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-rw-r--r--source/blender/blenkernel/BKE_collection.h6
-rw-r--r--source/blender/blenkernel/BKE_layer.h4
-rw-r--r--source/blender/blenkernel/intern/collection.c13
-rw-r--r--source/blender/blenkernel/intern/layer.c4
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c49
5 files changed, 60 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index b4817f4d351..17acba78ffa 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -47,11 +47,11 @@ bool BKE_collection_remove(struct Scene *scene, struct SceneCollection *sc);
struct SceneCollection *BKE_collection_master(const struct Scene *scene);
void BKE_collection_rename(const struct Scene *scene, struct SceneCollection *sc, const char *name);
void BKE_collection_master_free(struct Scene *scene);
-void BKE_collection_object_add(struct Scene *scene, struct SceneCollection *sc, struct Object *object);
+void BKE_collection_object_add(const struct Scene *scene, struct SceneCollection *sc, struct Object *object);
void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst);
-void BKE_collection_object_remove(struct Main *bmain, struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
+void BKE_collection_object_remove(struct Main *bmain, const struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
void BKE_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us);
-void BKE_collection_object_move(struct Main *bmain, struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob);
+void BKE_collection_object_move(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob);
void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after);
void BKE_collection_reinsert_into(struct SceneCollection *sc_reinsert, struct SceneCollection *sc_into);
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 212b7a31d38..4bb775362e5 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -101,8 +101,8 @@ bool BKE_scene_has_object(struct Scene *scene, struct Object *ob);
/* syncing */
void BKE_layer_sync_new_scene_collection(struct Scene *scene, const struct SceneCollection *sc_parent, struct SceneCollection *sc);
-void BKE_layer_sync_object_link(struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
-void BKE_layer_sync_object_unlink(struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
+void BKE_layer_sync_object_link(const struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
+void BKE_layer_sync_object_unlink(const struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
/* override */
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index 614ba0b59c6..b4662393151 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -224,7 +224,7 @@ void BKE_collection_master_free(Scene *scene)
collection_free(BKE_collection_master(scene));
}
-static void collection_object_add(Scene *scene, SceneCollection *sc, Object *ob)
+static void collection_object_add(const Scene *scene, SceneCollection *sc, Object *ob)
{
BLI_addtail(&sc->objects, BLI_genericNodeN(ob));
id_us_plus((ID *)ob);
@@ -234,7 +234,7 @@ static void collection_object_add(Scene *scene, SceneCollection *sc, Object *ob)
/**
* Add object to collection
*/
-void BKE_collection_object_add(Scene *scene, SceneCollection *sc, Object *ob)
+void BKE_collection_object_add(const Scene *scene, SceneCollection *sc, Object *ob)
{
if (BLI_findptr(&sc->objects, ob, offsetof(LinkData, data))) {
/* don't add the same object twice */
@@ -259,9 +259,10 @@ void BKE_collection_object_add_from(Scene *scene, Object *ob_src, Object *ob_dst
}
/**
- * Remove object from collection
+ * Remove object from collection.
+ * \param bmain: Can be NULL if free_us is false.
*/
-void BKE_collection_object_remove(Main *bmain, Scene *scene, SceneCollection *sc, Object *ob, const bool free_us)
+void BKE_collection_object_remove(Main *bmain, const Scene *scene, SceneCollection *sc, Object *ob, const bool free_us)
{
LinkData *link = BLI_findptr(&sc->objects, ob, offsetof(LinkData, data));
@@ -287,10 +288,10 @@ void BKE_collection_object_remove(Main *bmain, Scene *scene, SceneCollection *sc
/**
* Move object from a collection into another
*/
-void BKE_collection_object_move(Main *bmain, Scene *scene, SceneCollection *sc_dst, SceneCollection *sc_src, Object *ob)
+void BKE_collection_object_move(const Scene *scene, SceneCollection *sc_dst, SceneCollection *sc_src, Object *ob)
{
BKE_collection_object_add(scene, sc_dst, ob);
- BKE_collection_object_remove(bmain, scene, sc_src, ob, false);
+ BKE_collection_object_remove(NULL, scene, sc_src, ob, false);
}
/**
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index d7046d0899c..132cf6c8ac6 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -984,7 +984,7 @@ void BKE_layer_sync_new_scene_collection(Scene *scene, const SceneCollection *sc
/**
* Add a corresponding ObjectBase to all the equivalent LayerCollection
*/
-void BKE_layer_sync_object_link(Scene *scene, SceneCollection *sc, Object *ob)
+void BKE_layer_sync_object_link(const Scene *scene, SceneCollection *sc, Object *ob)
{
for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
@@ -1000,7 +1000,7 @@ void BKE_layer_sync_object_link(Scene *scene, SceneCollection *sc, Object *ob)
* Remove the equivalent object base to all layers that have this collection
* also remove all reference to ob in the filter_objects
*/
-void BKE_layer_sync_object_unlink(Scene *scene, SceneCollection *sc, Object *ob)
+void BKE_layer_sync_object_unlink(const Scene *scene, SceneCollection *sc, Object *ob)
{
for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index 1e254b21ff5..6c1b3e55170 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -388,12 +388,55 @@ static void outliner_add_scene_contents(SpaceOops *soops, ListBase *lb, Scene *s
#endif
}
+static void outliner_object_reorder(
+ const Scene *scene, TreeElement *insert_element, TreeElement *insert_handle, TreeElementInsertType action)
+{
+ TreeStoreElem *tselem_insert = TREESTORE(insert_element);
+ Object *ob = (Object *)tselem_insert->id;
+ SceneCollection *sc = outliner_scene_collection_from_tree_element(insert_handle);
+ SceneCollection *sc_ob_parent = NULL;
+
+ BLI_assert(action == TE_INSERT_INTO);
+ UNUSED_VARS_NDEBUG(action);
+
+ /* find parent scene-collection of object */
+ if (insert_element->parent) {
+ for (TreeElement *te_ob_parent = insert_element->parent; te_ob_parent; te_ob_parent = te_ob_parent->parent) {
+ if (ELEM(TREESTORE(te_ob_parent)->type, TSE_SCENE_COLLECTION, TSE_LAYER_COLLECTION)) {
+ sc_ob_parent = outliner_scene_collection_from_tree_element(te_ob_parent);
+ break;
+ }
+ }
+ }
+ else {
+ sc_ob_parent = BKE_collection_master(scene);
+ }
+ BKE_collection_object_move(scene, sc, sc_ob_parent, ob);
+}
+static bool outliner_object_reorder_poll(
+ const Scene *UNUSED(scene), const TreeElement *insert_element,
+ TreeElement **io_insert_handle, TreeElementInsertType *io_action)
+{
+ TreeStoreElem *tselem_handle = TREESTORE(*io_insert_handle);
+ if (ELEM(tselem_handle->type, TSE_SCENE_COLLECTION, TSE_LAYER_COLLECTION) &&
+ (insert_element->parent != *io_insert_handle))
+ {
+ *io_action = TE_INSERT_INTO;
+ return true;
+ }
+
+ return false;
+}
+
// can be inlined if necessary
static void outliner_add_object_contents(SpaceOops *soops, TreeElement *te, TreeStoreElem *tselem, Object *ob)
{
+ te->reinsert = outliner_object_reorder;
+ te->reinsert_poll = outliner_object_reorder_poll;
+
if (outliner_animdata_test(ob->adt))
outliner_add_element(soops, &te->subtree, ob, te, TSE_ANIM_DATA, 0);
-
+
outliner_add_element(soops, &te->subtree, ob->poselib, te, 0, 0); // XXX FIXME.. add a special type for this
if (ob->proxy && !ID_IS_LINKED_DATABLOCK(ob))
@@ -1374,7 +1417,7 @@ static void outliner_add_layer_collections_recursive(
ten->reinsert_poll = outliner_layer_collections_reorder_poll;
for (LinkData *link = collection->object_bases.first; link; link = link->next) {
- outliner_add_element(soops, &ten->subtree, ((Base *)link->data)->object, NULL, 0, 0);
+ outliner_add_element(soops, &ten->subtree, ((Base *)link->data)->object, ten, 0, 0);
}
outliner_make_hierarchy(&ten->subtree);
@@ -1406,7 +1449,7 @@ static void outliner_add_scene_collections_recursive(SpaceOops *soops, ListBase
outliner_add_scene_collection_init(ten, collection);
for (LinkData *link = collection->objects.first; link; link = link->next) {
- outliner_add_element(soops, &ten->subtree, link->data, NULL, 0, 0);
+ outliner_add_element(soops, &ten->subtree, link->data, ten, 0, 0);
}
outliner_make_hierarchy(&ten->subtree);