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-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/closure/bsdf_toon.h206
-rw-r--r--intern/cycles/kernel/kernel_montecarlo.h16
-rw-r--r--intern/cycles/kernel/osl/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/bsdf_toon.cpp179
-rw-r--r--intern/cycles/kernel/osl/osl_closures.cpp9
-rw-r--r--intern/cycles/kernel/osl/osl_closures.h8
-rw-r--r--intern/cycles/kernel/shaders/stdosl.h4
-rw-r--r--intern/cycles/kernel/svm/svm_math.h67
-rw-r--r--intern/cycles/kernel/svm/svm_types.h2
-rw-r--r--intern/cycles/util/util_math.h69
11 files changed, 489 insertions, 73 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index b6e024dde17..fde881c0a06 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -55,6 +55,7 @@ set(SRC_CLOSURE_HEADERS
closure/bsdf_phong_ramp.h
closure/bsdf_reflection.h
closure/bsdf_refraction.h
+ closure/bsdf_toon.h
closure/bsdf_transparent.h
closure/bsdf_util.h
closure/bsdf_ward.h
diff --git a/intern/cycles/kernel/closure/bsdf_toon.h b/intern/cycles/kernel/closure/bsdf_toon.h
new file mode 100644
index 00000000000..40001bf7531
--- /dev/null
+++ b/intern/cycles/kernel/closure/bsdf_toon.h
@@ -0,0 +1,206 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __BSDF_TOON_H__
+#define __BSDF_TOON_H__
+
+CCL_NAMESPACE_BEGIN
+
+/* DIFFUSE TOON */
+
+__device int bsdf_diffuse_toon_setup(ShaderClosure *sc)
+{
+ sc->type = CLOSURE_BSDF_DIFFUSE_TOON_ID;
+ sc->data0 = clamp(sc->data0, 0.0f, 1.0f);
+ sc->data1 = clamp(sc->data1, 0.0f, 1.0f);
+
+ return SD_BSDF|SD_BSDF_HAS_EVAL;
+}
+
+__device void bsdf_diffuse_toon_blur(ShaderClosure *sc, float roughness)
+{
+}
+
+__device float3 bsdf_toon_get_intensity(float max_angle, float smooth, float angle)
+{
+ float is;
+
+ if(angle < max_angle)
+ is = 1.0f;
+ else if(angle < (max_angle + smooth) && smooth != 0.0f)
+ is = (1.0f - (angle - max_angle)/smooth);
+ else
+ is = 0.0f;
+
+ return make_float3(is, is, is);
+}
+
+__device float bsdf_toon_get_sample_angle(float max_angle, float smooth)
+{
+ return fminf(max_angle + smooth, M_PI_2_F);
+}
+
+__device float3 bsdf_diffuse_toon_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+ float max_angle = sc->data0*M_PI_2_F;
+ float smooth = sc->data1*M_PI_2_F;
+ float angle = safe_acosf(fmaxf(dot(sc->N, omega_in), 0.0f));
+
+ float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
+
+ if(eval.x > 0.0f) {
+ float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
+
+ *pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
+ return *pdf * eval;
+ }
+
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device float3 bsdf_diffuse_toon_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device int bsdf_diffuse_toon_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+ float max_angle = sc->data0*M_PI_2_F;
+ float smooth = sc->data1*M_PI_2_F;
+ float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
+ float angle = sample_angle*randu;
+
+ if(sample_angle > 0.0f) {
+ sample_uniform_cone(sc->N, sample_angle, randu, randv, omega_in, pdf);
+
+ if(dot(Ng, *omega_in) > 0.0f) {
+ *eval = *pdf * bsdf_toon_get_intensity(max_angle, smooth, angle);
+
+#ifdef __RAY_DIFFERENTIALS__
+ // TODO: find a better approximation for the bounce
+ *domega_in_dx = (2.0f * dot(sc->N, dIdx)) * sc->N - dIdx;
+ *domega_in_dy = (2.0f * dot(sc->N, dIdy)) * sc->N - dIdy;
+#endif
+ }
+ else
+ *pdf = 0.0f;
+ }
+
+ return LABEL_REFLECT | LABEL_DIFFUSE;
+
+}
+
+/* SPECULAR TOON */
+
+__device int bsdf_specular_toon_setup(ShaderClosure *sc)
+{
+ sc->type = CLOSURE_BSDF_SPECULAR_TOON_ID;
+ sc->data0 = clamp(sc->data0, 0.0f, 1.0f);
+ sc->data1 = clamp(sc->data1, 0.0f, 1.0f);
+
+ return SD_BSDF|SD_BSDF_HAS_EVAL;
+}
+
+__device void bsdf_specular_toon_blur(ShaderClosure *sc, float roughness)
+{
+}
+
+__device float3 bsdf_specular_toon_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+ float max_angle = sc->data0*M_PI_2_F;
+ float smooth = sc->data1*M_PI_2_F;
+ float cosNI = dot(sc->N, omega_in);
+ float cosNO = dot(sc->N, I);
+
+ if(cosNI > 0 && cosNO > 0) {
+ /* reflect the view vector */
+ float3 R = (2 * cosNO) * sc->N - I;
+ float cosRI = dot(R, omega_in);
+
+ float angle = safe_acosf(fmaxf(cosRI, 0.0f));
+
+ float3 eval = bsdf_toon_get_intensity(max_angle, smooth, angle);
+ float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
+
+ *pdf = 0.5f * M_1_PI_F / (1.0f - cosf(sample_angle));
+ return *pdf * eval;
+ }
+
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device float3 bsdf_specular_toon_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf)
+{
+ return make_float3(0.0f, 0.0f, 0.0f);
+}
+
+__device int bsdf_specular_toon_sample(const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf)
+{
+ float max_angle = sc->data0*M_PI_2_F;
+ float smooth = sc->data1*M_PI_2_F;
+ float cosNO = dot(sc->N, I);
+
+ if(cosNO > 0) {
+ /* reflect the view vector */
+ float3 R = (2 * cosNO) * sc->N - I;
+
+ float sample_angle = bsdf_toon_get_sample_angle(max_angle, smooth);
+ float angle = sample_angle*randu;
+
+ sample_uniform_cone(R, sample_angle, randu, randv, omega_in, pdf);
+
+ if(dot(Ng, *omega_in) > 0.0f) {
+ float cosNI = dot(sc->N, *omega_in);
+
+ /* make sure the direction we chose is still in the right hemisphere */
+ if(cosNI > 0) {
+ *eval = *pdf * bsdf_toon_get_intensity(max_angle, smooth, angle);
+
+#ifdef __RAY_DIFFERENTIALS__
+ *domega_in_dx = (2 * dot(sc->N, dIdx)) * sc->N - dIdx;
+ *domega_in_dy = (2 * dot(sc->N, dIdy)) * sc->N - dIdy;
+#endif
+ }
+ else
+ *pdf = 0.0f;
+ }
+ else
+ *pdf = 0.0f;
+ }
+
+ return LABEL_GLOSSY | LABEL_REFLECT;
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __BSDF_TOON_H__ */
+
diff --git a/intern/cycles/kernel/kernel_montecarlo.h b/intern/cycles/kernel/kernel_montecarlo.h
index 48d1aa64c9f..fb66501c336 100644
--- a/intern/cycles/kernel/kernel_montecarlo.h
+++ b/intern/cycles/kernel/kernel_montecarlo.h
@@ -105,6 +105,22 @@ __device_inline void sample_uniform_hemisphere(const float3 N,
*pdf = 0.5f * M_1_PI_F;
}
+__device_inline void sample_uniform_cone(const float3 N, float angle,
+ float randu, float randv,
+ float3 *omega_in, float *pdf)
+{
+ float z = cosf(angle*randu);
+ float r = sqrtf(max(0.0f, 1.0f - z*z));
+ float phi = 2.0f * M_PI_F * randv;
+ float x = r * cosf(phi);
+ float y = r * sinf(phi);
+
+ float3 T, B;
+ make_orthonormals (N, &T, &B);
+ *omega_in = x * T + y * B + z * N;
+ *pdf = 0.5f * M_1_PI_F / (1.0f - cosf(angle));
+}
+
__device float3 sample_uniform_sphere(float u1, float u2)
{
float z = 1.0f - 2.0f*u1;
diff --git a/intern/cycles/kernel/osl/CMakeLists.txt b/intern/cycles/kernel/osl/CMakeLists.txt
index 80653f24338..5a27f7823e4 100644
--- a/intern/cycles/kernel/osl/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/CMakeLists.txt
@@ -16,6 +16,7 @@ set(SRC
background.cpp
bsdf_diffuse_ramp.cpp
bsdf_phong_ramp.cpp
+ bsdf_toon.cpp
emissive.cpp
osl_closures.cpp
osl_services.cpp
diff --git a/intern/cycles/kernel/osl/bsdf_toon.cpp b/intern/cycles/kernel/osl/bsdf_toon.cpp
new file mode 100644
index 00000000000..d409b2cedaf
--- /dev/null
+++ b/intern/cycles/kernel/osl/bsdf_toon.cpp
@@ -0,0 +1,179 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <OpenImageIO/fmath.h>
+
+#include <OSL/genclosure.h>
+
+#include "osl_closures.h"
+
+#include "kernel_types.h"
+#include "kernel_montecarlo.h"
+#include "closure/bsdf_toon.h"
+
+CCL_NAMESPACE_BEGIN
+
+using namespace OSL;
+
+/* DIFFUSE TOON */
+
+class DiffuseToonClosure : public CBSDFClosure {
+public:
+ DiffuseToonClosure() : CBSDFClosure(LABEL_DIFFUSE) {}
+
+ size_t memsize() const { return sizeof(*this); }
+ const char *name() const { return "diffuse_toon"; }
+
+ void setup()
+ {
+ sc.prim = this;
+ m_shaderdata_flag = bsdf_diffuse_toon_setup(&sc);
+ }
+
+ bool mergeable(const ClosurePrimitive *other) const
+ {
+ return false;
+ }
+
+ void blur(float roughness)
+ {
+ bsdf_diffuse_toon_blur(&sc, roughness);
+ }
+
+ void print_on(std::ostream &out) const
+ {
+ out << name() << " ((" << sc.N[0] << ", " << sc.N[1] << ", " << sc.N[2] << "))";
+ }
+
+ float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
+ {
+ return bsdf_diffuse_toon_eval_reflect(&sc, omega_out, omega_in, &pdf);
+ }
+
+ float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
+ {
+ return bsdf_diffuse_toon_eval_transmit(&sc, omega_out, omega_in, &pdf);
+ }
+
+ int sample(const float3 &Ng,
+ const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
+ float randu, float randv,
+ float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
+ float &pdf, float3 &eval) const
+ {
+ return bsdf_diffuse_toon_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
+ randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
+ }
+};
+
+ClosureParam *closure_bsdf_diffuse_toon_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, sc.N),
+ CLOSURE_FLOAT_PARAM(DiffuseToonClosure, sc.data0),
+ CLOSURE_FLOAT_PARAM(DiffuseToonClosure, sc.data1),
+ CLOSURE_STRING_KEYPARAM("label"),
+ CLOSURE_FINISH_PARAM(DiffuseToonClosure)
+ };
+ return params;
+}
+
+CLOSURE_PREPARE(closure_bsdf_diffuse_toon_prepare, DiffuseToonClosure)
+
+/* SPECULAR TOON */
+
+class SpecularToonClosure : public CBSDFClosure {
+public:
+ SpecularToonClosure() : CBSDFClosure(LABEL_GLOSSY) {}
+
+ size_t memsize() const { return sizeof(*this); }
+ const char *name() const { return "specular_toon"; }
+
+ void setup()
+ {
+ sc.prim = this;
+ m_shaderdata_flag = bsdf_specular_toon_setup(&sc);
+ }
+
+ bool mergeable(const ClosurePrimitive *other) const
+ {
+ return false;
+ }
+
+ void blur(float roughness)
+ {
+ bsdf_specular_toon_blur(&sc, roughness);
+ }
+
+ void print_on(std::ostream &out) const
+ {
+ out << name() << " ((" << sc.N[0] << ", " << sc.N[1] << ", " << sc.N[2] << "))";
+ }
+
+ float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
+ {
+ return bsdf_specular_toon_eval_reflect(&sc, omega_out, omega_in, &pdf);
+ }
+
+ float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
+ {
+ return bsdf_specular_toon_eval_transmit(&sc, omega_out, omega_in, &pdf);
+ }
+
+ int sample(const float3 &Ng,
+ const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
+ float randu, float randv,
+ float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
+ float &pdf, float3 &eval) const
+ {
+ return bsdf_specular_toon_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
+ randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
+ }
+};
+
+ClosureParam *closure_bsdf_specular_toon_params()
+{
+ static ClosureParam params[] = {
+ CLOSURE_FLOAT3_PARAM(SpecularToonClosure, sc.N),
+ CLOSURE_FLOAT_PARAM(SpecularToonClosure, sc.data0),
+ CLOSURE_FLOAT_PARAM(SpecularToonClosure, sc.data1),
+ CLOSURE_STRING_KEYPARAM("label"),
+ CLOSURE_FINISH_PARAM(SpecularToonClosure)
+ };
+ return params;
+}
+
+CLOSURE_PREPARE(closure_bsdf_specular_toon_prepare, SpecularToonClosure)
+
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp
index fa9f770d6ed..9e65cda1e8f 100644
--- a/intern/cycles/kernel/osl/osl_closures.cpp
+++ b/intern/cycles/kernel/osl/osl_closures.cpp
@@ -48,7 +48,6 @@
#include "closure/bsdf_diffuse.h"
#include "closure/bsdf_microfacet.h"
#include "closure/bsdf_oren_nayar.h"
-#include "closure/bsdf_phong_ramp.h"
#include "closure/bsdf_reflection.h"
#include "closure/bsdf_refraction.h"
#include "closure/bsdf_transparent.h"
@@ -194,10 +193,14 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
closure_holdout_params(), closure_holdout_prepare);
register_closure(ss, "ambient_occlusion", id++,
closure_ambient_occlusion_params(), closure_ambient_occlusion_prepare);
- register_closure(ss, "phong_ramp", id++,
- closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
register_closure(ss, "diffuse_ramp", id++,
closure_bsdf_diffuse_ramp_params(), closure_bsdf_diffuse_ramp_prepare);
+ register_closure(ss, "phong_ramp", id++,
+ closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
+ register_closure(ss, "diffuse_toon", id++,
+ closure_bsdf_diffuse_toon_params(), closure_bsdf_diffuse_toon_prepare);
+ register_closure(ss, "specular_toon", id++,
+ closure_bsdf_specular_toon_params(), closure_bsdf_specular_toon_prepare);
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h
index fe37c974e95..daccc03ede2 100644
--- a/intern/cycles/kernel/osl/osl_closures.h
+++ b/intern/cycles/kernel/osl/osl_closures.h
@@ -47,15 +47,19 @@ OSL::ClosureParam *closure_emission_params();
OSL::ClosureParam *closure_background_params();
OSL::ClosureParam *closure_holdout_params();
OSL::ClosureParam *closure_ambient_occlusion_params();
-OSL::ClosureParam *closure_bsdf_phong_ramp_params();
OSL::ClosureParam *closure_bsdf_diffuse_ramp_params();
+OSL::ClosureParam *closure_bsdf_phong_ramp_params();
+OSL::ClosureParam *closure_bsdf_diffuse_toon_params();
+OSL::ClosureParam *closure_bsdf_specular_toon_params();
void closure_emission_prepare(OSL::RendererServices *, int id, void *data);
void closure_background_prepare(OSL::RendererServices *, int id, void *data);
void closure_holdout_prepare(OSL::RendererServices *, int id, void *data);
void closure_ambient_occlusion_prepare(OSL::RendererServices *, int id, void *data);
-void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_diffuse_ramp_prepare(OSL::RendererServices *, int id, void *data);
+void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data);
+void closure_bsdf_diffuse_toon_prepare(OSL::RendererServices *, int id, void *data);
+void closure_bsdf_specular_toon_prepare(OSL::RendererServices *, int id, void *data);
enum {
AmbientOcclusion = 100
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h
index f4c0d0734bc..6accf4556ea 100644
--- a/intern/cycles/kernel/shaders/stdosl.h
+++ b/intern/cycles/kernel/shaders/stdosl.h
@@ -433,8 +433,10 @@ string concat (string a, string b, string c, string d, string e, string f) {
closure color diffuse(normal N) BUILTIN;
closure color oren_nayar(normal N, float sigma) BUILTIN;
-closure color phong_ramp(normal N, float exponent, color colors[8]) BUILTIN;
closure color diffuse_ramp(normal N, color colors[8]) BUILTIN;
+closure color phong_ramp(normal N, float exponent, color colors[8]) BUILTIN;
+closure color diffuse_toon(normal N, float size, float smooth) BUILTIN;
+closure color specular_toon(normal N, float size, float smooth) BUILTIN;
closure color translucent(normal N) BUILTIN;
closure color reflection(normal N) BUILTIN;
closure color refraction(normal N, float eta) BUILTIN;
diff --git a/intern/cycles/kernel/svm/svm_math.h b/intern/cycles/kernel/svm/svm_math.h
index db3b8d3f763..c7cd5200cd0 100644
--- a/intern/cycles/kernel/svm/svm_math.h
+++ b/intern/cycles/kernel/svm/svm_math.h
@@ -18,73 +18,6 @@
CCL_NAMESPACE_BEGIN
-__device float safe_asinf(float a)
-{
- if(a <= -1.0f)
- return -M_PI_2_F;
- else if(a >= 1.0f)
- return M_PI_2_F;
-
- return asinf(a);
-}
-
-__device float safe_acosf(float a)
-{
- if(a <= -1.0f)
- return M_PI_F;
- else if(a >= 1.0f)
- return 0.0f;
-
- return acosf(a);
-}
-
-__device float compatible_powf(float x, float y)
-{
- /* GPU pow doesn't accept negative x, do manual checks here */
- if(x < 0.0f) {
- if(fmod(-y, 2.0f) == 0.0f)
- return powf(-x, y);
- else
- return -powf(-x, y);
- }
- else if(x == 0.0f)
- return 0.0f;
-
- return powf(x, y);
-}
-
-__device float safe_powf(float a, float b)
-{
- if(b == 0.0f)
- return 1.0f;
- if(a == 0.0f)
- return 0.0f;
- if(a < 0.0f && b != (int)b)
- return 0.0f;
-
- return compatible_powf(a, b);
-}
-
-__device float safe_logf(float a, float b)
-{
- if(a < 0.0f || b < 0.0f)
- return 0.0f;
-
- return logf(a)/logf(b);
-}
-
-__device float safe_divide(float a, float b)
-{
- float result;
-
- if(b == 0.0f)
- result = 0.0f;
- else
- result = a/b;
-
- return result;
-}
-
__device float svm_math(NodeMath type, float Fac1, float Fac2)
{
float Fac;
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 0830a700281..e1a583625fc 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -314,6 +314,7 @@ typedef enum ClosureType {
CLOSURE_BSDF_DIFFUSE_ID,
CLOSURE_BSDF_OREN_NAYAR_ID,
CLOSURE_BSDF_DIFFUSE_RAMP_ID,
+ CLOSURE_BSDF_DIFFUSE_TOON_ID,
CLOSURE_BSDF_GLOSSY_ID,
CLOSURE_BSDF_REFLECTION_ID,
@@ -323,6 +324,7 @@ typedef enum ClosureType {
CLOSURE_BSDF_ASHIKHMIN_VELVET_ID,
CLOSURE_BSDF_WESTIN_SHEEN_ID,
CLOSURE_BSDF_PHONG_RAMP_ID,
+ CLOSURE_BSDF_SPECULAR_TOON_ID,
CLOSURE_BSDF_TRANSMISSION_ID,
CLOSURE_BSDF_TRANSLUCENT_ID,
diff --git a/intern/cycles/util/util_math.h b/intern/cycles/util/util_math.h
index 70adee4385b..8932c85db07 100644
--- a/intern/cycles/util/util_math.h
+++ b/intern/cycles/util/util_math.h
@@ -1092,6 +1092,75 @@ __device_inline float3 rotate_around_axis(float3 p, float3 axis, float angle)
return r;
}
+/* NaN-safe math ops */
+
+__device float safe_asinf(float a)
+{
+ if(a <= -1.0f)
+ return -M_PI_2_F;
+ else if(a >= 1.0f)
+ return M_PI_2_F;
+
+ return asinf(a);
+}
+
+__device float safe_acosf(float a)
+{
+ if(a <= -1.0f)
+ return M_PI_F;
+ else if(a >= 1.0f)
+ return 0.0f;
+
+ return acosf(a);
+}
+
+__device float compatible_powf(float x, float y)
+{
+ /* GPU pow doesn't accept negative x, do manual checks here */
+ if(x < 0.0f) {
+ if(fmod(-y, 2.0f) == 0.0f)
+ return powf(-x, y);
+ else
+ return -powf(-x, y);
+ }
+ else if(x == 0.0f)
+ return 0.0f;
+
+ return powf(x, y);
+}
+
+__device float safe_powf(float a, float b)
+{
+ if(b == 0.0f)
+ return 1.0f;
+ if(a == 0.0f)
+ return 0.0f;
+ if(a < 0.0f && b != (int)b)
+ return 0.0f;
+
+ return compatible_powf(a, b);
+}
+
+__device float safe_logf(float a, float b)
+{
+ if(a < 0.0f || b < 0.0f)
+ return 0.0f;
+
+ return logf(a)/logf(b);
+}
+
+__device float safe_divide(float a, float b)
+{
+ float result;
+
+ if(b == 0.0f)
+ result = 0.0f;
+ else
+ result = a/b;
+
+ return result;
+}
+
CCL_NAMESPACE_END
#endif /* __UTIL_MATH_H__ */