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-rw-r--r--intern/cycles/kernel/kernel_shadow.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h
index 0426e0a62c9..db6f839d9ed 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -422,9 +422,9 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg,
return false;
}
#ifdef __SHADOW_TRICKS__
- const int skip_object = state->catcher_object;
+ const int skip_object = state->catcher_object;
#else
- const int skip_object = OBJECT_NONE;
+ const int skip_object = OBJECT_NONE;
#endif
/* Do actual shadow shading. */
/* First of all, we check if integrator requires transparent shadows.