diff options
14 files changed, 18 insertions, 19 deletions
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp index 7591d9dda0c..38306a63c74 100644 --- a/intern/cycles/render/camera.cpp +++ b/intern/cycles/render/camera.cpp @@ -565,8 +565,7 @@ float3 Camera::transform_raster_to_world(float raster_x, float raster_y) BoundBox Camera::viewplane_bounds_get() { /* TODO(sergey): This is all rather stupid, but is there a way to perform - * checks we need in a more clear and smart fasion? - */ + * checks we need in a more clear and smart fashion? */ BoundBox bounds = BoundBox::empty; if (type == CAMERA_PANORAMA) { diff --git a/release/scripts/modules/bl_i18n_utils/utils_rtl.py b/release/scripts/modules/bl_i18n_utils/utils_rtl.py index 433c7f203de..11d1da068b4 100755 --- a/release/scripts/modules/bl_i18n_utils/utils_rtl.py +++ b/release/scripts/modules/bl_i18n_utils/utils_rtl.py @@ -20,7 +20,7 @@ # <pep8 compliant> -# Preprocess right-to-left languages. +# Pre-process right-to-left languages. # You can use it either standalone, or through import_po_from_branches or # update_trunk. # diff --git a/release/scripts/modules/bl_keymap_utils/keymap_from_toolbar.py b/release/scripts/modules/bl_keymap_utils/keymap_from_toolbar.py index e98251ecc77..bedad638dbe 100644 --- a/release/scripts/modules/bl_keymap_utils/keymap_from_toolbar.py +++ b/release/scripts/modules/bl_keymap_utils/keymap_from_toolbar.py @@ -79,7 +79,7 @@ def generate(context, space_type): use_release_confirm = True # Generate items when no keys are mapped. - use_auto_keymap_alpha = False # Map manially in the default keymap + use_auto_keymap_alpha = False # Map manually in the default key-map. use_auto_keymap_num = True # Temporary, only create so we can pass 'properties' to find_item_from_operator. diff --git a/release/scripts/modules/bpy/ops.py b/release/scripts/modules/bpy/ops.py index 0697b7fddc9..8f8f42bcd46 100644 --- a/release/scripts/modules/bpy/ops.py +++ b/release/scripts/modules/bpy/ops.py @@ -188,8 +188,8 @@ class BPyOpsSubModOp: # Get the operator from blender wm = context.window_manager - # run to account for any rna values the user changes. - # NOTE: We only update active vew layer, since that's what + # Run to account for any RNA values the user changes. + # NOTE: We only update active view-layer, since that's what # operators are supposed to operate on. There might be some # corner cases when operator need a full scene update though. BPyOpsSubModOp._view_layer_update(context) diff --git a/release/scripts/modules/console/complete_namespace.py b/release/scripts/modules/console/complete_namespace.py index 862f1a21260..3d8ba6b04a2 100644 --- a/release/scripts/modules/console/complete_namespace.py +++ b/release/scripts/modules/console/complete_namespace.py @@ -73,7 +73,7 @@ def complete_indices(word, namespace, obj=None, base=None): :param namespace: namespace :type namespace: dict :param obj: object evaluated from base - :param base: substring which can be evaluated into an object + :param base: sub-string which can be evaluated into an object. :type base: str :returns: completion matches :rtype: list of str diff --git a/release/scripts/modules/keyingsets_utils.py b/release/scripts/modules/keyingsets_utils.py index b865273831e..190f0282339 100644 --- a/release/scripts/modules/keyingsets_utils.py +++ b/release/scripts/modules/keyingsets_utils.py @@ -85,7 +85,7 @@ def RKS_POLL_selected_items(ksi, context): # Iterator Callbacks -# all selected objects or pose bones, depending on which we've got +# All selected objects or pose bones, depending on which we've got. def RKS_ITER_selected_item(ksi, context, ks): ob = context.active_object if ob and ob.mode == 'POSE': @@ -96,13 +96,13 @@ def RKS_ITER_selected_item(ksi, context, ks): ksi.generate(context, ks, ob) -# all selected objects only +# All selected objects only. def RKS_ITER_selected_objects(ksi, context, ks): for ob in context.selected_objects: ksi.generate(context, ks, ob) -# all seelcted bones only +# All selected bones only. def RKS_ITER_selected_bones(ksi, context, ks): for bone in context.selected_pose_bones: ksi.generate(context, ks, bone) diff --git a/release/scripts/presets/keyconfig/keymap_data/blender_default.py b/release/scripts/presets/keyconfig/keymap_data/blender_default.py index e8e78a86b6a..3f6a5f0a514 100644 --- a/release/scripts/presets/keyconfig/keymap_data/blender_default.py +++ b/release/scripts/presets/keyconfig/keymap_data/blender_default.py @@ -3063,7 +3063,7 @@ def km_grease_pencil_stroke_edit_mode(params): {"properties": [("mode", 'GPENCIL_SHRINKFATTEN')]}), ("transform.transform", {"type": 'F', "value": 'PRESS', "shift": True}, {"properties": [("mode", 'GPENCIL_OPACITY')]}), - # Proportonal editing + # Proportional editing. *_template_items_proportional_editing(connected=True), # Add menu ("object.gpencil_add", {"type": 'A', "value": 'PRESS', "shift": True}, None), diff --git a/release/scripts/presets/keyconfig/keymap_data/industry_compatible_data.py b/release/scripts/presets/keyconfig/keymap_data/industry_compatible_data.py index a8fe45c8b15..d41899b7b5b 100644 --- a/release/scripts/presets/keyconfig/keymap_data/industry_compatible_data.py +++ b/release/scripts/presets/keyconfig/keymap_data/industry_compatible_data.py @@ -394,7 +394,7 @@ def km_user_interface(params): ("ui.copy_data_path_button", {"type": 'C', "value": 'PRESS', "ctrl": True}, None), ("ui.copy_data_path_button", {"type": 'C', "value": 'PRESS', "ctrl": True, "alt": True}, {"properties": [("full_path", True)]}), - # rames and drivers + # Frames and drivers. ("anim.keyframe_insert_button", {"type": 'S', "value": 'PRESS'}, None), ("anim.keyframe_delete_button", {"type": 'S', "value": 'PRESS', "alt": True}, None), ("anim.keyframe_clear_button", {"type": 'S', "value": 'PRESS', "shift": True, "alt": True}, None), @@ -2500,7 +2500,7 @@ def km_grease_pencil_stroke_weight_mode(params): # Brush strength ("wm.radial_control", {"type": 'U', "value": 'PRESS', "shift": True}, {"properties": [("data_path_primary", 'tool_settings.gpencil_sculpt.weight_brush.strength')]}), - # Brush sze + # Brush size. ("wm.radial_control", {"type": 'S', "value": 'PRESS'}, {"properties": [("data_path_primary", 'tool_settings.gpencil_sculpt.weight_brush.size')]}), # Display diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 77e2938fd31..80725358d88 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -4941,7 +4941,7 @@ class VIEW3D_PT_collections(Panel): layout.use_property_split = False view_layer = context.view_layer - # We pass index 0 here beause the index is increased + # We pass index 0 here because the index is increased # so the first real index is 1 # And we start with index as 1 because we skip the master collection self._draw_collection(layout, view_layer, view_layer.layer_collection, 0) diff --git a/source/blender/blenlib/intern/math_statistics.c b/source/blender/blenlib/intern/math_statistics.c index d4fcb32ce37..18affbed708 100644 --- a/source/blender/blenlib/intern/math_statistics.c +++ b/source/blender/blenlib/intern/math_statistics.c @@ -96,7 +96,7 @@ static void covariance_m_vn_ex_task_cb(void *__restrict userdata, * \param center: the center (or mean point) of cos_vn. If NULL, * it is assumed cos_vn is already centered. * \param use_sample_correction: whether to apply sample correction - * (i.e. get 'sample varince' instead of 'population variance'). + * (i.e. get 'sample variance' instead of 'population variance'). * \return r_covmat the computed covariance matrix. */ void BLI_covariance_m_vn_ex(const int n, diff --git a/source/blender/blenlib/intern/task.c b/source/blender/blenlib/intern/task.c index bea38a232cc..034a6d4017e 100644 --- a/source/blender/blenlib/intern/task.c +++ b/source/blender/blenlib/intern/task.c @@ -149,7 +149,7 @@ typedef struct TaskThreadLocalStorage { * without "interrupting" for task execution. * * We try to accumulate as much tasks as possible in a local queue without - * any locks first, and then we push all of them into a scheduler's queue + * any locks first, and then we push all of them into a schedulers queue * from within a single mutex lock. */ bool do_delayed_push; diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 0e608bdf903..27b519a8551 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -531,7 +531,7 @@ void DepsgraphRelationBuilder::build_collection(LayerCollection *from_layer_coll /* If we came from layer collection we don't go deeper, view layer * builder takes care of going deeper. * - * NOTE: Do early output before tagging build as done, so possbile + * NOTE: Do early output before tagging build as done, so possible * subsequent builds from outside of the layer collection properly * recurses into all the nested objects and collections. */ return; diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc index 1f310957896..1f9c12f604d 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc @@ -1027,7 +1027,7 @@ class SceneBackup { * * NOTE: Scene can not disappear after relations update, because otherwise the entire dependency * graph will be gone. This means we don't need to compare original scene pointer, or worry about - * freeing those if they cant' be restorted: we just copy them over to a new scene. */ + * freeing those if they cant' be restored: we just copy them over to a new scene. */ void *sound_scene; void *playback_handle; void *sound_scrub_handle; diff --git a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h index 4eb4b2616fc..d14a9836b95 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h +++ b/source/blender/freestyle/intern/stroke/AdvancedFunctions1D.h @@ -250,7 +250,7 @@ class GetSteerableViewMapDensityF1D : public UnaryFunction1D<double> { // GetViewMapGradientNormF1D /*! Returns the density of the viewmap for a given Interface1D. The density of each FEdge is - * evaluated in the proper steerable ViewMap depending on its oorientation. + * evaluated in the proper steerable ViewMap depending on its orientation. */ class GetViewMapGradientNormF1D : public UnaryFunction1D<double> { private: |