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-rw-r--r--source/blender/gpu/GPU_extensions.h4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c67
-rw-r--r--source/blender/gpu/intern/gpu_material.c3
3 files changed, 48 insertions, 26 deletions
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 8ca7958d493..b2378f0dae6 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -140,10 +140,12 @@ int GPU_texture_opengl_bindcode(GPUTexture *tex);
* - after any of the GPU_framebuffer_* functions, GPU_framebuffer_restore must
* be called before rendering to the window framebuffer again */
+void GPU_texture_bind_as_framebuffer(GPUTexture *tex);
+
GPUFrameBuffer *GPU_framebuffer_create(void);
int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot, char err_out[256]);
void GPU_framebuffer_texture_detach(GPUTexture *tex);
-void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex, int w, int h);
+void GPU_framebuffer_slot_bind(GPUFrameBuffer *fb, int slot);
void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex);
void GPU_framebuffer_free(GPUFrameBuffer *fb);
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index ed1bbefa452..10a8783cf6a 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -906,16 +906,6 @@ int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot
return 0;
}
- if (tex->depth) {
- glDrawBuffer(GL_NONE);
- glReadBuffer(GL_NONE);
- }
- else {
- /* last bound prevails here, better allow explicit control here too */
- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + slot);
- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + slot);
- }
-
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
@@ -967,8 +957,13 @@ void GPU_framebuffer_texture_detach(GPUTexture *tex)
tex->fb_attachment = -1;
}
-void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex, int w, int h)
+void GPU_texture_bind_as_framebuffer(GPUTexture *tex)
{
+ if (!tex->fb) {
+ fprintf(stderr, "Error, texture not bound to framebuffer!");
+ return;
+ }
+
/* push attributes */
glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT);
glDisable(GL_SCISSOR_TEST);
@@ -976,8 +971,12 @@ void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex, i
/* bind framebuffer */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, tex->fb->object);
+ /* last bound prevails here, better allow explicit control here too */
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + tex->fb_attachment);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + tex->fb_attachment);
+
/* push matrices and set default viewport and matrix */
- glViewport(0, 0, w, h);
+ glViewport(0, 0, tex->w, tex->h);
GG.currentfb = tex->fb->object;
glMatrixMode(GL_PROJECTION);
@@ -986,6 +985,35 @@ void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex, i
glPushMatrix();
}
+void GPU_framebuffer_slot_bind(GPUFrameBuffer *fb, int slot)
+{
+ if (!fb->colortex[slot]) {
+ fprintf(stderr, "Error, framebuffer slot empty!");
+ return;
+ }
+
+ /* push attributes */
+ glPushAttrib(GL_ENABLE_BIT | GL_VIEWPORT_BIT);
+ glDisable(GL_SCISSOR_TEST);
+
+ /* bind framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb->object);
+
+ /* last bound prevails here, better allow explicit control here too */
+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT + slot);
+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT + slot);
+
+ /* push matrices and set default viewport and matrix */
+ glViewport(0, 0, fb->colortex[slot]->w, fb->colortex[slot]->h);
+ GG.currentfb = fb->object;
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+}
+
+
void GPU_framebuffer_texture_unbind(GPUFrameBuffer *UNUSED(fb), GPUTexture *UNUSED(tex))
{
/* restore matrix */
@@ -996,7 +1024,6 @@ void GPU_framebuffer_texture_unbind(GPUFrameBuffer *UNUSED(fb), GPUTexture *UNUS
/* restore attributes */
glPopAttrib();
- glEnable(GL_SCISSOR_TEST);
}
void GPU_framebuffer_free(GPUFrameBuffer *fb)
@@ -1100,10 +1127,6 @@ struct GPUOffScreen {
GPUFrameBuffer *fb;
GPUTexture *color;
GPUTexture *depth;
-
- /* requested width/height, may be smaller than actual texture size due
- * to missing non-power of two support, so we compensate for that */
- int w, h;
};
GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256])
@@ -1111,8 +1134,6 @@ GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256])
GPUOffScreen *ofs;
ofs= MEM_callocN(sizeof(GPUOffScreen), "GPUOffScreen");
- ofs->w= width;
- ofs->h= height;
ofs->fb = GPU_framebuffer_create();
if (!ofs->fb) {
@@ -1162,7 +1183,7 @@ void GPU_offscreen_free(GPUOffScreen *ofs)
void GPU_offscreen_bind(GPUOffScreen *ofs)
{
glDisable(GL_SCISSOR_TEST);
- GPU_framebuffer_texture_bind(ofs->fb, ofs->color, ofs->w, ofs->h);
+ GPU_texture_bind_as_framebuffer(ofs->color);
}
void GPU_offscreen_unbind(GPUOffScreen *ofs)
@@ -1174,17 +1195,17 @@ void GPU_offscreen_unbind(GPUOffScreen *ofs)
void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
{
- glReadPixels(0, 0, ofs->w, ofs->h, GL_RGBA, type, pixels);
+ glReadPixels(0, 0, ofs->color->w, ofs->color->h, GL_RGBA, type, pixels);
}
int GPU_offscreen_width(GPUOffScreen *ofs)
{
- return ofs->w;
+ return ofs->color->w;
}
int GPU_offscreen_height(GPUOffScreen *ofs)
{
- return ofs->h;
+ return ofs->color->h;
}
/* GPUShader */
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index e4fa8a71742..d6244b4255b 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1979,8 +1979,7 @@ void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsiz
/* opengl */
glDisable(GL_SCISSOR_TEST);
- GPU_framebuffer_texture_bind(lamp->fb, lamp->tex,
- GPU_texture_opengl_width(lamp->tex), GPU_texture_opengl_height(lamp->tex));
+ GPU_texture_bind_as_framebuffer(lamp->tex);
if (lamp->la->shadowmap_type == LA_SHADMAP_VARIANCE)
GPU_shader_bind(GPU_shader_get_builtin_shader(GPU_SHADER_VSM_STORE));