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-rw-r--r--source/blender/draw/engines/workbench/solid_mode.c7
-rw-r--r--source/blender/draw/engines/workbench/transparent_mode.c7
-rw-r--r--source/blender/draw/intern/draw_manager.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl1
5 files changed, 5 insertions, 14 deletions
diff --git a/source/blender/draw/engines/workbench/solid_mode.c b/source/blender/draw/engines/workbench/solid_mode.c
index e4bf47810b0..19c8b4f18d1 100644
--- a/source/blender/draw/engines/workbench/solid_mode.c
+++ b/source/blender/draw/engines/workbench/solid_mode.c
@@ -65,11 +65,6 @@ static void workbench_solid_draw_background(void *vedata)
{
WORKBENCH_Data *data = vedata;
workbench_deferred_draw_background(data);
-}
-
-static void workbench_solid_draw_scene(void *vedata)
-{
- WORKBENCH_Data *data = vedata;
workbench_deferred_draw_scene(data);
workbench_deferred_draw_finish(data);
}
@@ -113,7 +108,7 @@ DrawEngineType draw_engine_workbench_solid = {
&workbench_solid_cache_populate,
&workbench_solid_cache_finish,
&workbench_solid_draw_background,
- &workbench_solid_draw_scene,
+ NULL,
&workbench_solid_view_update,
&workbench_solid_id_update,
&workbench_render_to_image,
diff --git a/source/blender/draw/engines/workbench/transparent_mode.c b/source/blender/draw/engines/workbench/transparent_mode.c
index 8d76da2763b..1d451a96419 100644
--- a/source/blender/draw/engines/workbench/transparent_mode.c
+++ b/source/blender/draw/engines/workbench/transparent_mode.c
@@ -63,11 +63,6 @@ static void workbench_transparent_draw_background(void *vedata)
{
WORKBENCH_Data *data = vedata;
workbench_forward_draw_background(data);
-}
-
-static void workbench_transparent_draw_scene(void *vedata)
-{
- WORKBENCH_Data *data = vedata;
workbench_forward_draw_scene(data);
workbench_forward_draw_finish(data);
}
@@ -95,7 +90,7 @@ DrawEngineType draw_engine_workbench_transparent = {
&workbench_transparent_cache_populate,
&workbench_transparent_cache_finish,
&workbench_transparent_draw_background,
- &workbench_transparent_draw_scene,
+ NULL,
&workbench_transparent_view_update,
NULL,
NULL,
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 70685ededae..85fc11c85b0 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1458,10 +1458,10 @@ void DRW_draw_render_loop_ex(
}
if (do_bg_image) {
+ GPU_framebuffer_bind(DST.default_framebuffer);
ED_view3d_draw_bgpic_test(scene, depsgraph, ar, v3d, false, true);
}
-
DRW_draw_callbacks_pre_scene();
if (DST.draw_ctx.evil_C) {
ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.ar, REGION_DRAW_PRE_VIEW);
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 558af718101..d0fc36a8a1e 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -679,7 +679,7 @@ static void view3d_draw_bgpic(Scene *scene, Depsgraph *depsgraph,
ibuf = ibuf->mipmap[mip - 1];
}
- GPU_depth_test(false);
+ GPU_depth_test(!do_foreground);
glDepthMask(GL_FALSE);
GPU_blend(true);
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
index 228f3f1da19..0881f2b150f 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
@@ -9,5 +9,6 @@ out vec2 texCoord_interp;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
+ gl_Position.z = 1.0;
texCoord_interp = texCoord;
}