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-rw-r--r--build_files/cmake/macros.cmake1
-rw-r--r--release/scripts/modules/bpy_extras/object_utils.py64
-rw-r--r--release/scripts/presets/keyconfig/3dsmax.py1
-rw-r--r--release/scripts/presets/keyconfig/maya.py1
-rw-r--r--release/scripts/startup/bl_operators/clip.py4
-rw-r--r--release/scripts/startup/bl_operators/freestyle.py2
-rw-r--r--release/scripts/startup/bl_operators/object.py18
-rw-r--r--release/scripts/startup/bl_operators/rigidbody.py8
-rw-r--r--release/scripts/startup/bl_ui/__init__.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_collection.py79
-rw-r--r--release/scripts/startup/bl_ui/properties_render_layer.py101
-rw-r--r--release/scripts/startup/bl_ui/space_collections.py41
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py89
-rw-r--r--release/scripts/templates_py/batch_export.py6
-rw-r--r--release/scripts/templates_py/operator_modal_view3d_raycast.py2
-rw-r--r--source/blender/alembic/intern/abc_exporter.cc6
-rw-r--r--source/blender/blenkernel/BKE_collection.h91
-rw-r--r--source/blender/blenkernel/BKE_context.h8
-rw-r--r--source/blender/blenkernel/BKE_group.h5
-rw-r--r--source/blender/blenkernel/BKE_layer.h189
-rw-r--r--source/blender/blenkernel/BKE_node.h7
-rw-r--r--source/blender/blenkernel/BKE_object.h9
-rw-r--r--source/blender/blenkernel/BKE_scene.h23
-rw-r--r--source/blender/blenkernel/CMakeLists.txt4
-rw-r--r--source/blender/blenkernel/intern/anim.c4
-rw-r--r--source/blender/blenkernel/intern/cachefile.c2
-rw-r--r--source/blender/blenkernel/intern/camera.c2
-rw-r--r--source/blender/blenkernel/intern/collection.c455
-rw-r--r--source/blender/blenkernel/intern/collision.c4
-rw-r--r--source/blender/blenkernel/intern/context.c70
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c4
-rw-r--r--source/blender/blenkernel/intern/effect.c2
-rw-r--r--source/blender/blenkernel/intern/group.c17
-rw-r--r--source/blender/blenkernel/intern/layer.c684
-rw-r--r--source/blender/blenkernel/intern/library_query.c27
-rw-r--r--source/blender/blenkernel/intern/library_remap.c63
-rw-r--r--source/blender/blenkernel/intern/mball.c32
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c4
-rw-r--r--source/blender/blenkernel/intern/node.c17
-rw-r--r--source/blender/blenkernel/intern/object.c40
-rw-r--r--source/blender/blenkernel/intern/object_dupli.c2
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/pointcache.c2
-rw-r--r--source/blender/blenkernel/intern/scene.c240
-rw-r--r--source/blender/blenkernel/intern/smoke.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c6
-rw-r--r--source/blender/blenkernel/intern/sound.c2
-rw-r--r--source/blender/blenlib/BLI_ghash.h1
-rw-r--r--source/blender/blenlib/BLI_iterator.h54
-rw-r--r--source/blender/blenlib/CMakeLists.txt1
-rw-r--r--source/blender/blenloader/CMakeLists.txt1
-rw-r--r--source/blender/blenloader/intern/readfile.c147
-rw-r--r--source/blender/blenloader/intern/readfile.h4
-rw-r--r--source/blender/blenloader/intern/versioning_250.c2
-rw-r--r--source/blender/blenloader/intern/versioning_280.c181
-rw-r--r--source/blender/blenloader/intern/writefile.c41
-rw-r--r--source/blender/collada/DocumentImporter.cpp5
-rw-r--r--source/blender/collada/EffectExporter.cpp2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc4
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.h9
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc2
-rw-r--r--source/blender/editors/CMakeLists.txt1
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c8
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c15
-rw-r--r--source/blender/editors/animation/anim_filter.c30
-rw-r--r--source/blender/editors/animation/anim_markers.c2
-rw-r--r--source/blender/editors/animation/keyframes_draw.c2
-rw-r--r--source/blender/editors/animation/keyframes_edit.c2
-rw-r--r--source/blender/editors/armature/armature_intern.h4
-rw-r--r--source/blender/editors/armature/armature_relations.c22
-rw-r--r--source/blender/editors/armature/armature_select.c2
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c2
-rw-r--r--source/blender/editors/armature/pose_select.c2
-rw-r--r--source/blender/editors/curve/editcurve.c6
-rw-r--r--source/blender/editors/curve/editfont.c5
-rw-r--r--source/blender/editors/gpencil/gpencil_convert.c5
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c2
-rw-r--r--source/blender/editors/include/BIF_glutil.h1
-rw-r--r--source/blender/editors/include/ED_armature.h5
-rw-r--r--source/blender/editors/include/ED_object.h22
-rw-r--r--source/blender/editors/include/ED_screen.h1
-rw-r--r--source/blender/editors/include/ED_space_api.h1
-rw-r--r--source/blender/editors/include/ED_transform.h2
-rw-r--r--source/blender/editors/include/ED_view3d.h6
-rw-r--r--source/blender/editors/include/UI_interface.h3
-rw-r--r--source/blender/editors/include/UI_interface_icons.h1
-rw-r--r--source/blender/editors/interface/interface_eyedropper.c2
-rw-r--r--source/blender/editors/interface/interface_icons.c8
-rw-r--r--source/blender/editors/interface/interface_widgets.c5
-rw-r--r--source/blender/editors/interface/resources.c14
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c30
-rw-r--r--source/blender/editors/mesh/mesh_data.c2
-rw-r--r--source/blender/editors/mesh/mesh_navmesh.c7
-rw-r--r--source/blender/editors/mesh/meshtools.c2
-rw-r--r--source/blender/editors/object/object_add.c179
-rw-r--r--source/blender/editors/object/object_constraint.c7
-rw-r--r--source/blender/editors/object/object_edit.c210
-rw-r--r--source/blender/editors/object/object_group.c33
-rw-r--r--source/blender/editors/object/object_hook.c16
-rw-r--r--source/blender/editors/object/object_intern.h5
-rw-r--r--source/blender/editors/object/object_modifier.c14
-rw-r--r--source/blender/editors/object/object_ops.c25
-rw-r--r--source/blender/editors/object/object_relations.c315
-rw-r--r--source/blender/editors/object/object_select.c301
-rw-r--r--source/blender/editors/object/object_vgroup.c2
-rw-r--r--source/blender/editors/physics/physics_fluid.c4
-rw-r--r--source/blender/editors/physics/physics_pointcache.c2
-rw-r--r--source/blender/editors/physics/rigidbody_constraint.c4
-rw-r--r--source/blender/editors/physics/rigidbody_object.c4
-rw-r--r--source/blender/editors/render/render_internal.c2
-rw-r--r--source/blender/editors/render/render_preview.c2
-rw-r--r--source/blender/editors/render/render_shading.c12
-rw-r--r--source/blender/editors/screen/glutil.c12
-rw-r--r--source/blender/editors/screen/screen_context.c162
-rw-r--r--source/blender/editors/screen/screen_ops.c4
-rw-r--r--source/blender/editors/space_api/spacetypes.c1
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c34
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c2
-rw-r--r--source/blender/editors/space_clip/tracking_ops_orient.c2
-rw-r--r--source/blender/editors/space_collections/CMakeLists.txt45
-rw-r--r--source/blender/editors/space_collections/collections_intern.h35
-rw-r--r--source/blender/editors/space_collections/collections_ops.c340
-rw-r--r--source/blender/editors/space_collections/space_collections.c182
-rw-r--r--source/blender/editors/space_info/info_stats.c16
-rw-r--r--source/blender/editors/space_logic/logic_window.c4
-rw-r--r--source/blender/editors/space_nla/nla_channels.c15
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c283
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c205
-rw-r--r--source/blender/editors/space_outliner/outliner_intern.h7
-rw-r--r--source/blender/editors/space_outliner/outliner_ops.c9
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c11
-rw-r--r--source/blender/editors/space_outliner/outliner_tools.c94
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c70
-rw-r--r--source/blender/editors/space_time/space_time.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c16
-rw-r--r--source/blender/editors/space_view3d/drawobject.c84
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c116
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c12
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c51
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c9
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c5
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h14
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c72
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c14
-rw-r--r--source/blender/editors/transform/transform_conversions.c34
-rw-r--r--source/blender/editors/transform/transform_generics.c2
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
-rw-r--r--source/blender/editors/transform/transform_orientations.c2
-rw-r--r--source/blender/editors/transform/transform_snap.c2
-rw-r--r--source/blender/editors/transform/transform_snap_object.c8
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c4
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp8
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
-rw-r--r--source/blender/makesdna/DNA_layer_types.h112
-rw-r--r--source/blender/makesdna/DNA_object_types.h5
-rw-r--r--source/blender/makesdna/DNA_scene_types.h29
-rw-r--r--source/blender/makesdna/DNA_space_types.h22
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h3
-rw-r--r--source/blender/makesdna/intern/makesdna.c2
-rw-r--r--source/blender/makesrna/RNA_access.h5
-rw-r--r--source/blender/makesrna/intern/rna_context.c35
-rw-r--r--source/blender/makesrna/intern/rna_group.c12
-rw-r--r--source/blender/makesrna/intern/rna_internal.h2
-rw-r--r--source/blender/makesrna/intern/rna_object.c42
-rw-r--r--source/blender/makesrna/intern/rna_object_api.c73
-rw-r--r--source/blender/makesrna/intern/rna_object_force.c2
-rw-r--r--source/blender/makesrna/intern/rna_scene.c846
-rw-r--r--source/blender/makesrna/intern/rna_space.c18
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c28
-rw-r--r--source/blender/modifiers/intern/MOD_fluidsim.c2
-rw-r--r--source/blender/python/intern/bpy_rna_callback.c1
-rw-r--r--source/blender/render/intern/source/convertblender.c2
-rw-r--r--source/blender/render/intern/source/envmap.c2
-rw-r--r--source/blender/render/intern/source/pipeline.c2
-rw-r--r--source/blender/windowmanager/WM_types.h1
-rw-r--r--source/blender/windowmanager/intern/wm_keymap.c4
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c6
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Light.h4
-rw-r--r--tests/python/CMakeLists.txt7
-rw-r--r--tests/python/bl_render_layer.py1040
186 files changed, 6294 insertions, 2280 deletions
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index 09428953a46..83ae56636b0 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -566,6 +566,7 @@ function(SETUP_BLENDER_SORTED_LIBS)
bf_editor_space_userpref
bf_editor_space_view3d
bf_editor_space_clip
+ bf_editor_space_collections
bf_editor_transform
bf_editor_util
diff --git a/release/scripts/modules/bpy_extras/object_utils.py b/release/scripts/modules/bpy_extras/object_utils.py
index c48f03c133d..d740137b0c3 100644
--- a/release/scripts/modules/bpy_extras/object_utils.py
+++ b/release/scripts/modules/bpy_extras/object_utils.py
@@ -103,9 +103,9 @@ def add_object_align_init(context, operator):
return location * rotation
-def object_data_add(context, obdata, operator=None, use_active_layer=True, name=None):
+def object_data_add(context, obdata, operator=None, name=None):
"""
- Add an object using the view context and preference to to initialize the
+ Add an object using the view context and preference to initialize the
location, rotation and layer.
:arg context: The context to use.
@@ -117,52 +117,24 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
:arg name: Optional name
:type name: string
:return: the newly created object in the scene.
- :rtype: :class:`bpy.types.ObjectBase`
+ :rtype: :class:`bpy.types.Object`
"""
scene = context.scene
+ layer = context.render_layer
+ scene_collection = context.scene_collection
- # ugh, could be made nicer
- for ob in scene.objects:
- ob.select = False
+ bpy.ops.object.select_all(action='DESELECT')
if name is None:
name = "Object" if obdata is None else obdata.name
obj_new = bpy.data.objects.new(name, obdata)
-
- base = scene.objects.link(obj_new)
- base.select = True
-
- v3d = None
- if context.space_data and context.space_data.type == 'VIEW_3D':
- v3d = context.space_data
-
- if v3d and v3d.local_view:
- base.layers_from_view(context.space_data)
-
- if operator is not None and any(operator.layers):
- base.layers = operator.layers
- else:
- if use_active_layer:
- if v3d and v3d.local_view:
- base.layers[scene.active_layer] = True
- else:
- if v3d and not v3d.lock_camera_and_layers:
- base.layers = [True if i == v3d.active_layer
- else False for i in range(len(v3d.layers))]
- else:
- base.layers = [True if i == scene.active_layer
- else False for i in range(len(scene.layers))]
- else:
- if v3d:
- base.layers_from_view(context.space_data)
-
- if operator is not None:
- operator.layers = base.layers
+ scene_collection.objects.link(obj_new)
+ obj_new.select_set(action='SELECT')
obj_new.matrix_world = add_object_align_init(context, operator)
- obj_act = scene.objects.active
+ obj_act = layer.objects.active
# XXX
# caused because entering edit-mode does not add a empty undo slot!
@@ -174,8 +146,8 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
_obdata = bpy.data.meshes.new(name)
obj_act = bpy.data.objects.new(_obdata.name, _obdata)
obj_act.matrix_world = obj_new.matrix_world
- scene.objects.link(obj_act)
- scene.objects.active = obj_act
+ scene_collection.objects.link(obj_act)
+ layer.objects.active = obj_act
bpy.ops.object.mode_set(mode='EDIT')
# need empty undo step
bpy.ops.ed.undo_push(message="Enter Editmode")
@@ -185,7 +157,7 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode='OBJECT')
- obj_act.select = True
+ obj_act.select_set(action='SELECT')
scene.update() # apply location
# scene.objects.active = obj_new
@@ -200,16 +172,14 @@ def object_data_add(context, obdata, operator=None, use_active_layer=True, name=
bpy.ops.object.join() # join into the active.
if obdata:
bpy.data.meshes.remove(obdata)
- # base is freed, set to active object
- base = scene.object_bases.active
bpy.ops.object.mode_set(mode='EDIT')
else:
- scene.objects.active = obj_new
+ layer.objects.active = obj_new
if context.user_preferences.edit.use_enter_edit_mode:
bpy.ops.object.mode_set(mode='EDIT')
- return base
+ return obj_new
class AddObjectHelper:
@@ -230,12 +200,6 @@ class AddObjectHelper:
name="Rotation",
subtype='EULER',
)
- layers = BoolVectorProperty(
- name="Layers",
- size=20,
- subtype='LAYER',
- options={'HIDDEN', 'SKIP_SAVE'},
- )
@classmethod
def poll(self, context):
diff --git a/release/scripts/presets/keyconfig/3dsmax.py b/release/scripts/presets/keyconfig/3dsmax.py
index 7694e338d68..b6b0a0c926f 100644
--- a/release/scripts/presets/keyconfig/3dsmax.py
+++ b/release/scripts/presets/keyconfig/3dsmax.py
@@ -330,7 +330,6 @@ kmi = km.keymap_items.new('object.hide_view_set', 'H', 'PRESS', shift=True)
kmi.properties.unselected = True
kmi = km.keymap_items.new('object.hide_render_clear', 'H', 'PRESS', ctrl=True, alt=True)
kmi = km.keymap_items.new('object.hide_render_set', 'H', 'PRESS', ctrl=True)
-kmi = km.keymap_items.new('object.move_to_layer', 'M', 'PRESS')
kmi = km.keymap_items.new('object.delete', 'X', 'PRESS')
kmi.properties.use_global = False
kmi = km.keymap_items.new('object.delete', 'X', 'PRESS', shift=True)
diff --git a/release/scripts/presets/keyconfig/maya.py b/release/scripts/presets/keyconfig/maya.py
index 67fd1fddcac..f542ecf810b 100644
--- a/release/scripts/presets/keyconfig/maya.py
+++ b/release/scripts/presets/keyconfig/maya.py
@@ -384,7 +384,6 @@ kmi = km.keymap_items.new('object.hide_view_clear', 'H', 'PRESS', shift=True, ct
kmi = km.keymap_items.new('object.hide_view_set', 'H', 'PRESS', ctrl=True)
kmi = km.keymap_items.new('object.hide_view_set', 'H', 'PRESS', alt=True)
kmi.properties.unselected = True
-kmi = km.keymap_items.new('object.move_to_layer', 'M', 'PRESS')
kmi = km.keymap_items.new('object.delete', 'BACK_SPACE', 'PRESS')
kmi = km.keymap_items.new('object.delete', 'DEL', 'PRESS')
kmi = km.keymap_items.new('wm.call_menu', 'A', 'PRESS', shift=True)
diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py
index 0c77ea2ab7e..d60703236d6 100644
--- a/release/scripts/startup/bl_operators/clip.py
+++ b/release/scripts/startup/bl_operators/clip.py
@@ -232,7 +232,7 @@ class CLIP_OT_track_to_empty(Operator):
ob = None
ob = bpy.data.objects.new(name=track.name, object_data=None)
- ob.select = True
+ ob.select_set(action='SELECT')
context.scene.objects.link(ob)
context.scene.objects.active = ob
@@ -506,7 +506,7 @@ object's movement caused by this constraint"""
# XXX, should probably use context.selected_editable_objects
# since selected objects can be from a lib or in hidden layer!
for ob in scene.objects:
- if ob.select:
+ if ob.select_set(action='SELECT'):
self._bake_object(scene, ob)
return {'FINISHED'}
diff --git a/release/scripts/startup/bl_operators/freestyle.py b/release/scripts/startup/bl_operators/freestyle.py
index fe3b00d54cd..43cd3110beb 100644
--- a/release/scripts/startup/bl_operators/freestyle.py
+++ b/release/scripts/startup/bl_operators/freestyle.py
@@ -102,7 +102,7 @@ class SCENE_OT_freestyle_fill_range_by_selection(bpy.types.Operator):
m.range_max = max_dist
return {'FINISHED'}
# Find selected mesh objects
- selection = [ob for ob in scene.objects if ob.select and ob.type == 'MESH' and ob.name != ref.name]
+ selection = [ob for ob in scene.objects if ob.select_get() and ob.type == 'MESH' and ob.name != source.name]
if selection:
# Compute the min/max distance from the reference to mesh vertices
min_dist = sys.float_info.max
diff --git a/release/scripts/startup/bl_operators/object.py b/release/scripts/startup/bl_operators/object.py
index 6356da216b1..be680a6df0c 100644
--- a/release/scripts/startup/bl_operators/object.py
+++ b/release/scripts/startup/bl_operators/object.py
@@ -81,16 +81,18 @@ class SelectPattern(Operator):
# Can be pose bones or objects
for item in items:
if pattern_match(item.name, self.pattern):
- item.select = True
# hrmf, perhaps there should be a utility function for this.
if is_ebone:
+ item.select = True
item.select_head = True
item.select_tail = True
if item.use_connect:
item_parent = item.parent
if item_parent is not None:
item_parent.select_tail = True
+ else:
+ item.select_set(action='SELECT')
return {'FINISHED'}
@@ -136,7 +138,7 @@ class SelectCamera(Operator):
bpy.ops.object.select_all(action='DESELECT')
scene.objects.active = camera
camera.hide = False
- camera.select = True
+ camera.select_set(action='SELECT')
return {'FINISHED'}
return {'CANCELLED'}
@@ -202,7 +204,7 @@ class SelectHierarchy(Operator):
bpy.ops.object.select_all(action='DESELECT')
for obj in select_new:
- obj.select = True
+ obj.select_set(action='SELECT')
scene.objects.active = act_new
return {'FINISHED'}
@@ -644,8 +646,8 @@ class MakeDupliFace(Operator):
ob_new.use_dupli_faces_scale = True
ob_new.dupli_faces_scale = 1.0 / SCALE_FAC
- ob_inst.select = True
- ob_new.select = True
+ ob_inst.select_set(action='SELECT')
+ ob_new.select_set(action='SELECT')
def execute(self, context):
self._main(context)
@@ -664,7 +666,7 @@ class IsolateTypeRender(Operator):
for obj in context.visible_objects:
- if obj.select:
+ if obj.select_get():
obj.hide_render = False
else:
if obj.type == act_type:
@@ -1029,8 +1031,8 @@ class LodGenerate(Operator):
for level in ob.lod_levels[1:]:
level.object.hide = level.object.hide_render = True
- lod.select = False
- ob.select = True
+ lod.select_set(action='DESELECT')
+ ob.select_set(action='SELECT')
scene.objects.active = ob
return {'FINISHED'}
diff --git a/release/scripts/startup/bl_operators/rigidbody.py b/release/scripts/startup/bl_operators/rigidbody.py
index 750a5b0bf0f..cba49c629be 100644
--- a/release/scripts/startup/bl_operators/rigidbody.py
+++ b/release/scripts/startup/bl_operators/rigidbody.py
@@ -63,7 +63,7 @@ class CopyRigidbodySettings(Operator):
# deselect all but mesh objects
for o in context.selected_objects:
if o.type != 'MESH':
- o.select = False
+ o.select_set(action='DESELECT')
elif o.rigid_body is None:
# Add rigidbody to object!
scene.objects.active = o
@@ -125,7 +125,7 @@ class BakeToKeyframes(Operator):
# filter objects selection
for obj in context.selected_objects:
if not obj.rigid_body or obj.rigid_body.type != 'ACTIVE':
- obj.select = False
+ obj.select_set(action='DESELECT')
objects = context.selected_objects
@@ -258,7 +258,7 @@ class ConnectRigidBodies(Operator):
ob.location = loc
context.scene.objects.link(ob)
context.scene.objects.active = ob
- ob.select = True
+ ob.select_set(action='SELECT')
bpy.ops.rigidbody.constraint_add()
con_obj = context.active_object
@@ -303,7 +303,7 @@ class ConnectRigidBodies(Operator):
# restore selection
bpy.ops.object.select_all(action='DESELECT')
for obj in objects:
- obj.select = True
+ obj.select_set(action='SELECT')
scene.objects.active = obj_act
return {'FINISHED'}
else:
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py
index 2389be6787d..0f26ff75715 100644
--- a/release/scripts/startup/bl_ui/__init__.py
+++ b/release/scripts/startup/bl_ui/__init__.py
@@ -29,6 +29,7 @@ if "bpy" in locals():
_modules = [
"properties_animviz",
+ "properties_collection",
"properties_constraint",
"properties_data_armature",
"properties_data_bone",
@@ -69,6 +70,7 @@ _modules = [
"space_graph",
"space_image",
"space_info",
+ "space_collections",
"space_logic",
"space_nla",
"space_node",
diff --git a/release/scripts/startup/bl_ui/properties_collection.py b/release/scripts/startup/bl_ui/properties_collection.py
new file mode 100644
index 00000000000..d67d694aec9
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_collection.py
@@ -0,0 +1,79 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Panel, UIList
+
+
+class CollectionButtonsPanel:
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "collection"
+
+
+class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
+ bl_label = ""
+ bl_options = {'HIDE_HEADER'}
+
+ def draw(self, context):
+ layout = self.layout
+ space = context.space_data
+
+ collection = context.layer_collection
+ name = collection.name
+ if name == 'Master Collection':
+ layout.label(text=name, icon='COLLAPSEMENU')
+ else:
+ layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
+
+
+class COLLECTION_UL_objects(UIList):
+ def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
+ # assert(isinstance(item, bpy.types.Object)
+ ob = item
+ if self.layout_type in {'DEFAULT', 'COMPACT'}:
+ layout.label(ob.name, icon_value=icon)
+
+ elif self.layout_type == 'GRID':
+ layout.alignment = 'CENTER'
+ layout.label("", icon_value=icon)
+
+
+class COLLECTION_PT_objects(CollectionButtonsPanel, Panel):
+ bl_label = "Objects"
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ collection = context.scene_collection
+
+ row = layout.row()
+ row.template_list("COLLECTION_UL_objects", "name", collection, "objects", collection.objects, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("collections.objects_add", icon='ZOOMIN', text="")
+ col.operator("collections.objects_remove", icon='ZOOMOUT', text="")
+
+ row = layout.row(align=True)
+ row.operator("collections.objects_select", text="Select")
+ row.operator("collections.objects_deselect", text="Deselect")
+
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index 9b8bc237db9..45c93dd9335 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -35,7 +35,7 @@ class RenderLayerButtonsPanel:
class RENDERLAYER_UL_renderlayers(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
- # assert(isinstance(item, bpy.types.SceneRenderLayer)
+ # assert(isinstance(item, bpy.types.SceneLayer)
layer = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.prop(layer, "name", text="", icon_value=icon, emboss=False)
@@ -62,7 +62,7 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
row = layout.row()
col = row.column()
- col.template_list("RENDERLAYER_UL_renderlayers", "", rd, "layers", rd.layers, "active_index", rows=2)
+ col.template_list("RENDERLAYER_UL_renderlayers", "", scene, "render_layers", scene.render_layers, "active_index", rows=2)
col = row.column()
sub = col.column(align=True)
@@ -71,103 +71,6 @@ class RENDERLAYER_PT_layers(RenderLayerButtonsPanel, Panel):
col.prop(rd, "use_single_layer", icon_only=True)
-class RENDERLAYER_PT_layer_options(RenderLayerButtonsPanel, Panel):
- bl_label = "Layer"
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- rd = scene.render
- rl = rd.layers.active
-
- split = layout.split()
-
- col = split.column()
- col.prop(scene, "layers", text="Scene")
- col.label(text="")
- col.prop(rl, "light_override", text="Lights")
- col.prop(rl, "material_override", text="Material")
-
- col = split.column()
- col.prop(rl, "layers", text="Layer")
- col.prop(rl, "layers_zmask", text="Mask Layer")
-
- layout.separator()
- layout.label(text="Include:")
-
- split = layout.split()
-
- col = split.column()
- col.prop(rl, "use_zmask")
- row = col.row()
- row.prop(rl, "invert_zmask", text="Negate")
- row.active = rl.use_zmask
- col.prop(rl, "use_all_z")
-
- col = split.column()
- col.prop(rl, "use_solid")
- col.prop(rl, "use_halo")
- col.prop(rl, "use_ztransp")
-
- col = split.column()
- col.prop(rl, "use_sky")
- col.prop(rl, "use_edge_enhance")
- col.prop(rl, "use_strand")
- if bpy.app.build_options.freestyle:
- row = col.row()
- row.prop(rl, "use_freestyle")
- row.active = rd.use_freestyle
-
-
-class RENDERLAYER_PT_layer_passes(RenderLayerButtonsPanel, Panel):
- bl_label = "Passes"
- bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER'}
-
- @staticmethod
- def draw_pass_type_buttons(box, rl, pass_type):
- # property names
- use_pass_type = "use_pass_" + pass_type
- exclude_pass_type = "exclude_" + pass_type
- # draw pass type buttons
- row = box.row()
- row.prop(rl, use_pass_type)
- row.prop(rl, exclude_pass_type, text="")
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- rd = scene.render
- rl = rd.layers.active
-
- split = layout.split()
-
- col = split.column()
- col.prop(rl, "use_pass_combined")
- col.prop(rl, "use_pass_z")
- col.prop(rl, "use_pass_vector")
- col.prop(rl, "use_pass_normal")
- col.prop(rl, "use_pass_uv")
- col.prop(rl, "use_pass_mist")
- col.prop(rl, "use_pass_object_index")
- col.prop(rl, "use_pass_material_index")
- col.prop(rl, "use_pass_color")
-
- col = split.column()
- col.prop(rl, "use_pass_diffuse")
- self.draw_pass_type_buttons(col, rl, "specular")
- self.draw_pass_type_buttons(col, rl, "shadow")
- self.draw_pass_type_buttons(col, rl, "emit")
- self.draw_pass_type_buttons(col, rl, "ambient_occlusion")
- self.draw_pass_type_buttons(col, rl, "environment")
- self.draw_pass_type_buttons(col, rl, "indirect")
- self.draw_pass_type_buttons(col, rl, "reflection")
- self.draw_pass_type_buttons(col, rl, "refraction")
-
-
class RENDERLAYER_UL_renderviews(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
# assert(isinstance(item, bpy.types.SceneRenderView)
diff --git a/release/scripts/startup/bl_ui/space_collections.py b/release/scripts/startup/bl_ui/space_collections.py
new file mode 100644
index 00000000000..9b612ce2ecd
--- /dev/null
+++ b/release/scripts/startup/bl_ui/space_collections.py
@@ -0,0 +1,41 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from bpy.types import Header, Menu
+
+
+class COLLECTIONS_HT_header(Header):
+ bl_space_type = 'COLLECTION_MANAGER'
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.template_header()
+
+ row = layout.row(align=True)
+ row.operator("collections.collection_new", text="", icon='NEW')
+ row.operator("collections.override_new", text="", icon='LINK_AREA')
+ row.operator("collections.collection_link", text="", icon='LINKED')
+ row.operator("collections.collection_unlink", text="", icon='UNLINKED')
+ row.operator("collections.delete", text="", icon='X')
+
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index f8e4d1338f9..e397a85aa58 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -634,7 +634,6 @@ class VIEW3D_MT_select_object(Menu):
layout.operator("object.select_all", text="Inverse").action = 'INVERT'
layout.operator("object.select_random", text="Random")
layout.operator("object.select_mirror", text="Mirror")
- layout.operator("object.select_by_layer", text="Select All by Layer")
layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
layout.operator("object.select_camera", text="Select Camera")
@@ -1311,15 +1310,6 @@ class VIEW3D_MT_object(Menu):
layout.separator()
- if is_local_view:
- layout.operator_context = 'EXEC_REGION_WIN'
- layout.operator("object.move_to_layer", text="Move out of Local View")
- layout.operator_context = 'INVOKE_REGION_WIN'
- else:
- layout.operator("object.move_to_layer", text="Move to Layer...")
-
- layout.menu("VIEW3D_MT_object_showhide")
-
layout.operator_menu_enum("object.convert", "target")
@@ -1597,17 +1587,6 @@ class VIEW3D_MT_object_quick_effects(Menu):
layout.operator("object.quick_fluid")
-class VIEW3D_MT_object_showhide(Menu):
- bl_label = "Show/Hide"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("object.hide_view_clear", text="Show Hidden")
- layout.operator("object.hide_view_set", text="Hide Selected").unselected = False
- layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
-
-
class VIEW3D_MT_make_single_user(Menu):
bl_label = "Make Single User"
@@ -3167,6 +3146,74 @@ class VIEW3D_PT_viewport_debug(Panel):
col.row(align=True).prop(view, "debug_background", expand=True)
+class VIEW3D_PT_collections_editor(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_label = "Collections"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ return context.space_data
+
+ def draw(self, context):
+ layout = self.layout
+ layer = context.render_layer
+ active_collection = context.layer_collection
+
+ col = layout.column()
+ box = col.box()
+
+ index = -1
+ for collection in layer.collections:
+ index = self._draw_layer_collection(box, index, active_collection, collection, True, True)
+
+ row = layout.row(align=True)
+ row.operator("collections.collection_new", text="", icon='NEW')
+ row.operator("collections.override_new", text="", icon='LINK_AREA')
+ row.operator("collections.collection_link", text="", icon='LINKED')
+ row.operator("collections.collection_unlink", text="", icon='UNLINKED')
+ row.operator("collections.delete", text="", icon='X')
+
+ def _draw_layer_collection(self, box, index, active_collection, collection, is_active, is_draw, depth=0):
+ index += 1
+ nested_collections = collection.collections
+
+ if is_draw:
+ row = box.row()
+ row.active = is_active
+ is_collection_selected = (collection == active_collection)
+
+ if is_collection_selected:
+ sub_box = row.box()
+ row = sub_box.row()
+
+ row.label(text="{0}{1}{2}".format(
+ " " * depth,
+ u'\u21b3 ' if depth else "",
+ collection.name))
+
+ row.prop(collection, "hide", text="", emboss=False)
+ row.prop(collection, "hide_select", text="", emboss=False)
+
+ row.operator("collections.select", text="", icon='BLANK1' if is_collection_selected else 'HAND', emboss=False).collection_index=index
+
+ if nested_collections:
+ row.prop(collection, "is_unfolded", text="", emboss=False)
+ else:
+ row.label(icon='BLANK1')
+
+ if not collection.is_unfolded:
+ is_draw = False
+
+ is_active &= not collection.hide
+
+ for nested_collection in nested_collections:
+ index = self._draw_layer_collection(box, index, active_collection, nested_collection, is_active, is_draw, depth + 1)
+
+ return index
+
+
class VIEW3D_PT_grease_pencil(GreasePencilDataPanel, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
diff --git a/release/scripts/templates_py/batch_export.py b/release/scripts/templates_py/batch_export.py
index 6c77c5d6a1a..8de7a5e2903 100644
--- a/release/scripts/templates_py/batch_export.py
+++ b/release/scripts/templates_py/batch_export.py
@@ -18,7 +18,7 @@ bpy.ops.object.select_all(action='DESELECT')
for obj in selection:
- obj.select = True
+ obj.select_set(action='SELECT')
# some exporters only use the active object
scene.objects.active = obj
@@ -31,7 +31,7 @@ for obj in selection:
## Can be used for multiple formats
# bpy.ops.export_scene.x3d(filepath=fn + ".x3d", use_selection=True)
- obj.select = False
+ obj.select_set(action='DESELECT')
print("written:", fn)
@@ -39,4 +39,4 @@ for obj in selection:
scene.objects.active = obj_active
for obj in selection:
- obj.select = True
+ obj.select_set(action='SELECT')
diff --git a/release/scripts/templates_py/operator_modal_view3d_raycast.py b/release/scripts/templates_py/operator_modal_view3d_raycast.py
index c4d661b4c1f..e3b63813fc4 100644
--- a/release/scripts/templates_py/operator_modal_view3d_raycast.py
+++ b/release/scripts/templates_py/operator_modal_view3d_raycast.py
@@ -67,7 +67,7 @@ def main(context, event):
# now we have the object under the mouse cursor,
# we could do lots of stuff but for the example just select.
if best_obj is not None:
- best_obj.select = True
+ best_obj.select_set(action='SELECT')
context.scene.objects.active = best_obj
diff --git a/source/blender/alembic/intern/abc_exporter.cc b/source/blender/alembic/intern/abc_exporter.cc
index ff8b0442ab6..cc61d5ad49f 100644
--- a/source/blender/alembic/intern/abc_exporter.cc
+++ b/source/blender/alembic/intern/abc_exporter.cc
@@ -341,7 +341,7 @@ void AbcExporter::operator()(Main *bmain, float &progress, bool &was_canceled)
void AbcExporter::createTransformWritersHierarchy(EvaluationContext *eval_ctx)
{
- Base *base = static_cast<Base *>(m_scene->base.first);
+ BaseLegacy *base = static_cast<BaseLegacy *>(m_scene->base.first);
while (base) {
Object *ob = base->object;
@@ -366,7 +366,7 @@ void AbcExporter::createTransformWritersHierarchy(EvaluationContext *eval_ctx)
void AbcExporter::createTransformWritersFlat()
{
- Base *base = static_cast<Base *>(m_scene->base.first);
+ BaseLegacy *base = static_cast<BaseLegacy *>(m_scene->base.first);
while (base) {
Object *ob = base->object;
@@ -445,7 +445,7 @@ void AbcExporter::createTransformWriter(Object *ob, Object *parent, Object *dupl
void AbcExporter::createShapeWriters(EvaluationContext *eval_ctx)
{
- Base *base = static_cast<Base *>(m_scene->base.first);
+ BaseLegacy *base = static_cast<BaseLegacy *>(m_scene->base.first);
while (base) {
Object *ob = base->object;
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
new file mode 100644
index 00000000000..c3f461dacd6
--- /dev/null
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -0,0 +1,91 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_COLLECTION_H__
+#define __BKE_COLLECTION_H__
+
+/** \file blender/blenkernel/BKE_collection.h
+ * \ingroup bke
+ */
+
+#include "BLI_ghash.h"
+#include "BLI_iterator.h"
+#include "DNA_listBase.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct Iterator;
+struct SceneCollection;
+struct Object;
+struct Base;
+struct Main;
+struct Scene;
+
+struct SceneCollection *BKE_collection_add(struct Scene *scene, struct SceneCollection *sc_parent, const char *name);
+bool BKE_collection_remove(struct Scene *scene, struct SceneCollection *sc);
+struct SceneCollection *BKE_collection_master(struct Scene *scene);
+void BKE_collection_master_free(struct Scene *scene);
+void BKE_collection_object_add(struct Scene *scene, struct SceneCollection *sc, struct Object *object);
+void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst);
+void BKE_collection_object_remove(struct Main *bmain, struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
+void BKE_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us);
+
+typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data);
+typedef void (*BKE_scene_collections_Cb)(struct SceneCollection *ob, void *data);
+
+void BKE_scene_collections_callback(struct Scene *scene, BKE_scene_collections_Cb callback, void *data);
+void BKE_scene_objects_callback(struct Scene *scene, BKE_scene_objects_Cb callback, void *data);
+
+/* iterators */
+void BKE_scene_collections_Iterator_begin(struct Iterator *iter, void *data_in);
+void BKE_scene_collections_Iterator_next(struct Iterator *iter);
+void BKE_scene_collections_Iterator_end(struct Iterator *iter);
+
+void BKE_scene_objects_Iterator_begin(struct Iterator *iter, void *data_in);
+void BKE_scene_objects_Iterator_next(struct Iterator *iter);
+void BKE_scene_objects_Iterator_end(struct Iterator *iter);
+
+#define FOREACH_SCENE_COLLECTION(scene, _sc) \
+ ITER_BEGIN(BKE_scene_collections_Iterator_begin, \
+ BKE_scene_collections_Iterator_next, \
+ BKE_scene_collections_Iterator_end, \
+ scene, _sc)
+
+#define FOREACH_SCENE_COLLECTION_END \
+ ITER_END
+
+#define FOREACH_SCENE_OBJECT(scene, _ob) \
+ ITER_BEGIN(BKE_scene_objects_Iterator_begin, \
+ BKE_scene_objects_Iterator_next, \
+ BKE_scene_objects_Iterator_end, \
+ scene, _ob)
+
+#define FOREACH_SCENE_OBJECT_END \
+ ITER_END
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __BKE_COLLECTION_H__ */
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index 4da6a61cbfa..23f9ff28f8b 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -40,12 +40,16 @@ extern "C" {
struct ARegion;
struct bScreen;
struct CacheFile;
+struct LayerCollection;
struct ListBase;
struct Main;
struct Object;
+struct Base;
struct PointerRNA;
struct ReportList;
struct Scene;
+struct SceneCollection;
+struct SceneLayer;
struct ScrArea;
struct SpaceLink;
struct View3D;
@@ -166,6 +170,7 @@ struct SpaceAction *CTX_wm_space_action(const bContext *C);
struct SpaceInfo *CTX_wm_space_info(const bContext *C);
struct SpaceUserPref *CTX_wm_space_userpref(const bContext *C);
struct SpaceClip *CTX_wm_space_clip(const bContext *C);
+struct SpaceCollections *CTX_wm_space_collections(const bContext *C);
void CTX_wm_manager_set(bContext *C, struct wmWindowManager *wm);
void CTX_wm_window_set(bContext *C, struct wmWindow *win);
@@ -239,6 +244,9 @@ int ctx_data_list_count(const bContext *C, int (*func)(const bContext *, ListBas
struct Main *CTX_data_main(const bContext *C);
struct Scene *CTX_data_scene(const bContext *C);
+struct LayerCollection *CTX_data_layer_collection(const bContext *C);
+struct SceneCollection *CTX_data_scene_collection(const bContext *C);
+struct SceneLayer *CTX_data_scene_layer(const bContext *C);
struct ToolSettings *CTX_data_tool_settings(const bContext *C);
const char *CTX_data_mode_string(const bContext *C);
diff --git a/source/blender/blenkernel/BKE_group.h b/source/blender/blenkernel/BKE_group.h
index 09a069ee36f..f718e9c8555 100644
--- a/source/blender/blenkernel/BKE_group.h
+++ b/source/blender/blenkernel/BKE_group.h
@@ -33,6 +33,7 @@
* \author nzc
*/
+struct BaseLegacy;
struct Base;
struct EvaluationContext;
struct Group;
@@ -44,8 +45,8 @@ void BKE_group_free(struct Group *group);
struct Group *BKE_group_add(struct Main *bmain, const char *name);
struct Group *BKE_group_copy(struct Main *bmain, struct Group *group);
void BKE_group_make_local(struct Main *bmain, struct Group *group, const bool lib_local);
-bool BKE_group_object_add(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
-bool BKE_group_object_unlink(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
+bool BKE_group_object_add(struct Group *group, struct Object *ob);
+bool BKE_group_object_unlink(struct Group *group, struct Object *ob);
struct Group *BKE_group_object_find(struct Group *group, struct Object *ob);
bool BKE_group_object_exists(struct Group *group, struct Object *ob);
bool BKE_group_object_cyclic_check(struct Main *bmain, struct Object *object, struct Group *group);
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
new file mode 100644
index 00000000000..850c63f535f
--- /dev/null
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -0,0 +1,189 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BKE_LAYER_H__
+#define __BKE_LAYER_H__
+
+/** \file blender/blenkernel/BKE_layer.h
+ * \ingroup bke
+ */
+
+#include "BKE_collection.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define TODO_LAYER_SYNC /* syncing of SceneCollection and LayerCollection trees*/
+#define TODO_LAYER_SYNC_FILTER /* syncing of filter_objects across all trees */
+#define TODO_LAYER_OVERRIDE /* CollectionOverride */
+#define TODO_LAYER_CONTEXT /* get/set current (context) SceneLayer */
+#define TODO_LAYER_BASE /* BaseLegacy to Base related TODO */
+#define TODO_LAYER_OPERATORS /* collection mamanger and property panel operators */
+#define TODO_LAYER /* generic todo */
+
+struct Base;
+struct ID;
+struct LayerCollection;
+struct Main;
+struct Object;
+struct Scene;
+struct SceneCollection;
+struct SceneLayer;
+
+struct SceneLayer *BKE_scene_layer_add(struct Scene *scene, const char *name);
+
+bool BKE_scene_layer_remove(struct Main *bmain, struct Scene *scene, struct SceneLayer *sl);
+
+void BKE_scene_layer_free(struct SceneLayer *sl);
+
+void BKE_scene_layer_engine_set(struct SceneLayer *sl, const char *engine);
+
+void BKE_scene_layer_selected_objects_tag(struct SceneLayer *sl, const int tag);
+
+struct SceneLayer *BKE_scene_layer_find_from_collection(struct Scene *scene, struct LayerCollection *lc);
+struct Base *BKE_scene_layer_base_find(struct SceneLayer *sl, struct Object *ob);
+void BKE_scene_layer_base_deselect_all(struct SceneLayer *sl);
+void BKE_scene_layer_base_select(struct SceneLayer *sl, struct Base *selbase);
+void BKE_scene_layer_base_flag_recalculate(struct SceneLayer *sl);
+
+void BKE_layer_collection_free(struct SceneLayer *sl, struct LayerCollection *lc);
+
+struct LayerCollection *BKE_layer_collection_active(struct SceneLayer *sl);
+
+int BKE_layer_collection_count(struct SceneLayer *sl);
+
+int BKE_layer_collection_findindex(struct SceneLayer *sl, struct LayerCollection *lc);
+
+struct LayerCollection *BKE_collection_link(struct SceneLayer *sl, struct SceneCollection *sc);
+
+void BKE_collection_unlink(struct SceneLayer *sl, struct LayerCollection *lc);
+
+bool BKE_scene_layer_has_collection(struct SceneLayer *sl, struct SceneCollection *sc);
+bool BKE_scene_has_object(struct Scene *scene, struct Object *ob);
+
+/* syncing */
+
+void BKE_layer_sync_new_scene_collection(struct Scene *scene, const struct SceneCollection *sc_parent, struct SceneCollection *sc);
+void BKE_layer_sync_object_link(struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
+void BKE_layer_sync_object_unlink(struct Scene *scene, struct SceneCollection *sc, struct Object *ob);
+
+/* override */
+
+void BKE_collection_override_datablock_add(struct LayerCollection *lc, const char *data_path, struct ID *id);
+
+/* iterators */
+
+void BKE_selected_objects_Iterator_begin(Iterator *iter, void *data_in);
+void BKE_selected_objects_Iterator_next(Iterator *iter);
+void BKE_selected_objects_Iterator_end(Iterator *iter);
+
+void BKE_visible_objects_Iterator_begin(Iterator *iter, void *data_in);
+void BKE_visible_objects_Iterator_next(Iterator *iter);
+void BKE_visible_objects_Iterator_end(Iterator *iter);
+
+void BKE_visible_bases_Iterator_begin(Iterator *iter, void *data_in);
+void BKE_visible_bases_Iterator_next(Iterator *iter);
+void BKE_visible_bases_Iterator_end(Iterator *iter);
+
+#define FOREACH_SELECTED_OBJECT(sl, _ob) \
+ ITER_BEGIN(BKE_selected_objects_Iterator_begin, \
+ BKE_selected_objects_Iterator_next, \
+ BKE_selected_objects_Iterator_end, \
+ sl, _ob)
+
+#define FOREACH_SELECTED_OBJECT_END \
+ ITER_END
+
+#define FOREACH_VISIBLE_OBJECT(sl, _ob) \
+ ITER_BEGIN(BKE_visible_objects_Iterator_begin, \
+ BKE_visible_objects_Iterator_next, \
+ BKE_visible_objects_Iterator_end, \
+ sl, _ob)
+
+#define FOREACH_VISIBLE_OBJECT_END \
+ ITER_END
+
+
+#define FOREACH_VISIBLE_BASE(sl, _object_base) \
+ ITER_BEGIN(BKE_visible_bases_Iterator_begin, \
+ BKE_visible_bases_Iterator_next, \
+ BKE_visible_bases_Iterator_end, \
+ sl, _object_base)
+
+#define FOREACH_VISIBLE_BASE_END \
+ ITER_END
+
+
+#define FOREACH_OBJECT(sl, _ob) \
+{ \
+ Base *base; \
+ for (base = sl->object_bases.first; base; base = base->next) { \
+ _ob = base->object;
+
+#define FOREACH_OBJECT_END \
+ } \
+}
+
+#define FOREACH_OBJECT_FLAG(scene, sl, flag, _ob) \
+{ \
+ IteratorBeginCb func_begin; \
+ IteratorCb func_next, func_end; \
+ void *data_in; \
+ \
+ if (flag == SELECT) { \
+ func_begin = &BKE_selected_objects_Iterator_begin; \
+ func_next = &BKE_selected_objects_Iterator_next; \
+ func_end = &BKE_selected_objects_Iterator_end; \
+ data_in = sl; \
+ } \
+ else { \
+ func_begin = BKE_scene_objects_Iterator_begin; \
+ func_next = BKE_scene_objects_Iterator_next; \
+ func_end = BKE_scene_objects_Iterator_end; \
+ data_in = scene; \
+ } \
+ ITER_BEGIN(func_begin, func_next, func_end, data_in, _ob)
+
+
+#define FOREACH_OBJECT_FLAG_END \
+ ITER_END \
+}
+
+/* temporary hacky solution waiting for final depsgraph evaluation */
+#define DEG_OBJECT_ITER(sl_, ob_) \
+{ \
+ /* flush all the data to objects*/ \
+ Base *base_; \
+ for (base_ = sl->object_bases.first; base_; base_ = base_->next) { \
+ ob_ = base_->object; \
+ ob_->base_flag = base_->flag;
+
+#define DEG_OBJECT_ITER_END \
+ } \
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __BKE_LAYER_H__ */
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 546f0d97c2b..67f7fa5e029 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -687,6 +687,13 @@ bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Node Tree
+ */
+
+void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree, struct Scene *scene, const int layer_index);
+
/* -------------------------------------------------------------------- */
/** \name Shader Nodes
*/
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index b1e218d3e5f..c1655d3e9c6 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -35,12 +35,13 @@ extern "C" {
#include "BLI_compiler_attrs.h"
-struct Base;
+struct BaseLegacy;
struct EvaluationContext;
struct Scene;
struct Object;
struct BoundBox;
struct View3D;
+struct SceneLayer;
struct SoftBody;
struct BulletSoftBody;
struct MovieClip;
@@ -89,9 +90,9 @@ struct Object *BKE_object_add_only_object(
int type, const char *name)
ATTR_NONNULL(1) ATTR_RETURNS_NONNULL;
struct Object *BKE_object_add(
- struct Main *bmain, struct Scene *scene,
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl,
int type, const char *name)
- ATTR_NONNULL(1, 2) ATTR_RETURNS_NONNULL;
+ ATTR_NONNULL(1, 2, 3) ATTR_RETURNS_NONNULL;
void *BKE_object_obdata_add_from_type(
struct Main *bmain,
int type, const char *name)
@@ -255,7 +256,7 @@ typedef enum eObjectSet {
struct LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectSet, eObRelationTypes includeFilter);
struct LinkNode *BKE_object_groups(struct Object *ob);
-void BKE_object_groups_clear(struct Scene *scene, struct Base *base, struct Object *object);
+void BKE_object_groups_clear(struct Object *object);
struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index d2152950bff..53bb69aedb6 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -38,10 +38,11 @@ extern "C" {
#endif
struct AviCodecData;
-struct Base;
+struct BaseLegacy;
struct EvaluationContext;
struct Main;
struct Object;
+struct Base;
struct QuicktimeCodecData;
struct RenderData;
struct SceneRenderLayer;
@@ -61,7 +62,7 @@ struct Main;
_base; \
_base = _setlooper_base_step(&_sce_iter, _base)
-struct Base *_setlooper_base_step(struct Scene **sce_iter, struct Base *base);
+struct BaseLegacy *_setlooper_base_step(struct Scene **sce_iter, struct BaseLegacy *base);
void free_avicodecdata(struct AviCodecData *acd);
void free_qtcodecdata(struct QuicktimeCodecData *acd);
@@ -70,13 +71,15 @@ void BKE_scene_free(struct Scene *sce);
void BKE_scene_init(struct Scene *sce);
struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
+void BKE_scene_remove_rigidbody_object(struct Scene *scene, struct Object *ob);
+
/* base functions */
-struct Base *BKE_scene_base_find_by_name(struct Scene *scene, const char *name);
-struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob);
-struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
-void BKE_scene_base_unlink(struct Scene *sce, struct Base *base);
+struct BaseLegacy *BKE_scene_base_find_by_name(struct Scene *scene, const char *name);
+struct BaseLegacy *BKE_scene_base_find(struct Scene *scene, struct Object *ob);
+struct BaseLegacy *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
+void BKE_scene_base_unlink(struct Scene *sce, struct BaseLegacy *base);
void BKE_scene_base_deselect_all(struct Scene *sce);
-void BKE_scene_base_select(struct Scene *sce, struct Base *selbase);
+void BKE_scene_base_select(struct Scene *sce, struct BaseLegacy *selbase);
/* Scene base iteration function.
* Define struct here, so no need to bother with alloc/free it.
@@ -90,10 +93,14 @@ typedef struct SceneBaseIter {
} SceneBaseIter;
int BKE_scene_base_iter_next(struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
- struct Scene **scene, int val, struct Base **base, struct Object **ob);
+ struct Scene **scene, int val, struct BaseLegacy **base, struct Object **ob);
void BKE_scene_base_flag_to_objects(struct Scene *scene);
void BKE_scene_base_flag_from_objects(struct Scene *scene);
+void BKE_scene_base_flag_sync_from_base(struct BaseLegacy *base);
+void BKE_scene_base_flag_sync_from_object(struct BaseLegacy *base);
+void BKE_scene_object_base_flag_sync_from_base(struct Base *base);
+void BKE_scene_object_base_flag_sync_from_object(struct Base *base);
void BKE_scene_set_background(struct Main *bmain, struct Scene *sce);
struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index f3bab55b47d..6202c84f320 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -85,6 +85,7 @@ set(SRC
intern/camera.c
intern/cdderivedmesh.c
intern/cloth.c
+ intern/collection.c
intern/collision.c
intern/colortools.c
intern/constraint.c
@@ -157,6 +158,7 @@ set(SRC
intern/pbvh_bmesh.c
intern/pointcache.c
intern/property.c
+ intern/layer.c
intern/report.c
intern/rigidbody.c
intern/sca.c
@@ -214,6 +216,7 @@ set(SRC
BKE_ccg.h
BKE_cdderivedmesh.h
BKE_cloth.h
+ BKE_collection.h
BKE_collision.h
BKE_colortools.h
BKE_constraint.h
@@ -274,6 +277,7 @@ set(SRC
BKE_pbvh.h
BKE_pointcache.h
BKE_property.h
+ BKE_layer.h
BKE_report.h
BKE_rigidbody.h
BKE_sca.h
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index 2f65e71c6d2..237e4e80172 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -283,7 +283,7 @@ void animviz_get_object_motionpaths(Object *ob, ListBase *targets)
/* tweak the object ordering to trick depsgraph into making MotionPath calculations run faster */
static void motionpaths_calc_optimise_depsgraph(Scene *scene, ListBase *targets)
{
- Base *base, *baseNext;
+ BaseLegacy *base, *baseNext;
MPathTarget *mpt;
/* make sure our temp-tag isn't already in use */
@@ -321,7 +321,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
BKE_scene_update_for_newframe(G.main->eval_ctx, G.main, scene, scene->lay);
}
else { /* otherwise we can optimize by restricting updates */
- Base *base, *last = NULL;
+ BaseLegacy *base, *last = NULL;
/* only stuff that moves or needs display still */
DAG_scene_update_flags(G.main, scene, scene->lay, true, false);
diff --git a/source/blender/blenkernel/intern/cachefile.c b/source/blender/blenkernel/intern/cachefile.c
index 3dce08eb756..8630e8562b0 100644
--- a/source/blender/blenkernel/intern/cachefile.c
+++ b/source/blender/blenkernel/intern/cachefile.c
@@ -205,7 +205,7 @@ float BKE_cachefile_time_offset(CacheFile *cache_file, const float time, const f
/* TODO(kevin): replace this with some depsgraph mechanism, or something similar. */
void BKE_cachefile_clean(Scene *scene, CacheFile *cache_file)
{
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
ModifierData *md = modifiers_findByType(ob, eModifierType_MeshSequenceCache);
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 9cb553aa27b..978204f1cf5 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -853,7 +853,7 @@ static Object *camera_multiview_advanced(Scene *scene, Object *camera, const cha
}
if (name[0] != '\0') {
- Base *base = BKE_scene_base_find_by_name(scene, name);
+ BaseLegacy *base = BKE_scene_base_find_by_name(scene, name);
if (base) {
return base->object;
}
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
new file mode 100644
index 00000000000..f374ebd1e53
--- /dev/null
+++ b/source/blender/blenkernel/intern/collection.c
@@ -0,0 +1,455 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/collection.c
+ * \ingroup bke
+ */
+
+#include "BLI_blenlib.h"
+#include "BLI_ghash.h"
+#include "BLI_iterator.h"
+#include "BLI_listbase.h"
+#include "BLT_translation.h"
+#include "BLI_string_utils.h"
+
+#include "BKE_collection.h"
+#include "BKE_layer.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_scene.h"
+
+#include "DNA_ID.h"
+#include "DNA_layer_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+#include "MEM_guardedalloc.h"
+
+/**
+ * Add a collection to a collection ListBase and syncronize all render layers
+ * The ListBase is NULL when the collection is to be added to the master collection
+ */
+SceneCollection *BKE_collection_add(Scene *scene, SceneCollection *sc_parent, const char *name)
+{
+ SceneCollection *sc_master = BKE_collection_master(scene);
+ SceneCollection *sc = MEM_callocN(sizeof(SceneCollection), "New Collection");
+
+ if (!name) {
+ name = DATA_("New Collection");
+ }
+
+ if (!sc_parent) {
+ sc_parent = sc_master;
+ }
+
+ BLI_strncpy(sc->name, name, sizeof(sc->name));
+ BLI_uniquename(&sc_master->scene_collections, sc, DATA_("Collection"), '.', offsetof(SceneCollection, name), sizeof(sc->name));
+
+ BLI_addtail(&sc_parent->scene_collections, sc);
+
+ BKE_layer_sync_new_scene_collection(scene, sc_parent, sc);
+ return sc;
+}
+
+/**
+ * Free the collection items recursively
+ */
+static void collection_free(SceneCollection *sc)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ id_us_min(link->data);
+ }
+ BLI_freelistN(&sc->objects);
+
+ for (LinkData *link = sc->filter_objects.first; link; link = link->next) {
+ id_us_min(link->data);
+ }
+ BLI_freelistN(&sc->filter_objects);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ collection_free(nsc);
+ }
+ BLI_freelistN(&sc->scene_collections);
+}
+
+/**
+ * Unlink the collection recursively
+ * return true if unlinked
+ */
+static bool collection_remlink(SceneCollection *sc_parent, SceneCollection *sc_gone)
+{
+ for (SceneCollection *sc = sc_parent->scene_collections.first; sc; sc = sc->next)
+ {
+ if (sc == sc_gone) {
+ BLI_remlink(&sc_parent->scene_collections, sc_gone);
+ return true;
+ }
+
+ if (collection_remlink(sc, sc_gone)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * Recursively remove any instance of this SceneCollection
+ */
+static void layer_collection_remove(SceneLayer *sl, ListBase *lb, const SceneCollection *sc)
+{
+ LayerCollection *lc = lb->first;
+ while(lc) {
+ if (lc->scene_collection == sc) {
+ BKE_layer_collection_free(sl, lc);
+ BLI_remlink(lb, lc);
+
+ LayerCollection *lc_next = lc->next;
+ MEM_freeN(lc);
+ lc = lc_next;
+
+ /* only the "top-level" layer collections may have the
+ * same SceneCollection in a sibling tree.
+ */
+ if (lb != &sl->layer_collections) {
+ return;
+ }
+ }
+
+ else {
+ layer_collection_remove(sl, &lc->layer_collections, sc);
+ lc = lc->next;
+ }
+ }
+}
+
+/**
+ * Remove a collection from the scene, and syncronize all render layers
+ */
+bool BKE_collection_remove(Scene *scene, SceneCollection *sc)
+{
+ SceneCollection *sc_master = BKE_collection_master(scene);
+
+ /* the master collection cannot be removed */
+ if (sc == sc_master) {
+ return false;
+ }
+
+ /* unlink from the respective collection tree */
+ if (!collection_remlink(sc_master, sc)) {
+ BLI_assert(false);
+ }
+
+ /* clear the collection items */
+ collection_free(sc);
+
+ /* check all layers that use this collection and clear them */
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ layer_collection_remove(sl, &sl->layer_collections, sc);
+ BKE_scene_layer_base_flag_recalculate(sl);
+ sl->active_collection = 0;
+ }
+
+ MEM_freeN(sc);
+ return true;
+}
+
+/**
+ * Returns the master collection
+ */
+SceneCollection *BKE_collection_master(Scene *scene)
+{
+ return scene->collection;
+}
+
+/**
+ * Free (or release) any data used by the master collection (does not free the master collection itself).
+ * Used only to clear the entire scene data since it's not doing re-syncing of the LayerCollection tree
+ */
+void BKE_collection_master_free(Scene *scene){
+ collection_free(BKE_collection_master(scene));
+}
+
+static void collection_object_add(Scene *scene, SceneCollection *sc, Object *ob)
+{
+ BLI_addtail(&sc->objects, BLI_genericNodeN(ob));
+ id_us_plus((ID *)ob);
+ BKE_layer_sync_object_link(scene, sc, ob);
+}
+
+/**
+ * Add object to collection
+ */
+void BKE_collection_object_add(Scene *scene, SceneCollection *sc, Object *ob)
+{
+ if (BLI_findptr(&sc->objects, ob, offsetof(LinkData, data))) {
+ /* don't add the same object twice */
+ return;
+ }
+ collection_object_add(scene, sc, ob);
+}
+
+/**
+ * Add object to all collections that reference objects is in
+ * (used to copy objects)
+ */
+void BKE_collection_object_add_from(Scene *scene, Object *ob_src, Object *ob_dst)
+{
+ SceneCollection *sc;
+ FOREACH_SCENE_COLLECTION(scene, sc)
+ {
+ if (BLI_findptr(&sc->objects, ob_src, offsetof(LinkData, data))) {
+ collection_object_add(scene, sc, ob_dst);
+ }
+ }
+ FOREACH_SCENE_COLLECTION_END
+}
+
+/**
+ * Remove object from collection
+ */
+void BKE_collection_object_remove(Main *bmain, Scene *scene, SceneCollection *sc, Object *ob, const bool free_us)
+{
+
+ LinkData *link = BLI_findptr(&sc->objects, ob, offsetof(LinkData, data));
+
+ if (link == NULL) {
+ return;
+ }
+
+ BLI_remlink(&sc->objects, link);
+ MEM_freeN(link);
+
+ TODO_LAYER_SYNC_FILTER; /* need to remove all instances of ob in scene collections -> filter_objects */
+ BKE_layer_sync_object_unlink(scene, sc, ob);
+
+ if (free_us) {
+ BKE_libblock_free_us(bmain, ob);
+ }
+ else {
+ id_us_min(&ob->id);
+ }
+}
+
+/**
+ * Remove object from all collections of scene
+ */
+void BKE_collections_object_remove(Main *bmain, Scene *scene, Object *ob, const bool free_us)
+{
+ BKE_scene_remove_rigidbody_object(scene, ob);
+
+ SceneCollection *sc;
+ FOREACH_SCENE_COLLECTION(scene, sc)
+ {
+ BKE_collection_object_remove(bmain, scene, sc, ob, free_us);
+ }
+ FOREACH_SCENE_COLLECTION_END
+}
+
+/* ---------------------------------------------------------------------- */
+/* Iteractors */
+/* scene collection iteractor */
+
+typedef struct SceneCollectionsIteratorData {
+ Scene *scene;
+ void **array;
+ int tot, cur;
+ } SceneCollectionsIteratorData;
+
+static void scene_collection_callback(SceneCollection *sc, BKE_scene_collections_Cb callback, void *data)
+{
+ callback(sc, data);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ scene_collection_callback(nsc, callback, data);
+ }
+}
+
+static void scene_collections_count(SceneCollection *UNUSED(sc), void *data)
+{
+ int *tot = data;
+ (*tot)++;
+}
+
+static void scene_collections_build_array(SceneCollection *sc, void *data)
+{
+ SceneCollection ***array = data;
+ **array = sc;
+ (*array)++;
+}
+
+static void scene_collections_array(Scene *scene, SceneCollection ***collections_array, int *tot)
+{
+ SceneCollection *sc = BKE_collection_master(scene);
+ SceneCollection **array;
+
+ *collections_array = NULL;
+ *tot = 0;
+
+ if (scene == NULL)
+ return;
+
+ scene_collection_callback(sc, scene_collections_count, tot);
+
+ if (*tot == 0)
+ return;
+
+ *collections_array = array = MEM_mallocN(sizeof(SceneCollection *) * (*tot), "SceneCollectionArray");
+ scene_collection_callback(sc, scene_collections_build_array, &array);
+}
+
+/**
+ * Only use this in non-performance critical situations
+ * (it iterates over all scene collections twice)
+ */
+void BKE_scene_collections_Iterator_begin(Iterator *iter, void *data_in)
+{
+ Scene *scene = data_in;
+ SceneCollectionsIteratorData *data = MEM_callocN(sizeof(SceneCollectionsIteratorData), __FUNCTION__);
+
+ data->scene = scene;
+ iter->data = data;
+
+ scene_collections_array(scene, (SceneCollection ***)&data->array, &data->tot);
+ BLI_assert(data->tot != 0);
+
+ data->cur = 0;
+ iter->current = data->array[data->cur];
+ iter->valid = true;
+}
+
+void BKE_scene_collections_Iterator_next(struct Iterator *iter)
+{
+ SceneCollectionsIteratorData *data = iter->data;
+
+ if (++data->cur < data->tot) {
+ iter->current = data->array[data->cur];
+ }
+ else {
+ iter->valid = false;
+ }
+}
+
+void BKE_scene_collections_Iterator_end(struct Iterator *iter)
+{
+ SceneCollectionsIteratorData *data = iter->data;
+
+ if (data) {
+ if (data->array) {
+ MEM_freeN(data->array);
+ }
+ MEM_freeN(data);
+ }
+ iter->valid = false;
+}
+
+
+/* scene objects iteractor */
+
+typedef struct SceneObjectsIteratorData {
+ GSet *visited;
+ LinkData *link;
+ Iterator scene_collection_iter;
+} SceneObjectsIteratorData;
+
+void BKE_scene_objects_Iterator_begin(Iterator *iter, void *data_in)
+{
+ Scene *scene = data_in;
+ SceneObjectsIteratorData *data = MEM_callocN(sizeof(SceneObjectsIteratorData), __FUNCTION__);
+ iter->data = data;
+
+ /* lookup list ot make sure each object is object called once */
+ data->visited = BLI_gset_ptr_new(__func__);
+
+ /* we wrap the scenecollection iterator here to go over the scene collections */
+ BKE_scene_collections_Iterator_begin(&data->scene_collection_iter, scene);
+
+ SceneCollection *sc = data->scene_collection_iter.current;
+ iter->current = sc->objects.first;
+
+ if (iter->current == NULL) {
+ BKE_scene_objects_Iterator_next(iter);
+ }
+}
+
+/**
+ * Gets the next unique object
+ */
+static LinkData *object_base_next(GSet *gs, LinkData *link)
+{
+ if (link == NULL) {
+ return NULL;
+ }
+
+ LinkData *link_next = link->next;
+ if (link_next) {
+ Object *ob = link_next->data;
+ if (!BLI_gset_haskey(gs, ob)) {
+ BLI_gset_add(gs, ob);
+ return link_next;
+ }
+ else {
+ return object_base_next(gs, link_next);
+ }
+ }
+ return NULL;
+}
+
+void BKE_scene_objects_Iterator_next(Iterator *iter)
+{
+ SceneObjectsIteratorData *data = iter->data;
+ LinkData *link = object_base_next(data->visited, data->link);
+
+ if (link) {
+ data->link = link;
+ iter->current = link->data;
+ }
+ else {
+ /* if this is the last object of this ListBase look at the next SceneCollection */
+ SceneCollection *sc;
+ BKE_scene_collections_Iterator_next(&data->scene_collection_iter);
+ do {
+ sc = data->scene_collection_iter.current;
+ /* get the first unique object of this collection */
+ LinkData *new_link = object_base_next(data->visited, sc->objects.first);
+ if (new_link) {
+ data->link = new_link;
+ iter->current = data->link->data;
+ return;
+ }
+ BKE_scene_collections_Iterator_next(&data->scene_collection_iter);
+ } while (data->scene_collection_iter.valid);
+
+ if (!data->scene_collection_iter.valid) {
+ iter->valid = false;
+ }
+ }
+}
+
+void BKE_scene_objects_Iterator_end(Iterator *iter)
+{
+ SceneObjectsIteratorData *data = iter->data;
+ if (data) {
+ BKE_scene_collections_Iterator_end(&data->scene_collection_iter);
+ BLI_gset_free(data->visited, NULL);
+ MEM_freeN(data);
+ }
+}
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index ee25be36855..b5f76240c0b 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -514,7 +514,7 @@ static void add_collision_object(Object ***objs, unsigned int *numobj, unsigned
// collision object will exclude self
Object **get_collisionobjects_ext(Scene *scene, Object *self, Group *group, int layer, unsigned int *numcollobj, unsigned int modifier_type, bool dupli)
{
- Base *base;
+ BaseLegacy *base;
Object **objs;
GroupObject *go;
unsigned int numobj= 0, maxobj= 100;
@@ -596,7 +596,7 @@ ListBase *get_collider_cache(Scene *scene, Object *self, Group *group)
}
else {
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
/* add objects in same layer in scene */
for (SETLOOPER(scene, sce_iter, base)) {
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index 4c01bfd35f2..1cbf8cf01c8 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -47,6 +47,7 @@
#include "BLT_translation.h"
#include "BKE_context.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_sound.h"
@@ -814,6 +815,14 @@ struct SpaceClip *CTX_wm_space_clip(const bContext *C)
return NULL;
}
+struct SpaceCollections *CTX_wm_space_collections(const bContext *C)
+{
+ ScrArea *sa = CTX_wm_area(C);
+ if (sa && sa->spacetype == SPACE_COLLECTIONS)
+ return sa->spacedata.first;
+ return NULL;
+}
+
void CTX_wm_manager_set(bContext *C, wmWindowManager *wm)
{
C->wm.manager = wm;
@@ -836,8 +845,9 @@ void CTX_wm_window_set(bContext *C, wmWindow *win)
void CTX_wm_screen_set(bContext *C, bScreen *screen)
{
C->wm.screen = screen;
- if (C->wm.screen)
- C->data.scene = C->wm.screen->scene;
+ if (C->wm.screen) {
+ CTX_data_scene_set(C, C->wm.screen->scene);
+ }
C->wm.area = NULL;
C->wm.region = NULL;
}
@@ -896,6 +906,62 @@ Scene *CTX_data_scene(const bContext *C)
return C->data.scene;
}
+SceneLayer *CTX_data_scene_layer(const bContext *C)
+{
+ SceneLayer *sl;
+
+ if (ctx_data_pointer_verify(C, "render_layer", (void *)&sl)) {
+ return sl;
+ }
+ else {
+ Scene *scene = CTX_data_scene(C);
+ sl = BLI_findlink(&scene->render_layers, scene->active_layer);
+ BLI_assert(sl);
+ return sl;
+ }
+}
+
+/**
+ * This is tricky. Sometimes the user overrides the render_layer
+ * but not the scene_collection. In this case what to do?
+ *
+ * If the scene_collection is linked to the SceneLayer we use it.
+ * Otherwise we fallback to the active one of the SceneLayer.
+ */
+LayerCollection *CTX_data_layer_collection(const bContext *C)
+{
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ LayerCollection *lc;
+
+ if (ctx_data_pointer_verify(C, "layer_collection", (void *)&lc)) {
+ if (BKE_scene_layer_has_collection(sl, lc->scene_collection)) {
+ return lc;
+ }
+ }
+
+ /* fallback */
+ return BKE_layer_collection_active(sl);
+}
+
+SceneCollection *CTX_data_scene_collection(const bContext *C)
+{
+ SceneCollection *sc;
+ if (ctx_data_pointer_verify(C, "scene_collection", (void *)&sc)) {
+ if (BKE_scene_layer_has_collection(CTX_data_scene_layer(C), sc)) {
+ return sc;
+ }
+ }
+
+ LayerCollection *lc = CTX_data_layer_collection(C);
+ if (lc) {
+ return lc->scene_collection;
+ }
+
+ /* fallback */
+ Scene *scene = CTX_data_scene(C);
+ return BKE_collection_master(scene);
+}
+
int CTX_data_mode_enum(const bContext *C)
{
Object *obedit = CTX_data_edit_object(C);
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index bc9871aee54..39d06a13e6e 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -488,7 +488,7 @@ static void scene_setSubframe(Scene *scene, float subframe)
static int surface_getBrushFlags(DynamicPaintSurface *surface, const Scene *scene)
{
- Base *base = NULL;
+ BaseLegacy *base = NULL;
GroupObject *go = NULL;
Object *brushObj = NULL;
ModifierData *md = NULL;
@@ -5780,7 +5780,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
* Loop through surface's target paint objects and do painting
*/
{
- Base *base = NULL;
+ BaseLegacy *base = NULL;
GroupObject *go = NULL;
Object *brushObj = NULL;
ModifierData *md = NULL;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index fe8f5ebdca6..668d4d6c9e2 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -209,7 +209,7 @@ static void add_particles_to_effectors(ListBase **effectors, Scene *scene, Effec
ListBase *pdInitEffectors(Scene *scene, Object *ob_src, ParticleSystem *psys_src,
EffectorWeights *weights, bool for_simulation)
{
- Base *base;
+ BaseLegacy *base;
unsigned int layer= ob_src->lay;
ListBase *effectors = NULL;
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index 9b011dbb003..9c81a8b49be 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -130,18 +130,11 @@ static bool group_object_add_internal(Group *group, Object *ob)
return true;
}
-bool BKE_group_object_add(Group *group, Object *object, Scene *scene, Base *base)
+bool BKE_group_object_add(Group *group, Object *object)
{
if (group_object_add_internal(group, object)) {
if ((object->flag & OB_FROMGROUP) == 0) {
-
- if (scene && base == NULL)
- base = BKE_scene_base_find(scene, object);
-
object->flag |= OB_FROMGROUP;
-
- if (base)
- base->flag |= OB_FROMGROUP;
}
return true;
}
@@ -208,18 +201,12 @@ bool BKE_group_object_cyclic_check(Main *bmain, Object *object, Group *group)
return group_object_cyclic_check_internal(object, group);
}
-bool BKE_group_object_unlink(Group *group, Object *object, Scene *scene, Base *base)
+bool BKE_group_object_unlink(Group *group, Object *object)
{
if (group_object_unlink_internal(group, object)) {
/* object can be NULL */
if (object && BKE_group_object_find(NULL, object) == NULL) {
- if (scene && base == NULL)
- base = BKE_scene_base_find(scene, object);
-
object->flag &= ~OB_FROMGROUP;
-
- if (base)
- base->flag &= ~OB_FROMGROUP;
}
return true;
}
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
new file mode 100644
index 00000000000..cec1d70463f
--- /dev/null
+++ b/source/blender/blenkernel/intern/layer.c
@@ -0,0 +1,684 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/layer.c
+ * \ingroup bke
+ */
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+#include "BLI_string_utf8.h"
+#include "BLI_string_utils.h"
+#include "BLT_translation.h"
+
+#include "BKE_layer.h"
+#include "BKE_collection.h"
+#include "BKE_layer.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+
+#include "DNA_ID.h"
+#include "DNA_layer_types.h"
+#include "DNA_object_types.h"
+#include "DNA_node_types.h"
+#include "DNA_scene_types.h"
+
+#include "MEM_guardedalloc.h"
+
+/* prototype */
+static void layer_collection_free(SceneLayer *sl, LayerCollection *lc);
+static LayerCollection *layer_collection_add(SceneLayer *sl, ListBase *lb, SceneCollection *sc);
+static LayerCollection *find_layer_collection_by_scene_collection(LayerCollection *lc, const SceneCollection *sc);
+static void object_bases_Iterator_next(Iterator *iter, const int flag);
+
+/* RenderLayer */
+
+/**
+ * Add a new renderlayer
+ * by default, a renderlayer has the master collection
+ */
+SceneLayer *BKE_scene_layer_add(Scene *scene, const char *name)
+{
+ if (!name) {
+ name = DATA_("Render Layer");
+ }
+
+ SceneLayer *sl = MEM_callocN(sizeof(SceneLayer), "Scene Layer");
+ sl->flag |= SCENE_LAYER_RENDER;
+
+ BLI_addtail(&scene->render_layers, sl);
+
+ /* unique name */
+ BLI_strncpy_utf8(sl->name, name, sizeof(sl->name));
+ BLI_uniquename(&scene->render_layers, sl, DATA_("SceneLayer"), '.', offsetof(SceneLayer, name), sizeof(sl->name));
+
+ SceneCollection *sc = BKE_collection_master(scene);
+ layer_collection_add(sl, &sl->layer_collections, sc);
+
+ return sl;
+}
+
+bool BKE_scene_layer_remove(Main *bmain, Scene *scene, SceneLayer *sl)
+{
+ const int act = BLI_findindex(&scene->render_layers, sl);
+
+ if (act == -1) {
+ return false;
+ }
+ else if ( (scene->render_layers.first == scene->render_layers.last) &&
+ (scene->render_layers.first == sl))
+ {
+ /* ensure 1 layer is kept */
+ return false;
+ }
+
+ BLI_remlink(&scene->render_layers, sl);
+
+ BKE_scene_layer_free(sl);
+ MEM_freeN(sl);
+
+ scene->active_layer = 0;
+ /* TODO WORKSPACE: set active_layer to 0 */
+
+ for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
+ if (sce->nodetree) {
+ BKE_nodetree_remove_layer_n(sce->nodetree, scene, act);
+ }
+ }
+
+ return true;
+}
+
+/**
+ * Free (or release) any data used by this SceneLayer (does not free the SceneLayer itself).
+ */
+void BKE_scene_layer_free(SceneLayer *sl)
+{
+ sl->basact = NULL;
+ BLI_freelistN(&sl->object_bases);
+
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ layer_collection_free(NULL, lc);
+ }
+ BLI_freelistN(&sl->layer_collections);
+}
+
+/**
+ * Set the render engine of a renderlayer
+ */
+void BKE_scene_layer_engine_set(SceneLayer *sl, const char *engine)
+{
+ BLI_strncpy_utf8(sl->engine, engine, sizeof(sl->engine));
+}
+
+/**
+ * Tag all the selected objects of a renderlayer
+ */
+void BKE_scene_layer_selected_objects_tag(SceneLayer *sl, const int tag)
+{
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTED) != 0) {
+ base->object->flag |= tag;
+ }
+ else {
+ base->object->flag &= ~tag;
+ }
+ }
+}
+
+static bool find_scene_collection_in_scene_collections(ListBase *lb, const LayerCollection *lc)
+{
+ for (LayerCollection *lcn = lb->first; lcn; lcn = lcn->next) {
+ if (lcn == lc) {
+ return true;
+ }
+ if (find_scene_collection_in_scene_collections(&lcn->layer_collections, lc)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * Find the SceneLayer a LayerCollection belongs to
+ */
+SceneLayer *BKE_scene_layer_find_from_collection(Scene *scene, LayerCollection *lc)
+{
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ if (find_scene_collection_in_scene_collections(&sl->layer_collections, lc)) {
+ return sl;
+ }
+ }
+ return NULL;
+}
+
+/* Base */
+
+Base *BKE_scene_layer_base_find(SceneLayer *sl, Object *ob)
+{
+ return BLI_findptr(&sl->object_bases, ob, offsetof(Base, object));
+}
+
+void BKE_scene_layer_base_deselect_all(SceneLayer *sl)
+{
+ Base *base;
+
+ for (base = sl->object_bases.first; base; base = base->next) {
+ base->flag &= ~BASE_SELECTED;
+ }
+}
+
+void BKE_scene_layer_base_select(struct SceneLayer *sl, Base *selbase)
+{
+ sl->basact = selbase;
+ if ((selbase->flag & BASE_SELECTABLED) != 0) {
+ selbase->flag |= BASE_SELECTED;
+ }
+}
+
+static void scene_layer_object_base_unref(SceneLayer* sl, Base *base)
+{
+ base->refcount--;
+
+ /* It only exists in the RenderLayer */
+ if (base->refcount == 0) {
+ if (sl->basact == base) {
+ sl->basact = NULL;
+ }
+
+ BLI_remlink(&sl->object_bases, base);
+ MEM_freeN(base);
+ }
+}
+
+static void layer_collection_base_flag_recalculate(LayerCollection *lc, const bool tree_is_visible, const bool tree_is_selectable)
+{
+ bool is_visible = tree_is_visible && ((lc->flag & COLLECTION_VISIBLE) != 0);
+ /* an object can only be selected if it's visible */
+ bool is_selectable = tree_is_selectable && is_visible && ((lc->flag & COLLECTION_SELECTABLE) != 0);
+
+ for (LinkData *link = lc->object_bases.first; link; link = link->next) {
+ Base *base = link->data;
+
+ if (is_visible) {
+ base->flag |= BASE_VISIBLED;
+ }
+ else {
+ base->flag &= ~BASE_VISIBLED;
+ }
+
+ if (is_selectable) {
+ base->flag |= BASE_SELECTABLED;
+ }
+ else {
+ base->flag &= ~BASE_SELECTABLED;
+ }
+ }
+
+ for (LayerCollection *lcn = lc->layer_collections.first; lcn; lcn = lcn->next) {
+ layer_collection_base_flag_recalculate(lcn, is_visible, is_selectable);
+ }
+}
+
+/**
+ * Re-evaluate the ObjectBase flags for SceneLayer
+ */
+void BKE_scene_layer_base_flag_recalculate(SceneLayer *sl)
+{
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ layer_collection_base_flag_recalculate(lc, true, true);
+ }
+
+ /* if base is not selectabled, clear select */
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTABLED) == 0) {
+ base->flag &= ~BASE_SELECTED;
+ }
+ }
+}
+
+/**
+ * Return the base if existent, or create it if necessary
+ * Always bump the refcount
+ */
+static Base *object_base_add(SceneLayer *sl, Object *ob)
+{
+ Base *base;
+ base = BKE_scene_layer_base_find(sl, ob);
+
+ if (base == NULL) {
+ base = MEM_callocN(sizeof(Base), "Object Base");
+
+ /* do not bump user count, leave it for SceneCollections */
+ base->object = ob;
+ BLI_addtail(&sl->object_bases, base);
+ }
+ base->refcount++;
+ return base;
+}
+
+/* LayerCollection */
+
+/**
+ * When freeing the entire SceneLayer at once we don't bother with unref
+ * otherwise SceneLayer is passed to keep the syncing of the LayerCollection tree
+ */
+static void layer_collection_free(SceneLayer *sl, LayerCollection *lc)
+{
+ if (sl) {
+ for (LinkData *link = lc->object_bases.first; link; link = link->next) {
+ scene_layer_object_base_unref(sl, link->data);
+ }
+ }
+
+ BLI_freelistN(&lc->object_bases);
+ BLI_freelistN(&lc->overrides);
+
+ for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) {
+ layer_collection_free(sl, nlc);
+ }
+ BLI_freelistN(&lc->layer_collections);
+}
+
+/**
+ * Free (or release) LayerCollection from SceneLayer
+ * (does not free the LayerCollection itself).
+ */
+void BKE_layer_collection_free(SceneLayer *sl, LayerCollection *lc)
+{
+ layer_collection_free(sl, lc);
+}
+
+/* LayerCollection */
+
+/**
+ * Recursively get the collection for a given index
+ */
+static LayerCollection *collection_from_index(ListBase *lb, const int number, int *i)
+{
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ if (*i == number) {
+ return lc;
+ }
+
+ (*i)++;
+
+ LayerCollection *lc_nested = collection_from_index(&lc->layer_collections, number, i);
+ if (lc_nested) {
+ return lc_nested;
+ }
+ }
+ return NULL;
+}
+
+/**
+ * Get the active collection
+ */
+LayerCollection *BKE_layer_collection_active(SceneLayer *sl)
+{
+ int i = 0;
+ return collection_from_index(&sl->layer_collections, sl->active_collection, &i);
+}
+
+/**
+ * Recursively get the count of collections
+ */
+static int collection_count(ListBase *lb)
+{
+ int i = 0;
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ i += collection_count(&lc->layer_collections) + 1;
+ }
+ return i;
+}
+
+/**
+ * Get the total number of collections
+ * (including all the nested collections)
+ */
+int BKE_layer_collection_count(SceneLayer *sl)
+{
+ return collection_count(&sl->layer_collections);
+}
+
+/**
+ * Recursively get the index for a given collection
+ */
+static int index_from_collection(ListBase *lb, LayerCollection *lc, int *i)
+{
+ for (LayerCollection *lcol = lb->first; lcol; lcol = lcol->next) {
+ if (lcol == lc) {
+ return *i;
+ }
+
+ (*i)++;
+
+ int i_nested = index_from_collection(&lcol->layer_collections, lc, i);
+ if (i_nested != -1) {
+ return i_nested;
+ }
+ }
+ return -1;
+}
+
+/**
+ * Return -1 if not found
+ */
+int BKE_layer_collection_findindex(SceneLayer *sl, LayerCollection *lc)
+{
+ int i = 0;
+ return index_from_collection(&sl->layer_collections, lc, &i);
+}
+
+/**
+ * Link a collection to a renderlayer
+ * The collection needs to be created separately
+ */
+LayerCollection *BKE_collection_link(SceneLayer *sl, SceneCollection *sc)
+{
+ LayerCollection *lc = layer_collection_add(sl, &sl->layer_collections, sc);
+ sl->active_collection = BKE_layer_collection_findindex(sl, lc);
+ return lc;
+}
+
+/**
+ * Unlink a collection base from a renderlayer
+ * The corresponding collection is not removed from the master collection
+ */
+void BKE_collection_unlink(SceneLayer *sl, LayerCollection *lc)
+{
+ BKE_layer_collection_free(sl, lc);
+ BKE_scene_layer_base_flag_recalculate(sl);
+
+ BLI_remlink(&sl->layer_collections, lc);
+ MEM_freeN(lc);
+ sl->active_collection = 0;
+}
+
+static void layer_collection_object_add(SceneLayer *sl, LayerCollection *lc, Object *ob)
+{
+ Base *base = object_base_add(sl, ob);
+
+ /* only add an object once - prevent SceneCollection->objects and
+ * SceneCollection->filter_objects to add the same object */
+
+ if (BLI_findptr(&lc->object_bases, base, offsetof(LinkData, data))) {
+ return;
+ }
+
+ BLI_addtail(&lc->object_bases, BLI_genericNodeN(base));
+
+ BKE_scene_layer_base_flag_recalculate(sl);
+}
+
+static void layer_collection_object_remove(SceneLayer *sl, LayerCollection *lc, Object *ob)
+{
+ Base *base;
+ base = BKE_scene_layer_base_find(sl, ob);
+
+ LinkData *link = BLI_findptr(&lc->object_bases, base, offsetof(LinkData, data));
+ BLI_remlink(&lc->object_bases, link);
+ MEM_freeN(link);
+
+ scene_layer_object_base_unref(sl, base);
+}
+
+static void layer_collection_objects_populate(SceneLayer *sl, LayerCollection *lc, ListBase *objects)
+{
+ for (LinkData *link = objects->first; link; link = link->next) {
+ layer_collection_object_add(sl, lc, link->data);
+ }
+}
+
+static void layer_collection_populate(SceneLayer *sl, LayerCollection *lc, SceneCollection *sc)
+{
+ layer_collection_objects_populate(sl, lc, &sc->objects);
+ layer_collection_objects_populate(sl, lc, &sc->filter_objects);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ layer_collection_add(sl, &lc->layer_collections, nsc);
+ }
+}
+
+static LayerCollection *layer_collection_add(SceneLayer *sl, ListBase *lb, SceneCollection *sc)
+{
+ LayerCollection *lc = MEM_callocN(sizeof(LayerCollection), "Collection Base");
+ BLI_addtail(lb, lc);
+
+ lc->scene_collection = sc;
+ lc->flag = COLLECTION_VISIBLE + COLLECTION_SELECTABLE + COLLECTION_FOLDED;
+
+ layer_collection_populate(sl, lc, sc);
+ return lc;
+}
+
+
+/* ---------------------------------------------------------------------- */
+
+/**
+ * See if render layer has the scene collection linked directly, or indirectly (nested)
+ */
+bool BKE_scene_layer_has_collection(struct SceneLayer *sl, struct SceneCollection *sc)
+{
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ if (find_layer_collection_by_scene_collection(lc, sc) != NULL) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * See if the object is in any of the scene layers of the scene
+ */
+bool BKE_scene_has_object(Scene *scene, Object *ob)
+{
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+ if (base) {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+/* ---------------------------------------------------------------------- */
+/* Syncing */
+
+static LayerCollection *find_layer_collection_by_scene_collection(LayerCollection *lc, const SceneCollection *sc)
+{
+ if (lc->scene_collection == sc) {
+ return lc;
+ }
+
+ for (LayerCollection *nlc = lc->layer_collections.first; nlc; nlc = nlc->next) {
+ LayerCollection *found = find_layer_collection_by_scene_collection(nlc, sc);
+ if (found) {
+ return found;
+ }
+ }
+ return NULL;
+}
+
+/**
+ * Add a new LayerCollection for all the SceneLayers that have sc_parent
+ */
+void BKE_layer_sync_new_scene_collection(Scene *scene, const SceneCollection *sc_parent, SceneCollection *sc)
+{
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ LayerCollection *lc_parent = find_layer_collection_by_scene_collection(lc, sc_parent);
+ if (lc_parent) {
+ layer_collection_add(sl, &lc_parent->layer_collections, sc);
+ }
+ }
+ }
+}
+
+/**
+ * Add a corresponding ObjectBase to all the equivalent LayerCollection
+ */
+void BKE_layer_sync_object_link(Scene *scene, SceneCollection *sc, Object *ob)
+{
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ LayerCollection *found = find_layer_collection_by_scene_collection(lc, sc);
+ if (found) {
+ layer_collection_object_add(sl, found, ob);
+ }
+ }
+ }
+}
+
+/**
+ * Remove the equivalent object base to all layers that have this collection
+ * also remove all reference to ob in the filter_objects
+ */
+void BKE_layer_sync_object_unlink(Scene *scene, SceneCollection *sc, Object *ob)
+{
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
+ LayerCollection *found = find_layer_collection_by_scene_collection(lc, sc);
+ if (found) {
+ layer_collection_object_remove(sl, found, ob);
+ }
+ }
+ BKE_scene_layer_base_flag_recalculate(sl);
+ }
+}
+
+/* ---------------------------------------------------------------------- */
+/* Override */
+
+/**
+ * Add a new datablock override
+ */
+void BKE_collection_override_datablock_add(LayerCollection *UNUSED(lc), const char *UNUSED(data_path), ID *UNUSED(id))
+{
+ TODO_LAYER_OVERRIDE;
+}
+
+/* ---------------------------------------------------------------------- */
+/* Iterators */
+
+static void object_bases_Iterator_begin(Iterator *iter, void *data_in, const int flag)
+{
+ SceneLayer *sl = data_in;
+ Base *base = sl->object_bases.first;
+
+ /* when there are no objects */
+ if (base == NULL) {
+ iter->valid = false;
+ return;
+ }
+
+ iter->valid = true;
+ iter->data = base;
+
+ if ((base->flag & flag) == 0) {
+ object_bases_Iterator_next(iter, flag);
+ }
+ else {
+ iter->current = base;
+ }
+}
+
+static void object_bases_Iterator_next(Iterator *iter, const int flag)
+{
+ Base *base = ((Base *)iter->data)->next;
+
+ while (base) {
+ if ((base->flag & flag) != 0) {
+ iter->current = base;
+ iter->data = base;
+ return;
+ }
+ base = base->next;
+ }
+
+ iter->current = NULL;
+ iter->valid = false;
+}
+
+static void objects_Iterator_begin(Iterator *iter, void *data_in, const int flag)
+{
+ object_bases_Iterator_begin(iter, data_in, flag);
+
+ if (iter->valid) {
+ iter->current = ((Base *)iter->current)->object;
+ }
+}
+
+static void objects_Iterator_next(Iterator *iter, const int flag)
+{
+ object_bases_Iterator_next(iter, flag);
+
+ if (iter->valid) {
+ iter->current = ((Base *)iter->current)->object;
+ }
+}
+
+void BKE_selected_objects_Iterator_begin(Iterator *iter, void *data_in)
+{
+ objects_Iterator_begin(iter, data_in, BASE_SELECTED);
+}
+
+void BKE_selected_objects_Iterator_next(Iterator *iter)
+{
+ objects_Iterator_next(iter, BASE_SELECTED);
+}
+
+void BKE_selected_objects_Iterator_end(Iterator *UNUSED(iter))
+{
+ /* do nothing */
+}
+
+void BKE_visible_objects_Iterator_begin(Iterator *iter, void *data_in)
+{
+ objects_Iterator_begin(iter, data_in, BASE_VISIBLED);
+}
+
+void BKE_visible_objects_Iterator_next(Iterator *iter)
+{
+ objects_Iterator_next(iter, BASE_VISIBLED);
+}
+
+void BKE_visible_objects_Iterator_end(Iterator *UNUSED(iter))
+{
+ /* do nothing */
+}
+
+void BKE_visible_bases_Iterator_begin(Iterator *iter, void *data_in)
+{
+ object_bases_Iterator_begin(iter, data_in, BASE_VISIBLED);
+}
+
+void BKE_visible_bases_Iterator_next(Iterator *iter)
+{
+ object_bases_Iterator_next(iter, BASE_VISIBLED);
+}
+
+void BKE_visible_bases_Iterator_end(Iterator *UNUSED(iter))
+{
+ /* do nothing */
+}
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index 9685f1f5af6..a071b3202be 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -68,6 +68,7 @@
#include "BLI_linklist_stack.h"
#include "BKE_animsys.h"
+#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_fcurve.h"
#include "BKE_library.h"
@@ -354,7 +355,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
Scene *scene = (Scene *) id;
ToolSettings *toolsett = scene->toolsettings;
SceneRenderLayer *srl;
- Base *base;
+ BaseLegacy *legacy_base;
CALLBACK_INVOKE(scene->camera, IDWALK_CB_NOP);
CALLBACK_INVOKE(scene->world, IDWALK_CB_USER);
@@ -411,8 +412,28 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
CALLBACK_INVOKE(scene->gpd, IDWALK_CB_USER);
- for (base = scene->base.first; base; base = base->next) {
- CALLBACK_INVOKE(base->object, IDWALK_CB_USER);
+ for (legacy_base = scene->base.first; legacy_base; legacy_base = legacy_base->next) {
+ CALLBACK_INVOKE(legacy_base->object, IDWALK_CB_USER);
+ }
+
+ SceneCollection *sc;
+ FOREACH_SCENE_COLLECTION(scene, sc)
+ {
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ CALLBACK_INVOKE_ID(link->data, IDWALK_CB_USER);
+ }
+
+ for (LinkData *link = sc->filter_objects.first; link; link = link->next) {
+ CALLBACK_INVOKE_ID(link->data, IDWALK_CB_USER);
+ }
+ }
+ FOREACH_SCENE_COLLECTION_END
+
+ SceneLayer *sl;
+ for (sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ CALLBACK_INVOKE(base->object, IDWALK_NOP);
+ }
}
for (TimeMarker *marker = scene->markers.first; marker; marker = marker->next) {
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index a408b498f18..9946d1cc81f 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -71,6 +71,7 @@
#include "BKE_brush.h"
#include "BKE_camera.h"
#include "BKE_cachefile.h"
+#include "BKE_collection.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
@@ -242,7 +243,7 @@ static int foreach_libblock_remap_callback(void *user_data, ID *id_self, ID **id
/* Some reamapping unfortunately require extra and/or specific handling, tackle those here. */
static void libblock_remap_data_preprocess_scene_base_unlink(
- IDRemap *r_id_remap_data, Scene *sce, Base *base, const bool skip_indirect, const bool is_indirect)
+ IDRemap *r_id_remap_data, Scene *sce, BaseLegacy *base, const bool skip_indirect, const bool is_indirect)
{
if (skip_indirect && is_indirect) {
r_id_remap_data->skipped_indirect++;
@@ -258,6 +259,22 @@ static void libblock_remap_data_preprocess_scene_base_unlink(
}
}
+/* Some remapping unfortunately require extra and/or specific handling, tackle those here. */
+static void libblock_remap_data_preprocess_scene_object_unlink(
+ IDRemap *r_id_remap_data, Scene *sce, Object *ob, const bool skip_indirect, const bool is_indirect)
+{
+ if (skip_indirect && is_indirect) {
+ r_id_remap_data->skipped_indirect++;
+ r_id_remap_data->skipped_refcounted++;
+ }
+ else {
+ BKE_collections_object_remove(r_id_remap_data->bmain, sce, ob, false);
+ if (!is_indirect) {
+ r_id_remap_data->status |= ID_REMAP_IS_LINKED_DIRECT;
+ }
+ }
+}
+
static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
{
switch (GS(r_id_remap_data->id->name)) {
@@ -272,7 +289,16 @@ static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
/* In case we are unlinking... */
if (!r_id_remap_data->old_id) {
/* ... everything from scene. */
- Base *base, *base_next;
+ Object *ob_iter;
+ FOREACH_SCENE_OBJECT(sce, ob_iter)
+ {
+ libblock_remap_data_preprocess_scene_object_unlink(
+ r_id_remap_data, sce, ob_iter, skip_indirect, is_indirect);
+ }
+ FOREACH_SCENE_OBJECT_END
+
+
+ BaseLegacy *base, *base_next;
for (base = sce->base.first; base; base = base_next) {
base_next = base->next;
libblock_remap_data_preprocess_scene_base_unlink(
@@ -282,8 +308,11 @@ static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
else if (GS(r_id_remap_data->old_id->name) == ID_OB) {
/* ... a specific object from scene. */
Object *old_ob = (Object *)r_id_remap_data->old_id;
- Base *base = BKE_scene_base_find(sce, old_ob);
+ libblock_remap_data_preprocess_scene_object_unlink(
+ r_id_remap_data, sce, old_ob, skip_indirect, is_indirect);
+
+ BaseLegacy *base = BKE_scene_base_find(sce, old_ob);
if (base) {
libblock_remap_data_preprocess_scene_base_unlink(
r_id_remap_data, sce, base, skip_indirect, is_indirect);
@@ -329,7 +358,7 @@ static void libblock_remap_data_postprocess_object_fromgroup_update(Main *bmain,
}
if (new_ob == NULL) { /* We need to remove NULL-ified groupobjects... */
for (Group *group = bmain->group.first; group; group = group->id.next) {
- BKE_group_object_unlink(group, NULL, NULL, NULL);
+ BKE_group_object_unlink(group, NULL);
}
}
else {
@@ -342,23 +371,17 @@ static void libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmai
{
/* Note that here we assume no object has no base (i.e. all objects are assumed instanced
* in one scene...). */
- for (Base *base = sce->base.first; base; base = base->next) {
- if (base->flag & OB_FROMGROUP) {
- Object *ob = base->object;
-
- if (ob->flag & OB_FROMGROUP) {
- Group *grp = BKE_group_object_find(NULL, ob);
-
- /* Unlinked group (old_id) is still in bmain... */
- if (grp && (&grp->id == old_id || grp->id.us == 0)) {
- grp = BKE_group_object_find(grp, ob);
- }
- if (!grp) {
- ob->flag &= ~OB_FROMGROUP;
- }
+ for (BaseLegacy *base = sce->base.first; base; base = base->next) {
+ Object *ob = base->object;
+ if (ob->flag & OB_FROMGROUP) {
+ Group *grp = BKE_group_object_find(NULL, ob);
+
+ /* Unlinked group (old_id) is still in bmain... */
+ if (grp && (&grp->id == old_id || grp->id.us == 0)) {
+ grp = BKE_group_object_find(grp, ob);
}
- if (!(ob->flag & OB_FROMGROUP)) {
- base->flag &= ~OB_FROMGROUP;
+ if (!grp) {
+ ob->flag &= ~OB_FROMGROUP;
}
}
}
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 97033a9555d..2632acea58b 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -316,7 +316,7 @@ bool BKE_mball_is_basis_for(Object *ob1, Object *ob2)
void BKE_mball_properties_copy(Scene *scene, Object *active_object)
{
Scene *sce_iter = scene;
- Base *base;
+ BaseLegacy *base;
Object *ob;
MetaBall *active_mball = (MetaBall *)active_object->data;
int basisnr, obnr;
@@ -359,27 +359,25 @@ void BKE_mball_properties_copy(Scene *scene, Object *active_object)
*/
Object *BKE_mball_basis_find(Scene *scene, Object *basis)
{
- Scene *sce_iter = scene;
- Base *base;
- Object *ob, *bob = basis;
+ Object *bob = basis;
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
- SceneBaseIter iter;
- EvaluationContext *eval_ctx = G.main->eval_ctx;
BLI_split_name_num(basisname, &basisnr, basis->id.name + 2, '.');
- BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 0, NULL, NULL);
- while (BKE_scene_base_iter_next(eval_ctx, &iter, &sce_iter, 1, &base, &ob)) {
- if ((ob->type == OB_MBALL) && !(base->flag & OB_FROMDUPLI)) {
- if (ob != bob) {
- BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
-
- /* object ob has to be in same "group" ... it means, that it has to have same base of its name */
- if (STREQ(obname, basisname)) {
- if (obnr < basisnr) {
- basis = ob;
- basisnr = obnr;
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ Object *ob = base->object;
+ if ((ob->type == OB_MBALL) && !(base->flag & OB_FROMDUPLI)) {
+ if (ob != bob) {
+ BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
+
+ /* object ob has to be in same "group" ... it means, that it has to have same base of its name */
+ if (STREQ(obname, basisname)) {
+ if (obnr < basisnr) {
+ basis = ob;
+ basisnr = obnr;
+ }
}
}
}
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index 5c0b09f0ff0..144a885ffd4 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -1080,7 +1080,7 @@ static void polygonize(PROCESS *process)
static void init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *ob)
{
Scene *sce_iter = scene;
- Base *base;
+ BaseLegacy *base;
Object *bob;
MetaBall *mb;
const MetaElem *ml;
@@ -1102,7 +1102,7 @@ static void init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scen
zero_size = 0;
ml = NULL;
- if (bob == ob && (base->flag & OB_FROMDUPLI) == 0) {
+ if (bob == ob && (base->flag_legacy & OB_FROMDUPLI) == 0) {
mb = ob->data;
if (mb->editelems) ml = mb->editelems->first;
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 3f3b4896653..05422a01dbf 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3776,3 +3776,20 @@ bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
return true;
}
+
+/* -------------------------------------------------------------------- */
+/* NodeTree kernel functions */
+
+void BKE_nodetree_remove_layer_n(bNodeTree *ntree, Scene *scene, const int layer_index)
+{
+ for (bNode *node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == CMP_NODE_R_LAYERS && (Scene *)node->id == scene) {
+ if (node->custom1 == layer_index) {
+ node->custom1 = 0;
+ }
+ else if (node->custom1 > layer_index) {
+ node->custom1--;
+ }
+ }
+ }
+}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index ff8be5892e9..08cb9e57ab4 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -91,6 +91,7 @@
#include "BKE_icons.h"
#include "BKE_key.h"
#include "BKE_lamp.h"
+#include "BKE_layer.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
@@ -153,7 +154,7 @@ void BKE_object_workob_clear(Object *workob)
void BKE_object_update_base_layer(struct Scene *scene, Object *ob)
{
- Base *base = scene->base.first;
+ BaseLegacy *base = scene->base.first;
while (base) {
if (base->object == ob) base->lay = ob->lay;
@@ -677,23 +678,25 @@ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name)
/* general add: to scene, with layer from area and default name */
/* creates minimum required data, but without vertices etc. */
Object *BKE_object_add(
- Main *bmain, Scene *scene,
+ Main *bmain, Scene *scene, SceneLayer *sl,
int type, const char *name)
{
Object *ob;
Base *base;
+ LayerCollection *lc;
ob = BKE_object_add_only_object(bmain, type, name);
ob->data = BKE_object_obdata_add_from_type(bmain, type, name);
- ob->lay = scene->lay;
-
- base = BKE_scene_base_add(scene, ob);
- BKE_scene_base_deselect_all(scene);
- BKE_scene_base_select(scene, base);
- DAG_id_tag_update_ex(bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ lc = BKE_layer_collection_active(sl);
+ BKE_collection_object_add(scene, lc->scene_collection, ob);
+
+ base = BKE_scene_layer_base_find(sl, ob);
+ BKE_scene_layer_base_deselect_all(sl);
+ BKE_scene_layer_base_select(sl, base);
+ DAG_id_tag_update_ex(bmain, &ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
return ob;
}
@@ -2542,11 +2545,11 @@ void BKE_scene_foreach_display_point(
Scene *scene, View3D *v3d, const short flag,
void (*func_cb)(const float[3], void *), void *user_data)
{
- Base *base;
+ BaseLegacy *base;
Object *ob;
for (base = FIRSTBASE; base; base = base->next) {
- if (BASE_VISIBLE_BGMODE(v3d, scene, base) && (base->flag & flag) == flag) {
+ if (BASE_VISIBLE_BGMODE(v3d, scene, base) && (base->flag_legacy & flag) == flag) {
ob = base->object;
if ((ob->transflag & OB_DUPLI) == 0) {
@@ -3351,7 +3354,7 @@ LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectS
{
LinkNode *links = NULL;
- Base *base;
+ BaseLegacy *base;
/* Remove markers from all objects */
for (base = scene->base.first; base; base = base->next) {
@@ -3395,7 +3398,7 @@ LinkNode *BKE_object_relational_superset(struct Scene *scene, eObjectSet objectS
/* child relationship */
if (includeFilter & (OB_REL_CHILDREN | OB_REL_CHILDREN_RECURSIVE)) {
- Base *local_base;
+ BaseLegacy *local_base;
for (local_base = scene->base.first; local_base; local_base = local_base->next) {
if (BASE_EDITABLE_BGMODE(((View3D *)NULL), scene, local_base)) {
@@ -3441,18 +3444,11 @@ struct LinkNode *BKE_object_groups(Object *ob)
return group_linknode;
}
-void BKE_object_groups_clear(Scene *scene, Base *base, Object *object)
+void BKE_object_groups_clear(Object *ob)
{
Group *group = NULL;
-
- BLI_assert((base == NULL) || (base->object == object));
-
- if (scene && base == NULL) {
- base = BKE_scene_base_find(scene, object);
- }
-
- while ((group = BKE_group_object_find(group, base->object))) {
- BKE_group_object_unlink(group, object, scene, base);
+ while ((group = BKE_group_object_find(group, ob))) {
+ BKE_group_object_unlink(group, ob);
}
}
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
index e3b801b3193..26af1c48afb 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -241,7 +241,7 @@ static void make_child_duplis(const DupliContext *ctx, void *userdata, MakeChild
else {
unsigned int lay = ctx->scene->lay;
int baseid = 0;
- Base *base;
+ BaseLegacy *base;
for (base = ctx->scene->base.first; base; base = base->next, baseid++) {
Object *ob = base->object;
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 943dc781246..8531c7c9df9 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2896,7 +2896,7 @@ static void psys_update_path_cache(ParticleSimulationData *sim, float cfra, cons
ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
ParticleEditSettings *pset = &sim->scene->toolsettings->particle;
- Base *base;
+ BaseLegacy *base;
int distr=0, alloc=0, skip=0;
if ((psys->part->childtype && psys->totchild != psys_get_tot_child(sim->scene, psys)) || psys->recalc&PSYS_RECALC_RESET)
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 30eb8dcb287..c3f2107c5af 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -3541,7 +3541,7 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
Main *bmain = baker->main;
Scene *scene = baker->scene;
Scene *sce_iter; /* SETLOOPER macro only */
- Base *base;
+ BaseLegacy *base;
ListBase pidlist;
PTCacheID *pid = &baker->pid;
PointCache *cache = NULL;
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index a1338b4ea10..d47982f96eb 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -67,6 +67,7 @@
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_cachefile.h"
+#include "BKE_collection.h"
#include "BKE_colortools.h"
#include "BKE_depsgraph.h"
#include "BKE_editmesh.h"
@@ -78,6 +79,7 @@
#include "BKE_icons.h"
#include "BKE_idprop.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_linestyle.h"
@@ -154,13 +156,66 @@ static void remove_sequencer_fcurves(Scene *sce)
}
}
+/* copy SceneCollection tree but keep pointing to the same objects */
+static void scene_collection_copy(SceneCollection *scn, SceneCollection *sc)
+{
+ BLI_duplicatelist(&scn->objects, &sc->objects);
+ for (LinkData *link = scn->objects.first; link; link = link->next) {
+ id_us_plus(link->data);
+ }
+
+ BLI_duplicatelist(&scn->filter_objects, &sc->filter_objects);
+ for (LinkData *link = scn->filter_objects.first; link; link = link->next) {
+ id_us_plus(link->data);
+ }
+
+ BLI_duplicatelist(&scn->scene_collections, &sc->scene_collections);
+ SceneCollection *nscn = scn->scene_collections.first; /* nested SceneCollection new */
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ scene_collection_copy(nscn, nsc);
+ nscn = nscn->next;
+ }
+}
+
+/* Find the equivalent SceneCollection in the new tree */
+static SceneCollection *scene_collection_from_new_tree(SceneCollection *sc_reference, SceneCollection *scn, SceneCollection *sc)
+{
+ if (sc == sc_reference) {
+ return scn;
+ }
+
+ SceneCollection *nscn = scn->scene_collections.first; /* nested master collection new */
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+
+ SceneCollection *found = scene_collection_from_new_tree(sc_reference, nscn, nsc);
+ if (found) {
+ return found;
+ }
+ nscn = nscn->next;
+ }
+ return NULL;
+}
+
+/* recreate the LayerCollection tree */
+static void layer_collections_recreate(SceneLayer *sl, ListBase *lb, SceneCollection *mcn, SceneCollection *mc)
+{
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+
+ SceneCollection *sc = scene_collection_from_new_tree(lc->scene_collection, mcn, mc);
+ BLI_assert(sc);
+
+ /* instead of syncronizing both trees we simply re-create it */
+ BKE_collection_link(sl, sc);
+ }
+}
+
Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
{
Scene *scen;
SceneRenderLayer *srl, *new_srl;
FreestyleLineSet *lineset;
ToolSettings *ts;
- Base *base, *obase;
+ BaseLegacy *legacy_base, *olegacy_base;
if (type == SCE_COPY_EMPTY) {
ListBase rl, rv;
@@ -214,14 +269,14 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
BKE_libblock_relink_ex(bmain, scen->nodetree, &sce->id, &scen->id, false);
}
- obase = sce->base.first;
- base = scen->base.first;
- while (base) {
- id_us_plus(&base->object->id);
- if (obase == sce->basact) scen->basact = base;
+ olegacy_base = sce->base.first;
+ legacy_base = scen->base.first;
+ while (legacy_base) {
+ id_us_plus(&legacy_base->object->id);
+ if (olegacy_base == sce->basact) scen->basact = legacy_base;
- obase = obase->next;
- base = base->next;
+ olegacy_base = olegacy_base->next;
+ legacy_base = legacy_base->next;
}
/* copy action and remove animation used by sequencer */
@@ -244,6 +299,36 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
}
new_srl = new_srl->next;
}
+
+ /* layers and collections */
+ scen->collection = MEM_dupallocN(sce->collection);
+ SceneCollection *mcn = BKE_collection_master(scen);
+ SceneCollection *mc = BKE_collection_master(sce);
+
+ /* recursively creates a new SceneCollection tree */
+ scene_collection_copy(mcn, mc);
+
+ BLI_duplicatelist(&scen->render_layers, &sce->render_layers);
+ SceneLayer *new_sl = scen->render_layers.first;
+ for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
+
+ /* we start fresh with no overrides and no visibility flags set
+ * instead of syncing both trees we simply unlink and relink the scene collection */
+ BLI_listbase_clear(&new_sl->layer_collections);
+ BLI_listbase_clear(&new_sl->object_bases);
+ layer_collections_recreate(new_sl, &sl->layer_collections, mcn, mc);
+
+ if (sl->basact) {
+ Object *active_ob = sl->basact->object;
+ for (Base *base = new_sl->object_bases.first; base; base = base->next) {
+ if (base->object == active_ob) {
+ new_sl->basact = base;
+ break;
+ }
+ }
+ }
+ new_sl = new_sl->next;
+ }
}
/* copy color management settings */
@@ -471,6 +556,16 @@ void BKE_scene_free(Scene *sce)
BKE_previewimg_free(&sce->preview);
curvemapping_free_data(&sce->r.mblur_shutter_curve);
+
+ for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
+ BKE_scene_layer_free(sl);
+ }
+ BLI_freelistN(&sce->render_layers);
+
+ /* Master Collection */
+ BKE_collection_master_free(sce);
+ MEM_freeN(sce->collection);
+ sce->collection = NULL;
}
void BKE_scene_init(Scene *sce)
@@ -820,6 +915,12 @@ void BKE_scene_init(Scene *sce)
sce->toolsettings->gpencil_v2d_align = GP_PROJECT_VIEWSPACE;
sce->toolsettings->gpencil_seq_align = GP_PROJECT_VIEWSPACE;
sce->toolsettings->gpencil_ima_align = GP_PROJECT_VIEWSPACE;
+
+ /* Master Collection */
+ sce->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
+ BLI_strncpy(sce->collection->name, "Master Collection", sizeof(sce->collection->name));
+
+ BKE_scene_layer_add(sce, "Render Layer");
}
Scene *BKE_scene_add(Main *bmain, const char *name)
@@ -835,9 +936,9 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
return sce;
}
-Base *BKE_scene_base_find_by_name(struct Scene *scene, const char *name)
+BaseLegacy *BKE_scene_base_find_by_name(struct Scene *scene, const char *name)
{
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
if (STREQ(base->object->id.name + 2, name)) {
@@ -848,9 +949,9 @@ Base *BKE_scene_base_find_by_name(struct Scene *scene, const char *name)
return base;
}
-Base *BKE_scene_base_find(Scene *scene, Object *ob)
+BaseLegacy *BKE_scene_base_find(Scene *scene, Object *ob)
{
- return BLI_findptr(&scene->base, ob, offsetof(Base, object));
+ return BLI_findptr(&scene->base, ob, offsetof(BaseLegacy, object));
}
/**
@@ -861,11 +962,10 @@ Base *BKE_scene_base_find(Scene *scene, Object *ob)
void BKE_scene_set_background(Main *bmain, Scene *scene)
{
Scene *sce;
- Base *base;
+ BaseLegacy *base;
Object *ob;
Group *group;
GroupObject *go;
- int flag;
/* check for cyclic sets, for reading old files but also for definite security (py?) */
BKE_scene_validate_setscene(bmain, scene);
@@ -897,13 +997,7 @@ void BKE_scene_set_background(Main *bmain, Scene *scene)
ob->lay = base->lay;
/* group patch... */
- base->flag &= ~(OB_FROMGROUP);
- flag = ob->flag & (OB_FROMGROUP);
- base->flag |= flag;
-
- /* not too nice... for recovering objects with lost data */
- //if (ob->pose == NULL) base->flag &= ~OB_POSEMODE;
- ob->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
}
/* no full animation update, this to enable render code to work (render code calls own animation updates) */
}
@@ -924,7 +1018,7 @@ Scene *BKE_scene_set_name(Main *bmain, const char *name)
/* Used by metaballs, return *all* objects (including duplis) existing in the scene (including scene's sets) */
int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
- Scene **scene, int val, Base **base, Object **ob)
+ Scene **scene, int val, BaseLegacy **base, Object **ob)
{
bool run_again = true;
@@ -1006,7 +1100,7 @@ int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
}
/* handle dupli's */
if (iter->dupob) {
- (*base)->flag |= OB_FROMDUPLI;
+ (*base)->flag_legacy |= OB_FROMDUPLI;
*ob = iter->dupob->ob;
iter->phase = F_DUPLI;
@@ -1025,7 +1119,7 @@ int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
}
else if (iter->phase == F_DUPLI) {
iter->phase = F_SCENE;
- (*base)->flag &= ~OB_FROMDUPLI;
+ (*base)->flag_legacy &= ~OB_FROMDUPLI;
if (iter->dupli_refob) {
/* Restore last object's real matrix. */
@@ -1052,7 +1146,7 @@ int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
Object *BKE_scene_camera_find(Scene *sc)
{
- Base *base;
+ BaseLegacy *base;
for (base = sc->base.first; base; base = base->next)
if (base->object->type == OB_CAMERA)
@@ -1154,28 +1248,32 @@ char *BKE_scene_find_last_marker_name(Scene *scene, int frame)
return best_marker ? best_marker->name : NULL;
}
+void BKE_scene_remove_rigidbody_object(Scene *scene, Object *ob)
+{
+ /* remove rigid body constraint from world before removing object */
+ if (ob->rigidbody_constraint)
+ BKE_rigidbody_remove_constraint(scene, ob);
+ /* remove rigid body object from world before removing object */
+ if (ob->rigidbody_object)
+ BKE_rigidbody_remove_object(scene, ob);
+}
-Base *BKE_scene_base_add(Scene *sce, Object *ob)
+BaseLegacy *BKE_scene_base_add(Scene *sce, Object *ob)
{
- Base *b = MEM_callocN(sizeof(*b), __func__);
+ BaseLegacy *b = MEM_callocN(sizeof(*b), __func__);
BLI_addhead(&sce->base, b);
b->object = ob;
- b->flag = ob->flag;
+ b->flag_legacy = ob->flag;
b->lay = ob->lay;
return b;
}
-void BKE_scene_base_unlink(Scene *sce, Base *base)
+void BKE_scene_base_unlink(Scene *sce, BaseLegacy *base)
{
- /* remove rigid body constraint from world before removing object */
- if (base->object->rigidbody_constraint)
- BKE_rigidbody_remove_constraint(sce, base->object);
- /* remove rigid body object from world before removing object */
- if (base->object->rigidbody_object)
- BKE_rigidbody_remove_object(sce, base->object);
-
+ BKE_scene_remove_rigidbody_object(sce, base->object);
+
BLI_remlink(&sce->base, base);
if (sce->basact == base)
sce->basact = NULL;
@@ -1183,18 +1281,20 @@ void BKE_scene_base_unlink(Scene *sce, Base *base)
void BKE_scene_base_deselect_all(Scene *sce)
{
- Base *b;
+ BaseLegacy *b;
for (b = sce->base.first; b; b = b->next) {
- b->flag &= ~SELECT;
- b->object->flag = b->flag;
+ b->flag_legacy &= ~SELECT;
+ int flag = b->object->flag & (OB_FROMGROUP);
+ b->object->flag = b->flag_legacy;
+ b->object->flag |= flag;
}
}
-void BKE_scene_base_select(Scene *sce, Base *selbase)
+void BKE_scene_base_select(Scene *sce, BaseLegacy *selbase)
{
- selbase->flag |= SELECT;
- selbase->object->flag = selbase->flag;
+ selbase->flag_legacy |= SELECT;
+ selbase->object->flag = selbase->flag_legacy;
sce->basact = selbase;
}
@@ -1492,15 +1592,7 @@ bool BKE_scene_remove_render_layer(Main *bmain, Scene *scene, SceneRenderLayer *
for (sce = bmain->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
- bNode *node;
- for (node = sce->nodetree->nodes.first; node; node = node->next) {
- if (node->type == CMP_NODE_R_LAYERS && (Scene *)node->id == scene) {
- if (node->custom1 == act)
- node->custom1 = 0;
- else if (node->custom1 > act)
- node->custom1--;
- }
- }
+ BKE_nodetree_remove_layer_n(sce->nodetree, scene, act);
}
}
@@ -1588,7 +1680,7 @@ float get_render_aosss_error(const RenderData *r, float error)
}
/* helper function for the SETLOOPER macro */
-Base *_setlooper_base_step(Scene **sce_iter, Base *base)
+BaseLegacy *_setlooper_base_step(Scene **sce_iter, BaseLegacy *base)
{
if (base && base->next) {
/* common case, step to the next */
@@ -1596,12 +1688,12 @@ Base *_setlooper_base_step(Scene **sce_iter, Base *base)
}
else if (base == NULL && (*sce_iter)->base.first) {
/* first time looping, return the scenes first base */
- return (Base *)(*sce_iter)->base.first;
+ return (BaseLegacy *)(*sce_iter)->base.first;
}
else {
/* reached the end, get the next base in the set */
while ((*sce_iter = (*sce_iter)->set)) {
- base = (Base *)(*sce_iter)->base.first;
+ base = (BaseLegacy *)(*sce_iter)->base.first;
if (base) {
return base;
}
@@ -1648,24 +1740,56 @@ bool BKE_scene_uses_blender_game(const Scene *scene)
void BKE_scene_base_flag_to_objects(struct Scene *scene)
{
- Base *base = scene->base.first;
+ BaseLegacy *base = scene->base.first;
while (base) {
- base->object->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
base = base->next;
}
}
void BKE_scene_base_flag_from_objects(struct Scene *scene)
{
- Base *base = scene->base.first;
+ BaseLegacy *base = scene->base.first;
while (base) {
- base->flag = base->object->flag;
+ BKE_scene_base_flag_sync_from_object(base);
base = base->next;
}
}
+void BKE_scene_base_flag_sync_from_base(BaseLegacy *base)
+{
+ Object *ob = base->object;
+
+ /* keep the object only flags untouched */
+ int flag = ob->flag & OB_FROMGROUP;
+
+ ob->flag = base->flag_legacy;
+ ob->flag |= flag;
+}
+
+void BKE_scene_base_flag_sync_from_object(BaseLegacy *base)
+{
+ base->flag_legacy = base->object->flag;
+}
+
+void BKE_scene_object_base_flag_sync_from_base(Base *base)
+{
+ Object *ob = base->object;
+
+ /* keep the object only flags untouched */
+ int flag = ob->flag & OB_FROMGROUP;
+
+ ob->flag = base->flag;
+ ob->flag |= flag;
+}
+
+void BKE_scene_object_base_flag_sync_from_object(Base *base)
+{
+ base->flag = base->object->flag;
+}
+
void BKE_scene_disable_color_management(Scene *scene)
{
ColorManagedDisplaySettings *display_settings = &scene->display_settings;
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index d0ef5cfc092..f1ce69d3945 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -698,7 +698,7 @@ static float calc_voxel_transp(float *result, float *input, int res[3], int *pix
static int get_lamp(Scene *scene, float *light)
{
- Base *base_tmp = NULL;
+ BaseLegacy *base_tmp = NULL;
int found_lamp = 0;
// try to find a lamp, preferably local
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 660107eb2e6..e7df1d810c9 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -530,7 +530,7 @@ static void ccd_build_deflector_hash(Scene *scene, Group *group, Object *vertexo
}
}
else {
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
/*Only proceed for mesh object in same layer */
if (base->object->type == OB_MESH && (base->lay & vertexowner->lay)) {
ob= base->object;
@@ -576,7 +576,7 @@ static void ccd_update_deflector_hash(Scene *scene, Group *group, Object *vertex
}
}
else {
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
/*Only proceed for mesh object in same layer */
if (base->object->type == OB_MESH && (base->lay & vertexowner->lay)) {
ob= base->object;
@@ -986,7 +986,7 @@ static bool are_there_deflectors(Scene *scene, Group *group, unsigned int layer)
}
}
else {
- for (Base *base = scene->base.first; base; base= base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base= base->next) {
if ( (base->lay & layer) && base->object->pd) {
if (base->object->pd->deflect)
return 1;
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 22288127119..e10f9207896 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -782,7 +782,7 @@ void BKE_sound_read_waveform(bSound *sound, short *stop)
void BKE_sound_update_scene(Main *bmain, struct Scene *scene)
{
Object *ob;
- Base *base;
+ BaseLegacy *base;
NlaTrack *track;
NlaStrip *strip;
Speaker *speaker;
diff --git a/source/blender/blenlib/BLI_ghash.h b/source/blender/blenlib/BLI_ghash.h
index 7e3a009ede8..068c188e336 100644
--- a/source/blender/blenlib/BLI_ghash.h
+++ b/source/blender/blenlib/BLI_ghash.h
@@ -32,6 +32,7 @@
* \ingroup bli
*/
+#include "BLI_blenlib.h"
#include "BLI_sys_types.h" /* for bool */
#include "BLI_compiler_attrs.h"
diff --git a/source/blender/blenlib/BLI_iterator.h b/source/blender/blenlib/BLI_iterator.h
new file mode 100644
index 00000000000..cfa303bb1cd
--- /dev/null
+++ b/source/blender/blenlib/BLI_iterator.h
@@ -0,0 +1,54 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BLI_ITERATOR_H__
+#define __BLI_ITERATOR_H__
+
+/** \file BLI_iterator.h
+ * \ingroup bli
+ */
+
+typedef struct Iterator {
+ void *current; /* current pointer we iterate over */
+ void *data; /* stored data required for this iterator */
+ bool valid;
+} Iterator;
+
+typedef void (*IteratorCb)(Iterator *iter);
+typedef void (*IteratorBeginCb)(Iterator *iter, void *data_in);
+
+#define ITER_BEGIN(callback_begin, callback_next, callback_end, _data_in, _data_out) \
+{ \
+ IteratorCb callback_end_func = callback_end; \
+ Iterator iter_macro; \
+ for (callback_begin(&iter_macro, _data_in); \
+ iter_macro.valid; \
+ callback_next(&iter_macro)) \
+ { \
+ _data_out = iter_macro.current;
+
+#define ITER_END \
+ } \
+ callback_end_func(&iter_macro); \
+}
+
+#endif /* __BLI_ITERATOR_H__ */
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index 3277519c66e..97225170f67 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -155,6 +155,7 @@ set(SRC
BLI_hash_md5.h
BLI_hash_mm2a.h
BLI_heap.h
+ BLI_iterator.h
BLI_jitter.h
BLI_kdopbvh.h
BLI_kdtree.h
diff --git a/source/blender/blenloader/CMakeLists.txt b/source/blender/blenloader/CMakeLists.txt
index 8cb9ef837b2..e40692f4a88 100644
--- a/source/blender/blenloader/CMakeLists.txt
+++ b/source/blender/blenloader/CMakeLists.txt
@@ -53,6 +53,7 @@ set(SRC
intern/versioning_250.c
intern/versioning_260.c
intern/versioning_270.c
+ intern/versioning_280.c
intern/versioning_defaults.c
intern/versioning_legacy.c
intern/writefile.c
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 060d290df32..e669bf3b4a6 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -72,6 +72,7 @@
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
+#include "DNA_layer_types.h"
#include "DNA_lamp_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_meta_types.h"
@@ -102,6 +103,8 @@
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
+#include "RNA_access.h"
+
#include "MEM_guardedalloc.h"
#include "BLI_endian_switch.h"
@@ -5630,11 +5633,29 @@ static bool scene_validate_setscene__liblink(Scene *sce, const int totscene)
}
#endif
+static void lib_link_scene_collection(FileData *fd, Library *lib, SceneCollection *sc)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ link->data = newlibadr_us(fd, lib, link->data);
+ BLI_assert(link->data);
+ }
+
+ for (LinkData *link = sc->filter_objects.first; link; link = link->next) {
+ link->data = newlibadr_us(fd, lib, link->data);
+ BLI_assert(link->data);
+ }
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ lib_link_scene_collection(fd, lib, nsc);
+ }
+}
+
static void lib_link_scene(FileData *fd, Main *main)
{
Scene *sce;
- Base *base, *next;
+ BaseLegacy *base_legacy, *base_legacy_next;
Sequence *seq;
+ SceneLayer *sl;
SceneRenderLayer *srl;
FreestyleModuleConfig *fmc;
FreestyleLineSet *fls;
@@ -5684,17 +5705,17 @@ static void lib_link_scene(FileData *fd, Main *main)
sce->toolsettings->particle.shape_object = newlibadr(fd, sce->id.lib, sce->toolsettings->particle.shape_object);
- for (base = sce->base.first; base; base = next) {
- next = base->next;
+ for (base_legacy = sce->base.first; base_legacy; base_legacy = base_legacy_next) {
+ base_legacy_next = base_legacy->next;
- base->object = newlibadr_us(fd, sce->id.lib, base->object);
+ base_legacy->object = newlibadr_us(fd, sce->id.lib, base_legacy->object);
- if (base->object == NULL) {
+ if (base_legacy->object == NULL) {
blo_reportf_wrap(fd->reports, RPT_WARNING, TIP_("LIB: object lost from scene: '%s'"),
sce->id.name + 2);
- BLI_remlink(&sce->base, base);
- if (base == sce->basact) sce->basact = NULL;
- MEM_freeN(base);
+ BLI_remlink(&sce->base, base_legacy);
+ if (base_legacy == sce->basact) sce->basact = NULL;
+ MEM_freeN(base_legacy);
}
}
@@ -5780,6 +5801,15 @@ static void lib_link_scene(FileData *fd, Main *main)
/* Motion Tracking */
sce->clip = newlibadr_us(fd, sce->id.lib, sce->clip);
+ lib_link_scene_collection(fd, sce->id.lib, sce->collection);
+
+ for (sl = sce->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ /* we only bump the use count for the collection objects */
+ base->object = newlibadr(fd, sce->id.lib, base->object);
+ }
+ }
+
#ifdef USE_SETSCENE_CHECK
if (sce->set != NULL) {
/* link flag for scenes with set would be reset later,
@@ -5883,12 +5913,42 @@ static void direct_link_view_settings(FileData *fd, ColorManagedViewSettings *vi
direct_link_curvemapping(fd, view_settings->curve_mapping);
}
+static void direct_link_scene_collection(FileData *fd, SceneCollection *sc)
+{
+ link_list(fd, &sc->objects);
+ link_list(fd, &sc->filter_objects);
+ link_list(fd, &sc->scene_collections);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ direct_link_scene_collection(fd, nsc);
+ }
+}
+
+static void direct_link_layer_collections(FileData *fd, ListBase *lb)
+{
+ link_list(fd, lb);
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ lc->scene_collection = newdataadr(fd, lc->scene_collection);
+
+ link_list(fd, &lc->object_bases);
+
+ for (LinkData *link = lc->object_bases.first; link; link = link->next) {
+ link->data = newdataadr(fd, link->data);
+ }
+
+ link_list(fd, &lc->overrides);
+
+ direct_link_layer_collections(fd, &lc->layer_collections);
+ }
+}
+
static void direct_link_scene(FileData *fd, Scene *sce)
{
Editing *ed;
Sequence *seq;
MetaStack *ms;
RigidBodyWorld *rbw;
+ SceneLayer *sl;
SceneRenderLayer *srl;
sce->theDag = NULL;
@@ -6139,6 +6199,19 @@ static void direct_link_scene(FileData *fd, Scene *sce)
sce->preview = direct_link_preview_image(fd, sce->preview);
direct_link_curvemapping(fd, &sce->r.mblur_shutter_curve);
+
+ /* this runs before the very first doversion */
+ if (sce->collection) {
+ sce->collection = newdataadr(fd, sce->collection);
+ direct_link_scene_collection(fd, sce->collection);
+ }
+
+ link_list(fd, &sce->render_layers);
+ for (sl = sce->render_layers.first; sl; sl = sl->next) {
+ link_list(fd, &sl->object_bases);
+ sl->basact = newdataadr(fd, sl->basact);
+ direct_link_layer_collections(fd, &sl->layer_collections);
+ }
}
/* ************ READ WM ***************** */
@@ -6482,6 +6555,10 @@ static void lib_link_screen(FileData *fd, Main *main)
slogic->gpd = newlibadr_us(fd, sc->id.lib, slogic->gpd);
}
+ else if (sl->spacetype == SPACE_COLLECTIONS) {
+ SpaceCollections *slayer = (SpaceCollections *)sl;
+ slayer->flag |= SC_COLLECTION_DATA_REFRESH;
+ }
}
}
sc->id.tag &= ~LIB_TAG_NEED_LINK;
@@ -6867,6 +6944,10 @@ void blo_lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *cursc
slogic->gpd = restore_pointer_by_name(id_map, (ID *)slogic->gpd, USER_REAL);
}
+ else if (sl->spacetype == SPACE_COLLECTIONS) {
+ SpaceCollections *slayer = (SpaceCollections *)sl;
+ slayer->flag |= SC_COLLECTION_DATA_REFRESH;
+ }
}
}
}
@@ -7261,6 +7342,10 @@ static bool direct_link_screen(FileData *fd, bScreen *sc)
sclip->scopes.track_preview = NULL;
sclip->scopes.ok = 0;
}
+ else if (sl->spacetype == SPACE_COLLECTIONS) {
+ SpaceCollections *slayer = (SpaceCollections *)sl;
+ slayer->flag |= SC_COLLECTION_DATA_REFRESH;
+ }
}
BLI_listbase_clear(&sa->actionzones);
@@ -7457,7 +7542,7 @@ static void lib_link_group(FileData *fd, Main *main)
if (add_us) {
id_us_ensure_real(&group->id);
}
- BKE_group_object_unlink(group, NULL, NULL, NULL); /* removes NULL entries */
+ BKE_group_object_unlink(group, NULL); /* removes NULL entries */
}
}
}
@@ -8389,6 +8474,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
blo_do_versions_250(fd, lib, main);
blo_do_versions_260(fd, lib, main);
blo_do_versions_270(fd, lib, main);
+ blo_do_versions_280(fd, lib, main);
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init see do_versions_userdef() above! */
@@ -8400,8 +8486,8 @@ static void do_versions_after_linking(Main *main)
{
// printf("%s for %s (%s), %d.%d\n", __func__, main->curlib ? main->curlib->name : main->name,
// main->curlib ? "LIB" : "MAIN", main->versionfile, main->subversionfile);
-
do_versions_after_linking_270(main);
+ do_versions_after_linking_280(main);
}
static void lib_link_all(FileData *fd, Main *main)
@@ -9484,9 +9570,24 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
}
}
+static void expand_scene_collection(FileData *fd, Main *mainvar, SceneCollection *sc)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ expand_doit(fd, mainvar, link->data);
+ }
+
+ for (LinkData *link = sc->filter_objects.first; link; link = link->next) {
+ expand_doit(fd, mainvar, link->data);
+ }
+
+ for (SceneCollection *nsc= sc->scene_collections.first; nsc; nsc = nsc->next) {
+ expand_scene_collection(fd, mainvar, nsc);
+ }
+}
+
static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
{
- Base *base;
+ BaseLegacy *base;
SceneRenderLayer *srl;
FreestyleModuleConfig *module;
FreestyleLineSet *lineset;
@@ -9553,6 +9654,8 @@ static void expand_scene(FileData *fd, Main *mainvar, Scene *sce)
}
expand_doit(fd, mainvar, sce->clip);
+
+ expand_scene_collection(fd, mainvar, sce->collection);
}
static void expand_camera(FileData *fd, Main *mainvar, Camera *ca)
@@ -9799,7 +9902,7 @@ static bool object_in_any_scene(Main *mainvar, Object *ob)
static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Library *lib, const short flag)
{
Object *ob;
- Base *base;
+ BaseLegacy *base;
const unsigned int active_lay = (flag & FILE_ACTIVELAY) ? BKE_screen_view3d_layer_active(v3d, scene) : 0;
const bool is_link = (flag & FILE_LINK) != 0;
@@ -9820,7 +9923,7 @@ static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Libra
}
if (do_it) {
- base = MEM_callocN(sizeof(Base), __func__);
+ base = MEM_callocN(sizeof(BaseLegacy), __func__);
BLI_addtail(&scene->base, base);
if (active_lay) {
@@ -9835,7 +9938,7 @@ static void give_base_to_objects(Main *mainvar, Scene *scene, View3D *v3d, Libra
base->object = ob;
base->lay = ob->lay;
- base->flag = ob->flag;
+ BKE_scene_base_flag_sync_from_object(base);
CLAMP_MIN(ob->id.us, 0);
id_us_plus_no_lib((ID *)ob);
@@ -9851,7 +9954,7 @@ static void give_base_to_groups(
Main *mainvar, Scene *scene, View3D *v3d, Library *UNUSED(lib), const short UNUSED(flag))
{
Group *group;
- Base *base;
+ BaseLegacy *base;
Object *ob;
const unsigned int active_lay = BKE_screen_view3d_layer_active(v3d, scene);
@@ -9868,8 +9971,8 @@ static void give_base_to_groups(
/* assign the base */
base = BKE_scene_base_add(scene, ob);
- base->flag |= SELECT;
- base->object->flag = base->flag;
+ base->flag_legacy |= SELECT;
+ BKE_scene_base_flag_sync_from_base(base);
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
scene->basact = base;
@@ -9951,10 +10054,10 @@ static ID *link_named_part(
static void link_object_postprocess(ID *id, Scene *scene, View3D *v3d, const short flag)
{
if (scene) {
- Base *base;
+ BaseLegacy *base;
Object *ob;
- base = MEM_callocN(sizeof(Base), "app_nam_part");
+ base = MEM_callocN(sizeof(BaseLegacy), "app_nam_part");
BLI_addtail(&scene->base, base);
ob = (Object *)id;
@@ -9967,12 +10070,12 @@ static void link_object_postprocess(ID *id, Scene *scene, View3D *v3d, const sho
ob->mode = OB_MODE_OBJECT;
base->lay = ob->lay;
base->object = ob;
- base->flag = ob->flag;
+ base->flag_legacy = ob->flag;
id_us_plus_no_lib((ID *)ob);
if (flag & FILE_AUTOSELECT) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
+ base->flag_legacy |= SELECT;
+ BKE_scene_base_flag_sync_from_base(base);
/* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */
}
}
diff --git a/source/blender/blenloader/intern/readfile.h b/source/blender/blenloader/intern/readfile.h
index d97bef13a78..50cdeca16b5 100644
--- a/source/blender/blenloader/intern/readfile.h
+++ b/source/blender/blenloader/intern/readfile.h
@@ -34,6 +34,8 @@
#define __READFILE_H__
#include "zlib.h"
+#include "DNA_sdna_types.h"
+#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h" /* for ReportType */
struct OldNewMap;
@@ -169,8 +171,10 @@ void blo_do_versions_pre250(struct FileData *fd, struct Library *lib, struct Mai
void blo_do_versions_250(struct FileData *fd, struct Library *lib, struct Main *main);
void blo_do_versions_260(struct FileData *fd, struct Library *lib, struct Main *main);
void blo_do_versions_270(struct FileData *fd, struct Library *lib, struct Main *main);
+void blo_do_versions_280(struct FileData *fd, struct Library *lib, struct Main *main);
void do_versions_after_linking_270(struct Main *main);
+void do_versions_after_linking_280(struct Main *main);
#endif
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c
index 1956a17d57b..943e5479d9a 100644
--- a/source/blender/blenloader/intern/versioning_250.c
+++ b/source/blender/blenloader/intern/versioning_250.c
@@ -736,7 +736,7 @@ void blo_do_versions_250(FileData *fd, Library *lib, Main *main)
if (main->versionfile < 250) {
bScreen *screen;
Scene *scene;
- Base *base;
+ BaseLegacy *base;
Material *ma;
Camera *cam;
Mesh *me;
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
new file mode 100644
index 00000000000..a4e69c9d514
--- /dev/null
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -0,0 +1,181 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ *
+ */
+
+/** \file blender/blenloader/intern/versioning_280.c
+ * \ingroup blenloader
+ */
+
+/* allow readfile to use deprecated functionality */
+#define DNA_DEPRECATED_ALLOW
+
+#include "DNA_object_types.h"
+#include "DNA_layer_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_genfile.h"
+
+#include "BKE_collection.h"
+#include "BKE_layer.h"
+#include "BKE_main.h"
+#include "BKE_scene.h"
+
+#include "BLI_listbase.h"
+#include "BLI_string.h"
+
+#include "BLO_readfile.h"
+#include "readfile.h"
+
+#include "MEM_guardedalloc.h"
+
+void do_versions_after_linking_280(Main *main)
+{
+ if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ /* since we don't have access to FileData we check the (always valid) first render layer instead */
+ if (scene->render_layers.first == NULL) {
+ SceneCollection *sc_master = BKE_collection_master(scene);
+ BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name));
+
+ SceneCollection *collections[20] = {NULL};
+ bool is_visible[20];
+
+ int lay_used = 0;
+ for (int i = 0; i < 20; i++) {
+ char name[MAX_NAME];
+
+ BLI_snprintf(name, sizeof(collections[i]->name), "%d", i + 1);
+ collections[i] = BKE_collection_add(scene, sc_master, name);
+
+ is_visible[i] = (scene->lay & (1 << i));
+ }
+
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
+ lay_used |= base->lay & ((1 << 20) - 1); /* ignore localview */
+
+ for (int i = 0; i < 20; i++) {
+ if ((base->lay & (1 << i)) != 0) {
+ BKE_collection_object_add(scene, collections[i], base->object);
+ }
+ }
+ }
+
+ scene->active_layer = 0;
+
+ if (!BKE_scene_uses_blender_game(scene)) {
+ for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) {
+
+ SceneLayer *sl = BKE_scene_layer_add(scene, srl->name);
+ BKE_scene_layer_engine_set(sl, scene->r.engine);
+
+ if (srl->mat_override) {
+ BKE_collection_override_datablock_add((LayerCollection *)sl->layer_collections.first, "material", (ID *)srl->mat_override);
+ }
+
+ if (srl->light_override && BKE_scene_uses_blender_internal(scene)) {
+ /* not sure how we handle this, pending until we design the override system */
+ TODO_LAYER_OVERRIDE;
+ }
+
+ if (srl->lay != scene->lay) {
+ /* unlink master collection */
+ BKE_collection_unlink(sl, sl->layer_collections.first);
+
+ /* add new collection bases */
+ for (int i = 0; i < 20; i++) {
+ if ((srl->lay & (1 << i)) != 0) {
+ BKE_collection_link(sl, collections[i]);
+ }
+ }
+ }
+
+ /* TODO: passes, samples, mask_layesr, exclude, ... */
+ }
+
+ if (BLI_findlink(&scene->render_layers, scene->r.actlay)) {
+ scene->active_layer = scene->r.actlay;
+ }
+ }
+
+ SceneLayer *sl = BKE_scene_layer_add(scene, "Render Layer");
+
+ /* In this particular case we can safely assume the data struct */
+ LayerCollection *lc = ((LayerCollection *)sl->layer_collections.first)->layer_collections.first;
+ for (int i = 0; i < 20; i++) {
+ if (!is_visible[i]) {
+ lc->flag &= ~COLLECTION_VISIBLE;
+ }
+ lc = lc->next;
+ }
+
+ /* but we still need to make the flags synced */
+ BKE_scene_layer_base_flag_recalculate(sl);
+
+ /* convert active base */
+ if (scene->basact) {
+ sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object);
+ }
+
+ /* convert selected bases */
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
+ Base *ob_base = BKE_scene_layer_base_find(sl, base->object);
+ if ((base->flag_legacy & SELECT) != 0) {
+ if ((ob_base->flag & BASE_SELECTABLED) != 0) {
+ ob_base->flag |= BASE_SELECTED;
+ }
+ }
+ else {
+ ob_base->flag &= ~BASE_SELECTED;
+ }
+ }
+
+ /* TODO: copy scene render data to layer */
+
+ /* Cleanup */
+ for (int i = 0; i < 20; i++) {
+ if ((lay_used & (1 << i)) == 0) {
+ BKE_collection_remove(scene, collections[i]);
+ }
+ }
+
+ /* remove bases once and for all */
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
+ id_us_min(&base->object->id);
+ }
+ BLI_freelistN(&scene->base);
+ scene->basact = NULL;
+ }
+ }
+ }
+}
+
+void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
+{
+ if (!MAIN_VERSION_ATLEAST(main, 280, 0)) {
+ if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "render_layers")) {
+ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) {
+ /* Master Collection */
+ scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection");
+ BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name));
+ }
+ }
+ }
+}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 5011f9836b7..4ddf83d306b 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -120,6 +120,7 @@
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_lamp_types.h"
+#include "DNA_layer_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
@@ -2626,10 +2627,34 @@ static void write_paint(WriteData *wd, Paint *p)
}
}
+static void write_scene_collection(WriteData *wd, SceneCollection *sc)
+{
+ writestruct(wd, DATA, SceneCollection, 1, sc);
+
+ writelist(wd, DATA, LinkData, &sc->objects);
+ writelist(wd, DATA, LinkData, &sc->filter_objects);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ write_scene_collection(wd, nsc);
+ }
+}
+
+static void write_layer_collections(WriteData *wd, ListBase *lb)
+{
+ for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ writestruct(wd, DATA, LayerCollection, 1, lc);
+
+ writelist(wd, DATA, LinkData, &lc->object_bases);
+ writelist(wd, DATA, CollectionOverride, &lc->overrides);
+
+ write_layer_collections(wd, &lc->layer_collections);
+ }
+}
+
static void write_scenes(WriteData *wd, ListBase *scebase)
{
Scene *sce;
- Base *base;
+ BaseLegacy *base;
Editing *ed;
Sequence *seq;
MetaStack *ms;
@@ -2641,6 +2666,7 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
ToolSettings *tos;
FreestyleModuleConfig *fmc;
FreestyleLineSet *fls;
+ SceneLayer *sl;
sce = scebase->first;
while (sce) {
@@ -2656,7 +2682,7 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
/* direct data */
base = sce->base.first;
while (base) {
- writestruct(wd, DATA, Base, 1, base);
+ writestruct(wd, DATA, BaseLegacy, 1, base);
base = base->next;
}
@@ -2846,6 +2872,14 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
write_previews(wd, sce->preview);
write_curvemapping_curves(wd, &sce->r.mblur_shutter_curve);
+ write_scene_collection(wd, sce->collection);
+
+ for (sl = sce->render_layers.first; sl; sl = sl->next) {
+ writestruct(wd, DATA, SceneLayer, 1, sl);
+ writelist(wd, DATA, Base, &sl->object_bases);
+ write_layer_collections(wd, &sl->layer_collections);
+ }
+
sce = sce->id.next;
}
@@ -3167,6 +3201,9 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
else if (sl->spacetype == SPACE_INFO) {
writestruct(wd, DATA, SpaceInfo, 1, sl);
}
+ else if (sl->spacetype == SPACE_COLLECTIONS) {
+ writestruct(wd, DATA, SpaceCollections, 1, sl);
+ }
sl = sl->next;
}
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 226f319cefd..ef505e5ed3e 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -57,6 +57,7 @@ extern "C" {
#include "BLI_fileops.h"
#include "BKE_camera.h"
+#include "BKE_collection.h"
#include "BKE_main.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
@@ -264,7 +265,7 @@ void DocumentImporter::finish()
for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
Object *ob = *it;
- Base *base = BKE_scene_base_find(sce, ob);
+ BaseLegacy *base = BKE_scene_base_find(sce, ob);
if (base) {
BLI_remlink(&sce->base, base);
BKE_libblock_free_us(G.main, base->object);
@@ -418,7 +419,7 @@ Object *DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
Object *obn = BKE_object_copy(G.main, source_ob);
DAG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
- BKE_scene_base_add(sce, obn);
+ BKE_collection_object_add_from(sce, source_ob, obn);
if (instance_node) {
anim_importer.read_node_transform(instance_node, obn);
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 76b51148509..7d9599c8554 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -66,7 +66,7 @@ EffectsExporter::EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettin
bool EffectsExporter::hasEffects(Scene *sce)
{
- Base *base = (Base *)sce->base.first;
+ BaseLegacy *base = (BaseLegacy *)sce->base.first;
while (base) {
Object *ob = base->object;
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 9fea68fc941..373d9dc4348 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -338,7 +338,7 @@ void DepsgraphNodeBuilder::begin_build(Main *bmain) {
}
void DepsgraphNodeBuilder::build_group(Scene *scene,
- Base *base,
+ BaseLegacy *base,
Group *group)
{
ID *group_id = &group->id;
@@ -387,7 +387,7 @@ SubgraphDepsNode *DepsgraphNodeBuilder::build_subgraph(Group *group)
return subgraph_node;
}
-void DepsgraphNodeBuilder::build_object(Scene *scene, Base *base, Object *ob)
+void DepsgraphNodeBuilder::build_object(Scene *scene, BaseLegacy *base, Object *ob)
{
const bool has_object = (ob->id.tag & LIB_TAG_DOIT);
IDDepsNode *id_node = (has_object)
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
index c5035f35f6e..ab66fb90160 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.h
@@ -32,7 +32,10 @@
#include "intern/depsgraph_types.h"
-struct Base;
+/* XXX: Temporary solution to get proper Baselegacy. */
+#include "DNA_scene_types.h"
+
+struct BaseLegacy;
struct CacheFile;
struct bGPdata;
struct ListBase;
@@ -126,8 +129,8 @@ struct DepsgraphNodeBuilder {
void build_scene(Main *bmain, Scene *scene);
SubgraphDepsNode *build_subgraph(Group *group);
- void build_group(Scene *scene, Base *base, Group *group);
- void build_object(Scene *scene, Base *base, Object *ob);
+ void build_group(Scene *scene, BaseLegacy *base, Group *group);
+ void build_object(Scene *scene, BaseLegacy *base, Object *ob);
void build_object_transform(Scene *scene, Object *ob);
void build_object_constraints(Scene *scene, Object *ob);
void build_pose_constraints(Object *ob, bPoseChannel *pchan);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
index 99e61692231..507f2572927 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
@@ -79,7 +79,7 @@ void DepsgraphNodeBuilder::build_scene(Main *bmain, Scene *scene)
}
/* scene objects */
- LINKLIST_FOREACH (Base *, base, &scene->base) {
+ LINKLIST_FOREACH (BaseLegacy *, base, &scene->base) {
Object *ob = base->object;
/* object itself */
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 054e4103290..2e6fa7b5801 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -45,7 +45,7 @@
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_operation.h"
-struct Base;
+struct BaseLegacy;
struct bGPdata;
struct CacheFile;
struct ListBase;
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
index 8a3476cff45..8b68516a027 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
@@ -74,7 +74,7 @@ void DepsgraphRelationBuilder::build_scene(Main *bmain, Scene *scene)
}
/* scene objects */
- LINKLIST_FOREACH (Base *, base, &scene->base) {
+ LINKLIST_FOREACH (BaseLegacy *, base, &scene->base) {
Object *ob = base->object;
/* object itself */
diff --git a/source/blender/editors/CMakeLists.txt b/source/blender/editors/CMakeLists.txt
index 1559512d713..7e804a5bbfc 100644
--- a/source/blender/editors/CMakeLists.txt
+++ b/source/blender/editors/CMakeLists.txt
@@ -47,6 +47,7 @@ if(WITH_BLENDER)
add_subdirectory(space_graph)
add_subdirectory(space_image)
add_subdirectory(space_info)
+ add_subdirectory(space_collections)
add_subdirectory(space_logic)
add_subdirectory(space_nla)
add_subdirectory(space_node)
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 4163cbfe113..ef8dabc1631 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -631,7 +631,7 @@ static bAnimChannelType ACF_SCENE =
static int acf_object_icon(bAnimListElem *ale)
{
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
/* icon depends on object-type */
@@ -666,7 +666,7 @@ static int acf_object_icon(bAnimListElem *ale)
/* name for object */
static void acf_object_name(bAnimListElem *ale, char *name)
{
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
/* just copy the name... */
@@ -686,7 +686,7 @@ static bool acf_object_name_prop(bAnimListElem *ale, PointerRNA *ptr, PropertyRN
/* check if some setting exists for this channel */
static bool acf_object_setting_valid(bAnimContext *ac, bAnimListElem *ale, eAnimChannel_Settings setting)
{
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
switch (setting) {
@@ -743,7 +743,7 @@ static int acf_object_setting_flag(bAnimContext *UNUSED(ac), eAnimChannel_Settin
/* get pointer to the setting */
static void *acf_object_setting_ptr(bAnimListElem *ale, eAnimChannel_Settings setting, short *type)
{
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
/* clear extra return data first */
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 117b8549712..22578b6a518 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -57,6 +57,7 @@
#include "BKE_context.h"
#include "BKE_mask.h"
#include "BKE_global.h"
+#include "BKE_scene.h"
#include "UI_view2d.h"
@@ -2682,31 +2683,31 @@ static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index,
{
bDopeSheet *ads = (bDopeSheet *)ac->data;
Scene *sce = (Scene *)ads->source;
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
AnimData *adt = ob->adt;
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
- base->flag ^= SELECT;
- ob->flag = base->flag;
+ base->flag_legacy ^= SELECT;
+ BKE_scene_base_flag_sync_from_base(base);
if (adt) adt->flag ^= ADT_UI_SELECTED;
}
else {
- Base *b;
+ BaseLegacy *b;
/* deselect all */
/* TODO: should this deselect all other types of channels too? */
for (b = sce->base.first; b; b = b->next) {
- b->flag &= ~SELECT;
- b->object->flag = b->flag;
+ b->flag_legacy &= ~SELECT;
+ BKE_scene_base_flag_sync_from_base(b);
if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
}
/* select object now */
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
ob->flag |= SELECT;
if (adt) adt->flag |= ADT_UI_SELECTED;
}
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 2f73eb6b71c..7b6d30469a4 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -601,7 +601,7 @@ static bAnimListElem *make_new_animlistelem(void *data, short datatype, ID *owne
}
case ANIMTYPE_OBJECT:
{
- Base *base = (Base *)data;
+ BaseLegacy *base = (BaseLegacy *)data;
Object *ob = base->object;
ale->flag = ob->flag;
@@ -1683,7 +1683,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi
if (ads->filterflag & ADS_FILTER_GP_3DONLY) {
Scene *scene = (Scene *)ads->source;
- Base *base;
+ BaseLegacy *base;
/* Active scene's GPencil block first - No parent item needed... */
if (scene->gpd) {
@@ -1714,7 +1714,7 @@ static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, voi
}
/* check selection and object type filters */
- if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == scene->basact)*/) ) {
+ if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag_legacy & SELECT) /*|| (base == scene->basact)*/) ) {
/* only selected should be shown */
continue;
}
@@ -2573,7 +2573,7 @@ static size_t animdata_filter_ds_obanim(bAnimContext *ac, ListBase *anim_data, b
}
/* get animation channels from object2 */
-static size_t animdata_filter_dopesheet_ob(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode)
+static size_t animdata_filter_dopesheet_ob(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, BaseLegacy *base, int filter_mode)
{
ListBase tmp_data = {NULL, NULL};
Object *ob = base->object;
@@ -2629,7 +2629,7 @@ static size_t animdata_filter_dopesheet_ob(bAnimContext *ac, ListBase *anim_data
if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
/* check if filtering by selection */
// XXX: double-check on this - most of the time, a lot of tools need to filter out these channels!
- if (ANIMCHANNEL_SELOK((base->flag & SELECT))) {
+ if (ANIMCHANNEL_SELOK((base->flag_legacy & SELECT))) {
/* check if filtering by active status */
if (ANIMCHANNEL_ACTIVEOK(ob)) {
ANIMCHANNEL_NEW_CHANNEL(base, ANIMTYPE_OBJECT, ob);
@@ -2853,7 +2853,7 @@ static size_t animdata_filter_dopesheet_movieclips(bAnimContext *ac, ListBase *a
}
/* Helper for animdata_filter_dopesheet() - For checking if an object should be included or not */
-static bool animdata_filter_base_is_ok(bDopeSheet *ads, Scene *scene, Base *base, int filter_mode)
+static bool animdata_filter_base_is_ok(bDopeSheet *ads, Scene *scene, BaseLegacy *base, int filter_mode)
{
Object *ob = base->object;
@@ -2906,7 +2906,7 @@ static bool animdata_filter_base_is_ok(bDopeSheet *ads, Scene *scene, Base *base
}
/* check selection and object type filters */
- if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == sce->basact)*/)) {
+ if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag_legacy & SELECT) /*|| (base == sce->basact)*/)) {
/* only selected should be shown */
return false;
}
@@ -2927,28 +2927,28 @@ static bool animdata_filter_base_is_ok(bDopeSheet *ads, Scene *scene, Base *base
/* Helper for animdata_filter_ds_sorted_bases() - Comparison callback for two Base pointers... */
static int ds_base_sorting_cmp(const void *base1_ptr, const void *base2_ptr)
{
- const Base *b1 = *((const Base **)base1_ptr);
- const Base *b2 = *((const Base **)base2_ptr);
+ const BaseLegacy *b1 = *((const BaseLegacy **)base1_ptr);
+ const BaseLegacy *b2 = *((const BaseLegacy **)base2_ptr);
return strcmp(b1->object->id.name + 2, b2->object->id.name + 2);
}
/* Get a sorted list of all the bases - for inclusion in dopesheet (when drawing channels) */
-static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, Scene *scene, int filter_mode, size_t *r_usable_bases)
+static BaseLegacy **animdata_filter_ds_sorted_bases(bDopeSheet *ads, Scene *scene, int filter_mode, size_t *r_usable_bases)
{
/* Create an array with space for all the bases, but only containing the usable ones */
size_t tot_bases = BLI_listbase_count(&scene->base);
size_t num_bases = 0;
- Base **sorted_bases = MEM_mallocN(sizeof(Base *) * tot_bases, "Dopesheet Usable Sorted Bases");
- for (Base *base = scene->base.first; base; base = base->next) {
+ BaseLegacy **sorted_bases = MEM_mallocN(sizeof(BaseLegacy *) * tot_bases, "Dopesheet Usable Sorted Bases");
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
if (animdata_filter_base_is_ok(ads, scene, base, filter_mode)) {
sorted_bases[num_bases++] = base;
}
}
/* Sort this list of pointers (based on the names) */
- qsort(sorted_bases, num_bases, sizeof(Base *), ds_base_sorting_cmp);
+ qsort(sorted_bases, num_bases, sizeof(BaseLegacy *), ds_base_sorting_cmp);
/* Return list of sorted bases */
*r_usable_bases = num_bases;
@@ -3002,7 +3002,7 @@ static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, b
{
/* Filter list of bases (i.e. objects), sort them, then add their contents normally... */
// TODO: Cache the old sorted order - if the set of bases hasn't changed, don't re-sort...
- Base **sorted_bases;
+ BaseLegacy **sorted_bases;
size_t num_bases;
sorted_bases = animdata_filter_ds_sorted_bases(ads, scene, filter_mode, &num_bases);
@@ -3022,7 +3022,7 @@ static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, b
/* Filter and add contents of each base (i.e. object) without them sorting first
* NOTE: This saves performance in cases where order doesn't matter
*/
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
if (animdata_filter_base_is_ok(ads, scene, base, filter_mode)) {
/* since we're still here, this object should be usable */
items += animdata_filter_dopesheet_ob(ac, anim_data, ads, base, filter_mode);
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 823cde75334..f4a673a888b 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -1124,7 +1124,7 @@ static int ed_marker_select(bContext *C, const wmEvent *event, bool extend, bool
if (camera) {
Scene *scene = CTX_data_scene(C);
- Base *base;
+ BaseLegacy *base;
TimeMarker *marker;
int sel = 0;
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index 5f675e690b9..c66fb27e525 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -938,7 +938,7 @@ void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *bl
int filter;
bAnimListElem dummychan = {NULL};
- Base dummybase = {NULL};
+ BaseLegacy dummybase = {NULL};
if (ob == NULL)
return;
diff --git a/source/blender/editors/animation/keyframes_edit.c b/source/blender/editors/animation/keyframes_edit.c
index 4571df0f077..f4922fec385 100644
--- a/source/blender/editors/animation/keyframes_edit.c
+++ b/source/blender/editors/animation/keyframes_edit.c
@@ -193,7 +193,7 @@ static short ob_keyframes_loop(KeyframeEditData *ked, bDopeSheet *ads, Object *o
int ret = 0;
bAnimListElem dummychan = {NULL};
- Base dummybase = {NULL};
+ BaseLegacy dummybase = {NULL};
if (ob == NULL)
return 0;
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index b39b4bd81ee..d75193a46ff 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -37,7 +37,7 @@ struct wmOperatorType;
struct bContext;
struct Scene;
struct Object;
-struct Base;
+struct BaseLegacy;
struct bAction;
struct bPoseChannel;
@@ -248,7 +248,7 @@ void armature_select_mirrored(struct bArmature *arm);
void armature_tag_unselect(struct bArmature *arm);
void *get_nearest_bone(struct bContext *C, short findunsel, int x, int y);
-void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest);
+void *get_bone_from_selectbuffer(struct Scene *scene, struct BaseLegacy *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest);
int bone_looper(struct Object *ob, struct Bone *bone, void *data,
int (*bone_func)(struct Object *, struct Bone *, void *));
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index 1c342657eec..0dc97483dfc 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -50,6 +50,7 @@
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_report.h"
@@ -400,7 +401,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
}
/* Free the old object data */
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, base->object);
}
}
CTX_DATA_END;
@@ -579,6 +580,7 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
Object *oldob, *newob;
Base *oldbase, *newbase;
@@ -602,14 +604,18 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
/* TODO: use context iterators for this? */
CTX_DATA_BEGIN(C, Base *, base, visible_bases)
{
- if (base->object == obedit) base->flag |= SELECT;
- else base->flag &= ~SELECT;
+ if (base->object == obedit) {
+ ED_object_base_select(base, BA_SELECT);
+ }
+ else {
+ ED_object_base_select(base, BA_DESELECT);
+ }
}
CTX_DATA_END;
/* 1) store starting settings and exit editmode */
oldob = obedit;
- oldbase = BASACT;
+ oldbase = sl->basact;
oldob->mode &= ~OB_MODE_POSE;
//oldbase->flag &= ~OB_POSEMODE;
@@ -617,13 +623,13 @@ static int separate_armature_exec(bContext *C, wmOperator *op)
ED_armature_edit_free(obedit->data);
/* 2) duplicate base */
- newbase = ED_object_add_duplicate(bmain, scene, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
+ newbase = ED_object_add_duplicate(bmain, scene, sl, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
DAG_relations_tag_update(bmain);
newob = newbase->object;
- newbase->flag &= ~SELECT;
-
-
+ newbase->flag &= ~BASE_SELECTED;
+
+
/* 3) remove bones that shouldn't still be around on both armatures */
separate_armature_bones(oldob, 1);
separate_armature_bones(newob, 0);
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index e9946abba0b..1f994a7f13e 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -74,7 +74,7 @@ Bone *get_indexed_bone(Object *ob, int index)
/* See if there are any selected bones in this buffer */
/* only bones from base are checked on */
-void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest)
+void *get_bone_from_selectbuffer(Scene *scene, BaseLegacy *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest)
{
Object *obedit = scene->obedit; // XXX get from context
Bone *bone;
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index cc4c1809fbc..caa18b91775 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -142,7 +142,7 @@ void BIF_makeListTemplates(const bContext *C)
Object *obedit = CTX_data_edit_object(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = CTX_data_tool_settings(C);
- Base *base;
+ BaseLegacy *base;
int index = 0;
if (TEMPLATES_HASH != NULL) {
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 44470c1f827..903d309cb1f 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -132,7 +132,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
-int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits,
+int ED_do_pose_selectbuffer(Scene *scene, BaseLegacy *base, unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest)
{
Object *ob = base->object;
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index e9fd5fb5a43..6b5a5d81d32 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -50,6 +50,7 @@
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_key.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_report.h"
@@ -1270,6 +1271,7 @@ static int separate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *oldob, *newob;
Base *oldbase, *newbase;
Curve *oldcu, *newcu;
@@ -1297,7 +1299,7 @@ static int separate_exec(bContext *C, wmOperator *op)
}
/* 2. duplicate the object and data */
- newbase = ED_object_add_duplicate(bmain, scene, oldbase, 0); /* 0 = fully linked */
+ newbase = ED_object_add_duplicate(bmain, scene, sl, oldbase, 0); /* 0 = fully linked */
DAG_relations_tag_update(bmain);
newob = newbase->object;
@@ -6024,7 +6026,7 @@ int join_curve_exec(bContext *C, wmOperator *op)
}
}
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, base->object);
}
}
}
diff --git a/source/blender/editors/curve/editfont.c b/source/blender/editors/curve/editfont.c
index 57e731874b4..d86091aaa77 100644
--- a/source/blender/editors/curve/editfont.c
+++ b/source/blender/editors/curve/editfont.c
@@ -420,6 +420,7 @@ static void txt_add_object(bContext *C, TextLine *firstline, int totline, const
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Curve *cu;
Object *obedit;
Base *base;
@@ -429,8 +430,8 @@ static void txt_add_object(bContext *C, TextLine *firstline, int totline, const
int a;
float rot[3] = {0.f, 0.f, 0.f};
- obedit = BKE_object_add(bmain, scene, OB_FONT, NULL);
- base = scene->basact;
+ obedit = BKE_object_add(bmain, scene, sl, OB_FONT, NULL);
+ base = sl->basact;
/* seems to assume view align ? TODO - look into this, could be an operator option */
ED_object_base_init_transform(C, base, NULL, rot);
diff --git a/source/blender/editors/gpencil/gpencil_convert.c b/source/blender/editors/gpencil/gpencil_convert.c
index d0f68c4b8f3..505114869ac 100644
--- a/source/blender/editors/gpencil/gpencil_convert.c
+++ b/source/blender/editors/gpencil/gpencil_convert.c
@@ -1128,7 +1128,7 @@ static void gp_layer_to_curve(bContext *C, ReportList *reports, bGPdata *gpd, bG
Object *ob;
Curve *cu;
Nurb *nu = NULL;
- Base *base_orig = BASACT, *base_new = NULL;
+ BaseLegacy *base_orig = BASACT, *base_new = NULL;
float minmax_weights[2] = {1.0f, 0.0f};
/* camera framing */
@@ -1217,7 +1217,8 @@ static void gp_layer_to_curve(bContext *C, ReportList *reports, bGPdata *gpd, bG
/* set the layer and select */
base_new->lay = ob->lay = base_orig ? base_orig->lay : BKE_screen_view3d_layer_active(v3d, scene);
- base_new->flag = ob->flag = base_new->flag | SELECT;
+ base_new->flag_legacy |= SELECT;
+ BKE_scene_base_flag_sync_from_base(base_new);
}
/* --- */
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 76e85f20c36..e3b6b748227 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -204,7 +204,7 @@ bGPdata *ED_gpencil_data_get_active(const bContext *C)
// XXX: this should be removed... We really shouldn't duplicate logic like this!
bGPdata *ED_gpencil_data_get_active_v3d(Scene *scene, View3D *v3d)
{
- Base *base = scene->basact;
+ BaseLegacy *base = scene->basact;
bGPdata *gpd = NULL;
/* We have to make sure active object is actually visible and selected, else we must use default scene gpd,
* to be consistent with ED_gpencil_data_get_active's behavior.
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index 35d38bf4ca1..96532f748e4 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -49,6 +49,7 @@ struct ColorManagedDisplaySettings;
void fdrawline(float x1, float y1, float x2, float y2); /* DEPRECATED */
void fdrawbox(float x1, float y1, float x2, float y2); /* DEPRECATED */
+void fdrawbox_filled(float x1, float y1, float x2, float y2);
void sdrawline(int x1, int y1, int x2, int y2); /* DEPRECATED */
void sdrawbox(int x1, int y1, int x2, int y2); /* DEPRECATED */
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 7ad61671b1b..3bde01a1bdd 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -35,7 +35,7 @@ extern "C" {
#endif
struct bArmature;
-struct Base;
+struct BaseLegacy;
struct bContext;
struct Bone;
struct bPoseChannel;
@@ -44,6 +44,7 @@ struct ListBase;
struct MeshDeformModifierData;
struct DerivedMesh;
struct Object;
+struct Base;
struct ReportList;
struct Scene;
struct ViewContext;
@@ -130,7 +131,7 @@ void ED_armature_ebone_listbase_temp_clear(struct ListBase *lb);
void ED_armature_deselect_all(struct Object *obedit);
void ED_armature_deselect_all_visible(struct Object *obedit);
-int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer,
+int ED_do_pose_selectbuffer(struct Scene *scene, struct BaseLegacy *base, unsigned int *buffer,
short hits, bool extend, bool deselect, bool toggle, bool do_nearest);
bool ED_armature_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 04ff5692717..4d79a42e64e 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -35,14 +35,16 @@
extern "C" {
#endif
-struct Base;
+struct BaseLegacy;
struct EnumPropertyItem;
struct ID;
struct Main;
struct ModifierData;
struct Object;
+struct Base;
struct ReportList;
struct Scene;
+struct SceneLayer;
struct bConstraint;
struct bContext;
struct bPoseChannel;
@@ -53,6 +55,7 @@ struct wmOperatorType;
struct PointerRNA;
struct PropertyRNA;
struct EnumPropertyItem;
+struct LayerTree;
/* object_edit.c */
struct Object *ED_object_context(struct bContext *C); /* context.object */
@@ -89,7 +92,6 @@ bool ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct
struct Object *par, int partype, const bool xmirror, const bool keep_transform,
const int vert_par[3]);
void ED_object_parent_clear(struct Object *ob, const int type);
-struct Base *ED_object_scene_link(struct Scene *scene, struct Object *ob);
void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
void ED_keymap_proportional_obmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
@@ -98,14 +100,20 @@ void ED_keymap_proportional_editmode(struct wmKeyConfig *keyconf, struct wmKeyMa
const bool do_connected);
/* send your own notifier for select! */
-void ED_base_object_select(struct Base *base, short mode);
+void ED_base_object_select(struct BaseLegacy *base, short mode);
/* includes notifier */
-void ED_base_object_activate(struct bContext *C, struct Base *base);
+void ED_base_object_activate(struct bContext *C, struct BaseLegacy *base);
+
+void ED_object_base_select(struct Base *base, short mode);
+void ED_object_base_activate(struct bContext *C, struct Base *base);
-void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
+void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob);
+
+void ED_base_object_sync_from_base(struct BaseLegacy *base, struct Object *ob);
+void ED_base_object_sync_from_object(struct BaseLegacy *base, struct Object *ob);
/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
-struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
+struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct Base *base, int dupflag);
void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
@@ -191,7 +199,7 @@ void ED_object_modifier_clear(struct Main *bmain, struct Object *ob);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene,
- struct Object *ob, struct ModifierData *md);
+ struct SceneLayer *sl, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene,
struct Object *ob, struct ModifierData *md, int mode);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index f5f66a07aea..01be63919be 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -162,6 +162,7 @@ int ED_operator_image_active(struct bContext *C);
int ED_operator_nla_active(struct bContext *C);
int ED_operator_logic_active(struct bContext *C);
int ED_operator_info_active(struct bContext *C);
+int ED_operator_collections_active(struct bContext *C);
int ED_operator_console_active(struct bContext *C);
diff --git a/source/blender/editors/include/ED_space_api.h b/source/blender/editors/include/ED_space_api.h
index d268c578cf2..b754e1ba20f 100644
--- a/source/blender/editors/include/ED_space_api.h
+++ b/source/blender/editors/include/ED_space_api.h
@@ -58,6 +58,7 @@ void ED_spacetype_logic(void);
void ED_spacetype_console(void);
void ED_spacetype_userpref(void);
void ED_spacetype_clip(void);
+void ED_spacetype_collections(void);
/* calls for instancing and freeing spacetype static data
* called in WM_init_exit */
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index ebd2a3dcb7a..898eecd3e42 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -109,7 +109,7 @@ enum TfmMode {
bool calculateTransformCenter(struct bContext *C, int centerMode, float cent3d[3], float cent2d[2]);
struct TransInfo;
-struct Base;
+struct BaseLegacy;
struct Scene;
struct Object;
struct wmOperator;
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 53253c1274f..3bbc7617745 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -37,7 +37,7 @@ struct BMEdge;
struct BMFace;
struct BMVert;
struct BPoint;
-struct Base;
+struct BaseLegacy;
struct BezTriple;
struct BoundBox;
struct EditBone;
@@ -187,7 +187,7 @@ void pose_foreachScreenBone(
void ED_view3d_project_float_v2_m4(const struct ARegion *ar, const float co[3], float r_co[2], float mat[4][4]);
void ED_view3d_project_float_v3_m4(const struct ARegion *ar, const float co[3], float r_co[3], float mat[4][4]);
-eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *base);
+eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct BaseLegacy *base);
/* *** short *** */
eV3DProjStatus ED_view3d_project_short_ex(const struct ARegion *ar, float perspmat[4][4], const bool is_local,
@@ -353,7 +353,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
-struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
+struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4]);
bool ED_view3d_quat_from_axis_view(const char view, float quat[4]);
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 286ac6054e2..8caf772ca9a 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -212,6 +212,9 @@ enum {
UI_BUT_ALIGN_STITCH_TOP = (1 << 18),
UI_BUT_ALIGN_STITCH_LEFT = (1 << 19),
UI_BUT_ALIGN_ALL = (UI_BUT_ALIGN | UI_BUT_ALIGN_STITCH_TOP | UI_BUT_ALIGN_STITCH_LEFT),
+
+ /* Another hack, in some rare cases we don't want any text margin */
+ UI_BUT_TEXT_NO_MARGIN = (1 << 20),
};
/* scale fixed button widths by this to account for DPI */
diff --git a/source/blender/editors/include/UI_interface_icons.h b/source/blender/editors/include/UI_interface_icons.h
index 945ac1b6db9..f08c46af8a6 100644
--- a/source/blender/editors/include/UI_interface_icons.h
+++ b/source/blender/editors/include/UI_interface_icons.h
@@ -83,5 +83,6 @@ struct PreviewImage *UI_icon_to_preview(int icon_id);
int UI_rnaptr_icon_get(struct bContext *C, struct PointerRNA *ptr, int rnaicon, const bool big);
int UI_idcode_icon_get(const int idcode);
+int UI_colorset_icon_get(const int set_idx);
#endif /* __UI_INTERFACE_ICONS_H__ */
diff --git a/source/blender/editors/interface/interface_eyedropper.c b/source/blender/editors/interface/interface_eyedropper.c
index 0a21c89e692..a50c0f5a4f4 100644
--- a/source/blender/editors/interface/interface_eyedropper.c
+++ b/source/blender/editors/interface/interface_eyedropper.c
@@ -597,7 +597,7 @@ static void datadropper_id_sample_pt(bContext *C, DataDropper *ddr, int mx, int
const int mval[2] = {
mx - ar->winrct.xmin,
my - ar->winrct.ymin};
- Base *base;
+ BaseLegacy *base;
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index 0573e8d9c94..70bfd30c2d8 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -1385,6 +1385,14 @@ int UI_idcode_icon_get(const int idcode)
}
}
+/**
+ * \param set_idx: A value from #rna_enum_color_sets_items.
+ */
+int UI_colorset_icon_get(const int set_idx)
+{
+ return (set_idx < 1) ? ICON_NONE : VICO_COLORSET_01_VEC - 1 + set_idx;
+}
+
static void icon_draw_at_size(
float x, float y, int icon_id, float aspect, float alpha,
enum eIconSizes size, const bool nocreate)
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index b580d394dd0..84b022ca440 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1576,7 +1576,10 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
}
}
- if (but->editstr || (but->drawflag & UI_BUT_TEXT_LEFT)) {
+ if (but->drawflag & UI_BUT_TEXT_NO_MARGIN) {
+ /* skip */
+ }
+ else if (but->editstr || (but->drawflag & UI_BUT_TEXT_LEFT)) {
rect->xmin += (UI_TEXT_MARGIN_X * U.widget_unit) / but->block->aspect;
}
else if ((but->drawflag & UI_BUT_TEXT_RIGHT)) {
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 76b8f348c9c..8bd671873be 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -167,6 +167,9 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
case SPACE_CLIP:
ts = &btheme->tclip;
break;
+ case SPACE_COLLECTIONS:
+ ts = &btheme->tcollections;
+ break;
default:
ts = &btheme->tv3d;
break;
@@ -1208,6 +1211,11 @@ void ui_theme_init_default(void)
rgba_char_args_set(btheme->tclip.strip_select, 0xff, 0x8c, 0x00, 0xff);
btheme->tclip.handle_vertex_size = 5;
ui_theme_space_init_handles_color(&btheme->tclip);
+
+ /* space collection manager */
+ btheme->tcollections = btheme->tv3d;
+ rgba_char_args_set_fl(btheme->tcollections.back, 0.42, 0.42, 0.42, 1.0);
+ rgba_char_args_set(btheme->tcollections.hilite, 255, 140, 25, 255); /* selected files */
}
void ui_style_init_default(void)
@@ -2859,7 +2867,11 @@ void init_userdef_do_versions(void)
* (keep this block even if it becomes empty).
*/
{
-
+ for (bTheme *btheme = U.themes.first; btheme; btheme = btheme->next) {
+ btheme->tcollections = btheme->tv3d;
+ rgba_char_args_set_fl(btheme->tcollections.back, 0.42, 0.42, 0.42, 1.0);
+ rgba_char_args_set(btheme->tcollections.hilite, 255, 140, 25, 255); /* selected files */
+ }
}
if (U.pixelsize == 0.0f)
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 8f004bcf72b..549bcd4c4b6 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -47,6 +47,7 @@
#include "BLI_rand.h"
#include "BLI_sort_utils.h"
+#include "BKE_layer.h"
#include "BKE_material.h"
#include "BKE_context.h"
#include "BKE_deform.h"
@@ -3010,7 +3011,7 @@ enum {
MESH_SEPARATE_LOOSE = 2,
};
-static Base *mesh_separate_tagged(Main *bmain, Scene *scene, Base *base_old, BMesh *bm_old)
+static Base *mesh_separate_tagged(Main *bmain, Scene *scene, SceneLayer *sl, Base *base_old, BMesh *bm_old)
{
Base *base_new;
Object *obedit = base_old->object;
@@ -3031,11 +3032,11 @@ static Base *mesh_separate_tagged(Main *bmain, Scene *scene, Base *base_old, BMe
CustomData_bmesh_init_pool(&bm_new->ldata, bm_mesh_allocsize_default.totloop, BM_LOOP);
CustomData_bmesh_init_pool(&bm_new->pdata, bm_mesh_allocsize_default.totface, BM_FACE);
- base_new = ED_object_add_duplicate(bmain, scene, base_old, USER_DUP_MESH);
+ base_new = ED_object_add_duplicate(bmain, scene, sl, base_old, USER_DUP_MESH);
/* DAG_relations_tag_update(bmain); */ /* normally would call directly after but in this case delay recalc */
assign_matarar(base_new->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
- ED_base_object_select(base_new, BA_SELECT);
+ ED_object_base_select(base_new, BA_SELECT);
BMO_op_callf(bm_old, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"duplicate geom=%hvef dest=%p", BM_ELEM_TAG, bm_new);
@@ -3057,7 +3058,7 @@ static Base *mesh_separate_tagged(Main *bmain, Scene *scene, Base *base_old, BMe
return base_new;
}
-static bool mesh_separate_selected(Main *bmain, Scene *scene, Base *base_old, BMesh *bm_old)
+static bool mesh_separate_selected(Main *bmain, Scene *scene, SceneLayer *sl, Base *base_old, BMesh *bm_old)
{
/* we may have tags from previous operators */
BM_mesh_elem_hflag_disable_all(bm_old, BM_FACE | BM_EDGE | BM_VERT, BM_ELEM_TAG, false);
@@ -3065,7 +3066,7 @@ static bool mesh_separate_selected(Main *bmain, Scene *scene, Base *base_old, BM
/* sel -> tag */
BM_mesh_elem_hflag_enable_test(bm_old, BM_FACE | BM_EDGE | BM_VERT, BM_ELEM_TAG, true, false, BM_ELEM_SELECT);
- return (mesh_separate_tagged(bmain, scene, base_old, bm_old) != NULL);
+ return (mesh_separate_tagged(bmain, scene, sl, base_old, bm_old) != NULL);
}
/* flush a hflag to from verts to edges/faces */
@@ -3164,7 +3165,7 @@ static void mesh_separate_material_assign_mat_nr(Main *bmain, Object *ob, const
}
}
-static bool mesh_separate_material(Main *bmain, Scene *scene, Base *base_old, BMesh *bm_old)
+static bool mesh_separate_material(Main *bmain, Scene *scene, SceneLayer *sl, Base *base_old, BMesh *bm_old)
{
BMFace *f_cmp, *f;
BMIter iter;
@@ -3205,7 +3206,7 @@ static bool mesh_separate_material(Main *bmain, Scene *scene, Base *base_old, BM
}
/* Move selection into a separate object */
- base_new = mesh_separate_tagged(bmain, scene, base_old, bm_old);
+ base_new = mesh_separate_tagged(bmain, scene, sl, base_old, bm_old);
if (base_new) {
mesh_separate_material_assign_mat_nr(bmain, base_new->object, mat_nr);
}
@@ -3216,7 +3217,7 @@ static bool mesh_separate_material(Main *bmain, Scene *scene, Base *base_old, BM
return result;
}
-static bool mesh_separate_loose(Main *bmain, Scene *scene, Base *base_old, BMesh *bm_old)
+static bool mesh_separate_loose(Main *bmain, Scene *scene, SceneLayer *sl, Base *base_old, BMesh *bm_old)
{
int i;
BMEdge *e;
@@ -3269,7 +3270,7 @@ static bool mesh_separate_loose(Main *bmain, Scene *scene, Base *base_old, BMesh
bm_mesh_hflag_flush_vert(bm_old, BM_ELEM_TAG);
/* Move selection into a separate object */
- result |= (mesh_separate_tagged(bmain, scene, base_old, bm_old) != NULL);
+ result |= (mesh_separate_tagged(bmain, scene, sl, base_old, bm_old) != NULL);
}
return result;
@@ -3279,6 +3280,7 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
const int type = RNA_enum_get(op->ptr, "type");
int retval = 0;
@@ -3299,13 +3301,13 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
/* editmode separate */
switch (type) {
case MESH_SEPARATE_SELECTED:
- retval = mesh_separate_selected(bmain, scene, base, em->bm);
+ retval = mesh_separate_selected(bmain, scene, sl, base, em->bm);
break;
case MESH_SEPARATE_MATERIAL:
- retval = mesh_separate_material(bmain, scene, base, em->bm);
+ retval = mesh_separate_material(bmain, scene, sl, base, em->bm);
break;
case MESH_SEPARATE_LOOSE:
- retval = mesh_separate_loose(bmain, scene, base, em->bm);
+ retval = mesh_separate_loose(bmain, scene, sl, base, em->bm);
break;
default:
BLI_assert(0);
@@ -3340,10 +3342,10 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
switch (type) {
case MESH_SEPARATE_MATERIAL:
- retval_iter = mesh_separate_material(bmain, scene, base_iter, bm_old);
+ retval_iter = mesh_separate_material(bmain, scene, sl, base_iter, bm_old);
break;
case MESH_SEPARATE_LOOSE:
- retval_iter = mesh_separate_loose(bmain, scene, base_iter, bm_old);
+ retval_iter = mesh_separate_loose(bmain, scene, sl, base_iter, bm_old);
break;
default:
BLI_assert(0);
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 772bb1bd308..036d084a91c 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -551,7 +551,7 @@ static int drop_named_image_invoke(bContext *C, wmOperator *op, const wmEvent *e
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
- Base *base;
+ BaseLegacy *base;
Image *ima = NULL;
Mesh *me;
Object *obedit;
diff --git a/source/blender/editors/mesh/mesh_navmesh.c b/source/blender/editors/mesh/mesh_navmesh.c
index b95921964eb..443f2f0baa8 100644
--- a/source/blender/editors/mesh/mesh_navmesh.c
+++ b/source/blender/editors/mesh/mesh_navmesh.c
@@ -326,7 +326,7 @@ static bool buildNavMesh(const RecastData *recastParams, int nverts, float *vert
}
static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh, struct recast_polyMeshDetail *dmesh,
- Base *base, unsigned int lay)
+ BaseLegacy *base, unsigned int lay)
{
float co[3], rot[3];
BMEditMesh *em;
@@ -461,14 +461,15 @@ static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
static int navmesh_create_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
LinkNode *obs = NULL;
- Base *navmeshBase = NULL;
+ BaseLegacy *navmeshBase = NULL;
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
if (base->object->type == OB_MESH) {
if (base->object->body_type == OB_BODY_TYPE_NAVMESH) {
- if (!navmeshBase || base == scene->basact) {
+ if (!navmeshBase || base == sl->basact) {
navmeshBase = base;
}
}
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 743efb246ab..c8b0955c70f 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -526,7 +526,7 @@ int join_mesh_exec(bContext *C, wmOperator *op)
/* free base, now that data is merged */
if (base->object != ob) {
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, base->object);
}
}
}
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 02b2d8492b4..e7223f6f1ee 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -63,6 +63,7 @@
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_camera.h"
+#include "BKE_collection.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
@@ -73,6 +74,7 @@
#include "BKE_group.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
@@ -405,10 +407,11 @@ Object *ED_object_add_type(
bContext *C,
int type, const char *name,
const float loc[3], const float rot[3],
- bool enter_editmode, unsigned int layer)
+ bool enter_editmode, unsigned int UNUSED(layer))
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob;
/* for as long scene has editmode... */
@@ -416,13 +419,12 @@ Object *ED_object_add_type(
ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO); /* freedata, and undo */
/* deselects all, sets scene->basact */
- ob = BKE_object_add(bmain, scene, type, name);
- BASACT->lay = ob->lay = layer;
+ ob = BKE_object_add(bmain, scene, sl, type, name);
/* editor level activate, notifiers */
- ED_base_object_activate(C, BASACT);
+ ED_object_base_activate(C, sl->basact);
/* more editor stuff */
- ED_object_base_init_transform(C, BASACT, loc, rot);
+ ED_object_base_init_transform(C, sl->basact, loc, rot);
/* Ignore collisions by default for non-mesh objects */
if (type != OB_MESH) {
@@ -830,7 +832,7 @@ static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEv
{
Scene *scene = CTX_data_scene(C);
- Base *base = NULL;
+ BaseLegacy *base = NULL;
Image *ima = NULL;
Object *ob = NULL;
@@ -1109,21 +1111,19 @@ static void object_delete_check_glsl_update(Object *ob)
/* remove base from a specific scene */
/* note: now unlinks constraints as well */
-void ED_base_object_free_and_unlink(Main *bmain, Scene *scene, Base *base)
+void ED_base_object_free_and_unlink(Main *bmain, Scene *scene, Object *ob)
{
- if (BKE_library_ID_is_indirectly_used(bmain, base->object) &&
- ID_REAL_USERS(base->object) <= 1 && ID_EXTRA_USERS(base->object) == 0)
+ if (BKE_library_ID_is_indirectly_used(bmain, ob) &&
+ ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0)
{
/* We cannot delete indirectly used object... */
printf("WARNING, undeletable object '%s', should have been catched before reaching this function!",
- base->object->id.name + 2);
+ ob->id.name + 2);
return;
}
- BKE_scene_base_unlink(scene, base);
- object_delete_check_glsl_update(base->object);
- BKE_libblock_free_us(bmain, base->object);
- MEM_freeN(base);
+ object_delete_check_glsl_update(ob);
+ BKE_collections_object_remove(bmain, scene, ob, true);
DAG_id_type_tag(bmain, ID_OB);
}
@@ -1139,56 +1139,46 @@ static int object_delete_exec(bContext *C, wmOperator *op)
if (CTX_data_edit_object(C))
return OPERATOR_CANCELLED;
- CTX_DATA_BEGIN (C, Base *, base, selected_bases)
+ CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
{
- const bool is_indirectly_used = BKE_library_ID_is_indirectly_used(bmain, base->object);
- if (base->object->id.tag & LIB_TAG_INDIRECT) {
+ const bool is_indirectly_used = BKE_library_ID_is_indirectly_used(bmain, ob);
+ if (ob->id.tag & LIB_TAG_INDIRECT) {
/* Can this case ever happen? */
- BKE_reportf(op->reports, RPT_WARNING, "Cannot delete indirectly linked object '%s'", base->object->id.name + 2);
+ BKE_reportf(op->reports, RPT_WARNING, "Cannot delete indirectly linked object '%s'", ob->id.name + 2);
continue;
}
- else if (is_indirectly_used && ID_REAL_USERS(base->object) <= 1 && ID_EXTRA_USERS(base->object) == 0) {
+ else if (is_indirectly_used && ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0) {
BKE_reportf(op->reports, RPT_WARNING,
"Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user",
- base->object->id.name + 2, scene->id.name + 2);
+ ob->id.name + 2, scene->id.name + 2);
continue;
}
/* remove from Grease Pencil parent */
for (bGPdata *gpd = bmain->gpencil.first; gpd; gpd = gpd->id.next) {
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
if (gpl->parent != NULL) {
- Object *ob = gpl->parent;
- Object *curob = base->object;
- if (ob == curob) {
+ if (gpl->parent == ob) {
gpl->parent = NULL;
}
}
}
}
- /* deselect object -- it could be used in other scenes */
- base->object->flag &= ~SELECT;
-
/* remove from current scene only */
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, ob);
changed = true;
if (use_global) {
Scene *scene_iter;
- Base *base_other;
-
for (scene_iter = bmain->scene.first; scene_iter; scene_iter = scene_iter->id.next) {
if (scene_iter != scene && !ID_IS_LINKED_DATABLOCK(scene_iter)) {
- base_other = BKE_scene_base_find(scene_iter, base->object);
- if (base_other) {
- if (is_indirectly_used && ID_REAL_USERS(base->object) <= 1 && ID_EXTRA_USERS(base->object) == 0) {
- BKE_reportf(op->reports, RPT_WARNING,
- "Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user",
- base->object->id.name + 2, scene_iter->id.name + 2);
- break;
- }
- ED_base_object_free_and_unlink(bmain, scene_iter, base_other);
+ if (is_indirectly_used && ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0) {
+ BKE_reportf(op->reports, RPT_WARNING,
+ "Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user",
+ ob->id.name + 2, scene_iter->id.name + 2);
+ break;
}
+ ED_base_object_free_and_unlink(bmain, scene_iter, ob);
}
}
}
@@ -1329,6 +1319,7 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
const bool use_hierarchy)
{
Main *bmain = CTX_data_main(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
ListBase *lb;
DupliObject *dob;
GHash *dupli_gh = NULL, *parent_gh = NULL;
@@ -1360,12 +1351,10 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
*/
if (ob->mat == NULL) ob->totcol = 0;
- basen = MEM_dupallocN(base);
- basen->flag &= ~(OB_FROMDUPLI | OB_FROMGROUP);
- ob->flag = basen->flag;
- basen->lay = base->lay;
- BLI_addhead(&scene->base, basen); /* addhead: othwise eternal loop */
- basen->object = ob;
+ BKE_collection_object_add_from(scene, dob->ob, ob);
+ basen = BKE_scene_layer_base_find(sl, ob);
+
+ BKE_scene_object_base_flag_sync_from_base(basen);
/* make sure apply works */
BKE_animdata_free(&ob->id, true);
@@ -1380,7 +1369,6 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
BLI_listbase_clear(&ob->constraints);
ob->curve_cache = NULL;
ob->transflag &= ~OB_DUPLI;
- ob->lay = base->lay;
copy_m4_m4(ob->obmat, dob->mat);
BKE_object_apply_mat4(ob, ob->obmat, false, false);
@@ -1589,7 +1577,7 @@ static int convert_poll(bContext *C)
}
/* Helper for convert_exec */
-static Base *duplibase_for_convert(Main *bmain, Scene *scene, Base *base, Object *ob)
+static Base *duplibase_for_convert(Main *bmain, Scene *scene, SceneLayer *sl, Base *base, Object *ob)
{
Object *obn;
Base *basen;
@@ -1600,16 +1588,11 @@ static Base *duplibase_for_convert(Main *bmain, Scene *scene, Base *base, Object
obn = BKE_object_copy(bmain, ob);
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ BKE_collection_object_add_from(scene, ob, obn);
- basen = MEM_mallocN(sizeof(Base), "duplibase");
- *basen = *base;
- BLI_addhead(&scene->base, basen); /* addhead: otherwise eternal loop */
- basen->object = obn;
- basen->flag |= SELECT;
- obn->flag |= SELECT;
- base->flag &= ~SELECT;
- ob->flag &= ~SELECT;
-
+ basen = BKE_scene_layer_base_find(sl, obn);
+ ED_object_base_select(basen, BA_SELECT);
+ ED_object_base_select(basen, BA_DESELECT);
return basen;
}
@@ -1617,6 +1600,7 @@ static int convert_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Base *basen = NULL, *basact = NULL;
Object *ob, *ob1, *newob, *obact = CTX_data_active_object(C);
DerivedMesh *dm;
@@ -1631,7 +1615,7 @@ static int convert_exec(bContext *C, wmOperator *op)
/* don't forget multiple users! */
{
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
ob = base->object;
@@ -1678,7 +1662,7 @@ static int convert_exec(bContext *C, wmOperator *op)
ob->flag |= OB_DONE;
if (keep_original) {
- basen = duplibase_for_convert(bmain, scene, base, NULL);
+ basen = duplibase_for_convert(bmain, scene, sl, base, NULL);
newob = basen->object;
/* decrement original mesh's usage count */
@@ -1703,7 +1687,7 @@ static int convert_exec(bContext *C, wmOperator *op)
ob->flag |= OB_DONE;
if (keep_original) {
- basen = duplibase_for_convert(bmain, scene, base, NULL);
+ basen = duplibase_for_convert(bmain, scene, sl, base, NULL);
newob = basen->object;
/* decrement original mesh's usage count */
@@ -1735,7 +1719,7 @@ static int convert_exec(bContext *C, wmOperator *op)
ob->flag |= OB_DONE;
if (keep_original) {
- basen = duplibase_for_convert(bmain, scene, base, NULL);
+ basen = duplibase_for_convert(bmain, scene, sl, base, NULL);
newob = basen->object;
/* decrement original curve's usage count */
@@ -1806,7 +1790,7 @@ static int convert_exec(bContext *C, wmOperator *op)
if (target == OB_MESH) {
if (keep_original) {
- basen = duplibase_for_convert(bmain, scene, base, NULL);
+ basen = duplibase_for_convert(bmain, scene, sl, base, NULL);
newob = basen->object;
/* decrement original curve's usage count */
@@ -1841,7 +1825,7 @@ static int convert_exec(bContext *C, wmOperator *op)
if (!(baseob->flag & OB_DONE)) {
baseob->flag |= OB_DONE;
- basen = duplibase_for_convert(bmain, scene, base, baseob);
+ basen = duplibase_for_convert(bmain, scene, sl, base, baseob);
newob = basen->object;
mb = newob->data;
@@ -1892,23 +1876,21 @@ static int convert_exec(bContext *C, wmOperator *op)
if (!keep_original) {
if (mballConverted) {
- Base *base, *base_next;
-
- for (base = scene->base.first; base; base = base_next) {
- base_next = base->next;
-
- ob = base->object;
+ Object *ob_mball;
+ FOREACH_SCENE_OBJECT(scene, ob_mball)
+ {
if (ob->type == OB_MBALL) {
if (ob->flag & OB_DONE) {
Object *ob_basis = NULL;
- if (BKE_mball_is_basis(ob) ||
- ((ob_basis = BKE_mball_basis_find(scene, ob)) && (ob_basis->flag & OB_DONE)))
+ if (BKE_mball_is_basis(ob_mball) ||
+ ((ob_basis = BKE_mball_basis_find(scene, ob_mball)) && (ob_basis->flag & OB_DONE)))
{
- ED_base_object_free_and_unlink(bmain, scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, ob_mball);
}
}
}
}
+ FOREACH_SCENE_OBJECT_END
}
/* delete object should renew depsgraph */
@@ -1920,12 +1902,12 @@ static int convert_exec(bContext *C, wmOperator *op)
if (basact) {
/* active base was changed */
- ED_base_object_activate(C, basact);
- BASACT = basact;
+ ED_object_base_activate(C, basact);
+ BASACT_NEW = basact;
}
- else if (BASACT->object->flag & OB_DONE) {
- WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, BASACT->object);
- WM_event_add_notifier(C, NC_OBJECT | ND_DATA, BASACT->object);
+ else if (BASACT_NEW->object->flag & OB_DONE) {
+ WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, BASACT_NEW->object);
+ WM_event_add_notifier(C, NC_OBJECT | ND_DATA, BASACT_NEW->object);
}
DAG_relations_tag_update(bmain);
@@ -1967,18 +1949,17 @@ void OBJECT_OT_convert(wmOperatorType *ot)
/* used below, assumes id.new is correct */
/* leaves selection of base/object unaltered */
/* Does set ID->newid pointers. */
-static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base, int dupflag)
+static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, SceneLayer *sl, Object *ob, int dupflag)
{
#define ID_NEW_REMAP_US(a) if ( (a)->id.newid) { (a) = (void *)(a)->id.newid; (a)->id.us++; }
#define ID_NEW_REMAP_US2(a) if (((ID *)a)->newid) { (a) = ((ID *)a)->newid; ((ID *)a)->us++; }
Base *basen = NULL;
Material ***matarar;
- Object *ob, *obn;
+ Object *obn;
ID *id;
int a, didit;
- ob = base->object;
if (ob->mode & OB_MODE_POSE) {
; /* nothing? */
}
@@ -1986,20 +1967,18 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
obn = ID_NEW_SET(ob, BKE_object_copy(bmain, ob));
DAG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
- basen = MEM_mallocN(sizeof(Base), "duplibase");
- *basen = *base;
- BLI_addhead(&scene->base, basen); /* addhead: prevent eternal loop */
- basen->object = obn;
+ BKE_collection_object_add_from(scene, ob, obn);
+ basen = BKE_scene_layer_base_find(sl, obn);
/* 1) duplis should end up in same group as the original
* 2) Rigid Body sim participants MUST always be part of a group...
*/
// XXX: is 2) really a good measure here?
- if ((basen->flag & OB_FROMGROUP) || ob->rigidbody_object || ob->rigidbody_constraint) {
+ if ((ob->flag & OB_FROMGROUP) != 0 || ob->rigidbody_object || ob->rigidbody_constraint) {
Group *group;
for (group = bmain->group.first; group; group = group->id.next) {
if (BKE_group_object_exists(group, ob))
- BKE_group_object_add(group, obn, scene, basen);
+ BKE_group_object_add(group, obn);
}
}
@@ -2207,14 +2186,14 @@ static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, Base *base
* note: don't call this within a loop since clear_* funcs loop over the entire database.
* note: caller must do DAG_relations_tag_update(bmain);
* this is not done automatic since we may duplicate many objects in a batch */
-Base *ED_object_add_duplicate(Main *bmain, Scene *scene, Base *base, int dupflag)
+Base *ED_object_add_duplicate(Main *bmain, Scene *scene, SceneLayer *sl, Base *base, int dupflag)
{
Base *basen;
Object *ob;
clear_sca_new_poins(); /* BGE logic */
- basen = object_add_duplicate_internal(bmain, scene, base, dupflag);
+ basen = object_add_duplicate_internal(bmain, scene, sl, base->object, dupflag);
if (basen == NULL) {
return NULL;
}
@@ -2241,6 +2220,7 @@ static int duplicate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
const bool linked = RNA_boolean_get(op->ptr, "linked");
int dupflag = (linked) ? 0 : U.dupflag;
@@ -2248,19 +2228,19 @@ static int duplicate_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, selected_bases)
{
- Base *basen = object_add_duplicate_internal(bmain, scene, base, dupflag);
+ Base *basen = object_add_duplicate_internal(bmain, scene, sl, base->object, dupflag);
/* note that this is safe to do with this context iterator,
* the list is made in advance */
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
if (basen == NULL) {
continue;
}
/* new object becomes active */
- if (BASACT == base)
- ED_base_object_activate(C, basen);
+ if (BASACT_NEW == base)
+ ED_object_base_activate(C, basen);
if (basen->object->data) {
DAG_id_tag_update(basen->object->data, 0);
@@ -2308,9 +2288,9 @@ static int add_named_exec(bContext *C, wmOperator *op)
wmWindow *win = CTX_wm_window(C);
const wmEvent *event = win ? win->eventstate : NULL;
Main *bmain = CTX_data_main(C);
- View3D *v3d = CTX_wm_view3d(C); /* may be NULL */
Scene *scene = CTX_data_scene(C);
- Base *basen, *base;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Base *basen;
Object *ob;
const bool linked = RNA_boolean_get(op->ptr, "linked");
int dupflag = (linked) ? 0 : U.dupflag;
@@ -2325,22 +2305,17 @@ static int add_named_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- base = MEM_callocN(sizeof(Base), "duplibase");
- base->object = ob;
- base->flag = ob->flag;
-
/* prepare dupli */
clear_sca_new_poins(); /* BGE logic */
- basen = object_add_duplicate_internal(bmain, scene, base, dupflag);
+ basen = object_add_duplicate_internal(bmain, scene, sl, ob, dupflag);
+ BKE_scene_object_base_flag_sync_from_object(basen);
if (basen == NULL) {
- MEM_freeN(base);
BKE_report(op->reports, RPT_ERROR, "Object could not be duplicated");
return OPERATOR_CANCELLED;
}
- basen->lay = basen->object->lay = BKE_screen_view3d_layer_active(v3d, scene);
basen->object->restrictflag &= ~OB_RESTRICT_VIEW;
if (event) {
@@ -2351,8 +2326,8 @@ static int add_named_exec(bContext *C, wmOperator *op)
ED_view3d_cursor3d_position(C, basen->object->loc, mval);
}
- ED_base_object_select(basen, BA_SELECT);
- ED_base_object_activate(C, basen);
+ ED_object_base_select(basen, BA_SELECT);
+ ED_object_base_activate(C, basen);
copy_object_set_idnew(C);
@@ -2360,8 +2335,6 @@ static int add_named_exec(bContext *C, wmOperator *op)
DAG_relations_tag_update(bmain);
- MEM_freeN(base);
-
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT | ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 59d78f13ccb..1cd80327b42 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -1682,11 +1682,12 @@ static bool get_new_constraint_target(bContext *C, int con_type, Object **tar_ob
if ((found == false) && (add)) {
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- Base *base = BASACT, *newbase = NULL;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ BaseLegacy *base = BASACT, *newbase = NULL;
Object *obt;
/* add new target object */
- obt = BKE_object_add(bmain, scene, OB_EMPTY, NULL);
+ obt = BKE_object_add(bmain, scene, sl, OB_EMPTY, NULL);
/* set layers OK */
newbase = BASACT;
@@ -1709,7 +1710,7 @@ static bool get_new_constraint_target(bContext *C, int con_type, Object **tar_ob
/* restore, BKE_object_add sets active */
BASACT = base;
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
/* make our new target the new object */
*tar_ob = obt;
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index edd7b5dd1be..2a4557f3610 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -132,189 +132,6 @@ Object *ED_object_active_context(bContext *C)
}
-/* ********* clear/set restrict view *********/
-static int object_hide_view_clear_exec(bContext *C, wmOperator *UNUSED(op))
-{
- Main *bmain = CTX_data_main(C);
- ScrArea *sa = CTX_wm_area(C);
- View3D *v3d = sa->spacedata.first;
- Scene *scene = CTX_data_scene(C);
- Base *base;
- bool changed = false;
-
- /* XXX need a context loop to handle such cases */
- for (base = FIRSTBASE; base; base = base->next) {
- if ((base->lay & v3d->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
- if (!(base->object->restrictflag & OB_RESTRICT_SELECT)) {
- base->flag |= SELECT;
- }
- base->object->flag = base->flag;
- base->object->restrictflag &= ~OB_RESTRICT_VIEW;
- changed = true;
- }
- }
- if (changed) {
- DAG_id_type_tag(bmain, ID_OB);
- DAG_relations_tag_update(bmain);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
- }
-
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_hide_view_clear(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name = "Clear Restrict View";
- ot->description = "Reveal the object by setting the hide flag";
- ot->idname = "OBJECT_OT_hide_view_clear";
-
- /* api callbacks */
- ot->exec = object_hide_view_clear_exec;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-static int object_hide_view_set_exec(bContext *C, wmOperator *op)
-{
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- bool changed = false;
- const bool unselected = RNA_boolean_get(op->ptr, "unselected");
-
- CTX_DATA_BEGIN(C, Base *, base, visible_bases)
- {
- if (!unselected) {
- if (base->flag & SELECT) {
- base->flag &= ~SELECT;
- base->object->flag = base->flag;
- base->object->restrictflag |= OB_RESTRICT_VIEW;
- changed = true;
- if (base == BASACT) {
- ED_base_object_activate(C, NULL);
- }
- }
- }
- else {
- if (!(base->flag & SELECT)) {
- base->object->restrictflag |= OB_RESTRICT_VIEW;
- changed = true;
- if (base == BASACT) {
- ED_base_object_activate(C, NULL);
- }
- }
- }
- }
- CTX_DATA_END;
-
- if (changed) {
- DAG_id_type_tag(bmain, ID_OB);
- DAG_relations_tag_update(bmain);
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-
- }
-
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_hide_view_set(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Set Restrict View";
- ot->description = "Hide the object by setting the hide flag";
- ot->idname = "OBJECT_OT_hide_view_set";
-
- /* api callbacks */
- ot->exec = object_hide_view_set_exec;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
-
-}
-
-/* 99% same as above except no need for scene refreshing (TODO, update render preview) */
-static int object_hide_render_clear_exec(bContext *C, wmOperator *UNUSED(op))
-{
- bool changed = false;
-
- /* XXX need a context loop to handle such cases */
- CTX_DATA_BEGIN(C, Object *, ob, selected_editable_objects)
- {
- if (ob->restrictflag & OB_RESTRICT_RENDER) {
- ob->restrictflag &= ~OB_RESTRICT_RENDER;
- changed = true;
- }
- }
- CTX_DATA_END;
-
- if (changed)
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
-
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_hide_render_clear(wmOperatorType *ot)
-{
-
- /* identifiers */
- ot->name = "Clear Restrict Render";
- ot->description = "Reveal the render object by setting the hide render flag";
- ot->idname = "OBJECT_OT_hide_render_clear";
-
- /* api callbacks */
- ot->exec = object_hide_render_clear_exec;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-static int object_hide_render_set_exec(bContext *C, wmOperator *op)
-{
- const bool unselected = RNA_boolean_get(op->ptr, "unselected");
-
- CTX_DATA_BEGIN(C, Base *, base, visible_bases)
- {
- if (!unselected) {
- if (base->flag & SELECT) {
- base->object->restrictflag |= OB_RESTRICT_RENDER;
- }
- }
- else {
- if (!(base->flag & SELECT)) {
- base->object->restrictflag |= OB_RESTRICT_RENDER;
- }
- }
- }
- CTX_DATA_END;
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_OUTLINER, NULL);
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_hide_render_set(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Set Restrict Render";
- ot->description = "Hide the render object by setting the hide render flag";
- ot->idname = "OBJECT_OT_hide_render_set";
-
- /* api callbacks */
- ot->exec = object_hide_render_set_exec;
- ot->poll = ED_operator_view3d_active;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", "Hide unselected rather than selected objects");
-}
-
/* ******************* toggle editmode operator ***************** */
static bool mesh_needs_keyindex(const Mesh *me)
@@ -465,31 +282,22 @@ void ED_object_editmode_exit(bContext *C, int flag)
void ED_object_editmode_enter(bContext *C, int flag)
{
Scene *scene = CTX_data_scene(C);
- Base *base = NULL;
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob;
- ScrArea *sa = CTX_wm_area(C);
- View3D *v3d = NULL;
bool ok = false;
if (ID_IS_LINKED_DATABLOCK(scene)) return;
- if (sa && sa->spacetype == SPACE_VIEW3D)
- v3d = sa->spacedata.first;
-
if ((flag & EM_IGNORE_LAYER) == 0) {
- base = CTX_data_active_base(C); /* active layer checked here for view3d */
+ ob = CTX_data_active_object(C); /* active layer checked here for view3d */
- if (base == NULL) return;
- else if (v3d && (base->lay & v3d->lay) == 0) return;
- else if (!v3d && (base->lay & scene->lay) == 0) return;
+ if (ob == NULL) return;
}
else {
- base = scene->basact;
+ ob = sl->basact->object;
}
- if (ELEM(NULL, base, base->object, base->object->data)) return;
-
- ob = base->object;
+ if (ELEM(NULL, ob, ob->data)) return;
/* this checks actual object->data, for cases when other scenes have it in editmode context */
if (BKE_object_is_in_editmode(ob))
@@ -698,7 +506,7 @@ static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
{
//XXX no longer used - to be removed - replaced by game_properties_copy_exec
bProperty *prop;
- Base *base;
+ BaseLegacy *base;
int nr, tot = 0;
char *str;
@@ -758,7 +566,7 @@ static void copymenu_properties(Scene *scene, View3D *v3d, Object *ob)
static void copymenu_logicbricks(Scene *scene, View3D *v3d, Object *ob)
{
//XXX no longer used - to be removed - replaced by logicbricks_copy_exec
- Base *base;
+ BaseLegacy *base;
for (base = FIRSTBASE; base; base = base->next) {
if (base->object != ob) {
@@ -844,7 +652,7 @@ static void copy_texture_space(Object *to, Object *ob)
static void copy_attr(Main *bmain, Scene *scene, View3D *v3d, short event)
{
Object *ob;
- Base *base;
+ BaseLegacy *base;
Curve *cu, *cu1;
Nurb *nu;
bool do_depgraph_update = false;
@@ -1512,7 +1320,7 @@ void OBJECT_OT_shade_smooth(wmOperatorType *ot)
static void UNUSED_FUNCTION(image_aspect) (Scene *scene, View3D *v3d)
{
/* all selected objects with an image map: scale in image aspect */
- Base *base;
+ BaseLegacy *base;
Object *ob;
Material *ma;
Tex *tex;
diff --git a/source/blender/editors/object/object_group.c b/source/blender/editors/object/object_group.c
index 0fe43c44d7d..b22b034ecab 100644
--- a/source/blender/editors/object/object_group.c
+++ b/source/blender/editors/object/object_group.c
@@ -128,7 +128,6 @@ static int objects_add_active_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_context(C);
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
int single_group_index = RNA_enum_get(op->ptr, "group");
Group *single_group = group_object_active_find_index(ob, single_group_index);
Group *group;
@@ -151,7 +150,7 @@ static int objects_add_active_exec(bContext *C, wmOperator *op)
continue;
if (!BKE_group_object_cyclic_check(bmain, base->object, group)) {
- BKE_group_object_add(group, base->object, scene, base);
+ BKE_group_object_add(group, base->object);
updated = true;
}
else {
@@ -200,8 +199,8 @@ void GROUP_OT_objects_add_active(wmOperatorType *ot)
static int objects_remove_active_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- Object *ob = OBACT;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Object *ob = OBACT_NEW;
int single_group_index = RNA_enum_get(op->ptr, "group");
Group *single_group = group_object_active_find_index(ob, single_group_index);
Group *group;
@@ -221,7 +220,7 @@ static int objects_remove_active_exec(bContext *C, wmOperator *op)
/* Remove groups from selected objects */
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
- BKE_group_object_unlink(group, base->object, scene, base);
+ BKE_group_object_unlink(group, base->object);
ok = 1;
}
CTX_DATA_END;
@@ -264,11 +263,10 @@ void GROUP_OT_objects_remove_active(wmOperatorType *ot)
static int group_objects_remove_all_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
- BKE_object_groups_clear(scene, base, base->object);
+ BKE_object_groups_clear(base->object);
}
CTX_DATA_END;
@@ -297,7 +295,6 @@ static int group_objects_remove_exec(bContext *C, wmOperator *op)
{
Object *ob = ED_object_context(C);
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
int single_group_index = RNA_enum_get(op->ptr, "group");
Group *single_group = group_object_active_find_index(ob, single_group_index);
Group *group;
@@ -315,7 +312,7 @@ static int group_objects_remove_exec(bContext *C, wmOperator *op)
/* now remove all selected objects from the group */
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
- BKE_group_object_unlink(group, base->object, scene, base);
+ BKE_group_object_unlink(group, base->object);
updated = true;
}
CTX_DATA_END;
@@ -357,7 +354,6 @@ void GROUP_OT_objects_remove(wmOperatorType *ot)
static int group_create_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
Group *group = NULL;
char name[MAX_ID_NAME - 2]; /* id name */
@@ -367,7 +363,7 @@ static int group_create_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, selected_bases)
{
- BKE_group_object_add(group, base->object, scene, base);
+ BKE_group_object_add(group, base->object);
}
CTX_DATA_END;
@@ -398,7 +394,6 @@ void GROUP_OT_create(wmOperatorType *ot)
static int group_add_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_context(C);
Main *bmain = CTX_data_main(C);
Group *group;
@@ -407,7 +402,7 @@ static int group_add_exec(bContext *C, wmOperator *UNUSED(op))
return OPERATOR_CANCELLED;
group = BKE_group_add(bmain, "Group");
- BKE_group_object_add(group, ob, scene, NULL);
+ BKE_group_object_add(group, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@@ -432,7 +427,6 @@ void OBJECT_OT_group_add(wmOperatorType *ot)
static int group_link_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_context(C);
Group *group = BLI_findlink(&bmain->group, RNA_enum_get(op->ptr, "group"));
@@ -457,7 +451,7 @@ static int group_link_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- BKE_group_object_add(group, ob, scene, NULL);
+ BKE_group_object_add(group, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@@ -490,14 +484,13 @@ void OBJECT_OT_group_link(wmOperatorType *ot)
static int group_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
- Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_context(C);
Group *group = CTX_data_pointer_get_type(C, "group", &RNA_Group).data;
if (!ob || !group)
return OPERATOR_CANCELLED;
- BKE_group_object_unlink(group, ob, scene, NULL); /* base will be used if found */
+ BKE_group_object_unlink(group, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
@@ -560,8 +553,10 @@ static int select_grouped_exec(bContext *C, wmOperator *UNUSED(op)) /* Select o
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if (!(base->flag & SELECT) && BKE_group_object_exists(group, base->object)) {
- ED_base_object_select(base, BA_SELECT);
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
+ if (BKE_group_object_exists(group, base->object)) {
+ ED_object_base_select(base, BA_SELECT);
+ }
}
}
CTX_DATA_END;
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index 438c10c51fa..f41f21f5bd4 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -445,12 +445,12 @@ static int hook_op_edit_poll(bContext *C)
return 0;
}
-static Object *add_hook_object_new(Main *bmain, Scene *scene, Object *obedit)
+static Object *add_hook_object_new(Main *bmain, Scene *scene, SceneLayer *sl, Object *obedit)
{
- Base *base, *basedit;
+ BaseLegacy *base, *basedit;
Object *ob;
- ob = BKE_object_add(bmain, scene, OB_EMPTY, NULL);
+ ob = BKE_object_add(bmain, scene, sl, OB_EMPTY, NULL);
basedit = BKE_scene_base_find(scene, obedit);
base = scene->basact;
@@ -464,7 +464,7 @@ static Object *add_hook_object_new(Main *bmain, Scene *scene, Object *obedit)
return ob;
}
-static int add_hook_object(Main *bmain, Scene *scene, Object *obedit, Object *ob, int mode, ReportList *reports)
+static int add_hook_object(Main *bmain, Scene *scene, SceneLayer *sl, Object *obedit, Object *ob, int mode, ReportList *reports)
{
ModifierData *md = NULL;
HookModifierData *hmd = NULL;
@@ -482,7 +482,7 @@ static int add_hook_object(Main *bmain, Scene *scene, Object *obedit, Object *ob
if (mode == OBJECT_ADDHOOK_NEWOB && !ob) {
- ob = add_hook_object_new(bmain, scene, obedit);
+ ob = add_hook_object_new(bmain, scene, sl, obedit);
/* transform cent to global coords for loc */
mul_v3_m4v3(ob->loc, obedit->obmat, cent);
@@ -556,6 +556,7 @@ static int object_add_hook_selob_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
Object *obsel = NULL;
const bool use_bone = RNA_boolean_get(op->ptr, "use_bone");
@@ -580,7 +581,7 @@ static int object_add_hook_selob_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- if (add_hook_object(bmain, scene, obedit, obsel, mode, op->reports)) {
+ if (add_hook_object(bmain, scene, sl, obedit, obsel, mode, op->reports)) {
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, obedit);
return OPERATOR_FINISHED;
}
@@ -611,9 +612,10 @@ static int object_add_hook_newob_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
- if (add_hook_object(bmain, scene, obedit, NULL, OBJECT_ADDHOOK_NEWOB, op->reports)) {
+ if (add_hook_object(bmain, scene, sl, obedit, NULL, OBJECT_ADDHOOK_NEWOB, op->reports)) {
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, obedit);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h
index 9710e4f843d..fe0ceb15d70 100644
--- a/source/blender/editors/object/object_intern.h
+++ b/source/blender/editors/object/object_intern.h
@@ -70,7 +70,6 @@ void OBJECT_OT_make_local(struct wmOperatorType *ot);
void OBJECT_OT_make_single_user(struct wmOperatorType *ot);
void OBJECT_OT_make_links_scene(struct wmOperatorType *ot);
void OBJECT_OT_make_links_data(struct wmOperatorType *ot);
-void OBJECT_OT_move_to_layer(struct wmOperatorType *ot);
void OBJECT_OT_drop_named_material(struct wmOperatorType *ot);
void OBJECT_OT_unlink_data(struct wmOperatorType *ot);
@@ -78,10 +77,6 @@ void OBJECT_OT_unlink_data(struct wmOperatorType *ot);
void OBJECT_OT_mode_set(struct wmOperatorType *ot);
void OBJECT_OT_editmode_toggle(struct wmOperatorType *ot);
void OBJECT_OT_posemode_toggle(struct wmOperatorType *ot);
-void OBJECT_OT_hide_view_set(struct wmOperatorType *ot);
-void OBJECT_OT_hide_view_clear(struct wmOperatorType *ot);
-void OBJECT_OT_hide_render_set(struct wmOperatorType *ot);
-void OBJECT_OT_hide_render_clear(struct wmOperatorType *ot);
void OBJECT_OT_proxy_make(struct wmOperatorType *ot);
void OBJECT_OT_shade_smooth(struct wmOperatorType *ot);
void OBJECT_OT_shade_flat(struct wmOperatorType *ot);
diff --git a/source/blender/editors/object/object_modifier.c b/source/blender/editors/object/object_modifier.c
index 06f495fb9f1..bca7a163e90 100644
--- a/source/blender/editors/object/object_modifier.c
+++ b/source/blender/editors/object/object_modifier.c
@@ -411,7 +411,7 @@ int ED_object_modifier_move_down(ReportList *reports, Object *ob, ModifierData *
return 1;
}
-int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *scene, Object *ob, ModifierData *md)
+int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *scene, SceneLayer *sl, Object *ob, ModifierData *md)
{
Object *obn;
ParticleSystem *psys;
@@ -463,7 +463,7 @@ int ED_object_modifier_convert(ReportList *UNUSED(reports), Main *bmain, Scene *
if (totvert == 0) return 0;
/* add new mesh */
- obn = BKE_object_add(bmain, scene, OB_MESH, NULL);
+ obn = BKE_object_add(bmain, scene, sl, OB_MESH, NULL);
me = obn->data;
me->totvert = totvert;
@@ -1048,10 +1048,11 @@ static int modifier_convert_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = ED_object_active_context(C);
ModifierData *md = edit_modifier_property_get(op, ob, 0);
- if (!md || !ED_object_modifier_convert(op->reports, bmain, scene, ob, md))
+ if (!md || !ED_object_modifier_convert(op->reports, bmain, scene, sl, ob, md))
return OPERATOR_CANCELLED;
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -1683,7 +1684,7 @@ static void skin_armature_bone_create(Object *skin_ob,
}
}
-static Object *modifier_skin_armature_create(Main *bmain, Scene *scene, Object *skin_ob)
+static Object *modifier_skin_armature_create(Main *bmain, Scene *scene, SceneLayer *sl, Object *skin_ob)
{
BLI_bitmap *edges_visited;
DerivedMesh *deform_dm;
@@ -1706,7 +1707,7 @@ static Object *modifier_skin_armature_create(Main *bmain, Scene *scene, Object *
NULL,
me->totvert);
- arm_ob = BKE_object_add(bmain, scene, OB_ARMATURE, NULL);
+ arm_ob = BKE_object_add(bmain, scene, sl, OB_ARMATURE, NULL);
BKE_object_transform_copy(arm_ob, skin_ob);
arm = arm_ob->data;
arm->layer = 1;
@@ -1765,6 +1766,7 @@ static int skin_armature_create_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = CTX_data_active_object(C), *arm_ob;
Mesh *me = ob->data;
ModifierData *skin_md;
@@ -1776,7 +1778,7 @@ static int skin_armature_create_exec(bContext *C, wmOperator *op)
}
/* create new armature */
- arm_ob = modifier_skin_armature_create(bmain, scene, ob);
+ arm_ob = modifier_skin_armature_create(bmain, scene, sl, ob);
/* add a modifier to connect the new armature to the mesh */
arm_md = (ArmatureModifierData *)modifier_new(eModifierType_Armature);
diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c
index 7e7e1ef182c..19526db2ce8 100644
--- a/source/blender/editors/object/object_ops.c
+++ b/source/blender/editors/object/object_ops.c
@@ -67,10 +67,6 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_editmode_toggle);
WM_operatortype_append(OBJECT_OT_posemode_toggle);
WM_operatortype_append(OBJECT_OT_proxy_make);
- WM_operatortype_append(OBJECT_OT_hide_view_clear);
- WM_operatortype_append(OBJECT_OT_hide_view_set);
- WM_operatortype_append(OBJECT_OT_hide_render_clear);
- WM_operatortype_append(OBJECT_OT_hide_render_set);
WM_operatortype_append(OBJECT_OT_shade_smooth);
WM_operatortype_append(OBJECT_OT_shade_flat);
WM_operatortype_append(OBJECT_OT_paths_calculate);
@@ -90,13 +86,11 @@ void ED_operatortypes_object(void)
WM_operatortype_append(OBJECT_OT_make_single_user);
WM_operatortype_append(OBJECT_OT_make_links_scene);
WM_operatortype_append(OBJECT_OT_make_links_data);
- WM_operatortype_append(OBJECT_OT_move_to_layer);
WM_operatortype_append(OBJECT_OT_select_random);
WM_operatortype_append(OBJECT_OT_select_all);
WM_operatortype_append(OBJECT_OT_select_same_group);
WM_operatortype_append(OBJECT_OT_select_by_type);
- WM_operatortype_append(OBJECT_OT_select_by_layer);
WM_operatortype_append(OBJECT_OT_select_linked);
WM_operatortype_append(OBJECT_OT_select_grouped);
WM_operatortype_append(OBJECT_OT_select_mirror);
@@ -382,25 +376,6 @@ void ED_keymap_object(wmKeyConfig *keyconf)
WM_keymap_verify_item(keymap, "OBJECT_OT_origin_clear", OKEY, KM_PRESS, KM_ALT, 0);
- WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_clear", HKEY, KM_PRESS, KM_ALT, 0);
- kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, 0, 0);
- RNA_boolean_set(kmi->ptr, "unselected", false);
-
- kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_view_set", HKEY, KM_PRESS, KM_SHIFT, 0);
- RNA_boolean_set(kmi->ptr, "unselected", true);
-
- /* same as above but for rendering */
- WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_clear", HKEY, KM_PRESS, KM_ALT | KM_CTRL, 0);
- WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_CTRL, 0);
-
- /* conflicts, removing */
-#if 0
- kmi = WM_keymap_add_item(keymap, "OBJECT_OT_hide_render_set", HKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0)
- RNA_boolean_set(kmi->ptr, "unselected", true);
-#endif
-
- WM_keymap_add_item(keymap, "OBJECT_OT_move_to_layer", MKEY, KM_PRESS, 0, 0);
-
kmi = WM_keymap_add_item(keymap, "OBJECT_OT_delete", XKEY, KM_PRESS, 0, 0);
RNA_boolean_set(kmi->ptr, "use_global", false);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index b5fbe4ba586..c79c702837a 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -63,6 +63,7 @@
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_camera.h"
+#include "BKE_collection.h"
#include "BKE_context.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
@@ -74,6 +75,7 @@
#include "BKE_fcurve.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
@@ -331,6 +333,7 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
Object *ob, *gob = ED_object_active_context(C);
GroupObject *go;
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
if (gob->dup_group != NULL) {
go = BLI_findlink(&gob->dup_group->gobject, RNA_enum_get(op->ptr, "object"));
@@ -343,13 +346,13 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
if (ob) {
Object *newob;
- Base *newbase, *oldbase = BASACT;
+ BaseLegacy *newbase, *oldbase = BASACT;
char name[MAX_ID_NAME + 4];
BLI_snprintf(name, sizeof(name), "%s_proxy", ((ID *)(gob ? gob : ob))->name + 2);
/* Add new object for the proxy */
- newob = BKE_object_add(bmain, scene, OB_EMPTY, name);
+ newob = BKE_object_add(bmain, scene, sl, OB_EMPTY, name);
/* set layers OK */
newbase = BASACT; /* BKE_object_add sets active... */
@@ -1305,119 +1308,6 @@ void OBJECT_OT_track_set(wmOperatorType *ot)
ot->prop = RNA_def_enum(ot->srna, "type", prop_make_track_types, 0, "Type", "");
}
-/************************** Move to Layer Operator *****************************/
-
-static unsigned int move_to_layer_init(bContext *C, wmOperator *op)
-{
- int values[20], a;
- unsigned int lay = 0;
-
- if (!RNA_struct_property_is_set(op->ptr, "layers")) {
- /* note: layers are set in bases, library objects work for this */
- CTX_DATA_BEGIN (C, Base *, base, selected_bases)
- {
- lay |= base->lay;
- }
- CTX_DATA_END;
-
- for (a = 0; a < 20; a++)
- values[a] = (lay & (1 << a)) != 0;
-
- RNA_boolean_set_array(op->ptr, "layers", values);
- }
- else {
- RNA_boolean_get_array(op->ptr, "layers", values);
-
- for (a = 0; a < 20; a++)
- if (values[a])
- lay |= (1 << a);
- }
-
- return lay;
-}
-
-static int move_to_layer_invoke(bContext *C, wmOperator *op, const wmEvent *event)
-{
- View3D *v3d = CTX_wm_view3d(C);
- if (v3d && v3d->localvd) {
- return WM_operator_confirm_message(C, op, "Move out of Local View");
- }
- else {
- move_to_layer_init(C, op);
- return WM_operator_props_popup(C, op, event);
- }
-}
-
-static int move_to_layer_exec(bContext *C, wmOperator *op)
-{
- Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
- View3D *v3d = CTX_wm_view3d(C);
- unsigned int lay, local;
- /* bool is_lamp = false; */ /* UNUSED */
-
- lay = move_to_layer_init(C, op);
- lay &= 0xFFFFFF;
-
- if (lay == 0) return OPERATOR_CANCELLED;
-
- if (v3d && v3d->localvd) {
- /* now we can move out of localview. */
- /* note: layers are set in bases, library objects work for this */
- CTX_DATA_BEGIN (C, Base *, base, selected_bases)
- {
- lay = base->lay & ~v3d->lay;
- base->lay = lay;
- base->object->lay = lay;
- base->object->flag &= ~SELECT;
- base->flag &= ~SELECT;
- /* if (base->object->type == OB_LAMP) is_lamp = true; */
- }
- CTX_DATA_END;
- }
- else {
- /* normal non localview operation */
- /* note: layers are set in bases, library objects work for this */
- CTX_DATA_BEGIN (C, Base *, base, selected_bases)
- {
- /* upper byte is used for local view */
- local = base->lay & 0xFF000000;
- base->lay = lay + local;
- base->object->lay = base->lay;
- /* if (base->object->type == OB_LAMP) is_lamp = true; */
- }
- CTX_DATA_END;
- }
-
- /* warning, active object may be hidden now */
-
- WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, scene);
- WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
-
- DAG_relations_tag_update(bmain);
-
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_move_to_layer(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Move to Layer";
- ot->description = "Move the object to different layers";
- ot->idname = "OBJECT_OT_move_to_layer";
-
- /* api callbacks */
- ot->invoke = move_to_layer_invoke;
- ot->exec = move_to_layer_exec;
- ot->poll = ED_operator_objectmode;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- /* properties */
- RNA_def_boolean_layer_member(ot->srna, "layers", 20, NULL, "Layer", "");
-}
-
/************************** Link to Scene Operator *****************************/
#if 0
@@ -1440,20 +1330,6 @@ static void link_to_scene(Main *UNUSED(bmain), unsigned short UNUSED(nr))
}
#endif
-Base *ED_object_scene_link(Scene *scene, Object *ob)
-{
- Base *base;
-
- if (BKE_scene_base_find(scene, ob)) {
- return NULL;
- }
-
- base = BKE_scene_base_add(scene, ob);
- id_us_plus(&ob->id);
-
- return base;
-}
-
static int make_links_scene_exec(bContext *C, wmOperator *op)
{
Scene *scene_to = BLI_findlink(&CTX_data_main(C)->scene, RNA_enum_get(op->ptr, "scene"));
@@ -1473,9 +1349,10 @@ static int make_links_scene_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
+ SceneCollection *sc_to = BKE_collection_master(scene_to);
CTX_DATA_BEGIN (C, Base *, base, selected_bases)
{
- ED_object_scene_link(scene_to, base->object);
+ BKE_collection_object_add(scene_to, sc_to, base->object);
}
CTX_DATA_END;
@@ -1531,7 +1408,6 @@ static bool allow_make_links_data(const int type, Object *ob_src, Object *ob_dst
static int make_links_data_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- Scene *scene = CTX_data_scene(C);
const int type = RNA_enum_get(op->ptr, "type");
Object *ob_src;
ID *obdata_id;
@@ -1594,12 +1470,12 @@ static int make_links_data_exec(bContext *C, wmOperator *op)
LinkNode *group_node;
/* first clear groups */
- BKE_object_groups_clear(scene, base_dst, ob_dst);
+ BKE_object_groups_clear(ob_dst);
/* now add in the groups from the link nodes */
for (group_node = ob_groups; group_node; group_node = group_node->next) {
if (ob_dst->dup_group != group_node->link) {
- BKE_group_object_add(group_node->link, ob_dst, scene, base_dst);
+ BKE_group_object_add(group_node->link, ob_dst);
}
else {
is_cycle = true;
@@ -1732,48 +1608,82 @@ void OBJECT_OT_make_links_data(wmOperatorType *ot)
/**************************** Make Single User ********************************/
+static Object *single_object_users_object(Main *bmain, Scene *scene, Object *ob, const bool copy_groups)
+{
+ if (!ID_IS_LINKED_DATABLOCK(ob) && ob->id.us > 1) {
+ /* base gets copy of object */
+ Object *obn = ID_NEW_SET(ob, BKE_object_copy(bmain, ob));
+
+ if (copy_groups) {
+ if (ob->flag & OB_FROMGROUP) {
+ obn->flag |= OB_FROMGROUP;
+ }
+ }
+ else {
+ /* copy already clears */
+ }
+ /* remap gpencil parenting */
+
+ if (scene->gpd) {
+ bGPdata *gpd = scene->gpd;
+ for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
+ if (gpl->parent == ob) {
+ gpl->parent = obn;
+ }
+ }
+ }
+
+ id_us_min(&ob->id);
+ return obn;
+ }
+ return NULL;
+}
+
+static void libblock_relink_scene_collection(SceneCollection *sc)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ BKE_libblock_relink_to_newid(link->data);
+ }
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ libblock_relink_scene_collection(nsc);
+ }
+}
+
+static void single_object_users_scene_collection(Main *bmain, Scene *scene, SceneCollection *sc, const int flag, const bool copy_groups)
+{
+ for (LinkData *link = sc->objects.first; link; link = link->next) {
+ Object *ob = link->data;
+ /* an object may be in more than one collection */
+ if ((ob->id.newid == NULL) && ((ob->flag & flag) == flag)) {
+ link->data = single_object_users_object(bmain, scene, link->data, copy_groups);
+ }
+ }
+
+ /* we reset filter objects because they should be regenerated after this */
+ BLI_freelistN(&sc->filter_objects);
+
+ for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
+ single_object_users_scene_collection(bmain, scene, nsc, flag, copy_groups);
+ }
+}
+
/* Warning, sets ID->newid pointers of objects and groups, but does not clear them. */
static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, const int flag, const bool copy_groups)
{
- Base *base;
- Object *ob, *obn;
Group *group, *groupn;
GroupObject *go;
clear_sca_new_poins(); /* BGE logic */
- /* duplicate (must set newid) */
- for (base = FIRSTBASE; base; base = base->next) {
- ob = base->object;
-
- if ((base->flag & flag) == flag) {
- if (!ID_IS_LINKED_DATABLOCK(ob) && ob->id.us > 1) {
- /* base gets copy of object */
- base->object = obn = ID_NEW_SET(ob, BKE_object_copy(bmain, ob));
-
- if (copy_groups) {
- if (ob->flag & OB_FROMGROUP) {
- obn->flag |= OB_FROMGROUP;
- }
- }
- else {
- /* copy already clears */
- }
- /* remap gpencil parenting */
-
- if (scene->gpd) {
- bGPdata *gpd = scene->gpd;
- for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
- if (gpl->parent == ob) {
- gpl->parent = obn;
- }
- }
- }
-
- base->flag = obn->flag;
+ /* duplicate all the objects of the scene */
+ SceneCollection *msc = BKE_collection_master(scene);
+ single_object_users_scene_collection(bmain, scene, msc, flag, copy_groups);
- id_us_min(&ob->id);
- }
+ /* loop over SceneLayers and assign the pointers accordingly */
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ ID_NEW_REMAP(base->object);
}
}
@@ -1806,27 +1716,29 @@ static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, const in
if (v3d) ID_NEW_REMAP(v3d->camera);
/* object and group pointers */
- for (base = FIRSTBASE; base; base = base->next) {
- BKE_libblock_relink_to_newid(&base->object->id);
- }
+ libblock_relink_scene_collection(msc);
set_sca_new_poins();
+
+ /* TODO redo filter */
+ TODO_LAYER_SYNC_FILTER
}
/* not an especially efficient function, only added so the single user
* button can be functional.*/
void ED_object_single_user(Main *bmain, Scene *scene, Object *ob)
{
- Base *base;
- const bool copy_groups = false;
-
- for (base = FIRSTBASE; base; base = base->next) {
- if (base->object == ob) base->flag |= OB_DONE;
- else base->flag &= ~OB_DONE;
+ Object *ob_iter;
+ FOREACH_SCENE_OBJECT(scene, ob_iter)
+ {
+ ob_iter->flag &= ~OB_DONE;
}
+ FOREACH_SCENE_OBJECT_END
- single_object_users(bmain, scene, NULL, OB_DONE, copy_groups);
+ /* tag only the one object */
+ ob->flag |= OB_DONE;
+ single_object_users(bmain, scene, NULL, OB_DONE, false);
BKE_main_id_clear_newpoins(bmain);
}
@@ -1857,15 +1769,17 @@ static void single_obdata_users(Main *bmain, Scene *scene, const int flag)
Lamp *la;
Curve *cu;
/* Camera *cam; */
- Base *base;
+ BaseLegacy *base;
Mesh *me;
Lattice *lat;
ID *id;
int a;
+ TODO_LAYER; /* need to use scene->collection base instead of scene->bases */
+
for (base = FIRSTBASE; base; base = base->next) {
ob = base->object;
- if (!ID_IS_LINKED_DATABLOCK(ob) && (base->flag & flag) == flag) {
+ if (!ID_IS_LINKED_DATABLOCK(ob) && (base->flag_legacy & flag) == flag) {
id = ob->data;
if (id && id->us > 1 && !ID_IS_LINKED_DATABLOCK(id)) {
@@ -1939,31 +1853,27 @@ static void single_obdata_users(Main *bmain, Scene *scene, const int flag)
}
}
-static void single_object_action_users(Scene *scene, const int flag)
+static void single_object_action_users(Scene *scene, SceneLayer *sl, const int flag)
{
Object *ob;
- Base *base;
- for (base = FIRSTBASE; base; base = base->next) {
- ob = base->object;
- if (!ID_IS_LINKED_DATABLOCK(ob) && (flag == 0 || (base->flag & SELECT)) ) {
+ FOREACH_OBJECT_FLAG(scene, sl, flag, ob)
+ if (!ID_IS_LINKED_DATABLOCK(ob)) {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
BKE_animdata_copy_id_action(&ob->id, false);
}
- }
+ FOREACH_OBJECT_FLAG_END
}
-static void single_mat_users(Main *bmain, Scene *scene, const int flag, const bool do_textures)
+static void single_mat_users(Main *bmain, Scene *scene, SceneLayer *sl, const int flag, const bool do_textures)
{
- Object *ob;
- Base *base;
Material *ma, *man;
Tex *tex;
int a, b;
- for (base = FIRSTBASE; base; base = base->next) {
- ob = base->object;
- if (!ID_IS_LINKED_DATABLOCK(ob) && (flag == 0 || (base->flag & SELECT)) ) {
+ Object *ob;
+ FOREACH_OBJECT_FLAG(scene, sl, flag, ob)
+ if (!ID_IS_LINKED_DATABLOCK(ob)) {
for (a = 1; a <= ob->totcol; a++) {
ma = give_current_material(ob, a);
if (ma) {
@@ -1992,7 +1902,7 @@ static void single_mat_users(Main *bmain, Scene *scene, const int flag, const bo
}
}
}
- }
+ FOREACH_OBJECT_FLAG_END
}
static void do_single_tex_user(Main *bmain, Tex **from)
@@ -2096,7 +2006,7 @@ void ED_object_single_users(Main *bmain, Scene *scene, const bool full, const bo
if (full) {
single_obdata_users(bmain, scene, 0);
- single_object_action_users(scene, 0);
+ single_object_action_users(scene, NULL, 0);
single_mat_users_expand(bmain);
single_tex_users_expand(bmain);
}
@@ -2194,13 +2104,13 @@ static bool make_local_all__instance_indirect_unused(Main *bmain, Scene *scene)
for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (ID_IS_LINKED_DATABLOCK(ob) && (ob->id.us == 0)) {
- Base *base;
+ BaseLegacy *base;
id_us_plus(&ob->id);
base = BKE_scene_base_add(scene, ob);
- base->flag |= SELECT;
- base->object->flag = base->flag;
+ base->flag_legacy |= SELECT;
+ BKE_scene_base_flag_sync_from_base(base);
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
changed = true;
@@ -2366,13 +2276,20 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C); /* ok if this is NULL */
const int flag = (RNA_enum_get(op->ptr, "type") == MAKE_SINGLE_USER_SELECTED) ? SELECT : 0;
const bool copy_groups = false;
bool update_deps = false;
if (RNA_boolean_get(op->ptr, "object")) {
- single_object_users(bmain, scene, v3d, flag, copy_groups);
+ if (flag == SELECT) {
+ BKE_scene_layer_selected_objects_tag(sl, OB_DONE);
+ single_object_users(bmain, scene, v3d, OB_DONE, copy_groups);
+ }
+ else {
+ single_object_users(bmain, scene, v3d, 0, copy_groups);
+ }
/* needed since object relationships may have changed */
update_deps = true;
@@ -2383,7 +2300,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
}
if (RNA_boolean_get(op->ptr, "material")) {
- single_mat_users(bmain, scene, flag, RNA_boolean_get(op->ptr, "texture"));
+ single_mat_users(bmain, scene, sl, flag, RNA_boolean_get(op->ptr, "texture"));
}
#if 0 /* can't do this separate from materials */
@@ -2391,7 +2308,7 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
single_mat_users(scene, flag, true);
#endif
if (RNA_boolean_get(op->ptr, "animation")) {
- single_object_action_users(scene, flag);
+ single_object_action_users(scene, sl, flag);
}
BKE_main_id_clear_newpoins(bmain);
@@ -2438,7 +2355,7 @@ void OBJECT_OT_make_single_user(wmOperatorType *ot)
static int drop_named_material_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
- Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
+ BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
Material *ma;
char name[MAX_ID_NAME - 2];
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index b5131df3eaa..961278c2c83 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -52,6 +52,7 @@
#include "BKE_context.h"
#include "BKE_group.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_particle.h"
@@ -86,22 +87,22 @@
/* Note: send a NC_SCENE|ND_OB_SELECT notifier yourself! (or
* or a NC_SCENE|ND_OB_VISIBLE in case of visibility toggling */
-void ED_base_object_select(Base *base, short mode)
+void ED_base_object_select(BaseLegacy *base, short mode)
{
if (base) {
if (mode == BA_SELECT) {
if (!(base->object->restrictflag & OB_RESTRICT_SELECT))
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
}
else if (mode == BA_DESELECT) {
- base->flag &= ~SELECT;
+ base->flag_legacy &= ~SELECT;
}
- base->object->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
}
}
/* also to set active NULL */
-void ED_base_object_activate(bContext *C, Base *base)
+void ED_base_object_activate(bContext *C, BaseLegacy *base)
{
Scene *scene = CTX_data_scene(C);
@@ -119,6 +120,33 @@ void ED_base_object_activate(bContext *C, Base *base)
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, NULL);
}
+void ED_object_base_select(Base *base, short mode)
+{
+ if (base) {
+ if (mode == BA_SELECT) {
+ if ((base->flag & BASE_SELECTABLED) != 0) {
+ base->flag |= BASE_SELECTED;
+ }
+ }
+ else if (mode == BA_DESELECT) {
+ base->flag &= ~BASE_SELECTED;
+ }
+ }
+}
+
+void ED_object_base_activate(bContext *C, Base *base)
+{
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ sl->basact = base;
+
+ if (base) {
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, sl);
+ }
+ else {
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, NULL);
+ }
+}
+
/********************** Selection Operators **********************/
static int objects_selectable_poll(bContext *C)
@@ -147,7 +175,7 @@ static int object_select_by_type_exec(bContext *C, wmOperator *op)
if (extend == 0) {
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
}
CTX_DATA_END;
}
@@ -155,7 +183,7 @@ static int object_select_by_type_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
if (base->object->type == obtype) {
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_select(base, BA_SELECT);
}
}
CTX_DATA_END;
@@ -210,38 +238,15 @@ static EnumPropertyItem prop_select_linked_types[] = {
{0, NULL, 0, NULL, NULL}
};
-// XXX old animation system
-#if 0
-static int object_select_all_by_ipo(bContext *C, Ipo *ipo)
-{
- bool changed = false;
-
- CTX_DATA_BEGIN (C, Base *, base, visible_bases)
- {
- if (base->object->ipo == ipo) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
-
- changed = true;
- }
- }
- CTX_DATA_END;
-
- return changed;
-}
-#endif
-
static bool object_select_all_by_obdata(bContext *C, void *obdata)
{
bool changed = false;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (base->object->data == obdata) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
-
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -257,7 +262,7 @@ static bool object_select_all_by_material_texture(bContext *C, int use_texture,
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
Object *ob = base->object;
Material *mat1;
int a, b;
@@ -267,7 +272,7 @@ static bool object_select_all_by_material_texture(bContext *C, int use_texture,
if (!use_texture) {
if (mat1 == mat) {
- base->flag |= SELECT;
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -275,7 +280,7 @@ static bool object_select_all_by_material_texture(bContext *C, int use_texture,
for (b = 0; b < MAX_MTEX; b++) {
if (mat1->mtex[b]) {
if (tex == mat1->mtex[b]->tex) {
- base->flag |= SELECT;
+ ED_object_base_select(base, BA_SELECT);
changed = true;
break;
}
@@ -283,8 +288,6 @@ static bool object_select_all_by_material_texture(bContext *C, int use_texture,
}
}
}
-
- base->object->flag = base->flag;
}
}
CTX_DATA_END;
@@ -299,12 +302,10 @@ static bool object_select_all_by_dup_group(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
Group *dup_group_other = (base->object->transflag & OB_DUPLIGROUP) ? base->object->dup_group : NULL;
if (dup_group == dup_group_other) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
-
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -321,23 +322,21 @@ static bool object_select_all_by_particle(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
/* loop through other particles*/
ParticleSystem *psys;
for (psys = base->object->particlesystem.first; psys; psys = psys->next) {
if (psys->part == psys_act->part) {
- base->flag |= SELECT;
+ ED_object_base_select(base, BA_SELECT);
changed = true;
break;
}
- if (base->flag & SELECT) {
+ if (base->flag & BASE_SELECTED) {
break;
}
}
-
- base->object->flag = base->flag;
}
}
CTX_DATA_END;
@@ -351,11 +350,9 @@ static bool object_select_all_by_library(bContext *C, Library *lib)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (lib == base->object->id.lib) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
-
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -371,11 +368,9 @@ static bool object_select_all_by_library_obdata(bContext *C, Library *lib)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if ((base->flag & SELECT) == 0) {
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
if (base->object->data && lib == ((ID *)base->object->data)->lib) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
-
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -417,7 +412,7 @@ static int object_select_linked_exec(bContext *C, wmOperator *op)
if (extend == 0) {
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
}
CTX_DATA_END;
}
@@ -517,7 +512,7 @@ enum {
OBJECT_GRPSEL_PARENT = 2,
OBJECT_GRPSEL_SIBLINGS = 3,
OBJECT_GRPSEL_TYPE = 4,
- OBJECT_GRPSEL_LAYER = 5,
+ /*OBJECT_GRPSEL_LAYER = 5,*/
OBJECT_GRPSEL_GROUP = 6,
OBJECT_GRPSEL_HOOK = 7,
OBJECT_GRPSEL_PASS = 8,
@@ -533,7 +528,6 @@ static EnumPropertyItem prop_select_grouped_types[] = {
{OBJECT_GRPSEL_PARENT, "PARENT", 0, "Parent", ""},
{OBJECT_GRPSEL_SIBLINGS, "SIBLINGS", 0, "Siblings", "Shared Parent"},
{OBJECT_GRPSEL_TYPE, "TYPE", 0, "Type", "Shared object type"},
- {OBJECT_GRPSEL_LAYER, "LAYER", 0, "Layer", "Shared layers"},
{OBJECT_GRPSEL_GROUP, "GROUP", 0, "Group", "Shared group"},
{OBJECT_GRPSEL_HOOK, "HOOK", 0, "Hook", ""},
{OBJECT_GRPSEL_PASS, "PASS", 0, "Pass", "Render pass Index"},
@@ -551,13 +545,14 @@ static bool select_grouped_children(bContext *C, Object *ob, const bool recursiv
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if (ob == base->object->parent) {
- if (!(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
+ if ((base->flag & BASE_SELECTED) == 0) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
- if (recursive)
+ if (recursive) {
changed |= select_grouped_children(C, base->object, 1);
+ }
}
}
CTX_DATA_END;
@@ -566,20 +561,21 @@ static bool select_grouped_children(bContext *C, Object *ob, const bool recursiv
static bool select_grouped_parent(bContext *C) /* Makes parent active and de-selected OBACT */
{
- Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C);
-
- bool changed = false;
Base *baspar, *basact = CTX_data_active_base(C);
+ bool changed = false;
- if (!basact || !(basact->object->parent)) return 0; /* we know OBACT is valid */
+ if (!basact || !(basact->object->parent)) {
+ return 0; /* we know OBACT is valid */
+ }
- baspar = BKE_scene_base_find(scene, basact->object->parent);
+ baspar = BKE_scene_layer_base_find(sl, basact->object->parent);
/* can be NULL if parent in other scene */
if (baspar && BASE_SELECTABLE(v3d, baspar)) {
- ED_base_object_select(baspar, BA_SELECT);
- ED_base_object_activate(C, baspar);
+ ED_object_base_select(baspar, BA_SELECT);
+ ED_object_base_activate(C, baspar);
changed = true;
}
return changed;
@@ -608,9 +604,11 @@ static bool select_grouped_group(bContext *C, Object *ob) /* Select objects in
group = ob_groups[0];
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if (!(base->flag & SELECT) && BKE_group_object_exists(group, base->object)) {
- ED_base_object_select(base, BA_SELECT);
- changed = true;
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
+ if (BKE_group_object_exists(group, base->object)) {
+ ED_object_base_select(base, BA_SELECT);
+ changed = true;
+ }
}
}
CTX_DATA_END;
@@ -636,7 +634,7 @@ static bool select_grouped_object_hooks(bContext *C, Object *ob)
View3D *v3d = CTX_wm_view3d(C);
bool changed = false;
- Base *base;
+ BaseLegacy *base;
ModifierData *md;
HookModifierData *hmd;
@@ -663,8 +661,8 @@ static bool select_grouped_siblings(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if ((base->object->parent == ob->parent) && !(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
+ if ((base->object->parent == ob->parent) && ((base->flag & BASE_SELECTED) == 0)) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -681,8 +679,8 @@ static bool select_grouped_lamptype(bContext *C, Object *ob)
{
if (base->object->type == OB_LAMP) {
Lamp *la_test = base->object->data;
- if ((la->type == la_test->type) && !(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
+ if ((la->type == la_test->type) && ((base->flag & BASE_SELECTED) == 0)) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -696,23 +694,8 @@ static bool select_grouped_type(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if ((base->object->type == ob->type) && !(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
- changed = true;
- }
- }
- CTX_DATA_END;
- return changed;
-}
-
-static bool select_grouped_layer(bContext *C, Object *ob)
-{
- bool changed = false;
-
- CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
- {
- if ((base->lay & ob->lay) && !(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
+ if ((base->object->type == ob->type) && ((base->flag & BASE_SELECTED) == 0)) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -726,8 +709,8 @@ static bool select_grouped_index_object(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if ((base->object->index == ob->index) && !(base->flag & SELECT)) {
- ED_base_object_select(base, BA_SELECT);
+ if ((base->object->index == ob->index) && ((base->flag & BASE_SELECTED) == 0)) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -741,8 +724,8 @@ static bool select_grouped_color(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if (!(base->flag & SELECT) && (compare_v3v3(base->object->col, ob->col, 0.005f))) {
- ED_base_object_select(base, BA_SELECT);
+ if (((base->flag & BASE_SELECTED) == 0) && (compare_v3v3(base->object->col, ob->col, 0.005f))) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -768,8 +751,8 @@ static bool select_grouped_gameprops(bContext *C, Object *ob)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if (!(base->flag & SELECT) && (objects_share_gameprop(base->object, ob))) {
- ED_base_object_select(base, BA_SELECT);
+ if (((base->flag & BASE_SELECTED) == 0) && (objects_share_gameprop(base->object, ob))) {
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -807,7 +790,7 @@ static bool select_grouped_keyingset(bContext *C, Object *UNUSED(ob), ReportList
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
/* only check for this object if it isn't selected already, to limit time wasted */
- if ((base->flag & SELECT) == 0) {
+ if ((base->flag & BASE_SELECTED) == 0) {
KS_Path *ksp;
/* this is the slow way... we could end up with > 500 items here,
@@ -816,7 +799,7 @@ static bool select_grouped_keyingset(bContext *C, Object *UNUSED(ob), ReportList
for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
/* if id matches, select then stop looping (match found) */
if (ksp->id == (ID *)base->object) {
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_select(base, BA_SELECT);
changed = true;
break;
}
@@ -840,7 +823,7 @@ static int object_select_grouped_exec(bContext *C, wmOperator *op)
if (extend == 0) {
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
changed = true;
}
CTX_DATA_END;
@@ -868,9 +851,6 @@ static int object_select_grouped_exec(bContext *C, wmOperator *op)
case OBJECT_GRPSEL_TYPE:
changed |= select_grouped_type(C, ob);
break;
- case OBJECT_GRPSEL_LAYER:
- changed |= select_grouped_layer(C, ob);
- break;
case OBJECT_GRPSEL_GROUP:
changed |= select_grouped_group(C, ob);
break;
@@ -928,85 +908,6 @@ void OBJECT_OT_select_grouped(wmOperatorType *ot)
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
}
-/************************* Select by Layer **********************/
-enum {
- OB_SEL_LAYERMATCH_EXACT = 1,
- OB_SEL_LAYERMATCH_SHARED = 2,
-};
-
-static int object_select_by_layer_exec(bContext *C, wmOperator *op)
-{
- unsigned int layernum;
- bool extend;
- int match;
-
- extend = RNA_boolean_get(op->ptr, "extend");
- layernum = RNA_int_get(op->ptr, "layers");
- match = RNA_enum_get(op->ptr, "match");
-
- if (extend == false) {
- CTX_DATA_BEGIN (C, Base *, base, visible_bases)
- {
- ED_base_object_select(base, BA_DESELECT);
- }
- CTX_DATA_END;
- }
-
- CTX_DATA_BEGIN (C, Base *, base, visible_bases)
- {
- bool ok = false;
-
- switch (match) {
- case OB_SEL_LAYERMATCH_EXACT:
- /* Mask out bits used for local view, only work on real layer ones, see T45783. */
- ok = ((base->lay & ((1 << 20) - 1)) == (1 << (layernum - 1)));
- break;
- case OB_SEL_LAYERMATCH_SHARED:
- ok = (base->lay & (1 << (layernum - 1))) != 0;
- break;
- default:
- break;
- }
-
- if (ok) {
- ED_base_object_select(base, BA_SELECT);
- }
- }
- CTX_DATA_END;
-
- /* undo? */
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
-
- return OPERATOR_FINISHED;
-}
-
-void OBJECT_OT_select_by_layer(wmOperatorType *ot)
-{
- static EnumPropertyItem match_items[] = {
- {OB_SEL_LAYERMATCH_EXACT, "EXACT", 0, "Exact Match", ""},
- {OB_SEL_LAYERMATCH_SHARED, "SHARED", 0, "Shared Layers", ""},
- {0, NULL, 0, NULL, NULL}
- };
-
- /* identifiers */
- ot->name = "Select by Layer";
- ot->description = "Select all visible objects on a layer";
- ot->idname = "OBJECT_OT_select_by_layer";
-
- /* api callbacks */
- /*ot->invoke = XXX - need a int grid popup*/
- ot->exec = object_select_by_layer_exec;
- ot->poll = objects_selectable_poll;
-
- /* flags */
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
- /* properties */
- RNA_def_enum(ot->srna, "match", match_items, OB_SEL_LAYERMATCH_EXACT, "Match", "");
- RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection instead of deselecting everything first");
- RNA_def_int(ot->srna, "layers", 1, 1, 20, "Layer", "", 1, 20);
-}
-
/**************************** (De)select All ****************************/
static int object_select_all_exec(bContext *C, wmOperator *op)
@@ -1020,7 +921,7 @@ static int object_select_all_exec(bContext *C, wmOperator *op)
action = SEL_SELECT;
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if (base->flag & SELECT) {
+ if ((base->flag & BASE_SELECTED) != 0) {
action = SEL_DESELECT;
break;
}
@@ -1032,17 +933,17 @@ static int object_select_all_exec(bContext *C, wmOperator *op)
{
switch (action) {
case SEL_SELECT:
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_select(base, BA_SELECT);
break;
case SEL_DESELECT:
- ED_base_object_select(base, BA_DESELECT);
+ ED_object_base_select(base, BA_DESELECT);
break;
case SEL_INVERT:
- if (base->flag & SELECT) {
- ED_base_object_select(base, BA_DESELECT);
+ if ((base->flag & BASE_SELECTED) != 0) {
+ ED_object_base_select(base, BA_DESELECT);
}
else {
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_select(base, BA_SELECT);
}
break;
}
@@ -1092,8 +993,11 @@ static int object_select_same_group_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
{
- if (!(base->flag & SELECT) && BKE_group_object_exists(group, base->object))
- ED_base_object_select(base, BA_SELECT);
+ if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
+ if (BKE_group_object_exists(group, base->object)) {
+ ED_object_base_select(base, BA_SELECT);
+ }
+ }
}
CTX_DATA_END;
@@ -1124,6 +1028,7 @@ void OBJECT_OT_select_same_group(wmOperatorType *ot)
static int object_select_mirror_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
bool extend;
extend = RNA_boolean_get(op->ptr, "extend");
@@ -1137,15 +1042,15 @@ static int object_select_mirror_exec(bContext *C, wmOperator *op)
if (!STREQ(name_flip, primbase->object->id.name + 2)) {
Object *ob = (Object *)BKE_libblock_find_name(ID_OB, name_flip);
if (ob) {
- Base *secbase = BKE_scene_base_find(scene, ob);
+ Base *secbase = BKE_scene_layer_base_find(sl, ob);
if (secbase) {
- ED_base_object_select(secbase, BA_SELECT);
+ ED_object_base_select(secbase, BA_SELECT);
}
}
}
- if (extend == false) ED_base_object_select(primbase, BA_DESELECT);
+ if (extend == false) ED_object_base_select(primbase, BA_DESELECT);
}
CTX_DATA_END;
@@ -1180,9 +1085,9 @@ void OBJECT_OT_select_mirror(wmOperatorType *ot)
static bool object_select_more_less(bContext *C, const bool select)
{
- Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = sl->object_bases.first; base; base = base->next) {
Object *ob = base->object;
ob->flag &= ~OB_DONE;
ob->id.tag &= ~LIB_TAG_DOIT;
@@ -1223,7 +1128,7 @@ static bool object_select_more_less(bContext *C, const bool select)
Base *base = ctx_base->ptr.data;
Object *ob = base->object;
if ((ob->id.tag & LIB_TAG_DOIT) && ((ob->flag & SELECT) != select_flag)) {
- ED_base_object_select(base, select_mode);
+ ED_object_base_select(base, select_mode);
changed = true;
}
}
@@ -1305,7 +1210,7 @@ static int object_select_random_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
if (BLI_rng_get_float(rng) < randfac) {
- ED_base_object_select(base, select);
+ ED_object_base_select(base, select);
}
}
CTX_DATA_END;
diff --git a/source/blender/editors/object/object_vgroup.c b/source/blender/editors/object/object_vgroup.c
index 56f59dca9a1..5454a930485 100644
--- a/source/blender/editors/object/object_vgroup.c
+++ b/source/blender/editors/object/object_vgroup.c
@@ -3296,7 +3296,7 @@ static int vertex_group_copy_to_linked_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_context(C);
- Base *base;
+ BaseLegacy *base;
int retval = OPERATOR_CANCELLED;
for (base = scene->base.first; base; base = base->next) {
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index b5adf38527b..bb3375b91a6 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -329,7 +329,7 @@ static void free_all_fluidobject_channels(ListBase *fobjects)
static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
{
Scene *scene = CTX_data_scene(C);
- Base *base;
+ BaseLegacy *base;
int i;
int length = channels->length;
float eval_time;
@@ -572,7 +572,7 @@ static void export_fluid_objects(ListBase *fobjects, Scene *scene, int length)
static int fluid_validate_scene(ReportList *reports, Scene *scene, Object *fsDomain)
{
- Base *base;
+ BaseLegacy *base;
Object *newdomain = NULL;
int channelObjCount = 0;
int fluidInputCount = 0;
diff --git a/source/blender/editors/physics/physics_pointcache.c b/source/blender/editors/physics/physics_pointcache.c
index e81aa584586..4b19e235d9c 100644
--- a/source/blender/editors/physics/physics_pointcache.c
+++ b/source/blender/editors/physics/physics_pointcache.c
@@ -254,7 +254,7 @@ static void ptcache_bake_cancel(bContext *C, wmOperator *op)
static int ptcache_free_bake_all_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene= CTX_data_scene(C);
- Base *base;
+ BaseLegacy *base;
PTCacheID *pid;
ListBase pidlist;
diff --git a/source/blender/editors/physics/rigidbody_constraint.c b/source/blender/editors/physics/rigidbody_constraint.c
index 1bfc162a331..b7be31602d9 100644
--- a/source/blender/editors/physics/rigidbody_constraint.c
+++ b/source/blender/editors/physics/rigidbody_constraint.c
@@ -89,7 +89,7 @@ bool ED_rigidbody_constraint_add(Main *bmain, Scene *scene, Object *ob, int type
ob->rigidbody_constraint->flag |= RBC_FLAG_NEEDS_VALIDATE;
/* add constraint to rigid body constraint group */
- BKE_group_object_add(rbw->constraints, ob, scene, NULL);
+ BKE_group_object_add(rbw->constraints, ob);
DAG_relations_tag_update(bmain);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
@@ -102,7 +102,7 @@ void ED_rigidbody_constraint_remove(Main *bmain, Scene *scene, Object *ob)
BKE_rigidbody_remove_constraint(scene, ob);
if (rbw)
- BKE_group_object_unlink(rbw->constraints, ob, scene, NULL);
+ BKE_group_object_unlink(rbw->constraints, ob);
DAG_relations_tag_update(bmain);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
diff --git a/source/blender/editors/physics/rigidbody_object.c b/source/blender/editors/physics/rigidbody_object.c
index 30597d95497..c9e32fa5194 100644
--- a/source/blender/editors/physics/rigidbody_object.c
+++ b/source/blender/editors/physics/rigidbody_object.c
@@ -119,7 +119,7 @@ bool ED_rigidbody_object_add(Main *bmain, Scene *scene, Object *ob, int type, Re
ob->rigidbody_object->flag |= RBO_FLAG_NEEDS_VALIDATE;
/* add object to rigid body group */
- BKE_group_object_add(rbw->group, ob, scene, NULL);
+ BKE_group_object_add(rbw->group, ob);
DAG_relations_tag_update(bmain);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
@@ -133,7 +133,7 @@ void ED_rigidbody_object_remove(Main *bmain, Scene *scene, Object *ob)
BKE_rigidbody_remove_object(scene, ob);
if (rbw)
- BKE_group_object_unlink(rbw->group, ob, scene, NULL);
+ BKE_group_object_unlink(rbw->group, ob);
DAG_relations_tag_update(bmain);
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 8c5d25ad44d..07f4679a32a 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -784,7 +784,7 @@ static void clean_viewport_memory(Main *bmain, Scene *scene, int renderlay)
{
Object *object;
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
for (object = bmain->object.first; object; object = object->id.next) {
object->id.tag |= LIB_TAG_DOIT;
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index c48e142f233..cb54f0efd85 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -276,7 +276,7 @@ static Scene *preview_get_scene(Main *pr_main)
static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_type, ShaderPreview *sp)
{
Scene *sce;
- Base *base;
+ BaseLegacy *base;
Main *pr_main = sp->pr_main;
memcpy(pr_main->name, bmain->name, sizeof(pr_main->name));
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 837573ad175..984aa6e43c2 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -54,6 +54,7 @@
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
@@ -626,11 +627,11 @@ static int render_layer_add_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- BKE_scene_add_render_layer(scene, NULL);
- scene->r.actlay = BLI_listbase_count(&scene->r.layers) - 1;
+ BKE_scene_layer_add(scene, NULL);
+ scene->active_layer = BLI_listbase_count(&scene->render_layers) - 1;
DAG_id_tag_update(&scene->id, 0);
- WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
+ WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
return OPERATOR_FINISHED;
}
@@ -652,10 +653,11 @@ void SCENE_OT_render_layer_add(wmOperatorType *ot)
static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
- SceneRenderLayer *rl = BLI_findlink(&scene->r.layers, scene->r.actlay);
+ SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
- if (!BKE_scene_remove_render_layer(CTX_data_main(C), scene, rl))
+ if (!BKE_scene_layer_remove(CTX_data_main(C), scene, sl)) {
return OPERATOR_CANCELLED;
+ }
DAG_id_tag_update(&scene->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene);
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index ef514dd5e84..f2933cfa935 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -75,6 +75,18 @@ void fdrawbox(float x1, float y1, float x2, float y2)
glEnd();
}
+void fdrawbox_filled(float x1, float y1, float x2, float y2)
+{
+ glBegin(GL_POLYGON);
+
+ glVertex2f(x1, y1);
+ glVertex2f(x1, y2);
+ glVertex2f(x2, y2);
+ glVertex2f(x2, y1);
+
+ glEnd();
+}
+
void fdrawcheckerboard(float x1, float y1, float x2, float y2) /* DEPRECATED */
{
unsigned char col1[4] = {40, 40, 40}, col2[4] = {50, 50, 50};
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index c165bbfd301..c82a210725c 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -47,6 +47,7 @@
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_gpencil.h"
+#include "BKE_layer.h"
#include "BKE_screen.h"
#include "BKE_sequencer.h"
@@ -60,20 +61,8 @@
#include "screen_intern.h"
-static unsigned int context_layers(bScreen *sc, Scene *scene, ScrArea *sa_ctx)
-{
- /* needed for 'USE_ALLSELECT' define, otherwise we end up editing off-screen layers. */
- if (sc && sa_ctx && (sa_ctx->spacetype == SPACE_BUTS)) {
- const unsigned int lay = BKE_screen_view3d_layer_all(sc);
- if (lay) {
- return lay;
- }
- }
- return scene->lay;
-}
-
const char *screen_context_dir[] = {
- "scene", "visible_objects", "visible_bases", "selectable_objects", "selectable_bases",
+ "scene", "render_layer", "visible_objects", "visible_bases", "selectable_objects", "selectable_bases",
"selected_objects", "selected_bases",
"editable_objects", "editable_bases",
"selected_editable_objects", "selected_editable_bases",
@@ -95,17 +84,9 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
bScreen *sc = CTX_wm_screen(C);
ScrArea *sa = CTX_wm_area(C);
Scene *scene = sc->scene;
- Base *base;
-
-#if 0 /* Using the context breaks adding objects in the UI. Need to find out why - campbell */
- Object *obact = CTX_data_active_object(C);
- Object *obedit = CTX_data_edit_object(C);
- base = CTX_data_active_base(C);
-#else
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = scene->obedit;
- Object *obact = OBACT;
- base = BASACT;
-#endif
+ Object *obact = sl->basact ? sl->basact->object : NULL;
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, screen_context_dir);
@@ -115,84 +96,105 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
CTX_data_id_pointer_set(result, &scene->id);
return 1;
}
- else if (CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) {
- const unsigned int lay = context_layers(sc, scene, sa);
- const bool visible_objects = CTX_data_equals(member, "visible_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if (((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) && (base->lay & lay)) {
- if (visible_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ else if (CTX_data_equals(member, "visible_objects")) {
+ Object *ob;
+ FOREACH_VISIBLE_OBJECT(sl, ob)
+ {
+ CTX_data_id_list_add(result, &ob->id);
+ }
+ FOREACH_VISIBLE_BASE_END
+ CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "selectable_objects")) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if (((base->flag & BASE_VISIBLED) != 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
+ CTX_data_id_list_add(result, &base->object->id);
}
}
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
return 1;
}
- else if (CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) {
- const unsigned int lay = context_layers(sc, scene, sa);
- const bool selectable_objects = CTX_data_equals(member, "selectable_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & lay) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0 && (base->object->restrictflag & OB_RESTRICT_SELECT) == 0) {
- if (selectable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
+ else if (CTX_data_equals(member, "selected_objects")) {
+ Object *ob;
+ FOREACH_SELECTED_OBJECT(sl, ob)
+ {
+ CTX_data_id_list_add(result, &ob->id);
+ }
+ FOREACH_SELECTED_OBJECT_END
+ CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "selected_editable_objects")) {
+ Object *ob;
+ FOREACH_SELECTED_OBJECT(sl, ob)
+ {
+ if (0 == BKE_object_is_libdata(ob)) {
+ CTX_data_id_list_add(result, &ob->id);
}
}
+ FOREACH_SELECTED_OBJECT_END
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
return 1;
}
- else if (CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) {
- const unsigned int lay = context_layers(sc, scene, sa);
- const bool selected_objects = CTX_data_equals(member, "selected_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if ((base->flag & SELECT) && (base->lay & lay)) {
- if (selected_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ else if (CTX_data_equals(member, "editable_objects")) {
+ /* Visible + Editable, but not necessarily selected */
+ Object *ob;
+ FOREACH_VISIBLE_OBJECT(sl, ob)
+ {
+ if (0 == BKE_object_is_libdata(ob)) {
+ CTX_data_id_list_add(result, &ob->id);
}
}
+ FOREACH_VISIBLE_OBJECT_END
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
return 1;
}
- else if (CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) {
- const unsigned int lay = context_layers(sc, scene, sa);
- const bool selected_editable_objects = CTX_data_equals(member, "selected_editable_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if ((base->flag & SELECT) && (base->lay & lay)) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (0 == BKE_object_is_libdata(base->object)) {
- if (selected_editable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
+ else if ( CTX_data_equals(member, "visible_bases")) {
+ Base *base;
+ FOREACH_VISIBLE_BASE(sl, base)
+ {
+ CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ }
+ FOREACH_VISIBLE_BASE_END
+ CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "selectable_bases")) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTABLED) != 0) {
+ CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ }
+ }
+ CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "selected_bases")) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTED) != 0) {
+ CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ }
+ }
+ CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
+ return 1;
+ }
+ else if (CTX_data_equals(member, "selected_editable_bases")) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_SELECTED) != 0) {
+ if (0 == BKE_object_is_libdata(base->object)) {
+ CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
}
}
}
CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
return 1;
}
- else if (CTX_data_equals(member, "editable_objects") || CTX_data_equals(member, "editable_bases")) {
- const unsigned int lay = context_layers(sc, scene, sa);
- const bool editable_objects = CTX_data_equals(member, "editable_objects");
-
+ else if (CTX_data_equals(member, "editable_bases")) {
/* Visible + Editable, but not necessarily selected */
- for (base = scene->base.first; base; base = base->next) {
- if (((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) && (base->lay & lay)) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
if (0 == BKE_object_is_libdata(base->object)) {
- if (editable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
+ CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
}
}
}
@@ -344,8 +346,8 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
}
}
else if (CTX_data_equals(member, "active_base")) {
- if (base)
- CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, base);
+ if (sl->basact)
+ CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, sl->basact);
return 1;
}
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 32b63aca34c..a55d6c2143f 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -321,6 +321,10 @@ int ED_operator_info_active(bContext *C)
return ed_spacetype_test(C, SPACE_INFO);
}
+int ED_operator_collections_active(bContext *C)
+{
+ return ed_spacetype_test(C, SPACE_COLLECTIONS);
+}
int ED_operator_console_active(bContext *C)
{
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index 5ff1d758563..8c278c0b3ae 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -96,6 +96,7 @@ void ED_spacetypes_init(void)
ED_spacetype_console();
ED_spacetype_userpref();
ED_spacetype_clip();
+ ED_spacetype_collections();
// ...
/* register operator types for screen and all spaces */
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index da3364d872d..8106e0cfddf 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -49,6 +49,7 @@
#include "BKE_context.h"
#include "BKE_action.h"
+#include "BKE_layer.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
#include "BKE_paint.h"
@@ -553,6 +554,28 @@ static bool buttons_context_linestyle_pinnable(const bContext *C)
}
#endif
+static int buttons_context_path_collection(const bContext *C, ButsContextPath *path)
+{
+ PointerRNA *ptr = &path->ptr[path->len - 1];
+
+ /* if we already have a (pinned) Collection, we're done */
+ if (RNA_struct_is_a(ptr->type, &RNA_LayerCollection)) {
+ return 1;
+ }
+
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ LayerCollection *sc = BKE_layer_collection_active(sl);
+
+ if (sc) {
+ RNA_pointer_create(NULL, &RNA_LayerCollection, sc, &path->ptr[path->len]);
+ path->len++;
+ return 1;
+ }
+
+ /* no path to a collection possible */
+ return 0;
+}
+
static int buttons_context_path(const bContext *C, ButsContextPath *path, int mainb, int flag)
{
SpaceButs *sbuts = CTX_wm_space_buts(C);
@@ -627,7 +650,10 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
case BCONTEXT_BONE_CONSTRAINT:
found = buttons_context_path_pose_bone(path);
break;
- default:
+ case BCONTEXT_COLLECTION:
+ found = buttons_context_path_collection(C, path);
+ break;
+ default:
found = 0;
break;
}
@@ -744,7 +770,7 @@ const char *buttons_context_dir[] = {
"texture", "texture_user", "texture_user_property", "bone", "edit_bone",
"pose_bone", "particle_system", "particle_system_editable", "particle_settings",
"cloth", "soft_body", "fluid", "smoke", "collision", "brush", "dynamic_paint",
- "line_style", NULL
+ "line_style", "collection", NULL
};
int buttons_context(const bContext *C, const char *member, bContextDataResult *result)
@@ -1064,6 +1090,10 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
set_pointer_type(path, result, &RNA_FreestyleLineStyle);
return 1;
}
+ else if (CTX_data_equals(member, "collection")) {
+ set_pointer_type(path, result, &RNA_LayerCollection);
+ return 1;
+ }
else {
return 0; /* not found */
}
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index e4c23ad74f8..608287939bd 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -171,6 +171,8 @@ static void buttons_main_region_draw(const bContext *C, ARegion *ar)
ED_region_panels(C, ar, "constraint", sbuts->mainb, vertical);
else if (sbuts->mainb == BCONTEXT_BONE_CONSTRAINT)
ED_region_panels(C, ar, "bone_constraint", sbuts->mainb, vertical);
+ else if (sbuts->mainb == BCONTEXT_COLLECTION)
+ ED_region_panels(C, ar, "collection", sbuts->mainb, vertical);
sbuts->re_align = 0;
sbuts->mainbo = sbuts->mainb;
diff --git a/source/blender/editors/space_clip/tracking_ops_orient.c b/source/blender/editors/space_clip/tracking_ops_orient.c
index f81180d65a9..7fe73f8d0b4 100644
--- a/source/blender/editors/space_clip/tracking_ops_orient.c
+++ b/source/blender/editors/space_clip/tracking_ops_orient.c
@@ -69,7 +69,7 @@ static Object *get_camera_with_movieclip(Scene *scene, MovieClip *clip)
return camera;
}
- for (Base *base = scene->base.first;
+ for (BaseLegacy *base = scene->base.first;
base != NULL;
base = base->next)
{
diff --git a/source/blender/editors/space_collections/CMakeLists.txt b/source/blender/editors/space_collections/CMakeLists.txt
new file mode 100644
index 00000000000..1cc4a40d657
--- /dev/null
+++ b/source/blender/editors/space_collections/CMakeLists.txt
@@ -0,0 +1,45 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# Contributor(s): Jacques Beaurain.
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ ../include
+ ../../blenkernel
+ ../../blenlib
+ ../../blentranslation
+ ../../gpu
+ ../../makesdna
+ ../../makesrna
+ ../../windowmanager
+ ../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
+)
+
+set(INC_SYS
+ ${GLEW_INCLUDE_PATH}
+)
+
+set(SRC
+ collections_ops.c
+ space_collections.c
+
+ collections_intern.h
+)
+
+blender_add_lib(bf_editor_space_collections "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_collections/collections_intern.h b/source/blender/editors/space_collections/collections_intern.h
new file mode 100644
index 00000000000..866f59659c3
--- /dev/null
+++ b/source/blender/editors/space_collections/collections_intern.h
@@ -0,0 +1,35 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_collections/collections_intern.h
+ * \ingroup spcollections
+ */
+
+#ifndef __COLLECTIONS_INTERN_H__
+#define __COLLECTIONS_INTERN_H__
+
+struct wmKeyConfig;
+
+/* collections_ops.c */
+void collections_operatortypes(void);
+void collections_keymap(struct wmKeyConfig *keyconf);
+
+#endif /* __COLLECTIONS_INTERN_H__ */
+
diff --git a/source/blender/editors/space_collections/collections_ops.c b/source/blender/editors/space_collections/collections_ops.c
new file mode 100644
index 00000000000..7e1bf8091b0
--- /dev/null
+++ b/source/blender/editors/space_collections/collections_ops.c
@@ -0,0 +1,340 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_collections/collections_ops.c
+ * \ingroup spcollections
+ */
+
+#include "BKE_context.h"
+#include "BKE_layer.h"
+#include "BKE_report.h"
+
+#include "ED_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "collections_intern.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/* polls */
+
+static SceneCollection *collection_manager_collection_active(bContext *C)
+{
+ TODO_LAYER_OPERATORS;
+ /* consider that we may have overrides active
+ * leading to no active collections */
+ return CTX_data_scene_collection(C);
+}
+
+static int operator_not_master_collection_active(bContext *C)
+{
+ SceneCollection *sc = collection_manager_collection_active(C);
+ if (sc == NULL) {
+ return 1;
+ }
+
+ return (sc == BKE_collection_master(CTX_data_scene(C))) ? 0 : 1;
+}
+
+static int operator_top_collection_active(bContext *C)
+{
+ SceneCollection *sc = collection_manager_collection_active(C);
+ if (sc == NULL) {
+ return 0;
+ }
+
+ TODO_LAYER_OPERATORS;
+ /* see if it's a top collection */
+ return 1;
+}
+
+static int operator_collection_active(bContext *C)
+{
+ return collection_manager_collection_active(C) ? 1 : 0;
+}
+
+/* -------------------------------------------------------------------- */
+/* collection manager operators */
+
+static int collection_link_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ BKE_report(op->reports, RPT_ERROR, "COLLECTIONS_OT_collection_link not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_collection_link(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Collection";
+ ot->idname = "COLLECTIONS_OT_collection_link";
+ ot->description = "Link a new collection to the active layer";
+
+ /* api callbacks */
+ ot->invoke = collection_link_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int collection_unlink_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ BKE_report(op->reports, RPT_ERROR, "COLLECTIONS_OT_collection_unlink not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_collection_unlink(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Collection";
+ ot->idname = "COLLECTIONS_OT_collection_unlink";
+ ot->description = "Link a new collection to the active layer";
+
+ /* api callbacks */
+ ot->invoke = collection_unlink_invoke;
+ ot->poll = operator_top_collection_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int collection_new_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
+
+ SceneCollection *sc = BKE_collection_add(scene, NULL, NULL);
+ BKE_collection_link(sl, sc);
+
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+ return OPERATOR_FINISHED;
+}
+
+static void COLLECTIONS_OT_collection_new(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "New Collection";
+ ot->idname = "COLLECTIONS_OT_collection_new";
+ ot->description = "Add a new collection to the scene, and link it to the active layer";
+
+ /* api callbacks */
+ ot->exec = collection_new_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int override_new_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ TODO_LAYER_OVERRIDE;
+ BKE_report(op->reports, RPT_ERROR, "COLLECTIONS_OT_override_new not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_override_new(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "New Override";
+ ot->idname = "COLLECTIONS_OT_override_new";
+ ot->description = "Add a new override to the active collection";
+
+ /* api callbacks */
+ ot->invoke = override_new_invoke;
+ ot->poll = operator_collection_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int delete_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ BKE_report(op->reports, RPT_ERROR, "COLLECTIONS_OT_delete not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_delete(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Delete";
+ ot->idname = "COLLECTIONS_OT_delete";
+ ot->description = "Delete active override or collection";
+
+ /* api callbacks */
+ ot->invoke = delete_invoke;
+ ot->poll = operator_not_master_collection_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static int select_exec(bContext *C, wmOperator *op)
+{
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ const int collection_index = RNA_int_get(op->ptr, "collection_index");
+ sl->active_collection = collection_index;
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+ return OPERATOR_FINISHED;
+}
+
+static void COLLECTIONS_OT_select(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select";
+ ot->idname = "COLLECTIONS_OT_select";
+ ot->description = "Change active collection or override";
+
+ /* api callbacks */
+ ot->exec = select_exec;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ RNA_def_int(ot->srna, "collection_index", 0, 0, INT_MAX, "Index",
+ "Index of collection to select", 0, INT_MAX);
+}
+
+static int rename_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ BKE_report(op->reports, RPT_ERROR, "COLLECTIONS_rename not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_rename(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Rename";
+ ot->idname = "COLLECTIONS_OT_rename";
+ ot->description = "Rename active collection or override";
+
+ /* api callbacks */
+ ot->invoke = rename_invoke;
+ ot->poll = operator_not_master_collection_active;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/* -------------------------------------------------------------------- */
+/* property editor operators */
+
+static int stubs_invoke(bContext *UNUSED(C), wmOperator *op, const wmEvent *UNUSED(event))
+{
+ TODO_LAYER_OPERATORS;
+ BKE_report(op->reports, RPT_ERROR, "Operator not implemented yet");
+ return OPERATOR_CANCELLED;
+}
+
+static void COLLECTIONS_OT_objects_add(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Add Objects";
+ ot->idname = "COLLECTIONS_OT_objects_add";
+ ot->description = "Add selected objects to collection";
+
+ /* api callbacks */
+ ot->invoke = stubs_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static void COLLECTIONS_OT_objects_remove(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Remove Object";
+ ot->idname = "COLLECTIONS_OT_objects_remove";
+ ot->description = "Remove object from collection";
+
+ /* api callbacks */
+ ot->invoke = stubs_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static void COLLECTIONS_OT_objects_select(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Objects";
+ ot->idname = "COLLECTIONS_OT_objects_select";
+ ot->description = "Selected collection objects";
+
+ /* api callbacks */
+ ot->invoke = stubs_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+static void COLLECTIONS_OT_objects_deselect(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Deselect Objects";
+ ot->idname = "COLLECTIONS_OT_objects_deselect";
+ ot->description = "Deselected collection objects";
+
+ /* api callbacks */
+ ot->invoke = stubs_invoke;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
+
+/* ************************** registration - operator types **********************************/
+
+void collections_operatortypes(void)
+{
+ WM_operatortype_append(COLLECTIONS_OT_delete);
+ WM_operatortype_append(COLLECTIONS_OT_select);
+ WM_operatortype_append(COLLECTIONS_OT_rename);
+ WM_operatortype_append(COLLECTIONS_OT_collection_link);
+ WM_operatortype_append(COLLECTIONS_OT_collection_unlink);
+ WM_operatortype_append(COLLECTIONS_OT_collection_new);
+ WM_operatortype_append(COLLECTIONS_OT_override_new);
+
+ WM_operatortype_append(COLLECTIONS_OT_objects_add);
+ WM_operatortype_append(COLLECTIONS_OT_objects_remove);
+ WM_operatortype_append(COLLECTIONS_OT_objects_select);
+ WM_operatortype_append(COLLECTIONS_OT_objects_deselect);
+}
+
+void collections_keymap(wmKeyConfig *keyconf)
+{
+ wmKeyMap *keymap = WM_keymap_find(keyconf, "Collections Manager", SPACE_COLLECTIONS, 0);
+
+ /* selection */
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_select", LEFTMOUSE, KM_CLICK, 0, 0);
+
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_rename", LEFTMOUSE, KM_DBL_CLICK, 0, 0);
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_rename", LEFTMOUSE, KM_PRESS, KM_CTRL, 0);
+
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_collection_new", NKEY, KM_PRESS, KM_CTRL, 0);
+
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_delete", XKEY, KM_PRESS, 0, 0);
+ WM_keymap_add_item(keymap, "COLLECTIONS_OT_delete", DELKEY, KM_PRESS, 0, 0);
+}
diff --git a/source/blender/editors/space_collections/space_collections.c b/source/blender/editors/space_collections/space_collections.c
new file mode 100644
index 00000000000..7dd50e5cbac
--- /dev/null
+++ b/source/blender/editors/space_collections/space_collections.c
@@ -0,0 +1,182 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_collections/space_collections.c
+ * \ingroup spcollections
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BIF_gl.h"
+
+#include "BKE_context.h"
+#include "BKE_screen.h"
+
+#include "BLI_ghash.h"
+#include "BLI_listbase.h"
+
+#include "ED_screen.h"
+#include "ED_space_api.h"
+
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "collections_intern.h" /* own include */
+
+/* ******************** default callbacks for collection manager space ***************** */
+
+static SpaceLink *collections_new(const bContext *UNUSED(C))
+{
+ ARegion *ar;
+ SpaceCollections *scollection; /* hmm, that's actually a good band name... */
+
+ scollection = MEM_callocN(sizeof(SpaceCollections), __func__);
+ scollection->spacetype = SPACE_COLLECTIONS;
+
+ /* header */
+ ar = MEM_callocN(sizeof(ARegion), "header for collection manager");
+ BLI_addtail(&scollection->regionbase, ar);
+ ar->regiontype = RGN_TYPE_HEADER;
+ ar->alignment = RGN_ALIGN_BOTTOM;
+
+ /* main region */
+ ar = MEM_callocN(sizeof(ARegion), "main region for collection manager");
+ BLI_addtail(&scollection->regionbase, ar);
+ ar->regiontype = RGN_TYPE_WINDOW;
+ ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM | V2D_SCROLL_HORIZONTAL_HIDE | V2D_SCROLL_VERTICAL_HIDE);
+ ar->v2d.align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
+
+ return (SpaceLink *)scollection;
+}
+
+static void collections_free(SpaceLink *UNUSED(sl))
+{
+}
+
+static SpaceLink *collections_duplicate(SpaceLink *sl)
+{
+ SpaceCollections *scollection = MEM_dupallocN(sl);
+
+ /* clear or remove stuff from old */
+
+ return (SpaceLink *)scollection;
+}
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void collection_main_region_init(wmWindowManager *wm, ARegion *ar)
+{
+ UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
+ ar->v2d.scroll |= (V2D_SCROLL_VERTICAL_FULLR | V2D_SCROLL_HORIZONTAL_FULLR);
+
+ /* own keymap */
+ wmKeyMap *keymap = WM_keymap_find(wm->defaultconf, "Layer Manager", SPACE_COLLECTIONS, 0);
+ WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
+}
+
+static void collections_main_region_draw(const bContext *C, ARegion *ar)
+{
+ SpaceCollections *spc = CTX_wm_space_collections(C);
+ View2D *v2d = &ar->v2d;
+
+ if (spc->flag & SC_COLLECTION_DATA_REFRESH) {
+ }
+
+ /* v2d has initialized flag, so this call will only set the mask correct */
+ UI_view2d_region_reinit(v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
+
+ UI_ThemeClearColor(TH_BACK);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* reset view matrix */
+ UI_view2d_view_restore(C);
+
+ /* scrollers */
+ View2DScrollers *scrollers;
+ scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
+ UI_view2d_scrollers_draw(C, v2d, scrollers);
+ UI_view2d_scrollers_free(scrollers);
+}
+
+/* add handlers, stuff you only do once or on area/region changes */
+static void collections_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
+{
+ ED_region_header_init(ar);
+}
+
+static void collections_header_region_draw(const bContext *C, ARegion *ar)
+{
+ ED_region_header(C, ar);
+}
+
+static void collections_main_region_listener(bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn)
+{
+ switch (wmn->category) {
+ case NC_SCENE:
+ if (wmn->data == ND_LAYER) {
+ ED_region_tag_redraw(ar);
+ }
+ break;
+ case NC_SPACE:
+ if (wmn->data == ND_SPACE_COLLECTIONS) {
+ ED_region_tag_redraw(ar);
+ }
+ }
+}
+
+/* only called once, from space/spacetypes.c */
+void ED_spacetype_collections(void)
+{
+ SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype collections");
+ ARegionType *art;
+
+ st->spaceid = SPACE_COLLECTIONS;
+ strncpy(st->name, "LayerManager", BKE_ST_MAXNAME);
+
+ st->new = collections_new;
+ st->free = collections_free;
+ st->duplicate = collections_duplicate;
+ st->operatortypes = collections_operatortypes;
+ st->keymap = collections_keymap;
+
+ /* regions: main window */
+ art = MEM_callocN(sizeof(ARegionType), "spacetype collections region");
+ art->regionid = RGN_TYPE_WINDOW;
+ art->init = collection_main_region_init;
+ art->draw = collections_main_region_draw;
+ art->listener = collections_main_region_listener;
+ art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D;
+ BLI_addhead(&st->regiontypes, art);
+
+ /* regions: header */
+ art = MEM_callocN(sizeof(ARegionType), "spacetype collections header");
+ art->regionid = RGN_TYPE_HEADER;
+ art->prefsizey = HEADERY;
+ art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_HEADER;
+ art->init = collections_header_region_init;
+ art->draw = collections_header_region_draw;
+ BLI_addhead(&st->regiontypes, art);
+
+ BKE_spacetype_register(st);
+}
diff --git a/source/blender/editors/space_info/info_stats.c b/source/blender/editors/space_info/info_stats.c
index 8dc6c4229b2..435d9b2ee26 100644
--- a/source/blender/editors/space_info/info_stats.c
+++ b/source/blender/editors/space_info/info_stats.c
@@ -269,9 +269,9 @@ static void stats_object_sculpt_dynamic_topology(Object *ob, SceneStats *stats)
stats->tottri = ob->sculpt->bm->totface;
}
-static void stats_dupli_object(Base *base, Object *ob, SceneStats *stats)
+static void stats_dupli_object(BaseLegacy *base, Object *ob, SceneStats *stats)
{
- if (base->flag & SELECT) stats->totobjsel++;
+ if (base->flag_legacy & SELECT) stats->totobjsel++;
if (ob->transflag & OB_DUPLIPARTS) {
/* Dupli Particles */
@@ -300,7 +300,7 @@ static void stats_dupli_object(Base *base, Object *ob, SceneStats *stats)
}
}
- stats_object(ob, base->flag & SELECT, 1, stats);
+ stats_object(ob, base->flag_legacy & SELECT, 1, stats);
stats->totobj++;
}
else if (ob->parent && (ob->parent->transflag & (OB_DUPLIVERTS | OB_DUPLIFACES))) {
@@ -316,23 +316,23 @@ static void stats_dupli_object(Base *base, Object *ob, SceneStats *stats)
}
stats->totobj += tot;
- stats_object(ob, base->flag & SELECT, tot, stats);
+ stats_object(ob, base->flag_legacy & SELECT, tot, stats);
}
else if (ob->transflag & OB_DUPLIFRAMES) {
/* Dupli Frames */
int tot = count_duplilist(ob);
stats->totobj += tot;
- stats_object(ob, base->flag & SELECT, tot, stats);
+ stats_object(ob, base->flag_legacy & SELECT, tot, stats);
}
else if ((ob->transflag & OB_DUPLIGROUP) && ob->dup_group) {
/* Dupli Group */
int tot = count_duplilist(ob);
stats->totobj += tot;
- stats_object(ob, base->flag & SELECT, tot, stats);
+ stats_object(ob, base->flag_legacy & SELECT, tot, stats);
}
else {
/* No Dupli */
- stats_object(ob, base->flag & SELECT, 1, stats);
+ stats_object(ob, base->flag_legacy & SELECT, 1, stats);
stats->totobj++;
}
}
@@ -348,7 +348,7 @@ static void stats_update(Scene *scene)
{
SceneStats stats = {0};
Object *ob = (scene->basact) ? scene->basact->object : NULL;
- Base *base;
+ BaseLegacy *base;
if (scene->obedit) {
/* Edit Mode */
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 3de44174d6a..f1a08a45c29 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -460,7 +460,7 @@ static void set_sca_ob(Object *ob)
static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisflag)
{
- Base *base;
+ BaseLegacy *base;
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
Object *ob, *obt, *obact= CTX_data_active_object(C);
@@ -491,7 +491,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
base= FIRSTBASE;
while (base) {
if (base->lay & lay) {
- if (base->flag & SELECT) {
+ if (base->flag_legacy & SELECT) {
if (scavisflag & BUTS_SENS_SEL) base->object->scavisflag |= OB_VIS_SENS;
if (scavisflag & BUTS_CONT_SEL) base->object->scavisflag |= OB_VIS_CONT;
if (scavisflag & BUTS_ACT_SEL) base->object->scavisflag |= OB_VIS_ACT;
diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c
index e9c46e9d04b..48e822ef876 100644
--- a/source/blender/editors/space_nla/nla_channels.c
+++ b/source/blender/editors/space_nla/nla_channels.c
@@ -45,6 +45,7 @@
#include "BKE_nla.h"
#include "BKE_context.h"
#include "BKE_global.h"
+#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_report.h"
@@ -125,7 +126,7 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
{
bDopeSheet *ads = (bDopeSheet *)ac->data;
Scene *sce = (Scene *)ads->source;
- Base *base = (Base *)ale->data;
+ BaseLegacy *base = (BaseLegacy *)ale->data;
Object *ob = base->object;
AnimData *adt = ob->adt;
@@ -133,24 +134,24 @@ static int mouse_nla_channels(bContext *C, bAnimContext *ac, float x, int channe
/* set selection status */
if (selectmode == SELECT_INVERT) {
/* swap select */
- base->flag ^= SELECT;
- ob->flag = base->flag;
+ base->flag_legacy ^= SELECT;
+ BKE_scene_base_flag_sync_from_base(base);
if (adt) adt->flag ^= ADT_UI_SELECTED;
}
else {
- Base *b;
+ BaseLegacy *b;
/* deselect all */
/* TODO: should this deselect all other types of channels too? */
for (b = sce->base.first; b; b = b->next) {
- b->flag &= ~SELECT;
- b->object->flag = b->flag;
+ b->flag_legacy &= ~SELECT;
+ BKE_scene_base_flag_sync_from_base(b);
if (b->object->adt) b->object->adt->flag &= ~(ADT_UI_SELECTED | ADT_UI_ACTIVE);
}
/* select object now */
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
ob->flag |= SELECT;
if (adt) adt->flag |= ADT_UI_SELECTED;
}
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 998dad6466b..d7229729e26 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -174,116 +174,6 @@ static void restrictbutton_recursive_bone(Bone *bone_parent, int flag, bool set_
}
-static void restrictbutton_recursive_child(bContext *C, Scene *scene, Object *ob_parent, char flag,
- bool state, bool deselect, const char *rnapropname)
-{
- Main *bmain = CTX_data_main(C);
- Object *ob;
-
- for (ob = bmain->object.first; ob; ob = ob->id.next) {
- if (BKE_object_is_child_recursive(ob_parent, ob)) {
- /* only do if child object is selectable */
- if ((flag == OB_RESTRICT_SELECT) || (ob->restrictflag & OB_RESTRICT_SELECT) == 0) {
- if (state) {
- ob->restrictflag |= flag;
- if (deselect) {
- ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
- }
- }
- else {
- ob->restrictflag &= ~flag;
- }
- }
-
- if (rnapropname) {
- PointerRNA ptr;
- PropertyRNA *prop;
- ID *id;
- bAction *action;
- FCurve *fcu;
- bool driven, special;
-
- RNA_id_pointer_create(&ob->id, &ptr);
- prop = RNA_struct_find_property(&ptr, rnapropname);
- fcu = rna_get_fcurve_context_ui(C, &ptr, prop, 0, NULL, &action, &driven, &special);
-
- if (fcu && !driven) {
- id = ptr.id.data;
- if (autokeyframe_cfra_can_key(scene, id)) {
- ReportList *reports = CTX_wm_reports(C);
- ToolSettings *ts = scene->toolsettings;
- eInsertKeyFlags key_flag = ANIM_get_keyframing_flags(scene, 1);
-
- fcu->flag &= ~FCURVE_SELECTED;
- insert_keyframe(reports, id, action, ((fcu->grp) ? (fcu->grp->name) : (NULL)),
- fcu->rna_path, fcu->array_index, CFRA, ts->keyframe_type, key_flag);
- /* Assuming this is not necessary here, since 'ancestor' object button will do it anyway. */
- /* WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); */
- }
- }
- }
- }
- }
-}
-
-static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2)
-{
- Scene *scene = (Scene *)poin;
- Object *ob = (Object *)poin2;
-
- if (!common_restrict_check(C, ob)) return;
-
- /* deselect objects that are invisible */
- if (ob->restrictflag & OB_RESTRICT_VIEW) {
- /* Ouch! There is no backwards pointer from Object to Base,
- * so have to do loop to find it. */
- ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
- }
-
- if (CTX_wm_window(C)->eventstate->ctrl) {
- restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_VIEW,
- (ob->restrictflag & OB_RESTRICT_VIEW) != 0, true, "hide");
- }
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-
-}
-
-static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2)
-{
- Scene *scene = (Scene *)poin;
- Object *ob = (Object *)poin2;
-
- if (!common_restrict_check(C, ob)) return;
-
- /* if select restriction has just been turned on */
- if (ob->restrictflag & OB_RESTRICT_SELECT) {
- /* Ouch! There is no backwards pointer from Object to Base,
- * so have to do loop to find it. */
- ED_base_object_select(BKE_scene_base_find(scene, ob), BA_DESELECT);
- }
-
- if (CTX_wm_window(C)->eventstate->ctrl) {
- restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_SELECT,
- (ob->restrictflag & OB_RESTRICT_SELECT) != 0, true, NULL);
- }
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
-
-}
-
-static void restrictbutton_rend_cb(bContext *C, void *poin, void *poin2)
-{
- Object *ob = (Object *)poin2;
-
- if (CTX_wm_window(C)->eventstate->ctrl) {
- restrictbutton_recursive_child(C, (Scene *)poin, ob, OB_RESTRICT_RENDER,
- (ob->restrictflag & OB_RESTRICT_RENDER) != 0, false, "hide_render");
- }
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, poin);
-}
-
static void restrictbutton_r_lay_cb(bContext *C, void *poin, void *UNUSED(poin2))
{
WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, poin);
@@ -357,98 +247,6 @@ static void restrictbutton_gp_layer_flag_cb(bContext *C, void *UNUSED(poin), voi
WM_event_add_notifier(C, NC_GPENCIL | ND_DATA | NA_EDITED, NULL);
}
-static int group_restrict_flag(Group *gr, int flag)
-{
- GroupObject *gob;
-
-#ifdef USE_GROUP_SELECT
- for (gob = gr->gobject.first; gob; gob = gob->next) {
- if ((gob->ob->restrictflag & flag) == 0)
- return 0;
- }
- return 1;
-#else
- /* weak but fast */
- if ((gob = gr->gobject.first))
- if ((gob->ob->restrictflag & flag) == 0)
- return 0;
- return 1;
-#endif
-}
-
-static int group_select_flag(Group *gr)
-{
- GroupObject *gob;
-
-#ifdef USE_GROUP_SELECT
- for (gob = gr->gobject.first; gob; gob = gob->next)
- if ((gob->ob->flag & SELECT))
- return 1;
-
- return 0;
-#else
- /* weak but fast */
- if ((gob = gr->gobject.first))
- if (gob->ob->flag & SELECT)
- return 1;
- return 0;
-#endif
-}
-
-void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag)
-{
- Scene *scene = (Scene *)poin;
- GroupObject *gob;
- Group *gr = (Group *)poin2;
-
- if (group_restrict_flag(gr, flag)) {
- for (gob = gr->gobject.first; gob; gob = gob->next) {
- if (ID_IS_LINKED_DATABLOCK(gob->ob))
- continue;
-
- gob->ob->restrictflag &= ~flag;
-
- if (flag == OB_RESTRICT_VIEW)
- if (gob->ob->flag & SELECT)
- ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_DESELECT);
- }
- }
- else {
- for (gob = gr->gobject.first; gob; gob = gob->next) {
- if (ID_IS_LINKED_DATABLOCK(gob->ob))
- continue;
-
- /* not in editmode */
- if (scene->obedit != gob->ob) {
- gob->ob->restrictflag |= flag;
-
- if (ELEM(flag, OB_RESTRICT_SELECT, OB_RESTRICT_VIEW)) {
- if ((gob->ob->flag & SELECT)) {
- ED_base_object_select(BKE_scene_base_find(scene, gob->ob), BA_DESELECT);
- }
- }
- }
- }
- }
-}
-
-static void restrictbutton_gr_restrict_view(bContext *C, void *poin, void *poin2)
-{
- restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_VIEW);
- WM_event_add_notifier(C, NC_GROUP, NULL);
- DAG_id_type_tag(CTX_data_main(C), ID_OB);
-}
-static void restrictbutton_gr_restrict_select(bContext *C, void *poin, void *poin2)
-{
- restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_SELECT);
- WM_event_add_notifier(C, NC_GROUP, NULL);
-}
-static void restrictbutton_gr_restrict_render(bContext *C, void *poin, void *poin2)
-{
- restrictbutton_gr_restrict_flag(poin, poin2, OB_RESTRICT_RENDER);
- WM_event_add_notifier(C, NC_GROUP, NULL);
-}
-
static void restrictbutton_id_user_toggle(bContext *UNUSED(C), void *poin, void *UNUSED(poin2))
{
ID *id = (ID *)poin;
@@ -605,7 +403,6 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
TreeElement *te;
TreeStoreElem *tselem;
Object *ob = NULL;
- Group *gr = NULL;
PropertyRNA *object_prop_hide, *object_prop_hide_select, *object_prop_hide_render;
@@ -619,73 +416,8 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
for (te = lb->first; te; te = te->next) {
tselem = TREESTORE(te);
if (te->ys + 2 * UI_UNIT_Y >= ar->v2d.cur.ymin && te->ys <= ar->v2d.cur.ymax) {
- /* objects have toggle-able restriction flags */
- if (tselem->type == 0 && te->idcode == ID_OB) {
- PointerRNA ptr;
-
- ob = (Object *)tselem->id;
- RNA_pointer_create((ID *)ob, &RNA_Object, ob, &ptr);
-
- UI_block_emboss_set(block, UI_EMBOSS_NONE);
- bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_VIEW_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, object_prop_hide, -1, 0, 0, -1, -1,
- TIP_("Restrict viewport visibility (Ctrl - Recursive)"));
- UI_but_func_set(bt, restrictbutton_view_cb, scene, ob);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
-
- bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_SELECT_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, object_prop_hide_select, -1, 0, 0, -1, -1,
- TIP_("Restrict viewport selection (Ctrl - Recursive)"));
- UI_but_func_set(bt, restrictbutton_sel_cb, scene, ob);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
-
- bt = uiDefIconButR_prop(block, UI_BTYPE_ICON_TOGGLE, 0, ICON_RESTRICT_RENDER_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- &ptr, object_prop_hide_render, -1, 0, 0, -1, -1,
- TIP_("Restrict rendering (Ctrl - Recursive)"));
- UI_but_func_set(bt, restrictbutton_rend_cb, scene, ob);
- UI_but_flag_enable(bt, UI_BUT_DRAG_LOCK);
-
- UI_block_emboss_set(block, UI_EMBOSS);
-
- }
- if (tselem->type == 0 && te->idcode == ID_GR) {
- int restrict_bool;
- int but_flag = UI_BUT_DRAG_LOCK;
- gr = (Group *)tselem->id;
-
- if (ID_IS_LINKED_DATABLOCK(gr))
- but_flag |= UI_BUT_DISABLED;
-
- UI_block_emboss_set(block, UI_EMBOSS_NONE);
-
- restrict_bool = group_restrict_flag(gr, OB_RESTRICT_VIEW);
- bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- NULL, 0, 0, 0, 0, TIP_("Restrict/Allow visibility in the 3D View"));
- UI_but_func_set(bt, restrictbutton_gr_restrict_view, scene, gr);
- UI_but_flag_enable(bt, but_flag);
-
- restrict_bool = group_restrict_flag(gr, OB_RESTRICT_SELECT);
- bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- NULL, 0, 0, 0, 0, TIP_("Restrict/Allow selection in the 3D View"));
- UI_but_func_set(bt, restrictbutton_gr_restrict_select, scene, gr);
- UI_but_flag_enable(bt, but_flag);
-
- restrict_bool = group_restrict_flag(gr, OB_RESTRICT_RENDER);
- bt = uiDefIconBut(block, UI_BTYPE_ICON_TOGGLE, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF,
- (int)(ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX), te->ys, UI_UNIT_X, UI_UNIT_Y,
- NULL, 0, 0, 0, 0, TIP_("Restrict/Allow renderability"));
- UI_but_func_set(bt, restrictbutton_gr_restrict_render, scene, gr);
- UI_but_flag_enable(bt, but_flag);
-
- UI_block_emboss_set(block, UI_EMBOSS);
- }
/* scene render layers and passes have toggle-able flags too! */
- else if (tselem->type == TSE_R_LAYER) {
+ if (tselem->type == TSE_R_LAYER) {
UI_block_emboss_set(block, UI_EMBOSS_NONE);
bt = uiDefIconButBitI(block, UI_BTYPE_ICON_TOGGLE_N, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT - 1,
@@ -1467,16 +1199,6 @@ static void outliner_draw_tree_element(
active = OL_DRAWSEL_ACTIVE;
}
}
- else if (te->idcode == ID_GR) {
- Group *gr = (Group *)tselem->id;
- if (group_select_flag(gr)) {
- char col[4];
- UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
- rgba_float_args_set(color, (float)col[0] / 255, (float)col[1] / 255, (float)col[2] / 255, alpha);
-
- active = OL_DRAWSEL_ACTIVE;
- }
- }
else if (te->idcode == ID_OB) {
Object *ob = (Object *)tselem->id;
@@ -1882,6 +1604,7 @@ void draw_outliner(const bContext *C)
{
Main *mainvar = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
ARegion *ar = CTX_wm_region(C);
View2D *v2d = &ar->v2d;
SpaceOops *soops = CTX_wm_space_outliner(C);
@@ -1890,7 +1613,7 @@ void draw_outliner(const bContext *C)
TreeElement *te_edit = NULL;
bool has_restrict_icons;
- outliner_build_tree(mainvar, scene, soops); // always
+ outliner_build_tree(mainvar, scene, sl, soops); // always
/* get extents of data */
outliner_height(soops, &soops->tree, &sizey);
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 4dcdcc69d6d..c35f2006f09 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -54,6 +54,7 @@
#include "BKE_depsgraph.h"
#include "BKE_global.h"
#include "BKE_idcode.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
@@ -882,181 +883,6 @@ int common_restrict_check(bContext *C, Object *ob)
}
/* =============================================== */
-/* Restriction toggles */
-
-/* Toggle Visibility ---------------------------------------- */
-
-void object_toggle_visibility_cb(
- bContext *C, ReportList *reports, Scene *scene, TreeElement *te,
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Base *base = (Base *)te->directdata;
- Object *ob = (Object *)tselem->id;
-
- if (ID_IS_LINKED_DATABLOCK(tselem->id)) {
- BKE_report(reports, RPT_WARNING, "Cannot edit external libdata");
- return;
- }
-
- /* add check for edit mode */
- if (!common_restrict_check(C, ob)) return;
-
- if (base || (base = BKE_scene_base_find(scene, ob))) {
- if ((base->object->restrictflag ^= OB_RESTRICT_VIEW)) {
- ED_base_object_select(base, BA_DESELECT);
- }
- }
-}
-
-void group_toggle_visibility_cb(
- bContext *UNUSED(C), ReportList *UNUSED(reports), Scene *scene, TreeElement *UNUSED(te),
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Group *group = (Group *)tselem->id;
- restrictbutton_gr_restrict_flag(scene, group, OB_RESTRICT_VIEW);
-}
-
-static int outliner_toggle_visibility_exec(bContext *C, wmOperator *op)
-{
- Main *bmain = CTX_data_main(C);
- SpaceOops *soops = CTX_wm_space_outliner(C);
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
-
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_visibility_cb);
-
- DAG_id_type_tag(bmain, ID_OB);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_VISIBLE, scene);
- ED_region_tag_redraw(ar);
-
- return OPERATOR_FINISHED;
-}
-
-void OUTLINER_OT_visibility_toggle(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Toggle Visibility";
- ot->idname = "OUTLINER_OT_visibility_toggle";
- ot->description = "Toggle the visibility of selected items";
-
- /* callbacks */
- ot->exec = outliner_toggle_visibility_exec;
- ot->poll = ED_operator_outliner_active_no_editobject;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-/* Toggle Selectability ---------------------------------------- */
-
-void object_toggle_selectability_cb(
- bContext *UNUSED(C), ReportList *reports, Scene *scene, TreeElement *te,
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Base *base = (Base *)te->directdata;
-
- if (ID_IS_LINKED_DATABLOCK(tselem->id)) {
- BKE_report(reports, RPT_WARNING, "Cannot edit external libdata");
- return;
- }
-
- if (base == NULL) base = BKE_scene_base_find(scene, (Object *)tselem->id);
- if (base) {
- base->object->restrictflag ^= OB_RESTRICT_SELECT;
- }
-}
-
-void group_toggle_selectability_cb(
- bContext *UNUSED(C), ReportList *UNUSED(reports), Scene *scene, TreeElement *UNUSED(te),
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Group *group = (Group *)tselem->id;
- restrictbutton_gr_restrict_flag(scene, group, OB_RESTRICT_SELECT);
-}
-
-static int outliner_toggle_selectability_exec(bContext *C, wmOperator *op)
-{
- SpaceOops *soops = CTX_wm_space_outliner(C);
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
-
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_selectability_cb);
-
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
- ED_region_tag_redraw(ar);
-
- return OPERATOR_FINISHED;
-}
-
-void OUTLINER_OT_selectability_toggle(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Toggle Selectability";
- ot->idname = "OUTLINER_OT_selectability_toggle";
- ot->description = "Toggle the selectability";
-
- /* callbacks */
- ot->exec = outliner_toggle_selectability_exec;
- ot->poll = ED_operator_outliner_active_no_editobject;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-/* Toggle Renderability ---------------------------------------- */
-
-void object_toggle_renderability_cb(
- bContext *UNUSED(C), ReportList *reports, Scene *scene, TreeElement *te,
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Base *base = (Base *)te->directdata;
-
- if (ID_IS_LINKED_DATABLOCK(tselem->id)) {
- BKE_report(reports, RPT_WARNING, "Cannot edit external libdata");
- return;
- }
-
- if (base == NULL) base = BKE_scene_base_find(scene, (Object *)tselem->id);
- if (base) {
- base->object->restrictflag ^= OB_RESTRICT_RENDER;
- }
-}
-
-void group_toggle_renderability_cb(
- bContext *UNUSED(C), ReportList *UNUSED(reports), Scene *scene, TreeElement *UNUSED(te),
- TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
-{
- Group *group = (Group *)tselem->id;
- restrictbutton_gr_restrict_flag(scene, group, OB_RESTRICT_RENDER);
-}
-
-static int outliner_toggle_renderability_exec(bContext *C, wmOperator *op)
-{
- Main *bmain = CTX_data_main(C);
- SpaceOops *soops = CTX_wm_space_outliner(C);
- Scene *scene = CTX_data_scene(C);
-
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_renderability_cb);
-
- DAG_id_type_tag(bmain, ID_OB);
- WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, scene);
-
- return OPERATOR_FINISHED;
-}
-
-void OUTLINER_OT_renderability_toggle(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Toggle Renderability";
- ot->idname = "OUTLINER_OT_renderability_toggle";
- ot->description = "Toggle the renderability of selected items";
-
- /* callbacks */
- ot->exec = outliner_toggle_renderability_exec;
- ot->poll = ED_operator_outliner_active;
-
- ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-}
-
-/* =============================================== */
/* Outliner setting toggles */
/* Toggle Expanded (Outliner) ---------------------------------------- */
@@ -2345,8 +2171,6 @@ static int scene_drop_invoke(bContext *C, wmOperator *op, const wmEvent *event)
te = outliner_dropzone_find(soops, fmval, false);
if (te) {
- Base *base;
-
RNA_string_set(op->ptr, "scene", te->name);
scene = (Scene *)BKE_libblock_find_name(ID_SCE, te->name);
@@ -2357,16 +2181,26 @@ static int scene_drop_invoke(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_CANCELLED;
}
- base = ED_object_scene_link(scene, ob);
-
- if (base == NULL) {
+ if (BKE_scene_has_object(scene, ob)) {
return OPERATOR_CANCELLED;
}
- if (scene == CTX_data_scene(C)) {
- /* when linking to an inactive scene don't touch the layer */
- ob->lay = base->lay;
- ED_base_object_select(base, BA_SELECT);
+ SceneCollection *sc;
+ if (scene != CTX_data_scene(C)) {
+ /* when linking to an inactive scene link to the master collection */
+ sc = BKE_collection_master(scene);
+ }
+ else {
+ sc = CTX_data_scene_collection(C);
+ }
+
+ BKE_collection_object_add(scene, sc, ob);
+
+ for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) {
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+ if (base) {
+ ED_object_base_select(base, BA_SELECT);
+ }
}
DAG_relations_tag_update(bmain);
@@ -2461,7 +2295,6 @@ static int group_link_invoke(bContext *C, wmOperator *op, const wmEvent *event)
Main *bmain = CTX_data_main(C);
Group *group = NULL;
Object *ob = NULL;
- Scene *scene = CTX_data_scene(C);
SpaceOops *soops = CTX_wm_space_outliner(C);
ARegion *ar = CTX_wm_region(C);
TreeElement *te = NULL;
@@ -2491,7 +2324,7 @@ static int group_link_invoke(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_CANCELLED;
}
- BKE_group_object_add(group, ob, scene, NULL);
+ BKE_group_object_add(group, ob);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_outliner/outliner_intern.h b/source/blender/editors/space_outliner/outliner_intern.h
index f23c294c488..67af793a412 100644
--- a/source/blender/editors/space_outliner/outliner_intern.h
+++ b/source/blender/editors/space_outliner/outliner_intern.h
@@ -40,6 +40,7 @@ struct wmOperatorType;
struct TreeStoreElem;
struct bContext;
struct Scene;
+struct SceneLayer;
struct ID;
struct Object;
struct bPoseChannel;
@@ -141,7 +142,7 @@ TreeElement *outliner_find_posechannel(ListBase *lb, const struct bPoseChannel *
TreeElement *outliner_find_editbone(ListBase *lb, const struct EditBone *ebone);
struct ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode);
-void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct SpaceOops *soops);
+void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct SceneLayer *sl, struct SpaceOops *soops);
/* outliner_draw.c ---------------------------------------------- */
@@ -239,10 +240,6 @@ void OUTLINER_OT_expanded_toggle(struct wmOperatorType *ot);
void OUTLINER_OT_scroll_page(struct wmOperatorType *ot);
-void OUTLINER_OT_renderability_toggle(struct wmOperatorType *ot);
-void OUTLINER_OT_selectability_toggle(struct wmOperatorType *ot);
-void OUTLINER_OT_visibility_toggle(struct wmOperatorType *ot);
-
void OUTLINER_OT_keyingset_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot);
diff --git a/source/blender/editors/space_outliner/outliner_ops.c b/source/blender/editors/space_outliner/outliner_ops.c
index f0c2d848f7a..5ddfdddc80d 100644
--- a/source/blender/editors/space_outliner/outliner_ops.c
+++ b/source/blender/editors/space_outliner/outliner_ops.c
@@ -71,10 +71,6 @@ void outliner_operatortypes(void)
WM_operatortype_append(OUTLINER_OT_selected_toggle);
WM_operatortype_append(OUTLINER_OT_expanded_toggle);
- WM_operatortype_append(OUTLINER_OT_renderability_toggle);
- WM_operatortype_append(OUTLINER_OT_selectability_toggle);
- WM_operatortype_append(OUTLINER_OT_visibility_toggle);
-
WM_operatortype_append(OUTLINER_OT_keyingset_add_selected);
WM_operatortype_append(OUTLINER_OT_keyingset_remove_selected);
@@ -143,11 +139,6 @@ void outliner_keymap(wmKeyConfig *keyconf)
WM_keymap_verify_item(keymap, "OUTLINER_OT_selected_toggle", AKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "OUTLINER_OT_expanded_toggle", AKEY, KM_PRESS, KM_SHIFT, 0);
- WM_keymap_verify_item(keymap, "OUTLINER_OT_renderability_toggle", RKEY, KM_PRESS, 0, 0);
- WM_keymap_verify_item(keymap, "OUTLINER_OT_selectability_toggle", SKEY, KM_PRESS, 0, 0);
- WM_keymap_verify_item(keymap, "OUTLINER_OT_visibility_toggle", VKEY, KM_PRESS, 0, 0);
-
-
/* keying sets - only for databrowse */
WM_keymap_verify_item(keymap, "OUTLINER_OT_keyingset_add_selected", KKEY, KM_PRESS, 0, 0);
WM_keymap_verify_item(keymap, "OUTLINER_OT_keyingset_remove_selected", KKEY, KM_PRESS, KM_ALT, 0);
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index a73e160f357..3018ef1e571 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -46,6 +46,7 @@
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_object.h"
+#include "BKE_layer.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "BKE_armature.h"
@@ -99,7 +100,7 @@ static eOLDrawState tree_element_active_renderlayer(
*/
static void do_outliner_object_select_recursive(Scene *scene, Object *ob_parent, bool select)
{
- Base *base;
+ BaseLegacy *base;
for (base = FIRSTBASE; base; base = base->next) {
Object *ob = base->object;
@@ -140,7 +141,7 @@ static eOLDrawState tree_element_set_active_object(
{
TreeStoreElem *tselem = TREESTORE(te);
Scene *sce;
- Base *base;
+ BaseLegacy *base;
Object *ob = NULL;
/* if id is not object, we search back */
@@ -169,7 +170,7 @@ static eOLDrawState tree_element_set_active_object(
if (base) {
if (set == OL_SETSEL_EXTEND) {
/* swap select */
- if (base->flag & SELECT)
+ if (base->flag_legacy & SELECT)
ED_base_object_select(base, BA_DESELECT);
else
ED_base_object_select(base, BA_SELECT);
@@ -655,8 +656,10 @@ static eOLDrawState tree_element_active_text(
static eOLDrawState tree_element_active_pose(
bContext *C, Scene *scene, TreeElement *UNUSED(te), TreeStoreElem *tselem, const eOLSetState set)
{
+ TODO_LAYER_CONTEXT; /* we may need to pass SceneLayer instead of Scene here */
+ SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob = (Object *)tselem->id;
- Base *base = BKE_scene_base_find(scene, ob);
+ Base *base = BKE_scene_layer_base_find(sl, ob);
if (set != OL_SETSEL_NONE) {
if (scene->obedit)
diff --git a/source/blender/editors/space_outliner/outliner_tools.c b/source/blender/editors/space_outliner/outliner_tools.c
index 4560b7cd6e7..550dc63dd3c 100644
--- a/source/blender/editors/space_outliner/outliner_tools.c
+++ b/source/blender/editors/space_outliner/outliner_tools.c
@@ -56,6 +56,7 @@
#include "BKE_depsgraph.h"
#include "BKE_fcurve.h"
#include "BKE_group.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
@@ -360,15 +361,15 @@ void OUTLINER_OT_scene_operation(wmOperatorType *ot)
/* ******************************************** */
static void object_select_cb(
- bContext *UNUSED(C), ReportList *UNUSED(reports), Scene *scene, TreeElement *te,
+ bContext *C, ReportList *UNUSED(reports), Scene *UNUSED(scene), TreeElement *UNUSED(te),
TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
- Base *base = (Base *)te->directdata;
-
- if (base == NULL) base = BKE_scene_base_find(scene, (Object *)tselem->id);
- if (base && ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0)) {
- base->flag |= SELECT;
- base->object->flag |= SELECT;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Object *ob = (Object *)tselem->id;
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+
+ if (base && ((base->flag & BASE_VISIBLED) != 0)) {
+ base->flag |= BASE_SELECTED;
}
}
@@ -385,46 +386,43 @@ static void object_select_hierarchy_cb(
static void object_deselect_cb(
- bContext *UNUSED(C), ReportList *UNUSED(reports), Scene *scene, TreeElement *te,
+ bContext *C, ReportList *UNUSED(reports), Scene *UNUSED(scene), TreeElement *UNUSED(te),
TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
- Base *base = (Base *)te->directdata;
-
- if (base == NULL) base = BKE_scene_base_find(scene, (Object *)tselem->id);
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Object *ob = (Object *)tselem->id;
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+
if (base) {
- base->flag &= ~SELECT;
- base->object->flag &= ~SELECT;
+ base->flag &= ~BASE_SELECTED;
}
}
static void object_delete_cb(
- bContext *C, ReportList *reports, Scene *scene, TreeElement *te,
+ bContext *C, ReportList *reports, Scene *scene, TreeElement *UNUSED(te),
TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
- Base *base = (Base *)te->directdata;
-
- if (base == NULL)
- base = BKE_scene_base_find(scene, (Object *)tselem->id);
- if (base) {
+ Object *ob = (Object *)tselem->id;
+ if (ob) {
Main *bmain = CTX_data_main(C);
- if (base->object->id.tag & LIB_TAG_INDIRECT) {
- BKE_reportf(reports, RPT_WARNING, "Cannot delete indirectly linked object '%s'", base->object->id.name + 2);
+ if (ob->id.tag & LIB_TAG_INDIRECT) {
+ BKE_reportf(reports, RPT_WARNING, "Cannot delete indirectly linked object '%s'", ob->id.name + 2);
return;
}
- else if (BKE_library_ID_is_indirectly_used(bmain, base->object) &&
- ID_REAL_USERS(base->object) <= 1 && ID_EXTRA_USERS(base->object) == 0)
+ else if (BKE_library_ID_is_indirectly_used(bmain, ob) &&
+ ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0)
{
BKE_reportf(reports, RPT_WARNING,
"Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user",
- base->object->id.name + 2, scene->id.name + 2);
+ ob->id.name + 2, scene->id.name + 2);
return;
}
// check also library later
- if (scene->obedit == base->object)
+ if (scene->obedit == ob)
ED_object_editmode_exit(C, EM_FREEDATA | EM_FREEUNDO | EM_WAITCURSOR | EM_DO_UNDO);
- ED_base_object_free_and_unlink(CTX_data_main(C), scene, base);
+ ED_base_object_free_and_unlink(CTX_data_main(C), scene, ob);
/* leave for ED_outliner_id_unref to handle */
#if 0
te->directdata = NULL;
@@ -520,7 +518,7 @@ static void group_linkobs2scene_cb(
{
Group *group = (Group *)tselem->id;
GroupObject *gob;
- Base *base;
+ BaseLegacy *base;
for (gob = group->gobject.first; gob; gob = gob->next) {
base = BKE_scene_base_find(scene, gob->ob);
@@ -530,7 +528,7 @@ static void group_linkobs2scene_cb(
id_us_plus(&gob->ob->id);
}
base->object->flag |= SELECT;
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
}
}
@@ -820,9 +818,9 @@ static void outliner_do_data_operation(SpaceOops *soops, int type, int event, Li
}
}
-static Base *outline_delete_hierarchy(bContext *C, ReportList *reports, Scene *scene, Base *base)
+static BaseLegacy *outline_delete_hierarchy(bContext *C, ReportList *reports, Scene *scene, BaseLegacy *base)
{
- Base *child_base, *base_next;
+ BaseLegacy *child_base, *base_next;
Object *parent;
if (!base) {
@@ -852,7 +850,7 @@ static Base *outline_delete_hierarchy(bContext *C, ReportList *reports, Scene *s
base->object->id.name + 2, scene->id.name + 2);
return base_next;
}
- ED_base_object_free_and_unlink(CTX_data_main(C), scene, base);
+ ED_base_object_free_and_unlink(CTX_data_main(C), scene, base->object);
return base_next;
}
@@ -860,6 +858,7 @@ static void object_delete_hierarchy_cb(
bContext *C, ReportList *reports, Scene *scene,
TreeElement *te, TreeStoreElem *UNUSED(tsep), TreeStoreElem *tselem, void *UNUSED(user_data))
{
+#if 0
Base *base = (Base *)te->directdata;
Object *obedit = scene->obedit;
@@ -882,6 +881,15 @@ static void object_delete_hierarchy_cb(
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
+#else
+ (void) C;
+ (void) scene;
+ (void) te;
+ (void) tselem;
+ (void) outline_delete_hierarchy;
+ BKE_reportf(reports, RPT_ERROR, "Delete from outliner not supported at the moment");
+ TODO_LAYER_BASE
+#endif
}
/* **************************************** */
@@ -985,21 +993,6 @@ static int outliner_object_operation_exec(bContext *C, wmOperator *op)
outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, id_local_cb);
str = "Localized Objects";
}
- else if (event == OL_OP_TOGVIS) {
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_visibility_cb);
- str = "Toggle Visibility";
- WM_event_add_notifier(C, NC_SCENE | ND_OB_VISIBLE, scene);
- }
- else if (event == OL_OP_TOGSEL) {
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_selectability_cb);
- str = "Toggle Selectability";
- WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
- }
- else if (event == OL_OP_TOGREN) {
- outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, object_toggle_renderability_cb);
- str = "Toggle Renderability";
- WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, scene);
- }
else if (event == OL_OP_RENAME) {
outliner_do_object_operation(C, op->reports, scene, soops, &soops->tree, item_rename_cb);
str = "Rename Object";
@@ -1095,15 +1088,6 @@ static int outliner_group_operation_exec(bContext *C, wmOperator *op)
case OL_GROUPOP_REMAP:
outliner_do_libdata_operation(C, op->reports, scene, soops, &soops->tree, id_remap_cb, NULL);
break;
- case OL_GROUPOP_TOGVIS:
- outliner_do_libdata_operation(C, op->reports, scene, soops, &soops->tree, group_toggle_visibility_cb, NULL);
- break;
- case OL_GROUPOP_TOGSEL:
- outliner_do_libdata_operation(C, op->reports, scene, soops, &soops->tree, group_toggle_selectability_cb, NULL);
- break;
- case OL_GROUPOP_TOGREN:
- outliner_do_libdata_operation(C, op->reports, scene, soops, &soops->tree, group_toggle_renderability_cb, NULL);
- break;
case OL_GROUPOP_RENAME:
outliner_do_libdata_operation(C, op->reports, scene, soops, &soops->tree, item_rename_cb, NULL);
break;
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index ec46c5df9a0..a4f59f60f31 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -63,6 +63,7 @@
#include "BKE_fcurve.h"
#include "BKE_main.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
#include "BKE_sequencer.h"
@@ -1619,9 +1620,8 @@ static int outliner_filter_tree(SpaceOops *soops, ListBase *lb)
/* Main entry point for building the tree data-structure that the outliner represents */
// TODO: split each mode into its own function?
-void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
+void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops *soops)
{
- Base *base;
TreeElement *te = NULL, *ten;
TreeStoreElem *tselem;
int show_opened = !soops->treestore || !BLI_mempool_count(soops->treestore); /* on first view, we open scenes */
@@ -1702,31 +1702,43 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
tselem = TREESTORE(te);
if (sce == scene && show_opened)
tselem->flag &= ~TSE_CLOSED;
-
- for (base = sce->base.first; base; base = base->next) {
- ten = outliner_add_element(soops, &te->subtree, base->object, te, 0, 0);
- ten->directdata = base;
+
+ Object *ob;
+ FOREACH_SCENE_OBJECT(scene, ob)
+ {
+ ten = outliner_add_element(soops, &te->subtree, ob, te, 0, 0);
}
+ FOREACH_SCENE_OBJECT_END
+
outliner_make_hierarchy(&te->subtree);
+
/* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
- for (base = sce->base.first; base; base = base->next) base->object->id.newid = NULL;
+ FOREACH_SCENE_OBJECT(scene, ob)
+ {
+ ob->id.newid = NULL;
+ }
+ FOREACH_SCENE_OBJECT_END
}
}
else if (soops->outlinevis == SO_CUR_SCENE) {
outliner_add_scene_contents(soops, &soops->tree, scene, NULL);
-
- for (base = scene->base.first; base; base = base->next) {
- ten = outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
- ten->directdata = base;
+
+ Object *ob;
+ FOREACH_SCENE_OBJECT(scene, ob)
+ {
+ ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0);
}
+ FOREACH_SCENE_OBJECT_END
outliner_make_hierarchy(&soops->tree);
}
else if (soops->outlinevis == SO_VISIBLE) {
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & scene->lay)
- outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
+ Object *ob;
+ FOREACH_VISIBLE_OBJECT(sl, ob)
+ {
+ outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0);
}
+ FOREACH_VISIBLE_OBJECT_END
outliner_make_hierarchy(&soops->tree);
}
else if (soops->outlinevis == SO_GROUPS) {
@@ -1739,7 +1751,6 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
for (go = group->gobject.first; go; go = go->next) {
ten = outliner_add_element(soops, &te->subtree, go->ob, te, 0, 0);
- ten->directdata = NULL; /* eh, why? */
}
outliner_make_hierarchy(&te->subtree);
/* clear id.newid, to prevent objects be inserted in wrong scenes (parent in other scene) */
@@ -1748,26 +1759,26 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
}
}
else if (soops->outlinevis == SO_SAME_TYPE) {
- Object *ob = OBACT;
- if (ob) {
- for (base = scene->base.first; base; base = base->next) {
- if (base->object->type == ob->type) {
- ten = outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
- ten->directdata = base;
+ Object *ob_active = OBACT_NEW;
+ if (ob_active) {
+ Object *ob;
+ FOREACH_SCENE_OBJECT(scene, ob)
+ {
+ if (ob->type == ob_active->type) {
+ ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0);
}
}
+ FOREACH_SCENE_OBJECT_END
outliner_make_hierarchy(&soops->tree);
}
}
else if (soops->outlinevis == SO_SELECTED) {
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & scene->lay) {
- if (base->flag & SELECT) {
- ten = outliner_add_element(soops, &soops->tree, base->object, NULL, 0, 0);
- ten->directdata = base;
- }
- }
+ Object *ob;
+ FOREACH_SELECTED_OBJECT(sl, ob)
+ {
+ ten = outliner_add_element(soops, &soops->tree, ob, NULL, 0, 0);
}
+ FOREACH_SELECTED_OBJECT_END
outliner_make_hierarchy(&soops->tree);
}
else if (soops->outlinevis == SO_SEQUENCE) {
@@ -1822,8 +1833,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops)
outliner_add_orphaned_datablocks(mainvar, soops);
}
else {
- ten = outliner_add_element(soops, &soops->tree, OBACT, NULL, 0, 0);
- if (ten) ten->directdata = BASACT;
+ ten = outliner_add_element(soops, &soops->tree, OBACT_NEW, NULL, 0, 0);
}
if ((soops->flag & SO_SKIP_SORT_ALPHA) == 0) {
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c
index 5e7060d6651..e9306c04cfa 100644
--- a/source/blender/editors/space_time/space_time.c
+++ b/source/blender/editors/space_time/space_time.c
@@ -402,7 +402,7 @@ static void time_draw_caches_keyframes(Main *bmain, Scene *scene, View2D *v2d, b
cache_file->draw_flag &= ~CACHEFILE_KEYFRAME_DRAWN;
}
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
ModifierData *md = modifiers_findByType(ob, eModifierType_MeshSequenceCache);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index af041e392c5..325c635dcf3 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1733,7 +1733,7 @@ static void bone_matrix_translate_y(float mat[4][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base,
const short dt, const unsigned char ob_wire_col[4],
const bool do_const_color, const bool is_outline)
{
@@ -2106,7 +2106,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* draw DoFs */
if (arm->flag & ARM_POSEMODE) {
- if (((base->flag & OB_FROMDUPLI) == 0) && ((v3d->flag & V3D_HIDE_HELPLINES) == 0)) {
+ if (((base->flag_legacy & OB_FROMDUPLI) == 0) && ((v3d->flag & V3D_HIDE_HELPLINES) == 0)) {
draw_pose_dofs(ob);
}
}
@@ -2114,7 +2114,7 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
/* finally names and axes */
if ((arm->flag & (ARM_DRAWNAMES | ARM_DRAWAXES)) &&
(is_outline == 0) &&
- ((base->flag & OB_FROMDUPLI) == 0))
+ ((base->flag_legacy & OB_FROMDUPLI) == 0))
{
/* patch for several 3d cards (IBM mostly) that crash on GL_SELECT with text drawing */
if ((G.f & G_PICKSEL) == 0) {
@@ -2445,7 +2445,7 @@ static void ghost_poses_tag_unselected(Object *ob, short unset)
/* draw ghosts that occur within a frame range
* note: object should be in posemode
*/
-static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base)
{
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
@@ -2511,7 +2511,7 @@ static void draw_ghost_poses_range(Scene *scene, View3D *v3d, ARegion *ar, Base
/* draw ghosts on keyframes in action within range
* - object should be in posemode
*/
-static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base)
{
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
@@ -2592,7 +2592,7 @@ static void draw_ghost_poses_keys(Scene *scene, View3D *v3d, ARegion *ar, Base *
/* draw ghosts around current frame
* - object is supposed to be armature in posemode
*/
-static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base)
{
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
@@ -2686,7 +2686,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
/* called from drawobject.c, return true if nothing was drawn
* (ob_wire_col == NULL) when drawing ghost */
-bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline)
{
@@ -2733,7 +2733,7 @@ bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
/* drawing posemode selection indices or colors only in these cases */
- if (!(base->flag & OB_FROMDUPLI)) {
+ if (!(base->flag_legacy & OB_FROMDUPLI)) {
if (G.f & G_PICKSEL) {
#if 0
/* nifty but actually confusing to allow bone selection out of posemode */
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index d0841129126..44de13c95fd 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -323,9 +323,9 @@ bool draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt)
return false;
}
-static bool check_alpha_pass(Base *base)
+static bool check_alpha_pass(BaseLegacy *base)
{
- if (base->flag & OB_FROMDUPLI)
+ if (base->flag_legacy & OB_FROMDUPLI)
return false;
if (G.f & G_PICKSEL)
@@ -1231,7 +1231,7 @@ static void draw_transp_sun_volume(Lamp *la, unsigned pos)
}
#endif
-void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
+void drawlamp(View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4], const bool is_obact)
{
Object *ob = base->object;
@@ -1247,7 +1247,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
!(G.f & G_PICKSEL) &&
(la->type == LA_SPOT) &&
(la->mode & LA_SHOW_CONE) &&
- !(base->flag & OB_FROMDUPLI) &&
+ !(base->flag_legacy & OB_FROMDUPLI) &&
!is_view);
#ifdef WITH_GAMEENGINE
@@ -1259,7 +1259,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
((la->mode & LA_SHAD_BUF) ||
(la->mode & LA_SHAD_RAY)) &&
(la->mode & LA_SHOW_SHADOW_BOX) &&
- !(base->flag & OB_FROMDUPLI) &&
+ !(base->flag_legacy & OB_FROMDUPLI) &&
!is_view);
#else
const bool drawshadowbox = false;
@@ -1690,7 +1690,7 @@ static void draw_bundle_sphere(void)
}
static void draw_viewport_object_reconstruction(
- Scene *scene, Base *base, const View3D *v3d, const RegionView3D *rv3d,
+ Scene *scene, BaseLegacy *base, const View3D *v3d, const RegionView3D *rv3d,
MovieClip *clip, MovieTrackingObject *tracking_object,
const short dflag, const unsigned char ob_wire_col[4],
int *global_track_index, bool draw_selected)
@@ -1852,7 +1852,7 @@ static void draw_viewport_object_reconstruction(
}
static void draw_viewport_reconstruction(
- Scene *scene, Base *base, const View3D *v3d, const RegionView3D *rv3d, MovieClip *clip,
+ Scene *scene, BaseLegacy *base, const View3D *v3d, const RegionView3D *rv3d, MovieClip *clip,
const short dflag, const unsigned char ob_wire_col[4],
const bool draw_selected)
{
@@ -2121,7 +2121,7 @@ static void drawcamera_stereo3d(
}
/* flag similar to draw_object() */
-void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const short dflag, const unsigned char ob_wire_col[4])
{
/* a standing up pyramid with (0,0,0) as top */
@@ -4188,7 +4188,7 @@ static bool object_is_halo(Scene *scene, Object *ob)
return (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
}
-static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
#ifdef WITH_GAMEENGINE
@@ -4254,7 +4254,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
!(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
(draw_wire == OBDRAW_WIRE_OFF))
{
@@ -4325,7 +4325,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
/* draw outline */
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
@@ -4349,7 +4349,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
@@ -4451,7 +4451,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
/* returns true if nothing was drawn, for detecting to draw an object center */
-static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
Object *ob = base->object;
@@ -4541,7 +4541,7 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3
}
}
- if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
+ if ((dflag & DRAW_PICKING) == 0 && (base->flag_legacy & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
/* GPU_begin_object_materials checked if this is needed */
if (do_alpha_after) {
if (ob->dtx & OB_DRAWXRAY) {
@@ -4595,7 +4595,7 @@ static void make_color_variations(const unsigned char base_ubyte[4], float low[4
high[3] = base[3];
}
-static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag, const bool other_obedit)
{
if (dflag & (DRAW_PICKING | DRAW_CONSTCOLOR)) {
@@ -4731,7 +4731,7 @@ static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionVi
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
!(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
(draw_wire == OBDRAW_WIRE_OFF))
{
@@ -4798,7 +4798,7 @@ static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionVi
/* TODO: move this into a separate pass */
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
@@ -4822,7 +4822,7 @@ static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionVi
if ((v3d->flag & V3D_SELECT_OUTLINE) &&
((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) &&
- (base->flag & SELECT) &&
+ (base->flag_legacy & SELECT) &&
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
@@ -4914,7 +4914,7 @@ static void draw_mesh_fancy_new(Scene *scene, ARegion *ar, View3D *v3d, RegionVi
dm->release(dm);
}
-static bool draw_mesh_object_new(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool draw_mesh_object_new(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
Object *ob = base->object;
@@ -5253,7 +5253,7 @@ static void drawCurveDMWired(Object *ob)
}
/* return true when nothing was drawn */
-static bool drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, const char dt)
+static bool drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base, const char dt)
{
Object *ob = base->object;
DerivedMesh *dm = ob->derivedFinal;
@@ -5289,7 +5289,7 @@ static bool drawCurveDerivedMesh(Scene *scene, View3D *v3d, RegionView3D *rv3d,
* Only called by #drawDispList
* \return true when nothing was drawn
*/
-static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -5410,7 +5410,7 @@ static bool drawDispList_nobackface(Scene *scene, View3D *v3d, RegionView3D *rv3
return false;
}
-static bool drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawDispList(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
bool retval;
@@ -5678,7 +5678,7 @@ static void draw_particle_data(ParticleSystem *psys, RegionView3D *rv3d,
* 7. clean up
*/
static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv3d,
- Base *base, ParticleSystem *psys,
+ BaseLegacy *base, ParticleSystem *psys,
const char ob_dt, const short dflag)
{
Object *ob = base->object;
@@ -5768,7 +5768,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
timestep = psys_get_timestep(&sim);
- if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
+ if ((ob->flag & OB_FROMGROUP) != 0) {
float mat[4][4];
mul_m4_m4m4(mat, ob->obmat, psys->imat);
glMultMatrixf(mat);
@@ -6399,7 +6399,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
pdd->ma_col = NULL;
}
- if ((base->flag & OB_FROMDUPLI) && (ob->flag & OB_FROMGROUP)) {
+ if ((ob->flag & OB_FROMGROUP) != 0) {
glLoadMatrixf(rv3d->viewmat);
}
}
@@ -7059,7 +7059,7 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel)
}
static void draw_editnurb(
- Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
+ Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base, Nurb *nurb,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
ToolSettings *ts = scene->toolsettings;
@@ -7169,7 +7169,7 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2])
ED_view3d_polygon_offset(rv3d, 0.0);
}
-static void draw_editfont(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+static void draw_editfont(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -7527,7 +7527,7 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t
}
/* return true if nothing was drawn */
-static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
@@ -7548,7 +7548,7 @@ static bool drawmball(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
ml = mb->editelems->first;
}
else {
- if ((base->flag & OB_FROMDUPLI) == 0) {
+ if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
drawDispList(scene, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
ml = mb->elems.first;
@@ -7942,7 +7942,7 @@ static void drawtexspace(Object *ob)
}
/* draws wire outline */
-static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base,
const unsigned char ob_wire_col[4])
{
RegionView3D *rv3d = ar->regiondata;
@@ -7982,7 +7982,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
}
else if (ob->type == OB_MBALL) {
if (BKE_mball_is_basis(ob)) {
- if ((base->flag & OB_FROMDUPLI) == 0) {
+ if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
drawDispListwire(&ob->curve_cache->disp, ob->type);
}
@@ -8095,7 +8095,7 @@ static void draw_rigid_body_pivot(bRigidBodyJointConstraint *data,
setlinestyle(0);
}
-void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_col[4])
+void draw_object_wire_color(Scene *scene, BaseLegacy *base, unsigned char r_ob_wire_col[4])
{
Object *ob = base->object;
int colindex = 0;
@@ -8109,19 +8109,19 @@ void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_co
if ((scene->obedit == NULL) &&
(G.moving & G_TRANSFORM_OBJ) &&
- (base->flag & (SELECT + BA_WAS_SEL)))
+ (base->flag_legacy & (SELECT + BA_WAS_SEL)))
{
theme_id = TH_TRANSFORM;
}
else {
/* Sets the 'colindex' */
if (ID_IS_LINKED_DATABLOCK(ob)) {
- colindex = (base->flag & (SELECT + BA_WAS_SEL)) ? 2 : 1;
+ colindex = (base->flag_legacy & (SELECT + BA_WAS_SEL)) ? 2 : 1;
}
/* Sets the 'theme_id' or fallback to wire */
else {
- if (ob->flag & OB_FROMGROUP) {
- if (base->flag & (SELECT + BA_WAS_SEL)) {
+ if ((ob->flag & OB_FROMGROUP) != 0) {
+ if (base->flag_legacy & (SELECT + BA_WAS_SEL)) {
/* uses darker active color for non-active + selected */
theme_id = TH_GROUP_ACTIVE;
@@ -8134,7 +8134,7 @@ void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_co
}
}
else {
- if (base->flag & (SELECT + BA_WAS_SEL)) {
+ if (base->flag_legacy & (SELECT + BA_WAS_SEL)) {
theme_id = scene->basact == base ? TH_ACTIVE : TH_SELECT;
}
else {
@@ -8233,7 +8233,7 @@ void draw_rigidbody_shape(Object *ob)
* main object drawing function, draws in selection
* \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
*/
-void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag)
+void draw_object(Scene *scene, ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag)
{
ModifierData *md = NULL;
Object *ob = base->object;
@@ -8283,7 +8283,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
}
}
- if (((base->flag & OB_FROMDUPLI) == 0) &&
+ if (((base->flag_legacy & OB_FROMDUPLI) == 0) &&
(md = modifiers_findByType(ob, eModifierType_Smoke)) &&
(modifier_isEnabled(scene, md, eModifierMode_Realtime)))
{
@@ -8307,7 +8307,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
/* xray delay? */
- if ((dflag & DRAW_PICKING) == 0 && (base->flag & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
+ if ((dflag & DRAW_PICKING) == 0 && (base->flag_legacy & OB_FROMDUPLI) == 0 && (v3d->flag2 & V3D_RENDER_SHADOW) == 0) {
/* don't do xray in particle mode, need the z-buffer */
if (!(ob->mode & OB_MODE_PARTICLE_EDIT)) {
/* xray and transp are set when it is drawing the 2nd/3rd pass */
@@ -8805,7 +8805,7 @@ afterdraw:
glDisable(GL_DEPTH_TEST);
}
- if ((base->flag & OB_FROMDUPLI) || render_override) {
+ if ((base->flag_legacy & OB_FROMDUPLI) || render_override) {
ED_view3d_clear_mats_rv3d(rv3d);
return;
}
@@ -8819,7 +8819,7 @@ afterdraw:
}
else if (is_obact)
do_draw_center = ACTIVE;
- else if (base->flag & SELECT)
+ else if (base->flag_legacy & SELECT)
do_draw_center = SELECT;
else if (empty_object || (v3d->flag & V3D_DRAW_CENTERS))
do_draw_center = DESELECT;
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 81122f3b661..a3d4f6ef031 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -647,7 +647,7 @@ static int view3d_ima_bg_drop_poll(bContext *C, wmDrag *drag, const wmEvent *eve
static int view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
- Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
+ BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
/* either holding and ctrl and no object, or dropping to empty */
if (((base == NULL) && event->ctrl) ||
@@ -661,7 +661,7 @@ static int view3d_ima_empty_drop_poll(bContext *C, wmDrag *drag, const wmEvent *
static int view3d_ima_mesh_drop_poll(bContext *C, wmDrag *drag, const wmEvent *event)
{
- Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
+ BaseLegacy *base = ED_view3d_give_base_under_cursor(C, event->mval);
if (base && base->object->type == OB_MESH)
return view3d_ima_drop_poll(C, drag, event);
@@ -784,7 +784,7 @@ static void view3d_recalc_used_layers(ARegion *ar, wmNotifier *wmn, Scene *scene
wmWindow *win = wmn->wm->winactive;
ScrArea *sa;
unsigned int lay_used = 0;
- Base *base;
+ BaseLegacy *base;
if (!win) return;
@@ -1274,8 +1274,6 @@ static void space_view3d_listener(bScreen *UNUSED(sc), ScrArea *sa, struct wmNot
}
const char *view3d_context_dir[] = {
- "selected_objects", "selected_bases", "selected_editable_objects",
- "selected_editable_bases", "visible_objects", "visible_bases", "selectable_objects", "selectable_bases",
"active_base", "active_object", NULL
};
@@ -1286,109 +1284,27 @@ static int view3d_context(const bContext *C, const char *member, bContextDataRes
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, view3d_context_dir);
}
- else if (CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool selected_objects = CTX_data_equals(member, "selected_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if ((base->flag & SELECT) && (base->lay & lay)) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (selected_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
- else if (CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool selected_editable_objects = CTX_data_equals(member, "selected_editable_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if ((base->flag & SELECT) && (base->lay & lay)) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (0 == BKE_object_is_libdata(base->object)) {
- if (selected_editable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
- else if (CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool visible_objects = CTX_data_equals(member, "visible_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & lay) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) {
- if (visible_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
- else if (CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- Base *base;
- const bool selectable_objects = CTX_data_equals(member, "selectable_objects");
-
- for (base = scene->base.first; base; base = base->next) {
- if (base->lay & lay) {
- if ((base->object->restrictflag & OB_RESTRICT_VIEW) == 0 && (base->object->restrictflag & OB_RESTRICT_SELECT) == 0) {
- if (selectable_objects)
- CTX_data_id_list_add(result, &base->object->id);
- else
- CTX_data_list_add(result, &scene->id, &RNA_ObjectBase, base);
- }
- }
- }
- CTX_data_type_set(result, CTX_DATA_TYPE_COLLECTION);
- return 1;
- }
else if (CTX_data_equals(member, "active_base")) {
- View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- if (scene->basact && (scene->basact->lay & lay)) {
- Object *ob = scene->basact->object;
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ if (sl->basact) {
+ Object *ob = sl->basact->object;
/* if hidden but in edit mode, we still display, can happen with animation */
- if ((ob->restrictflag & OB_RESTRICT_VIEW) == 0 || (ob->mode & OB_MODE_EDIT))
- CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, scene->basact);
+ if ((sl->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT)) {
+ CTX_data_pointer_set(result, &scene->id, &RNA_ObjectBase, sl->basact);
+ }
}
return 1;
}
else if (CTX_data_equals(member, "active_object")) {
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const unsigned int lay = v3d ? v3d->lay : scene->lay;
- if (scene->basact && (scene->basact->lay & lay)) {
- Object *ob = scene->basact->object;
- if ((ob->restrictflag & OB_RESTRICT_VIEW) == 0 || (ob->mode & OB_MODE_EDIT))
- CTX_data_id_pointer_set(result, &scene->basact->object->id);
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ if (sl->basact) {
+ Object *ob = sl->basact->object;
+ /* if hidden but in edit mode, we still display, can happen with animation */
+ if ((sl->basact->flag & BASE_VISIBLED) != 0 || (ob->mode & OB_MODE_EDIT) != 0) {
+ CTX_data_id_pointer_set(result, &ob->id);
+ }
}
return 1;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index c374bd7ae6f..b0faffcab3b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1767,7 +1767,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
/* ******************** non-meshes ***************** */
static void view3d_draw_non_mesh(
-Scene *scene, Object *ob, Base *base, View3D *v3d,
+Scene *scene, Object *ob, BaseLegacy *base, View3D *v3d,
RegionView3D *rv3d, const bool is_boundingbox, const unsigned char color[4])
{
glMatrixMode(GL_PROJECTION);
@@ -1872,6 +1872,7 @@ static void view3d_draw_setup_view(const bContext *C, ARegion *ar)
static void draw_all_objects(const bContext *C, ARegion *ar, const bool only_depth, const bool use_depth)
{
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C);
if (only_depth)
@@ -1884,8 +1885,8 @@ static void draw_all_objects(const bContext *C, ARegion *ar, const bool only_dep
v3d->zbuf = true;
}
- for (Base *base = scene->base.first; base; base = base->next) {
- if (v3d->lay & base->lay) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI)
draw_dupli_objects(scene, ar, v3d, base);
@@ -1968,6 +1969,7 @@ static void view3d_draw_non_meshes(const bContext *C, ARegion *ar)
* we filter them based on the plates/layers
*/
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
@@ -1981,8 +1983,8 @@ static void view3d_draw_non_meshes(const bContext *C, ARegion *ar)
* for now let's avoid writing again to zbuffer to prevent glitches
*/
- for (Base *base = scene->base.first; base; base = base->next) {
- if (v3d->lay & base->lay) {
+ for (Base *base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
Object *ob = base->object;
unsigned char ob_wire_col[4];
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index b3f1804398b..e75e15c02c5 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -60,6 +60,7 @@
#include "BKE_DerivedMesh.h"
#include "BKE_image.h"
#include "BKE_key.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_object.h"
#include "BKE_global.h"
@@ -415,7 +416,7 @@ static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
static void backdrawview3d(Scene *scene, wmWindow *win, ARegion *ar, View3D *v3d)
{
RegionView3D *rv3d = ar->regiondata;
- struct Base *base = scene->basact;
+ struct BaseLegacy *base = scene->basact;
int multisample_enabled;
BLI_assert(ar->regiontype == RGN_TYPE_WINDOW);
@@ -1031,15 +1032,15 @@ static void view3d_draw_bgpic_test(Scene *scene, ARegion *ar, View3D *v3d,
typedef struct View3DAfter {
struct View3DAfter *next, *prev;
- struct Base *base;
+ struct BaseLegacy *base;
short dflag;
} View3DAfter;
/* temp storage of Objects that need to be drawn as last */
-void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag)
+void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag)
{
View3DAfter *v3da = MEM_callocN(sizeof(View3DAfter), "View 3d after");
- BLI_assert((base->flag & OB_FROMDUPLI) == 0);
+ BLI_assert((base->flag_legacy & OB_FROMDUPLI) == 0);
BLI_addtail(lb, v3da);
v3da->base = base;
v3da->dflag = dflag;
@@ -1133,13 +1134,13 @@ static DupliObject *dupli_step(DupliObject *dob)
}
static void draw_dupli_objects_color(
- Scene *scene, ARegion *ar, View3D *v3d, Base *base,
+ Scene *scene, ARegion *ar, View3D *v3d, BaseLegacy *base,
const short dflag, const int color)
{
RegionView3D *rv3d = ar->regiondata;
ListBase *lb;
LodLevel *savedlod;
- Base tbase = {NULL};
+ BaseLegacy tbase = {NULL};
BoundBox bb, *bb_tmp; /* use a copy because draw_object, calls clear_mesh_caches */
GLuint displist = 0;
unsigned char color_rgb[3];
@@ -1160,7 +1161,7 @@ static void draw_dupli_objects_color(
UI_GetThemeColorBlend3ubv(color, TH_BACK, 0.5f, color_rgb);
}
- tbase.flag = OB_FROMDUPLI | base->flag;
+ tbase.flag_legacy = OB_FROMDUPLI | base->flag_legacy;
lb = object_duplilist(G.main->eval_ctx, scene, base->object);
// BLI_listbase_sort(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */
@@ -1293,12 +1294,12 @@ static void draw_dupli_objects_color(
glDeleteLists(displist, 1);
}
-void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base)
+void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, BaseLegacy *base)
{
/* define the color here so draw_dupli_objects_color can be called
* from the set loop */
- int color = (base->flag & SELECT) ? TH_SELECT : TH_WIRE;
+ int color = (base->flag_legacy & SELECT) ? TH_SELECT : TH_WIRE;
/* debug */
if (base->object->dup_group && base->object->dup_group->id.us < 1)
color = TH_REDALERT;
@@ -1445,15 +1446,16 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaoverride)
{
RegionView3D *rv3d = ar->regiondata;
- Base *base;
+ BaseLegacy *base;
short zbuf = v3d->zbuf;
short flag = v3d->flag;
float glalphaclip = U.glalphaclip;
int obcenter_dia = U.obcenter_dia;
+ TODO_LAYER_CONTEXT; /* we should pass context, really */
+ SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
/* temp set drawtype to solid */
-
/* Setting these temporarily is not nice */
v3d->flag &= ~V3D_SELECT_OUTLINE;
U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
@@ -1492,8 +1494,8 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
}
}
- for (base = scene->base.first; base; base = base->next) {
- if (v3d->lay & base->lay) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
draw_dupli_objects_color(scene, ar, v3d, base, dflag_depth, TH_UNDEFINED);
@@ -1604,7 +1606,7 @@ static void gpu_update_lamps_shadows_world(Scene *scene, View3D *v3d)
{
ListBase shadows;
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
World *world = scene->world;
SceneRenderLayer *srl = v3d->scenelock ? BLI_findlink(&scene->r.layers, scene->r.actlay) : NULL;
@@ -1738,8 +1740,9 @@ static void view3d_draw_objects(
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
{
+ SceneLayer *sl = CTX_data_scene_layer(C);
RegionView3D *rv3d = ar->regiondata;
- Base *base;
+ BaseLegacy *base;
const bool do_camera_frame = !draw_offscreen;
const bool draw_grids = !draw_offscreen && (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0;
const bool draw_floor = (rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO);
@@ -1811,8 +1814,8 @@ static void view3d_draw_objects(
}
if (draw_offscreen) {
- for (base = scene->base.first; base; base = base->next) {
- if (v3d->lay & base->lay) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI)
draw_dupli_objects(scene, ar, v3d, base);
@@ -1825,16 +1828,16 @@ static void view3d_draw_objects(
unsigned int lay_used = 0;
/* then draw not selected and the duplis, but skip editmode object */
- for (base = scene->base.first; base; base = base->next) {
+ for (base = sl->object_bases.first; base; base = base->next) {
lay_used |= base->lay;
- if (v3d->lay & base->lay) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
draw_dupli_objects(scene, ar, v3d, base);
}
- if ((base->flag & SELECT) == 0) {
+ if ((base->flag & BASE_SELECTED) == 0) {
if (base->object != scene->obedit)
draw_object(scene, ar, v3d, base, 0);
}
@@ -1845,9 +1848,9 @@ static void view3d_draw_objects(
v3d->lay_used = lay_used & ((1 << 20) - 1);
/* draw selected and editmode */
- for (base = scene->base.first; base; base = base->next) {
- if (v3d->lay & base->lay) {
- if (base->object == scene->obedit || (base->flag & SELECT)) {
+ for (base = sl->object_bases.first; base; base = base->next) {
+ if ((base->flag & BASE_VISIBLED) != 0) {
+ if (base->object == scene->obedit || (base->flag & BASE_SELECTED)) {
draw_object(scene, ar, v3d, base, 0);
}
}
@@ -2540,7 +2543,7 @@ static void view3d_stereo3d_setup_offscreen(Scene *scene, View3D *v3d, ARegion *
static void update_lods(Scene *scene, float camera_pos[3])
{
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
for (SETLOOPER(scene, sce_iter, base)) {
Object *ob = base->object;
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 2b53eb71d99..902be0e839c 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -670,7 +670,7 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
else if (ob_act == NULL || ob_act->mode == OB_MODE_OBJECT) {
/* object mode use boundbox centers */
View3D *v3d = CTX_wm_view3d(C);
- Base *base;
+ BaseLegacy *base;
unsigned int tot = 0;
float select_center[3];
@@ -2940,7 +2940,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* was view3d_home() in
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
- Base *base;
+ BaseLegacy *base;
float *curs;
const bool use_all_regions = RNA_boolean_get(op->ptr, "use_all_regions");
const bool skip_camera = (ED_view3d_camera_lock_check(v3d, ar->regiondata) ||
@@ -3045,7 +3045,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
if (ob && (ob->mode & OB_MODE_WEIGHT_PAINT)) {
/* hard-coded exception, we look for the one selected armature */
/* this is weak code this way, we should make a generic active/selection callback interface once... */
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
if (TESTBASELIB(v3d, base)) {
if (base->object->type == OB_ARMATURE)
@@ -3091,7 +3091,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
ok_dist = 0; /* don't zoom */
}
else {
- Base *base;
+ BaseLegacy *base;
for (base = FIRSTBASE; base; base = base->next) {
if (TESTBASE(v3d, base)) {
@@ -3540,6 +3540,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = CTX_data_scene_layer(C);
int gesture_mode;
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index 67e258669d6..cdb9900ee4d 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -373,11 +373,6 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
}
if (obedit == NULL && v3d->localvd == NULL) {
- unsigned int ob_lay = ob ? ob->lay : 0;
-
- /* Layers */
- uiTemplateLayers(layout, v3d->scenelock ? &sceneptr : &v3dptr, "layers", &v3dptr, "layers_used", ob_lay);
-
/* Scene lock */
uiItemR(layout, &v3dptr, "lock_camera_and_layers", UI_ITEM_R_ICON_ONLY, "", ICON_NONE);
}
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 504a8383a41..bed47354d89 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -142,19 +142,19 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
-void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
+void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag);
void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm);
bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
-void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_wire_col[4]);
+void draw_object_wire_color(Scene *scene, BaseLegacy *base, unsigned char r_ob_wire_col[4]);
void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4]);
-void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
+void drawlamp(View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const char dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_obact);
-void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
+void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
const short dflag, const unsigned char ob_wire_col[4]);
void drawspeaker(const unsigned char ob_wire_col[3]);
void draw_bounding_volume(struct Object *ob, char type);
@@ -179,7 +179,7 @@ enum {
int view3d_effective_drawtype(const struct View3D *v3d);
/* drawarmature.c */
-bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, BaseLegacy *base,
const short dt, const short dflag, const unsigned char ob_wire_col[4],
const bool is_outline);
@@ -210,7 +210,7 @@ void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar);
void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
-void ED_view3d_after_add(ListBase *lb, Base *base, const short dflag);
+void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag);
void circ(float x, float y, float rad);
void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect);
@@ -334,7 +334,7 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool
void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d);
void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar);
-void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base);
+void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, BaseLegacy *base);
bool VP_legacy_use_depth(Scene *scene, View3D *v3d);
void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d);
void VP_drawrenderborder(ARegion *ar, View3D *v3d);
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 65a6dee2f6c..32d3e01a6b5 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -101,7 +101,7 @@ void ED_view3d_project_float_v3_m4(const ARegion *ar, const float vec[3], float
/* Clipping Projection Functions
* ***************************** */
-eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct Base *base)
+eV3DProjStatus ED_view3d_project_base(const struct ARegion *ar, struct BaseLegacy *base)
{
eV3DProjStatus ret = ED_view3d_project_short_global(ar, base->object->obmat[3], &base->sx, V3D_PROJ_TEST_CLIP_DEFAULT);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 3239d07553f..e7c8cd340c8 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -64,11 +64,13 @@
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_depsgraph.h"
+#include "BKE_layer.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_editmesh.h"
+#include "BKE_scene.h"
#include "BKE_tracking.h"
#include "BKE_utildefines.h"
@@ -401,7 +403,7 @@ static void do_lasso_select_pose(ViewContext *vc, Object *ob, const int mcords[]
static void object_deselect_all_visible(Scene *scene, View3D *v3d)
{
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) {
@@ -413,7 +415,7 @@ static void object_deselect_all_visible(Scene *scene, View3D *v3d)
static void do_lasso_select_objects(ViewContext *vc, const int mcords[][2], const short moves,
const bool extend, const bool select)
{
- Base *base;
+ BaseLegacy *base;
if (extend == false && select)
object_deselect_all_visible(vc->scene, vc->v3d);
@@ -424,7 +426,6 @@ static void do_lasso_select_objects(ViewContext *vc, const int mcords[][2], cons
if (BLI_lasso_is_point_inside(mcords, moves, base->sx, base->sy, IS_CLIPPED)) {
ED_base_object_select(base, select ? BA_SELECT : BA_DESELECT);
- base->object->flag = base->flag;
}
}
if (vc->obact == base->object && (base->object->mode & OB_MODE_POSE)) {
@@ -1017,8 +1018,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
if (!toggle) {
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
- if (base->flag & SELECT) {
- ED_base_object_select(base, BA_DESELECT);
+ if ((base->flag & BASE_SELECTED) != 0) {
+ ED_object_base_select(base, BA_DESELECT);
changed = true;
}
}
@@ -1029,8 +1030,8 @@ static int object_select_menu_exec(bContext *C, wmOperator *op)
{
/* this is a bit dodjy, there should only be ONE object with this name, but library objects can mess this up */
if (STREQ(name, base->object->id.name + 2)) {
- ED_base_object_activate(C, base);
- ED_base_object_select(base, BA_SELECT);
+ ED_object_base_activate(C, base);
+ ED_object_base_select(base, BA_SELECT);
changed = true;
}
}
@@ -1074,12 +1075,12 @@ void VIEW3D_OT_select_menu(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "toggle", 0, "Toggle", "Toggle selection instead of deselecting everything first");
}
-static void deselectall_except(Scene *scene, Base *b) /* deselect all except b */
+static void deselectall_except(Scene *scene, BaseLegacy *b) /* deselect all except b */
{
- Base *base;
+ BaseLegacy *base;
for (base = FIRSTBASE; base; base = base->next) {
- if (base->flag & SELECT) {
+ if (base->flag_legacy & SELECT) {
if (b != base) {
ED_base_object_select(base, BA_DESELECT);
}
@@ -1087,12 +1088,16 @@ static void deselectall_except(Scene *scene, Base *b) /* deselect all except b
}
}
-static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], short toggle)
+static BaseLegacy *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int *buffer, int hits, const int mval[2], short toggle)
{
short baseCount = 0;
bool ok;
LinkNode *linklist = NULL;
-
+
+ /* handle base->selcol */
+ TODO_LAYER_BASE;
+#if 0
+
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
{
ok = false;
@@ -1164,6 +1169,19 @@ static Base *object_mouse_select_menu(bContext *C, ViewContext *vc, unsigned int
BLI_linklist_free(linklist, NULL);
return NULL;
}
+#else
+
+ (void)C;
+ (void)vc,
+ (void)buffer;
+ (void)hits;
+ (void)mval;
+ (void)toggle;
+ (void)baseCount;
+ (void)ok;
+ (void)linklist;
+ return NULL;
+#endif
}
static bool selectbuffer_has_bones(const unsigned int *buffer, const unsigned int hits)
@@ -1275,12 +1293,12 @@ static short mixed_bones_object_selectbuffer(
}
/* returns basact */
-static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits,
- Base *startbase, bool has_bones, bool do_nearest)
+static BaseLegacy *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int hits,
+ BaseLegacy *startbase, bool has_bones, bool do_nearest)
{
Scene *scene = vc->scene;
View3D *v3d = vc->v3d;
- Base *base, *basact = NULL;
+ BaseLegacy *base, *basact = NULL;
int a;
if (do_nearest) {
@@ -1299,7 +1317,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
else {
/* only exclude active object when it is selected... */
- if (BASACT && (BASACT->flag & SELECT) && hits > 1) notcol = BASACT->selcol;
+ if (BASACT && (BASACT->flag_legacy & SELECT) && hits > 1) notcol = BASACT->selcol;
for (a = 0; a < hits; a++) {
if (min > buffer[4 * a + 1] && notcol != (buffer[4 * a + 3] & 0xFFFF)) {
@@ -1358,10 +1376,10 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
/* mval comes from event->mval, only use within region handlers */
-Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
+BaseLegacy *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
ViewContext vc;
- Base *basact = NULL;
+ BaseLegacy *basact = NULL;
unsigned int buffer[MAXPICKBUF];
int hits;
bool do_nearest;
@@ -1408,7 +1426,7 @@ static bool ed_object_select_pick(
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
- Base *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL;
+ BaseLegacy *base, *startbase = NULL, *basact = NULL, *oldbasact = NULL;
bool is_obedit;
float dist = ED_view3d_select_dist_px() * 1.3333f;
bool retval = false;
@@ -1520,8 +1538,8 @@ static bool ed_object_select_pick(
changed = true;
}
- basact->flag |= SELECT;
- basact->object->flag = basact->flag;
+ basact->flag_legacy |= SELECT;
+ basact->object->flag = basact->flag_legacy;
retval = true;
@@ -1544,8 +1562,8 @@ static bool ed_object_select_pick(
/* we make the armature selected:
* not-selected active object in posemode won't work well for tools */
- basact->flag |= SELECT;
- basact->object->flag = basact->flag;
+ basact->flag_legacy |= SELECT;
+ basact->object->flag = basact->flag_legacy;
retval = true;
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object);
@@ -1586,7 +1604,7 @@ static bool ed_object_select_pick(
ED_base_object_select(basact, BA_DESELECT);
}
else if (toggle) {
- if (basact->flag & SELECT) {
+ if (basact->flag_legacy & SELECT) {
if (basact == oldbasact) {
ED_base_object_select(basact, BA_DESELECT);
}
@@ -2051,7 +2069,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
*/
if (hits > 0) { /* no need to loop if there's no hit */
- Base *base;
+ BaseLegacy *base;
col = vbuffer + 3;
for (base = vc->scene->base.first; base && hits; base = base->next) {
@@ -2793,9 +2811,9 @@ static bool object_circle_select(ViewContext *vc, const bool select, const int m
const int select_flag = select ? SELECT : 0;
- Base *base;
+ BaseLegacy *base;
for (base = FIRSTBASE; base; base = base->next) {
- if (BASE_SELECTABLE(vc->v3d, base) && ((base->flag & SELECT) != select_flag)) {
+ if (BASE_SELECTABLE(vc->v3d, base) && ((base->flag_legacy & SELECT) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(vc->ar, base->object->obmat[3], screen_co,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 8582952d1a0..137e8162aed 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1107,7 +1107,7 @@ static void view3d_select_loop(ViewContext *vc, Scene *scene, View3D *v3d, ARegi
}
}
else {
- Base *base;
+ BaseLegacy *base;
v3d->xray = true; /* otherwise it postpones drawing */
for (base = scene->base.first; base; base = base->next) {
@@ -1128,9 +1128,9 @@ static void view3d_select_loop(ViewContext *vc, Scene *scene, View3D *v3d, ARegi
if ((base->object->transflag & OB_DUPLI)) {
ListBase *lb;
DupliObject *dob;
- Base tbase;
+ BaseLegacy tbase;
- tbase.flag = OB_FROMDUPLI;
+ tbase.flag_legacy = OB_FROMDUPLI;
lb = object_duplilist(G.main->eval_ctx, scene, base->object);
for (dob = lb->first; dob; dob = dob->next) {
@@ -1319,7 +1319,7 @@ static bool view3d_localview_init(
ReportList *reports)
{
View3D *v3d = sa->spacedata.first;
- Base *base;
+ BaseLegacy *base;
float min[3], max[3], box[3], mid[3];
float size = 0.0f;
unsigned int locallay;
@@ -1422,7 +1422,7 @@ static bool view3d_localview_init(
if (base->lay & locallay) {
base->lay -= locallay;
if (base->lay == 0) base->lay = v3d->layact;
- if (base->object != scene->obedit) base->flag |= SELECT;
+ if (base->object != scene->obedit) base->flag_legacy |= SELECT;
base->object->lay = base->lay;
}
}
@@ -1493,7 +1493,7 @@ static bool view3d_localview_exit(
Main *bmain, Scene *scene, ScrArea *sa, const int smooth_viewtx)
{
View3D *v3d = sa->spacedata.first;
- struct Base *base;
+ struct BaseLegacy *base;
unsigned int locallay;
if (v3d->localvd) {
@@ -1510,7 +1510,7 @@ static bool view3d_localview_exit(
base->lay -= locallay;
if (base->lay == 0) base->lay = v3d->layact;
if (base->object != scene->obedit) {
- base->flag |= SELECT;
+ base->flag_legacy |= SELECT;
base->object->flag |= SELECT;
}
base->object->lay = base->lay;
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 3e355deef33..cb828914735 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -5353,7 +5353,7 @@ static void set_trans_object_base_flags(TransInfo *t)
* if Base selected and has parent selected:
* base->flag = BA_WAS_SEL
*/
- Base *base;
+ BaseLegacy *base;
/* don't do it if we're not actually going to recalculate anything */
if (t->mode == TFM_DUMMY)
@@ -5374,7 +5374,7 @@ static void set_trans_object_base_flags(TransInfo *t)
}
for (base = scene->base.first; base; base = base->next) {
- base->flag &= ~BA_WAS_SEL;
+ base->flag_legacy &= ~BA_WAS_SEL;
if (TESTBASELIB_BGMODE(v3d, scene, base)) {
Object *ob = base->object;
@@ -5383,7 +5383,7 @@ static void set_trans_object_base_flags(TransInfo *t)
/* if parent selected, deselect */
while (parsel) {
if (parsel->flag & SELECT) {
- Base *parbase = BKE_scene_base_find(scene, parsel);
+ BaseLegacy *parbase = BKE_scene_base_find(scene, parsel);
if (parbase) { /* in rare cases this can fail */
if (TESTBASELIB_BGMODE(v3d, scene, parbase)) {
break;
@@ -5398,11 +5398,11 @@ static void set_trans_object_base_flags(TransInfo *t)
if ((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
(t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))
{
- base->flag |= BA_TRANSFORM_CHILD;
+ base->flag_legacy |= BA_TRANSFORM_CHILD;
}
else {
- base->flag &= ~SELECT;
- base->flag |= BA_WAS_SEL;
+ base->flag_legacy &= ~SELECT;
+ base->flag_legacy |= BA_WAS_SEL;
}
}
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
@@ -5413,9 +5413,9 @@ static void set_trans_object_base_flags(TransInfo *t)
/* this because after doing updates, the object->recalc is cleared */
for (base = scene->base.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_OB)
- base->flag |= BA_HAS_RECALC_OB;
+ base->flag_legacy |= BA_HAS_RECALC_OB;
if (base->object->recalc & OB_RECALC_DATA)
- base->flag |= BA_HAS_RECALC_DATA;
+ base->flag_legacy |= BA_HAS_RECALC_DATA;
}
}
@@ -5439,7 +5439,7 @@ static int count_proportional_objects(TransInfo *t)
int total = 0;
Scene *scene = t->scene;
View3D *v3d = t->view;
- Base *base;
+ BaseLegacy *base;
/* rotations around local centers are allowed to propagate, so we take all objects */
if (!((t->around == V3D_AROUND_LOCAL_ORIGINS) &&
@@ -5491,9 +5491,9 @@ static int count_proportional_objects(TransInfo *t)
/* this because after doing updates, the object->recalc is cleared */
for (base = scene->base.first; base; base = base->next) {
if (base->object->recalc & OB_RECALC_OB)
- base->flag |= BA_HAS_RECALC_OB;
+ base->flag_legacy |= BA_HAS_RECALC_OB;
if (base->object->recalc & OB_RECALC_DATA)
- base->flag |= BA_HAS_RECALC_DATA;
+ base->flag_legacy |= BA_HAS_RECALC_DATA;
}
return total;
@@ -5502,13 +5502,13 @@ static int count_proportional_objects(TransInfo *t)
static void clear_trans_object_base_flags(TransInfo *t)
{
Scene *sce = t->scene;
- Base *base;
+ BaseLegacy *base;
for (base = sce->base.first; base; base = base->next) {
- if (base->flag & BA_WAS_SEL)
- base->flag |= SELECT;
+ if (base->flag_legacy & BA_WAS_SEL)
+ base->flag_legacy |= SELECT;
- base->flag &= ~(BA_WAS_SEL | BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA | BA_TEMP_TAG | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT);
+ base->flag_legacy &= ~(BA_WAS_SEL | BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA | BA_TEMP_TAG | BA_TRANSFORM_CHILD | BA_TRANSFORM_PARENT);
}
}
@@ -6426,7 +6426,7 @@ static void createTransObject(bContext *C, TransInfo *t)
if (is_prop_edit) {
View3D *v3d = t->view;
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
@@ -8040,7 +8040,7 @@ void createTransData(bContext *C, TransInfo *t)
* lines below just check is also visible */
Object *ob_armature = modifiers_isDeformedByArmature(ob);
if (ob_armature && ob_armature->mode & OB_MODE_POSE) {
- Base *base_arm = BKE_scene_base_find(t->scene, ob_armature);
+ BaseLegacy *base_arm = BKE_scene_base_find(t->scene, ob_armature);
if (base_arm) {
View3D *v3d = t->view;
if (BASE_VISIBLE(v3d, base_arm)) {
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index a9eb4c705b7..7351214f4ee 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -708,7 +708,7 @@ static void recalcData_spaceclip(TransInfo *t)
/* helper for recalcData() - for object transforms, typically in the 3D view */
static void recalcData_objects(TransInfo *t)
{
- Base *base = t->scene->basact;
+ BaseLegacy *base = t->scene->basact;
if (t->obedit) {
if (ELEM(t->obedit->type, OB_CURVE, OB_SURF)) {
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index e1abf34b0f4..b25e8ef5241 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -274,7 +274,7 @@ static int calc_manipulator_stats(const bContext *C)
Object *obedit = CTX_data_edit_object(C);
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
- Base *base;
+ BaseLegacy *base;
Object *ob = OBACT;
bGPdata *gpd = CTX_data_gpencil_data(C);
const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE));
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 058af768885..62360c8972a 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -588,7 +588,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
{
Scene *scene = CTX_data_scene(C);
Object *obedit = CTX_data_edit_object(C);
- Base *base;
+ BaseLegacy *base;
Object *ob = OBACT;
int result = ORIENTATION_NONE;
const bool activeOnly = (around == V3D_AROUND_ACTIVE);
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 81f7af5a2ce..8ffcc41258a 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -532,7 +532,7 @@ static void initSnappingMode(TransInfo *t)
ToolSettings *ts = t->settings;
Object *obedit = t->obedit;
Scene *scene = t->scene;
- Base *base_act = scene->basact;
+ BaseLegacy *base_act = scene->basact;
if (t->spacetype == SPACE_NODE) {
/* force project off when not supported */
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 85209b07677..90c8b236397 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -1801,7 +1801,7 @@ static bool snapObjectsRay(
*
* To solve that problem, we do it first as an exception.
* */
- Base *base_act = sctx->scene->basact;
+ BaseLegacy *base_act = sctx->scene->basact;
if (base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT) {
Object *ob = base_act->object;
@@ -1822,11 +1822,11 @@ static bool snapObjectsRay(
ignore_object_active = true;
break;
}
- for (Base *base = sctx->scene->base.first; base != NULL; base = base->next) {
+ for (BaseLegacy *base = sctx->scene->base.first; base != NULL; base = base->next) {
if ((BASE_VISIBLE_BGMODE(sctx->v3d_data.v3d, sctx->scene, base)) &&
- (base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
+ (base->flag_legacy & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
- !((ignore_object_selected && (base->flag & (SELECT | BA_WAS_SEL))) ||
+ !((ignore_object_selected && (base->flag_legacy & (SELECT | BA_WAS_SEL))) ||
(ignore_object_active && base == base_act)))
{
Object *ob = base->object;
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 5c5e84ee5f0..93cf88e62ca 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -470,14 +470,14 @@ static void draw_uvs_other_mesh(Object *ob, const Image *curimage, const bool ne
static void draw_uvs_other(Scene *scene, Object *obedit, const Image *curimage, const bool new_shading_nodes,
const int other_uv_filter)
{
- Base *base;
+ BaseLegacy *base;
UI_ThemeColor(TH_UV_OTHERS);
for (base = scene->base.first; base; base = base->next) {
Object *ob = base->object;
- if (!(base->flag & SELECT)) continue;
+ if (!(base->flag_legacy & SELECT)) continue;
if (!(base->lay & scene->lay)) continue;
if (ob->restrictflag & OB_RESTRICT_VIEW) continue;
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index f63cf771120..0e03ab84a47 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -127,7 +127,7 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
BKE_scene_set_background(freestyle_bmain, freestyle_scene);
// Camera
- Object *object_camera = BKE_object_add(freestyle_bmain, freestyle_scene, OB_CAMERA, NULL);
+ Object *object_camera = BKE_object_add(freestyle_bmain, freestyle_scene, (SceneLayer *)freestyle_scene->render_layers.first, OB_CAMERA, NULL);
DAG_relations_tag_update(freestyle_bmain);
Camera *camera = (Camera *)object_camera->data;
@@ -166,7 +166,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer()
// compositor has finished.
// release objects and data blocks
- for (Base *b = (Base *)freestyle_scene->base.first; b; b = b->next) {
+ for (BaseLegacy *b = (BaseLegacy *)freestyle_scene->base.first; b; b = b->next) {
Object *ob = b->object;
void *data = ob->data;
char *name = ob->id.name;
@@ -674,7 +674,7 @@ int BlenderStrokeRenderer::get_stroke_count() const
void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
{
#if 0
- Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, OB_MESH);
+ Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, (SceneLayer *)freestyle_scene->render_layers.first, OB_MESH);
DAG_relations_tag_update(freestyle_bmain);
#else
Object *object_mesh = NewMesh();
@@ -922,7 +922,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
Object *BlenderStrokeRenderer::NewMesh() const
{
Object *ob;
- Base *base;
+ BaseLegacy *base;
char name[MAX_ID_NAME];
unsigned int mesh_id = get_stroke_mesh_id();
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index bea9452f0d6..c2b3207dfa3 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -2159,7 +2159,7 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[4][
int count = 0;
- for (Base *base = scene->base.first; base; base = base->next) {
+ for (BaseLegacy *base = scene->base.first; base; base = base->next) {
if (base->object->type != OB_LAMP)
continue;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 28cf7bd1c76..9e08f629bcb 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1016,7 +1016,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
static void material_lights(GPUShadeInput *shi, GPUShadeResult *shr)
{
- Base *base;
+ BaseLegacy *base;
Scene *sce_iter;
for (SETLOOPER(shi->gpumat->scene, sce_iter, base)) {
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h
new file mode 100644
index 00000000000..6f6c6d7d145
--- /dev/null
+++ b/source/blender/makesdna/DNA_layer_types.h
@@ -0,0 +1,112 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file DNA_layer_types.h
+ * \ingroup DNA
+ */
+
+#ifndef __DNA_LAYER_TYPES_H__
+#define __DNA_LAYER_TYPES_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "DNA_listBase.h"
+
+typedef struct Base {
+ struct Base *next, *prev;
+ short flag;
+ short refcount;
+ short sx, sy;
+ struct Object *object;
+ unsigned int selcol;
+ unsigned int lay;
+ int flag_legacy;
+ int pad;
+} Base;
+
+typedef struct CollectionOverride {
+ struct CollectionOverride *next, *prev;
+ char name[64]; /* MAX_NAME */
+ /* TODO proper data */
+} CollectionOverride;
+
+typedef struct LayerCollection {
+ struct LayerCollection *next, *prev;
+ struct SceneCollection *scene_collection;
+ short flag;
+ short pad[3];
+ ListBase object_bases; /* (ObjectBase *)LinkData->data - synced with collection->objects and collection->filter_objects */
+ ListBase overrides;
+ ListBase layer_collections; /* synced with collection->collections */
+} LayerCollection;
+
+typedef struct SceneLayer {
+ struct SceneLayer *next, *prev;
+ char name[64]; /* MAX_NAME */
+ char engine[32]; /* render engine */
+ short active_collection;
+ short flag;
+ short pad[2];
+ ListBase object_bases; /* ObjectBase */
+ struct Base *basact;
+ ListBase layer_collections; /* LayerCollection */
+} SceneLayer;
+
+typedef struct SceneCollection {
+ struct SceneCollection *next, *prev;
+ char name[64]; /* MAX_NAME */
+ char filter[64]; /* MAX_NAME */
+ int active_object_index; /* for UI */
+ int pad;
+ ListBase objects; /* (Object *)LinkData->data */
+ ListBase filter_objects; /* (Object *)LinkData->data */
+ ListBase scene_collections; /* nested collections */
+} SceneCollection;
+
+/* Base->flag */
+enum {
+ BASE_SELECTED = (1 << 0),
+ BASE_VISIBLED = (1 << 1),
+ BASE_SELECTABLED = (1 << 2),
+ BASE_FROMDUPLI = (1 << 3),
+};
+
+/* LayerCollection->flag */
+enum {
+ COLLECTION_VISIBLE = (1 << 0),
+ COLLECTION_SELECTABLE = (1 << 1),
+ COLLECTION_FOLDED = (1 << 2),
+};
+
+/* SceneLayer->flag */
+enum {
+ SCENE_LAYER_RENDER = (1 << 0),
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __DNA_LAYER_TYPES_H__ */
+
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index d24c7faa9f5..60aaa4ace20 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -223,7 +223,10 @@ typedef struct Object {
float jump_speed;
float fall_speed;
unsigned char max_jumps;
- char pad2[3];
+ char pad2;
+
+ /* Depsgraph */
+ short base_flag; /* used by depsgraph, flushed from base */
/** Collision mask settings */
unsigned short col_group, col_mask;
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 8ee15ef21a3..ba5e50ec441 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -47,6 +47,7 @@ extern "C" {
#include "DNA_ID.h"
#include "DNA_freestyle_types.h"
#include "DNA_gpu_types.h"
+#include "DNA_layer_types.h"
#include "DNA_userdef_types.h"
struct CurveMapping;
@@ -65,18 +66,13 @@ struct bGPdata;
struct bGPDbrush;
struct MovieClip;
struct ColorSpace;
+struct SceneCollection;
/* ************************************************************* */
/* Scene Data */
/* Base - Wrapper for referencing Objects in a Scene */
-typedef struct Base {
- struct Base *next, *prev;
- unsigned int lay, selcol;
- int flag;
- short sx, sy;
- struct Object *object;
-} Base;
+#define BaseLegacy Base
/* ************************************************************* */
/* Output Format Data */
@@ -1628,7 +1624,7 @@ typedef struct Scene {
struct Scene *set;
ListBase base;
- struct Base *basact; /* active base */
+ struct BaseLegacy *basact; /* active base */
struct Object *obedit; /* name replaces old G.obedit */
float cursor[3]; /* 3d cursor location */
@@ -1706,6 +1702,11 @@ typedef struct Scene {
struct RigidBodyWorld *rigidbody_world;
struct PreviewImage *preview;
+
+ ListBase render_layers;
+ struct SceneCollection *collection;
+ int active_layer;
+ int pad4;
} Scene;
/* **************** RENDERDATA ********************* */
@@ -1912,16 +1913,16 @@ extern const char *RE_engine_id_CYCLES;
/* depricate this! */
#define TESTBASE(v3d, base) ( \
- ((base)->flag & SELECT) && \
+ ((base)->flag_legacy & SELECT) && \
((base)->lay & v3d->lay) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
#define TESTBASELIB(v3d, base) ( \
- ((base)->flag & SELECT) && \
+ ((base)->flag_legacy & SELECT) && \
((base)->lay & v3d->lay) && \
((base)->object->id.lib == NULL) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
#define TESTBASELIB_BGMODE(v3d, scene, base) ( \
- ((base)->flag & SELECT) && \
+ ((base)->flag_legacy & SELECT) && \
((base)->lay & (v3d ? v3d->lay : scene->lay)) && \
((base)->object->id.lib == NULL) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
@@ -1930,7 +1931,7 @@ extern const char *RE_engine_id_CYCLES;
((base)->object->id.lib == NULL) && \
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
#define BASE_SELECTABLE(v3d, base) ( \
- (base->lay & v3d->lay) && \
+ (v3d != NULL) && \
(base->object->restrictflag & (OB_RESTRICT_SELECT | OB_RESTRICT_VIEW)) == 0)
#define BASE_VISIBLE(v3d, base) ( \
(base->lay & v3d->lay) && \
@@ -1943,6 +1944,8 @@ extern const char *RE_engine_id_CYCLES;
#define LASTBASE scene->base.last
#define BASACT (scene->basact)
#define OBACT (BASACT ? BASACT->object: NULL)
+#define BASACT_NEW (sl->basact)
+#define OBACT_NEW (BASACT_NEW ? BASACT_NEW->object: NULL)
#define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
#define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)
@@ -1958,7 +1961,7 @@ extern const char *RE_engine_id_CYCLES;
#define TIME2FRA(a) ((((double) scene->r.frs_sec) * (double)(a)) / (double)scene->r.frs_sec_base)
#define FPS (((double) scene->r.frs_sec) / (double)scene->r.frs_sec_base)
-/* base->flag is in DNA_object_types.h */
+/* base->legacy_flag is in DNA_object_types.h */
/* toolsettings->snap_flag */
#define SCE_SNAP 1
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 5e015544dc9..14eb93e7f23 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -181,7 +181,8 @@ typedef enum eSpaceButtons_Context {
BCONTEXT_CONSTRAINT = 11,
BCONTEXT_BONE_CONSTRAINT = 12,
BCONTEXT_RENDER_LAYER = 13,
-
+ BCONTEXT_COLLECTION = 14,
+
/* always as last... */
BCONTEXT_TOT
} eSpaceButtons_Context;
@@ -1343,6 +1344,20 @@ typedef enum eSpaceClip_GPencil_Source {
SC_GPENCIL_SRC_TRACK = 1,
} eSpaceClip_GPencil_Source;
+/* Collection Manager ======================================= */
+
+typedef struct SpaceCollections {
+ SpaceLink *next, *prev;
+ ListBase regionbase; /* storage of regions for inactive spaces */
+ int spacetype;
+ int flag; /* eSpaceCollections_Flag */
+} SpaceCollections;
+
+/* SpaceClip->flag */
+typedef enum eSpaceCollections_Flag {
+ SC_COLLECTION_DATA_REFRESH = (1 << 0), /* recreate/update SpaceCollections layer data, needed for undo/read/write */
+} eSpaceCollections_Flag;
+
/* **************** SPACE DEFINES ********************* */
/* space types, moved from DNA_screen_types.h */
@@ -1372,8 +1387,9 @@ typedef enum eSpace_Type {
SPACE_CONSOLE = 18,
SPACE_USERPREF = 19,
SPACE_CLIP = 20,
-
- SPACEICONMAX = SPACE_CLIP
+ SPACE_COLLECTIONS = 21,
+
+ SPACEICONMAX = SPACE_COLLECTIONS
} eSpace_Type;
/* use for function args */
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 1dc6c7ab578..6cc24f74cee 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -390,7 +390,8 @@ typedef struct bTheme {
ThemeSpace tuserpref;
ThemeSpace tconsole;
ThemeSpace tclip;
-
+ ThemeSpace tcollections;
+
/* 20 sets of bone colors for this theme */
ThemeWireColor tarm[20];
/*ThemeWireColor tobj[20];*/
diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c
index 2cea8715a65..b6cf3d555fa 100644
--- a/source/blender/makesdna/intern/makesdna.c
+++ b/source/blender/makesdna/intern/makesdna.c
@@ -130,6 +130,7 @@ static const char *includefiles[] = {
"DNA_freestyle_types.h",
"DNA_linestyle_types.h",
"DNA_cachefile_types.h",
+ "DNA_layer_types.h",
/* see comment above before editing! */
/* empty string to indicate end of includefiles */
@@ -1342,4 +1343,5 @@ int main(int argc, char **argv)
#include "DNA_freestyle_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_cachefile_types.h"
+#include "DNA_layer_types.h"
/* end of list */
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index 66e6f30feeb..9c45e34f211 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -317,6 +317,8 @@ extern StructRNA RNA_LaplacianSmoothModifier;
extern StructRNA RNA_Lattice;
extern StructRNA RNA_LatticeModifier;
extern StructRNA RNA_LatticePoint;
+extern StructRNA RNA_LayerCollection;
+extern StructRNA RNA_LayerCollectionOverride;
extern StructRNA RNA_Library;
extern StructRNA RNA_LimitDistanceConstraint;
extern StructRNA RNA_LimitLocationConstraint;
@@ -504,6 +506,7 @@ extern StructRNA RNA_RigidBodyJointConstraint;
extern StructRNA RNA_SPHFluidSettings;
extern StructRNA RNA_Scene;
extern StructRNA RNA_SceneGameData;
+extern StructRNA RNA_SceneLayer;
extern StructRNA RNA_SceneRenderLayer;
extern StructRNA RNA_SceneSequence;
extern StructRNA RNA_SceneObjects;
@@ -573,6 +576,7 @@ extern StructRNA RNA_SpaceFileBrowser;
extern StructRNA RNA_SpaceGraphEditor;
extern StructRNA RNA_SpaceImageEditor;
extern StructRNA RNA_SpaceInfo;
+extern StructRNA RNA_SpaceCollectionManager;
extern StructRNA RNA_SpaceLogicEditor;
extern StructRNA RNA_SpaceNLA;
extern StructRNA RNA_SpaceNodeEditor;
@@ -641,6 +645,7 @@ extern StructRNA RNA_ThemeFontStyle;
extern StructRNA RNA_ThemeGraphEditor;
extern StructRNA RNA_ThemeImageEditor;
extern StructRNA RNA_ThemeInfo;
+extern StructRNA RNA_ThemeCollectionManager;
extern StructRNA RNA_ThemeLogicEditor;
extern StructRNA RNA_ThemeNLAEditor;
extern StructRNA RNA_ThemeNodeEditor;
diff --git a/source/blender/makesrna/intern/rna_context.c b/source/blender/makesrna/intern/rna_context.c
index d7a679e9702..27e88f592ab 100644
--- a/source/blender/makesrna/intern/rna_context.c
+++ b/source/blender/makesrna/intern/rna_context.c
@@ -107,6 +107,26 @@ static PointerRNA rna_Context_scene_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(ptr, &RNA_Scene, CTX_data_scene(C));
}
+static PointerRNA rna_Context_scene_layer_get(PointerRNA *ptr)
+{
+ bContext *C = (bContext *)ptr->data;
+ return rna_pointer_inherit_refine(ptr, &RNA_SceneLayer, CTX_data_scene_layer(C));
+}
+
+static PointerRNA rna_Context_scene_collection_get(PointerRNA *ptr)
+{
+ bContext *C = (bContext *)ptr->data;
+ ptr->id.data = CTX_data_scene(C);
+ return rna_pointer_inherit_refine(ptr, &RNA_SceneCollection, CTX_data_scene_collection(C));
+}
+
+static PointerRNA rna_Context_layer_collection_get(PointerRNA *ptr)
+{
+ bContext *C = (bContext *)ptr->data;
+ ptr->id.data = CTX_data_scene(C);
+ return rna_pointer_inherit_refine(ptr, &RNA_LayerCollection, CTX_data_layer_collection(C));
+}
+
static PointerRNA rna_Context_tool_settings_get(PointerRNA *ptr)
{
bContext *C = (bContext *)ptr->data;
@@ -203,6 +223,21 @@ void RNA_def_context(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "Scene");
RNA_def_property_pointer_funcs(prop, "rna_Context_scene_get", NULL, NULL, NULL);
+ prop = RNA_def_property(srna, "render_layer", PROP_POINTER, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_struct_type(prop, "SceneLayer");
+ RNA_def_property_pointer_funcs(prop, "rna_Context_scene_layer_get", NULL, NULL, NULL);
+
+ prop = RNA_def_property(srna, "scene_collection", PROP_POINTER, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_struct_type(prop, "SceneCollection");
+ RNA_def_property_pointer_funcs(prop, "rna_Context_scene_collection_get", NULL, NULL, NULL);
+
+ prop = RNA_def_property(srna, "layer_collection", PROP_POINTER, PROP_NONE);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_struct_type(prop, "LayerCollection");
+ RNA_def_property_pointer_funcs(prop, "rna_Context_layer_collection_get", NULL, NULL, NULL);
+
prop = RNA_def_property(srna, "tool_settings", PROP_POINTER, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_struct_type(prop, "ToolSettings");
diff --git a/source/blender/makesrna/intern/rna_group.c b/source/blender/makesrna/intern/rna_group.c
index aa02a3c159d..2a5a0011279 100644
--- a/source/blender/makesrna/intern/rna_group.c
+++ b/source/blender/makesrna/intern/rna_group.c
@@ -53,9 +53,9 @@ static PointerRNA rna_Group_objects_get(CollectionPropertyIterator *iter)
return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((GroupObject *)internal->link)->ob);
}
-static void rna_Group_objects_link(Group *group, bContext *C, ReportList *reports, Object *object)
+static void rna_Group_objects_link(Group *group, ReportList *reports, Object *object)
{
- if (!BKE_group_object_add(group, object, CTX_data_scene(C), NULL)) {
+ if (!BKE_group_object_add(group, object)) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' already in group '%s'", object->id.name + 2, group->id.name + 2);
return;
}
@@ -63,9 +63,9 @@ static void rna_Group_objects_link(Group *group, bContext *C, ReportList *report
WM_main_add_notifier(NC_OBJECT | ND_DRAW, &object->id);
}
-static void rna_Group_objects_unlink(Group *group, bContext *C, ReportList *reports, Object *object)
+static void rna_Group_objects_unlink(Group *group, ReportList *reports, Object *object)
{
- if (!BKE_group_object_unlink(group, object, CTX_data_scene(C), NULL)) {
+ if (!BKE_group_object_unlink(group, object)) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' not in group '%s'", object->id.name + 2, group->id.name + 2);
return;
}
@@ -91,7 +91,7 @@ static void rna_def_group_objects(BlenderRNA *brna, PropertyRNA *cprop)
/* add object */
func = RNA_def_function(srna, "link", "rna_Group_objects_link");
- RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
RNA_def_function_ui_description(func, "Add this object to a group");
/* object to add */
parm = RNA_def_pointer(func, "object", "Object", "", "Object to add");
@@ -100,7 +100,7 @@ static void rna_def_group_objects(BlenderRNA *brna, PropertyRNA *cprop)
/* remove object */
func = RNA_def_function(srna, "unlink", "rna_Group_objects_unlink");
RNA_def_function_ui_description(func, "Remove this object to a group");
- RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
/* object to remove */
parm = RNA_def_pointer(func, "object", "Object", "", "Object to remove");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 76455adbc78..b904b65a37a 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -279,7 +279,7 @@ void RNA_api_material(StructRNA *srna);
void RNA_api_mesh(struct StructRNA *srna);
void RNA_api_meta(struct StructRNA *srna);
void RNA_api_object(struct StructRNA *srna);
-void RNA_api_object_base(struct StructRNA *srna);
+void RNA_api_object_base_legacy(struct StructRNA *srna);
void RNA_api_pose(struct StructRNA *srna);
void RNA_api_pose_channel(struct StructRNA *srna);
void RNA_api_scene(struct StructRNA *srna);
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 0cffba47f16..f8b3bdd62e9 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -297,23 +297,14 @@ static void rna_Object_dependency_update(Main *bmain, Scene *UNUSED(scene), Poin
}
/* when changing the selection flag the scene needs updating */
-static void rna_Object_select_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
-{
- if (scene) {
- Object *ob = (Object *)ptr->id.data;
- short mode = (ob->flag & SELECT) ? BA_SELECT : BA_DESELECT;
- ED_base_object_select(BKE_scene_base_find(scene, ob), mode);
- }
-}
-
static void rna_Base_select_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
- Base *base = (Base *)ptr->data;
- short mode = (base->flag & BA_SELECT) ? BA_SELECT : BA_DESELECT;
+ BaseLegacy *base = (BaseLegacy *)ptr->data;
+ short mode = (base->flag_legacy & BA_SELECT) ? BA_SELECT : BA_DESELECT;
ED_base_object_select(base, mode);
}
-static void rna_Object_layer_update__internal(Main *bmain, Scene *scene, Base *base, Object *ob)
+static void rna_Object_layer_update__internal(Main *bmain, Scene *scene, BaseLegacy *base, Object *ob)
{
/* try to avoid scene sort */
if (scene == NULL) {
@@ -335,7 +326,7 @@ static void rna_Object_layer_update__internal(Main *bmain, Scene *scene, Base *b
static void rna_Object_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
- Base *base;
+ BaseLegacy *base;
base = scene ? BKE_scene_base_find(scene, ob) : NULL;
if (!base)
@@ -351,7 +342,7 @@ static void rna_Object_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
static void rna_Base_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
- Base *base = (Base *)ptr->data;
+ BaseLegacy *base = (BaseLegacy *)ptr->data;
Object *ob = (Object *)base->object;
rna_Object_layer_update__internal(bmain, scene, base, ob);
@@ -1120,7 +1111,7 @@ static void rna_Object_layer_set(PointerRNA *ptr, const int *values)
static void rna_Base_layer_set(PointerRNA *ptr, const int *values)
{
- Base *base = (Base *)ptr->data;
+ BaseLegacy *base = (BaseLegacy *)ptr->data;
unsigned int lay;
lay = rna_Object_layer_validate__internal(values, base->lay);
@@ -2246,11 +2237,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Local View Layers", "3D local view layers the object is on");
- prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", SELECT);
- RNA_def_property_ui_text(prop, "Select", "Object selection state");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_select_update");
-
/* for data access */
prop = RNA_def_property(srna, "bound_box", PROP_FLOAT, PROP_NONE);
RNA_def_property_multi_array(prop, 2, boundbox_dimsize);
@@ -2895,14 +2881,14 @@ static void rna_def_dupli_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Dupli Type", "Duplicator type that generated this dupli object");
}
-static void rna_def_object_base(BlenderRNA *brna)
+static void rna_def_object_base_legacy(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
- srna = RNA_def_struct(brna, "ObjectBase", NULL);
+ srna = RNA_def_struct(brna, "ObjectBaseLegacy", NULL);
RNA_def_struct_sdna(srna, "Base");
- RNA_def_struct_ui_text(srna, "Object Base", "An object instance in a scene");
+ RNA_def_struct_ui_text(srna, "Object Base Legacy", "An object instance in a scene (deprecated)");
RNA_def_struct_ui_icon(srna, ICON_OBJECT_DATA);
prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
@@ -2922,13 +2908,13 @@ static void rna_def_object_base(BlenderRNA *brna)
RNA_def_property_array(prop, 8);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Local View Layers", "3D local view layers the object base is on");
-
+
prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", BA_SELECT);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag_legacy", BA_SELECT);
RNA_def_property_ui_text(prop, "Select", "Object base selection state");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Base_select_update");
-
- RNA_api_object_base(srna);
+
+ RNA_api_object_base_legacy(srna);
}
void RNA_def_object(BlenderRNA *brna)
@@ -2937,7 +2923,7 @@ void RNA_def_object(BlenderRNA *brna)
RNA_define_animate_sdna(false);
rna_def_object_game_settings(brna);
- rna_def_object_base(brna);
+ rna_def_object_base_legacy(brna);
rna_def_vertex_group(brna);
rna_def_material_slot(brna);
rna_def_dupli_object(brna);
diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c
index c680abe71a4..c93f72e798f 100644
--- a/source/blender/makesrna/intern/rna_object_api.c
+++ b/source/blender/makesrna/intern/rna_object_api.c
@@ -40,10 +40,12 @@
#include "RNA_define.h"
#include "DNA_constraint_types.h"
+#include "DNA_layer_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BKE_depsgraph.h"
+#include "BKE_layer.h"
#include "rna_internal.h" /* own include */
@@ -90,6 +92,49 @@ static EnumPropertyItem space_items[] = {
#include "DEG_depsgraph.h"
+static void rna_Object_select_set(Object *ob, bContext *C, ReportList *reports, int action)
+{
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+
+ if (!base) {
+ BKE_reportf(reports, RPT_ERROR, "Object '%s' not in Render Layer '%s'!", ob->id.name + 2, sl->name);
+ return;
+ }
+
+ if (action == 2) { /* TOGGLE */
+ if ((base->flag & BASE_SELECTED) != 0) {
+ action = 1; /* DESELECT */
+ }
+ else {
+ action = 0; /* SELECT */
+ }
+ }
+
+ switch (action) {
+ case 1: /* DESELECT */
+ base->flag &= ~BASE_SELECTED;
+ break;
+ case 0: /* SELECT */
+ default:
+ BKE_scene_layer_base_select(sl, base);
+ break;
+ }
+}
+
+static int rna_Object_select_get(Object *ob, bContext *C, ReportList *reports)
+{
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ Base *base = BKE_scene_layer_base_find(sl, ob);
+
+ if (!base) {
+ BKE_reportf(reports, RPT_ERROR, "Object '%s' not in Render Layer '%s'!", ob->id.name + 2, sl->name);
+ return -1;
+ }
+
+ return ((base->flag & BASE_SELECTED) != 0) ? 1 : 0;
+}
+
/* Convert a given matrix from a space to another (using the object and/or a bone as reference). */
static void rna_Scene_mat_convert_space(Object *ob, ReportList *reports, bPoseChannel *pchan,
float *mat, float *mat_ret, int from, int to)
@@ -413,9 +458,9 @@ finally:
free_bvhtree_from_mesh(&treeData);
}
-/* ObjectBase */
+/* ObjectBaseLegacy */
-static void rna_ObjectBase_layers_from_view(Base *base, View3D *v3d)
+static void rna_ObjectBaseLegacy_layers_from_view(BaseLegacy *base, View3D *v3d)
{
base->lay = base->object->lay = v3d->lay;
}
@@ -504,6 +549,26 @@ void RNA_api_object(StructRNA *srna)
};
#endif
+ static EnumPropertyItem object_select_items[] = {
+ {0, "SELECT", 0, "Select", "Select object from the active render layer"},
+ {1, "DESELECT", 0, "Deselect", "Deselect object from the active render layer"},
+ {2, "TOGGLE", 0, "Toggle", "Toggle object selection from the active render layer"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ /* Special wrapper to access the base selection value */
+ func = RNA_def_function(srna, "select_set", "rna_Object_select_set");
+ RNA_def_function_ui_description(func, "Select the object (for the active render layer)");
+ RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
+ parm = RNA_def_enum(func, "action", object_select_items, 0, "Action", "Select mode");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+
+ func = RNA_def_function(srna, "select_get", "rna_Object_select_get");
+ RNA_def_function_ui_description(func, "Get the object selection for the active render layer");
+ RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
+ parm = RNA_def_boolean(func, "result", 0, "", "Object selected");
+ RNA_def_function_return(func, parm);
+
/* Matrix space conversion */
func = RNA_def_function(srna, "convert_space", "rna_Scene_mat_convert_space");
RNA_def_function_ui_description(func, "Convert (transform) the given matrix from one space to another");
@@ -707,12 +772,12 @@ void RNA_api_object(StructRNA *srna)
}
-void RNA_api_object_base(StructRNA *srna)
+void RNA_api_object_base_legacy(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
- func = RNA_def_function(srna, "layers_from_view", "rna_ObjectBase_layers_from_view");
+ func = RNA_def_function(srna, "layers_from_view", "rna_ObjectBaseLegacy_layers_from_view");
RNA_def_function_ui_description(func,
"Sets the object layers from a 3D View (use when adding an object in local view)");
parm = RNA_def_pointer(func, "view", "SpaceView3D", "", "");
diff --git a/source/blender/makesrna/intern/rna_object_force.c b/source/blender/makesrna/intern/rna_object_force.c
index 1d89f7535c4..5fd4762e5be 100644
--- a/source/blender/makesrna/intern/rna_object_force.c
+++ b/source/blender/makesrna/intern/rna_object_force.c
@@ -605,7 +605,7 @@ static void rna_EffectorWeight_update(Main *UNUSED(bmain), Scene *UNUSED(scene),
if (id && GS(id->name) == ID_SCE) {
Scene *scene = (Scene *)id;
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
BKE_ptcache_object_reset(scene, base->object, PTCACHE_RESET_DEPSGRAPH);
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 1166fb89a0a..8f36af96cf4 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -32,6 +32,7 @@
#include "DNA_particle_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
+#include "DNA_layer_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_userdef_types.h"
#include "DNA_world_types.h"
@@ -47,6 +48,8 @@
#include "BKE_editmesh.h"
#include "BKE_paint.h"
+#include "ED_object.h"
+
#include "GPU_extensions.h"
#include "RNA_define.h"
@@ -445,10 +448,12 @@ EnumPropertyItem rna_enum_gpencil_interpolation_mode_items[] = {
#include "MEM_guardedalloc.h"
#include "BKE_brush.h"
+#include "BKE_collection.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_pointcache.h"
@@ -606,11 +611,11 @@ static void rna_SpaceImageEditor_uv_sculpt_update(Main *bmain, Scene *scene, Poi
static int rna_Scene_object_bases_lookup_string(PointerRNA *ptr, const char *key, PointerRNA *r_ptr)
{
Scene *scene = (Scene *)ptr->data;
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
if (STREQLEN(base->object->id.name + 2, key, sizeof(base->object->id.name) - 2)) {
- *r_ptr = rna_pointer_inherit_refine(ptr, &RNA_ObjectBase, base);
+ *r_ptr = rna_pointer_inherit_refine(ptr, &RNA_ObjectBaseLegacy, base);
return true;
}
}
@@ -623,13 +628,13 @@ static PointerRNA rna_Scene_objects_get(CollectionPropertyIterator *iter)
ListBaseIterator *internal = &iter->internal.listbase;
/* we are actually iterating a Base list, so override get */
- return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((Base *)internal->link)->object);
+ return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((BaseLegacy *)internal->link)->object);
}
-static Base *rna_Scene_object_link(Scene *scene, bContext *C, ReportList *reports, Object *ob)
+static BaseLegacy *rna_Scene_object_link(Scene *scene, bContext *C, ReportList *reports, Object *ob)
{
Scene *scene_act = CTX_data_scene(C);
- Base *base;
+ BaseLegacy *base;
if (BKE_scene_base_find(scene, ob)) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' is already in scene '%s'", ob->id.name + 2, scene->id.name + 2);
@@ -660,7 +665,7 @@ static Base *rna_Scene_object_link(Scene *scene, bContext *C, ReportList *report
static void rna_Scene_object_unlink(Scene *scene, ReportList *reports, Object *ob)
{
- Base *base = BKE_scene_base_find(scene, ob);
+ BaseLegacy *base = BKE_scene_base_find(scene, ob);
if (!base) {
BKE_reportf(reports, RPT_ERROR, "Object '%s' is not in this scene '%s'", ob->id.name + 2, scene->id.name + 2);
return;
@@ -1707,7 +1712,7 @@ static void rna_Scene_use_nodes_update(bContext *C, PointerRNA *ptr)
static void rna_Physics_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *scene = (Scene *)ptr->id.data;
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next)
BKE_ptcache_object_reset(scene, base->object, PTCACHE_RESET_DEPSGRAPH);
@@ -1778,7 +1783,7 @@ static void rna_Scene_use_simplify_update(Main *bmain, Scene *UNUSED(scene), Poi
{
Scene *sce = ptr->id.data;
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
BKE_main_id_tag_listbase(&bmain->object, LIB_TAG_DOIT, true);
for (SETLOOPER(sce, sce_iter, base))
@@ -2185,6 +2190,442 @@ static int rna_gpu_is_hq_supported_get(PointerRNA *UNUSED(ptr))
return GPU_instanced_drawing_support() && GPU_geometry_shader_support();
}
+static void rna_SceneCollection_name_set(PointerRNA *ptr, const char *value)
+{
+ Scene *scene = (Scene *)ptr->id.data;
+ SceneCollection *sc = (SceneCollection *)ptr->data;
+ SceneCollection *sc_master = BKE_collection_master(scene);
+
+ BLI_strncpy_utf8(sc->name, value, sizeof(sc->name));
+ BLI_uniquename(&sc_master->scene_collections, sc, DATA_("SceneCollection"), '.', offsetof(SceneCollection, name), sizeof(sc->name));
+}
+
+static void rna_SceneCollection_filter_set(PointerRNA *ptr, const char *value)
+{
+ Scene *scene = (Scene *)ptr->id.data;
+ SceneCollection *sc = (SceneCollection *)ptr->data;
+ BLI_strncpy_utf8(sc->filter, value, sizeof(sc->filter));
+
+ TODO_LAYER_SYNC_FILTER;
+ (void)scene;
+}
+
+static PointerRNA rna_SceneCollection_objects_get(CollectionPropertyIterator *iter)
+{
+ ListBaseIterator *internal = &iter->internal.listbase;
+
+ /* we are actually iterating a LinkData list, so override get */
+ return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, ((LinkData *)internal->link)->data);
+}
+
+static SceneCollection *rna_SceneCollection_new(ID *id, SceneCollection *sc_parent, const char *name)
+{
+ Scene *scene = (Scene *)id;
+ SceneCollection *sc = BKE_collection_add(scene, sc_parent, name);
+
+ DAG_id_tag_update(&scene->id, 0);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+
+ return sc;
+}
+
+static void rna_SceneCollection_remove(
+ ID *id, SceneCollection *sc_parent, ReportList *reports, PointerRNA *sc_ptr)
+{
+ Scene *scene = (Scene *)id;
+ SceneCollection *sc = sc_ptr->data;
+
+ const int index = BLI_findindex(&sc_parent->scene_collections, sc);
+ if (index == -1) {
+ BKE_reportf(reports, RPT_ERROR, "Collection '%s' is not a sub-collection of '%s'",
+ sc->name, sc_parent->name);
+ return;
+ }
+
+ if (!BKE_collection_remove(scene, sc)) {
+ BKE_reportf(reports, RPT_ERROR, "Collection '%s' could not be removed from collection '%s'",
+ sc->name, sc_parent->name);
+ return;
+ }
+
+ RNA_POINTER_INVALIDATE(sc_ptr);
+
+ DAG_id_tag_update(&scene->id, 0);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+}
+
+static int rna_SceneCollection_objects_active_index_get(PointerRNA *ptr)
+{
+ SceneCollection *sc = (SceneCollection *)ptr->data;
+ return sc->active_object_index;
+}
+
+static void rna_SceneCollection_objects_active_index_set(PointerRNA *ptr, int value)
+{
+ SceneCollection *sc = (SceneCollection *)ptr->data;
+ sc->active_object_index = value;
+}
+
+static void rna_SceneCollection_objects_active_index_range(
+ PointerRNA *ptr, int *min, int *max, int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ SceneCollection *sc = (SceneCollection *)ptr->data;
+ *min = 0;
+ *max = max_ii(0, BLI_listbase_count(&sc->objects) - 1);
+}
+
+void rna_SceneCollection_object_link(
+ ID *id, SceneCollection *sc, Main *bmain, ReportList *reports, Object *ob)
+{
+ Scene *scene = (Scene *)id;
+
+ if (BLI_findptr(&sc->objects, ob, offsetof(LinkData, data))) {
+ BKE_reportf(reports, RPT_ERROR, "Object '%s' is already in collection '%s'", ob->id.name + 2, sc->name);
+ return;
+ }
+
+ BKE_collection_object_add(scene, sc, ob);
+
+ /* TODO(sergey): Only update relations for the current scene. */
+ DAG_relations_tag_update(bmain);
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+
+ WM_main_add_notifier(NC_SCENE | ND_LAYER | ND_OB_ACTIVE, scene);
+}
+
+static void rna_SceneCollection_object_unlink(
+ ID *id, SceneCollection *sc, Main *bmain, ReportList *reports, Object *ob)
+{
+ Scene *scene = (Scene *)id;
+
+ if (!BLI_findptr(&sc->objects, ob, offsetof(LinkData, data))) {
+ BKE_reportf(reports, RPT_ERROR, "Object '%s' is not in collection '%s'", ob->id.name + 2, sc->name);
+ return;
+ }
+
+ BKE_collection_object_remove(bmain, scene, sc, ob, false);
+
+ /* needed otherwise the depgraph will contain freed objects which can crash, see [#20958] */
+ DAG_relations_tag_update(bmain);
+
+ WM_main_add_notifier(NC_SCENE | ND_LAYER | ND_OB_ACTIVE, scene);
+}
+
+static void rna_LayerCollection_name_get(PointerRNA *ptr, char *value)
+{
+ SceneCollection *sc = ((LayerCollection *)ptr->data)->scene_collection;
+ strcpy(value, sc->name);
+}
+
+static int rna_LayerCollection_name_length(PointerRNA *ptr)
+{
+ SceneCollection *sc = ((LayerCollection *)ptr->data)->scene_collection;
+ return strnlen(sc->name, sizeof(sc->name));
+}
+
+static void rna_LayerCollection_name_set(PointerRNA *ptr, const char *value)
+{
+ Scene *scene = (Scene *)ptr->id.data;
+ SceneCollection *sc = ((LayerCollection *)ptr->data)->scene_collection;
+ SceneCollection *sc_master = BKE_collection_master(scene);
+
+ BLI_strncpy_utf8(sc->name, value, sizeof(sc->name));
+ BLI_uniquename(&sc_master->scene_collections, sc, DATA_("SceneCollection"), '.', offsetof(SceneCollection, name), sizeof(sc->name));
+}
+
+static PointerRNA rna_LayerCollection_objects_get(CollectionPropertyIterator *iter)
+{
+ ListBaseIterator *internal = &iter->internal.listbase;
+ Base *base = ((LinkData *)internal->link)->data;
+ return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, base->object);
+}
+
+static void rna_LayerCollection_hide_update(bContext *C, PointerRNA *ptr)
+{
+ Scene *scene = CTX_data_scene(C);
+ LayerCollection *lc = ptr->data;
+ SceneLayer *sl = BKE_scene_layer_find_from_collection(scene, lc);
+
+ /* hide and deselect bases that are directly influenced by this LayerCollection */
+ BKE_scene_layer_base_flag_recalculate(sl);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
+}
+
+static void rna_LayerCollection_hide_select_update(bContext *C, PointerRNA *ptr)
+{
+ LayerCollection *lc = ptr->data;
+
+ if ((lc->flag & COLLECTION_SELECTABLE) == 0) {
+ Scene *scene = CTX_data_scene(C);
+ SceneLayer *sl = BKE_scene_layer_find_from_collection(scene, lc);
+
+ /* deselect bases that are directly influenced by this LayerCollection */
+ BKE_scene_layer_base_flag_recalculate(sl);
+ WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
+ }
+}
+
+static int rna_LayerCollections_active_collection_index_get(PointerRNA *ptr)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ return sl->active_collection;
+}
+
+static void rna_LayerCollections_active_collection_index_set(PointerRNA *ptr, int value)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ int num_collections = BKE_layer_collection_count(sl);
+ sl->active_collection = min_ff(value, num_collections - 1);
+}
+
+static void rna_LayerCollections_active_collection_index_range(
+ PointerRNA *ptr, int *min, int *max, int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ *min = 0;
+ *max = max_ii(0, BKE_layer_collection_count(sl) - 1);
+}
+
+static PointerRNA rna_LayerCollections_active_collection_get(PointerRNA *ptr)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ LayerCollection *lc = BKE_layer_collection_active(sl);
+ return rna_pointer_inherit_refine(ptr, &RNA_LayerCollection, lc);
+}
+
+static void rna_LayerCollections_active_collection_set(PointerRNA *ptr, PointerRNA value)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ LayerCollection *lc = (LayerCollection *)value.data;
+ const int index = BKE_layer_collection_findindex(sl, lc);
+ if (index != -1) sl->active_collection = index;
+}
+
+LayerCollection * rna_SceneLayer_collection_link(
+ ID *id, SceneLayer *sl, Main *bmain, SceneCollection *sc)
+{
+ Scene *scene = (Scene *)id;
+ LayerCollection *lc = BKE_collection_link(sl, sc);
+
+ /* TODO(sergey/dfelinto): Only update relations for the current scenelayer. */
+ DAG_relations_tag_update(bmain);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, scene);
+
+ return lc;
+}
+
+static void rna_SceneLayer_collection_unlink(
+ ID *id, SceneLayer *sl, Main *bmain, ReportList *reports, LayerCollection *lc)
+{
+ Scene *scene = (Scene *)id;
+
+ if (BLI_findindex(&sl->layer_collections, lc) == -1) {
+ BKE_reportf(reports, RPT_ERROR, "Layer collection '%s' is not in '%s'", lc->scene_collection->name, sl->name);
+ return;
+ }
+
+ BKE_collection_unlink(sl, lc);
+
+ /* needed otherwise the depgraph will contain freed objects which can crash, see [#20958] */
+ /* TODO(sergey/dfelinto): Only update relations for the current scenelayer. */
+ DAG_relations_tag_update(bmain);
+
+ WM_main_add_notifier(NC_SCENE | ND_LAYER | ND_OB_ACTIVE, scene);
+}
+
+static PointerRNA rna_LayerObjects_active_object_get(PointerRNA *ptr)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ return rna_pointer_inherit_refine(ptr, &RNA_Object, sl->basact ? sl->basact->object : NULL);
+}
+
+static void rna_LayerObjects_active_object_set(PointerRNA *ptr, PointerRNA value)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ if (value.data)
+ sl->basact = BKE_scene_layer_base_find(sl, (Object *)value.data);
+ else
+ sl->basact = NULL;
+}
+
+static void rna_SceneLayer_name_set(PointerRNA *ptr, const char *value)
+{
+ Scene *scene = (Scene *)ptr->id.data;
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ char oldname[sizeof(sl->name)];
+
+ BLI_strncpy(oldname, sl->name, sizeof(sl->name));
+
+ BLI_strncpy_utf8(sl->name, value, sizeof(sl->name));
+ BLI_uniquename(&scene->render_layers, sl, DATA_("SceneLayer"), '.', offsetof(SceneLayer, name), sizeof(sl->name));
+
+ if (scene->nodetree) {
+ bNode *node;
+ int index = BLI_findindex(&scene->render_layers, sl);
+
+ for (node = scene->nodetree->nodes.first; node; node = node->next) {
+ if (node->type == CMP_NODE_R_LAYERS && node->id == NULL) {
+ if (node->custom1 == index)
+ BLI_strncpy(node->name, sl->name, NODE_MAXSTR);
+ }
+ }
+ }
+}
+
+static PointerRNA rna_SceneLayer_objects_get(CollectionPropertyIterator *iter)
+{
+ ListBaseIterator *internal = &iter->internal.listbase;
+
+ /* we are actually iterating a ObjectBase list, so override get */
+ Base *base = (Base *)internal->link;
+ return rna_pointer_inherit_refine(&iter->parent, &RNA_Object, base->object);
+}
+
+static int rna_SceneLayer_objects_selected_skip(CollectionPropertyIterator *iter, void *UNUSED(data))
+{
+ ListBaseIterator *internal = &iter->internal.listbase;
+ Base *base = (Base *)internal->link;
+
+ if ((base->flag & BASE_SELECTED) != 0) {
+ return 0;
+ }
+
+ return 1;
+};
+
+static void rna_LayerObjects_selected_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ rna_iterator_listbase_begin(iter, &sl->object_bases, rna_SceneLayer_objects_selected_skip);
+}
+
+static void rna_SceneLayer_engine_set(PointerRNA *ptr, int value)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ RenderEngineType *type = BLI_findlink(&R_engines, value);
+
+ if (type)
+ BKE_scene_layer_engine_set(sl, type->idname);
+}
+
+static EnumPropertyItem *rna_SceneLayer_engine_itemf(
+ bContext *UNUSED(C), PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
+{
+ RenderEngineType *type;
+ EnumPropertyItem *item = NULL;
+ EnumPropertyItem tmp = {0, "", 0, "", ""};
+ int a = 0, totitem = 0;
+
+ for (type = R_engines.first; type; type = type->next, a++) {
+ tmp.value = a;
+ tmp.identifier = type->idname;
+ tmp.name = type->name;
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ }
+
+ RNA_enum_item_end(&item, &totitem);
+ *r_free = true;
+
+ return item;
+}
+
+static int rna_SceneLayer_engine_get(PointerRNA *ptr)
+{
+ SceneLayer *sl = (SceneLayer *)ptr->data;
+ RenderEngineType *type;
+ int a = 0;
+
+ for (type = R_engines.first; type; type = type->next, a++)
+ if (STREQ(type->idname, sl->engine))
+ return a;
+
+ return 0;
+}
+
+static void rna_SceneLayer_engine_update(Main *bmain, Scene *UNUSED(unused), PointerRNA *UNUSED(ptr))
+{
+ ED_render_engine_changed(bmain);
+}
+
+static int rna_SceneLayer_multiple_engines_get(PointerRNA *UNUSED(ptr))
+{
+ return (BLI_listbase_count(&R_engines) > 1);
+}
+
+static int rna_SceneLayer_active_layer_index_get(PointerRNA *ptr)
+{
+ Scene *scene = (Scene *)ptr->data;
+ return scene->active_layer;
+}
+
+static void rna_SceneLayer_active_layer_index_set(PointerRNA *ptr, int value)
+{
+ Scene *scene = (Scene *)ptr->data;
+ int num_layers = BLI_listbase_count(&scene->render_layers);
+ scene->active_layer = min_ff(value, num_layers - 1);
+}
+
+static void rna_SceneLayer_active_layer_index_range(
+ PointerRNA *ptr, int *min, int *max, int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ Scene *scene = (Scene *)ptr->data;
+
+ *min = 0;
+ *max = max_ii(0, BLI_listbase_count(&scene->render_layers) - 1);
+}
+
+static PointerRNA rna_SceneLayer_active_layer_get(PointerRNA *ptr)
+{
+ Scene *scene = (Scene *)ptr->data;
+ SceneLayer *sl = BLI_findlink(&scene->render_layers, scene->active_layer);
+
+ return rna_pointer_inherit_refine(ptr, &RNA_SceneLayer, sl);
+}
+
+static void rna_SceneLayer_active_layer_set(PointerRNA *ptr, PointerRNA value)
+{
+ Scene *scene = (Scene *)ptr->data;
+ SceneLayer *sl = (SceneLayer *)value.data;
+ const int index = BLI_findindex(&scene->render_layers, sl);
+ if (index != -1) scene->active_layer = index;
+}
+
+static SceneLayer *rna_SceneLayer_new(ID *id, Scene *UNUSED(sce), const char *name)
+{
+ Scene *scene = (Scene *)id;
+ SceneLayer *sl = BKE_scene_layer_add(scene, name);
+
+ DAG_id_tag_update(&scene->id, 0);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+
+ return sl;
+}
+
+static void rna_SceneLayer_remove(
+ ID *id, Scene *UNUSED(sce), Main *bmain, ReportList *reports, PointerRNA *sl_ptr)
+{
+ Scene *scene = (Scene *)id;
+ SceneLayer *sl = sl_ptr->data;
+
+ if (!BKE_scene_layer_remove(bmain, scene, sl)) {
+ BKE_reportf(reports, RPT_ERROR, "Render layer '%s' could not be removed from scene '%s'",
+ sl->name, scene->id.name + 2);
+ return;
+ }
+
+ RNA_POINTER_INVALIDATE(sl_ptr);
+
+ DAG_id_tag_update(&scene->id, 0);
+ WM_main_add_notifier(NC_SCENE | ND_LAYER, NULL);
+}
+
+static void rna_ObjectBase_select_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ Base *base = (Base *)ptr->data;
+ short mode = (base->flag & BASE_SELECTED) ? BA_SELECT : BA_DESELECT;
+ ED_object_base_select(base, mode);
+}
+
#else
/* Grease Pencil Interpolation tool settings */
@@ -5046,6 +5487,371 @@ static void rna_def_gpu_fx(BlenderRNA *brna)
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_GPUFXSettings_fx_update");
}
+/* Render Layers and Collections */
+
+static void rna_def_scene_collections(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ FunctionRNA *func;
+ PropertyRNA *parm;
+
+ RNA_def_property_srna(cprop, "SceneCollections");
+ srna = RNA_def_struct(brna, "SceneCollections", NULL);
+ RNA_def_struct_sdna(srna, "SceneCollection");
+ RNA_def_struct_ui_text(srna, "Scene Collection", "Collection of scene collections");
+
+ func = RNA_def_function(srna, "new", "rna_SceneCollection_new");
+ RNA_def_function_ui_description(func, "Add a collection to scene");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID);
+ parm = RNA_def_string(func, "name", "SceneCollection", 0, "", "New name for the collection (not unique)");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ parm = RNA_def_pointer(func, "result", "SceneCollection", "", "Newly created collection");
+ RNA_def_function_return(func, parm);
+
+ func = RNA_def_function(srna, "remove", "rna_SceneCollection_remove");
+ RNA_def_function_ui_description(func, "Remove a collection layer");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS | FUNC_USE_SELF_ID);
+ parm = RNA_def_pointer(func, "layer", "SceneCollection", "", "Collection to remove");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED | PARM_RNAPTR);
+ RNA_def_parameter_clear_flags(parm, PROP_THICK_WRAP, 0);
+}
+
+static void rna_def_collection_objects(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ FunctionRNA *func;
+ PropertyRNA *parm;
+ PropertyRNA *prop;
+
+ RNA_def_property_srna(cprop, "CollectionObjects");
+ srna = RNA_def_struct(brna, "CollectionObjects", NULL);
+ RNA_def_struct_sdna(srna, "SceneCollection");
+ RNA_def_struct_ui_text(srna, "Collection Objects", "Objects of a collection");
+
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_funcs(prop, "rna_SceneCollection_objects_active_index_get",
+ "rna_SceneCollection_objects_active_index_set",
+ "rna_SceneCollection_objects_active_index_range");
+ RNA_def_property_ui_text(prop, "Active Object Index", "Active index in collection objects array");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ func = RNA_def_function(srna, "link", "rna_SceneCollection_object_link");
+ RNA_def_function_ui_description(func, "Link an object to collection");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID | FUNC_USE_MAIN | FUNC_USE_REPORTS);
+ parm = RNA_def_pointer(func, "object", "Object", "", "Object to add to collection");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+
+ func = RNA_def_function(srna, "unlink", "rna_SceneCollection_object_unlink");
+ RNA_def_function_ui_description(func, "Unlink object from collection");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID | FUNC_USE_MAIN | FUNC_USE_REPORTS);
+ parm = RNA_def_pointer(func, "object", "Object", "", "Object to remove from collection");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+}
+
+static void rna_def_scene_collection(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "SceneCollection", NULL);
+ RNA_def_struct_ui_text(srna, "Scene Collection", "Collection");
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, NULL, NULL, "rna_SceneCollection_name_set");
+ RNA_def_property_ui_text(prop, "Name", "Collection name");
+ RNA_def_struct_name_property(srna, prop);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ prop = RNA_def_property(srna, "filter", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, NULL, NULL, "rna_SceneCollection_filter_set");
+ RNA_def_property_ui_text(prop, "Filter", "Filter to dynamically include objects based on their names (e.g., CHAR_*)");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ prop = RNA_def_property(srna, "collections", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "scene_collections", NULL);
+ RNA_def_property_struct_type(prop, "SceneCollection");
+ RNA_def_property_ui_text(prop, "SceneCollections", "");
+ rna_def_scene_collections(brna, prop);
+
+ prop = RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "objects", NULL);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_SceneCollection_objects_get", NULL, NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Objects", "All the objects directly added to this collection (not including sub-collection objects)");
+ rna_def_collection_objects(brna, prop);
+
+ prop = RNA_def_property(srna, "filters_objects", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "filter_objects", NULL);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_SceneCollection_objects_get", NULL, NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Filter Objects", "All the objects dynamically added to this collection via the filter");
+}
+
+static void rna_def_layer_collection_override(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "LayerCollectionOverride", NULL);
+ RNA_def_struct_sdna(srna, "CollectionOverride");
+ RNA_def_struct_ui_text(srna, "Collection Override", "Collection Override");
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Name", "Collection name");
+ RNA_def_struct_name_property(srna, prop);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+}
+
+static void rna_def_layer_collection(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "LayerCollection", NULL);
+ RNA_def_struct_ui_text(srna, "Layer Collection", "Layer collection");
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, "rna_LayerCollection_name_get", "rna_LayerCollection_name_length", "rna_LayerCollection_name_set");
+ RNA_def_property_ui_text(prop, "Name", "Collection name");
+ RNA_def_struct_name_property(srna, prop);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ prop = RNA_def_property(srna, "collection", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "scene_collection");
+ RNA_def_property_struct_type(prop, "SceneCollection");
+ RNA_def_property_ui_text(prop, "Collection", "Collection this layer collection is wrapping");
+
+ prop = RNA_def_property(srna, "collections", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "layer_collections", NULL);
+ RNA_def_property_struct_type(prop, "LayerCollection");
+ RNA_def_property_ui_text(prop, "Layer Collections", "");
+
+ prop = RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "object_bases", NULL);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_LayerCollection_objects_get", NULL, NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Objects", "All the objects directly or indirectly added to this collection (not including sub-collection objects)");
+
+ prop = RNA_def_property(srna, "overrides", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "overrides", NULL);
+ RNA_def_property_struct_type(prop, "LayerCollectionOverride");
+ RNA_def_property_ui_text(prop, "Collection Overrides", "");
+
+ /* Flags */
+ prop = RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", COLLECTION_VISIBLE);
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_ui_icon(prop, ICON_RESTRICT_VIEW_OFF, 1);
+ RNA_def_property_ui_text(prop, "Hide", "Restrict visiblity");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_LayerCollection_hide_update");
+
+ prop = RNA_def_property(srna, "hide_select", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", COLLECTION_SELECTABLE);
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_ui_icon(prop, ICON_RESTRICT_SELECT_OFF, 1);
+ RNA_def_property_ui_text(prop, "Hide Selectable", "Restrict selection");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_LayerCollection_hide_select_update");
+
+ prop = RNA_def_property(srna, "is_unfolded", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", COLLECTION_FOLDED);
+ RNA_def_property_ui_icon(prop, ICON_RIGHTARROW, 1);
+ RNA_def_property_ui_text(prop, "Folded", "Folded collection");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ /* TODO_LAYER_OVERRIDE */
+}
+
+static void rna_def_layer_collections(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ FunctionRNA *func;
+ PropertyRNA *prop;
+ PropertyRNA *parm;
+
+ RNA_def_property_srna(cprop, "LayerCollections");
+ srna = RNA_def_struct(brna, "LayerCollections", NULL);
+ RNA_def_struct_sdna(srna, "SceneLayer");
+ RNA_def_struct_ui_text(srna, "Layer Collections", "Collections of render layer");
+
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "active_collection");
+ RNA_def_property_int_funcs(prop, "rna_LayerCollections_active_collection_index_get",
+ "rna_LayerCollections_active_collection_index_set",
+ "rna_LayerCollections_active_collection_index_range");
+ RNA_def_property_ui_text(prop, "Active Collection Index", "Active index in layer collection array");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER, NULL);
+
+ prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "LayerCollection");
+ RNA_def_property_pointer_funcs(prop, "rna_LayerCollections_active_collection_get",
+ "rna_LayerCollections_active_collection_set", NULL, NULL);
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_NULL);
+ RNA_def_property_ui_text(prop, "Active Layer Collection", "Active Layer Collection");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER, NULL);
+
+ func = RNA_def_function(srna, "link", "rna_SceneLayer_collection_link");
+ RNA_def_function_ui_description(func, "Link a collection to render layer");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID | FUNC_USE_MAIN);
+ parm = RNA_def_pointer(func, "scene_collection", "SceneCollection", "", "Collection to add to render layer");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+ parm = RNA_def_pointer(func, "result", "LayerCollection", "", "Newly created layer collection");
+ RNA_def_function_return(func, parm);
+
+ func = RNA_def_function(srna, "unlink", "rna_SceneLayer_collection_unlink");
+ RNA_def_function_ui_description(func, "Unlink a collection from render layer");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID | FUNC_USE_MAIN | FUNC_USE_REPORTS);
+ parm = RNA_def_pointer(func, "layer_collection", "LayerCollection", "", "Layer collection to remove from render layer");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
+}
+
+static void rna_def_layer_objects(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ RNA_def_property_srna(cprop, "LayerObjects");
+ srna = RNA_def_struct(brna, "LayerObjects", NULL);
+ RNA_def_struct_sdna(srna, "SceneLayer");
+ RNA_def_struct_ui_text(srna, "Layer Objects", "Collections of objects");
+
+ prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_pointer_funcs(prop, "rna_LayerObjects_active_object_get", "rna_LayerObjects_active_object_set", NULL, NULL);
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_UNLINK);
+ RNA_def_property_ui_text(prop, "Active Object", "Active object for this layer");
+ /* Could call: ED_base_object_activate(C, rl->basact);
+ * but would be a bad level call and it seems the notifier is enough */
+ RNA_def_property_update(prop, NC_SCENE | ND_OB_ACTIVE, NULL);
+
+ prop = RNA_def_property(srna, "selected", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "object_bases", NULL);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_collection_funcs(prop, "rna_LayerObjects_selected_begin", "rna_iterator_listbase_next",
+ "rna_iterator_listbase_end", "rna_SceneLayer_objects_get",
+ NULL, NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Selected Objects", "All the selected objects of this layer");
+}
+
+static void rna_def_scene_layer(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ static EnumPropertyItem engine_items[] = {
+ {0, "BLENDER_RENDER", 0, "Blender Render", "Use the Blender internal rendering engine for rendering"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ srna = RNA_def_struct(brna, "SceneLayer", NULL);
+ RNA_def_struct_ui_text(srna, "Render Layer", "Render layer");
+ RNA_def_struct_ui_icon(srna, ICON_RENDERLAYERS);
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_funcs(prop, NULL, NULL, "rna_SceneLayer_name_set");
+ RNA_def_property_ui_text(prop, "Name", "Render layer name");
+ RNA_def_struct_name_property(srna, prop);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, NULL);
+
+ prop = RNA_def_property(srna, "collections", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "layer_collections", NULL);
+ RNA_def_property_struct_type(prop, "LayerCollection");
+ RNA_def_property_ui_text(prop, "Layer Collections", "");
+ rna_def_layer_collections(brna, prop);
+
+ prop = RNA_def_property(srna, "objects", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "object_bases", NULL);
+ RNA_def_property_struct_type(prop, "Object");
+ RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_SceneLayer_objects_get", NULL, NULL, NULL, NULL);
+ RNA_def_property_ui_text(prop, "Objects", "All the objects in this layer");
+ rna_def_layer_objects(brna, prop);
+
+ /* layer options */
+ prop = RNA_def_property(srna, "use", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SCENE_LAYER_RENDER);
+ RNA_def_property_ui_text(prop, "Enabled", "Disable or enable the render layer");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER, NULL);
+
+ /* engine */
+ prop = RNA_def_property(srna, "engine", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, engine_items);
+ RNA_def_property_enum_funcs(prop, "rna_SceneLayer_engine_get", "rna_SceneLayer_engine_set",
+ "rna_SceneLayer_engine_itemf");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Engine", "Engine to use for rendering");
+ RNA_def_property_update(prop, NC_WINDOW, "rna_SceneLayer_engine_update");
+
+ prop = RNA_def_property(srna, "has_multiple_engines", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_SceneLayer_multiple_engines_get", NULL);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_ui_text(prop, "Multiple Engines", "More than one rendering engine is available");
+}
+
+static void rna_def_scene_layers(BlenderRNA *brna, PropertyRNA *cprop)
+{
+ StructRNA *srna;
+ FunctionRNA *func;
+ PropertyRNA *parm;
+ PropertyRNA *prop;
+
+ RNA_def_property_srna(cprop, "SceneLayers");
+ srna = RNA_def_struct(brna, "SceneLayers", NULL);
+ RNA_def_struct_sdna(srna, "Scene");
+ RNA_def_struct_ui_text(srna, "Render Layers", "Collection of render layers");
+
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "active_layer");
+ RNA_def_property_int_funcs(prop, "rna_SceneLayer_active_layer_index_get",
+ "rna_SceneLayer_active_layer_index_set",
+ "rna_SceneLayer_active_layer_index_range");
+ RNA_def_property_ui_text(prop, "Active Layer Index", "Active index in render layer array");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER, NULL);
+
+ prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "SceneLayer");
+ RNA_def_property_pointer_funcs(prop, "rna_SceneLayer_active_layer_get",
+ "rna_SceneLayer_active_layer_set", NULL, NULL);
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_NULL);
+ RNA_def_property_ui_text(prop, "Active Render Layer", "Active Render Layer");
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER, NULL);
+
+ func = RNA_def_function(srna, "new", "rna_SceneLayer_new");
+ RNA_def_function_ui_description(func, "Add a render layer to scene");
+ RNA_def_function_flag(func, FUNC_USE_SELF_ID);
+ parm = RNA_def_string(func, "name", "SceneLayer", 0, "", "New name for the render layer (not unique)");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ parm = RNA_def_pointer(func, "result", "SceneLayer", "", "Newly created render layer");
+ RNA_def_function_return(func, parm);
+
+ func = RNA_def_function(srna, "remove", "rna_SceneLayer_remove");
+ RNA_def_function_ui_description(func, "Remove a render layer");
+ RNA_def_function_flag(func, FUNC_USE_MAIN | FUNC_USE_REPORTS | FUNC_USE_SELF_ID);
+ parm = RNA_def_pointer(func, "layer", "SceneLayer", "", "Render layer to remove");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED | PARM_RNAPTR);
+ RNA_def_parameter_clear_flags(parm, PROP_THICK_WRAP, 0);
+}
+
+static void rna_def_object_base(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "ObjectBase", NULL);
+ RNA_def_struct_sdna(srna, "Base");
+ RNA_def_struct_ui_text(srna, "Object Base", "An object instance in a render layer");
+ RNA_def_struct_ui_icon(srna, ICON_OBJECT_DATA);
+
+ prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "object");
+ RNA_def_property_ui_text(prop, "Object", "Object this base links to");
+
+ prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", BASE_SELECTED);
+ RNA_def_property_ui_text(prop, "Select", "Object base selection state");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_ObjectBase_select_update");
+}
+
+/* TODO LAYERS: legacy SceneRenderLayers, to be removed */
static void rna_def_scene_render_layer(BlenderRNA *brna)
{
@@ -6760,7 +7566,7 @@ static void rna_def_scene_objects(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_flag(func, FUNC_USE_CONTEXT | FUNC_USE_REPORTS);
parm = RNA_def_pointer(func, "object", "Object", "", "Object to add to scene");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
- parm = RNA_def_pointer(func, "base", "ObjectBase", "", "The newly created base");
+ parm = RNA_def_pointer(func, "base", "ObjectBaseLegacy", "", "The newly created base");
RNA_def_function_return(func, parm);
func = RNA_def_function(srna, "unlink", "rna_Scene_object_unlink");
@@ -6795,7 +7601,7 @@ static void rna_def_scene_bases(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_struct_ui_text(srna, "Scene Bases", "Collection of scene bases");
prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
- RNA_def_property_struct_type(prop, "ObjectBase");
+ RNA_def_property_struct_type(prop, "ObjectBaseLegacy");
RNA_def_property_pointer_sdna(prop, NULL, "basact");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Active Base", "Active object base in the scene");
@@ -7039,7 +7845,7 @@ void RNA_def_scene(BlenderRNA *brna)
/* Bases/Objects */
prop = RNA_def_property(srna, "object_bases", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "base", NULL);
- RNA_def_property_struct_type(prop, "ObjectBase");
+ RNA_def_property_struct_type(prop, "ObjectBaseLegacy");
RNA_def_property_ui_text(prop, "Bases", "");
RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, NULL, NULL, NULL,
"rna_Scene_object_bases_lookup_string", NULL);
@@ -7385,6 +8191,19 @@ void RNA_def_scene(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "Depsgraph");
RNA_def_property_ui_text(prop, "Dependency Graph", "Dependencies in the scene data");
+ /* Layer and Collections */
+ prop = RNA_def_property(srna, "render_layers", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "render_layers", NULL);
+ RNA_def_property_struct_type(prop, "SceneLayer");
+ RNA_def_property_ui_text(prop, "Render Layers", "");
+ rna_def_scene_layers(brna, prop);
+
+ prop = RNA_def_property(srna, "master_collection", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "collection");
+ RNA_def_property_struct_type(prop, "SceneCollection");
+ RNA_def_property_ui_text(prop, "Master Collection", "Collection that contains all other collections");
+
/* Nestled Data */
/* *** Non-Animated *** */
RNA_define_animate_sdna(false);
@@ -7400,6 +8219,11 @@ void RNA_def_scene(BlenderRNA *brna)
rna_def_transform_orientation(brna);
rna_def_selected_uv_element(brna);
rna_def_display_safe_areas(brna);
+ rna_def_scene_collection(brna);
+ rna_def_layer_collection(brna);
+ rna_def_layer_collection_override(brna);
+ rna_def_scene_layer(brna);
+ rna_def_object_base(brna);
RNA_define_animate_sdna(true);
/* *** Animated *** */
rna_def_scene_render_data(brna);
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index af4fb9d0d8a..9bfe70a7faa 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -79,6 +79,7 @@ EnumPropertyItem rna_enum_space_type_items[] = {
{0, "", ICON_NONE, NULL, NULL},
{SPACE_BUTS, "PROPERTIES", ICON_BUTS, "Properties", "Edit properties of active object and related data-blocks"},
{SPACE_OUTLINER, "OUTLINER", ICON_OOPS, "Outliner", "Overview of scene graph and all available data-blocks"},
+ {SPACE_COLLECTIONS, "COLLECTION_MANAGER", ICON_COLLAPSEMENU, "Collections", "Edit collections of active render layer"},
{SPACE_USERPREF, "USER_PREFERENCES", ICON_PREFERENCES, "User Preferences", "Edit persistent configuration settings"},
{SPACE_INFO, "INFO", ICON_INFO, "Info", "Main menu bar and list of error messages (drag down to expand and display)"},
{0, "", ICON_NONE, NULL, NULL},
@@ -208,6 +209,7 @@ static EnumPropertyItem buttons_context_items[] = {
{BCONTEXT_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture"},
{BCONTEXT_PARTICLE, "PARTICLES", ICON_PARTICLES, "Particles", "Particle"},
{BCONTEXT_PHYSICS, "PHYSICS", ICON_PHYSICS, "Physics", "Physics"},
+ {BCONTEXT_COLLECTION, "COLLECTION", ICON_COLLAPSEMENU, "Collection", "Collection"},
{0, NULL, 0, NULL, NULL}
};
@@ -315,6 +317,8 @@ static StructRNA *rna_Space_refine(struct PointerRNA *ptr)
return &RNA_SpaceUserPreferences;
case SPACE_CLIP:
return &RNA_SpaceClipEditor;
+ case SPACE_COLLECTIONS:
+ return &RNA_SpaceCollectionManager;
default:
return &RNA_Space;
}
@@ -1076,6 +1080,10 @@ static EnumPropertyItem *rna_SpaceProperties_context_itemf(bContext *UNUSED(C),
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_SCENE);
}
+ if (sbuts->pathflag & (1 << BCONTEXT_COLLECTION)) {
+ RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_COLLECTION);
+ }
+
if (sbuts->pathflag & (1 << BCONTEXT_WORLD)) {
RNA_enum_items_add_value(&item, &totitem, buttons_context_items, BCONTEXT_WORLD);
}
@@ -4812,6 +4820,15 @@ static void rna_def_space_clip(BlenderRNA *brna)
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_CLIP, NULL);
}
+static void rna_def_space_collections(BlenderRNA *brna)
+{
+ StructRNA *srna;
+
+ srna = RNA_def_struct(brna, "SpaceCollectionManager", "Space");
+ RNA_def_struct_sdna(srna, "SpaceCollections");
+ RNA_def_struct_ui_text(srna, "Space Collection Manager", "Layer Collection space data");
+}
+
void RNA_def_space(BlenderRNA *brna)
{
@@ -4838,6 +4855,7 @@ void RNA_def_space(BlenderRNA *brna)
rna_def_space_node(brna);
rna_def_space_logic(brna);
rna_def_space_clip(brna);
+ rna_def_space_collections(brna);
}
#endif
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index e68e67586e9..29cb76f5029 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -2956,6 +2956,26 @@ static void rna_def_userdef_theme_space_clip(BlenderRNA *brna)
rna_def_userdef_theme_spaces_curves(srna, false, false, false, true);
}
+static void rna_def_userdef_theme_space_collections(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "ThemeCollectionManager", NULL);
+ RNA_def_struct_sdna(srna, "ThemeSpace");
+ RNA_def_struct_clear_flag(srna, STRUCT_UNDO);
+ RNA_def_struct_ui_text(srna, "Theme Collection Manager", "Theme settings for the Collection Manager");
+
+ rna_def_userdef_theme_spaces_main(srna);
+ rna_def_userdef_theme_spaces_list_main(srna);
+
+ prop = RNA_def_property(srna, "selected_collection", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_float_sdna(prop, NULL, "hilite");
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Selected Collection", "");
+ RNA_def_property_update(prop, 0, "rna_userdef_update");
+}
+
static void rna_def_userdef_themes(BlenderRNA *brna)
{
StructRNA *srna;
@@ -2982,6 +3002,7 @@ static void rna_def_userdef_themes(BlenderRNA *brna)
{16, "FILE_BROWSER", ICON_FILESEL, "File Browser", ""},
{17, "CONSOLE", ICON_CONSOLE, "Python Console", ""},
{20, "CLIP_EDITOR", ICON_CLIP, "Movie Clip Editor", ""},
+ {21, "COLLECTION_MANAGER", ICON_COLLAPSEMENU, "Collection Manager", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -3115,6 +3136,12 @@ static void rna_def_userdef_themes(BlenderRNA *brna)
RNA_def_property_pointer_sdna(prop, NULL, "tclip");
RNA_def_property_struct_type(prop, "ThemeClipEditor");
RNA_def_property_ui_text(prop, "Clip Editor", "");
+
+ prop = RNA_def_property(srna, "collection_manager", PROP_POINTER, PROP_NONE);
+ RNA_def_property_flag(prop, PROP_NEVER_NULL);
+ RNA_def_property_pointer_sdna(prop, NULL, "tcollections");
+ RNA_def_property_struct_type(prop, "ThemeCollectionManager");
+ RNA_def_property_ui_text(prop, "Collection Manager", "");
}
static void rna_def_userdef_addon(BlenderRNA *brna)
@@ -3205,6 +3232,7 @@ static void rna_def_userdef_dothemes(BlenderRNA *brna)
rna_def_userdef_theme_space_console(brna);
rna_def_userdef_theme_space_logic(brna);
rna_def_userdef_theme_space_clip(brna);
+ rna_def_userdef_theme_space_collections(brna);
rna_def_userdef_theme_colorset(brna);
rna_def_userdef_themes(brna);
}
diff --git a/source/blender/modifiers/intern/MOD_fluidsim.c b/source/blender/modifiers/intern/MOD_fluidsim.c
index bed25fa82db..35e9afe722b 100644
--- a/source/blender/modifiers/intern/MOD_fluidsim.c
+++ b/source/blender/modifiers/intern/MOD_fluidsim.c
@@ -109,7 +109,7 @@ static void updateDepsgraph(ModifierData *md,
FluidsimModifierData *fluidmd = (FluidsimModifierData *) md;
if (fluidmd && fluidmd->fss) {
if (fluidmd->fss->type == OB_FLUIDSIM_DOMAIN) {
- Base *base;
+ BaseLegacy *base;
for (base = scene->base.first; base; base = base->next) {
Object *ob1 = base->object;
if (ob1 != ob) {
diff --git a/source/blender/python/intern/bpy_rna_callback.c b/source/blender/python/intern/bpy_rna_callback.c
index df1c4155a6d..b8c9b3ff9e9 100644
--- a/source/blender/python/intern/bpy_rna_callback.c
+++ b/source/blender/python/intern/bpy_rna_callback.c
@@ -174,6 +174,7 @@ static eSpace_Type rna_Space_refine_reverse(StructRNA *srna)
if (srna == &RNA_SpaceConsole) return SPACE_CONSOLE;
if (srna == &RNA_SpaceUserPreferences) return SPACE_USERPREF;
if (srna == &RNA_SpaceClipEditor) return SPACE_CLIP;
+ if (srna == &RNA_SpaceCollectionManager) return SPACE_COLLECTIONS;
return SPACE_EMPTY;
}
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 263ea3d4ef2..094e62e6ceb 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -4977,7 +4977,7 @@ static void add_group_render_dupli_obs(Render *re, Group *group, int nolamps, in
static void database_init_objects(Render *re, unsigned int renderlay, int nolamps, int onlyselected, Object *actob, int timeoffset)
{
- Base *base;
+ BaseLegacy *base;
Object *ob;
Group *group;
ObjectInstanceRen *obi;
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index d97e18d6511..7de20ab2056 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -247,7 +247,7 @@ static void envmap_transmatrix(float mat[4][4], int part)
static void env_set_imats(Render *re)
{
- Base *base;
+ BaseLegacy *base;
float mat[4][4];
base = re->scene->base.first;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index 52eca5f7005..34966e1b111 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2015,7 +2015,7 @@ bool RE_allow_render_generic_object(Object *ob)
static void tag_dependend_objects_for_render(Scene *scene, int renderlay)
{
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
for (SETLOOPER(scene, sce_iter, base)) {
Object *object = base->object;
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 3bed4dac2cf..49e70b4f200 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -364,6 +364,7 @@ typedef struct wmNotifier {
#define ND_SPACE_CHANGED (18<<16) /*sent to a new editor type after it's replaced an old one*/
#define ND_SPACE_CLIP (19<<16)
#define ND_SPACE_FILE_PREVIEW (20<<16)
+#define ND_SPACE_COLLECTIONS (21<<16)
/* subtype, 256 entries too */
#define NOTE_SUBTYPE 0x0000FF00
diff --git a/source/blender/windowmanager/intern/wm_keymap.c b/source/blender/windowmanager/intern/wm_keymap.c
index e201fa433d4..4179ac7f993 100644
--- a/source/blender/windowmanager/intern/wm_keymap.c
+++ b/source/blender/windowmanager/intern/wm_keymap.c
@@ -1861,6 +1861,10 @@ wmKeyMap *WM_keymap_guess_opname(const bContext *C, const char *opname)
else if (STRPREFIX(opname, "OUTLINER_OT")) {
km = WM_keymap_find_all(C, "Outliner", sl->spacetype, 0);
}
+ /* Layer Manager */
+ else if (STRPREFIX(opname, "COLLECTIONS_OT")) {
+ km = WM_keymap_find_all(C, "Collection Manager", sl->spacetype, 0);
+ }
/* Transform */
else if (STRPREFIX(opname, "TRANSFORM_OT")) {
/* check for relevant editor */
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 6b615f5a121..e74f6f3208c 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -45,6 +45,7 @@ struct ARegion;
struct ARegionType;
struct BMEditMesh;
struct Base;
+struct BaseLegacy;
struct bContext;
struct BoundBox;
struct Brush;
@@ -485,7 +486,8 @@ void ED_view3d_shade_update(struct Main *bmain, struct Scene *scene, struct View
void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE
void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE
struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL
-void ED_base_object_select(struct Base *base, short mode) RET_NONE
+void ED_base_object_select(struct BaseLegacy *base, short mode) RET_NONE
+void ED_object_base_select(struct Base *base, short mode) RET_NONE
bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md) RET_ZERO
struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type) RET_ZERO
void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) RET_NONE
@@ -506,7 +508,7 @@ void uiLayoutSetAlignment(uiLayout *layout, char alignment) RET_NONE
void uiLayoutSetScaleX(struct uiLayout *layout, float scale) RET_NONE
void uiLayoutSetScaleY(struct uiLayout *layout, float scale) RET_NONE
void uiTemplateIconView(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, int show_labels, float icon_scale) RET_NONE
-void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base) RET_NONE
+void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *base) RET_NONE
void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int calc_tessface) RET_NONE
void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count) RET_NONE
void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count) RET_NONE
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 4751e60996d..2aa0145d1f3 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -394,7 +394,7 @@ static void SetDefaultLightMode(Scene* scene)
{
default_light_mode = false;
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
for (SETLOOPER(scene, sce_iter, base))
{
@@ -1736,11 +1736,11 @@ static void UNUSED_FUNCTION(print_active_constraints2)(Object *ob) //not used, u
static void blenderSceneSetBackground(Scene *blenderscene)
{
Scene *it;
- Base *base;
+ BaseLegacy *base;
for (SETLOOPER(blenderscene, it, base)) {
base->object->lay = base->lay;
- base->object->flag = base->flag;
+ BKE_scene_base_flag_sync_from_base(base);
}
}
@@ -1911,7 +1911,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
Scene *blenderscene = kxscene->GetBlenderScene();
// for SETLOOPER
Scene *sce_iter;
- Base *base;
+ BaseLegacy *base;
// Get the frame settings of the canvas.
// Get the aspect ratio of the canvas as designed by the user.
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 5f490747c2b..b2a480e99ca 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -34,6 +34,7 @@
#endif
#include <stdio.h>
+#include "DNA_scene_types.h"
#include "KX_Light.h"
#include "KX_Camera.h"
@@ -44,7 +45,6 @@
#include "KX_PyMath.h"
#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
#include "DNA_lamp_types.h"
#include "BKE_scene.h"
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index b446acd6e63..469f2d62b76 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -38,7 +38,7 @@
struct GPULamp;
struct Scene;
-struct Base;
+struct BaseLegacy;
class KX_Camera;
class RAS_IRasterizer;
class RAS_ILightObject;
@@ -51,7 +51,7 @@ protected:
RAS_ILightObject* m_lightobj;
class RAS_IRasterizer* m_rasterizer; //needed for registering and replication of lightobj
Scene* m_blenderscene;
- Base* m_base;
+ BaseLegacy* m_base;
public:
KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,RAS_IRasterizer* rasterizer,RAS_ILightObject* lightobj, bool glsl);
diff --git a/tests/python/CMakeLists.txt b/tests/python/CMakeLists.txt
index 4b5666e9b5a..4e0283adf88 100644
--- a/tests/python/CMakeLists.txt
+++ b/tests/python/CMakeLists.txt
@@ -425,3 +425,10 @@ if(WITH_CYCLES)
MESSAGE(STATUS "Disabling Cycles tests because tests folder does not exist")
endif()
endif()
+
+# ------------------------------------------------------------------------------
+# LAYER SYSTEM TESTS
+add_test(render_layer ${TEST_BLENDER_EXE}
+ --python ${CMAKE_CURRENT_LIST_DIR}/bl_render_layer.py --
+ --testdir="${TEST_SRC_DIR}/layers"
+)
diff --git a/tests/python/bl_render_layer.py b/tests/python/bl_render_layer.py
new file mode 100644
index 00000000000..e0b1711c9dc
--- /dev/null
+++ b/tests/python/bl_render_layer.py
@@ -0,0 +1,1040 @@
+# Apache License, Version 2.0
+
+# ./blender.bin --background -noaudio --python tests/python/bl_render_layer.py -- --testdir="/data/lib/tests/"
+import unittest
+
+
+# ############################################################
+# Layer Collection Crawler
+# ############################################################
+
+def listbase_iter(data, struct, listbase):
+ element = data.get_pointer((struct, listbase, b'first'))
+ while element is not None:
+ yield element
+ element = element.get_pointer(b'next')
+
+
+def linkdata_iter(collection, data):
+ element = collection.get_pointer((data, b'first'))
+ while element is not None:
+ yield element
+ element = element.get_pointer(b'next')
+
+
+def get_layer_collection(layer_collection):
+ data = {}
+ flag = layer_collection.get(b'flag')
+
+ data['is_visible'] = (flag & (1 << 0)) != 0;
+ data['is_selectable'] = (flag & (1 << 1)) != 0;
+ data['is_folded'] = (flag & (1 << 2)) != 0;
+
+ scene_collection = layer_collection.get_pointer(b'scene_collection')
+ if scene_collection is None:
+ name = 'Fail!'
+ else:
+ name = scene_collection.get(b'name')
+ data['name'] = name
+
+ objects = []
+ for link in linkdata_iter(layer_collection, b'object_bases'):
+ ob_base = link.get_pointer(b'data')
+ ob = ob_base.get_pointer(b'object')
+ objects.append(ob.get((b'id', b'name'))[2:])
+ data['objects'] = objects
+
+ collections = {}
+ for nested_layer_collection in linkdata_iter(layer_collection, b'layer_collections'):
+ subname, subdata = get_layer_collection(nested_layer_collection)
+ collections[subname] = subdata
+ data['collections'] = collections
+
+ return name, data
+
+
+def get_layer(layer):
+ data = {}
+ name = layer.get(b'name')
+
+ data['name'] = name
+ data['active_object'] = layer.get((b'basact', b'object', b'id', b'name'))[2:]
+ data['engine'] = layer.get(b'engine')
+
+ objects = []
+ for link in linkdata_iter(layer, b'object_bases'):
+ ob = link.get_pointer(b'object')
+ objects.append(ob.get((b'id', b'name'))[2:])
+ data['objects'] = objects
+
+ collections = {}
+ for layer_collection in linkdata_iter(layer, b'layer_collections'):
+ subname, subdata = get_layer_collection(layer_collection)
+ collections[subname] = subdata
+ data['collections'] = collections
+
+ return name, data
+
+
+def get_layers(scene):
+ """Return all the render layers and their data"""
+ layers = {}
+ for layer in linkdata_iter(scene, b'render_layers'):
+ name, data = get_layer(layer)
+ layers[name] = data
+ return layers
+
+
+def get_scene_collection_objects(collection, listbase):
+ objects = []
+ for link in linkdata_iter(collection, listbase):
+ ob = link.get_pointer(b'data')
+ if ob is None:
+ name = 'Fail!'
+ else:
+ name = ob.get((b'id', b'name'))[2:]
+ objects.append(name)
+ return objects
+
+
+def get_scene_collection(collection):
+ """"""
+ data = {}
+ name = collection.get(b'name')
+
+ data['name'] = name
+ data['filter'] = collection.get(b'filter')
+
+ data['objects'] = get_scene_collection_objects(collection, b'objects')
+ data['filter_objects'] = get_scene_collection_objects(collection, b'filter_objects')
+
+ collections = {}
+ for nested_collection in linkdata_iter(collection, b'scene_collections'):
+ subname, subdata = get_scene_collection(nested_collection)
+ collections[subname] = subdata
+ data['collections'] = collections
+
+ return name, data
+
+
+def get_scene_collections(scene):
+ """Return all the scene collections ahd their data"""
+ master_collection = scene.get_pointer(b'collection')
+ return get_scene_collection(master_collection)
+
+
+def query_scene(filepath, name, callbacks):
+ """Return the equivalent to bpy.context.scene"""
+ import blendfile
+ with blendfile.open_blend(filepath) as blend:
+ scenes = [block for block in blend.blocks if block.code == b'SC']
+ for scene in scenes:
+ if scene.get((b'id', b'name'))[2:] == name:
+ output = []
+ for callback in callbacks:
+ output.append(callback(scene))
+ return output
+
+
+# ############################################################
+# Utils
+# ############################################################
+
+def import_blendfile():
+ import bpy
+ import os, sys
+ path = os.path.join(
+ bpy.utils.resource_path('LOCAL'),
+ 'scripts',
+ 'addons',
+ 'io_blend_utils',
+ 'blend',
+ )
+
+ if path not in sys.path:
+ sys.path.append(path)
+
+
+def dump(data):
+ import json
+ return json.dumps(
+ data,
+ sort_keys=True,
+ indent=4,
+ separators=(',', ': '),
+ )
+
+
+# ############################################################
+# Tests
+# ############################################################
+
+PDB = False
+DUMP_DIFF = True
+
+def compare_files(file_a, file_b):
+ import filecmp
+
+ if not filecmp.cmp(
+ file_a,
+ file_b):
+
+ if DUMP_DIFF:
+ import subprocess
+ subprocess.call(["diff", "-u", file_a, file_b])
+
+ if PDB:
+ import pdb
+ print("Files differ:", file_a, file_b)
+ pdb.set_trace()
+
+ return False
+
+ return True
+
+
+class UnitsTesting(unittest.TestCase):
+ _test_simple = False
+
+ @classmethod
+ def setUpClass(cls):
+ """Runs once"""
+ cls.pretest_import_blendfile()
+ cls.pretest_parsing()
+
+ @classmethod
+ def setUp(cls):
+ """Runs once per test"""
+ import bpy
+ bpy.ops.wm.read_factory_settings()
+
+ def path_exists(self, filepath):
+ import os
+ self.assertTrue(
+ os.path.exists(filepath),
+ "Test file \"{0}\" not found".format(filepath))
+
+ @classmethod
+ def get_root(cls):
+ """
+ return the folder with the test files
+ """
+ arguments = {}
+ for argument in extra_arguments:
+ name, value = argument.split('=')
+ cls.assertTrue(name and name.startswith("--"), "Invalid argument \"{0}\"".format(argument))
+ cls.assertTrue(value, "Invalid argument \"{0}\"".format(argument))
+ arguments[name[2:]] = value.strip('"')
+
+ return arguments.get('testdir')
+
+ @classmethod
+ def pretest_parsing(cls):
+ """
+ Test if the arguments are properly set, and store ROOT
+ name has extra _ because we need this test to run first
+ """
+ root = cls.get_root()
+ cls.assertTrue(root, "Testdir not set")
+
+ @staticmethod
+ def pretest_import_blendfile():
+ """
+ Make sure blendfile imports with no problems
+ name has extra _ because we need this test to run first
+ """
+ import_blendfile()
+ import blendfile
+
+ def do_scene_write_read(self, filepath_layers, filepath_layers_json, data_callbacks, do_read):
+ """
+ See if write/read is working for scene collections and layers
+ """
+ import bpy
+ import os
+ import tempfile
+ import filecmp
+
+ with tempfile.TemporaryDirectory() as dirpath:
+ (self.path_exists(f) for f in (filepath_layers, filepath_layers_json))
+
+ filepath_doversion = os.path.join(dirpath, 'doversion.blend')
+ filepath_saved = os.path.join(dirpath, 'doversion_saved.blend')
+ filepath_read_json = os.path.join(dirpath, "read.json")
+
+ # doversion + write test
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_doversion)
+
+ datas = query_scene(filepath_doversion, 'Main', data_callbacks)
+ self.assertTrue(datas, "Data is not valid")
+
+ filepath_doversion_json = os.path.join(dirpath, "doversion.json")
+ with open(filepath_doversion_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_doversion_json,
+ filepath_layers_json,
+ ),
+ "Run: test_scene_write_layers")
+
+ if do_read:
+ # read test, simply open and save the file
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_doversion)
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_saved)
+
+ datas = query_scene(filepath_saved, 'Main', data_callbacks)
+ self.assertTrue(datas, "Data is not valid")
+
+ with open(filepath_read_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_read_json,
+ filepath_layers_json,
+ ),
+ "Scene dump files differ")
+
+ def test_scene_write_collections(self):
+ """
+ See if the doversion and writing are working for scene collections
+ """
+ import os
+
+ ROOT = self.get_root()
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+ filepath_layers_json = os.path.join(ROOT, 'layers_simple.json')
+
+ self.do_scene_write_read(
+ filepath_layers,
+ filepath_layers_json,
+ (get_scene_collections,),
+ False)
+
+ def test_scene_write_layers(self):
+ """
+ See if the doversion and writing are working for collections and layers
+ """
+ import os
+
+ ROOT = self.get_root()
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+ filepath_layers_json = os.path.join(ROOT, 'layers.json')
+
+ self.do_scene_write_read(
+ filepath_layers,
+ filepath_layers_json,
+ (get_scene_collections, get_layers),
+ False)
+
+ def test_scene_read_collections(self):
+ """
+ See if read is working for scene collections
+ (run `test_scene_write_colections` first)
+ """
+ import os
+
+ ROOT = self.get_root()
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+ filepath_layers_json = os.path.join(ROOT, 'layers_simple.json')
+
+ self.do_scene_write_read(
+ filepath_layers,
+ filepath_layers_json,
+ (get_scene_collections,),
+ True)
+
+ def test_scene_read_layers(self):
+ """
+ See if read is working for scene layers
+ (run `test_scene_write_layers` first)
+ """
+ import os
+
+ ROOT = self.get_root()
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+ filepath_layers_json = os.path.join(ROOT, 'layers.json')
+
+ self.do_scene_write_read(
+ filepath_layers,
+ filepath_layers_json,
+ (get_scene_collections, get_layers),
+ True)
+
+ def do_scene_copy(self, filepath_json_reference, copy_mode, data_callbacks):
+ import bpy
+ import os
+ import tempfile
+ import filecmp
+
+ ROOT = self.get_root()
+ with tempfile.TemporaryDirectory() as dirpath:
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+
+ (self.path_exists(f) for f in (
+ filepath_layers,
+ filepath_json_reference,
+ ))
+
+ filepath_saved = os.path.join(dirpath, '{0}.blend'.format(copy_mode))
+ filepath_json = os.path.join(dirpath, "{0}.json".format(copy_mode))
+
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+ bpy.ops.scene.new(type=copy_mode)
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_saved)
+
+ datas = query_scene(filepath_saved, 'Main.001', data_callbacks)
+ self.assertTrue(datas, "Data is not valid")
+
+ with open(filepath_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_json,
+ filepath_json_reference,
+ ),
+ "Scene copy \"{0}\" test failed".format(copy_mode.title()))
+
+ def test_scene_collections_copy_full(self):
+ """
+ See if scene copying 'FULL_COPY' is working for scene collections
+ """
+ import os
+ ROOT = self.get_root()
+
+ filepath_layers_json_copy = os.path.join(ROOT, 'layers_copy_full_simple.json')
+ self.do_scene_copy(
+ filepath_layers_json_copy,
+ 'FULL_COPY',
+ (get_scene_collections,))
+
+ def test_scene_collections_link(self):
+ """
+ See if scene copying 'LINK_OBJECTS' is working for scene collections
+ """
+ import os
+ ROOT = self.get_root()
+
+ # note: nothing should change, so using `layers_simple.json`
+ filepath_layers_json_copy = os.path.join(ROOT, 'layers_simple.json')
+ self.do_scene_copy(
+ filepath_layers_json_copy,
+ 'LINK_OBJECTS',
+ (get_scene_collections,))
+
+ def test_scene_layers_copy(self):
+ """
+ See if scene copying 'FULL_COPY' is working for scene layers
+ """
+ import os
+ ROOT = self.get_root()
+
+ filepath_layers_json_copy = os.path.join(ROOT, 'layers_copy_full.json')
+ self.do_scene_copy(
+ filepath_layers_json_copy,
+ 'FULL_COPY',
+ (get_scene_collections, get_layers))
+
+ def test_scene_layers_link(self):
+ """
+ See if scene copying 'FULL_COPY' is working for scene layers
+ """
+ import os
+ ROOT = self.get_root()
+
+ filepath_layers_json_copy = os.path.join(ROOT, 'layers_copy_link.json')
+ self.do_scene_copy(
+ filepath_layers_json_copy,
+ 'LINK_OBJECTS',
+ (get_scene_collections, get_layers))
+
+ def do_syncing(self, filepath_json, unlink_mode):
+ import bpy
+ import os
+ import tempfile
+ import filecmp
+
+ ROOT = self.get_root()
+ with tempfile.TemporaryDirectory() as dirpath:
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+
+ # open file
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+
+ # create sub-collections
+ three_b = bpy.data.objects.get('T.3b')
+ three_c = bpy.data.objects.get('T.3c')
+ three_d = bpy.data.objects.get('T.3d')
+
+ scene = bpy.context.scene
+
+ subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
+ scorpion = scene.master_collection.collections['1'].collections.new('scorpion')
+
+ # test linking sync
+ subzero.objects.link(three_b)
+ scorpion.objects.link(three_c)
+
+ # test unlinking sync
+ if unlink_mode in {'OBJECT', 'COLLECTION'}:
+ scorpion.objects.link(three_d)
+ scorpion.objects.unlink(three_d)
+
+ if unlink_mode == 'COLLECTION':
+ scorpion.objects.link(three_d)
+ scene.master_collection.collections['1'].collections.remove(subzero)
+ scene.master_collection.collections['1'].collections.remove(scorpion)
+
+ # save file
+ filepath_nested = os.path.join(dirpath, 'nested.blend')
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_nested)
+
+ # get the generated json
+ datas = query_scene(filepath_nested, 'Main', (get_scene_collections, get_layers))
+ self.assertTrue(datas, "Data is not valid")
+
+ filepath_nested_json = os.path.join(dirpath, "nested.json")
+ with open(filepath_nested_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_nested_json,
+ filepath_json,
+ ),
+ "Scene dump files differ")
+
+ def test_syncing_link(self):
+ """
+ See if scene collections and layer collections are in sync
+ when we create new subcollections and link new objects
+ """
+ import os
+ ROOT = self.get_root()
+ filepath_json = os.path.join(ROOT, 'layers_nested.json')
+ self.do_syncing(filepath_json, 'NONE')
+
+ def test_syncing_unlink_object(self):
+ """
+ See if scene collections and layer collections are in sync
+ when we create new subcollections, link new objects and unlink
+ some.
+ """
+ import os
+ ROOT = self.get_root()
+ filepath_json = os.path.join(ROOT, 'layers_nested.json')
+ self.do_syncing(filepath_json, 'OBJECT')
+
+ def test_syncing_unlink_collection(self):
+ """
+ See if scene collections and layer collections are in sync
+ when we create new subcollections, link new objects and unlink full collections
+ some.
+ """
+ import os
+ ROOT = self.get_root()
+ filepath_json = os.path.join(ROOT, 'layers.json')
+ self.do_syncing(filepath_json, 'COLLECTION')
+
+ def do_layer_linking(self, filepath_json, link_mode):
+ import bpy
+ import os
+ import tempfile
+ import filecmp
+
+ ROOT = self.get_root()
+ with tempfile.TemporaryDirectory() as dirpath:
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+
+ # open file
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+
+ # create sub-collections
+ three_b = bpy.data.objects.get('T.3b')
+ three_c = bpy.data.objects.get('T.3c')
+
+ scene = bpy.context.scene
+
+ subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
+ scorpion = subzero.collections.new('scorpion')
+
+ # test linking sync
+ subzero.objects.link(three_b)
+ scorpion.objects.link(three_c)
+
+ # test unlinking sync
+ layer = scene.render_layers.new('Fresh new Layer')
+
+ if link_mode in {'COLLECTION_LINK', 'COLLECTION_UNLINK'}:
+ layer.collections.link(subzero)
+
+ if link_mode == 'COLLECTION_UNLINK':
+ initial_collection = layer.collections['Master Collection']
+ layer.collections.unlink(initial_collection)
+
+ # save file
+ filepath_nested = os.path.join(dirpath, 'nested.blend')
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_nested)
+
+ # get the generated json
+ datas = query_scene(filepath_nested, 'Main', (get_scene_collections, get_layers))
+ self.assertTrue(datas, "Data is not valid")
+
+ filepath_nested_json = os.path.join(dirpath, "nested.json")
+ with open(filepath_nested_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_nested_json,
+ filepath_json,
+ ),
+ "Scene dump files differ")
+
+ def test_syncing_layer_new(self):
+ """
+ See if the creation of new layers is going well
+ """
+ import os
+ ROOT = self.get_root()
+ filepath_json = os.path.join(ROOT, 'layers_new_layer.json')
+ self.do_layer_linking(filepath_json, 'LAYER_NEW')
+
+ def test_syncing_layer_collection_link(self):
+ """
+ See if the creation of new layers is going well
+ And linking a new scene collection in the layer works
+ """
+ import os
+ ROOT = self.get_root()
+ filepath_json = os.path.join(ROOT, 'layers_layer_collection_link.json')
+ self.do_layer_linking(filepath_json, 'COLLECTION_LINK')
+
+ def test_syncing_layer_collection_unlink(self):
+ """
+ See if the creation of new layers is going well
+ And unlinking the origin scene collection works
+ """
+ import os
+ ROOT = self.get_root()
+ filepath_json = os.path.join(ROOT, 'layers_layer_collection_unlink.json')
+ self.do_layer_linking(filepath_json, 'COLLECTION_UNLINK')
+
+ def test_active_collection(self):
+ """
+ See if active collection index is working
+ layer.collections.active_index works recursively
+ """
+ import bpy
+ import os
+
+ ROOT = self.get_root()
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+
+ # open file
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+
+ # create sub-collections
+ three_b = bpy.data.objects.get('T.3b')
+ three_c = bpy.data.objects.get('T.3c')
+
+ scene = bpy.context.scene
+ subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
+ scorpion = subzero.collections.new('scorpion')
+ subzero.objects.link(three_b)
+ scorpion.objects.link(three_c)
+ layer = scene.render_layers.new('Fresh new Layer')
+ layer.collections.link(subzero)
+
+ lookup = [
+ 'Master Collection',
+ '1',
+ 'sub-zero',
+ 'scorpion',
+ '2',
+ '3',
+ '4',
+ '5',
+ 'sub-zero',
+ 'scorpion']
+
+ for i, name in enumerate(lookup):
+ layer.collections.active_index = i
+ self.assertEqual(name, layer.collections.active.name,
+ "Collection index mismatch: [{0}] : {1} != {2}".format(
+ i, name, layer.collections.active.name))
+
+ def do_object_delete(self, del_mode):
+ import bpy
+ import os
+ import tempfile
+ import filecmp
+
+ ROOT = self.get_root()
+ with tempfile.TemporaryDirectory() as dirpath:
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+ filepath_reference_json = os.path.join(ROOT, 'layers_object_delete.json')
+
+ # open file
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+
+ # create sub-collections
+ three_b = bpy.data.objects.get('T.3b')
+ three_d = bpy.data.objects.get('T.3d')
+
+ scene = bpy.context.scene
+
+ # mangle the file a bit with some objects linked across collections
+ subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
+ scorpion = subzero.collections.new('scorpion')
+ subzero.objects.link(three_d)
+ scorpion.objects.link(three_b)
+ scorpion.objects.link(three_d)
+
+ # object to delete
+ ob = three_d
+
+ # delete object
+ if del_mode == 'DATA':
+ bpy.data.objects.remove(ob, do_unlink=True)
+
+ elif del_mode == 'OPERATOR':
+ bpy.ops.object.select_all(action='DESELECT')
+ ob.select_set(action='SELECT')
+ bpy.ops.object.delete()
+
+ # save file
+ filepath_generated = os.path.join(dirpath, 'generated.blend')
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_generated)
+
+ # get the generated json
+ datas = query_scene(filepath_generated, 'Main', (get_scene_collections, get_layers))
+ self.assertTrue(datas, "Data is not valid")
+
+ filepath_generated_json = os.path.join(dirpath, "generated.json")
+ with open(filepath_generated_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_generated_json,
+ filepath_reference_json,
+ ),
+ "Scene dump files differ")
+
+ def test_object_delete_data(self):
+ """
+ See if objects are removed correctly from all related collections
+ bpy.data.objects.remove()
+ """
+ self.do_object_delete('DATA')
+
+ def test_object_delete_operator(self):
+ """
+ See if new objects are added to the correct collection
+ bpy.ops.object.del()
+ """
+ self.do_object_delete('OPERATOR')
+
+ def do_link(self, master_collection):
+ import bpy
+ self.assertEqual(master_collection.name, "Master Collection")
+ self.assertEqual(master_collection, bpy.context.scene.master_collection)
+ master_collection.objects.link(bpy.data.objects.new('object', None))
+
+ def test_link_scene(self):
+ """
+ See if we can link objects
+ """
+ import bpy
+ master_collection = bpy.context.scene.master_collection
+ self.do_link(master_collection)
+
+ def test_link_context(self):
+ """
+ See if we can link objects via bpy.context.scene_collection
+ """
+ import bpy
+ bpy.context.scene.render_layers.active_index = len(bpy.context.scene.render_layers) - 1
+ master_collection = bpy.context.scene_collection
+ self.do_link(master_collection)
+
+ def test_operator_context(self):
+ """
+ See if render layer context is properly set/get with operators overrides
+ when we set render_layer in context, the collection should change as well
+ """
+ import bpy
+ import os
+
+ class SampleOperator(bpy.types.Operator):
+ bl_idname = "testing.sample"
+ bl_label = "Sample Operator"
+
+ render_layer = bpy.props.StringProperty(
+ default="Not Set",
+ options={'SKIP_SAVE'},
+ )
+
+ scene_collection = bpy.props.StringProperty(
+ default="",
+ options={'SKIP_SAVE'},
+ )
+
+ use_verbose = bpy.props.BoolProperty(
+ default=False,
+ options={'SKIP_SAVE'},
+ )
+
+ def execute(self, context):
+ render_layer = context.render_layer
+ ret = {'FINISHED'}
+
+ # this is simply playing safe
+ if render_layer.name != self.render_layer:
+ if self.use_verbose:
+ print('ERROR: Render Layer mismatch: "{0}" != "{1}"'.format(
+ render_layer.name, self.render_layer))
+ ret = {'CANCELLED'}
+
+ scene_collection_name = None
+ if self.scene_collection:
+ scene_collection_name = self.scene_collection
+ else:
+ scene_collection_name = render_layer.collections.active.name
+
+ # while this is the real test
+ if context.scene_collection.name != scene_collection_name:
+ if self.use_verbose:
+ print('ERROR: Scene Collection mismatch: "{0}" != "{1}"'.format(
+ context.scene_collection.name, scene_collection_name))
+ ret = {'CANCELLED'}
+ return ret
+
+ bpy.utils.register_class(SampleOperator)
+
+ # open sample file
+ ROOT = self.get_root()
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+
+ # change the file
+ three_b = bpy.data.objects.get('T.3b')
+ three_c = bpy.data.objects.get('T.3c')
+ scene = bpy.context.scene
+ subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
+ scorpion = subzero.collections.new('scorpion')
+ subzero.objects.link(three_b)
+ scorpion.objects.link(three_c)
+ layer = scene.render_layers.new('Fresh new Layer')
+ layer.collections.unlink(layer.collections.active)
+ layer.collections.link(subzero)
+ layer.collections.active_index = 3
+ self.assertEqual(layer.collections.active.name, 'scorpion')
+
+ scene = bpy.context.scene
+ scene.render_layers.active_index = len(scene.render_layers) - 2
+ self.assertEqual(scene.render_layers.active.name, "Render Layer")
+
+ # old layer
+ self.assertEqual(bpy.ops.testing.sample(render_layer='Render Layer', use_verbose=True), {'FINISHED'})
+
+ # expected to fail
+ self.assertTrue(bpy.ops.testing.sample(render_layer=layer.name), {'CANCELLED'})
+
+ # set render layer and scene collection
+ override = bpy.context.copy()
+ override["render_layer"] = layer
+ override["scene_collection"] = subzero
+ self.assertEqual(bpy.ops.testing.sample(override,
+ render_layer=layer.name,
+ scene_collection=subzero.name, # 'sub-zero'
+ use_verbose=True), {'FINISHED'})
+
+ # set only render layer
+ override = bpy.context.copy()
+ override["render_layer"] = layer
+
+ self.assertEqual(bpy.ops.testing.sample(override,
+ render_layer=layer.name,
+ scene_collection=layer.collections.active.name, # 'scorpion'
+ use_verbose=True), {'FINISHED'})
+
+ def do_object_add(self, filepath_json, add_mode):
+ import bpy
+ import os
+ import tempfile
+ import filecmp
+
+ ROOT = self.get_root()
+ with tempfile.TemporaryDirectory() as dirpath:
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+
+ # open file
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+
+ # create sub-collections
+ three_b = bpy.data.objects.get('T.3b')
+ three_c = bpy.data.objects.get('T.3c')
+
+ scene = bpy.context.scene
+ subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
+ scorpion = subzero.collections.new('scorpion')
+ subzero.objects.link(three_b)
+ scorpion.objects.link(three_c)
+ layer = scene.render_layers.new('Fresh new Layer')
+ layer.collections.link(subzero)
+
+ # change active collection
+ layer.collections.active_index = 3
+ self.assertEqual(layer.collections.active.name, 'scorpion', "Run: test_syncing_object_add")
+
+ # change active layer
+ override = bpy.context.copy()
+ override["render_layer"] = layer
+ override["scene_collection"] = layer.collections.active.collection
+
+ # add new objects
+ if add_mode == 'EMPTY':
+ bpy.ops.object.add(override) # 'Empty'
+
+ elif add_mode == 'CYLINDER':
+ bpy.ops.mesh.primitive_cylinder_add(override) # 'Cylinder'
+
+ elif add_mode == 'TORUS':
+ bpy.ops.mesh.primitive_torus_add(override) # 'Torus'
+
+ # save file
+ filepath_objects = os.path.join(dirpath, 'objects.blend')
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_objects)
+
+ # get the generated json
+ datas = query_scene(filepath_objects, 'Main', (get_scene_collections, get_layers))
+ self.assertTrue(datas, "Data is not valid")
+
+ filepath_objects_json = os.path.join(dirpath, "objects.json")
+ with open(filepath_objects_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_objects_json,
+ filepath_json,
+ ),
+ "Scene dump files differ")
+
+ def test_syncing_object_add_empty(self):
+ """
+ See if new objects are added to the correct collection
+ bpy.ops.object.add()
+ """
+ import os
+ ROOT = self.get_root()
+ filepath_json = os.path.join(ROOT, 'layers_object_add_empty.json')
+ self.do_object_add(filepath_json, 'EMPTY')
+
+ def test_syncing_object_add_cylinder(self):
+ """
+ See if new objects are added to the correct collection
+ bpy.ops.mesh.primitive_cylinder_add()
+ """
+ import os
+ ROOT = self.get_root()
+ filepath_json = os.path.join(ROOT, 'layers_object_add_cylinder.json')
+ self.do_object_add(filepath_json, 'CYLINDER')
+
+ def test_syncing_object_add_torus(self):
+ """
+ See if new objects are added to the correct collection
+ bpy.ops.mesh.primitive_torus_add()
+ """
+ import os
+ ROOT = self.get_root()
+ filepath_json = os.path.join(ROOT, 'layers_object_add_torus.json')
+ self.do_object_add(filepath_json, 'TORUS')
+
+ def do_copy_object(self, mode):
+ import bpy
+ import os
+ import tempfile
+ import filecmp
+
+ ROOT = self.get_root()
+ with tempfile.TemporaryDirectory() as dirpath:
+ filepath_layers = os.path.join(ROOT, 'layers.blend')
+ filepath_json = os.path.join(ROOT, 'layers_object_copy_duplicate.json')
+
+ # open file
+ bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
+
+ # create sub-collections
+ three_b = bpy.data.objects.get('T.3b')
+ three_c = bpy.data.objects.get('T.3c')
+
+ scene = bpy.context.scene
+ subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
+ scorpion = subzero.collections.new('scorpion')
+ subzero.objects.link(three_b)
+ scorpion.objects.link(three_c)
+ layer = scene.render_layers.new('Fresh new Layer')
+ layer.collections.link(subzero)
+
+ scene.render_layers.active_index = len(scene.render_layers) - 1
+
+ if mode == 'DUPLICATE':
+ # assuming the latest layer is the active layer
+ bpy.ops.object.select_all(action='DESELECT')
+ three_c.select_set(action='SELECT')
+ bpy.ops.object.duplicate()
+
+ elif mode == 'NAMED':
+ bpy.ops.object.add_named(name=three_c.name)
+
+ # save file
+ filepath_objects = os.path.join(dirpath, 'objects.blend')
+ bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath_objects)
+
+ # get the generated json
+ datas = query_scene(filepath_objects, 'Main', (get_scene_collections, get_layers))
+ self.assertTrue(datas, "Data is not valid")
+
+ filepath_objects_json = os.path.join(dirpath, "objects.json")
+ with open(filepath_objects_json, "w") as f:
+ for data in datas:
+ f.write(dump(data))
+
+ self.assertTrue(compare_files(
+ filepath_objects_json,
+ filepath_json,
+ ),
+ "Scene dump files differ")
+
+ def test_copy_object(self):
+ """
+ OBJECT_OT_duplicate
+ """
+ self.do_copy_object('DUPLICATE')
+
+ def test_copy_object_named(self):
+ """
+ OBJECT_OT_add_named
+ """
+ self.do_copy_object('NAMED')
+
+
+# ############################################################
+# Main
+# ############################################################
+
+if __name__ == '__main__':
+ import sys
+
+ global extra_arguments
+ extra_arguments = sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else []
+
+ sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 2:] if "--" in sys.argv else [])
+ unittest.main()