diff options
61 files changed, 63 insertions, 140 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 3002005ae3f..e06008ff891 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -66,9 +66,9 @@ BL_ActionActuator::~BL_ActionActuator() game_free_pose(m_blendpose); } -void BL_ActionActuator::ProcessReplica(){ -// bPose *oldpose = m_pose; -// bPose *oldbpose = m_blendpose; +void BL_ActionActuator::ProcessReplica() +{ + SCA_IActuator::ProcessReplica(); m_pose = NULL; m_blendpose = NULL; @@ -84,9 +84,6 @@ void BL_ActionActuator::SetBlendTime (float newtime){ CValue* BL_ActionActuator::GetReplica() { BL_ActionActuator* replica = new BL_ActionActuator(*this);//m_float,GetName()); replica->ProcessReplica(); - - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; } diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 04e2c55e7dd..b00b493193d 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -70,10 +70,6 @@ BL_ArmatureObject::BL_ArmatureObject( CValue* BL_ArmatureObject::GetReplica() { BL_ArmatureObject* replica = new BL_ArmatureObject(*this); - - // this will copy properties and so on... - CValue::AddDataToReplica(replica); - replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp index 618744dc1f3..241ff8d2aaf 100644 --- a/source/gameengine/Converter/BL_DeformableGameObject.cpp +++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp @@ -53,10 +53,6 @@ CValue* BL_DeformableGameObject::GetReplica() { BL_DeformableGameObject* replica = new BL_DeformableGameObject(*this);//m_float,GetName()); - - // this will copy properties and so on... - CValue::AddDataToReplica(replica); - replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp index 6113f88e331..79ee6be47f0 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.cpp +++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp @@ -87,6 +87,7 @@ RAS_Deformer *BL_ModifierDeformer::GetReplica(class KX_GameObject* replica) void BL_ModifierDeformer::ProcessReplica() { + /* Note! - This is not inherited from PyObjectPlus */ BL_ShapeDeformer::ProcessReplica(); m_dm = NULL; m_lastModifierUpdate = -1; diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index a447ffb8aa9..60d26b9a99f 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -61,6 +61,7 @@ BL_ShapeActionActuator::~BL_ShapeActionActuator() void BL_ShapeActionActuator::ProcessReplica() { + SCA_IActuator::ProcessReplica(); m_localtime=m_startframe; m_lastUpdate=-1; } @@ -74,9 +75,6 @@ CValue* BL_ShapeActionActuator::GetReplica() { BL_ShapeActionActuator* replica = new BL_ShapeActionActuator(*this);//m_float,GetName()); replica->ProcessReplica(); - - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; } diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index ae3e1a10005..3267dbce410 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -156,6 +156,8 @@ RAS_Deformer *BL_SkinDeformer::GetReplica(class KX_GameObject* replica) BL_SkinDeformer *result; result = new BL_SkinDeformer(*this); + /* Not inherited from PyObjectPlus so this isnt needed */ + /* Just call a dummy function below, will be optimized out */ result->ProcessReplica(); return result; } diff --git a/source/gameengine/Expressions/BoolValue.cpp b/source/gameengine/Expressions/BoolValue.cpp index 13c870b68e5..4e0a71e5a19 100644 --- a/source/gameengine/Expressions/BoolValue.cpp +++ b/source/gameengine/Expressions/BoolValue.cpp @@ -201,7 +201,7 @@ const STR_String& CBoolValue::GetText() CValue* CBoolValue::GetReplica() { CBoolValue* replica = new CBoolValue(*this); - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/Expressions/EmptyValue.cpp b/source/gameengine/Expressions/EmptyValue.cpp index f72ddc47096..5d1273b5301 100644 --- a/source/gameengine/Expressions/EmptyValue.cpp +++ b/source/gameengine/Expressions/EmptyValue.cpp @@ -121,7 +121,7 @@ const STR_String & CEmptyValue::GetText() CValue* CEmptyValue::GetReplica() { CEmptyValue* replica = new CEmptyValue(*this); - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/Expressions/FloatValue.cpp b/source/gameengine/Expressions/FloatValue.cpp index 212a55fe457..a31d3b9a528 100644 --- a/source/gameengine/Expressions/FloatValue.cpp +++ b/source/gameengine/Expressions/FloatValue.cpp @@ -307,8 +307,8 @@ const STR_String & CFloatValue::GetText() CValue* CFloatValue::GetReplica() { CFloatValue* replica = new CFloatValue(*this); - replica->m_pstrRep = NULL; - CValue::AddDataToReplica(replica); + replica->m_pstrRep = NULL; /* should be in CFloatValue::ProcessReplica() but its not defined, no matter */ + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/Expressions/IntValue.cpp b/source/gameengine/Expressions/IntValue.cpp index 4e86f7bf789..74ec9865fec 100644 --- a/source/gameengine/Expressions/IntValue.cpp +++ b/source/gameengine/Expressions/IntValue.cpp @@ -311,7 +311,7 @@ const STR_String & CIntValue::GetText() CValue* CIntValue::GetReplica() { CIntValue* replica = new CIntValue(*this); - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); replica->m_pstrRep = NULL; return replica; diff --git a/source/gameengine/Expressions/ListValue.cpp b/source/gameengine/Expressions/ListValue.cpp index 7c31a29f4ac..6c92e805745 100644 --- a/source/gameengine/Expressions/ListValue.cpp +++ b/source/gameengine/Expressions/ListValue.cpp @@ -324,7 +324,7 @@ const STR_String & CListValue::GetText() CValue* CListValue::GetReplica() { CListValue* replica = new CListValue(*this); - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); replica->m_bReleaseContents=true; // for copy, complete array is copied for now... // copy all values diff --git a/source/gameengine/Expressions/StringValue.cpp b/source/gameengine/Expressions/StringValue.cpp index 2b3c62c411e..857aa97b420 100644 --- a/source/gameengine/Expressions/StringValue.cpp +++ b/source/gameengine/Expressions/StringValue.cpp @@ -133,7 +133,7 @@ bool CStringValue::IsEqual(const STR_String & other) CValue* CStringValue::GetReplica() { CStringValue* replica = new CStringValue(*this); - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; }; diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp index 106bd1256a6..b5aca518e88 100644 --- a/source/gameengine/Expressions/Value.cpp +++ b/source/gameengine/Expressions/Value.cpp @@ -439,27 +439,6 @@ int CValue::GetPropertyCount() } - - - -void CValue::CloneProperties(CValue *replica) -{ - - if (m_pNamedPropertyArray) - { - replica->m_pNamedPropertyArray=NULL; - std::map<STR_String,CValue*>::iterator it; - for (it= m_pNamedPropertyArray->begin(); (it != m_pNamedPropertyArray->end()); it++) - { - CValue *val = (*it).second->GetReplica(); - replica->SetProperty((*it).first,val); - val->Release(); - } - } - - -} - double* CValue::GetVector3(bool bGetTransformedVec) { assertd(false); // don;t get vector from me @@ -534,22 +513,33 @@ void CValue::DisableRefCount() -void CValue::AddDataToReplica(CValue *replica) +void CValue::ProcessReplica() /* was AddDataToReplica in 2.48 */ { - replica->m_refcount = 1; - + m_refcount = 1; + #ifdef _DEBUG //gRefCountValue++; #endif - replica->m_ValFlags.RefCountDisabled = false; + PyObjectPlus::ProcessReplica(); - replica->ReplicaSetName(GetName()); - - //copy all props - CloneProperties(replica); -} + m_ValFlags.RefCountDisabled = false; + ReplicaSetName(GetName()); + /* copy all props */ + if (m_pNamedPropertyArray) + { + std::map<STR_String,CValue*> *pOldArray = m_pNamedPropertyArray; + m_pNamedPropertyArray=NULL; + std::map<STR_String,CValue*>::iterator it; + for (it= pOldArray->begin(); (it != pOldArray->end()); it++) + { + CValue *val = (*it).second->GetReplica(); + SetProperty((*it).first,val); + val->Release(); + } + } +} CValue* CValue::FindIdentifier(const STR_String& identifiername) { diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h index 88186fa95c0..cc791351d8a 100644 --- a/source/gameengine/Expressions/Value.h +++ b/source/gameengine/Expressions/Value.h @@ -281,7 +281,6 @@ public: virtual CValue* GetProperty(int inIndex); // Get property number <inIndex> virtual int GetPropertyCount(); // Get the amount of properties assiocated with this value - virtual void CloneProperties(CValue* replica); virtual CValue* FindIdentifier(const STR_String& identifiername); /** Set the wireframe color of this value depending on the CSG * operator type <op> @@ -300,6 +299,7 @@ public: * @attention this particular function should never be called. Why not abstract? */ virtual void SetValue(CValue* newval); virtual CValue* GetReplica() =0; + virtual void ProcessReplica(); //virtual CValue* Copy() = 0; @@ -328,10 +328,10 @@ public: virtual void SetCustomFlag2(bool bCustomFlag) { m_ValFlags.CustomFlag2 = bCustomFlag;}; virtual bool IsCustomFlag2() { return m_ValFlags.CustomFlag2;}; - + protected: virtual void DisableRefCount(); // Disable reference counting for this value - virtual void AddDataToReplica(CValue* replica); + //virtual void AddDataToReplica(CValue* replica); virtual ~CValue(); private: // Member variables diff --git a/source/gameengine/Expressions/VectorValue.cpp b/source/gameengine/Expressions/VectorValue.cpp index 497a50b90e7..e8e1d45c356 100644 --- a/source/gameengine/Expressions/VectorValue.cpp +++ b/source/gameengine/Expressions/VectorValue.cpp @@ -204,7 +204,7 @@ const STR_String & CVectorValue::GetText() CValue* CVectorValue::GetReplica() { CVectorValue* replica = new CVectorValue(*this); - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; }; diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp index 9bf03bf39cc..ed834587414 100644 --- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp +++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp @@ -64,8 +64,6 @@ CValue* SCA_2DFilterActuator::GetReplica() { SCA_2DFilterActuator* replica = new SCA_2DFilterActuator(*this); replica->ProcessReplica(); - CValue::AddDataToReplica(replica); - return replica; } diff --git a/source/gameengine/GameLogic/SCA_ANDController.cpp b/source/gameengine/GameLogic/SCA_ANDController.cpp index e4642750942..ed2372200e9 100644 --- a/source/gameengine/GameLogic/SCA_ANDController.cpp +++ b/source/gameengine/GameLogic/SCA_ANDController.cpp @@ -94,7 +94,7 @@ CValue* SCA_ANDController::GetReplica() { CValue* replica = new SCA_ANDController(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp index 4c85c4f8e5e..928060d7394 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp +++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp @@ -60,7 +60,7 @@ CValue* SCA_ActuatorSensor::GetReplica() { SCA_ActuatorSensor* replica = new SCA_ActuatorSensor(*this); // m_range_expr must be recalculated on replica! - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); replica->Init(); return replica; diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp index 874883c89b1..941f3b55b44 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp @@ -72,7 +72,7 @@ CValue* SCA_AlwaysSensor::GetReplica() { CValue* replica = new SCA_AlwaysSensor(*this);//m_float,GetName()); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_DelaySensor.cpp b/source/gameengine/GameLogic/SCA_DelaySensor.cpp index 0e4a00e2745..15e805a657c 100644 --- a/source/gameengine/GameLogic/SCA_DelaySensor.cpp +++ b/source/gameengine/GameLogic/SCA_DelaySensor.cpp @@ -77,7 +77,7 @@ CValue* SCA_DelaySensor::GetReplica() { CValue* replica = new SCA_DelaySensor(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_ExpressionController.cpp b/source/gameengine/GameLogic/SCA_ExpressionController.cpp index 352a39a6fea..e6bccef08d4 100644 --- a/source/gameengine/GameLogic/SCA_ExpressionController.cpp +++ b/source/gameengine/GameLogic/SCA_ExpressionController.cpp @@ -70,7 +70,7 @@ CValue* SCA_ExpressionController::GetReplica() replica->m_exprText = m_exprText; replica->m_exprCache = NULL; // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp index 309f3108418..3d4ad3aec3a 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.cpp +++ b/source/gameengine/GameLogic/SCA_IActuator.cpp @@ -100,6 +100,7 @@ bool SCA_IActuator::Update() void SCA_IActuator::ProcessReplica() { + SCA_ILogicBrick::ProcessReplica(); m_events.clear(); } diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index a8c6f87ebdd..11b31c67edd 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -87,7 +87,7 @@ CValue* SCA_JoystickSensor::GetReplica() { SCA_JoystickSensor* replica = new SCA_JoystickSensor(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); replica->Init(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index 2048731f73c..5dcdb222713 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -85,7 +85,7 @@ CValue* SCA_KeyboardSensor::GetReplica() { SCA_KeyboardSensor* replica = new SCA_KeyboardSensor(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); replica->Init(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp index 0bae676d19d..65942327e68 100644 --- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp +++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp @@ -111,7 +111,7 @@ CValue* SCA_MouseSensor::GetReplica() { SCA_MouseSensor* replica = new SCA_MouseSensor(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); replica->Init(); return replica; diff --git a/source/gameengine/GameLogic/SCA_NANDController.cpp b/source/gameengine/GameLogic/SCA_NANDController.cpp index dedf32df3c9..ab5c39dc039 100644 --- a/source/gameengine/GameLogic/SCA_NANDController.cpp +++ b/source/gameengine/GameLogic/SCA_NANDController.cpp @@ -94,7 +94,7 @@ CValue* SCA_NANDController::GetReplica() { CValue* replica = new SCA_NANDController(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_NORController.cpp b/source/gameengine/GameLogic/SCA_NORController.cpp index 8cd575ffef3..918e6a348ae 100644 --- a/source/gameengine/GameLogic/SCA_NORController.cpp +++ b/source/gameengine/GameLogic/SCA_NORController.cpp @@ -94,7 +94,7 @@ CValue* SCA_NORController::GetReplica() { CValue* replica = new SCA_NORController(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_ORController.cpp b/source/gameengine/GameLogic/SCA_ORController.cpp index a12246e9a73..034c3ee29cd 100644 --- a/source/gameengine/GameLogic/SCA_ORController.cpp +++ b/source/gameengine/GameLogic/SCA_ORController.cpp @@ -60,7 +60,7 @@ CValue* SCA_ORController::GetReplica() { CValue* replica = new SCA_ORController(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp index 4facd8df27a..f3ca63066c9 100644 --- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp +++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp @@ -186,11 +186,6 @@ GetReplica() { SCA_PropertyActuator* replica = new SCA_PropertyActuator(*this); replica->ProcessReplica(); - - // this will copy properties and so on... - - CValue::AddDataToReplica(replica); - return replica; }; diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp index c56dd3a12f4..7953698c6ef 100644 --- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp +++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp @@ -111,7 +111,7 @@ CValue* SCA_PropertySensor::GetReplica() { SCA_PropertySensor* replica = new SCA_PropertySensor(*this); // m_range_expr must be recalculated on replica! - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); replica->Init(); replica->m_range_expr = NULL; diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp index b8052555528..ab4b5600d3f 100644 --- a/source/gameengine/GameLogic/SCA_PythonController.cpp +++ b/source/gameengine/GameLogic/SCA_PythonController.cpp @@ -110,7 +110,7 @@ CValue* SCA_PythonController::GetReplica() */ // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp index b9df198f7da..91110425f7f 100644 --- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp +++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp @@ -78,8 +78,6 @@ CValue* SCA_RandomActuator::GetReplica() SCA_RandomActuator* replica = new SCA_RandomActuator(*this); // replication just copy the m_base pointer => common random generator replica->ProcessReplica(); - CValue::AddDataToReplica(replica); - return replica; } diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp index 582cff4cde7..70a23124929 100644 --- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp +++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp @@ -76,7 +76,7 @@ CValue* SCA_RandomSensor::GetReplica() CValue* replica = new SCA_RandomSensor(*this); // replication copies m_basegenerator pointer => share same generator // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_XNORController.cpp b/source/gameengine/GameLogic/SCA_XNORController.cpp index 145afa6aec5..13d50100d6c 100644 --- a/source/gameengine/GameLogic/SCA_XNORController.cpp +++ b/source/gameengine/GameLogic/SCA_XNORController.cpp @@ -98,7 +98,7 @@ CValue* SCA_XNORController::GetReplica() { CValue* replica = new SCA_XNORController(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/GameLogic/SCA_XORController.cpp b/source/gameengine/GameLogic/SCA_XORController.cpp index 4dfba3a56ac..6613742a080 100644 --- a/source/gameengine/GameLogic/SCA_XORController.cpp +++ b/source/gameengine/GameLogic/SCA_XORController.cpp @@ -98,7 +98,7 @@ CValue* SCA_XORController::GetReplica() { CValue* replica = new SCA_XORController(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp index 9c36a899505..712f64d5f8f 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp @@ -93,9 +93,6 @@ CValue* KX_NetworkMessageActuator::GetReplica() new KX_NetworkMessageActuator(*this); replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); - return replica; } diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp index b1b9c0e1fc9..d770465e1ea 100644 --- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp +++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp @@ -79,9 +79,7 @@ CValue* KX_NetworkMessageSensor::GetReplica() { CValue* replica = new KX_NetworkMessageSensor(*this); if (replica == NULL) return NULL; - - // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/Ketsji/KX_CDActuator.cpp b/source/gameengine/Ketsji/KX_CDActuator.cpp index 6e318cdcfa3..a0b2c73901f 100644 --- a/source/gameengine/Ketsji/KX_CDActuator.cpp +++ b/source/gameengine/Ketsji/KX_CDActuator.cpp @@ -74,9 +74,6 @@ CValue* KX_CDActuator::GetReplica() { KX_CDActuator* replica = new KX_CDActuator(*this); replica->ProcessReplica(); - - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; }; diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index e1784a4cd37..e536d1f1e7e 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -71,7 +71,6 @@ CValue* KX_Camera::GetReplica() KX_Camera* replica = new KX_Camera(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); replica->ProcessReplica(); return replica; diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 2ef7abfd172..38a68752958 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -82,8 +82,6 @@ GetReplica( ) { KX_CameraActuator* replica = new KX_CameraActuator(*this); replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; }; diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h index 84512c0ecf2..40607b44947 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.h +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h @@ -132,8 +132,6 @@ protected: virtual CValue* GetReplica() { KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this); replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; }; diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp index 0a411396ff8..514fb74f6bf 100644 --- a/source/gameengine/Ketsji/KX_GameActuator.cpp +++ b/source/gameengine/Ketsji/KX_GameActuator.cpp @@ -73,8 +73,6 @@ CValue* KX_GameActuator::GetReplica() { KX_GameActuator* replica = new KX_GameActuator(*this); replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; } diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index fe7f96d9fac..8bd1e008336 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -333,6 +333,8 @@ void KX_GameObject::RemoveParent(KX_Scene *scene) void KX_GameObject::ProcessReplica() { + SCA_IObject::ProcessReplica(); + m_pPhysicsController1 = NULL; m_pGraphicController = NULL; m_pSGNode = NULL; @@ -351,7 +353,6 @@ CValue* KX_GameObject::GetReplica() KX_GameObject* replica = new KX_GameObject(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); replica->ProcessReplica(); return replica; diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h index fb3b0eb1dd2..9ea597def1e 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.h +++ b/source/gameengine/Ketsji/KX_IpoActuator.h @@ -128,8 +128,6 @@ public: virtual CValue* GetReplica() { KX_IpoActuator* replica = new KX_IpoActuator(*this);//m_float,GetName()); replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; }; diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index a426953602b..7bc982111fe 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -82,9 +82,6 @@ CValue* KX_LightObject::GetReplica() KX_LightObject* replica = new KX_LightObject(*this); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); - replica->ProcessReplica(); replica->m_lightobj.m_worldmatrix = replica->GetOpenGLMatrixPtr(); diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h index 5a9618f52b2..350fda198db 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h @@ -63,7 +63,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor virtual CValue* GetReplica() { CValue* replica = new KX_MouseFocusSensor(*this); // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; }; /** diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp index ce519e1752c..23c525a1b52 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.cpp +++ b/source/gameengine/Ketsji/KX_NearSensor.cpp @@ -111,8 +111,7 @@ CValue* KX_NearSensor::GetReplica() KX_NearSensor* replica = new KX_NearSensor(*this); replica->m_colliders = new CListValue(); replica->Init(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); replica->m_client_info = new KX_ClientObjectInfo(m_client_info->m_gameobject, KX_ClientObjectInfo::NEAR); diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp index ed5539709e4..b90967d610c 100644 --- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp @@ -253,9 +253,6 @@ CValue* KX_ObjectActuator::GetReplica() KX_ObjectActuator* replica = new KX_ObjectActuator(*this);//m_float,GetName()); replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); - return replica; } diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp index 79e82670486..afc16ba994c 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.cpp +++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp @@ -73,8 +73,6 @@ CValue* KX_ParentActuator::GetReplica() KX_ParentActuator* replica = new KX_ParentActuator(*this); // replication just copy the m_base pointer => common random generator replica->ProcessReplica(); - CValue::AddDataToReplica(replica); - return replica; } diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp index d06728c1d4d..d9b8b6fec5b 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.cpp +++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp @@ -82,8 +82,7 @@ CValue* KX_RadarSensor::GetReplica() KX_RadarSensor* replica = new KX_RadarSensor(*this); replica->m_colliders = new CListValue(); replica->Init(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); replica->m_client_info = new KX_ClientObjectInfo(m_client_info->m_gameobject, KX_ClientObjectInfo::RADAR); diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index bee644b6a30..ea9356a49d1 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -88,8 +88,7 @@ KX_RaySensor::~KX_RaySensor() CValue* KX_RaySensor::GetReplica() { KX_RaySensor* replica = new KX_RaySensor(*this); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); replica->Init(); return replica; diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp index b5aa7a2f4c2..dd9d63f5cd9 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp @@ -125,7 +125,6 @@ CValue* KX_SCA_AddObjectActuator::GetReplica() // this will copy properties and so on... replica->ProcessReplica(); - CValue::AddDataToReplica(replica); return replica; } diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp index dd3250f5b61..4bc42686d78 100644 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp @@ -215,10 +215,6 @@ CValue* KX_SCA_DynamicActuator::GetReplica() return NULL; replica->ProcessReplica(); - - // this will copy properties and so on... - CValue::AddDataToReplica(replica); - return replica; }; diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp index c0dc6ea6b55..a0b411dd3a9 100644 --- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp @@ -82,8 +82,6 @@ CValue* KX_SCA_EndObjectActuator::GetReplica() if (replica == NULL) return NULL; replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; }; diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp index b7135a5503a..8b87253d0a3 100644 --- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp @@ -217,9 +217,6 @@ CValue* KX_SCA_ReplaceMeshActuator::GetReplica() replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); - return replica; }; diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp index c525aeb1e3f..6f622939dc4 100644 --- a/source/gameengine/Ketsji/KX_SceneActuator.cpp +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -76,9 +76,6 @@ CValue* KX_SceneActuator::GetReplica() { KX_SceneActuator* replica = new KX_SceneActuator(*this); replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); - return replica; } diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 4103da4ad93..db3d92ffd79 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -90,8 +90,6 @@ CValue* KX_SoundActuator::GetReplica() m_soundScene->AddObject(soundobj); } - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; }; diff --git a/source/gameengine/Ketsji/KX_StateActuator.cpp b/source/gameengine/Ketsji/KX_StateActuator.cpp index 16512dc6699..71ffa16cb54 100644 --- a/source/gameengine/Ketsji/KX_StateActuator.cpp +++ b/source/gameengine/Ketsji/KX_StateActuator.cpp @@ -62,8 +62,6 @@ KX_StateActuator::GetReplica( { KX_StateActuator* replica = new KX_StateActuator(*this); replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; } diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp index 8995a0c198a..cddd018ef33 100644 --- a/source/gameengine/Ketsji/KX_TouchSensor.cpp +++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp @@ -144,8 +144,7 @@ CValue* KX_TouchSensor::GetReplica() KX_TouchSensor* replica = new KX_TouchSensor(*this); replica->m_colliders = new CListValue(); replica->Init(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); + replica->ProcessReplica(); return replica; } diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h index a17147c0842..c4cc2b1f062 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.h +++ b/source/gameengine/Ketsji/KX_TrackToActuator.h @@ -61,8 +61,6 @@ class KX_TrackToActuator : public SCA_IActuator virtual CValue* GetReplica() { KX_TrackToActuator* replica = new KX_TrackToActuator(*this); replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; }; diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp index 9b1849511fe..ed12a88ad6a 100644 --- a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp +++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp @@ -64,8 +64,6 @@ KX_VisibilityActuator::GetReplica( { KX_VisibilityActuator* replica = new KX_VisibilityActuator(*this); replica->ProcessReplica(); - // this will copy properties and so on... - CValue::AddDataToReplica(replica); return replica; } |