diff options
5 files changed, 14 insertions, 12 deletions
diff --git a/intern/ghost/intern/GHOST_ISystem.cpp b/intern/ghost/intern/GHOST_ISystem.cpp index 03bdcd2fc82..13eccf661f5 100644 --- a/intern/ghost/intern/GHOST_ISystem.cpp +++ b/intern/ghost/intern/GHOST_ISystem.cpp @@ -114,7 +114,7 @@ GHOST_TSuccess GHOST_ISystem::createSystemBackground() GHOST_TSuccess success; if (!m_system) { #if !defined(WITH_HEADLESS) - /* Try to create a offscreen render surface with the graphical systems. */ + /* Try to create a off-screen render surface with the graphical systems. */ success = createSystem(); if (success) { return success; diff --git a/source/blender/blenkernel/intern/tracking_stabilize.c b/source/blender/blenkernel/intern/tracking_stabilize.c index e2e0b4227e3..b03d226964c 100644 --- a/source/blender/blenkernel/intern/tracking_stabilize.c +++ b/source/blender/blenkernel/intern/tracking_stabilize.c @@ -1342,7 +1342,7 @@ ImBuf *BKE_tracking_stabilize_frame( return ibuf; } - /* Allocate frame for stabilization result, copy alpha mode and colorspace. */ + /* Allocate frame for stabilization result, copy alpha mode and color-space. */ ibuf_flags = 0; if (ibuf->rect) { ibuf_flags |= IB_rect; diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh index bb25f6184d4..3facb904a57 100644 --- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh +++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh @@ -38,7 +38,7 @@ constexpr eGPUSamplerState with_filter = GPU_SAMPLER_FILTER; enum eDebugMode : uint32_t { DEBUG_NONE = 0u, /** - * Gradient showing light evaluation hotspots. + * Gradient showing light evaluation hot-spots. */ DEBUG_LIGHT_CULLING = 1u, /** @@ -46,7 +46,7 @@ enum eDebugMode : uint32_t { */ DEBUG_HIZ_VALIDATION = 2u, /** - * Tilemaps to screen. Is also present in other modes. + * Tile-maps to screen. Is also present in other modes. * - Black pixels, no pages allocated. * - Green pixels, pages cached. * - Red pixels, pages allocated. @@ -57,8 +57,8 @@ enum eDebugMode : uint32_t { */ DEBUG_SHADOW_PAGES = 11u, /** - * Outputs random color per tilemap (or tilemap level). Validates tilemaps coverage. - * Black means not covered by any tilemaps LOD of the shadow. + * Outputs random color per tile-map (or tile-map level). Validates tile-maps coverage. + * Black means not covered by any tile-maps LOD of the shadow. */ DEBUG_SHADOW_LOD = 12u, /** @@ -67,7 +67,7 @@ enum eDebugMode : uint32_t { */ DEBUG_SHADOW_PAGE_ALLOCATION = 13u, /** - * Outputs the tilemap atlas. Default tilemap is too big for the usual screen resolution. + * Outputs the tile-map atlas. Default tile-map is too big for the usual screen resolution. * Try lowering SHADOW_TILEMAP_PER_ROW and SHADOW_MAX_TILEMAP before using this option. */ DEBUG_SHADOW_TILE_ALLOCATION = 14u, diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h index 5efeeaa29e1..1e220d33ff4 100644 --- a/source/blender/editors/include/ED_sculpt.h +++ b/source/blender/editors/include/ED_sculpt.h @@ -42,9 +42,10 @@ void ED_sculpt_end_transform(struct bContext *C, struct Object *ob); /** Export for ED_undo_sys. */ void ED_sculpt_undosys_type(struct UndoType *ut); -/* Pushes an undo step using the operator name. This is necassary for +/** + * Pushes an undo step using the operator name. This is necessary for * redo panels to work; operators that do not support that may use - * ED_sculpt_undo_geometry_begin_ex instead if so desired. + * #ED_sculpt_undo_geometry_begin_ex instead if so desired. */ void ED_sculpt_undo_geometry_begin(struct Object *ob, const struct wmOperator *op); void ED_sculpt_undo_geometry_begin_ex(struct Object *ob, const char *name); diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index d9f40fedf2b..e4bba135518 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -1493,14 +1493,15 @@ SculptUndoNode *SCULPT_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node, SculptUndoType type); SculptUndoNode *SCULPT_undo_get_first_node(void); -/* Pushes an undo step using the operator name. This is necassary for +/** + * Pushes an undo step using the operator name. This is necessary for * redo panels to work; operators that do not support that may use - * SCULPT_undo_push_begin_ex instead if so desired. + * #SCULPT_undo_push_begin_ex instead if so desired. */ void SCULPT_undo_push_begin(struct Object *ob, const struct wmOperator *op); /** - * NOTE: SCULPT_undo_push_begin is preferred since `name` + * NOTE: #SCULPT_undo_push_begin is preferred since `name` * must match operator name for redo panels to work. */ void SCULPT_undo_push_begin_ex(struct Object *ob, const char *name); |