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-rw-r--r--intern/cycles/kernel/device/metal/compat.h27
1 files changed, 6 insertions, 21 deletions
diff --git a/intern/cycles/kernel/device/metal/compat.h b/intern/cycles/kernel/device/metal/compat.h
index 130a9ebafae..f689e93e5a2 100644
--- a/intern/cycles/kernel/device/metal/compat.h
+++ b/intern/cycles/kernel/device/metal/compat.h
@@ -29,28 +29,13 @@ using namespace metal::raytracing;
/* Qualifiers */
-/* Inline everything for Apple GPUs. This gives ~1.1x speedup and 10% spill
- * reduction for integator_shade_surface. However it comes at the cost of
- * longer compile times (~4.5 minutes on M1 Max) and is disabled for that
- * reason, until there is a user option to manually enable it. */
-
-#if 0 // defined(__KERNEL_METAL_APPLE__)
-
-# define ccl_device __attribute__((always_inline))
-# define ccl_device_inline __attribute__((always_inline))
-# define ccl_device_forceinline __attribute__((always_inline))
-# define ccl_device_noinline __attribute__((always_inline))
-
+#define ccl_device
+#define ccl_device_inline ccl_device __attribute__((always_inline))
+#define ccl_device_forceinline ccl_device __attribute__((always_inline))
+#if defined(__KERNEL_METAL_APPLE__)
+# define ccl_device_noinline ccl_device
#else
-
-# define ccl_device
-# define ccl_device_inline ccl_device
-# define ccl_device_forceinline ccl_device
-# if defined(__KERNEL_METAL_APPLE__)
-# define ccl_device_noinline ccl_device
-# else
-# define ccl_device_noinline ccl_device __attribute__((noinline))
-# endif
+# define ccl_device_noinline ccl_device __attribute__((noinline))
#endif
#define ccl_device_noinline_cpu ccl_device