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-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c19
1 files changed, 18 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index ffbaf1f1037..25b01a20981 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4706,6 +4706,17 @@ static void do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
mul_v3_fl(temp, displace);
add_v3_v3(area_co, temp);
+ /* Clay Strips uses a cube test with falloff in the XY axis (not in Z) and a plane to deform the
+ * vertices. When in Add mode, vertices that are below the plane and inside the cube are move
+ * towards the plane. In this situation, there may be cases where a vertex is outside the cube
+ * but below the plane, so won't be deformed, causing artifacts. In order to prevent these
+ * artifacts, this displaces the test cube space in relation to the plane in order to
+ * deform more vertices that may be below it. */
+ /* The 0.7 and 1.25 factors are arbitrary and don't have any relation between them, they were set
+ * by doing multiple tests using the defaul Clay Strips brush preset. */
+ float area_co_displaced[3];
+ madd_v3_v3v3fl(area_co_displaced, area_co, area_no, -radius * 0.7f);
+
/* Init brush local space matrix. */
cross_v3_v3v3(mat[0], area_no, ss->cache->grab_delta_symmetry);
mat[0][3] = 0.0f;
@@ -4713,13 +4724,19 @@ static void do_clay_strips_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int t
mat[1][3] = 0.0f;
copy_v3_v3(mat[2], area_no);
mat[2][3] = 0.0f;
- copy_v3_v3(mat[3], ss->cache->location);
+ copy_v3_v3(mat[3], area_co_displaced);
mat[3][3] = 1.0f;
normalize_m4(mat);
/* Scale brush local space matrix. */
scale_m4_fl(scale, ss->cache->radius);
mul_m4_m4m4(tmat, mat, scale);
+
+ /* Deform the local space in Z to scale the test cube. As the test cube does not have falloff in
+ * Z this does not produce artifacts in the falloff cube and allows to deform extra vertices
+ * during big deformation while keeping the surface as uniform as possible. */
+ mul_v3_fl(tmat[2], 1.25f);
+
invert_m4_m4(mat, tmat);
SculptThreadedTaskData data = {