diff options
-rw-r--r-- | intern/ghost/intern/GHOST_XrGraphicsBinding.cpp | 6 | ||||
-rw-r--r-- | intern/ghost/intern/GHOST_Xr_openxr_includes.h | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp b/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp index a4b605876fd..aeaa6e6b9e0 100644 --- a/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp +++ b/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp @@ -110,7 +110,7 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding { void initFromGhostContext(GHOST_Context &ghost_ctx) override { #if defined(WITH_GHOST_X11) -#if defined(WITH_GL_EGL) +# if defined(WITH_GL_EGL) GHOST_ContextEGL &ctx_egl = static_cast<GHOST_ContextEGL &>(ghost_ctx); oxr_binding.egl.type = XR_TYPE_GRAPHICS_BINDING_EGL_MNDX; @@ -118,7 +118,7 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding { oxr_binding.egl.display = ctx_egl.getDisplay(); oxr_binding.egl.config = ctx_egl.getConfig(); oxr_binding.egl.context = ctx_egl.getContext(); -#else +# else GHOST_ContextGLX &ctx_glx = static_cast<GHOST_ContextGLX &>(ghost_ctx); XVisualInfo *visual_info = glXGetVisualFromFBConfig(ctx_glx.m_display, ctx_glx.m_fbconfig); @@ -130,7 +130,7 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding { oxr_binding.glx.visualid = visual_info->visualid; XFree(visual_info); -#endif +# endif #elif defined(WIN32) GHOST_ContextWGL &ctx_wgl = static_cast<GHOST_ContextWGL &>(ghost_ctx); diff --git a/intern/ghost/intern/GHOST_Xr_openxr_includes.h b/intern/ghost/intern/GHOST_Xr_openxr_includes.h index 72e38097a97..d6d7cad866c 100644 --- a/intern/ghost/intern/GHOST_Xr_openxr_includes.h +++ b/intern/ghost/intern/GHOST_Xr_openxr_includes.h @@ -44,7 +44,7 @@ #ifdef WITH_GHOST_X11 # ifdef WITH_GL_EGL /* TODO: Why do we have to create this typedef manually? */ -typedef void (* (*PFNEGLGETPROCADDRESSPROC)(const char *procname))(void); +typedef void (*(*PFNEGLGETPROCADDRESSPROC)(const char *procname))(void); # include <GL/eglew.h> # else # include <GL/glxew.h> |