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-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp43
-rw-r--r--intern/opencolorio/ocio_impl.cc2
-rw-r--r--source/blender/blenloader/intern/readfile.c24
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.c12
-rw-r--r--source/blender/freestyle/intern/stroke/StrokeShader.h2
-rw-r--r--source/gameengine/GameLogic/SCA_IScene.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp2
7 files changed, 41 insertions, 46 deletions
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index a0ebb2c25dc..b43758b345f 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -1110,7 +1110,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
event = processWindowEvent(LOWORD(wParam) ? GHOST_kEventWindowActivate : GHOST_kEventWindowDeactivate, window);
/* WARNING: Let DefWindowProc handle WM_ACTIVATE, otherwise WM_MOUSEWHEEL
* will not be dispatched to OUR active window if we minimize one of OUR windows. */
- if(LOWORD(wParam)==WA_INACTIVE)
+ if (LOWORD(wParam)==WA_INACTIVE)
window->lostMouseCapture();
lResult = ::DefWindowProc(hwnd, msg, wParam, lParam);
@@ -1136,10 +1136,9 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* function when the application obtains a WM_PAINT message by using the GetMessage or
* PeekMessage function.
*/
- if(!window->m_inLiveResize)
- {
- event = processWindowEvent(GHOST_kEventWindowUpdate, window);
- ::ValidateRect(hwnd, NULL);
+ if (!window->m_inLiveResize) {
+ event = processWindowEvent(GHOST_kEventWindowUpdate, window);
+ ::ValidateRect(hwnd, NULL);
}
else {
eventHandled = true;
@@ -1163,15 +1162,13 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* message without calling DefWindowProc.
*/
/* we get first WM_SIZE before we fully init. So, do not dispatch before we continiously resizng */
- if(window->m_inLiveResize)
- {
- system->pushEvent(processWindowEvent(GHOST_kEventWindowSize, window));
- system->dispatchEvents();
- }
- else
- {
- event = processWindowEvent(GHOST_kEventWindowSize, window);
- }
+ if(window->m_inLiveResize) {
+ system->pushEvent(processWindowEvent(GHOST_kEventWindowSize, window));
+ system->dispatchEvents();
+ }
+ else {
+ event = processWindowEvent(GHOST_kEventWindowSize, window);
+ }
break;
case WM_CAPTURECHANGED:
window->lostMouseCapture();
@@ -1187,16 +1184,14 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* to perform any move or size change processing during the WM_WINDOWPOSCHANGED
* message without calling DefWindowProc.
*/
- /* see WM_SIZE comment*/
- if(window->m_inLiveResize)
- {
- system->pushEvent(processWindowEvent(GHOST_kEventWindowMove, window));
- system->dispatchEvents();
- }
- else
- {
- event = processWindowEvent(GHOST_kEventWindowMove, window);
- }
+ /* see WM_SIZE comment*/
+ if (window->m_inLiveResize) {
+ system->pushEvent(processWindowEvent(GHOST_kEventWindowMove, window));
+ system->dispatchEvents();
+ }
+ else {
+ event = processWindowEvent(GHOST_kEventWindowMove, window);
+ }
break;
////////////////////////////////////////////////////////////////////////
diff --git a/intern/opencolorio/ocio_impl.cc b/intern/opencolorio/ocio_impl.cc
index 05c29fd5854..9f490ea05ac 100644
--- a/intern/opencolorio/ocio_impl.cc
+++ b/intern/opencolorio/ocio_impl.cc
@@ -56,7 +56,7 @@ using namespace OCIO_NAMESPACE;
#endif
#define MEM_NEW(type) new(MEM_mallocN(sizeof(type), __func__)) type()
-#define MEM_DELETE(what, type) if(what) { ((type*)(what))->~type(); MEM_freeN(what); } (void)0
+#define MEM_DELETE(what, type) if (what) { ((type*)(what))->~type(); MEM_freeN(what); } (void)0
static const int LUT3D_EDGE_SIZE = 32;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 37cebc3063d..16dd4c9ebd8 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -5443,10 +5443,10 @@ static void direct_link_scene(FileData *fd, Scene *sce)
link_list(fd, &(sce->transform_spaces));
link_list(fd, &(sce->r.layers));
- for(srl = sce->r.layers.first; srl; srl = srl->next) {
+ for (srl = sce->r.layers.first; srl; srl = srl->next) {
link_list(fd, &(srl->freestyleConfig.modules));
}
- for(srl = sce->r.layers.first; srl; srl = srl->next) {
+ for (srl = sce->r.layers.first; srl; srl = srl->next) {
link_list(fd, &(srl->freestyleConfig.linesets));
}
@@ -7033,16 +7033,16 @@ static void direct_link_linestyle(FileData *fd, FreestyleLineStyle *linestyle)
linestyle->adt= newdataadr(fd, linestyle->adt);
direct_link_animdata(fd, linestyle->adt);
link_list(fd, &linestyle->color_modifiers);
- for(modifier = linestyle->color_modifiers.first; modifier; modifier = modifier->next)
+ for (modifier = linestyle->color_modifiers.first; modifier; modifier = modifier->next)
direct_link_linestyle_color_modifier(fd, modifier);
link_list(fd, &linestyle->alpha_modifiers);
- for(modifier = linestyle->alpha_modifiers.first; modifier; modifier = modifier->next)
+ for (modifier = linestyle->alpha_modifiers.first; modifier; modifier = modifier->next)
direct_link_linestyle_alpha_modifier(fd, modifier);
link_list(fd, &linestyle->thickness_modifiers);
- for(modifier = linestyle->thickness_modifiers.first; modifier; modifier = modifier->next)
+ for (modifier = linestyle->thickness_modifiers.first; modifier; modifier = modifier->next)
direct_link_linestyle_thickness_modifier(fd, modifier);
link_list(fd, &linestyle->geometry_modifiers);
- for(modifier = linestyle->geometry_modifiers.first; modifier; modifier = modifier->next)
+ for (modifier = linestyle->geometry_modifiers.first; modifier; modifier = modifier->next)
direct_link_linestyle_geometry_modifier(fd, modifier);
}
@@ -9455,12 +9455,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
SceneRenderLayer *srl;
FreestyleLineStyle *linestyle;
- for(sce = main->scene.first; sce; sce = sce->id.next) {
+ for (sce = main->scene.first; sce; sce = sce->id.next) {
if (sce->r.line_thickness_mode == 0) {
sce->r.line_thickness_mode = R_LINE_THICKNESS_ABSOLUTE;
sce->r.unit_line_thickness = 1.0f;
}
- for(srl = sce->r.layers.first; srl; srl = srl->next) {
+ for (srl = sce->r.layers.first; srl; srl = srl->next) {
if (srl->freestyleConfig.mode == 0)
srl->freestyleConfig.mode = FREESTYLE_CONTROL_EDITOR_MODE;
if (srl->freestyleConfig.raycasting_algorithm == FREESTYLE_ALGO_CULLED_ADAPTIVE_CUMULATIVE ||
@@ -9490,7 +9490,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
- for(linestyle = main->linestyle.first; linestyle; linestyle = linestyle->id.next) {
+ for (linestyle = main->linestyle.first; linestyle; linestyle = linestyle->id.next) {
#if 1
/* disable the Misc panel for now */
if (linestyle->panel == LS_PANEL_MISC) {
@@ -9578,11 +9578,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (brush = main->brush.first; brush; brush = brush->id.next) {
brush->flag &= ~BRUSH_FIXED;
- if(brush->cursor_overlay_alpha < 2)
+ if (brush->cursor_overlay_alpha < 2)
brush->cursor_overlay_alpha = 33;
- if(brush->texture_overlay_alpha < 2)
+ if (brush->texture_overlay_alpha < 2)
brush->texture_overlay_alpha = 33;
- if(brush->mask_overlay_alpha <2)
+ if (brush->mask_overlay_alpha <2)
brush->mask_overlay_alpha = 33;
}
#undef BRUSH_FIXED
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c
index 20769872012..930ae7da4c7 100644
--- a/source/blender/bmesh/intern/bmesh_queries.c
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -1714,14 +1714,14 @@ bool BM_face_exists_overlap(BMVert **varr, const int len, BMFace **r_f_overlap)
#ifdef DEBUG
/* check flag isn't already set */
- for(i = 0; i < len; i++) {
+ for (i = 0; i < len; i++) {
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
BLI_assert(BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0);
}
}
#endif
- for(i = 0; i < len; i++) {
+ for (i = 0; i < len; i++) {
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
if (BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0) {
if (len <= BM_verts_in_face_count(f, varr, len)) {
@@ -1764,7 +1764,7 @@ bool BM_face_exists_overlap_subset(BMVert **varr, const int len)
#ifdef DEBUG
/* check flag isn't already set */
- for(i = 0; i < len; i++) {
+ for (i = 0; i < len; i++) {
BLI_assert(BM_ELEM_API_FLAG_TEST(varr[i], _FLAG_OVERLAP) == 0);
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
BLI_assert(BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0);
@@ -1772,7 +1772,7 @@ bool BM_face_exists_overlap_subset(BMVert **varr, const int len)
}
#endif
- for(i = 0; i < len; i++) {
+ for (i = 0; i < len; i++) {
BM_ITER_ELEM (f, &viter, varr[i], BM_FACES_OF_VERT) {
if ((f->len <= len) && (BM_ELEM_API_FLAG_TEST(f, _FLAG_OVERLAP) == 0)) {
/* check if all vers in this face are flagged*/
@@ -1780,7 +1780,7 @@ bool BM_face_exists_overlap_subset(BMVert **varr, const int len)
if (is_init == false) {
is_init = true;
- for(i = 0; i < len; i++) {
+ for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_ENABLE(varr[i], _FLAG_OVERLAP);
}
}
@@ -1805,7 +1805,7 @@ bool BM_face_exists_overlap_subset(BMVert **varr, const int len)
}
if (is_init == true) {
- for(i = 0; i < len; i++) {
+ for (i = 0; i < len; i++) {
BM_ELEM_API_FLAG_DISABLE(varr[i], _FLAG_OVERLAP);
}
}
diff --git a/source/blender/freestyle/intern/stroke/StrokeShader.h b/source/blender/freestyle/intern/stroke/StrokeShader.h
index 7986a08e303..4657e98be61 100644
--- a/source/blender/freestyle/intern/stroke/StrokeShader.h
+++ b/source/blender/freestyle/intern/stroke/StrokeShader.h
@@ -63,7 +63,7 @@ class Stroke;
* \endcode
* Here is a C++ code example of such an iteration:
* \code
- * for(StrokeInternal::StrokeVertexIterator v = ioStroke.strokeVerticesBegin(), vend = ioStroke.strokeVerticesEnd();
+ * for (StrokeInternal::StrokeVertexIterator v = ioStroke.strokeVerticesBegin(), vend = ioStroke.strokeVerticesEnd();
* v != vend;
* ++v)
* {
diff --git a/source/gameengine/GameLogic/SCA_IScene.cpp b/source/gameengine/GameLogic/SCA_IScene.cpp
index 60b4d19e155..c98c86639d3 100644
--- a/source/gameengine/GameLogic/SCA_IScene.cpp
+++ b/source/gameengine/GameLogic/SCA_IScene.cpp
@@ -87,7 +87,7 @@ void SCA_IScene::AddDebugProperty(class CValue* debugprop,
void SCA_IScene::RemoveObjectDebugProperties(class CValue* gameobj)
{
vector<SCA_DebugProp*>::iterator it = m_debugList.begin();
- while(it != m_debugList.end()) {
+ while (it != m_debugList.end()) {
CValue* debugobj = (*it)->m_obj;
if (debugobj == gameobj) {
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 0b90e0227c8..4fa51b48ab8 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -445,7 +445,7 @@ void KX_Scene::AddObjectDebugProperties(class KX_GameObject* gameobj)
Object* blenderobject = gameobj->GetBlenderObject();
bProperty* prop = (bProperty*)blenderobject->prop.first;
- while(prop) {
+ while (prop) {
if (prop->flag & PROP_DEBUG)
AddDebugProperty(gameobj,STR_String(prop->name));
prop = prop->next;