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-rw-r--r--source/blender/blenkernel/BKE_subdiv.h7
-rw-r--r--source/blender/blenkernel/intern/subdiv_ccg.c2
-rw-r--r--source/blender/blenkernel/intern/subdiv_inline.h20
3 files changed, 15 insertions, 14 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index 0d262b53743..28efb159b09 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -259,10 +259,11 @@ BLI_INLINE int BKE_subdiv_rotate_quad_to_corner(
const float quad_u, const float quad_v,
float *r_corner_u, float *r_corner_v);
-/* Inverse of above. */
-BLI_INLINE void BKE_subdiv_rotate_corner_to_quad(
+/* Converts (u, v) coordinate from within a grid to a quad coordinate in
+ * normalized ptex coordinates. */
+BLI_INLINE void BKE_subdiv_rotate_grid_to_quad(
const int corner,
- const float corner_u, const float corner_v,
+ const float grid_u, const float grid_v,
float *r_quad_u, float *r_quad_v);
#include "intern/subdiv_inline.h"
diff --git a/source/blender/blenkernel/intern/subdiv_ccg.c b/source/blender/blenkernel/intern/subdiv_ccg.c
index a94df94a2c6..9802c8a0088 100644
--- a/source/blender/blenkernel/intern/subdiv_ccg.c
+++ b/source/blender/blenkernel/intern/subdiv_ccg.c
@@ -227,7 +227,7 @@ static void subdiv_ccg_eval_regular_grid(CCGEvalGridsData *data,
for (int x = 0; x < grid_size; x++) {
const float grid_u = (float)x * grid_size_1_inv;
float u, v;
- BKE_subdiv_rotate_corner_to_quad(
+ BKE_subdiv_rotate_grid_to_quad(
corner, grid_u, grid_v, &u, &v);
const size_t grid_element_index = (size_t)y * grid_size + x;
const size_t grid_element_offset =
diff --git a/source/blender/blenkernel/intern/subdiv_inline.h b/source/blender/blenkernel/intern/subdiv_inline.h
index 1863c8602e6..b779cee59dc 100644
--- a/source/blender/blenkernel/intern/subdiv_inline.h
+++ b/source/blender/blenkernel/intern/subdiv_inline.h
@@ -77,27 +77,27 @@ BLI_INLINE int BKE_subdiv_rotate_quad_to_corner(
return corner;
}
-BLI_INLINE void BKE_subdiv_rotate_corner_to_quad(
+BLI_INLINE void BKE_subdiv_rotate_grid_to_quad(
const int corner,
- const float corner_u, const float corner_v,
+ const float grid_u, const float grid_v,
float *r_quad_u, float *r_quad_v)
{
if (corner == 0) {
- *r_quad_u = 0.5f - corner_v * 0.5f;
- *r_quad_v = 0.5f - corner_u * 0.5f;
+ *r_quad_u = 0.5f - grid_v * 0.5f;
+ *r_quad_v = 0.5f - grid_u * 0.5f;
}
else if (corner == 1) {
- *r_quad_u = 0.5f + corner_u * 0.5f;
- *r_quad_v = 0.5f - corner_v * 0.5f;
+ *r_quad_u = 0.5f + grid_u * 0.5f;
+ *r_quad_v = 0.5f - grid_v * 0.5f;
}
else if (corner == 2) {
- *r_quad_u = 0.5f + corner_v * 0.5f;
- *r_quad_v = 0.5f + corner_u * 0.5f;
+ *r_quad_u = 0.5f + grid_v * 0.5f;
+ *r_quad_v = 0.5f + grid_u * 0.5f;
}
else {
BLI_assert(corner == 3);
- *r_quad_u = 0.5f - corner_u * 0.5f;
- *r_quad_v = 0.5f + corner_v * 0.5f;
+ *r_quad_u = 0.5f - grid_u * 0.5f;
+ *r_quad_v = 0.5f + grid_v * 0.5f;
}
}