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-rw-r--r--release/ui/buttons_game.py36
-rw-r--r--source/blender/makesrna/intern/rna_object.c10
-rw-r--r--source/blender/makesrna/intern/rna_object_force.c8
3 files changed, 27 insertions, 27 deletions
diff --git a/release/ui/buttons_game.py b/release/ui/buttons_game.py
index fbf1ff82534..b662254f1bb 100644
--- a/release/ui/buttons_game.py
+++ b/release/ui/buttons_game.py
@@ -35,8 +35,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.itemR(ob, "restrict_render", text="Invisible") # out of place but useful
col = split.column()
- col.itemR(game, "do_fh", text="Use Material Physics")
- col.itemR(game, "rotation_fh", text="Rotate From Normal")
+ col.itemR(game, "material_physics")
+ col.itemR(game, "rotate_from_normal")
col.itemR(game, "no_sleeping")
layout.itemS()
@@ -50,12 +50,15 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
sub.itemR(game, "radius")
sub.itemR(game, "form_factor")
- col.itemS()
+ col = split.column()
+ sub = col.column()
+ sub.active = (game.physics_type == 'RIGID_BODY')
+ sub.itemR(game, "anisotropic_friction")
+ subsub = sub.column()
+ subsub.active = game.anisotropic_friction
+ subsub.itemR(game, "friction_coefficients", text="", slider=True)
- col.itemL(text="Damping:")
- sub = col.column(align=True)
- sub.itemR(game, "damping", text="Translation", slider=True)
- sub.itemR(game, "rotation_damping", text="Rotation", slider=True)
+ split = layout.split()
col = split.column()
col.itemL(text="Velocity:")
@@ -63,14 +66,11 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
sub.itemR(game, "minimum_velocity", text="Minimum")
sub.itemR(game, "maximum_velocity", text="Maximum")
- col.itemS()
-
- sub = col.column()
- sub.active = (game.physics_type == 'RIGID_BODY')
- sub.itemR(game, "anisotropic_friction")
- subsub = sub.column()
- subsub.active = game.anisotropic_friction
- subsub.itemR(game, "friction_coefficients", text="", slider=True)
+ col = split.column()
+ col.itemL(text="Damping:")
+ sub = col.column(align=True)
+ sub.itemR(game, "damping", text="Translation", slider=True)
+ sub.itemR(game, "rotation_damping", text="Rotation", slider=True)
layout.itemS()
@@ -119,10 +119,10 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.itemS()
col.itemL(text="Cluster Collision:")
- col.itemR(soft, "enable_rs_collision", text="Rigid to Soft Body")
- col.itemR(soft, "enable_ss_collision", text="Soft to Soft Body")
+ col.itemR(soft, "cluster_rigid_to_softbody")
+ col.itemR(soft, "cluster_soft_to_softbody")
sub = col.column()
- sub.active = (soft.enable_rs_collision or soft.enable_ss_collision)
+ sub.active = (soft.cluster_rigid_to_softbody or soft.cluster_soft_to_softbody)
sub.itemR(soft, "cluster_iterations", text="Iterations")
elif game.physics_type == 'STATIC':
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 2e40765935d..bad36025eda 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -839,7 +839,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "radius", PROP_FLOAT, PROP_NONE|PROP_UNIT_LENGTH);
RNA_def_property_float_sdna(prop, NULL, "inertia");
RNA_def_property_range(prop, 0.01, 10.0);
- RNA_def_property_ui_text(prop, "Radius", "Radius for Bounding sphere and Fh/Fh Rot.");
+ RNA_def_property_ui_text(prop, "Radius", "Radius of bounding sphere and material physics");
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
prop= RNA_def_property(srna, "no_sleeping", PROP_BOOLEAN, PROP_NONE);
@@ -899,13 +899,13 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis.");
- prop= RNA_def_property(srna, "do_fh", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "material_physics", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_DO_FH);
- RNA_def_property_ui_text(prop, "Do Fh", "Use Fh settings in materials.");
+ RNA_def_property_ui_text(prop, "Use Material Physics", "Use physics settings in materials.");
- prop= RNA_def_property(srna, "rotation_fh", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "rotate_from_normal", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ROT_FH);
- RNA_def_property_ui_text(prop, "Rotation Fh", "Use face normal to rotate Object");
+ RNA_def_property_ui_text(prop, "Rotate From Normal", "Use face normal to rotate object, so that it points away from the surface");
prop= RNA_def_property(srna, "form_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "formfactor");
diff --git a/source/blender/makesrna/intern/rna_object_force.c b/source/blender/makesrna/intern/rna_object_force.c
index 93274a01cc5..932bef9969d 100644
--- a/source/blender/makesrna/intern/rna_object_force.c
+++ b/source/blender/makesrna/intern/rna_object_force.c
@@ -864,13 +864,13 @@ static void rna_def_game_softbody(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "flag", OB_BSB_BENDING_CONSTRAINTS);
RNA_def_property_ui_text(prop, "Bending Const", "Enable bending constraints");
- prop= RNA_def_property(srna, "enable_rs_collision", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "cluster_rigid_to_softbody", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "collisionflags", OB_BSB_COL_CL_RS);
- RNA_def_property_ui_text(prop, "Cluster Collision RS", "Enable cluster collision between soft and rigid body");
+ RNA_def_property_ui_text(prop, "Rigid to Soft Body", "Enable cluster collision between soft and rigid body");
- prop= RNA_def_property(srna, "enable_ss_collision", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "cluster_soft_to_softbody", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "collisionflags", OB_BSB_COL_CL_SS);
- RNA_def_property_ui_text(prop, "Cluster Collision SS", "Enable cluster collision between soft and soft body");
+ RNA_def_property_ui_text(prop, "Soft to Soft Body", "Enable cluster collision between soft and soft body");
}
static void rna_def_softbody(BlenderRNA *brna)