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-rw-r--r--source/blender/blenkernel/intern/tracking.c1
-rw-r--r--source/blender/blenlib/BLI_bitmap_draw_2d.h37
-rw-r--r--source/blender/blenlib/BLI_math_geom.h5
-rw-r--r--source/blender/blenlib/CMakeLists.txt2
-rw-r--r--source/blender/blenlib/intern/bitmap_draw_2d.c181
-rw-r--r--source/blender/blenlib/intern/math_geom.c136
-rw-r--r--source/blender/editors/mesh/editmesh_select.c1
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c1
-rw-r--r--source/blender/windowmanager/intern/wm_gesture.c1
10 files changed, 225 insertions, 141 deletions
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index a86606f1099..29750cf2183 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -44,6 +44,7 @@
#include "DNA_scene_types.h"
#include "BLI_utildefines.h"
+#include "BLI_bitmap_draw_2d.h"
#include "BLI_ghash.h"
#include "BLI_math.h"
#include "BLI_math_base.h"
diff --git a/source/blender/blenlib/BLI_bitmap_draw_2d.h b/source/blender/blenlib/BLI_bitmap_draw_2d.h
new file mode 100644
index 00000000000..d447c5823e2
--- /dev/null
+++ b/source/blender/blenlib/BLI_bitmap_draw_2d.h
@@ -0,0 +1,37 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BLI_BITMAP_DRAW_2D_H__
+#define __BLI_BITMAP_DRAW_2D_H__
+
+/** \file BLI_bitmap_draw_2d.h
+ * \ingroup bli
+ */
+
+void plot_line_v2v2i(
+ const int p1[2], const int p2[2],
+ bool (*callback)(int, int, void *), void *userData);
+
+void fill_poly_v2i_n(
+ const int xmin, const int ymin, const int xmax, const int ymax,
+ const int polyXY[][2], const int polyCorners,
+ void (*callback)(int x, int x_end, int y, void *), void *userData);
+
+#endif /* __BLI_BITMAP_DRAW_2D_H__ */
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 84a25f533bf..514b0300274 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -325,11 +325,6 @@ bool clip_segment_v3_plane_n(
const float p1[3], const float p2[3], const float plane_array[][4], const int plane_tot,
float r_p1[3], float r_p2[3]);
-void plot_line_v2v2i(const int p1[2], const int p2[2], bool (*callback)(int, int, void *), void *userData);
-void fill_poly_v2i_n(
- const int xmin, const int ymin, const int xmax, const int ymax,
- const int polyXY[][2], const int polyCorners,
- void (*callback)(int x, int x_end, int y, void *), void *userData);
/****************************** Interpolation ********************************/
/* tri or quad, d can be NULL */
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index 9978d1d19af..6e717a3ae7e 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -56,6 +56,7 @@ set(SRC
intern/array_store_utils.c
intern/array_utils.c
intern/astar.c
+ intern/bitmap_draw_2d.c
intern/boxpack2d.c
intern/buffer.c
intern/callbacks.c
@@ -127,6 +128,7 @@ set(SRC
BLI_array_utils.h
BLI_astar.h
BLI_bitmap.h
+ BLI_bitmap_draw_2d.h
BLI_blenlib.h
BLI_boxpack2d.h
BLI_buffer.h
diff --git a/source/blender/blenlib/intern/bitmap_draw_2d.c b/source/blender/blenlib/intern/bitmap_draw_2d.c
new file mode 100644
index 00000000000..06d21855197
--- /dev/null
+++ b/source/blender/blenlib/intern/bitmap_draw_2d.c
@@ -0,0 +1,181 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: some of this file.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * */
+
+/** \file blender/blenlib/intern/bitmap_draw_2d.c
+ * \ingroup bli
+ *
+ * Utility functions for primitive drawing operations.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_bitmap_draw_2d.h"
+
+#include "BLI_utildefines.h"
+
+#include "BLI_strict_flags.h"
+
+/**
+ * Plot a line from \a p1 to \a p2 (inclusive).
+ */
+void plot_line_v2v2i(
+ const int p1[2], const int p2[2],
+ bool (*callback)(int, int, void *), void *userData)
+{
+ /* Bresenham's line algorithm. */
+ int x1 = p1[0];
+ int y1 = p1[1];
+ int x2 = p2[0];
+ int y2 = p2[1];
+
+ int ix;
+ int iy;
+
+ /* if x1 == x2 or y1 == y2, then it does not matter what we set here */
+ int delta_x = (x2 > x1 ? ((void)(ix = 1), x2 - x1) : ((void)(ix = -1), x1 - x2)) << 1;
+ int delta_y = (y2 > y1 ? ((void)(iy = 1), y2 - y1) : ((void)(iy = -1), y1 - y2)) << 1;
+
+ if (callback(x1, y1, userData) == 0) {
+ return;
+ }
+
+ if (delta_x >= delta_y) {
+ /* error may go below zero */
+ int error = delta_y - (delta_x >> 1);
+
+ while (x1 != x2) {
+ if (error >= 0) {
+ if (error || (ix > 0)) {
+ y1 += iy;
+ error -= delta_x;
+ }
+ /* else do nothing */
+ }
+ /* else do nothing */
+
+ x1 += ix;
+ error += delta_y;
+
+ if (callback(x1, y1, userData) == 0) {
+ return;
+ }
+ }
+ }
+ else {
+ /* error may go below zero */
+ int error = delta_x - (delta_y >> 1);
+
+ while (y1 != y2) {
+ if (error >= 0) {
+ if (error || (iy > 0)) {
+ x1 += ix;
+ error -= delta_y;
+ }
+ /* else do nothing */
+ }
+ /* else do nothing */
+
+ y1 += iy;
+ error += delta_x;
+
+ if (callback(x1, y1, userData) == 0) {
+ return;
+ }
+ }
+ }
+}
+
+/**
+ * \param callback: Takes the x, y coords and x-span (\a x_end is not inclusive),
+ * note that \a x_end will always be greater than \a x, so we can use:
+ *
+ * \code{.c}
+ * do {
+ * func(x, y);
+ * } while (++x != x_end);
+ * \endcode
+ */
+void fill_poly_v2i_n(
+ const int xmin, const int ymin, const int xmax, const int ymax,
+ const int verts[][2], const int nr,
+ void (*callback)(int x, int x_end, int y, void *), void *userData)
+{
+ /* Originally by Darel Rex Finley, 2007.
+ */
+
+ int nodes, pixel_y, i, j, swap;
+ int *node_x = MEM_mallocN(sizeof(*node_x) * (size_t)(nr + 1), __func__);
+
+ /* Loop through the rows of the image. */
+ for (pixel_y = ymin; pixel_y < ymax; pixel_y++) {
+
+ /* Build a list of nodes. */
+ nodes = 0; j = nr - 1;
+ for (i = 0; i < nr; i++) {
+ if ((verts[i][1] < pixel_y && verts[j][1] >= pixel_y) ||
+ (verts[j][1] < pixel_y && verts[i][1] >= pixel_y))
+ {
+ node_x[nodes++] = (int)(verts[i][0] +
+ ((double)(pixel_y - verts[i][1]) / (verts[j][1] - verts[i][1])) *
+ (verts[j][0] - verts[i][0]));
+ }
+ j = i;
+ }
+
+ /* Sort the nodes, via a simple "Bubble" sort. */
+ i = 0;
+ while (i < nodes - 1) {
+ if (node_x[i] > node_x[i + 1]) {
+ SWAP_TVAL(swap, node_x[i], node_x[i + 1]);
+ if (i) i--;
+ }
+ else {
+ i++;
+ }
+ }
+
+ /* Fill the pixels between node pairs. */
+ for (i = 0; i < nodes; i += 2) {
+ if (node_x[i] >= xmax) break;
+ if (node_x[i + 1] > xmin) {
+ if (node_x[i ] < xmin) node_x[i ] = xmin;
+ if (node_x[i + 1] > xmax) node_x[i + 1] = xmax;
+
+#if 0
+ /* for many x/y calls */
+ for (j = node_x[i]; j < node_x[i + 1]; j++) {
+ callback(j - xmin, pixel_y - ymin, userData);
+ }
+#else
+ /* for single call per x-span */
+ if (node_x[i] < node_x[i + 1]) {
+ callback(node_x[i] - xmin, node_x[i + 1] - xmin, pixel_y - ymin, userData);
+ }
+#endif
+ }
+ }
+ }
+ MEM_freeN(node_x);
+}
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index dd30f267f78..f31d0935b77 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2885,142 +2885,6 @@ bool clip_segment_v3_plane_n(
return true;
}
-void plot_line_v2v2i(const int p1[2], const int p2[2], bool (*callback)(int, int, void *), void *userData)
-{
- int x1 = p1[0];
- int y1 = p1[1];
- int x2 = p2[0];
- int y2 = p2[1];
-
- int ix;
- int iy;
-
- /* if x1 == x2 or y1 == y2, then it does not matter what we set here */
- int delta_x = (x2 > x1 ? ((void)(ix = 1), x2 - x1) : ((void)(ix = -1), x1 - x2)) << 1;
- int delta_y = (y2 > y1 ? ((void)(iy = 1), y2 - y1) : ((void)(iy = -1), y1 - y2)) << 1;
-
- if (callback(x1, y1, userData) == 0) {
- return;
- }
-
- if (delta_x >= delta_y) {
- /* error may go below zero */
- int error = delta_y - (delta_x >> 1);
-
- while (x1 != x2) {
- if (error >= 0) {
- if (error || (ix > 0)) {
- y1 += iy;
- error -= delta_x;
- }
- /* else do nothing */
- }
- /* else do nothing */
-
- x1 += ix;
- error += delta_y;
-
- if (callback(x1, y1, userData) == 0) {
- return;
- }
- }
- }
- else {
- /* error may go below zero */
- int error = delta_x - (delta_y >> 1);
-
- while (y1 != y2) {
- if (error >= 0) {
- if (error || (iy > 0)) {
- x1 += ix;
- error -= delta_y;
- }
- /* else do nothing */
- }
- /* else do nothing */
-
- y1 += iy;
- error += delta_x;
-
- if (callback(x1, y1, userData) == 0) {
- return;
- }
- }
- }
-}
-
-/**
- * \param callback: Takes the x, y coords and x-span (\a x_end is not inclusive),
- * note that \a x_end will always be greater than \a x, so we can use:
- *
- * \code{.c}
- * do {
- * func(x, y);
- * } while (++x != x_end);
- * \endcode
- */
-void fill_poly_v2i_n(
- const int xmin, const int ymin, const int xmax, const int ymax,
- const int verts[][2], const int nr,
- void (*callback)(int x, int x_end, int y, void *), void *userData)
-{
- /* originally by Darel Rex Finley, 2007 */
-
- int nodes, pixel_y, i, j, swap;
- int *node_x = MEM_mallocN(sizeof(*node_x) * (size_t)(nr + 1), __func__);
-
- /* Loop through the rows of the image. */
- for (pixel_y = ymin; pixel_y < ymax; pixel_y++) {
-
- /* Build a list of nodes. */
- nodes = 0; j = nr - 1;
- for (i = 0; i < nr; i++) {
- if ((verts[i][1] < pixel_y && verts[j][1] >= pixel_y) ||
- (verts[j][1] < pixel_y && verts[i][1] >= pixel_y))
- {
- node_x[nodes++] = (int)(verts[i][0] +
- ((double)(pixel_y - verts[i][1]) / (verts[j][1] - verts[i][1])) *
- (verts[j][0] - verts[i][0]));
- }
- j = i;
- }
-
- /* Sort the nodes, via a simple "Bubble" sort. */
- i = 0;
- while (i < nodes - 1) {
- if (node_x[i] > node_x[i + 1]) {
- SWAP_TVAL(swap, node_x[i], node_x[i + 1]);
- if (i) i--;
- }
- else {
- i++;
- }
- }
-
- /* Fill the pixels between node pairs. */
- for (i = 0; i < nodes; i += 2) {
- if (node_x[i] >= xmax) break;
- if (node_x[i + 1] > xmin) {
- if (node_x[i ] < xmin) node_x[i ] = xmin;
- if (node_x[i + 1] > xmax) node_x[i + 1] = xmax;
-
-#if 0
- /* for many x/y calls */
- for (j = node_x[i]; j < node_x[i + 1]; j++) {
- callback(j - xmin, pixel_y - ymin, userData);
- }
-#else
- /* for single call per x-span */
- if (node_x[i] < node_x[i + 1]) {
- callback(node_x[i] - xmin, node_x[i + 1] - xmin, pixel_y - ymin, userData);
- }
-#endif
- }
- }
- }
- MEM_freeN(node_x);
-}
-
/****************************** Axis Utils ********************************/
/**
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 5d5731a7e16..1004b0a54b5 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -32,6 +32,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_bitmap.h"
+#include "BLI_bitmap_draw_2d.h"
#include "BLI_listbase.h"
#include "BLI_linklist.h"
#include "BLI_linklist_stack.h"
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index a47b9a0b936..5471a39cf82 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -37,6 +37,7 @@
#include "BIF_glutil.h"
+#include "BLI_bitmap_draw_2d.h"
#include "BLI_math_matrix.h"
#include "BLI_math_geom.h"
#include "BLI_utildefines.h"
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 9b8ca2d26da..3121a8fd90b 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -41,6 +41,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_bitmap_draw_2d.h"
#include "BLI_blenlib.h"
#include "BLI_kdopbvh.h"
#include "BLI_math.h"
diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c
index 1357729e898..1f30aa17f23 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -37,6 +37,7 @@
#include "MEM_guardedalloc.h"
+#include "BLI_bitmap_draw_2d.h"
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"