diff options
-rw-r--r-- | source/blender/blenlib/BLI_float2.hh | 13 | ||||
-rw-r--r-- | source/blender/nodes/intern/node_tree_multi_function.cc | 57 |
2 files changed, 57 insertions, 13 deletions
diff --git a/source/blender/blenlib/BLI_float2.hh b/source/blender/blenlib/BLI_float2.hh index 2a5320e4c35..84dd0e358a2 100644 --- a/source/blender/blenlib/BLI_float2.hh +++ b/source/blender/blenlib/BLI_float2.hh @@ -29,6 +29,14 @@ struct float2 { { } + explicit float2(float value) : x(value), y(value) + { + } + + explicit float2(int value) : x(value), y(value) + { + } + float2(float x, float y) : x(x), y(y) { } @@ -52,6 +60,11 @@ struct float2 { return len_v2(*this); } + float length_squared() const + { + return len_squared_v2(*this); + } + float2 &operator+=(const float2 &other) { x += other.x; diff --git a/source/blender/nodes/intern/node_tree_multi_function.cc b/source/blender/nodes/intern/node_tree_multi_function.cc index 2e4196af156..33192648d93 100644 --- a/source/blender/nodes/intern/node_tree_multi_function.cc +++ b/source/blender/nodes/intern/node_tree_multi_function.cc @@ -19,6 +19,7 @@ #include "FN_multi_function_network_evaluation.hh" #include "BLI_color.hh" +#include "BLI_float2.hh" #include "BLI_float3.hh" namespace blender::nodes { @@ -191,27 +192,57 @@ static void add_implicit_conversion(DataTypeConversions &conversions, static DataTypeConversions create_implicit_conversions() { DataTypeConversions conversions; - add_implicit_conversion<float, int32_t>(conversions); + add_implicit_conversion<float, float2>(conversions); add_implicit_conversion<float, float3>(conversions); - add_implicit_conversion<int32_t, float>(conversions); + add_implicit_conversion<float, int32_t>(conversions); add_implicit_conversion<float, bool>(conversions); - add_implicit_conversion<bool, float>(conversions); - add_implicit_conversion<float3, float>( - conversions, "Vector Length", [](float3 a) { return a.length(); }); - add_implicit_conversion<int32_t, float3>( - conversions, "int32 to float3", [](int32_t a) { return float3((float)a); }); - add_implicit_conversion<float3, Color4f>( - conversions, "float3 to Color4f", [](float3 a) { return Color4f(a.x, a.y, a.z, 1.0f); }); - add_implicit_conversion<Color4f, float3>( - conversions, "Color4f to float3", [](Color4f a) { return float3(a.r, a.g, a.b); }); add_implicit_conversion<float, Color4f>( conversions, "float to Color4f", [](float a) { return Color4f(a, a, a, 1.0f); }); - add_implicit_conversion<Color4f, float>( - conversions, "Color4f to float", [](Color4f a) { return rgb_to_grayscale(a); }); + + add_implicit_conversion<float2, float3>(conversions); + add_implicit_conversion<float2, float>( + conversions, "float2 to float", [](float2 a) { return a.length(); }); + add_implicit_conversion<float2, int32_t>( + conversions, "float2 to int32_t", [](float2 a) { return (int32_t)a.length(); }); + add_implicit_conversion<float2, bool>( + conversions, "float2 to bool", [](float2 a) { return a.length_squared() == 0.0f; }); + add_implicit_conversion<float2, Color4f>( + conversions, "float2 to Color4f", [](float2 a) { return Color4f(a.x, a.y, 0.0f, 1.0f); }); + add_implicit_conversion<float3, bool>( conversions, "float3 to boolean", [](float3 a) { return a.length_squared() == 0.0f; }); + add_implicit_conversion<float3, float>( + conversions, "Vector Length", [](float3 a) { return a.length(); }); + add_implicit_conversion<float3, int32_t>( + conversions, "float3 to int32_t", [](float3 a) { return (int)a.length(); }); + add_implicit_conversion<float3, float2>(conversions); + add_implicit_conversion<float3, Color4f>( + conversions, "float3 to Color4f", [](float3 a) { return Color4f(a.x, a.y, a.z, 1.0f); }); + + add_implicit_conversion<int32_t, bool>(conversions); + add_implicit_conversion<int32_t, float>(conversions); + add_implicit_conversion<int32_t, float2>( + conversions, "int32 to float2", [](int32_t a) { return float2((float)a); }); + add_implicit_conversion<int32_t, float3>( + conversions, "int32 to float3", [](int32_t a) { return float3((float)a); }); + + add_implicit_conversion<bool, float>(conversions); + add_implicit_conversion<bool, int32_t>(conversions); + add_implicit_conversion<bool, float2>( + conversions, "boolean to float2", [](bool a) { return (a) ? float2(1.0f) : float2(0.0f); }); add_implicit_conversion<bool, float3>( conversions, "boolean to float3", [](bool a) { return (a) ? float3(1.0f) : float3(0.0f); }); + add_implicit_conversion<bool, Color4f>(conversions, "boolean to Color4f", [](bool a) { + return (a) ? Color4f(1.0f, 1.0f, 1.0f, 1.0f) : Color4f(0.0f, 0.0f, 0.0f, 1.0f); + }); + + add_implicit_conversion<Color4f, float>( + conversions, "Color4f to float", [](Color4f a) { return rgb_to_grayscale(a); }); + add_implicit_conversion<Color4f, float2>( + conversions, "Color4f to float2", [](Color4f a) { return float2(a.r, a.g); }); + add_implicit_conversion<Color4f, float3>( + conversions, "Color4f to float3", [](Color4f a) { return float3(a.r, a.g, a.b); }); + return conversions; } |