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-rw-r--r--source/blender/blenloader/intern/readfile.c2
-rw-r--r--source/blender/blenloader/intern/undofile.c2
-rw-r--r--source/blender/editors/space_logic/logic_window.c2
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c4
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c4
-rw-r--r--source/blender/render/intern/source/rayshade.c2
-rw-r--r--source/blender/render/intern/source/rendercore.c2
7 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 5c09f866b3a..1309c0b3bf1 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -11987,7 +11987,7 @@ static void library_append_end(const bContext *C, Main *mainl, FileData **fd, in
Main *mainvar= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
- /* make main consistant */
+ /* make main consistent */
expand_main(*fd, mainl);
/* do this when expand found other libs */
diff --git a/source/blender/blenloader/intern/undofile.c b/source/blender/blenloader/intern/undofile.c
index f6fabbdad21..b11099c45f5 100644
--- a/source/blender/blenloader/intern/undofile.c
+++ b/source/blender/blenloader/intern/undofile.c
@@ -67,7 +67,7 @@ void BLO_free_memfile(MemFile *memfile)
memfile->size= 0;
}
-/* to keep list of memfiles consistant, 'first' is always first in list */
+/* to keep list of memfiles consistent, 'first' is always first in list */
/* result is that 'first' is being freed */
void BLO_merge_memfile(MemFile *first, MemFile *second)
{
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index d9bfa43bd41..ae14fe59a4e 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -375,7 +375,7 @@ void do_logic_buts(bContext *C, void *arg, int event)
switch(event) {
case B_SETPROP:
- /* check for inconsistant types */
+ /* check for inconsistent types */
ob->gameflag &= ~(OB_SECTOR|OB_MAINACTOR|OB_DYNAMIC|OB_ACTOR);
break;
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index c57fad96a94..11e598aeb59 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -516,7 +516,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
/* draw from darkest blend to lowest */
for(cur= stepsize; cur<range; cur+=stepsize) {
- ctime= cur - (float)fmod(cfrao, stepsize); /* ensures consistant stepping */
+ ctime= cur - (float)fmod(cfrao, stepsize); /* ensures consistent stepping */
colfac= ctime/range;
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
@@ -531,7 +531,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
}
}
- ctime= cur + (float)fmod((float)cfrao, stepsize) - stepsize+1.0f; /* ensures consistant stepping */
+ ctime= cur + (float)fmod((float)cfrao, stepsize) - stepsize+1.0f; /* ensures consistent stepping */
colfac= ctime/range;
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index bfdeaef1834..e7eff234b6e 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -2350,7 +2350,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
/* draw from darkest blend to lowest */
for(cur= stepsize; cur<range; cur+=stepsize) {
- ctime= cur - (float)fmod(cfrao, stepsize); /* ensures consistant stepping */
+ ctime= cur - (float)fmod(cfrao, stepsize); /* ensures consistent stepping */
colfac= ctime/range;
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
@@ -2365,7 +2365,7 @@ static void draw_ghost_poses(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
}
}
- ctime= cur + (float)fmod((float)cfrao, stepsize) - stepsize+1.0f; /* ensures consistant stepping */
+ ctime= cur + (float)fmod((float)cfrao, stepsize) - stepsize+1.0f; /* ensures consistent stepping */
colfac= ctime/range;
UI_ThemeColorShadeAlpha(TH_WIRE, 0, -128-(int)(120.0*sqrt(colfac)));
diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c
index 36284e7919d..5bdc1276a91 100644
--- a/source/blender/render/intern/source/rayshade.c
+++ b/source/blender/render/intern/source/rayshade.c
@@ -906,7 +906,7 @@ static void jitter_plane_offset(float *jitter1, float *jitter2, int tot, float s
}
/* called from convertBlenderScene.c */
-/* we do this in advance to get consistant random, not alter the render seed, and be threadsafe */
+/* we do this in advance to get consistent random, not alter the render seed, and be threadsafe */
void init_jitter_plane(LampRen *lar)
{
float *fp;
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 23875b536c9..e99d2bfa0f6 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -1291,7 +1291,7 @@ void zbufshade_tile(RenderPart *pa)
zbuffer_solid(pa, rl, NULL, NULL);
- if(!R.test_break(R.tbh)) { /* NOTE: this if() is not consistant */
+ if(!R.test_break(R.tbh)) { /* NOTE: this if() is not consistent */
/* edges only for solid part, ztransp doesn't support it yet anti-aliased */
if(rl->layflag & SCE_LAY_EDGE) {