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-rw-r--r--intern/cycles/blender/blender_object.cpp2
-rw-r--r--intern/cycles/render/alembic.cpp2
-rw-r--r--intern/ghost/GHOST_Types.h5
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_shader_fx.c2
-rw-r--r--source/blender/editors/interface/interface_region_menu_popup.c2
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer_private.hh2
-rw-r--r--source/blender/imbuf/intern/anim_movie.c2
7 files changed, 10 insertions, 7 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 619cdf98fa1..19f49acddd7 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -561,7 +561,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
sync_background_light(b_v3d, use_portal);
/* Handle removed data and modified pointers, as this may free memory, delete Nodes in the
- * right order to ensure that dependant data is freed after their users. Objects should be
+ * right order to ensure that dependent data is freed after their users. Objects should be
* freed before particle systems and geometries. */
light_map.post_sync();
object_map.post_sync();
diff --git a/intern/cycles/render/alembic.cpp b/intern/cycles/render/alembic.cpp
index 0dda8785bb3..5842f4c313d 100644
--- a/intern/cycles/render/alembic.cpp
+++ b/intern/cycles/render/alembic.cpp
@@ -35,7 +35,7 @@ using namespace Alembic::AbcGeom;
CCL_NAMESPACE_BEGIN
-/* TODO(@kevindietrich): motion blur support */
+/* TODO(kevindietrich): motion blur support. */
template<typename SchemaType>
static vector<FaceSetShaderIndexPair> parse_face_sets_for_shader_assignment(
diff --git a/intern/ghost/GHOST_Types.h b/intern/ghost/GHOST_Types.h
index bd7ba6657f0..7d819913efc 100644
--- a/intern/ghost/GHOST_Types.h
+++ b/intern/ghost/GHOST_Types.h
@@ -416,7 +416,10 @@ typedef enum {
GHOST_kGrabNormal,
/** Wrap the mouse location to prevent limiting screen bounds. */
GHOST_kGrabWrap,
- /** Hide the mouse while grabbing and restore the original location on release (numbuts). */
+ /**
+ * Hide the mouse while grabbing and restore the original location on release
+ * (used for number buttons and some other draggable UI elements).
+ */
GHOST_kGrabHide,
} GHOST_TGrabCursorMode;
diff --git a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
index ab90831f4ac..21d55357a2a 100644
--- a/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
+++ b/source/blender/draw/engines/gpencil/gpencil_shader_fx.c
@@ -427,7 +427,7 @@ static void gpencil_vfx_glow(GlowShaderFxData *fx, Object *UNUSED(ob), gpIterVfx
float ref_col[4];
if (fx->mode == eShaderFxGlowMode_Luminance) {
- /* Only pass in the first value for luminace. */
+ /* Only pass in the first value for luminance. */
ref_col[0] = fx->threshold;
ref_col[1] = -1.0f;
ref_col[2] = -1.0f;
diff --git a/source/blender/editors/interface/interface_region_menu_popup.c b/source/blender/editors/interface/interface_region_menu_popup.c
index 6906309fd30..58a74a3473e 100644
--- a/source/blender/editors/interface/interface_region_menu_popup.c
+++ b/source/blender/editors/interface/interface_region_menu_popup.c
@@ -403,7 +403,7 @@ uiPopupMenu *UI_popup_menu_begin_ex(bContext *C,
pup->layout = UI_block_layout(
pup->block, UI_LAYOUT_VERTICAL, UI_LAYOUT_MENU, 0, 0, 200, 0, UI_MENU_PADDING, style);
- /* note, this intentionally differs from the menu & submenu default because many operators
+ /* note, this intentionally differs from the menu & sub-menu default because many operators
* use popups like this to select one of their options -
* where having invoke doesn't make sense */
uiLayoutSetOperatorContext(pup->layout, WM_OP_EXEC_REGION_WIN);
diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh
index ab4e22ebb80..2b00c239af4 100644
--- a/source/blender/gpu/intern/gpu_framebuffer_private.hh
+++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh
@@ -111,7 +111,7 @@ class FrameBuffer {
public:
/* Reference of a pointer that needs to be cleaned when deallocating the frame-buffer.
- * Points to BPyGPUFrameBuffer::fb */
+ * Points to #BPyGPUFrameBuffer::fb */
void **ref = nullptr;
public:
diff --git a/source/blender/imbuf/intern/anim_movie.c b/source/blender/imbuf/intern/anim_movie.c
index 96cd1fb61a4..432b62d172a 100644
--- a/source/blender/imbuf/intern/anim_movie.c
+++ b/source/blender/imbuf/intern/anim_movie.c
@@ -817,7 +817,7 @@ static void ffmpeg_postprocess(struct anim *anim)
# if defined(__x86_64__) || defined(_M_X64)
/* Scale and flip image over Y axis in one go, using negative strides.
- * This doesn't work with arm/powerpc though and may be misusing the API.
+ * This doesn't work with ARM/PowerPC though and may be misusing the API.
* Limit it x86_64 where it appears to work.
* http://trac.ffmpeg.org/ticket/9060 */
int *dstStride = anim->pFrameRGB->linesize;