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-rw-r--r--source/blender/editors/transform/transform.c6
-rw-r--r--source/blender/editors/transform/transform_generics.c16
2 files changed, 5 insertions, 17 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 6ff3826da09..6ce006a0f81 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -825,15 +825,11 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, bool is
}
}
else if (!edit_2d) {
- if (cmode == axis) {
+ if (ELEM(cmode, '\0', axis)) {
/* Successive presses on existing axis, cycle orientation modes. */
t->orientation.index = (t->orientation.index + 1) % ARRAY_SIZE(t->orientation.types);
initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]);
}
- else if (t->orientation.index != 1) {
- t->orientation.index = 1;
- initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]);
- }
if (t->orientation.index == 0) {
stopConstraint(t);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 23f1295db3e..300186e2ecb 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1719,21 +1719,13 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
}
t->orientation.types[0] = orient_type_default;
+ t->orientation.types[1] = orient_type_constraint;
+ t->orientation.types[2] = orient_type_constraint != V3D_ORIENT_GLOBAL ? V3D_ORIENT_GLOBAL :
+ V3D_ORIENT_LOCAL;
t->orientation.custom = custom_orientation;
- /* To keep the old behavior logic to init contraint orientarions became this: */
- t->orientation.types[1] = V3D_ORIENT_GLOBAL;
- t->orientation.types[2] = orient_type_constraint != V3D_ORIENT_GLOBAL ?
- orient_type_constraint :
- V3D_ORIENT_LOCAL;
-
if (t->con.mode & CON_APPLY) {
- if (orient_type_constraint == V3D_ORIENT_GLOBAL) {
- t->orientation.index = 1;
- }
- else {
- t->orientation.index = 2;
- }
+ t->orientation.index = 1;
}
}