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-rw-r--r--source/blender/blenkernel/intern/node.cc3
-rw-r--r--source/blender/editors/space_node/node_intern.h1
-rw-r--r--source/blender/editors/space_node/node_relationships.c64
-rw-r--r--source/blender/makesdna/DNA_node_types.h2
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc87
-rw-r--r--source/blender/nodes/NOD_derived_node_tree.hh7
-rw-r--r--source/blender/nodes/NOD_geometry_exec.hh19
-rw-r--r--source/blender/nodes/intern/derived_node_tree.cc2
-rw-r--r--source/blender/nodes/intern/node_util.c26
9 files changed, 159 insertions, 52 deletions
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 4f9557298c7..2dbfa85b8e1 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -3549,6 +3549,9 @@ void nodeSetSocketAvailability(bNodeSocket *sock, bool is_available)
int nodeSocketLinkLimit(const bNodeSocket *sock)
{
bNodeSocketType *stype = sock->typeinfo;
+ if (sock->flag & SOCK_MULTI_INPUT) {
+ return 4095;
+ }
if (stype != nullptr && stype->use_link_limits_of_type) {
int limit = (sock->in_out == SOCK_IN) ? stype->input_link_limit : stype->output_link_limit;
return limit;
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index a2b04fa9665..51333fd5a09 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -51,6 +51,7 @@ typedef struct bNodeLinkDrag {
* This way the links can be added to the node tree while being stored in this list.
*/
ListBase links;
+ bool from_multi_input_socket;
int in_out;
} bNodeLinkDrag;
diff --git a/source/blender/editors/space_node/node_relationships.c b/source/blender/editors/space_node/node_relationships.c
index ee7c8bca2f8..0744adb1371 100644
--- a/source/blender/editors/space_node/node_relationships.c
+++ b/source/blender/editors/space_node/node_relationships.c
@@ -836,31 +836,38 @@ static bNodeLinkDrag *node_link_init(Main *bmain, SpaceNode *snode, float cursor
nldrag = MEM_callocN(sizeof(bNodeLinkDrag), "drag link op customdata");
const int num_links = nodeCountSocketLinks(snode->edittree, sock);
- int link_limit = nodeSocketLinkLimit(sock);
- if (num_links > 0 && (num_links >= link_limit || detach)) {
+ if (num_links > 0) {
/* dragged links are fixed on output side */
nldrag->in_out = SOCK_OUT;
/* detach current links and store them in the operator data */
+ bNodeLink *link_to_pick;
LISTBASE_FOREACH_MUTABLE (bNodeLink *, link, &snode->edittree->links) {
if (link->tosock == sock) {
- LinkData *linkdata = MEM_callocN(sizeof(LinkData), "drag link op link data");
- bNodeLink *oplink = MEM_callocN(sizeof(bNodeLink), "drag link op link");
- linkdata->data = oplink;
- *oplink = *link;
- oplink->next = oplink->prev = NULL;
- oplink->flag |= NODE_LINK_VALID;
- oplink->flag &= ~NODE_LINK_TEST;
- if (node_connected_to_output(bmain, snode->edittree, link->tonode)) {
- oplink->flag |= NODE_LINK_TEST;
+ if (sock->flag & SOCK_MULTI_INPUT) {
+ nldrag->from_multi_input_socket = true;
}
+ link_to_pick = link;
+ }
+ }
- BLI_addtail(&nldrag->links, linkdata);
- nodeRemLink(snode->edittree, link);
+ if (link_to_pick != NULL && !nldrag->from_multi_input_socket) {
+ LinkData *linkdata = MEM_callocN(sizeof(LinkData), "drag link op link data");
+ bNodeLink *oplink = MEM_callocN(sizeof(bNodeLink), "drag link op link");
+ linkdata->data = oplink;
+ *oplink = *link_to_pick;
+ oplink->next = oplink->prev = NULL;
+ oplink->flag |= NODE_LINK_VALID;
+ oplink->flag &= ~NODE_LINK_TEST;
+ if (node_connected_to_output(bmain, snode->edittree, link_to_pick->tonode)) {
+ oplink->flag |= NODE_LINK_TEST;
+ }
- /* send changed event to original link->tonode */
- if (node) {
- snode_update(snode, node);
- }
+ BLI_addtail(&nldrag->links, linkdata);
+ nodeRemLink(snode->edittree, link_to_pick);
+
+ /* send changed event to original link->tonode */
+ if (node) {
+ snode_update(snode, node);
}
}
}
@@ -896,6 +903,8 @@ static int node_link_invoke(bContext *C, wmOperator *op, const wmEvent *event)
float cursor[2];
UI_view2d_region_to_view(&region->v2d, event->mval[0], event->mval[1], &cursor[0], &cursor[1]);
+ RNA_float_set_array(op->ptr, "drag_start", cursor);
+ RNA_boolean_set(op->ptr, "has_link_picked", false);
ED_preview_kill_jobs(CTX_wm_manager(C), bmain);
@@ -941,7 +950,28 @@ void NODE_OT_link(wmOperatorType *ot)
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_BLOCKING;
+ PropertyRNA *prop;
+
RNA_def_boolean(ot->srna, "detach", false, "Detach", "Detach and redirect existing links");
+ prop = RNA_def_boolean(
+ ot->srna,
+ "has_link_picked",
+ false,
+ "Has Link Picked",
+ "The operation has placed a link. Only used for multi-input sockets, where the "
+ "link is picked later");
+ RNA_def_property_flag(prop, PROP_HIDDEN);
+ RNA_def_float_array(ot->srna,
+ "drag_start",
+ 2,
+ 0,
+ -UI_PRECISION_FLOAT_MAX,
+ UI_PRECISION_FLOAT_MAX,
+ "Drag Start",
+ "The position of the mouse cursor at the start of the operation.",
+ -UI_PRECISION_FLOAT_MAX,
+ UI_PRECISION_FLOAT_MAX);
+ RNA_def_property_flag(prop, PROP_HIDDEN);
}
/* ********************** Make Link operator ***************** */
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index c4d8c33ce7a..a69af18ded2 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -200,6 +200,8 @@ typedef enum eNodeSocketFlag {
SOCK_NO_INTERNAL_LINK = (1 << 9),
/** Draw socket in a more compact form. */
SOCK_COMPACT = (1 << 10),
+ /** Make the input socket accept multiple incoming links in the UI. */
+ SOCK_MULTI_INPUT = (1 << 11),
} eNodeSocketFlag;
/* limit data in bNode to what we want to see saved? */
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 6ce288e8ac5..74cfcefc842 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -215,7 +215,7 @@ static bool isDisabled(const struct Scene *UNUSED(scene),
class GeometryNodesEvaluator {
private:
blender::LinearAllocator<> allocator_;
- Map<const DInputSocket *, GMutablePointer> value_by_input_;
+ Map<std::pair<const DInputSocket *, const DOutputSocket *>, GMutablePointer> value_by_input_;
Vector<const DInputSocket *> group_outputs_;
blender::nodes::MultiFunctionByNode &mf_by_node_;
const blender::nodes::DataTypeConversions &conversions_;
@@ -246,8 +246,8 @@ class GeometryNodesEvaluator {
{
Vector<GMutablePointer> results;
for (const DInputSocket *group_output : group_outputs_) {
- GMutablePointer result = this->get_input_value(*group_output);
- results.append(result);
+ Vector<GMutablePointer> result = this->get_input_values(*group_output);
+ results.append(result[0]);
}
for (GMutablePointer value : value_by_input_.values()) {
value.destruct();
@@ -256,32 +256,53 @@ class GeometryNodesEvaluator {
}
private:
- GMutablePointer get_input_value(const DInputSocket &socket_to_compute)
+ Vector<GMutablePointer> get_input_values(const DInputSocket &socket_to_compute)
{
- std::optional<GMutablePointer> value = value_by_input_.pop_try(&socket_to_compute);
- if (value.has_value()) {
- /* This input has been computed before, return it directly. */
- return *value;
- }
Span<const DOutputSocket *> from_sockets = socket_to_compute.linked_sockets();
Span<const DGroupInput *> from_group_inputs = socket_to_compute.linked_group_inputs();
const int total_inputs = from_sockets.size() + from_group_inputs.size();
- BLI_assert(total_inputs <= 1);
if (total_inputs == 0) {
/* The input is not connected, use the value from the socket itself. */
- return get_unlinked_input_value(socket_to_compute);
+ return {get_unlinked_input_value(socket_to_compute)};
}
+
if (from_group_inputs.size() == 1) {
- /* The input gets its value from the input of a group that is not further connected. */
- return get_unlinked_input_value(socket_to_compute);
+ return {get_unlinked_input_value(socket_to_compute)};
+ }
+
+ /* Multi-input sockets contain a vector of inputs. */
+ if (socket_to_compute.is_multi_input_socket()) {
+ Vector<GMutablePointer> values;
+ for (const DOutputSocket *from_socket : from_sockets) {
+ const std::pair<const DInputSocket *, const DOutputSocket *> key = std::make_pair(
+ &socket_to_compute, from_socket);
+ std::optional<GMutablePointer> value = value_by_input_.pop_try(key);
+ if (value.has_value()) {
+ values.append(value.value());
+ }
+ else {
+ this->compute_output_and_forward(*from_socket);
+ GMutablePointer value = value_by_input_.pop(key);
+ values.append(value);
+ }
+ }
+ return values;
}
- /* Compute the socket now. */
const DOutputSocket &from_socket = *from_sockets[0];
+ const std::pair<const DInputSocket *, const DOutputSocket *> key = std::make_pair(
+ &socket_to_compute, &from_socket);
+ std::optional<GMutablePointer> value = value_by_input_.pop_try(key);
+ if (value.has_value()) {
+ /* This input has been computed before, return it directly. */
+ return {*value};
+ }
+
+ /* Compute the socket now. */
this->compute_output_and_forward(from_socket);
- return value_by_input_.pop(&socket_to_compute);
+ return {value_by_input_.pop(key)};
}
void compute_output_and_forward(const DOutputSocket &socket_to_compute)
@@ -302,8 +323,14 @@ class GeometryNodesEvaluator {
GValueMap<StringRef> node_inputs_map{allocator_};
for (const DInputSocket *input_socket : node.inputs()) {
if (input_socket->is_available()) {
- GMutablePointer value = this->get_input_value(*input_socket);
- node_inputs_map.add_new_direct(input_socket->identifier(), value);
+ Vector<GMutablePointer> values = this->get_input_values(*input_socket);
+ for (int i = 0; i < values.size(); ++i) {
+ /* Values from Multi Input Sockets are stored in input map with the format
+ * <identifier>[<index>]. */
+ blender::StringRefNull key = allocator_.copy_string(
+ input_socket->identifier() + (i > 0 ? ("[" + std::to_string(i)) + "]" : ""));
+ node_inputs_map.add_new_direct(key, std::move(values[i]));
+ }
}
}
@@ -393,13 +420,15 @@ class GeometryNodesEvaluator {
void forward_to_inputs(const DOutputSocket &from_socket, GMutablePointer value_to_forward)
{
+ /* For all sockets that are linked with the from_socket push the value to their node. */
Span<const DInputSocket *> to_sockets_all = from_socket.linked_sockets();
const CPPType &from_type = *value_to_forward.type();
-
Vector<const DInputSocket *> to_sockets_same_type;
for (const DInputSocket *to_socket : to_sockets_all) {
const CPPType &to_type = *blender::nodes::socket_cpp_type_get(*to_socket->typeinfo());
+ const std::pair<const DInputSocket *, const DOutputSocket *> key = std::make_pair(
+ to_socket, &from_socket);
if (from_type == to_type) {
to_sockets_same_type.append(to_socket);
}
@@ -411,7 +440,7 @@ class GeometryNodesEvaluator {
else {
to_type.copy_to_uninitialized(to_type.default_value(), buffer);
}
- value_by_input_.add_new(to_socket, GMutablePointer{to_type, buffer});
+ add_value_to_input_socket(key, GMutablePointer{to_type, buffer});
}
}
@@ -422,23 +451,35 @@ class GeometryNodesEvaluator {
else if (to_sockets_same_type.size() == 1) {
/* This value is only used on one input socket, no need to copy it. */
const DInputSocket *to_socket = to_sockets_same_type[0];
- value_by_input_.add_new(to_socket, value_to_forward);
+ const std::pair<const DInputSocket *, const DOutputSocket *> key = std::make_pair(
+ to_socket, &from_socket);
+
+ add_value_to_input_socket(key, value_to_forward);
}
else {
/* Multiple inputs use the value, make a copy for every input except for one. */
const DInputSocket *first_to_socket = to_sockets_same_type[0];
Span<const DInputSocket *> other_to_sockets = to_sockets_same_type.as_span().drop_front(1);
const CPPType &type = *value_to_forward.type();
-
- value_by_input_.add_new(first_to_socket, value_to_forward);
+ const std::pair<const DInputSocket *, const DOutputSocket *> first_key = std::make_pair(
+ first_to_socket, &from_socket);
+ add_value_to_input_socket(first_key, value_to_forward);
for (const DInputSocket *to_socket : other_to_sockets) {
+ const std::pair<const DInputSocket *, const DOutputSocket *> key = std::make_pair(
+ to_socket, &from_socket);
void *buffer = allocator_.allocate(type.size(), type.alignment());
type.copy_to_uninitialized(value_to_forward.get(), buffer);
- value_by_input_.add_new(to_socket, GMutablePointer{type, buffer});
+ add_value_to_input_socket(key, GMutablePointer{type, buffer});
}
}
}
+ void add_value_to_input_socket(const std::pair<const DInputSocket *, const DOutputSocket *> key,
+ GMutablePointer value)
+ {
+ value_by_input_.add_new(key, value);
+ }
+
GMutablePointer get_unlinked_input_value(const DInputSocket &socket)
{
bNodeSocket *bsocket;
diff --git a/source/blender/nodes/NOD_derived_node_tree.hh b/source/blender/nodes/NOD_derived_node_tree.hh
index 4d594a77ebc..62affe43895 100644
--- a/source/blender/nodes/NOD_derived_node_tree.hh
+++ b/source/blender/nodes/NOD_derived_node_tree.hh
@@ -80,6 +80,7 @@ class DInputSocket : public DSocket {
private:
Vector<DOutputSocket *> linked_sockets_;
Vector<DGroupInput *> linked_group_inputs_;
+ bool is_multi_input_socket_;
friend DerivedNodeTree;
@@ -90,6 +91,7 @@ class DInputSocket : public DSocket {
Span<const DGroupInput *> linked_group_inputs() const;
bool is_linked() const;
+ bool is_multi_input_socket() const;
};
class DOutputSocket : public DSocket {
@@ -362,6 +364,11 @@ inline bool DInputSocket::is_linked() const
return linked_sockets_.size() > 0 || linked_group_inputs_.size() > 0;
}
+inline bool DInputSocket::is_multi_input_socket() const
+{
+ return is_multi_input_socket_;
+}
+
/* --------------------------------------------------------------------
* DOutputSocket inline methods.
*/
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh
index 454c9e96246..91d46e3951f 100644
--- a/source/blender/nodes/NOD_geometry_exec.hh
+++ b/source/blender/nodes/NOD_geometry_exec.hh
@@ -104,6 +104,25 @@ class GeoNodeExecParams {
}
/**
+ * Get input as vector for multi input socket with the given identifier.
+ *
+ * This method can only be called once for each identifier.
+ */
+ template<typename T> Vector<T> extract_multi_input(StringRef identifier)
+ {
+ Vector<T> values;
+ values.append(input_values_.extract<T>(identifier));
+ int i = 1;
+ std::string sub_identifier = identifier + "[1]";
+ while (input_values_.contains(sub_identifier)) {
+ values.append(input_values_.extract<T>(sub_identifier));
+ i++;
+ sub_identifier = identifier + "[" + std::to_string(i) + "]";
+ }
+ return values;
+ }
+
+ /**
* Get the input value for the input socket with the given identifier.
*
* This makes a copy of the value, which is fine for most types but should be avoided for
diff --git a/source/blender/nodes/intern/derived_node_tree.cc b/source/blender/nodes/intern/derived_node_tree.cc
index c693047ff40..f5a0e14f18b 100644
--- a/source/blender/nodes/intern/derived_node_tree.cc
+++ b/source/blender/nodes/intern/derived_node_tree.cc
@@ -91,7 +91,7 @@ DNode &DerivedNodeTree::create_node(const NodeRef &node_ref,
for (int i : node.inputs_.index_range()) {
const InputSocketRef &socket_ref = node_ref.input(i);
DInputSocket &socket = *node.inputs_[i];
-
+ socket.is_multi_input_socket_ = socket_ref.bsocket()->flag & SOCK_MULTI_INPUT;
socket.id_ = UNINITIALIZED_ID;
socket.node_ = &node;
socket.socket_ref_ = &socket_ref;
diff --git a/source/blender/nodes/intern/node_util.c b/source/blender/nodes/intern/node_util.c
index 9669dc6496b..c7c3ced4e56 100644
--- a/source/blender/nodes/intern/node_util.c
+++ b/source/blender/nodes/intern/node_util.c
@@ -281,25 +281,30 @@ static int node_count_links(bNodeTree *ntree, bNodeSocket *sock)
return count;
}
-/* find an eligible socket for linking */
+/* Find an eligible socket for linking. */
static bNodeSocket *node_find_linkable_socket(bNodeTree *ntree, bNode *node, bNodeSocket *cur)
{
- /* link swapping: try to find a free slot with a matching name */
-
bNodeSocket *first = cur->in_out == SOCK_IN ? node->inputs.first : node->outputs.first;
bNodeSocket *sock;
- sock = cur->next ? cur->next : first; /* wrap around the list end */
+ /* Iterate over all sockets of the target node, to find one that matches the same socket type.
+ * The idea behind this is: When a user connects an input to a socket that is
+ * already linked (and if its not an Multi Input Socket), we try to find a replacement socket for
+ * the link that we try to overwrite and connect that previous link to the new socket. */
+ sock = cur->next ? cur->next : first; /* Wrap around the list end. */
while (sock != cur) {
if (!nodeSocketIsHidden(sock) && node_link_socket_match(sock, cur)) {
- int link_count = node_count_links(ntree, sock);
- /* take +1 into account since we would add a new link */
- if (link_count + 1 <= nodeSocketLinkLimit(sock)) {
- return sock; /* found a valid free socket we can swap to */
- }
+ break;
}
+ sock = sock->next ? sock->next : first; /* Wrap around the list end. */
+ }
- sock = sock->next ? sock->next : first; /* wrap around the list end */
+ if (!nodeSocketIsHidden(sock) && node_link_socket_match(sock, cur)) {
+ int link_count = node_count_links(ntree, sock);
+ /* Take +1 into account since we would add a new link. */
+ if (link_count + 1 <= nodeSocketLinkLimit(sock)) {
+ return sock; /* Found a valid free socket we can swap to. */
+ }
}
return NULL;
}
@@ -309,7 +314,6 @@ void node_insert_link_default(bNodeTree *ntree, bNode *node, bNodeLink *link)
bNodeSocket *sock = link->tosock;
bNodeLink *tlink, *tlink_next;
- /* inputs can have one link only, outputs can have unlimited links */
if (node != link->tonode) {
return;
}