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-rw-r--r--source/blender/blenkernel/BKE_node.h2
-rw-r--r--source/blender/blenkernel/intern/node_composite.c139
-rw-r--r--source/blender/src/drawnode.c27
3 files changed, 156 insertions, 12 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 2644e18e3ec..9621240c815 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -250,6 +250,8 @@ void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, str
#define CMP_NODE_DEFOCUS 244
#define CMP_NODE_DISPLACE 245
#define CMP_NODE_COMBHSVA 246
+#define CMP_NODE_MATH 247
+
/* filter types */
diff --git a/source/blender/blenkernel/intern/node_composite.c b/source/blender/blenkernel/intern/node_composite.c
index c6cb8a4c753..9ffa312da0f 100644
--- a/source/blender/blenkernel/intern/node_composite.c
+++ b/source/blender/blenkernel/intern/node_composite.c
@@ -5588,6 +5588,144 @@ static bNodeType cmp_node_displace= {
/* execfunc */ node_composit_exec_displace
};
+/* **************** SCALAR MATH ******************** */
+static bNodeSocketType cmp_node_math_in[]= {
+ { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f},
+ { SOCK_VALUE, 1, "Value", 0.5f, 0.5f, 0.5f, 1.0f, -10000.0f, 10000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketType cmp_node_math_out[]= {
+ { SOCK_VALUE, 0, "Value", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void do_math(bNode *node, float *out, float *in, float *in2)
+{
+ switch(node->custom1)
+ {
+ case 0: /* Add */
+ out[0]= in[0] + in2[0];
+ break;
+ case 1: /* Subtract */
+ out[0]= in[0] - in2[0];
+ break;
+ case 2: /* Multiply */
+ out[0]= in[0] * in2[0];
+ break;
+ case 3: /* Divide */
+ {
+ if(in[1]==0) /* We don't want to divide by zero. */
+ out[0]= 0.0;
+ else
+ out[0]= in[0] / in2[0];
+ }
+ break;
+ case 4: /* Sine */
+ out[0]= sin(in[0]);
+ break;
+ case 5: /* Cosine */
+ out[0]= cos(in[0]);
+ break;
+ case 6: /* Tangent */
+ out[0]= tan(in[0]);
+ break;
+ case 7: /* Arc-Sine */
+ {
+ /* Can't do the impossible... */
+ if(in[0] <= 1 && in[0] >= -1 )
+ out[0]= asin(in[0]);
+ else
+ out[0]= 0.0;
+ }
+ break;
+ case 8: /* Arc-Cosine */
+ {
+ /* Can't do the impossible... */
+ if( in[0] <= 1 && in[0] >= -1 )
+ out[0]= acos(in[0]);
+ else
+ out[0]= 0.0;
+ }
+ break;
+ case 9: /* Arc-Tangent */
+ out[0]= atan(in[0]);
+ break;
+ case 10: /* Power */
+ {
+ /* Don't want any imaginary numbers... */
+ if( in[0] >= 0 )
+ out[0]= pow(in[0], in2[0]);
+ else
+ out[0]= 0.0;
+ }
+ break;
+ case 11: /* Logarithm */
+ {
+ /* Don't want any imaginary numbers... */
+ if( in[0] > 0 && in2[0] > 0 )
+ out[0]= log(in[0]) / log(in2[0]);
+ else
+ out[0]= 0.0;
+ }
+ break;
+ case 12: /* Minimum */
+ {
+ if( in[0] < in2[0] )
+ out[0]= in2[0];
+ else
+ out[0]= in[0];
+ }
+ break;
+ case 13: /* Maximum */
+ {
+ if( in[0] > in2[0] )
+ out[0]= in2[0];
+ else
+ out[0]= in[0];
+ }
+ break;
+ case 14: /* Round */
+ {
+ out[0]= (int)(in[0] + 0.5f);
+ }
+ break;
+ }
+}
+
+static void node_composit_exec_math(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
+{
+ /* stack order out: bw */
+ /* stack order in: col */
+
+ if(out[0]->hasoutput==0)
+ return;
+
+ /* input no image? then only color operation */
+ if(in[0]->data==NULL) {
+ do_math(node, out[0]->vec, in[0]->vec, in[1]->vec);
+ }
+ else {
+ /* make output size of input image */
+ CompBuf *cbuf= in[0]->data;
+ CompBuf *stackbuf= alloc_compbuf(cbuf->x, cbuf->y, CB_VAL, 1); // allocs
+
+ composit2_pixel_processor(node, stackbuf, in[0]->data, in[0]->vec, in[1]->data, in[1]->vec, do_math, CB_VAL, CB_VAL);
+
+ out[0]->data= stackbuf;
+ }
+}
+
+static bNodeType cmp_node_math= {
+ /* type code */ CMP_NODE_MATH,
+ /* name */ "Math",
+ /* width+range */ 120, 110, 160,
+ /* class+opts */ NODE_CLASS_CONVERTOR, NODE_OPTIONS,
+ /* input sock */ cmp_node_math_in,
+ /* output sock */ cmp_node_math_out,
+ /* storage */ "",
+ /* execfunc */ node_composit_exec_math
+};
/* ****************** types array for all shaders ****************** */
@@ -5626,6 +5764,7 @@ bNodeType *node_all_composit[]= {
&cmp_node_rgbtobw,
&cmp_node_setalpha,
&cmp_node_idmask,
+ &cmp_node_math,
&cmp_node_seprgba,
&cmp_node_combrgba,
&cmp_node_sephsva,
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c
index b097793f33f..57a0b2adab9 100644
--- a/source/blender/src/drawnode.c
+++ b/source/blender/src/drawnode.c
@@ -381,6 +381,17 @@ static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf
return 19;
}
+static int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
+{
+ if(block) {
+ uiBut *bt;
+
+ bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Multiply %x2|Divide %x3|Sine %x4|Cosine %x5|Tangent %x6|Arcsine %x7|Arccosine %x8|Arctangent %x9|Power %x10|Logarithm %x11|Minimum %x12|Maximum %x13|Round %x14", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
+ uiButSetFunc(bt, node_but_title_cb, node, bt);
+ }
+ return 20;
+}
+
/* ****************** BUTTON CALLBACKS FOR SHADER NODES ***************** */
@@ -577,17 +588,6 @@ static int node_shader_buts_mapping(uiBlock *block, bNodeTree *ntree, bNode *nod
return 5*19 + 6;
}
-static int node_shader_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
-{
- if(block) {
- uiBut *bt;
-
- bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Multiply %x2|Divide %x3|Sine %x4|Cosine %x5|Tangent %x6|Arcsine %x7|Arccosine %x8|Arctangent %x9|Power %x10|Logarithm %x11|Minimum %x12|Maximum %x13|Round %x14", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
- uiButSetFunc(bt, node_but_title_cb, node, bt);
- }
- return 20;
-}
-
static int node_shader_buts_vect_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
{
if(block) {
@@ -660,7 +660,7 @@ static void node_shader_set_butfunc(bNodeType *ntype)
ntype->butfunc= node_buts_valtorgb;
break;
case SH_NODE_MATH:
- ntype->butfunc= node_shader_buts_math;
+ ntype->butfunc= node_buts_math;
break;
case SH_NODE_VECT_MATH:
ntype->butfunc= node_shader_buts_vect_math;
@@ -1565,6 +1565,9 @@ static void node_composit_set_butfunc(bNodeType *ntype)
case CMP_NODE_ID_MASK:
ntype->butfunc= node_composit_buts_id_mask;
break;
+ case CMP_NODE_MATH:
+ ntype->butfunc= node_buts_math;
+ break;
default:
ntype->butfunc= NULL;
}