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-rw-r--r--source/blender/editors/animation/anim_channels_edit.c8
-rw-r--r--source/blender/editors/animation/anim_filter.c25
-rw-r--r--source/blender/editors/animation/keyframes_draw.c66
-rw-r--r--source/blender/editors/include/ED_anim_api.h14
-rw-r--r--source/blender/editors/include/ED_keyframes_draw.h18
-rw-r--r--source/blender/editors/interface/resources.c10
-rw-r--r--source/blender/editors/space_action/action_draw.c64
-rw-r--r--source/blender/editors/space_action/action_edit.c8
-rw-r--r--source/blender/editors/space_action/action_select.c12
-rw-r--r--source/blender/editors/space_graph/graph_draw.c18
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h5
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c7
12 files changed, 153 insertions, 102 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index c98470fb194..838e23b6091 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -2356,7 +2356,7 @@ static void borderselect_anim_channels(bAnimContext *ac, rcti *rect, short selec
}
else {
ymin = 0.0f;
- ymax = (float)(-ACHANNEL_HEIGHT);
+ ymax = (float)(-ACHANNEL_HEIGHT(ac));
}
/* convert border-region to view coordinates */
@@ -2372,7 +2372,7 @@ static void borderselect_anim_channels(bAnimContext *ac, rcti *rect, short selec
if (ac->datatype == ANIMCONT_NLA)
ymin = ymax - NLACHANNEL_STEP(snla);
else
- ymin = ymax - ACHANNEL_STEP;
+ ymin = ymax - ACHANNEL_STEP(ac);
/* if channel is within border-select region, alter it */
if (!((ymax < rectf.ymin) || (ymin > rectf.ymax))) {
@@ -2573,7 +2573,7 @@ static int animchannels_channel_get(bAnimContext *ac, const int mval[2])
UI_view2d_listview_view_to_cell(v2d, NLACHANNEL_NAMEWIDTH, NLACHANNEL_STEP(snla), 0, (float)NLACHANNEL_HEIGHT_HALF(snla), x, y, NULL, &channel_index);
}
else {
- UI_view2d_listview_view_to_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
+ UI_view2d_listview_view_to_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP(ac), 0, (float)ACHANNEL_HEIGHT_HALF(ac), x, y, NULL, &channel_index);
}
return channel_index;
@@ -2988,7 +2988,7 @@ static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, const wmE
* ACHANNEL_HEIGHT_HALF.
*/
UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, &y);
- UI_view2d_listview_view_to_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
+ UI_view2d_listview_view_to_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP(&ac), 0, (float)ACHANNEL_HEIGHT_HALF(&ac), x, y, NULL, &channel_index);
/* handle mouse-click in the relevant channel then */
notifierFlags = mouse_anim_channels(C, &ac, channel_index, selectmode);
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 0a1a4787eb0..9bd177e1173 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -71,6 +71,7 @@
#include "DNA_world_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_object_types.h"
+#include "DNA_userdef_types.h"
#include "MEM_guardedalloc.h"
@@ -97,9 +98,30 @@
#include "ED_anim_api.h"
#include "ED_markers.h"
+#include "UI_resources.h" /* for TH_KEYFRAME_SCALE lookup */
+
/* ************************************************************ */
/* Blender Context <-> Animation Context mapping */
+/* ----------- Private Stuff - General -------------------- */
+
+/* Get vertical scaling factor (i.e. typically used for keyframe size) */
+static void animedit_get_yscale_factor(bAnimContext *ac)
+{
+ bTheme *btheme = UI_GetTheme();
+
+ /* grab scale factor directly from action editor setting
+ * NOTE: This theme setting doesn't have an ID, as it cannot be accessed normally
+ * since it is a float, and the theem settings methods can only handle chars.
+ */
+ ac->yscale_fac = btheme->tact.keyframe_scale_fac;
+
+ /* clamp to avoid problems with uninitialised values... */
+ if (ac->yscale_fac < 0.1f)
+ ac->yscale_fac = 1.0f;
+ //printf("yscale_fac = %f\n", ac->yscale_fac);
+}
+
/* ----------- Private Stuff - Action Editor ------------- */
/* Get shapekey data being edited (for Action Editor -> ShapeKey mode) */
@@ -352,6 +374,9 @@ bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
ac->spacetype = (sa) ? sa->spacetype : 0;
ac->regiontype = (ar) ? ar->regiontype : 0;
+ /* initialise default y-scale factor */
+ animedit_get_yscale_factor(ac);
+
/* get data context info */
// XXX: if the below fails, try to grab this info from context instead... (to allow for scripting)
return ANIM_animdata_context_getdata(ac);
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index 011a25ca219..4ec2cb2ba37 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -557,13 +557,13 @@ void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel,
glTranslatef(-x, -y, 0.0f);
}
-static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos, short channelLocked)
+static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos, float yscale_fac, bool channelLocked)
{
ActKeyColumn *ak;
ActKeyBlock *ab;
float alpha;
float xscale;
- float iconsize = U.widget_unit / 4.0f;
+ float iconsize = (U.widget_unit / 4.0f) * yscale_fac;
glEnable(GL_BLEND);
/* get View2D scaling factor */
@@ -619,7 +619,7 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
/* *************************** Channel Drawing Funcs *************************** */
-void draw_summary_channel(View2D *v2d, bAnimContext *ac, float ypos)
+void draw_summary_channel(View2D *v2d, bAnimContext *ac, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
@@ -631,13 +631,13 @@ void draw_summary_channel(View2D *v2d, bAnimContext *ac, float ypos)
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos, 0);
+ draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, false);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
-void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos)
+void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
@@ -649,13 +649,13 @@ void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos)
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos, 0);
+ draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, false);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
-void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos)
+void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
@@ -667,19 +667,19 @@ void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos)
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos, 0);
+ draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, false);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
-void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos)
+void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
- short locked = (fcu->flag & FCURVE_PROTECTED) ||
- ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||
- ((adt && adt->action) && ID_IS_LINKED_DATABLOCK(adt->action));
+ bool locked = (fcu->flag & FCURVE_PROTECTED) ||
+ ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||
+ ((adt && adt->action) && ID_IS_LINKED_DATABLOCK(adt->action));
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
@@ -689,18 +689,18 @@ void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos)
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos, locked);
+ draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
-void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos)
+void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
- short locked = (agrp->flag & AGRP_PROTECTED) ||
- ((adt && adt->action) && ID_IS_LINKED_DATABLOCK(adt->action));
+ bool locked = (agrp->flag & AGRP_PROTECTED) ||
+ ((adt && adt->action) && ID_IS_LINKED_DATABLOCK(adt->action));
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
@@ -710,17 +710,17 @@ void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float y
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos, locked);
+ draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
-void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos)
+void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos, float yscale_fac)
{
DLRBT_Tree keys, blocks;
- short locked = (act && ID_IS_LINKED_DATABLOCK(act));
+ bool locked = (act && ID_IS_LINKED_DATABLOCK(act));
BLI_dlrbTree_init(&keys);
BLI_dlrbTree_init(&blocks);
@@ -730,13 +730,13 @@ void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos)
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos, locked);
+ draw_keylist(v2d, &keys, &blocks, ypos, yscale_fac, locked);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
}
-void draw_gpencil_channel(View2D *v2d, bDopeSheet *ads, bGPdata *gpd, float ypos)
+void draw_gpencil_channel(View2D *v2d, bDopeSheet *ads, bGPdata *gpd, float ypos, float yscale_fac)
{
DLRBT_Tree keys;
@@ -746,38 +746,42 @@ void draw_gpencil_channel(View2D *v2d, bDopeSheet *ads, bGPdata *gpd, float ypos
BLI_dlrbTree_linkedlist_sync(&keys);
- draw_keylist(v2d, &keys, NULL, ypos, 0);
+ draw_keylist(v2d, &keys, NULL, ypos, yscale_fac, false);
BLI_dlrbTree_free(&keys);
}
-void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos)
+void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos, float yscale_fac)
{
DLRBT_Tree keys;
+ bool locked = (gpl->flag & GP_LAYER_LOCKED) != 0;
+
BLI_dlrbTree_init(&keys);
gpl_to_keylist(ads, gpl, &keys);
BLI_dlrbTree_linkedlist_sync(&keys);
- draw_keylist(v2d, &keys, NULL, ypos, (gpl->flag & GP_LAYER_LOCKED));
+ draw_keylist(v2d, &keys, NULL, ypos, yscale_fac, locked);
BLI_dlrbTree_free(&keys);
}
-void draw_masklay_channel(View2D *v2d, bDopeSheet *ads, MaskLayer *masklay, float ypos)
+void draw_masklay_channel(View2D *v2d, bDopeSheet *ads, MaskLayer *masklay, float ypos, float yscale_fac)
{
DLRBT_Tree keys;
-
+
+ bool locked = (masklay->flag & MASK_LAYERFLAG_LOCKED) != 0;
+
BLI_dlrbTree_init(&keys);
-
+
mask_to_keylist(ads, masklay, &keys);
-
+
BLI_dlrbTree_linkedlist_sync(&keys);
-
- draw_keylist(v2d, &keys, NULL, ypos, (masklay->flag & MASK_LAYERFLAG_LOCKED));
-
+
+ draw_keylist(v2d, &keys, NULL, ypos, yscale_fac, locked);
+
BLI_dlrbTree_free(&keys);
}
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index 27e1051a336..0940f594482 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -74,6 +74,7 @@ typedef struct bAnimContext {
short mode; /* editor->mode */
short spacetype; /* sa->spacetype */
short regiontype; /* active region -> type (channels or main) */
+
struct ScrArea *sa; /* editor host */
struct SpaceLink *sl; /* editor data */
struct ARegion *ar; /* region within editor */
@@ -85,6 +86,8 @@ typedef struct bAnimContext {
ListBase *markers; /* active set of markers */
struct ReportList *reports; /* pointer to current reports list */
+
+ float yscale_fac; /* scale factor for height of channels (i.e. based on the size of keyframes) */
} bAnimContext;
/* Main Data container types */
@@ -331,11 +334,11 @@ typedef enum eAnimFilter_Flags {
/* -------------- Channel Defines -------------- */
/* channel heights */
-#define ACHANNEL_FIRST (-0.8f * U.widget_unit)
-#define ACHANNEL_HEIGHT (0.8f * U.widget_unit)
-#define ACHANNEL_HEIGHT_HALF (0.4f * U.widget_unit)
-#define ACHANNEL_SKIP (0.1f * U.widget_unit)
-#define ACHANNEL_STEP (ACHANNEL_HEIGHT + ACHANNEL_SKIP)
+#define ACHANNEL_FIRST(ac) (-0.8f * (ac)->yscale_fac * U.widget_unit)
+#define ACHANNEL_HEIGHT(ac) (0.8f * (ac)->yscale_fac * U.widget_unit)
+#define ACHANNEL_HEIGHT_HALF(ac) (0.4f * (ac)->yscale_fac * U.widget_unit)
+#define ACHANNEL_SKIP (0.1f * U.widget_unit)
+#define ACHANNEL_STEP(ac) (ACHANNEL_HEIGHT(ac) + ACHANNEL_SKIP)
/* channel widths */
#define ACHANNEL_NAMEWIDTH (10 * U.widget_unit)
@@ -347,7 +350,6 @@ typedef enum eAnimFilter_Flags {
/* -------------- NLA Channel Defines -------------- */
/* NLA channel heights */
-// XXX: NLACHANNEL_FIRST isn't used?
#define NLACHANNEL_FIRST (-0.8f * U.widget_unit)
#define NLACHANNEL_HEIGHT(snla) ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.8f * U.widget_unit) : (1.2f * U.widget_unit))
#define NLACHANNEL_HEIGHT_HALF(snla) ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.4f * U.widget_unit) : (0.6f * U.widget_unit))
diff --git a/source/blender/editors/include/ED_keyframes_draw.h b/source/blender/editors/include/ED_keyframes_draw.h
index 7d163da0db0..43264a6edaa 100644
--- a/source/blender/editors/include/ED_keyframes_draw.h
+++ b/source/blender/editors/include/ED_keyframes_draw.h
@@ -108,23 +108,23 @@ void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel,
/* Channel Drawing ------------------ */
/* F-Curve */
-void draw_fcurve_channel(struct View2D *v2d, struct AnimData *adt, struct FCurve *fcu, float ypos);
+void draw_fcurve_channel(struct View2D *v2d, struct AnimData *adt, struct FCurve *fcu, float ypos, float yscale_fac);
/* Action Group Summary */
-void draw_agroup_channel(struct View2D *v2d, struct AnimData *adt, struct bActionGroup *agrp, float ypos);
+void draw_agroup_channel(struct View2D *v2d, struct AnimData *adt, struct bActionGroup *agrp, float ypos, float yscale_fac);
/* Action Summary */
-void draw_action_channel(struct View2D *v2d, struct AnimData *adt, struct bAction *act, float ypos);
+void draw_action_channel(struct View2D *v2d, struct AnimData *adt, struct bAction *act, float ypos, float yscale_fac);
/* Object Summary */
-void draw_object_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Object *ob, float ypos);
+void draw_object_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Object *ob, float ypos, float yscale_fac);
/* Scene Summary */
-void draw_scene_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Scene *sce, float ypos);
+void draw_scene_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Scene *sce, float ypos, float yscale_fac);
/* DopeSheet Summary */
-void draw_summary_channel(struct View2D *v2d, struct bAnimContext *ac, float ypos);
+void draw_summary_channel(struct View2D *v2d, struct bAnimContext *ac, float ypos, float yscale_fac);
/* Grease Pencil datablock summary */
-void draw_gpencil_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPdata *gpd, float ypos);
+void draw_gpencil_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPdata *gpd, float ypos, float yscale_fac);
/* Grease Pencil Layer */
-void draw_gpl_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPDlayer *gpl, float ypos);
+void draw_gpl_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPDlayer *gpl, float ypos, float yscale_fac);
/* Mask Layer */
-void draw_masklay_channel(struct View2D *v2d, struct bDopeSheet *ads, struct MaskLayer *masklay, float ypos);
+void draw_masklay_channel(struct View2D *v2d, struct bDopeSheet *ads, struct MaskLayer *masklay, float ypos, float yscale_fac);
/* Keydata Generation --------------- */
/* F-Curve */
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index e2e2413c717..a9607d93672 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -1011,6 +1011,8 @@ void ui_theme_init_default(void)
rgba_char_args_set(btheme->tact.keyborder, 0, 0, 0, 255);
rgba_char_args_set(btheme->tact.keyborder_select, 0, 0, 0, 255);
+ btheme->tact.keyframe_scale_fac = 1.0f;
+
/* space nla */
btheme->tnla = btheme->tact;
@@ -2699,6 +2701,14 @@ void init_userdef_do_versions(void)
}
}
}
+
+ if (!USER_VERSION_ATLEAST(277, 2)) {
+ bTheme *btheme;
+ for (btheme = U.themes.first; btheme; btheme = btheme->next) {
+ if (btheme->tact.keyframe_scale_fac < 0.1f)
+ btheme->tact.keyframe_scale_fac = 1.0f;
+ }
+ }
/**
* Include next version bump.
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 10748c2fe15..9fc96e06299 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -81,7 +81,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
- height = ((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT));
+ height = ((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac)));
if (height > BLI_rcti_size_y(&v2d->mask)) {
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
@@ -95,11 +95,11 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
{ /* first pass: just the standard GL-drawing for backdrop + text */
size_t channel_index = 0;
- y = (float)ACHANNEL_FIRST;
+ y = (float)ACHANNEL_FIRST(ac);
for (ale = anim_data.first; ale; ale = ale->next) {
- float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
- float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
+ float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -110,7 +110,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
}
/* adjust y-position for next one */
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
channel_index++;
}
}
@@ -118,11 +118,11 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
size_t channel_index = 0;
- y = (float)ACHANNEL_FIRST;
+ y = (float)ACHANNEL_FIRST(ac);
for (ale = anim_data.first; ale; ale = ale->next) {
- float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
- float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
+ float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -133,7 +133,7 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
}
/* adjust y-position for next one */
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
channel_index++;
}
@@ -195,19 +195,19 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
- height = ((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT));
+ height = ((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac)));
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
v2d->tot.ymin = (float)(-height);
/* first backdrop strips */
- y = (float)(-ACHANNEL_HEIGHT);
+ y = (float)(-ACHANNEL_HEIGHT(ac));
glEnable(GL_BLEND);
for (ale = anim_data.first; ale; ale = ale->next) {
- const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
- const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
+ const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -260,39 +260,39 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
}
/* draw region twice: firstly backdrop, then the current range */
- glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac));
if (ac->datatype == ANIMCONT_ACTION)
- glRectf(act_start, (float)y - ACHANNEL_HEIGHT_HALF, act_end, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(act_start, (float)y - ACHANNEL_HEIGHT_HALF(ac), act_end, (float)y + ACHANNEL_HEIGHT_HALF(ac));
}
else if (ac->datatype == ANIMCONT_GPENCIL) {
/* frames less than one get less saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
else glColor4ub(col2[0], col2[1], col2[2], 0x22);
- glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac));
/* frames one and higher get a saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44);
else glColor4ub(col2[0], col2[1], col2[2], 0x44);
- glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac));
}
else if (ac->datatype == ANIMCONT_MASK) {
/* TODO --- this is a copy of gpencil */
/* frames less than one get less saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
else glColor4ub(col2[0], col2[1], col2[2], 0x22);
- glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(0.0f, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmin, (float)y + ACHANNEL_HEIGHT_HALF(ac));
/* frames one and higher get a saturated background */
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x44);
else glColor4ub(col2[0], col2[1], col2[2], 0x44);
- glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF, v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF);
+ glRectf(v2d->cur.xmin, (float)y - ACHANNEL_HEIGHT_HALF(ac), v2d->cur.xmax + EXTRA_SCROLL_PAD, (float)y + ACHANNEL_HEIGHT_HALF(ac));
}
}
}
/* Increment the step */
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
}
glDisable(GL_BLEND);
@@ -301,11 +301,11 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
* This is to try to optimize this for heavier data sets
* 2) Keyframes which are out of view horizontally are disregarded
*/
- y = (float)(-ACHANNEL_HEIGHT);
+ y = (float)(-ACHANNEL_HEIGHT(ac));
for (ale = anim_data.first; ale; ale = ale->next) {
- const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
- const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
+ const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -318,34 +318,34 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
/* draw 'keyframes' for each specific datatype */
switch (ale->datatype) {
case ALE_ALL:
- draw_summary_channel(v2d, ale->data, y);
+ draw_summary_channel(v2d, ale->data, y, ac->yscale_fac);
break;
case ALE_SCE:
- draw_scene_channel(v2d, ads, ale->key_data, y);
+ draw_scene_channel(v2d, ads, ale->key_data, y, ac->yscale_fac);
break;
case ALE_OB:
- draw_object_channel(v2d, ads, ale->key_data, y);
+ draw_object_channel(v2d, ads, ale->key_data, y, ac->yscale_fac);
break;
case ALE_ACT:
- draw_action_channel(v2d, adt, ale->key_data, y);
+ draw_action_channel(v2d, adt, ale->key_data, y, ac->yscale_fac);
break;
case ALE_GROUP:
- draw_agroup_channel(v2d, adt, ale->data, y);
+ draw_agroup_channel(v2d, adt, ale->data, y, ac->yscale_fac);
break;
case ALE_FCURVE:
- draw_fcurve_channel(v2d, adt, ale->key_data, y);
+ draw_fcurve_channel(v2d, adt, ale->key_data, y, ac->yscale_fac);
break;
case ALE_GPFRAME:
- draw_gpl_channel(v2d, ads, ale->data, y);
+ draw_gpl_channel(v2d, ads, ale->data, y, ac->yscale_fac);
break;
case ALE_MASKLAY:
- draw_masklay_channel(v2d, ads, ale->data, y);
+ draw_masklay_channel(v2d, ads, ale->data, y, ac->yscale_fac);
break;
}
}
}
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
}
/* free tempolary channels used for drawing */
diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c
index 8261a211ed0..55b087c40e7 100644
--- a/source/blender/editors/space_action/action_edit.c
+++ b/source/blender/editors/space_action/action_edit.c
@@ -333,7 +333,7 @@ static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min,
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through all channels, finding the first one that's selected */
- y = (float)ACHANNEL_FIRST;
+ y = (float)ACHANNEL_FIRST(ac);
for (ale = anim_data.first; ale; ale = ale->next) {
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
@@ -343,8 +343,8 @@ static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min,
ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_SELECT))
{
/* update best estimate */
- *min = (float)(y - ACHANNEL_HEIGHT_HALF);
- *max = (float)(y + ACHANNEL_HEIGHT_HALF);
+ *min = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ *max = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* is this high enough priority yet? */
found = acf->channel_role;
@@ -358,7 +358,7 @@ static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min,
}
/* adjust y-position for next one */
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
}
/* free all temp data */
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
index 7900217e28e..5a4b2fe3005 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -213,7 +213,7 @@ static void borderselect_action(bAnimContext *ac, const rcti rect, short mode, s
KeyframeEditFunc ok_cb, select_cb;
View2D *v2d = &ac->ar->v2d;
rctf rectf;
- float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF);
+ float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));
/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
UI_view2d_region_to_view(v2d, rect.xmin, rect.ymin + 2, &rectf.xmin, &rectf.ymin);
@@ -239,7 +239,7 @@ static void borderselect_action(bAnimContext *ac, const rcti rect, short mode, s
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* get new vertical minimum extent of channel */
- ymin = ymax - ACHANNEL_STEP;
+ ymin = ymax - ACHANNEL_STEP(ac);
/* set horizontal range (if applicable) */
if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {
@@ -392,7 +392,7 @@ static void region_select_action_keys(bAnimContext *ac, const rctf *rectf_view,
KeyframeEditFunc ok_cb, select_cb;
View2D *v2d = &ac->ar->v2d;
rctf rectf, scaled_rectf;
- float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF);
+ float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));
/* convert mouse coordinates to frame ranges and channel coordinates corrected for view pan/zoom */
UI_view2d_region_to_view_rctf(v2d, rectf_view, &rectf);
@@ -426,10 +426,10 @@ static void region_select_action_keys(bAnimContext *ac, const rctf *rectf_view,
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* get new vertical minimum extent of channel */
- ymin = ymax - ACHANNEL_STEP;
+ ymin = ymax - ACHANNEL_STEP(ac);
/* compute midpoint of channel (used for testing if the key is in the region or not) */
- ked.channel_y = ymin + ACHANNEL_HEIGHT_HALF;
+ ked.channel_y = ymin + ACHANNEL_HEIGHT_HALF(ac);
/* if channel is mapped in NLA, apply correction
* - Apply to the bounds being checked, not all the keyframe points,
@@ -1360,7 +1360,7 @@ static void mouse_action_keys(bAnimContext *ac, const int mval[2], short select_
/* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
- UI_view2d_listview_view_to_cell(v2d, 0, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index);
+ UI_view2d_listview_view_to_cell(v2d, 0, ACHANNEL_STEP(ac), 0, (float)ACHANNEL_HEIGHT_HALF(ac), x, y, NULL, &channel_index);
/* x-range to check is +/- 7 (in screen/region-space) on either side of mouse click (size of keyframe icon) */
UI_view2d_region_to_view(v2d, mval[0] - 7, mval[1], &rectf.xmin, &rectf.ymin);
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 3ac90200aea..b837e516422 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -1130,18 +1130,18 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
* - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
- height = (float)((items * ACHANNEL_STEP) + (ACHANNEL_HEIGHT * 2));
+ height = (float)((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac) * 2));
UI_view2d_totRect_set(v2d, ar->winx, height);
/* loop through channels, and set up drawing depending on their type */
{ /* first pass: just the standard GL-drawing for backdrop + text */
size_t channel_index = 0;
- y = (float)ACHANNEL_FIRST;
+ y = (float)ACHANNEL_FIRST(ac);
for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
- const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
- const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
+ const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -1152,7 +1152,7 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
}
/* adjust y-position for next one */
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
channel_index++;
}
}
@@ -1160,15 +1160,15 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
size_t channel_index = 0;
- y = (float)ACHANNEL_FIRST;
+ y = (float)ACHANNEL_FIRST(ac);
/* set blending again, as may not be set in previous step */
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
- const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF);
- const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF);
+ const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
+ const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
@@ -1179,7 +1179,7 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
}
/* adjust y-position for next one */
- y -= ACHANNEL_STEP;
+ y -= ACHANNEL_STEP(ac);
channel_index++;
}
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index af1dfc62894..02a0b414bb3 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -284,7 +284,10 @@ typedef struct ThemeSpace {
char nodeclass_pattern[4], nodeclass_layout[4];
char movie[4], movieclip[4], mask[4], image[4], scene[4], audio[4]; /* for sequence editor */
- char effect[4], transition[4], meta[4], text_strip[4], pad[4];
+ char effect[4], transition[4], meta[4], text_strip[4];
+
+ float keyframe_scale_fac; /* for dopesheet - scale factor for size of keyframes (i.e. height of channels) */
+
char editmesh_active[4];
char handle_vertex[4];
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index d8dcbf1afd0..cbf7bb4d5e0 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -2790,6 +2790,13 @@ static void rna_def_userdef_theme_space_action(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Keyframe Border Selected", "Color of selected keyframe border");
RNA_def_property_update(prop, 0, "rna_userdef_update");
+ prop = RNA_def_property(srna, "keyframe_scale_factor", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "keyframe_scale_fac");
+ RNA_def_property_float_default(prop, 1.0f);
+ RNA_def_property_ui_text(prop, "Keyframe Scale Factor", "Scale factor for adjusting the height of keyframes");
+ RNA_def_property_range(prop, 0.8f, 5.0f); /* Note: These limits prevent buttons overlapping (min), and excessive size... (max) */
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_DOPESHEET, "rna_userdef_update");
+
prop = RNA_def_property(srna, "summary", PROP_FLOAT, PROP_COLOR_GAMMA);
RNA_def_property_float_sdna(prop, NULL, "anim_active");