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-rw-r--r--source/blender/blenkernel/intern/pbvh.c26
-rw-r--r--source/blender/gpu/GPU_buffers.h14
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c43
3 files changed, 33 insertions, 50 deletions
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index ac3eac70c39..dae9788d21c 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1303,17 +1303,6 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
PBVH *pbvh = data->pbvh;
PBVHNode *node = data->nodes[n];
- CustomData *vdata, *ldata;
-
- if (!pbvh->header.bm) {
- vdata = pbvh->vdata;
- ldata = pbvh->ldata;
- }
- else {
- vdata = &pbvh->header.bm->vdata;
- ldata = &pbvh->header.bm->ldata;
- }
-
if (node->flag & PBVH_RebuildDrawBuffers) {
switch (pbvh->header.type) {
case PBVH_GRIDS: {
@@ -1326,14 +1315,12 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
}
case PBVH_FACES:
node->draw_buffers = GPU_pbvh_mesh_buffers_build(
- pbvh->mpoly,
- pbvh->mloop,
- pbvh->looptri,
+ pbvh->mesh,
pbvh->verts,
- node->prim_indices,
+ pbvh->looptri,
CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS),
- node->totprim,
- pbvh->mesh);
+ node->prim_indices,
+ node->totprim);
break;
case PBVH_BMESH:
node->draw_buffers = GPU_pbvh_bmesh_buffers_build(pbvh->flags &
@@ -1360,11 +1347,12 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
update_flags);
break;
case PBVH_FACES: {
+ /* Pass vertices separately because they may be not be the same as the mesh's vertices,
+ * and pass normals separately because they are managed by the PBVH. */
GPU_pbvh_mesh_buffers_update(pbvh->vbo_id,
node->draw_buffers,
+ pbvh->mesh,
pbvh->verts,
- vdata,
- ldata,
CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK),
CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS),
pbvh->face_sets_color_seed,
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 89473ac0fe0..6dc49ff494d 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -22,6 +22,7 @@ struct CCGKey;
struct DMFlagMat;
struct GSet;
struct TableGSet;
+struct Mesh;
struct MLoop;
struct MLoopCol;
struct MLoopTri;
@@ -46,14 +47,12 @@ typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers;
*
* Threaded: do not call any functions that use OpenGL calls!
*/
-GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const struct MPoly *mpoly,
- const struct MLoop *mloop,
+GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const struct Mesh *mesh,
+ const struct MVert *vertices,
const struct MLoopTri *looptri,
- const struct MVert *mvert,
- const int *face_indices,
const int *sculpt_face_sets,
- int face_indices_len,
- const struct Mesh *mesh);
+ const int *face_indices,
+ int face_indices_len);
/**
* Threaded: do not call any functions that use OpenGL calls!
@@ -91,9 +90,8 @@ enum {
*/
void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
GPU_PBVH_Buffers *buffers,
+ const struct Mesh *mesh,
const struct MVert *mvert,
- const CustomData *vdata,
- const CustomData *ldata,
const float *vmask,
const int *sculpt_face_sets,
const int face_sets_color_seed,
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 14bbd82c282..9e8e75be23b 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -221,9 +221,8 @@ static bool gpu_pbvh_is_looptri_visible(const MLoopTri *lt,
void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
GPU_PBVH_Buffers *buffers,
+ const Mesh *mesh,
const MVert *mvert,
- const CustomData *vdata,
- const CustomData *ldata,
const float *vmask,
const int *sculpt_face_sets,
int face_sets_color_seed,
@@ -234,23 +233,20 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
GPUAttrRef vcol_refs[MAX_GPU_ATTR];
GPUAttrRef cd_uvs[MAX_GPU_ATTR];
- Mesh me_query;
- BKE_id_attribute_copy_domains_temp(ID_ME, vdata, NULL, ldata, NULL, NULL, &me_query.id);
-
- CustomDataLayer *actcol = BKE_id_attributes_active_color_get(&me_query.id);
- eAttrDomain actcol_domain = actcol ? BKE_id_attribute_domain(&me_query.id, actcol) :
+ const CustomDataLayer *actcol = BKE_id_attributes_active_color_get(&mesh->id);
+ eAttrDomain actcol_domain = actcol ? BKE_id_attribute_domain(&mesh->id, actcol) :
ATTR_DOMAIN_AUTO;
- CustomDataLayer *rendercol = BKE_id_attributes_render_color_get(&me_query.id);
+ const CustomDataLayer *rendercol = BKE_id_attributes_render_color_get(&mesh->id);
int totcol;
if (update_flags & GPU_PBVH_BUFFERS_SHOW_VCOL) {
totcol = gpu_pbvh_make_attr_offs(ATTR_DOMAIN_MASK_COLOR,
CD_MASK_COLOR_ALL,
- vdata,
+ &mesh->vdata,
NULL,
- ldata,
+ &mesh->ldata,
NULL,
vcol_refs,
vbo_id->active_attrs_only,
@@ -267,14 +263,14 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
CD_MASK_MLOOPUV,
NULL,
NULL,
- ldata,
+ &mesh->ldata,
NULL,
cd_uvs,
vbo_id->active_attrs_only,
CD_MLOOPUV,
ATTR_DOMAIN_CORNER,
- get_active_layer(ldata, CD_MLOOPUV),
- get_render_layer(ldata, CD_MLOOPUV));
+ get_active_layer(&mesh->ldata, CD_MLOOPUV),
+ get_render_layer(&mesh->ldata, CD_MLOOPUV));
const bool show_mask = vmask && (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
const bool show_face_sets = sculpt_face_sets &&
@@ -308,7 +304,7 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
GPU_vertbuf_attr_get_raw_data(buffers->vert_buf, vbo_id->uv[uv_i], &uv_step);
GPUAttrRef *ref = cd_uvs + uv_i;
- CustomDataLayer *layer = ldata->layers + ref->layer_idx;
+ CustomDataLayer *layer = mesh->ldata.layers + ref->layer_idx;
MLoopUV *muv = layer->data;
for (uint i = 0; i < buffers->face_indices_len; i++) {
@@ -334,7 +330,7 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
MLoopCol *mcol = NULL;
GPUAttrRef *ref = vcol_refs + col_i;
- const CustomData *cdata = ref->domain == ATTR_DOMAIN_POINT ? vdata : ldata;
+ const CustomData *cdata = ref->domain == ATTR_DOMAIN_POINT ? &mesh->vdata : &mesh->ldata;
CustomDataLayer *layer = cdata->layers + ref->layer_idx;
bool color_loops = ref->domain == ATTR_DOMAIN_CORNER;
@@ -457,19 +453,20 @@ void GPU_pbvh_mesh_buffers_update(PBVHGPUFormat *vbo_id,
buffers->mvert = mvert;
}
-GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const MPoly *mpoly,
- const MLoop *mloop,
+GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const Mesh *mesh,
+ const MVert *vertices,
const MLoopTri *looptri,
- const MVert *mvert,
- const int *face_indices,
const int *sculpt_face_sets,
- const int face_indices_len,
- const struct Mesh *mesh)
+ const int *face_indices,
+ const int face_indices_len)
{
GPU_PBVH_Buffers *buffers;
int i, tottri;
int tot_real_edges = 0;
+ const MPoly *mpoly = mesh->mpoly;
+ const MLoop *mloop = mesh->mloop;
+
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
/* smooth or flat for all */
@@ -480,7 +477,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const MPoly *mpoly,
/* Count the number of visible triangles */
for (i = 0, tottri = 0; i < face_indices_len; i++) {
const MLoopTri *lt = &looptri[face_indices[i]];
- if (gpu_pbvh_is_looptri_visible(lt, mvert, mloop, sculpt_face_sets)) {
+ if (gpu_pbvh_is_looptri_visible(lt, vertices, mloop, sculpt_face_sets)) {
int r_edges[3];
BKE_mesh_looptri_get_real_edges(mesh, lt, r_edges);
for (int j = 0; j < 3; j++) {
@@ -513,7 +510,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(const MPoly *mpoly,
const MLoopTri *lt = &looptri[face_indices[i]];
/* Skip hidden faces */
- if (!gpu_pbvh_is_looptri_visible(lt, mvert, mloop, sculpt_face_sets)) {
+ if (!gpu_pbvh_is_looptri_visible(lt, vertices, mloop, sculpt_face_sets)) {
continue;
}