Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--source/blender/editors/transform/transform.c6
-rw-r--r--source/blender/editors/transform/transform_generics.c16
2 files changed, 17 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index f3306caa931..c15c8aefddf 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -825,11 +825,15 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, bool is
}
}
else if (!edit_2d) {
- if (ELEM(cmode, '\0', axis)) {
+ if (cmode == axis) {
/* Successive presses on existing axis, cycle orientation modes. */
t->orientation.index = (t->orientation.index + 1) % ARRAY_SIZE(t->orientation.types);
initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]);
}
+ else if (t->orientation.index != 1) {
+ t->orientation.index = 1;
+ initTransformOrientation(t->context, t, t->orientation.types[t->orientation.index]);
+ }
if (t->orientation.index == 0) {
stopConstraint(t);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index e4063c055d6..9d94d229b25 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1681,13 +1681,21 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
}
t->orientation.types[0] = orient_type_default;
- t->orientation.types[1] = orient_type_constraint;
- t->orientation.types[2] = orient_type_constraint != V3D_ORIENT_GLOBAL ? V3D_ORIENT_GLOBAL :
- V3D_ORIENT_LOCAL;
t->orientation.custom = custom_orientation;
+ /* To keep the old behavior logic to init contraint orientarions became this: */
+ t->orientation.types[1] = V3D_ORIENT_GLOBAL;
+ t->orientation.types[2] = orient_type_constraint != V3D_ORIENT_GLOBAL ?
+ orient_type_constraint :
+ V3D_ORIENT_LOCAL;
+
if (t->con.mode & CON_APPLY) {
- t->orientation.index = 1;
+ if (orient_type_constraint == V3D_ORIENT_GLOBAL) {
+ t->orientation.index = 1;
+ }
+ else {
+ t->orientation.index = 2;
+ }
}
}