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-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py133
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c394
-rw-r--r--source/blender/blenlib/BLI_kdtree.h1
-rw-r--r--source/blender/blenlib/BLI_threads.h4
-rw-r--r--source/blender/blenlib/intern/BLI_kdtree.c87
-rw-r--r--source/blender/blenlib/intern/threads.c14
-rw-r--r--source/blender/blenloader/intern/readfile.c14
-rw-r--r--source/blender/editors/physics/dynamicpaint_ops.c48
-rw-r--r--source/blender/makesdna/DNA_dynamicpaint_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_dynamicpaint.c13
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c32
-rw-r--r--source/blender/render/extern/include/RE_render_ext.h7
-rw-r--r--source/blender/render/intern/include/texture.h2
-rw-r--r--source/blender/render/intern/source/render_texture.c258
-rw-r--r--source/blender/render/intern/source/shadeinput.c28
-rw-r--r--source/blender/render/intern/source/shadeoutput.c16
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c10
18 files changed, 476 insertions, 589 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 4c59ed85639..4a116707d0e 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -92,59 +92,28 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, bpy.types.Panel):
layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
else:
layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH'
-
- layout.prop(brush, "brush_settings_context", expand=True, icon_only=True)
-
- if (brush.brush_settings_context == "GENERAL"):
- split = layout.split()
- col = split.column()
- col.prop(brush, "absolute_alpha")
- col.prop(brush, "paint_erase")
- col.prop(brush, "paint_wetness", text="Wetness")
-
- col = split.column()
- sub = col.column()
- sub.active = (brush.paint_source != "PSYS");
- sub.prop(brush, "use_material")
- if brush.use_material and brush.paint_source != "PSYS":
- col.prop(brush, "material", text="")
- col.prop(brush, "paint_alpha", text="Alpha Factor")
- else:
- col.prop(brush, "paint_color", text="")
- col.prop(brush, "paint_alpha", text="Alpha")
-
- elif (brush.brush_settings_context == "WAVE"):
- layout.prop(brush, "wave_type")
- if (brush.wave_type != "REFLECT"):
- split = layout.split(percentage=0.5)
- col = split.column()
- col.prop(brush, "wave_factor")
- col = split.column()
- col.prop(brush, "wave_clamp")
- elif (brush.brush_settings_context == "VELOCITY"):
- col = layout.row().column()
- col.label(text="Velocity Settings:")
- split = layout.split()
- col = split.column()
- col.prop(brush, "velocity_alpha")
- col.prop(brush, "velocity_color")
- col = split.column()
- col.prop(brush, "velocity_depth")
- sub = layout.row().column()
- sub.active = (brush.velocity_alpha or brush.velocity_color or brush.velocity_depth)
- sub.prop(brush, "max_velocity")
- sub.template_color_ramp(brush, "velocity_ramp", expand=True)
- layout.separator()
- layout.label(text="Smudge:")
- layout.prop(brush, "do_smudge")
- layout.prop(brush, "smudge_strength")
+ split = layout.split()
+
+ col = split.column()
+ col.prop(brush, "absolute_alpha")
+ col.prop(brush, "paint_erase")
+ col.prop(brush, "paint_wetness", text="Wetness")
+
+ col = split.column()
+ sub = col.column()
+ sub.active = (brush.paint_source != "PSYS");
+ sub.prop(brush, "use_material")
+ if brush.use_material and brush.paint_source != "PSYS":
+ col.prop(brush, "material", text="")
+ col.prop(brush, "paint_alpha", text="Alpha Factor")
else:
- layout.label(text="-WIP-")
+ col.prop(brush, "paint_color", text="")
+ col.prop(brush, "paint_alpha", text="Alpha")
class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Dynamic Paint: Advanced"
+ bl_label = "Dynamic Paint Advanced"
@classmethod
def poll(cls, context):
@@ -208,7 +177,7 @@ class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, bpy.types.Panel):
layout.prop(surface, "brush_group", text="")
class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Dynamic Paint: Output"
+ bl_label = "Dynamic Paint Output"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@@ -299,7 +268,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, bpy.types.Panel):
layout.label(text=canvas.ui_info)
class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Dynamic Paint: Initial Color"
+ bl_label = "Dynamic Paint Initial Color"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@@ -332,7 +301,7 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, bpy.types.Panel):
layout.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer: ")
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Dynamic Paint: Effects"
+ bl_label = "Dynamic Paint Effects"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@@ -383,7 +352,7 @@ class PHYSICS_PT_dp_effects(PhysicButtonsPanel, bpy.types.Panel):
class PHYSICS_PT_dp_cache(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Dynamic Paint: Cache"
+ bl_label = "Dynamic Paint Cache"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
@@ -401,9 +370,8 @@ class PHYSICS_PT_dp_cache(PhysicButtonsPanel, bpy.types.Panel):
point_cache_ui(self, context, cache, (cache.is_baked is False), 'DYNAMIC_PAINT')
-class PHYSICS_PT_dp_advanced_brush(PhysicButtonsPanel, bpy.types.Panel):
- bl_label = "Dynamic Paint: Advanced"
- bl_options = {'DEFAULT_CLOSED'}
+class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Dynamic Paint Source"
@classmethod
def poll(cls, context):
@@ -450,6 +418,61 @@ class PHYSICS_PT_dp_advanced_brush(PhysicButtonsPanel, bpy.types.Panel):
col.separator()
col.prop(brush, "prox_ramp_alpha", text="Only Use Alpha")
col.template_color_ramp(brush, "paint_ramp", expand=True)
+
+class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Dynamic Paint Velocity"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.dynamic_paint
+ return md and (md.ui_type == "BRUSH") and (md.brush_settings)
+
+ def draw(self, context):
+ layout = self.layout
+
+ brush = context.dynamic_paint.brush_settings
+ ob = context.object
+
+ col = layout.row().column()
+ col.label(text="Brush Velocity Settings:")
+ split = layout.split()
+ col = split.column()
+ col.prop(brush, "velocity_alpha")
+ col.prop(brush, "velocity_color")
+ col = split.column()
+ col.prop(brush, "velocity_depth")
+ sub = layout.row().column()
+ sub.active = (brush.velocity_alpha or brush.velocity_color or brush.velocity_depth)
+ sub.prop(brush, "max_velocity")
+ sub.template_color_ramp(brush, "velocity_ramp", expand=True)
+ layout.separator()
+ layout.label(text="Smudge:")
+ layout.prop(brush, "do_smudge")
+ layout.prop(brush, "smudge_strength")
+
+class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, bpy.types.Panel):
+ bl_label = "Dynamic Paint Wave"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ md = context.dynamic_paint
+ return md and (md.ui_type == "BRUSH") and (md.brush_settings)
+
+ def draw(self, context):
+ layout = self.layout
+
+ brush = context.dynamic_paint.brush_settings
+ ob = context.object
+
+ layout.prop(brush, "wave_type")
+ if (brush.wave_type != "REFLECT"):
+ split = layout.split(percentage=0.5)
+ col = split.column()
+ col.prop(brush, "wave_factor")
+ col = split.column()
+ col.prop(brush, "wave_clamp")
def register():
bpy.utils.register_module(__name__)
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index fe45c6580fe..d9cbed815fc 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -16,8 +16,6 @@
#include "DNA_dynamicpaint_types.h"
-struct PaintEffectData;
-struct PaintBakeData;
struct bContext;
struct wmOperator;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index fc2302f0fbe..0aa06e5fda4 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -20,17 +20,19 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_kdtree.h"
+#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_group_types.h" /*GroupObject*/
+#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
-#include "DNA_userdef_types.h" /* to get temp file path */
+#include "DNA_texture_types.h"
#include "BKE_animsys.h"
#include "BKE_bvhutils.h" /* bvh tree */
@@ -45,6 +47,7 @@
#include "BKE_dynamicpaint.h"
#include "BKE_effect.h"
#include "BKE_global.h"
+#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
@@ -61,19 +64,10 @@
/* for image output */
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
-#include "BKE_image.h"
-
-/* uv validate */
-#include "intern/MOD_util.h"
-/* to read object material color */
-#include "DNA_texture_types.h"
-#include "../render/intern/include/pointdensity.h"
-#include "../render/intern/include/render_types.h"
-#include "../render/intern/include/voxeldata.h"
-#include "../render/intern/include/texture.h"
-#include "DNA_material_types.h"
+/* to read material/texture color */
#include "RE_render_ext.h"
+#include "RE_shader_ext.h"
#ifdef _OPENMP
#include <omp.h>
@@ -216,10 +210,8 @@ typedef struct PaintAdjData {
*/
static int printError(DynamicPaintCanvasSettings *canvas, char *string)
{
- if (strlen(string)>64) string[63] = '\0';
-
/* Add error to canvas ui info label */
- sprintf(canvas->error, string);
+ BLI_snprintf(canvas->error, sizeof(canvas->error), string);
/* Print console output */
printf("DynamicPaint bake failed: %s\n", canvas->error);
@@ -924,7 +916,7 @@ void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd)
/*
* Creates a new surface and adds it to the list
-* If scene is null, frame range of 1-250
+* If scene is null, frame range of 1-250 is used
* A pointer to this surface is returned
*/
struct DynamicPaintSurface *dynamicPaint_createNewSurface(DynamicPaintCanvasSettings *canvas, Scene *scene)
@@ -1124,7 +1116,6 @@ void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct Dyn
memcpy(tpmd->brush->vel_ramp, pmd->brush->vel_ramp, sizeof(ColorBand));
tpmd->brush->proximity_falloff = pmd->brush->proximity_falloff;
- tpmd->brush->brush_settings_context = pmd->brush->brush_settings_context;
tpmd->brush->wave_type = pmd->brush->wave_type;
tpmd->brush->ray_dir = pmd->brush->ray_dir;
@@ -2140,7 +2131,7 @@ int dynamicPaint_createUVSurface(DynamicPaintSurface *surface)
/* Check for validity */
if (!tface) return printError(canvas, "No UV data on canvas.");
- if (surface->image_resolution < 16 || surface->image_resolution > 8096) return printError(canvas, "Invalid resolution.");
+ if (surface->image_resolution < 16 || surface->image_resolution > 8192) return printError(canvas, "Invalid resolution.");
w = h = surface->image_resolution;
@@ -2576,9 +2567,9 @@ void dynamicPaint_outputImage(DynamicPaintSurface *surface, char* filename, shor
if (sData == NULL || sData->type_data == NULL) {printError(surface->canvas, "Image save failed: Invalid surface.");return;}
- if (format == DPOUTPUT_JPEG) sprintf(output_file,"%s.jpg",filename);
- else if (format == DPOUTPUT_OPENEXR) sprintf(output_file,"%s.exr",filename);
- else sprintf(output_file,"%s.png",filename);
+ if (format == DPOUTPUT_JPEG) BLI_snprintf(output_file, sizeof(output_file),"%s.jpg",filename);
+ else if (format == DPOUTPUT_OPENEXR) BLI_snprintf(output_file, sizeof(output_file),"%s.exr",filename);
+ else BLI_snprintf(output_file, sizeof(output_file),"%s.png",filename);
/* Validate output file path */
BLI_path_abs(output_file, G.main->name);
@@ -2684,208 +2675,6 @@ typedef struct BrushMaterials {
int tot;
} BrushMaterials;
-/* A modified part of shadeinput.c -> shade_input_set_uv()
-* Used for sampling UV mapped texture color */
-static void textured_face_generate_uv(float *uv, float *normal, float *hit, float *v1, float *v2, float *v3)
-{
-
- float detsh, t00, t10, t01, t11, xn, yn, zn;
- int axis1, axis2;
-
- /* find most stable axis to project */
- xn= fabs(normal[0]);
- yn= fabs(normal[1]);
- zn= fabs(normal[2]);
-
- if(zn>=xn && zn>=yn) { axis1= 0; axis2= 1; }
- else if(yn>=xn && yn>=zn) { axis1= 0; axis2= 2; }
- else { axis1= 1; axis2= 2; }
-
- /* compute u,v and derivatives */
- t00= v3[axis1]-v1[axis1]; t01= v3[axis2]-v1[axis2];
- t10= v3[axis1]-v2[axis1]; t11= v3[axis2]-v2[axis2];
-
- detsh= 1.0f/(t00*t11-t10*t01);
- t00*= detsh; t01*=detsh;
- t10*=detsh; t11*=detsh;
-
- uv[0] = (hit[axis1]-v3[axis1])*t11-(hit[axis2]-v3[axis2])*t10;
- uv[1] = (hit[axis2]-v3[axis2])*t00-(hit[axis1]-v3[axis1])*t01;
-
- /* u and v are in range -1 to 0, we allow a little bit extra but not too much, screws up speedvectors */
- CLAMP(uv[0], -2.0f, 1.0f);
- CLAMP(uv[1], -2.0f, 1.0f);
-}
-
-/* a modified part of shadeinput.c -> shade_input_set_shade_texco()
-* Used for sampling UV mapped texture color */
-static void textured_face_get_uv(float *uv_co, float *normal, float *uv, int faceIndex, short quad, MTFace *tface)
-{
- float *uv1, *uv2, *uv3;
- float l;
-
- l= 1.0f+uv[0]+uv[1];
-
- uv1= tface[faceIndex].uv[0];
- uv2= (quad) ? tface[faceIndex].uv[2] : tface[faceIndex].uv[1];
- uv3= (quad) ? tface[faceIndex].uv[3] : tface[faceIndex].uv[2];
-
- uv_co[0]= -1.0f + 2.0f*(l*uv3[0]-uv[0]*uv1[0]-uv[1]*uv2[0]);
- uv_co[1]= -1.0f + 2.0f*(l*uv3[1]-uv[0]*uv1[1]-uv[1]*uv2[1]);
- uv_co[2]= 0.0f; /* texture.c assumes there are 3 coords */
-}
-
-/*
-* Generate an updated copy of material to use for brush sampling.
-* Updates animated textures and calculates inverse matrices
-* for material related objects in case texture is mapped to an object.
-* (obj->imat isn't auto-updated)
-*/
-static void dynamicPaint_copyUpdatedMaterial(Material *orig_mat, Scene *scene, Material **mat_target)
-{
- MTex *mtex = NULL;
- MTex *orig_mtex = NULL;
- Tex *tex = NULL;
- Material *mat;
- int tex_nr;
-
- if (orig_mat == NULL) return;
-
- /* update material anims */
- BKE_animsys_evaluate_animdata(scene, &orig_mat->id, orig_mat->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
-
- /* copy material */
- mat = MEM_callocN(sizeof(Material), "Temp Brush Material");
- memcpy(mat, orig_mat, sizeof(Material));
-
- for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
- if(mat->septex & (1<<tex_nr)) continue;
-
- if(mat->mtex[tex_nr]) {
- orig_mtex = mat->mtex[tex_nr];
-
- mtex = MEM_callocN(sizeof(MTex), "Temp MTex Copy");
- memcpy(mtex, orig_mtex, sizeof(MTex));
- mat->mtex[tex_nr] = mtex;
- tex= mtex->tex;
-
- /* Strip non-compatible texflags */
- mtex->texflag = (orig_mtex->texflag & MTEX_RGBTOINT) | (orig_mtex->texflag & MTEX_STENCIL) |
- (orig_mtex->texflag & MTEX_NEGATIVE) | (orig_mtex->texflag & MTEX_ALPHAMIX);
-
- /* depending of material type, strip non-compatible mapping modes */
- if (mat->material_type == MA_TYPE_SURFACE) {
- if (mtex->texco!=TEXCO_ORCO && mtex->texco!=TEXCO_OBJECT &&
- mtex->texco!=TEXCO_GLOB && mtex->texco!=TEXCO_UV) {
- /* ignore this texture */
- mtex->texco = 0;
- continue;
- }
- /* strip all mapto flags except color and alpha */
- mtex->mapto = (orig_mtex->mapto & MAP_COL) | (orig_mtex->mapto & MAP_ALPHA);
- }
- else if (mat->material_type == MA_TYPE_VOLUME) {
- if (mtex->texco!=TEXCO_OBJECT && mtex->texco!=TEXCO_ORCO &&
- mtex->texco!=TEXCO_GLOB) {
- /* ignore */
- mtex->texco = 0;
- continue;
- }
- /* strip all mapto flags except color and alpha */
- mtex->mapto = (orig_mtex->mapto & MAP_TRANSMISSION_COL) | (orig_mtex->mapto & MAP_REFLECTION_COL) |
- (orig_mtex->mapto & MAP_DENSITY);
- }
-
- /* if mapped to an object, calculate inverse matrices */
- if(mtex->texco==TEXCO_OBJECT) {
- Object *ob= mtex->object;
- if(ob) {
- invert_m4_m4(ob->imat, ob->obmat);
- copy_m4_m4(ob->imat_ren, ob->imat);
- }
- }
-
- /* update texture anims */
- BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
-
- /* if texture type requires caching, create a copy of texture/data too
- * to be able to re-cache safely.
- * **Remember to also add new types to dynamicPaint_freeMaterialCopy()!** */
- if (tex->id.us && (tex->type==TEX_VOXELDATA || tex->type==TEX_POINTDENSITY)) {
- mtex->tex = MEM_callocN(sizeof(Tex), "Temp Tex Copy");
- memcpy(mtex->tex, tex, sizeof(Tex));
- tex= mtex->tex;
-
- /* update cache if voxel data */
- if(tex->type==TEX_VOXELDATA) {
- VoxelData *vd = MEM_callocN(sizeof(VoxelData), "Temp VoxelData Copy");
- memcpy(vd, tex->vd, sizeof(VoxelData));
- tex->vd = vd;
- vd->dataset = NULL;
-
- cache_voxeldata(tex, (int)scene->r.cfra);
- }
- if(tex->type==TEX_POINTDENSITY) {
- Render dummy_re = {0};
- PointDensity *pd = MEM_callocN(sizeof(PointDensity), "Temp PointDensity Copy");
- memcpy(pd, tex->pd, sizeof(PointDensity));
- tex->pd = pd;
- pd->point_data = pd->point_tree = NULL;
-
- /* set dummy values for render and do cache */
- dummy_re.scene = scene;
- unit_m4(dummy_re.viewinv);
- unit_m4(dummy_re.viewmat);
- unit_m4(dummy_re.winmat);
- dummy_re.winx = dummy_re.winy = 128;
- cache_pointdensity(&dummy_re, tex);
- }
- }
-
- /* update image sequences and movies */
- if(tex->ima && ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
- if(tex->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_frame(&tex->iuser, (int)scene->r.cfra, 0);
- }
- }
- }
- *mat_target = mat;
-}
-
-/* free all duplicate data allocated by dynamicPaint_copyUpdatedMaterial() */
-static void dynamicPaint_freeMaterialCopy(Material *mat)
-{
- int tex_nr;
- if (!mat)
- return;
-
- /* free mtexes */
- for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
- if(mat->septex & (1<<tex_nr)) continue;
-
- if(mat->mtex[tex_nr]) {
- MTex *mtex= mat->mtex[tex_nr];
- Tex *tex= mtex->tex;
- /* free tex copies */
- if (tex->id.us && (tex->type==TEX_VOXELDATA || tex->type==TEX_POINTDENSITY)) {
- if(tex->type==TEX_VOXELDATA && tex->vd) {
- if (tex->vd->dataset) MEM_freeN(tex->vd->dataset);
- MEM_freeN(tex->vd);
- }
- if(tex->type==TEX_POINTDENSITY && tex->pd) {
- if (tex->pd->point_tree) BLI_bvhtree_free(tex->pd->point_tree);
- if (tex->pd->point_data) MEM_freeN(tex->pd->point_data);
- MEM_freeN(tex->pd);
- }
- MEM_freeN(tex);
- }
- MEM_freeN(mtex);
- }
- }
-
- MEM_freeN(mat);
-}
-
/* Initialize materials for brush object:
* Calculates inverse matrices for linked objects, updates
* volume caches etc. */
@@ -2901,14 +2690,16 @@ static void dynamicPaint_updateBrushMaterials(Object *brushOb, Material *ui_mat,
int i, tot=(*give_totcolp(brushOb));
/* allocate material pointer array */
- bMats->ob_mats = MEM_callocN(sizeof(Material*)*(tot), "BrushMaterials");
- for (i=0; i<tot; i++) {
- dynamicPaint_copyUpdatedMaterial(give_current_material(brushOb,(i+1)), scene, &bMats->ob_mats[i]);
+ if (tot) {
+ bMats->ob_mats = MEM_callocN(sizeof(Material*)*(tot), "BrushMaterials");
+ for (i=0; i<tot; i++) {
+ bMats->ob_mats[i] = RE_init_sample_material(give_current_material(brushOb,(i+1)), scene);
+ }
}
bMats->tot = tot;
}
else {
- dynamicPaint_copyUpdatedMaterial(ui_mat, scene, &bMats->mat);
+ bMats->mat = RE_init_sample_material(ui_mat, scene);
}
}
@@ -2919,38 +2710,22 @@ static void dynamicPaint_freeBrushMaterials(BrushMaterials *bMats)
if (bMats->ob_mats) {
int i;
for (i=0; i<bMats->tot; i++) {
- dynamicPaint_freeMaterialCopy(bMats->ob_mats[i]);
+ RE_free_sample_material(bMats->ob_mats[i]);
}
MEM_freeN(bMats->ob_mats);
}
- else {
- dynamicPaint_freeMaterialCopy(bMats->mat);
+ else if (bMats->mat) {
+ RE_free_sample_material(bMats->mat);
}
}
/*
* Get material diffuse color and alpha (including linked textures) in given coordinates
-*
-* color,alpha : input/output color values
-* surfaceCoord : canvas surface point coordinates in global space. used if material is volumetric
-* paintHit : ray hit point on brush object surface in global space. used by "surface" type materials
-* faceIndex : ray hit face index
-* orcoDm : orco state derived mesh of paint object
*/
-void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *alpha, Object *brushOb, float surfaceCoord[3], float xyz[3], int faceIndex, short isQuad, DerivedMesh *orcoDm)
+void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *alpha, Object *brushOb, const float volume_co[3], const float surface_co[3], int faceIndex, short isQuad, DerivedMesh *orcoDm)
{
-
- MFace *mface;
- int v1, v2, v3;
- MVert *mvert;
- float uv[3], normal[3];
-
- ShadeInput shi = {0};
Material *mat = bMats->mat;
-
- /* Get face data */
- mvert = orcoDm->getVertArray(orcoDm);
- mface = orcoDm->getFaceArray(orcoDm);
+ MFace *mface = orcoDm->getFaceArray(orcoDm);
/* If no material defined, use the one assigned to the mesh face */
if (mat == NULL) {
@@ -2963,89 +2738,7 @@ void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *al
else return;
}
- if (!mvert || !mface || !mat) return;
- v1=mface[faceIndex].v1, v2=mface[faceIndex].v2, v3=mface[faceIndex].v3;
- if (isQuad) {v2=mface[faceIndex].v3; v3=mface[faceIndex].v4;}
- normal_tri_v3( normal, mvert[v1].co, mvert[v2].co, mvert[v3].co);
-
- /* prepare shadeinput with data required */
- shi.mat = mat;
-
- /* Fill shadeinput data depending on texture type */
- if (mat->material_type == MA_TYPE_SURFACE) {
- /* global coordinates */
- VECCOPY(shi.gl, xyz);
- /* object space coordinates */
- VECCOPY(shi.co, xyz);
- mul_m4_v3(brushOb->imat, shi.co);
- /* orco coordinates */
- {
- float l;
- /* Get generated UV */
- textured_face_generate_uv(uv, normal, shi.co, mvert[v1].co, mvert[v2].co, mvert[v3].co);
- l= 1.0f+uv[0]+uv[1];
-
- /* calculate generated coordinate
- * ** Keep up-to-date with shadeinput.c -> shade_input_set_shade_texco() **/
- shi.lo[0]= l*mvert[v3].co[0]-uv[0]*mvert[v1].co[0]-uv[1]*mvert[v2].co[0];
- shi.lo[1]= l*mvert[v3].co[1]-uv[0]*mvert[v1].co[1]-uv[1]*mvert[v2].co[1];
- shi.lo[2]= l*mvert[v3].co[2]-uv[0]*mvert[v1].co[2]-uv[1]*mvert[v2].co[2];
- }
- /* uv coordinates */
- {
- int i, layers = CustomData_number_of_layers(&orcoDm->faceData, CD_MTFACE);
- int layer_index = CustomData_get_layer_index(&orcoDm->faceData, CD_MTFACE);
-
- /* for every uv layer set coords and name */
- for (i=0; i<layers; i++) {
- if(layer_index >= 0) {
- CustomData *data = &orcoDm->faceData;
- MTFace *tface = (MTFace*) data->layers[layer_index+i].data;
- float uv[3];
- /* point layer name from actual layer data */
- shi.uv[i].name = data->layers[i].name;
- /* Get generated coordinates to calculate UV from */
- textured_face_generate_uv(uv, normal, shi.co, mvert[v1].co, mvert[v2].co, mvert[v3].co);
- /* Get UV mapping coordinate */
- textured_face_get_uv(shi.uv[i].uv, normal, uv, faceIndex, isQuad, tface);
- }
- }
- /* active uv layer */
- shi.actuv = CustomData_get_active_layer_index(&orcoDm->faceData,CD_MTFACE) - layer_index;
- shi.totuv = layers;
- }
-
- /* apply initial values from material */
- shi.r = mat->r;
- shi.g = mat->g;
- shi.b = mat->b;
- shi.alpha = mat->alpha;
-
- /* do texture */
- do_material_tex(&shi);
-
- /* apply result */
- color[0] = shi.r;
- color[1] = shi.g;
- color[2] = shi.b;
- *alpha = shi.alpha;
- }
- else if (mat->material_type == MA_TYPE_VOLUME) {
- ObjectInstanceRen obi = {0};
- Render re = {0};
- obi.ob = brushOb;
- shi.obi = &obi;
- unit_m4(re.viewinv);
-
- color[0] = mat->vol.reflection_col[0];
- color[1] = mat->vol.reflection_col[1];
- color[2] = mat->vol.reflection_col[2];
- *alpha = mat->vol.density;
-
- /* do texture */
- do_volume_tex(&shi, surfaceCoord, (MAP_TRANSMISSION_COL | MAP_REFLECTION_COL | MAP_DENSITY),
- color, alpha, &re);
- }
+ RE_sample_material_color(mat, color, alpha, volume_co, surface_co, faceIndex, isQuad, orcoDm, brushOb);
}
@@ -3857,32 +3550,18 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface, ParticleSys
return 1;
}
+ /* begin thread safe malloc */
+ BLI_begin_threaded_malloc();
+
/* only continue if particle bb is close enough to canvas bb */
if (boundsIntersectDist(&grid->grid_bounds, &part_bb, range))
{
int c_index;
int total_cells = grid->dim[0]*grid->dim[1]*grid->dim[2];
- int num_of_threads = 1;
-
- /* nearest particles search array for each thread */
- KDTreeNearest **nearest_th = NULL;
- int nearest_limit = particlesAdded/10;
- if (nearest_limit<10) nearest_limit = 10;
/* balance tree */
BLI_kdtree_balance(tree);
-#ifdef _OPENMP
- num_of_threads = omp_get_max_threads();
-#endif
-
- nearest_th = MEM_callocN((num_of_threads)*sizeof(KDTreeNearest), "nearest_for_threads");
-
- if (brush->flags & MOD_DPAINT_PART_RAD)
- for (c_index=0; c_index<num_of_threads; c_index++) {
- nearest_th[c_index] = MEM_callocN((nearest_limit)*sizeof(KDTreeNearest), "dp_psys_treefoundstack");
- }
-
/* loop through space partitioning grid */
for (c_index=0; c_index<total_cells; c_index++) {
int id;
@@ -3945,17 +3624,14 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface, ParticleSys
* If we use per particle radius, we have to sample all particles
* within max radius range
*/
-#ifdef _OPENMP
- KDTreeNearest *nearest = nearest_th[omp_get_thread_num()];
-#else
- KDTreeNearest *nearest = nearest_th[0];
-#endif
+ KDTreeNearest *nearest;
+
int n, particles = 0;
float smooth_range = smooth * (1.0f-strength), dist;
/* calculate max range that can have particles with higher influence than the nearest one */
float max_range = smooth - strength*smooth + solidradius;
- particles = BLI_kdtree_range_search_thread_safe(tree, max_range, bData->realCoord[bData->s_pos[index]].v, NULL, nearest, nearest_limit);
+ particles = BLI_kdtree_range_search(tree, max_range, bData->realCoord[bData->s_pos[index]].v, NULL, &nearest);
/* Find particle that produces highest influence */
for(n=0; n<particles; n++) {
@@ -3984,6 +3660,8 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface, ParticleSys
break;
}
+ if (nearest) MEM_freeN(nearest);
+
/* now calculate influence for this particle */
{
float rad = radius + smooth, str;
@@ -4043,14 +3721,8 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface, ParticleSys
}
}
}
-
- /* free nearest array */
- if (brush->flags & MOD_DPAINT_PART_RAD)
- for (c_index=0; c_index<num_of_threads; c_index++) {
- if (nearest_th[c_index]) MEM_freeN(nearest_th[c_index]);
- }
- if (nearest_th) MEM_freeN(nearest_th);
}
+ BLI_end_threaded_malloc();
BLI_kdtree_free(tree);
return 1;
diff --git a/source/blender/blenlib/BLI_kdtree.h b/source/blender/blenlib/BLI_kdtree.h
index 532295449e5..c607dae386f 100644
--- a/source/blender/blenlib/BLI_kdtree.h
+++ b/source/blender/blenlib/BLI_kdtree.h
@@ -65,6 +65,5 @@ int BLI_kdtree_find_n_nearest(KDTree *tree, int n, float *co, float *nor, KDTree
/* Normal is optional, but if given will limit results to points in normal direction from co. */
/* Remember to free nearest after use! */
int BLI_kdtree_range_search(KDTree *tree, float range, float *co, float *nor, KDTreeNearest **nearest);
-int BLI_kdtree_range_search_thread_safe(KDTree *tree, float range, float *co, float *nor, KDTreeNearest *nearest, int limit);
#endif
diff --git a/source/blender/blenlib/BLI_threads.h b/source/blender/blenlib/BLI_threads.h
index 5bf5423d312..94ed7af6a2c 100644
--- a/source/blender/blenlib/BLI_threads.h
+++ b/source/blender/blenlib/BLI_threads.h
@@ -57,6 +57,10 @@ void BLI_remove_threads(struct ListBase *threadbase);
void BLI_end_threads (struct ListBase *threadbase);
int BLI_thread_is_main(void);
+
+void BLI_begin_threaded_malloc(void);
+void BLI_end_threaded_malloc(void);
+
/* System Information */
int BLI_system_thread_count(void); /* gets the number of threads the system can make use of */
diff --git a/source/blender/blenlib/intern/BLI_kdtree.c b/source/blender/blenlib/intern/BLI_kdtree.c
index 79afd9c7a60..9e61778a59b 100644
--- a/source/blender/blenlib/intern/BLI_kdtree.c
+++ b/source/blender/blenlib/intern/BLI_kdtree.c
@@ -449,91 +449,4 @@ int BLI_kdtree_range_search(KDTree *tree, float range, float *co, float *nor, KD
*nearest = foundstack;
return found;
-}
-
-
-static int add_in_range_thread_safe(KDTreeNearest *ptn, int found, int *totfoundstack, int index, float dist, float *co)
-{
- KDTreeNearest *to;
-
- if(found+1 > *totfoundstack)
- return 0;
-
- to = ptn + found;
-
- to->index = index;
- to->dist = sqrt(dist);
- copy_v3_v3(to->co, co);
- return 1;
-}
-int BLI_kdtree_range_search_thread_safe(KDTree *tree, float range, float *co, float *nor, KDTreeNearest *nearest, int limit)
-{
- KDTreeNode *root, *node= NULL;
- KDTreeNode **stack, *defaultstack[500];
- KDTreeNearest *foundstack=nearest;
- float range2 = range*range, dist2;
- int totstack, cur=0, found=0;
-
- if(!tree || !tree->root)
- return 0;
-
- stack= defaultstack;
- totstack= 500;
-
- root= tree->root;
-
- if(co[root->d] + range < root->co[root->d]) {
- if(root->left)
- stack[cur++]=root->left;
- }
- else if(co[root->d] - range > root->co[root->d]) {
- if(root->right)
- stack[cur++]=root->right;
- }
- else {
- dist2 = squared_distance(root->co, co, root->nor, nor);
- if(dist2 <= range2)
- add_in_range_thread_safe(foundstack, found++, &limit, root->index, dist2, root->co);
-
- if(root->left)
- stack[cur++]=root->left;
- if(root->right)
- stack[cur++]=root->right;
- }
-
- while(cur--) {
- node=stack[cur];
-
- if(co[node->d] + range < node->co[node->d]) {
- if(node->left)
- stack[cur++]=node->left;
- }
- else if(co[node->d] - range > node->co[node->d]) {
- if(node->right)
- stack[cur++]=node->right;
- }
- else {
- dist2 = squared_distance(node->co, co, node->nor, nor);
- if(dist2 <= range2)
- if (!add_in_range_thread_safe(foundstack, found++, &limit, node->index, dist2, node->co))
- break;
-
- if(node->left)
- stack[cur++]=node->left;
- if(node->right)
- stack[cur++]=node->right;
- }
-
- /* abort if running out of stack */
- if(cur+3 > totstack)
- break;
- }
-
- if(stack != defaultstack)
- MEM_freeN(stack);
-
- if(found)
- qsort(foundstack, found, sizeof(KDTreeNearest), range_compare);
-
- return found;
} \ No newline at end of file
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index 097ad2bcd74..b4923169179 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -660,3 +660,17 @@ void BLI_thread_queue_nowait(ThreadQueue *queue)
pthread_mutex_unlock(&queue->mutex);
}
+void BLI_begin_threaded_malloc(void)
+{
+ if(thread_levels == 0) {
+ MEM_set_lock_callback(BLI_lock_malloc_thread, BLI_unlock_malloc_thread);
+ }
+ thread_levels++;
+}
+
+void BLI_end_threaded_malloc(void)
+{
+ thread_levels--;
+ if(thread_levels==0)
+ MEM_set_lock_callback(NULL, NULL);
+} \ No newline at end of file
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index a3b60b18c39..70d6ffd0936 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -4129,14 +4129,12 @@ static void direct_link_modifiers(FileData *fd, ListBase *lb)
}
if(pmd->brush)
{
- if (pmd->brush) {
- pmd->brush = newdataadr(fd, pmd->brush);
- pmd->brush->pmd = pmd;
- pmd->brush->psys = newdataadr(fd, pmd->brush->psys);
- pmd->brush->paint_ramp = newdataadr(fd, pmd->brush->paint_ramp);
- pmd->brush->vel_ramp = newdataadr(fd, pmd->brush->vel_ramp);
- pmd->brush->dm = NULL;
- }
+ pmd->brush = newdataadr(fd, pmd->brush);
+ pmd->brush->pmd = pmd;
+ pmd->brush->psys = newdataadr(fd, pmd->brush->psys);
+ pmd->brush->paint_ramp = newdataadr(fd, pmd->brush->paint_ramp);
+ pmd->brush->vel_ramp = newdataadr(fd, pmd->brush->vel_ramp);
+ pmd->brush->dm = NULL;
}
}
else if (md->type==eModifierType_Collision) {
diff --git a/source/blender/editors/physics/dynamicpaint_ops.c b/source/blender/editors/physics/dynamicpaint_ops.c
index a868cb55ca5..9a7e5a564c4 100644
--- a/source/blender/editors/physics/dynamicpaint_ops.c
+++ b/source/blender/editors/physics/dynamicpaint_ops.c
@@ -23,6 +23,7 @@
#include <string.h>
#include "BLI_blenlib.h"
+#include "BLI_string.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_modifier_types.h"
@@ -333,24 +334,24 @@ static int dynamicPaint_bakeImageSequence(bContext *C, DynamicPaintSurface *surf
/* color map */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
if (surface->flags & MOD_DPAINT_OUT1) {
- sprintf(filename, "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
+ BLI_snprintf(filename, sizeof(filename), "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
dynamicPaint_outputImage(surface, filename, format, DPOUTPUT_PAINT);
}
if (surface->flags & MOD_DPAINT_OUT2) {
- sprintf(filename, "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name2, pad, (int)frame);
+ BLI_snprintf(filename, sizeof(filename), "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name2, pad, (int)frame);
dynamicPaint_outputImage(surface, filename, format, DPOUTPUT_WET);
}
}
/* displacement map */
else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE) {
- sprintf(filename, "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
+ BLI_snprintf(filename, sizeof(filename), "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
dynamicPaint_outputImage(surface, filename, format, DPOUTPUT_DISPLACE);
}
/* waves */
else if (surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
- sprintf(filename, "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
+ BLI_snprintf(filename, sizeof(filename), "%s%s%s%s%i", surface->image_output_path, dir_slash, surface->output_name, pad, (int)frame);
dynamicPaint_outputImage(surface, filename, format, DPOUTPUT_WAVES);
}
}
@@ -365,6 +366,7 @@ static int dynamicPaint_bakeImageSequence(bContext *C, DynamicPaintSurface *surf
int dynamicPaint_initBake(struct bContext *C, struct wmOperator *op)
{
DynamicPaintModifierData *pmd = NULL;
+ DynamicPaintCanvasSettings *canvas;
Object *ob = CTX_data_pointer_get_type(C, "object", &RNA_Object).data;
int status = 0;
double timer = PIL_check_seconds_timer();
@@ -380,15 +382,16 @@ int dynamicPaint_initBake(struct bContext *C, struct wmOperator *op)
}
/* Make sure we're dealing with a canvas */
- if (!pmd->canvas) {
+ canvas = pmd->canvas;
+ if (!canvas) {
BKE_report(op->reports, RPT_ERROR, "Bake Failed: Invalid Canvas.");
return 0;
}
- surface = get_activeSurface(pmd->canvas);
+ surface = get_activeSurface(canvas);
/* Set state to baking and init surface */
- pmd->canvas->error[0] = '\0';
- pmd->canvas->flags |= MOD_DPAINT_BAKING;
+ canvas->error[0] = '\0';
+ canvas->flags |= MOD_DPAINT_BAKING;
G.afbreek= 0; /* reset blender_test_break*/
/* Bake Dynamic Paint */
@@ -405,37 +408,20 @@ int dynamicPaint_initBake(struct bContext *C, struct wmOperator *op)
/* Format time string */
char timestr[30];
double time = PIL_check_seconds_timer() - timer;
- int tmp_val;
- timestr[0] = '\0';
-
- /* days (just in case someone actually has a very slow pc) */
- tmp_val = (int)floor(time / 86400.0f);
- if (tmp_val > 0) sprintf(timestr, "%i Day(s) - ", tmp_val);
- /* hours */
- time -= 86400.0f * tmp_val;
- tmp_val = (int)floor(time / 3600.0f);
- if (tmp_val > 0) sprintf(timestr, "%s%i h ", timestr, tmp_val);
- /* minutes */
- time -= 3600.0f * tmp_val;
- tmp_val = (int)floor(time / 60.0f);
- if (tmp_val > 0) sprintf(timestr, "%s%i min ", timestr, tmp_val);
- /* seconds */
- time -= 60.0f * tmp_val;
- tmp_val = (int)ceil(time);
- sprintf(timestr, "%s%i s", timestr, tmp_val);
+ BLI_timestr(time, timestr);
/* Show bake info */
- sprintf(pmd->canvas->ui_info, "Bake Complete! (Time: %s)", timestr);
- printf("%s\n", pmd->canvas->ui_info);
+ BLI_snprintf(canvas->ui_info, sizeof(canvas->ui_info), "Bake Complete! (%s)", timestr);
+ printf("%s\n", canvas->ui_info);
}
else {
if (strlen(pmd->canvas->error)) { /* If an error occured */
- sprintf(pmd->canvas->ui_info, "Bake Failed: %s", pmd->canvas->error);
- BKE_report(op->reports, RPT_ERROR, pmd->canvas->ui_info);
+ BLI_snprintf(canvas->ui_info, sizeof(canvas->ui_info), "Bake Failed: %s", pmd->canvas->error);
+ BKE_report(op->reports, RPT_ERROR, canvas->ui_info);
}
else { /* User cancelled the bake */
sprintf(pmd->canvas->ui_info, "Baking Cancelled!");
- BKE_report(op->reports, RPT_WARNING, pmd->canvas->ui_info);
+ BKE_report(op->reports, RPT_WARNING, canvas->ui_info);
}
/* Print failed bake to console */
diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h
index 5fe9b657bde..aebd8d0f07a 100644
--- a/source/blender/makesdna/DNA_dynamicpaint_types.h
+++ b/source/blender/makesdna/DNA_dynamicpaint_types.h
@@ -198,9 +198,9 @@ typedef struct DynamicPaintBrushSettings {
struct ColorBand *vel_ramp; /* Velocity paint ramp */
short proximity_falloff;
- short brush_settings_context; /* ui settings display */
short wave_type;
short ray_dir;
+ short pad;
float wave_factor, wave_clamp;
float max_velocity, smudge_strength;
diff --git a/source/blender/makesrna/intern/rna_dynamicpaint.c b/source/blender/makesrna/intern/rna_dynamicpaint.c
index 730b4047798..c3dcc65c3d4 100644
--- a/source/blender/makesrna/intern/rna_dynamicpaint.c
+++ b/source/blender/makesrna/intern/rna_dynamicpaint.c
@@ -710,22 +710,11 @@ static void rna_def_dynamic_paint_brush_settings(BlenderRNA *brna)
{MOD_DPAINT_RAY_ZPLUS, "ZPLUS", 0, "Z-Axis", ""},
{0, NULL, 0, NULL, NULL}};
- static EnumPropertyItem buttons_dynamicpaint_settings_menu[] = {
- {0, "GENERAL", ICON_MOD_DYNAMICPAINT, "", "Show general settings"},
- {1, "VELOCITY", ICON_CURVE_PATH, "", "Show velocity related settings"},
- {2, "WAVE", ICON_MOD_WAVE, "", "Show wave related settings"},
- {0, NULL, 0, NULL, NULL}};
-
srna = RNA_def_struct(brna, "DynamicPaintBrushSettings", NULL);
RNA_def_struct_ui_text(srna, "Brush Settings", "Brush settings");
RNA_def_struct_sdna(srna, "DynamicPaintBrushSettings");
RNA_def_struct_path_func(srna, "rna_DynamicPaintBrushSettings_path");
- prop= RNA_def_property(srna, "brush_settings_context", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_items(prop, buttons_dynamicpaint_settings_menu);
- RNA_def_property_enum_sdna(prop, NULL, "brush_settings_context");
- RNA_def_property_ui_text(prop, "Brush Context", "");
-
/*
* Paint
*/
@@ -767,7 +756,7 @@ static void rna_def_dynamic_paint_brush_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "wave_type", PROP_ENUM, PROP_NONE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_enum_items(prop, prop_dynamicpaint_brush_wave_type);
- RNA_def_property_ui_text(prop, "Paint Type", "");
+ RNA_def_property_ui_text(prop, "Brush Effect", "");
prop= RNA_def_property(srna, "wave_factor", PROP_FLOAT, PROP_NONE);
RNA_def_property_range(prop, -2.0, 2.0);
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index 0c40aea3bd9..707de14cab5 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -12,7 +12,7 @@
*
*/
-#include "stddef.h"
+#include <stddef.h>
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
@@ -21,8 +21,8 @@
#include "MEM_guardedalloc.h"
#include "BKE_cdderivedmesh.h"
-#include "BKE_modifier.h"
#include "BKE_dynamicpaint.h"
+#include "BKE_modifier.h"
#include "depsgraph_private.h"
@@ -54,12 +54,34 @@ static void freeData(ModifierData *md)
static CustomDataMask requiredDataMask(Object *ob, ModifierData *md)
{
+ DynamicPaintModifierData *pmd = (DynamicPaintModifierData*)md;
CustomDataMask dataMask = 0;
- dataMask |= (1 << CD_MTFACE);
- dataMask |= (1 << CD_MCOL);
- dataMask |= (1 << CD_MDEFORMVERT);
+ if (pmd->canvas) {
+ DynamicPaintSurface *surface = pmd->canvas->surfaces.first;
+ for(; surface; surface=surface->next) {
+ /* tface */
+ if (surface->format == MOD_DPAINT_SURFACE_F_IMAGESEQ ||
+ surface->init_color_type == MOD_DPAINT_INITIAL_TEXTURE) {
+ dataMask |= (1 << CD_MTFACE);
+ }
+ /* mcol */
+ if (surface->type == MOD_DPAINT_SURFACE_T_PAINT ||
+ surface->init_color_type == MOD_DPAINT_INITIAL_VERTEXCOLOR) {
+ dataMask |= (1 << CD_MCOL);
+ }
+ /* CD_MDEFORMVERT */
+ if (surface->type == MOD_DPAINT_SURFACE_T_WEIGHT) {
+ dataMask |= (1 << CD_MDEFORMVERT);
+ }
+ }
+ }
+ if (pmd->brush) {
+ if (pmd->brush->mat) {
+ dataMask |= (1 << CD_MTFACE);
+ }
+ }
return dataMask;
}
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index e98f481b162..deae2ed9b66 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -50,6 +50,7 @@ struct RNode;
struct Render;
struct MTex;
struct ImBuf;
+struct DerivedMesh;
// RADIO REMOVED, Maybe this will be useful later
//void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
@@ -65,5 +66,11 @@ float texture_value_blend(float tex, float out, float fact, float facg, int blen
void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float *result);
void antialias_tagbuf(int xsize, int ysize, char *rectmove);
+/* dynamicpaint.c */
+struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene);
+void RE_free_sample_material(struct Material *mat);
+void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
+ int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob);
+
#endif /* RE_RENDER_EXT_H */
diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h
index 294c7b53766..9815cfdff7d 100644
--- a/source/blender/render/intern/include/texture.h
+++ b/source/blender/render/intern/include/texture.h
@@ -68,7 +68,7 @@ void do_halo_tex(struct HaloRen *har, float xn, float yn, float col_r[4]);
void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float hor[3], float zen[3], float *blend, int skyflag, short thread);
void do_material_tex(struct ShadeInput *shi);
void do_lamp_tex(LampRen *la, const float lavec[3], struct ShadeInput *shi, float col_r[3], int effect);
-void do_volume_tex(struct ShadeInput *shi, const float *xyz, int mapto_flag, float *col, float *val, struct Render *re);
+void do_volume_tex(struct ShadeInput *shi, const float xyz[3], int mapto_flag, float col[3], float *val, struct Render *re);
void init_render_textures(Render *re);
void end_render_textures(Render *re);
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 2d9ce24b46c..a050fd8622b 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -40,6 +40,7 @@
#include "BLI_rand.h"
#include "BLI_utildefines.h"
+#include "DNA_anim_types.h"
#include "DNA_texture_types.h"
#include "DNA_object_types.h"
#include "DNA_lamp_types.h"
@@ -57,10 +58,12 @@
#include "BKE_node.h"
#include "BKE_plugin_types.h"
-
+#include "BKE_animsys.h"
+#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BKE_scene.h"
#include "BKE_library.h"
#include "BKE_image.h"
@@ -3474,4 +3477,257 @@ void render_realtime_texture(ShadeInput *shi, Image *ima)
shi->vcol[3]*= texr.ta;
}
+/* A modified part of shadeinput.c -> shade_input_set_uv()
+* Used for sampling UV mapped texture color */
+static void textured_face_generate_uv(float *uv, float *normal, float *hit, float *v1, float *v2, float *v3)
+{
+
+ float detsh, t00, t10, t01, t11, xn, yn, zn;
+ int axis1, axis2;
+
+ /* find most stable axis to project */
+ xn= fabs(normal[0]);
+ yn= fabs(normal[1]);
+ zn= fabs(normal[2]);
+
+ if(zn>=xn && zn>=yn) { axis1= 0; axis2= 1; }
+ else if(yn>=xn && yn>=zn) { axis1= 0; axis2= 2; }
+ else { axis1= 1; axis2= 2; }
+
+ /* compute u,v and derivatives */
+ t00= v3[axis1]-v1[axis1]; t01= v3[axis2]-v1[axis2];
+ t10= v3[axis1]-v2[axis1]; t11= v3[axis2]-v2[axis2];
+
+ detsh= 1.0f/(t00*t11-t10*t01);
+ t00*= detsh; t01*=detsh;
+ t10*=detsh; t11*=detsh;
+
+ uv[0] = (hit[axis1]-v3[axis1])*t11-(hit[axis2]-v3[axis2])*t10;
+ uv[1] = (hit[axis2]-v3[axis2])*t00-(hit[axis1]-v3[axis1])*t01;
+
+ /* u and v are in range -1 to 0, we allow a little bit extra but not too much, screws up speedvectors */
+ CLAMP(uv[0], -2.0f, 1.0f);
+ CLAMP(uv[1], -2.0f, 1.0f);
+}
+
+/* Generate an updated copy of material to use for color sampling. */
+Material *RE_init_sample_material(Material *orig_mat, Scene *scene)
+{
+ Tex *tex = NULL;
+ Material *mat;
+ int tex_nr;
+
+ if (!orig_mat) return NULL;
+
+ /* copy material */
+ mat = localize_material(orig_mat);
+
+ /* update material anims */
+ BKE_animsys_evaluate_animdata(scene, &mat->id, mat->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
+
+ /* strip material copy from unsupported flags */
+ for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
+ if(mat->septex & (1<<tex_nr)) continue;
+
+ if(mat->mtex[tex_nr]) {
+ MTex *mtex = mat->mtex[tex_nr];
+
+ /* only keep compatible texflags */
+ mtex->texflag = mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE | MTEX_ALPHAMIX);
+
+ /* depending of material type, strip non-compatible mapping modes */
+ if (mat->material_type == MA_TYPE_SURFACE) {
+ if (!ELEM4(mtex->texco, TEXCO_ORCO, TEXCO_OBJECT, TEXCO_GLOB, TEXCO_UV)) {
+ /* ignore this texture */
+ mtex->texco = 0;
+ continue;
+ }
+ /* strip all mapto flags except color and alpha */
+ mtex->mapto = (mtex->mapto & MAP_COL) | (mtex->mapto & MAP_ALPHA);
+ }
+ else if (mat->material_type == MA_TYPE_VOLUME) {
+ if (!ELEM3(mtex->texco, TEXCO_OBJECT, TEXCO_ORCO, TEXCO_GLOB)) {
+ /* ignore */
+ mtex->texco = 0;
+ continue;
+ }
+ /* strip all mapto flags except color and alpha */
+ mtex->mapto = mtex->mapto & (MAP_TRANSMISSION_COL | MAP_REFLECTION_COL | MAP_DENSITY);
+ }
+
+ /* if mapped to an object, calculate inverse matrices */
+ if(mtex->texco==TEXCO_OBJECT) {
+ Object *ob= mtex->object;
+ if(ob) {
+ invert_m4_m4(ob->imat, ob->obmat);
+ copy_m4_m4(ob->imat_ren, ob->imat);
+ }
+ }
+
+ /* copy texture */
+ tex= mtex->tex = localize_texture(mtex->tex);
+
+ /* update texture anims */
+ BKE_animsys_evaluate_animdata(scene, &tex->id, tex->adt, BKE_curframe(scene), ADT_RECALC_ANIM);
+
+ /* update texture cache if required */
+ if(tex->type==TEX_VOXELDATA) {
+ cache_voxeldata(tex, (int)scene->r.cfra);
+ }
+ if(tex->type==TEX_POINTDENSITY) {
+ /* set dummy values for render and do cache */
+ Render dummy_re = {0};
+ dummy_re.scene = scene;
+ unit_m4(dummy_re.viewinv);
+ unit_m4(dummy_re.viewmat);
+ unit_m4(dummy_re.winmat);
+ dummy_re.winx = dummy_re.winy = 128;
+ cache_pointdensity(&dummy_re, tex);
+ }
+
+ /* update image sequences and movies */
+ if(tex->ima && ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
+ if(tex->iuser.flag & IMA_ANIM_ALWAYS)
+ BKE_image_user_calc_frame(&tex->iuser, (int)scene->r.cfra, 0);
+ }
+ }
+ }
+ return mat;
+}
+
+/* free all duplicate data allocated by RE_init_sample_material() */
+void RE_free_sample_material(Material *mat)
+{
+ int tex_nr;
+
+ /* free textures */
+ for(tex_nr=0; tex_nr<MAX_MTEX; tex_nr++) {
+ if(mat->septex & (1<<tex_nr)) continue;
+ if(mat->mtex[tex_nr]) {
+ MTex *mtex= mat->mtex[tex_nr];
+ free_texture(mtex->tex);
+ }
+ }
+
+ free_material(mat);
+}
+
+
+
+/*
+* Get material diffuse color and alpha (including linked textures) in given coordinates
+*
+* color,alpha : input/output color values
+* volume_co : sample coordinate in global space. used by volumetric materials
+* surface_co : sample surface coordinate in global space. used by "surface" materials
+* face_index : surface face index
+* hit_quad : whether point is on second "half" of a quad
+* orcoDm : orco state derived mesh
+*/
+void RE_sample_material_color(Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], int face_index, short hit_quad, DerivedMesh *orcoDm, Object *ob)
+{
+ MFace *mface;
+ int v1, v2, v3;
+ MVert *mvert;
+ float uv[3], normal[3];
+ ShadeInput shi = {0};
+
+ /* Get face data */
+ mvert = orcoDm->getVertArray(orcoDm);
+ mface = orcoDm->getFaceArray(orcoDm);
+
+ if (!mvert || !mface || !mat) return;
+ v1=mface[face_index].v1, v2=mface[face_index].v2, v3=mface[face_index].v3;
+ if (hit_quad) {v2=mface[face_index].v3; v3=mface[face_index].v4;}
+ normal_tri_v3( normal, mvert[v1].co, mvert[v2].co, mvert[v3].co);
+
+ /* generate shadeinput with data required */
+ shi.mat = mat;
+
+ /* fill shadeinput data depending on material type */
+ if (mat->material_type == MA_TYPE_SURFACE) {
+ /* global coordinates */
+ VECCOPY(shi.gl, surface_co);
+ /* object space coordinates */
+ VECCOPY(shi.co, surface_co);
+ mul_m4_v3(ob->imat, shi.co);
+ /* orco coordinates */
+ {
+ float l;
+ /* Get generated UV */
+ textured_face_generate_uv(uv, normal, shi.co, mvert[v1].co, mvert[v2].co, mvert[v3].co);
+ l= 1.0f+uv[0]+uv[1];
+
+ /* calculate generated coordinate */
+ shi.lo[0]= l*mvert[v3].co[0]-uv[0]*mvert[v1].co[0]-uv[1]*mvert[v2].co[0];
+ shi.lo[1]= l*mvert[v3].co[1]-uv[0]*mvert[v1].co[1]-uv[1]*mvert[v2].co[1];
+ shi.lo[2]= l*mvert[v3].co[2]-uv[0]*mvert[v1].co[2]-uv[1]*mvert[v2].co[2];
+ }
+ /* uv coordinates */
+ {
+ int i, layers = CustomData_number_of_layers(&orcoDm->faceData, CD_MTFACE);
+ int layer_index = CustomData_get_layer_index(&orcoDm->faceData, CD_MTFACE);
+
+ /* for every uv layer set coords and name */
+ for (i=0; i<layers; i++) {
+ if(layer_index >= 0) {
+ float *uv1, *uv2, *uv3;
+ float l;
+ CustomData *data = &orcoDm->faceData;
+ MTFace *tface = (MTFace*) data->layers[layer_index+i].data;
+ float uv[3];
+ /* point layer name from actual layer data */
+ shi.uv[i].name = data->layers[i].name;
+ /* Get generated coordinates to calculate UV from */
+ textured_face_generate_uv(uv, normal, shi.co, mvert[v1].co, mvert[v2].co, mvert[v3].co);
+ /* Get UV mapping coordinate */
+ l= 1.0f+uv[0]+uv[1];
+
+ uv1= tface[face_index].uv[0];
+ uv2= (hit_quad) ? tface[face_index].uv[2] : tface[face_index].uv[1];
+ uv3= (hit_quad) ? tface[face_index].uv[3] : tface[face_index].uv[2];
+
+ shi.uv[i].uv[0]= -1.0f + 2.0f*(l*uv3[0]-uv[0]*uv1[0]-uv[1]*uv2[0]);
+ shi.uv[i].uv[1]= -1.0f + 2.0f*(l*uv3[1]-uv[0]*uv1[1]-uv[1]*uv2[1]);
+ shi.uv[i].uv[2]= 0.0f; /* texture.c assumes there are 3 coords */
+ }
+ }
+ /* active uv layer */
+ shi.actuv = CustomData_get_active_layer_index(&orcoDm->faceData,CD_MTFACE) - layer_index;
+ shi.totuv = layers;
+ }
+
+ /* apply initial values from material */
+ shi.r = mat->r;
+ shi.g = mat->g;
+ shi.b = mat->b;
+ shi.alpha = mat->alpha;
+
+ /* do texture */
+ do_material_tex(&shi);
+
+ /* apply result */
+ color[0] = shi.r;
+ color[1] = shi.g;
+ color[2] = shi.b;
+ *alpha = shi.alpha;
+ }
+ else if (mat->material_type == MA_TYPE_VOLUME) {
+ ObjectInstanceRen obi = {0};
+ Render re = {0};
+ obi.ob = ob;
+ shi.obi = &obi;
+ unit_m4(re.viewinv);
+
+ color[0] = mat->vol.reflection_col[0];
+ color[1] = mat->vol.reflection_col[1];
+ color[2] = mat->vol.reflection_col[2];
+ *alpha = mat->vol.density;
+
+ /* do texture */
+ do_volume_tex(&shi, volume_co, (MAP_TRANSMISSION_COL | MAP_REFLECTION_COL | MAP_DENSITY),
+ color, alpha, &re);
+ }
+}
+
/* eof */
diff --git a/source/blender/render/intern/source/shadeinput.c b/source/blender/render/intern/source/shadeinput.c
index f3e5fc63bda..e20c6ee174c 100644
--- a/source/blender/render/intern/source/shadeinput.c
+++ b/source/blender/render/intern/source/shadeinput.c
@@ -1103,6 +1103,7 @@ void shade_input_set_shade_texco(ShadeInput *shi)
for (i=0; (mcol=RE_vlakren_get_mcol(obr, vlr, i, &name, 0)); i++) {
ShadeInputCol *scol= &shi->col[i];
char *cp1, *cp2, *cp3;
+ float a[3];
shi->totcol++;
scol->name= name;
@@ -1111,18 +1112,21 @@ void shade_input_set_shade_texco(ShadeInput *shi)
cp2= (char *)(mcol+j2);
cp3= (char *)(mcol+j3);
- /* alpha value */
- scol->col[3]= (l*((float)cp3[0]) - u*((float)cp1[0]) - v*((float)cp2[0]))/255.0f;
-
- /* try to prevent invalid color sampling of zero alpha points */
- if (!cp1[0]) cp1 = cp2; if (!cp1[0]) cp1 = cp3;
- if (!cp2[0]) cp2 = cp1; if (!cp2[0]) cp2 = cp3;
- if (!cp3[0]) cp3 = cp1; if (!cp3[0]) cp3 = cp2;
-
- /* sample color value */
- scol->col[0]= (l*((float)cp3[3]) - u*((float)cp1[3]) - v*((float)cp2[3]))/255.0f;
- scol->col[1]= (l*((float)cp3[2]) - u*((float)cp1[2]) - v*((float)cp2[2]))/255.0f;
- scol->col[2]= (l*((float)cp3[1]) - u*((float)cp1[1]) - v*((float)cp2[1]))/255.0f;
+ /* alpha values */
+ a[0] = ((float)cp1[0])/255.f;
+ a[1] = ((float)cp2[0])/255.f;
+ a[2] = ((float)cp3[0])/255.f;
+ scol->col[3]= l*a[2] - u*a[0] - v*a[1];
+
+ /* sample premultiplied color value */
+ scol->col[0]= (l*((float)cp3[3])*a[2] - u*((float)cp1[3])*a[0] - v*((float)cp2[3])*a[1])/255.f;
+ scol->col[1]= (l*((float)cp3[2])*a[2] - u*((float)cp1[2])*a[0] - v*((float)cp2[2])*a[1])/255.f;
+ scol->col[2]= (l*((float)cp3[1])*a[2] - u*((float)cp1[1])*a[0] - v*((float)cp2[1])*a[1])/255.f;
+
+ /* if not zero alpha, restore non-multiplied color */
+ if (scol->col[3]) {
+ mul_v3_fl(scol->col, 1.0f/scol->col[3]);
+ }
}
if(shi->totcol) {
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index 0056b073c81..eece830f5b9 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -874,10 +874,10 @@ void shade_color(ShadeInput *shi, ShadeResult *shr)
shi->alpha= shi->vcol[3];
}
else if(ma->mode & (MA_VERTEXCOLP)) {
- float inv_alpha = 1.0f - shi->vcol[3];
- shi->r= shi->r*inv_alpha + shi->vcol[0]*shi->vcol[3];
- shi->g= shi->g*inv_alpha + shi->vcol[1]*shi->vcol[3];
- shi->b= shi->b*inv_alpha + shi->vcol[2]*shi->vcol[3];
+ float neg_alpha = 1.0f - shi->vcol[3];
+ shi->r= shi->r*neg_alpha + shi->vcol[0]*shi->vcol[3];
+ shi->g= shi->g*neg_alpha + shi->vcol[1]*shi->vcol[3];
+ shi->b= shi->b*neg_alpha + shi->vcol[2]*shi->vcol[3];
}
if(ma->texco)
@@ -1671,10 +1671,10 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
shi->alpha= shi->vcol[3];
}
else if(ma->mode & (MA_VERTEXCOLP)) {
- float inv_alpha = 1.0f - shi->vcol[3];
- shi->r= shi->r*inv_alpha + shi->vcol[0]*shi->vcol[3];
- shi->g= shi->g*inv_alpha + shi->vcol[1]*shi->vcol[3];
- shi->b= shi->b*inv_alpha + shi->vcol[2]*shi->vcol[3];
+ float neg_alpha = 1.0f - shi->vcol[3];
+ shi->r= shi->r*neg_alpha + shi->vcol[0]*shi->vcol[3];
+ shi->g= shi->g*neg_alpha + shi->vcol[1]*shi->vcol[3];
+ shi->b= shi->b*neg_alpha + shi->vcol[2]*shi->vcol[3];
}
if(ma->texco){
do_material_tex(shi);
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index e4e361d6a68..e8a27607e11 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -123,8 +123,12 @@ int multitex_thread(struct Tex *tex, float *texvec, float *dxt, float *dyt, int
int multitex_ext(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres){return 0;}
int multitex_ext_safe(struct Tex *tex, float *texvec, struct TexResult *texres){return 0;}
int multitex_nodes(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres, short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex) {return 0;}
-void do_material_tex(struct ShadeInput *shi) {}
-void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float *col, float *val, struct Render *re) {}
+
+/* material_ext.c */
+struct Material *RE_init_sample_material(struct Material *orig_mat, struct Scene *scene) {return (struct Material *)NULL;}
+void RE_free_sample_material(struct Material *mat) {}
+void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
+ int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob) {}
/* nodes */
struct RenderResult *RE_GetResult(struct Render *re){return (struct RenderResult *) NULL;}
@@ -149,8 +153,6 @@ struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
void RE_SwapResult(struct Render *re, struct RenderResult **rr){}
void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
int RE_WriteEnvmapResult(struct ReportList *reports, struct Scene *scene, struct EnvMap *env, const char *relpath, int imtype, float layout[12]) { return 0; }
-void cache_voxeldata(struct Tex *tex, int scene_frame){}
-void cache_pointdensity(struct Render *re, struct Tex *tex){}
/* rna */
float *give_cursor(struct Scene *scene, struct View3D *v3d){return (float *) NULL;}