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-rw-r--r--source/blender/makesdna/DNA_ID.h4
-rw-r--r--source/blender/makesdna/DNA_object_types.h5
-rw-r--r--source/blender/makesdna/DNA_scene_types.h6
-rw-r--r--source/blender/makesdna/DNA_text_types.h3
4 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index 564aa994df1..f0fc651353f 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -130,11 +130,11 @@ typedef struct ID {
int tag;
int us;
int icon_id;
+ int recalc;
+ int pad;
IDProperty *properties;
void *py_instance;
-
- void *pad1;
} ID;
/**
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 80fa29a9c43..a9c36007d9c 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -137,6 +137,7 @@ typedef struct Object {
bAnimVizSettings avs; /* settings for visualization of object-transform animation */
bMotionPath *mpath; /* motion path cache for this object */
+ void *pad1;
ListBase constraintChannels DNA_DEPRECATED; // XXX deprecated... old animation system
ListBase effect DNA_DEPRECATED; // XXX deprecated... keep for readfile
@@ -253,8 +254,6 @@ typedef struct Object {
int gameflag;
int gameflag2;
- struct BulletSoftBody *bsoft; /* settings for game engine bullet soft body */
-
char restrictflag; /* for restricting view, select, render etc. accessible in outliner */
char recalc; /* dependency flag */
short softflag; /* softbody settings */
@@ -265,6 +264,7 @@ typedef struct Object {
ListBase hooks DNA_DEPRECATED; // XXX deprecated... old animation system
ListBase particlesystem; /* particle systems */
+ struct BulletSoftBody *bsoft; /* settings for game engine bullet soft body */
struct PartDeflect *pd; /* particle deflector/attractor/collision data */
struct SoftBody *soft; /* if exists, saved in file */
struct Group *dup_group; /* object duplicator for group */
@@ -294,6 +294,7 @@ typedef struct Object {
float ima_ofs[2]; /* offset for image empties */
ImageUser *iuser; /* must be non-null when oject is an empty image */
+ void *pad3;
ListBase lodlevels; /* contains data for levels of detail */
LodLevel *currentlod;
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 90815b95d24..c9d4a8a5ca3 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1676,13 +1676,11 @@ typedef struct Scene {
/* Grease Pencil */
struct bGPdata *gpd;
- /* Physics simulation settings */
- struct PhysicsSettings physics_settings;
-
/* Movie Tracking */
struct MovieClip *clip; /* active movie clip */
- void *pad4;
+ /* Physics simulation settings */
+ struct PhysicsSettings physics_settings;
uint64_t customdata_mask; /* XXX. runtime flag for drawing, actually belongs in the window, only used by BKE_object_handle_update() */
uint64_t customdata_mask_modal; /* XXX. same as above but for temp operator use (gl renders) */
diff --git a/source/blender/makesdna/DNA_text_types.h b/source/blender/makesdna/DNA_text_types.h
index 8d1bba6ca4f..17ef098a3bb 100644
--- a/source/blender/makesdna/DNA_text_types.h
+++ b/source/blender/makesdna/DNA_text_types.h
@@ -51,6 +51,7 @@ typedef struct Text {
ID id;
char *name;
+ void *compiled;
int flags, nlines;
@@ -59,9 +60,9 @@ typedef struct Text {
int curc, selc;
char *undo_buf;
+ void *pad;
int undo_pos, undo_len;
- void *compiled;
double mtime;
} Text;