diff options
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_image.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index f8a9516c97e..a2ad3c4480b 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -5164,13 +5164,15 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata) ToolSettings *ts; float zoomx, zoomy; const float size= (float)brush_size(scene, brush); - const short use_zoom= get_imapaint_zoom(C, &zoomx, &zoomy); + short use_zoom; float pixel_size; float alpha= 0.5f; ts = scene->toolsettings; + use_zoom= get_imapaint_zoom(C, &zoomx, &zoomy) + && !(ts->use_uv_sculpt && (scene->basact->object->mode == OB_MODE_EDIT)); - if(use_zoom && !ts->use_uv_sculpt){ + if(use_zoom){ pixel_size = MAX2(size * zoomx, size * zoomy); } else { @@ -5190,7 +5192,7 @@ static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata) glTranslatef((float)x, (float)y, 0.0f); /* No need to scale for uv sculpting, on the contrary it might be useful to keep unscaled */ - if(use_zoom && !ts->use_uv_sculpt) + if(use_zoom) glScalef(zoomx, zoomy, 1.0f); glColor4f(brush->add_col[0], brush->add_col[1], brush->add_col[2], alpha); |