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-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc2
-rw-r--r--source/blender/depsgraph/intern/node/deg_node_operation.cc2
-rw-r--r--source/blender/depsgraph/intern/node/deg_node_operation.h1
3 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index ead0bdab3b2..473dda2290c 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -180,7 +180,7 @@ IDNode *DepsgraphNodeBuilder::add_id_node(ID *id)
ComponentNode *visibility_component = id_node->add_component(NodeType::VISIBILITY);
OperationNode *visibility_operation = visibility_component->add_operation(
- nullptr, OperationCode::OPERATION);
+ nullptr, OperationCode::VISIBILITY);
/* Pin the node so that it and its relations are preserved by the unused nodes/relations
* deletion. This is mainly to make it easier to debug visibility. */
visibility_operation->flag |= OperationFlag::DEPSOP_FLAG_PINNED;
diff --git a/source/blender/depsgraph/intern/node/deg_node_operation.cc b/source/blender/depsgraph/intern/node/deg_node_operation.cc
index c29aeefd9b2..3029379d141 100644
--- a/source/blender/depsgraph/intern/node/deg_node_operation.cc
+++ b/source/blender/depsgraph/intern/node/deg_node_operation.cc
@@ -32,6 +32,8 @@ const char *operationCodeAsString(OperationCode opcode)
return "PARAMETERS_EVAL";
case OperationCode::PARAMETERS_EXIT:
return "PARAMETERS_EXIT";
+ case OperationCode::VISIBILITY:
+ return "VISIBILITY";
/* Animation, Drivers, etc. */
case OperationCode::ANIMATION_ENTRY:
return "ANIMATION_ENTRY";
diff --git a/source/blender/depsgraph/intern/node/deg_node_operation.h b/source/blender/depsgraph/intern/node/deg_node_operation.h
index d4916be1113..aaa508ab3e8 100644
--- a/source/blender/depsgraph/intern/node/deg_node_operation.h
+++ b/source/blender/depsgraph/intern/node/deg_node_operation.h
@@ -34,6 +34,7 @@ enum class OperationCode {
PARAMETERS_ENTRY,
PARAMETERS_EVAL,
PARAMETERS_EXIT,
+ VISIBILITY,
/* Animation, Drivers, etc. --------------------------------------------- */
/* NLA + Action */