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-rw-r--r--intern/cycles/kernel/osl/nodes/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/nodes/node_light_falloff.osl46
2 files changed, 47 insertions, 0 deletions
diff --git a/intern/cycles/kernel/osl/nodes/CMakeLists.txt b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
index 541076f84c9..cb965ac1530 100644
--- a/intern/cycles/kernel/osl/nodes/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
@@ -30,6 +30,7 @@ set(SRC_OSL
node_image_texture.osl
node_invert.osl
node_light_path.osl
+ node_light_falloff.osl
node_magic_texture.osl
node_mapping.osl
node_math.osl
diff --git a/intern/cycles/kernel/osl/nodes/node_light_falloff.osl b/intern/cycles/kernel/osl/nodes/node_light_falloff.osl
new file mode 100644
index 00000000000..fd68594a1d8
--- /dev/null
+++ b/intern/cycles/kernel/osl/nodes/node_light_falloff.osl
@@ -0,0 +1,46 @@
+/*
+ * Copyright 2012, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_light_falloff(
+ float Strength = 0.0,
+ float Smooth = 0.0,
+ output float Quadratic = 0.0,
+ output float Linear = 0.0,
+ output float Constant = 0.0)
+{
+ float ray_length = 0.0;
+ float strength = Strength;
+ getattribute("std::ray_length", ray_length);
+
+ if(Smooth > 0.0) {
+ float squared = ray_length*ray_length;
+ strength *= squared/(Smooth + squared);
+ }
+
+ /* Quadratic */
+ Quadratic = strength;
+
+ /* Linear */
+ Linear = (strength*ray_length);
+
+ /* Constant */
+ Constant = (strength*ray_length*ray_length);
+}
+