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-rw-r--r--intern/guardedalloc/MEM_guardedalloc.h4
-rw-r--r--source/blender/blenkernel/BKE_image_partial_update.hh4
-rw-r--r--source/blender/blenkernel/intern/image_partial_update.cc4
-rw-r--r--source/blender/blenkernel/intern/image_partial_update_test.cc2
-rw-r--r--source/blender/blenlib/intern/math_interp.c4
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode.hh2
-rw-r--r--source/blender/draw/engines/image/image_texture_info.hh4
-rw-r--r--source/blender/render/RE_texture.h2
8 files changed, 13 insertions, 13 deletions
diff --git a/intern/guardedalloc/MEM_guardedalloc.h b/intern/guardedalloc/MEM_guardedalloc.h
index 8a20323dcfc..d071def2ca4 100644
--- a/intern/guardedalloc/MEM_guardedalloc.h
+++ b/intern/guardedalloc/MEM_guardedalloc.h
@@ -39,8 +39,8 @@
* second intern/ module with MEM_ prefix, for use in c++.
*
* \subsection memdependencies Dependencies
- * - stdlib
- * - stdio
+ * - `stdlib`
+ * - `stdio`
*
* \subsection memdocs API Documentation
* See \ref MEM_guardedalloc.h
diff --git a/source/blender/blenkernel/BKE_image_partial_update.hh b/source/blender/blenkernel/BKE_image_partial_update.hh
index ca7c4f40593..0fc05809bbd 100644
--- a/source/blender/blenkernel/BKE_image_partial_update.hh
+++ b/source/blender/blenkernel/BKE_image_partial_update.hh
@@ -23,8 +23,8 @@
* image that are changed. These areas are organized in chunks. Changes that happen over time are
* organized in changesets.
*
- * A common usecase is to update GPUTexture for drawing where only that part is uploaded that only
- * changed.
+ * A common use case is to update #GPUTexture for drawing where only that part is uploaded that
+ * only changed.
*/
#pragma once
diff --git a/source/blender/blenkernel/intern/image_partial_update.cc b/source/blender/blenkernel/intern/image_partial_update.cc
index 7e187c2014e..ddf0e18ff9b 100644
--- a/source/blender/blenkernel/intern/image_partial_update.cc
+++ b/source/blender/blenkernel/intern/image_partial_update.cc
@@ -23,8 +23,8 @@
* image that are changed. These areas are organized in chunks. Changes that happen over time are
* organized in changesets.
*
- * A common usecase is to update GPUTexture for drawing where only that part is uploaded that only
- * changed.
+ * A common use case is to update #GPUTexture for drawing where only that part is uploaded that
+ * only changed.
*
* Usage:
*
diff --git a/source/blender/blenkernel/intern/image_partial_update_test.cc b/source/blender/blenkernel/intern/image_partial_update_test.cc
index 70aa51f7c98..bf12c27241e 100644
--- a/source/blender/blenkernel/intern/image_partial_update_test.cc
+++ b/source/blender/blenkernel/intern/image_partial_update_test.cc
@@ -70,7 +70,7 @@ class ImagePartialUpdateTest : public testing::Test {
IMB_init();
bmain = BKE_main_new();
- /* Creating an image generates a mem-leak during tests. */
+ /* Creating an image generates a memory-leak during tests. */
image = create_test_image(1024, 1024);
image_tile = BKE_image_get_tile(image, 0);
image_buffer = BKE_image_acquire_ibuf(image, nullptr, nullptr);
diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c
index 7225ca5fc94..fed330aa2f0 100644
--- a/source/blender/blenlib/intern/math_interp.c
+++ b/source/blender/blenlib/intern/math_interp.c
@@ -706,9 +706,9 @@ void BLI_ewa_filter(const int width,
}
}
- /* d should hopefully never be zero anymore */
+ /* `d` should hopefully never be zero anymore. */
d = 1.0f / d;
mul_v3_fl(result, d);
- /* clipping can be ignored if alpha used, texr->trgba[3] already includes filtered edge */
+ /* Clipping can be ignored if alpha used, `texr->trgba[3]` already includes filtered edge. */
result[3] = use_alpha ? result[3] * d : 1.0f;
}
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index f501bc78b11..b175e1a52b4 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -149,7 +149,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
IMAGE_InstanceData &instance_data) const
{
while (iterator.get_next_change() == ePartialUpdateIterResult::ChangeAvailable) {
- /* Quick exit when tile_buffer isn't availble. */
+ /* Quick exit when tile_buffer isn't available. */
if (iterator.tile_data.tile_buffer == nullptr) {
continue;
}
diff --git a/source/blender/draw/engines/image/image_texture_info.hh b/source/blender/draw/engines/image/image_texture_info.hh
index 3ab4f6be864..571328cca9f 100644
--- a/source/blender/draw/engines/image/image_texture_info.hh
+++ b/source/blender/draw/engines/image/image_texture_info.hh
@@ -48,9 +48,9 @@ struct TextureInfo {
rctf uv_bounds;
/**
- * \brief Batch to draw the associated texton the screen.
+ * \brief Batch to draw the associated text on the screen.
*
- * contans a VBO with `pos` and 'uv'.
+ * Contains a VBO with `pos` and `uv`.
* `pos` (2xF32) is relative to the origin of the space.
* `uv` (2xF32) reflect the uv bounds.
*/
diff --git a/source/blender/render/RE_texture.h b/source/blender/render/RE_texture.h
index c6ccc547ff4..4d58d866e9f 100644
--- a/source/blender/render/RE_texture.h
+++ b/source/blender/render/RE_texture.h
@@ -103,7 +103,7 @@ void RE_point_density_fix_linking(void);
typedef struct TexResult {
float tin;
float trgba[4];
- /* Is acually a bool true->use alpha, false->set alpha to 1.0. */
+ /* Is actually a boolean: When true -> use alpha, false -> set alpha to 1.0. */
int talpha;
float *nor;
} TexResult;