diff options
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdPhysicsController.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 111cfdb2c44..b389347cdb0 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -536,7 +536,9 @@ void CcdPhysicsController::CreateRigidbody() { body->setAngularFactor(0.f); } - body->setContactProcessingThreshold(m_cci.m_contactProcessingThreshold); + // use bullet's default contact processing theshold, blender's old default of 1 is too small here. + // if there's really a need to change this, it should be exposed in the ui first. +// body->setContactProcessingThreshold(m_cci.m_contactProcessingThreshold); body->setSleepingThresholds(gLinearSleepingTreshold, gAngularSleepingTreshold); } |