diff options
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 6021863c690..2a5a595c682 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -386,11 +386,10 @@ void DRW_state_clip_planes_reset(void) /* Extract the 8 corners (world space). * Although less accurate, this solution can be simplified as follows: - * * BKE_boundbox_init_from_minmax(&bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const float[3]){1.0f, 1.0f, 1.0f}); * for (int i = 0; i < 8; i++) {mul_project_m4_v3(viewprojinv, bbox.vec[i]);} */ -static void UNUSED_FUNCTION(draw_frustum_boundbox_calc)( +static void draw_frustum_boundbox_calc( const float (*projmat)[4], const float (*viewinv)[4], BoundBox *r_bbox) { float screenvecs[3][3], loc[3], near, far, w_half, h_half; @@ -426,8 +425,8 @@ static void UNUSED_FUNCTION(draw_frustum_boundbox_calc)( madd_v3_v3fl(mid, ver, projmat[2][1]); } else { - madd_v3_v3fl(mid, hor, projmat[3][0]); - madd_v3_v3fl(mid, ver, projmat[3][1]); + madd_v3_v3fl(mid, hor, -projmat[3][0]); + madd_v3_v3fl(mid, ver, -projmat[3][1]); } r_bbox->vec[0][0] = mid[0] - ver[0] - hor[0]; @@ -460,8 +459,8 @@ static void UNUSED_FUNCTION(draw_frustum_boundbox_calc)( madd_v3_v3v3fl(mid, loc, screenvecs[2], -far); /* Non-symmetric frustum. */ - madd_v3_v3fl(mid, hor, projmat[3][0]); - madd_v3_v3fl(mid, ver, projmat[3][1]); + madd_v3_v3fl(mid, hor, -projmat[3][0]); + madd_v3_v3fl(mid, ver, -projmat[3][1]); } r_bbox->vec[1][0] = mid[0] - ver[0] - hor[0]; @@ -493,13 +492,13 @@ static void draw_clipping_setup_from_view(void) /* Extract Clipping Planes */ BoundBox bbox; -#if 0 /* does not currently work for all casses. */ - draw_frustum_boundbox_calc(projmat, viewinv, &bbox); -#else +#if 0 /* It has accuracy problems. */ BKE_boundbox_init_from_minmax(&bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const float[3]){1.0f, 1.0f, 1.0f}); for (int i = 0; i < 8; i++) { mul_project_m4_v3(DST.view_data.matstate.mat[DRW_MAT_PERSINV], bbox.vec[i]); } +#else + draw_frustum_boundbox_calc(projmat, viewinv, &bbox); #endif /* Compute clip planes using the world space frustum corners. */ |