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-rw-r--r--source/blender/gpu/opengl/gl_backend.cc21
1 files changed, 3 insertions, 18 deletions
diff --git a/source/blender/gpu/opengl/gl_backend.cc b/source/blender/gpu/opengl/gl_backend.cc
index 1cd2301aa4e..8e60533481f 100644
--- a/source/blender/gpu/opengl/gl_backend.cc
+++ b/source/blender/gpu/opengl/gl_backend.cc
@@ -294,26 +294,11 @@ static void detect_workarounds()
* The work around uses `GPU_RGBA16I`.
*/
if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_ANY, GPU_DRIVER_OFFICIAL)) {
- const Vector<std::string> matches = {"RX 460",
- "RX 470",
- "RX 480",
- "RX 490",
- "RX 560",
- "RX 560X",
- "RX 570",
- "RX 580",
- "RX 580X",
- "RX 590",
- "RX550/550",
- "(TM) 520",
- "(TM) 530",
- "(TM) 535",
- "R5",
- "R7",
- "R9"};
+ const Vector<std::string> matches = {
+ "RX550/550", "(TM) 520", "(TM) 530", "(TM) 535", "R5", "R7", "R9"};
if (match_renderer(renderer, matches)) {
- GCaps.use_hq_normals_workaround = true;
+ GCaps.use_hq_normals_workaround = false;
}
}
/* There is an issue with the #glBlitFramebuffer on MacOS with radeon pro graphics.