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-rw-r--r--source/blender/gpu/intern/gpu_immediate.cc8
-rw-r--r--source/blender/gpu/intern/gpu_immediate_private.hh2
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/gpu/intern/gpu_immediate.cc b/source/blender/gpu/intern/gpu_immediate.cc
index 95718391165..e56dcd16528 100644
--- a/source/blender/gpu/intern/gpu_immediate.cc
+++ b/source/blender/gpu/intern/gpu_immediate.cc
@@ -166,7 +166,7 @@ static void wide_line_workaround_start(GPUPrimType prim_type)
return;
}
- imm->prev_shader = imm->shader;
+ imm->prev_builtin_shader = imm->builtin_shader_bound;
immUnbindProgram();
@@ -194,15 +194,15 @@ static void wide_line_workaround_start(GPUPrimType prim_type)
static void wide_line_workaround_end()
{
- if (imm->prev_shader) {
+ if (imm->prev_builtin_shader) {
if (GPU_blend_get() == GPU_BLEND_NONE) {
/* Restore default. */
immUniform1i("lineSmooth", 1);
}
immUnbindProgram();
- immBindShader(imm->prev_shader);
- imm->prev_shader = nullptr;
+ immBindBuiltinProgram(imm->prev_builtin_shader);
+ imm->prev_builtin_shader = GPU_SHADER_TEXT;
}
}
diff --git a/source/blender/gpu/intern/gpu_immediate_private.hh b/source/blender/gpu/intern/gpu_immediate_private.hh
index 98399897ea9..382f70eeec4 100644
--- a/source/blender/gpu/intern/gpu_immediate_private.hh
+++ b/source/blender/gpu/intern/gpu_immediate_private.hh
@@ -58,7 +58,7 @@ class Immediate {
/** Wide Line workaround. */
/** Previously bound shader to restore after drawing. */
- GPUShader *prev_shader = NULL;
+ eGPUBuiltinShader prev_builtin_shader = GPU_SHADER_TEXT;
/** Builtin shader index. Used to test if the workaround can be done. */
eGPUBuiltinShader builtin_shader_bound = GPU_SHADER_TEXT;
/** Uniform color: Kept here to update the wide-line shader just before #immBegin. */