diff options
-rw-r--r-- | source/blender/src/buttons_shading.c | 10 | ||||
-rw-r--r-- | source/blender/src/drawmesh.c | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index 12aedd5ba1a..551571b18b2 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -2989,12 +2989,12 @@ static void material_panel_material(Object *ob, Material *ma) if(ma->dynamode & MA_DRAW_DYNABUTS) { uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, 0, "Restitut ", 128,120,175,20, &ma->reflect, 0.0, 1.0, 0, 0, "Elasticity of collisions"); - uiDefButF(block, NUMSLI, 0, "Friction ", 128,82 ,175,20, &ma->friction, 0.0, 100.0, 0, 0, "Coulomb friction coefficient"); - uiDefButF(block, NUMSLI, 0, "Fh Force ", 128,76 ,175,20, &ma->fh, 0.0, 1.0, 0, 0, "Upward spring force within the Fh area"); - uiBlockEndAlign(block); + uiDefButF(block, NUMSLI, 0, "Friction ", 128,100 ,175,20, &ma->friction, 0.0, 100.0, 0, 0, "Coulomb friction coefficient"); + uiDefButF(block, NUMSLI, 0, "Fh Force ", 128,80 ,175,20, &ma->fh, 0.0, 1.0, 0, 0, "Upward spring force within the Fh area"); + uiBlockBeginAlign(block); uiDefButF(block, NUM, 0, "Fh Damp ", 8,120,100,20, &ma->xyfrict, 0.0, 1.0, 10, 0, "Damping of the Fh spring force"); - uiDefButF(block, NUM, 0, "Fh Dist ", 8,98 ,100,20, &ma->fhdist, 0.0, 20.0, 10, 0, "Height of the Fh area"); - uiDefButS(block, TOG|BIT|1, 0, "Fh Norm", 8,76 ,100,20, &ma->dynamode, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes"); + uiDefButF(block, NUM, 0, "Fh Dist ", 8,100 ,100,20, &ma->fhdist, 0.0, 20.0, 10, 0, "Height of the Fh area"); + uiDefButS(block, TOG|BIT|1, 0, "Fh Norm", 8,80 ,100,20, &ma->dynamode, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes"); } else { if(!(ma->mode & MA_HALO)) { diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c index 538de071b85..a52ac094081 100644 --- a/source/blender/src/drawmesh.c +++ b/source/blender/src/drawmesh.c @@ -931,7 +931,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt) if(v3idx==0) continue; - set_draw_settings_cached(0, 0, NULL, 1, ob, matnr, TF_TWOSIDE); + set_draw_settings_cached(0, 0, NULL, islight, ob, matnr, TF_TWOSIDE); if (extverts) { v1= extverts+3*v1idx; |