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-rw-r--r--source/blender/draw/engines/eevee/eevee_render.c3
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_render.c3
-rw-r--r--source/blender/draw/engines/workbench/workbench_render.c4
-rw-r--r--source/blender/render/extern/include/RE_pipeline.h2
-rw-r--r--source/blender/render/intern/source/initrender.c3
5 files changed, 5 insertions, 10 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 255c6c50c2d..076738dcbdf 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -135,9 +135,8 @@ bool EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
float winmat[4][4], viewmat[4][4], viewinv[4][4];
/* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
- float frame = BKE_scene_frame_get(scene);
- RE_GetCameraWindow(engine->re, ob_camera_eval, frame, winmat);
+ RE_GetCameraWindow(engine->re, ob_camera_eval, winmat);
RE_GetCameraWindowWithOverscan(engine->re, winmat, g_data->overscan);
RE_GetCameraModelMatrix(engine->re, ob_camera_eval, viewinv);
diff --git a/source/blender/draw/engines/gpencil/gpencil_render.c b/source/blender/draw/engines/gpencil/gpencil_render.c
index 496122c0483..bb91bdbe396 100644
--- a/source/blender/draw/engines/gpencil/gpencil_render.c
+++ b/source/blender/draw/engines/gpencil/gpencil_render.c
@@ -51,8 +51,7 @@ void GPENCIL_render_init(GPENCIL_Data *vedata,
float winmat[4][4], viewmat[4][4], viewinv[4][4];
struct Object *camera = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
- float frame = BKE_scene_frame_get(scene);
- RE_GetCameraWindow(engine->re, camera, frame, winmat);
+ RE_GetCameraWindow(engine->re, camera, winmat);
RE_GetCameraModelMatrix(engine->re, camera, viewinv);
invert_m4_m4(viewmat, viewinv);
diff --git a/source/blender/draw/engines/workbench/workbench_render.c b/source/blender/draw/engines/workbench/workbench_render.c
index 5a315e80a47..9e66bcb07f4 100644
--- a/source/blender/draw/engines/workbench/workbench_render.c
+++ b/source/blender/draw/engines/workbench/workbench_render.c
@@ -52,14 +52,12 @@ static void workbench_render_cache(void *vedata,
static void workbench_render_matrices_init(RenderEngine *engine, Depsgraph *depsgraph)
{
/* TODO(sergey): Shall render hold pointer to an evaluated camera instead? */
- Scene *scene = DEG_get_evaluated_scene(depsgraph);
struct Object *ob_camera_eval = DEG_get_evaluated_object(depsgraph, RE_GetCamera(engine->re));
- float frame = BKE_scene_frame_get(scene);
/* Set the persective, view and window matrix. */
float winmat[4][4], viewmat[4][4], viewinv[4][4];
- RE_GetCameraWindow(engine->re, ob_camera_eval, frame, winmat);
+ RE_GetCameraWindow(engine->re, ob_camera_eval, winmat);
RE_GetCameraModelMatrix(engine->re, ob_camera_eval, viewinv);
invert_m4_m4(viewmat, viewinv);
diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h
index 319d8b1c2ed..54296e16834 100644
--- a/source/blender/render/extern/include/RE_pipeline.h
+++ b/source/blender/render/extern/include/RE_pipeline.h
@@ -363,7 +363,7 @@ struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl,
#define RE_BAKE_DISPLACEMENT 1
#define RE_BAKE_AO 2
-void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]);
+void RE_GetCameraWindow(struct Render *re, struct Object *camera, float mat[4][4]);
void RE_GetCameraWindowWithOverscan(struct Render *re, float mat[4][4], float overscan);
void RE_GetCameraModelMatrix(struct Render *re, struct Object *camera, float r_mat[4][4]);
struct Scene *RE_GetScene(struct Render *re);
diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c
index 5a6ecfc3e20..138d95af055 100644
--- a/source/blender/render/intern/source/initrender.c
+++ b/source/blender/render/intern/source/initrender.c
@@ -211,9 +211,8 @@ void RE_SetCamera(Render *re, Object *cam_ob)
re_camera_params_get(re, &params);
}
-void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4])
+void RE_GetCameraWindow(struct Render *re, struct Object *camera, float mat[4][4])
{
- re->r.cfra = frame;
RE_SetCamera(re, camera);
copy_m4_m4(mat, re->winmat);
}