diff options
-rw-r--r-- | source/blender/blenkernel/intern/idprop.c | 4 | ||||
-rw-r--r-- | source/blender/editors/animation/anim_filter.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_shader_interface.hh | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_uniform_buffer.cc | 2 |
4 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c index 5469d8a4c36..56d80d7d40b 100644 --- a/source/blender/blenkernel/intern/idprop.c +++ b/source/blender/blenkernel/intern/idprop.c @@ -1335,11 +1335,11 @@ static void IDP_DirectLinkProperty(IDProperty *prop, BlendDataReader *reader) break; case IDP_DOUBLE: /* Workaround for doubles. - * They are stored in the same field as `int val, val2` in the IDPropertyData struct, + * They are stored in the same field as `int val, val2` in the #IDPropertyData struct, * they have to deal with endianness specifically. * * In theory, val and val2 would've already been swapped - * if switch_endian is true, so we have to first unswap + * if switch_endian is true, so we have to first un-swap * them then re-swap them as a single 64-bit entity. */ if (BLO_read_requires_endian_switch(reader)) { BLI_endian_switch_int32(&prop->data.val); diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index 8280b58c21a..ddd389a5348 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -1555,7 +1555,7 @@ static size_t animfilter_nla(bAnimContext *UNUSED(ac), next = nlt->next; } - /* if we're in NLA-tweakmode, don't show this track if it was disabled + /* If we're in NLA-tweak-mode, don't show this track if it was disabled * (due to tweaking) for now: * - active track should still get shown though (even though it has disabled flag set) */ diff --git a/source/blender/gpu/intern/gpu_shader_interface.hh b/source/blender/gpu/intern/gpu_shader_interface.hh index b40a3abd3e0..6e1cb342c68 100644 --- a/source/blender/gpu/intern/gpu_shader_interface.hh +++ b/source/blender/gpu/intern/gpu_shader_interface.hh @@ -22,7 +22,7 @@ * * GPU shader interface (C --> GLSL) * - * Structure detailling needed vertex inputs and resources for a specific shader. + * Structure detailing needed vertex inputs and resources for a specific shader. * A shader interface can be shared between two similar shaders. */ diff --git a/source/blender/gpu/intern/gpu_uniform_buffer.cc b/source/blender/gpu/intern/gpu_uniform_buffer.cc index 905d7a4adb3..94aa6bd76ab 100644 --- a/source/blender/gpu/intern/gpu_uniform_buffer.cc +++ b/source/blender/gpu/intern/gpu_uniform_buffer.cc @@ -101,7 +101,7 @@ static int inputs_cmp(const void *a, const void *b) */ static void buffer_from_list_inputs_sort(ListBase *inputs) { -/* Only support up to this type, if you want to extend it, make sure tstatic void +/* Only support up to this type, if you want to extend it, make sure static void * inputs_sobuffer_size_compute *inputs) padding logic is correct for the new types. */ #define MAX_UBO_GPU_TYPE GPU_MAT4 |