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-rw-r--r--release/scripts/startup/bl_ui/properties_render.py48
-rw-r--r--source/blender/blenkernel/BKE_multires.h1
-rw-r--r--source/blender/blenkernel/intern/customdata.c2
-rw-r--r--source/blender/blenkernel/intern/multires.c58
-rw-r--r--source/blender/blenlib/BLI_math_geom.h3
-rw-r--r--source/blender/blenlib/intern/math_geom.c74
-rw-r--r--source/blender/editors/object/object_bake.c1269
-rw-r--r--source/blender/imbuf/IMB_imbuf.h7
-rw-r--r--source/blender/imbuf/intern/filter.c64
-rw-r--r--source/blender/makesdna/DNA_scene_types.h3
-rw-r--r--source/blender/makesrna/intern/rna_scene.c8
-rw-r--r--source/blender/render/intern/source/rendercore.c80
12 files changed, 1466 insertions, 151 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index a3b10702fa7..c313942bea0 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -613,29 +613,41 @@ class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
layout.prop(rd, "bake_type")
- if rd.bake_type == 'NORMALS':
- layout.prop(rd, "bake_normal_space")
- elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
- layout.prop(rd, "use_bake_normalize")
+ multires_bake = False
+ if rd.bake_type in ['NORMALS', 'DISPLACEMENT']:
+ layout.prop(rd, 'use_bake_multires')
+ multires_bake = rd.use_bake_multires
- # col.prop(rd, "bake_aa_mode")
- # col.prop(rd, "use_bake_antialiasing")
+ if not multires_bake:
+ if rd.bake_type == 'NORMALS':
+ layout.prop(rd, "bake_normal_space")
+ elif rd.bake_type in {'DISPLACEMENT', 'AO'}:
+ layout.prop(rd, "use_bake_normalize")
- layout.separator()
+ # col.prop(rd, "bake_aa_mode")
+ # col.prop(rd, "use_bake_antialiasing")
- split = layout.split()
+ layout.separator()
- col = split.column()
- col.prop(rd, "use_bake_clear")
- col.prop(rd, "bake_margin")
- col.prop(rd, "bake_quad_split", text="Split")
+ split = layout.split()
- col = split.column()
- col.prop(rd, "use_bake_selected_to_active")
- sub = col.column()
- sub.active = rd.use_bake_selected_to_active
- sub.prop(rd, "bake_distance")
- sub.prop(rd, "bake_bias")
+ col = split.column()
+ col.prop(rd, "use_bake_clear")
+ col.prop(rd, "bake_margin")
+ col.prop(rd, "bake_quad_split", text="Split")
+
+ col = split.column()
+ col.prop(rd, "use_bake_selected_to_active")
+ sub = col.column()
+ sub.active = rd.use_bake_selected_to_active
+ sub.prop(rd, "bake_distance")
+ sub.prop(rd, "bake_bias")
+ else:
+ if rd.bake_type == 'DISPLACEMENT':
+ layout.prop(rd, "use_bake_lores_mesh")
+
+ layout.prop(rd, "use_bake_clear")
+ layout.prop(rd, "bake_margin")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index ea34ff4aa07..ba23b2d79c0 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -91,6 +91,7 @@ void multires_topology_changed(struct Scene *scene, struct Object *ob);
void old_mdisps_bilinear(float out[3], float (*disps)[3], const int st, float u, float v);
void mdisp_rot_crn_to_face(const int S, const int corners, const int face_side, const float x, const float y, float *u, float *v);
int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y);
+int mdisp_rot_face_to_quad_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y);
void mdisp_apply_weight(const int S, const int corners, int x, int y, const int face_side, float crn_weight[4][2], float *u_r, float *v_r);
void mdisp_flip_disp(const int S, const int corners, const float axis_x[2], const float axis_y[2], float disp[3]);
void mdisp_join_tris(struct MDisps *dst, struct MDisps *tri1, struct MDisps *tri2);
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index f5f069767eb..45faba8439c 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -540,7 +540,7 @@ static void layerInterp_mdisps(void **sources, float *UNUSED(weights),
float face_u, face_v, crn_u, crn_v;
mdisp_apply_weight(S, dst_corners, x, y, st, crn_weight, &face_u, &face_v);
- crn = mdisp_rot_face_to_crn(src_corners, st, face_u, face_v, &crn_u, &crn_v);
+ crn = mdisp_rot_face_to_quad_crn(src_corners, st, face_u, face_v, &crn_u, &crn_v);
old_mdisps_bilinear((*out), &s->disps[crn*side*side], side, crn_u, crn_v);
mdisp_flip_disp(crn, dst_corners, axis_x, axis_y, *out);
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 13ab89200db..5802bb2b697 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -1997,6 +1997,7 @@ void mdisp_rot_crn_to_face(const int S, const int corners, const int face_side,
}
}
+/* Find per-corner coordinate with given per-face UV coord */
int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y)
{
const float offset = face_side*0.5f - 0.5f;
@@ -2022,6 +2023,61 @@ int mdisp_rot_face_to_crn(const int corners, const int face_side, const float u,
*y = v - offset;
}
} else {
+ int grid_size = offset;
+ float w = (face_side - 1) - u - v;
+ float W1, W2;
+
+ if (u >= v && u >= w) {S = 0; W1= w; W2= v;}
+ else if (v >= u && v >= w) {S = 1; W1 = u; W2 = w;}
+ else {S = 2; W1 = v; W2 = u;}
+
+ W1 /= (face_side-1);
+ W2 /= (face_side-1);
+
+ *x = (1-(2*W1)/(1-W2)) * grid_size;
+ *y = (1-(2*W2)/(1-W1)) * grid_size;
+ }
+
+ return S;
+}
+
+/* Find per-corner coordinate with given per-face UV coord
+ Practically as the previous funciton but it assumes a bit different coordinate system for triangles
+ which is optimized for MDISP layer interpolation:
+
+ v
+ ^
+ | /|
+ | / |
+ | / |
+ |/______|___> u
+
+ */
+int mdisp_rot_face_to_quad_crn(const int corners, const int face_side, const float u, const float v, float *x, float *y)
+{
+ const float offset = face_side*0.5f - 0.5f;
+ int S = 0;
+
+ if (corners == 4) {
+ if(u <= offset && v <= offset) S = 0;
+ else if(u > offset && v <= offset) S = 1;
+ else if(u > offset && v > offset) S = 2;
+ else if(u <= offset && v >= offset) S = 3;
+
+ if(S == 0) {
+ *y = offset - u;
+ *x = offset - v;
+ } else if(S == 1) {
+ *x = u - offset;
+ *y = offset - v;
+ } else if(S == 2) {
+ *y = u - offset;
+ *x = v - offset;
+ } else if(S == 3) {
+ *x= offset - u;
+ *y = v - offset;
+ }
+ } else {
float crn[3][4][2];
float p[2] = {u, v};
@@ -2148,7 +2204,7 @@ void mdisp_join_tris(MDisps *dst, MDisps *tri1, MDisps *tri2)
face_v = st - 1 - face_v;
} else src = tri1;
- crn = mdisp_rot_face_to_crn(3, st, face_u, face_v, &crn_u, &crn_v);
+ crn = mdisp_rot_face_to_quad_crn(3, st, face_u, face_v, &crn_u, &crn_v);
old_mdisps_bilinear((*out), &src->disps[crn*side*side], side, crn_u, crn_v);
(*out)[0] = 0;
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 634634f02e5..b34b9c4b70f 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -162,6 +162,9 @@ void barycentric_transform(float pt_tar[3], float const pt_src[3],
void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3[2],
const float co[2], float w[3]);
+void resolve_tri_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]);
+void resolve_quad_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]);
+
/***************************** View & Projection *****************************/
void lookat_m4(float mat[4][4], float vx, float vy,
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 5979a24c807..96ed788a49f 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -1809,6 +1809,80 @@ void interp_cubic_v3(float x[3], float v[3], const float x1[3], const float v1[3
v[2]= 3*a[2]*t2 + 2*b[2]*t + v1[2];
}
+/* unfortunately internal calculations have to be done at double precision to achieve correct/stable results. */
+
+#define IS_ZERO(x) ((x>(-DBL_EPSILON) && x<DBL_EPSILON) ? 1 : 0)
+
+/* Barycentric reverse */
+void resolve_tri_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2])
+{
+ /* find UV such that
+ t= u*t0 + v*t1 + (1-u-v)*t2
+ u*(t0-t2) + v*(t1-t2)= t-t2 */
+ const double a= st0[0]-st2[0], b= st1[0]-st2[0];
+ const double c= st0[1]-st2[1], d= st1[1]-st2[1];
+ const double det= a*d - c*b;
+
+ if(IS_ZERO(det)==0) { /* det should never be zero since the determinant is the signed ST area of the triangle. */
+ const double x[]= {st[0]-st2[0], st[1]-st2[1]};
+
+ uv[0]= (float)((d*x[0] - b*x[1])/det);
+ uv[1]= (float)(((-c)*x[0] + a*x[1])/det);
+ } else zero_v2(uv);
+}
+
+/* bilinear reverse */
+void resolve_quad_uv(float uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2])
+{
+ const double signed_area= (st0[0]*st1[1] - st0[1]*st1[0]) + (st1[0]*st2[1] - st1[1]*st2[0]) +
+ (st2[0]*st3[1] - st2[1]*st3[0]) + (st3[0]*st0[1] - st3[1]*st0[0]);
+
+ /* X is 2D cross product (determinant)
+ A= (p0-p) X (p0-p3)*/
+ const double a= (st0[0]-st[0])*(st0[1]-st3[1]) - (st0[1]-st[1])*(st0[0]-st3[0]);
+
+ /* B= ( (p0-p) X (p1-p2) + (p1-p) X (p0-p3) ) / 2 */
+ const double b= 0.5 * ( ((st0[0]-st[0])*(st1[1]-st2[1]) - (st0[1]-st[1])*(st1[0]-st2[0])) +
+ ((st1[0]-st[0])*(st0[1]-st3[1]) - (st1[1]-st[1])*(st0[0]-st3[0])) );
+
+ /* C = (p1-p) X (p1-p2) */
+ const double fC= (st1[0]-st[0])*(st1[1]-st2[1]) - (st1[1]-st[1])*(st1[0]-st2[0]);
+ const double denom= a - 2*b + fC;
+
+ // clear outputs
+ zero_v2(uv);
+
+ if(IS_ZERO(denom)!=0) {
+ const double fDen= a-fC;
+ if(IS_ZERO(fDen)==0)
+ uv[0]= (float)(a / fDen);
+ } else {
+ const double desc_sq= b*b - a*fC;
+ const double desc= sqrt(desc_sq<0.0?0.0:desc_sq);
+ const double s= signed_area>0 ? (-1.0) : 1.0;
+
+ uv[0]= (float)(( (a-b) + s * desc ) / denom);
+ }
+
+ /* find UV such that
+ fST = (1-u)(1-v)*ST0 + u*(1-v)*ST1 + u*v*ST2 + (1-u)*v*ST3 */
+ {
+ const double denom_s= (1-uv[0])*(st0[0]-st3[0]) + uv[0]*(st1[0]-st2[0]);
+ const double denom_t= (1-uv[0])*(st0[1]-st3[1]) + uv[0]*(st1[1]-st2[1]);
+ int i= 0; double denom= denom_s;
+
+ if(fabs(denom_s)<fabs(denom_t)) {
+ i= 1;
+ denom=denom_t;
+ }
+
+ if(IS_ZERO(denom)==0)
+ uv[1]= (float) (( (1-uv[0])*(st0[i]-st[i]) + uv[0]*(st1[i]-st[i]) ) / denom);
+ }
+}
+
+#undef IS_ZERO
+
/***************************** View & Projection *****************************/
void orthographic_m4(float matrix[][4], const float left, const float right, const float bottom, const float top, const float nearClip, const float farClip)
diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c
index b513bab3924..af815988935 100644
--- a/source/blender/editors/object/object_bake.c
+++ b/source/blender/editors/object/object_bake.c
@@ -22,7 +22,8 @@
*
* The Original Code is: all of this file.
*
- * Contributor(s): none yet.
+ * Contributor(s): Morten Mikkelsen,
+ * Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
@@ -44,10 +45,15 @@
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_world_types.h"
+#include "DNA_object_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
#include "BLI_blenlib.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
+#include "BLI_math.h"
+#include "BLI_math_geom.h"
#include "BKE_blender.h"
#include "BKE_context.h"
@@ -56,6 +62,10 @@
#include "BKE_main.h"
#include "BKE_multires.h"
#include "BKE_report.h"
+#include "BKE_cdderivedmesh.h"
+#include "BKE_modifier.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_subsurf.h"
#include "RE_pipeline.h"
#include "RE_shader_ext.h"
@@ -74,6 +84,1133 @@
#include "object_intern.h"
+/* ****************** multires BAKING ********************** */
+
+/* holder of per-object data needed for bake job
+ needed to make job totally thread-safe */
+typedef struct MultiresBakerJobData {
+ struct MultiresBakerJobData *next, *prev;
+ DerivedMesh *lores_dm, *hires_dm;
+ int simple, lvl, tot_lvl;
+} MultiresBakerJobData;
+
+/* data passing to multires-baker job */
+typedef struct {
+ ListBase data;
+ int bake_clear, bake_filter;
+ short mode, use_lores_mesh;
+} MultiresBakeJob;
+
+/* data passing to multires baker */
+typedef struct {
+ DerivedMesh *lores_dm, *hires_dm;
+ int simple, lvl, tot_lvl, bake_filter;
+ short mode, use_lores_mesh;
+
+ int tot_obj, tot_image;
+ ListBase image;
+
+ int baked_objects, baked_faces;
+
+ short *stop;
+ short *do_update;
+ float *progress;
+} MultiresBakeRender;
+
+typedef void (*MPassKnownData)(DerivedMesh *lores_dm, DerivedMesh *hires_dm, const void *bake_data,
+ const int face_index, const int lvl, const float st[2],
+ float tangmat[3][3], const int x, const int y);
+
+typedef void* (*MInitBakeData)(MultiresBakeRender *bkr, Image* ima);
+typedef void (*MApplyBakeData)(void *bake_data);
+typedef void (*MFreeBakeData)(void *bake_data);
+
+typedef struct {
+ MVert *mvert;
+ MFace *mface;
+ MTFace *mtface;
+ float *pvtangent;
+ float *precomputed_normals;
+ int w, h;
+ int face_index;
+ int i0, i1, i2;
+ DerivedMesh *lores_dm, *hires_dm;
+ int lvl;
+ void *bake_data;
+ MPassKnownData pass_data;
+} MResolvePixelData;
+
+typedef void (*MFlushPixel)(const MResolvePixelData *data, const int x, const int y);
+
+typedef struct {
+ int w, h;
+ char *texels;
+ const MResolvePixelData *data;
+ MFlushPixel flush_pixel;
+} MBakeRast;
+
+typedef struct {
+ float *heights;
+ float height_min, height_max;
+ Image *ima;
+ DerivedMesh *ssdm;
+} MHeightBakeData;
+
+static void multiresbake_get_normal(const MResolvePixelData *data, float norm[], const int face_num, const int vert_index)
+{
+ unsigned int indices[]= {data->mface[face_num].v1, data->mface[face_num].v2,
+ data->mface[face_num].v3, data->mface[face_num].v4};
+ const int smoothnormal= (data->mface[face_num].flag & ME_SMOOTH);
+
+ if(!smoothnormal) { /* flat */
+ if(data->precomputed_normals) {
+ copy_v3_v3(norm, &data->precomputed_normals[3*face_num]);
+ } else {
+ float nor[3];
+ float *p0, *p1, *p2;
+ const int iGetNrVerts= data->mface[face_num].v4!=0 ? 4 : 3;
+
+ p0= data->mvert[indices[0]].co;
+ p1= data->mvert[indices[1]].co;
+ p2= data->mvert[indices[2]].co;
+
+ if(iGetNrVerts==4) {
+ float *p3= data->mvert[indices[3]].co;
+ normal_quad_v3(nor, p0, p1, p2, p3);
+ } else {
+ normal_tri_v3(nor, p0, p1, p2);
+ }
+
+ copy_v3_v3(norm, nor);
+ }
+ } else {
+ short *no= data->mvert[indices[vert_index]].no;
+
+ normal_short_to_float_v3(norm, no);
+ normalize_v3(norm);
+ }
+}
+
+static void init_bake_rast(MBakeRast *bake_rast, const ImBuf *ibuf, const MResolvePixelData *data, MFlushPixel flush_pixel)
+{
+ memset(bake_rast, 0, sizeof(MBakeRast));
+
+ bake_rast->texels = ibuf->userdata;
+ bake_rast->w= ibuf->x;
+ bake_rast->h= ibuf->y;
+ bake_rast->data= data;
+ bake_rast->flush_pixel= flush_pixel;
+}
+
+static void flush_pixel(const MResolvePixelData *data, const int x, const int y)
+{
+ float st[2]= {(x+0.5f)/data->w, (y+0.5f)/data->h};
+ float *st0, *st1, *st2;
+ float *tang0, *tang1, *tang2;
+ float no0[3], no1[3], no2[3];
+ float fUV[2], from_tang[3][3], to_tang[3][3];
+ float u, v, w, sign;
+ int r;
+
+ const int i0= data->i0;
+ const int i1= data->i1;
+ const int i2= data->i2;
+
+ st0= data->mtface[data->face_index].uv[i0];
+ st1= data->mtface[data->face_index].uv[i1];
+ st2= data->mtface[data->face_index].uv[i2];
+
+ tang0= data->pvtangent + data->face_index*16 + i0*4;
+ tang1= data->pvtangent + data->face_index*16 + i1*4;
+ tang2= data->pvtangent + data->face_index*16 + i2*4;
+
+ multiresbake_get_normal(data, no0, data->face_index, i0); /* can optimize these 3 into one call */
+ multiresbake_get_normal(data, no1, data->face_index, i1);
+ multiresbake_get_normal(data, no2, data->face_index, i2);
+
+ resolve_tri_uv(fUV, st, st0, st1, st2);
+
+ u= fUV[0];
+ v= fUV[1];
+ w= 1-u-v;
+
+ /* the sign is the same at all face vertices for any non degenerate face.
+ Just in case we clamp the interpolated value though. */
+ sign= (tang0[3]*u + tang1[3]*v + tang2[3]*w)<0 ? (-1.0f) : 1.0f;
+
+ /* this sequence of math is designed specifically as is with great care
+ to be compatible with our shader. Please don't change without good reason. */
+ for(r= 0; r<3; r++) {
+ from_tang[0][r]= tang0[r]*u + tang1[r]*v + tang2[r]*w;
+ from_tang[2][r]= no0[r]*u + no1[r]*v + no2[r]*w;
+ }
+
+ cross_v3_v3v3(from_tang[1], from_tang[2], from_tang[0]); /* B = sign * cross(N, T) */
+ mul_v3_fl(from_tang[1], sign);
+ invert_m3_m3(to_tang, from_tang);
+ /* sequence end */
+
+ data->pass_data(data->lores_dm, data->hires_dm, data->bake_data,
+ data->face_index, data->lvl, st, to_tang, x, y);
+}
+
+static void set_rast_triangle(const MBakeRast *bake_rast, const int x, const int y)
+{
+ const int w= bake_rast->w;
+ const int h= bake_rast->h;
+
+ if(x>=0 && x<w && y>=0 && y<h) {
+ if((bake_rast->texels[y*w+x])==0) {
+ flush_pixel(bake_rast->data, x, y);
+ bake_rast->texels[y*w+x]= FILTER_MASK_USED;
+ }
+ }
+}
+
+static void rasterize_half(const MBakeRast *bake_rast,
+ const float s0_s, const float t0_s, const float s1_s, const float t1_s,
+ const float s0_l, const float t0_l, const float s1_l, const float t1_l,
+ const int y0_in, const int y1_in, const int is_mid_right)
+{
+ const int s_stable= fabsf(t1_s-t0_s)>FLT_EPSILON ? 1 : 0;
+ const int l_stable= fabsf(t1_l-t0_l)>FLT_EPSILON ? 1 : 0;
+ const int w= bake_rast->w;
+ const int h= bake_rast->h;
+ int y, y0, y1;
+
+ if(y1_in<=0 || y0_in>=h)
+ return;
+
+ y0= y0_in<0 ? 0 : y0_in;
+ y1= y1_in>=h ? h : y1_in;
+
+ for(y= y0; y<y1; y++) {
+ /*-b(x-x0) + a(y-y0) = 0 */
+ int iXl, iXr, x;
+ float x_l= s_stable!=0 ? (s0_s + (((s1_s-s0_s)*(y-t0_s))/(t1_s-t0_s))) : s0_s;
+ float x_r= l_stable!=0 ? (s0_l + (((s1_l-s0_l)*(y-t0_l))/(t1_l-t0_l))) : s0_l;
+
+ if(is_mid_right!=0)
+ SWAP(float, x_l, x_r);
+
+ iXl= (int)ceilf(x_l);
+ iXr= (int)ceilf(x_r);
+
+ if(iXr>0 && iXl<w) {
+ iXl= iXl<0?0:iXl;
+ iXr= iXr>=w?w:iXr;
+
+ for(x= iXl; x<iXr; x++)
+ set_rast_triangle(bake_rast, x, y);
+ }
+ }
+}
+
+static void bake_rasterize(const MBakeRast *bake_rast, const float st0_in[2], const float st1_in[2], const float st2_in[2])
+{
+ const int w= bake_rast->w;
+ const int h= bake_rast->h;
+ float slo= st0_in[0]*w - 0.5f;
+ float tlo= st0_in[1]*h - 0.5f;
+ float smi= st1_in[0]*w - 0.5f;
+ float tmi= st1_in[1]*h - 0.5f;
+ float shi= st2_in[0]*w - 0.5f;
+ float thi= st2_in[1]*h - 0.5f;
+ int is_mid_right= 0, ylo, yhi, yhi_beg;
+
+ /* skip degenerates */
+ if((slo==smi && tlo==tmi) || (slo==shi && tlo==thi) || (smi==shi && tmi==thi))
+ return;
+
+ /* sort by T */
+ if(tlo>tmi && tlo>thi) {
+ SWAP(float, shi, slo);
+ SWAP(float, thi, tlo);
+ } else if(tmi>thi) {
+ SWAP(float, shi, smi);
+ SWAP(float, thi, tmi);
+ }
+
+ if(tlo>tmi) {
+ SWAP(float, slo, smi);
+ SWAP(float, tlo, tmi);
+ }
+
+ /* check if mid point is to the left or to the right of the lo-hi edge */
+ is_mid_right= (-(shi-slo)*(tmi-thi) + (thi-tlo)*(smi-shi))>0 ? 1 : 0;
+ ylo= (int) ceilf(tlo);
+ yhi_beg= (int) ceilf(tmi);
+ yhi= (int) ceilf(thi);
+
+ /*if(fTmi>ceilf(fTlo))*/
+ rasterize_half(bake_rast, slo, tlo, smi, tmi, slo, tlo, shi, thi, ylo, yhi_beg, is_mid_right);
+ rasterize_half(bake_rast, smi, tmi, shi, thi, slo, tlo, shi, thi, yhi_beg, yhi, is_mid_right);
+}
+
+static int multiresbake_test_break(MultiresBakeRender *bkr)
+{
+ if(!bkr->stop) {
+ /* this means baker is executed outside from job system */
+ return 0;
+ }
+
+ return G.afbreek;
+}
+
+static void do_multires_bake(MultiresBakeRender *bkr, Image* ima, MPassKnownData passKnownData,
+ MInitBakeData initBakeData, MApplyBakeData applyBakeData, MFreeBakeData freeBakeData)
+{
+ DerivedMesh *dm= bkr->lores_dm;
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+ const int lvl= bkr->lvl;
+ const int tot_face= dm->getNumFaces(dm);
+ MVert *mvert= dm->getVertArray(dm);
+ MFace *mface= dm->getFaceArray(dm);
+ MTFace *mtface= dm->getFaceDataArray(dm, CD_MTFACE);
+ float *pvtangent= NULL;
+
+ if(CustomData_get_layer_index(&dm->faceData, CD_TANGENT) == -1)
+ DM_add_tangent_layer(dm);
+
+ pvtangent= DM_get_face_data_layer(dm, CD_TANGENT);
+
+ if(tot_face > 0) { /* sanity check */
+ int f= 0;
+ MBakeRast bake_rast;
+ MResolvePixelData data={NULL};
+
+ data.mface= mface;
+ data.mvert= mvert;
+ data.mtface= mtface;
+ data.pvtangent= pvtangent;
+ data.precomputed_normals= dm->getFaceDataArray(dm, CD_NORMAL); /* don't strictly need this */
+ data.w= ibuf->x;
+ data.h= ibuf->y;
+ data.lores_dm= dm;
+ data.hires_dm= bkr->hires_dm;
+ data.lvl= lvl;
+ data.pass_data= passKnownData;
+
+ if(initBakeData)
+ data.bake_data= initBakeData(bkr, ima);
+
+ init_bake_rast(&bake_rast, ibuf, &data, flush_pixel);
+
+ for(f= 0; f<tot_face; f++) {
+ MTFace *mtfate= &mtface[f];
+ int verts[3][2], nr_tris, t;
+
+ if(multiresbake_test_break(bkr))
+ break;
+
+ if(mtfate->tpage!=ima)
+ continue;
+
+ data.face_index= f;
+
+ /* might support other forms of diagonal splits later on such as
+ split by shortest diagonal.*/
+ verts[0][0]=0;
+ verts[1][0]=1;
+ verts[2][0]=2;
+
+ verts[0][1]=0;
+ verts[1][1]=2;
+ verts[2][1]=3;
+
+ nr_tris= mface[f].v4!=0 ? 2 : 1;
+ for(t= 0; t<nr_tris; t++) {
+ data.i0= verts[0][t];
+ data.i1= verts[1][t];
+ data.i2 =verts[2][t];
+
+ bake_rasterize(&bake_rast, mtfate->uv[data.i0], mtfate->uv[data.i1], mtfate->uv[data.i2]);
+ }
+
+ bkr->baked_faces++;
+
+ if(bkr->do_update)
+ *bkr->do_update= 1;
+
+ if(bkr->progress)
+ *bkr->progress= ((float)bkr->baked_objects + (float)bkr->baked_faces / tot_face) / bkr->tot_obj;
+ }
+
+ if(applyBakeData)
+ applyBakeData(data.bake_data);
+
+ if(freeBakeData)
+ freeBakeData(data.bake_data);
+ }
+}
+
+static void interp_bilinear_quad_data(float data[4][3], float u, float v, float res[3])
+{
+ float vec[3];
+
+ copy_v3_v3(res, data[0]);
+ mul_v3_fl(res, (1-u)*(1-v));
+ copy_v3_v3(vec, data[1]);
+ mul_v3_fl(vec, u*(1-v)); add_v3_v3(res, vec);
+ copy_v3_v3(vec, data[2]);
+ mul_v3_fl(vec, u*v); add_v3_v3(res, vec);
+ copy_v3_v3(vec, data[3]);
+ mul_v3_fl(vec, (1-u)*v); add_v3_v3(res, vec);
+}
+
+static void interp_barycentric_tri_data(float data[3][3], float u, float v, float res[3])
+{
+ float vec[3];
+
+ copy_v3_v3(res, data[0]);
+ mul_v3_fl(res, u);
+ copy_v3_v3(vec, data[1]);
+ mul_v3_fl(vec, v); add_v3_v3(res, vec);
+ copy_v3_v3(vec, data[2]);
+ mul_v3_fl(vec, 1.0f-u-v); add_v3_v3(res, vec);
+}
+
+/* mode = 0: interpolate normals,
+ mode = 1: interpolate coord */
+static void interp_bilinear_grid(DMGridData *grid, int grid_size, float crn_x, float crn_y, int mode, float res[3])
+{
+ int x0, x1, y0, y1;
+ float u, v;
+ float data[4][3];
+
+ x0= (int) crn_x;
+ x1= x0>=(grid_size-1) ? (grid_size-1) : (x0+1);
+
+ y0= (int) crn_y;
+ y1= y0>=(grid_size-1) ? (grid_size-1) : (y0+1);
+
+ u= crn_x-x0;
+ v= crn_y-y0;
+
+ if(mode == 0) {
+ copy_v3_v3(data[0], grid[y0 * grid_size + x0].no);
+ copy_v3_v3(data[1], grid[y0 * grid_size + x1].no);
+ copy_v3_v3(data[2], grid[y1 * grid_size + x1].no);
+ copy_v3_v3(data[3], grid[y1 * grid_size + x0].no);
+ } else {
+ copy_v3_v3(data[0], grid[y0 * grid_size + x0].co);
+ copy_v3_v3(data[1], grid[y0 * grid_size + x1].co);
+ copy_v3_v3(data[2], grid[y1 * grid_size + x1].co);
+ copy_v3_v3(data[3], grid[y1 * grid_size + x0].co);
+ }
+
+ interp_bilinear_quad_data(data, u, v, res);
+}
+
+static void get_ccgdm_data(DerivedMesh *lodm, DerivedMesh *hidm, const int lvl, const int face_index, const float u, const float v, float co[3], float n[3])
+{
+ MFace mface;
+ DMGridData **grid_data;
+ float crn_x, crn_y;
+ int grid_size, num_grids, S, face_side;
+ int *grid_offset, g_index;
+
+ lodm->getFace(lodm, face_index, &mface);
+
+ num_grids= hidm->getNumGrids(hidm);
+ grid_size= hidm->getGridSize(hidm);
+ grid_data= hidm->getGridData(hidm);
+ grid_offset= hidm->getGridOffset(hidm);
+
+ face_side= (grid_size<<1)-1;
+
+ if(lvl==0) {
+ g_index= grid_offset[face_index];
+ S= mdisp_rot_face_to_crn(mface.v4 ? 4 : 3, face_side, u*(face_side-1), v*(face_side-1), &crn_x, &crn_y);
+ } else {
+ const int *index= lodm->getFaceDataArray(lodm, CD_ORIGINDEX);
+ int side= (1 << (lvl-1)) + 1;
+ int grid_index= index[face_index];
+ int loc_offs= face_index % (1<<(2*lvl));
+ int cell_index= loc_offs % ((side-1)*(side-1));
+ int cell_side= grid_size / (side-1);
+ int row= cell_index / (side-1);
+ int col= cell_index % (side-1);
+
+ S= face_index / (1<<(2*(lvl-1))) - grid_offset[grid_index];
+ g_index= grid_offset[grid_index];
+
+ crn_y= (row * cell_side) + u * cell_side;
+ crn_x= (col * cell_side) + v * cell_side;
+ }
+
+ CLAMP(crn_x, 0.0f, grid_size);
+ CLAMP(crn_y, 0.0f, grid_size);
+
+ if(n != NULL)
+ interp_bilinear_grid(grid_data[g_index + S], grid_size, crn_x, crn_y, 0, n);
+
+ if(co != NULL)
+ interp_bilinear_grid(grid_data[g_index + S], grid_size, crn_x, crn_y, 1, co);
+}
+
+/* mode = 0: interpolate normals,
+ mode = 1: interpolate coord */
+static void interp_bilinear_mface(DerivedMesh *dm, MFace *mface, const float u, const float v, const int mode, float res[3])
+{
+ float data[4][3];
+
+ if(mode == 0) {
+ dm->getVertNo(dm, mface->v1, data[0]);
+ dm->getVertNo(dm, mface->v2, data[1]);
+ dm->getVertNo(dm, mface->v3, data[2]);
+ dm->getVertNo(dm, mface->v4, data[3]);
+ } else {
+ dm->getVertCo(dm, mface->v1, data[0]);
+ dm->getVertCo(dm, mface->v2, data[1]);
+ dm->getVertCo(dm, mface->v3, data[2]);
+ dm->getVertCo(dm, mface->v4, data[3]);
+ }
+
+ interp_bilinear_quad_data(data, u, v, res);
+}
+
+/* mode = 0: interpolate normals,
+ mode = 1: interpolate coord */
+static void interp_barycentric_mface(DerivedMesh *dm, MFace *mface, const float u, const float v, const int mode, float res[3])
+{
+ float data[3][3];
+
+ if(mode == 0) {
+ dm->getVertNo(dm, mface->v1, data[0]);
+ dm->getVertNo(dm, mface->v2, data[1]);
+ dm->getVertNo(dm, mface->v3, data[2]);
+ } else {
+ dm->getVertCo(dm, mface->v1, data[0]);
+ dm->getVertCo(dm, mface->v2, data[1]);
+ dm->getVertCo(dm, mface->v3, data[2]);
+ }
+
+ interp_barycentric_tri_data(data, u, v, res);
+}
+
+static void *init_heights_data(MultiresBakeRender *bkr, Image* ima)
+{
+ MHeightBakeData *height_data;
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+
+ height_data= MEM_callocN(sizeof(MHeightBakeData), "MultiresBake heightData");
+
+ height_data->ima= ima;
+ height_data->heights= MEM_callocN(sizeof(float)*ibuf->x*ibuf->y, "MultiresBake heights");
+ height_data->height_max= -FLT_MAX;
+ height_data->height_min= FLT_MAX;
+
+ if(!bkr->use_lores_mesh) {
+ SubsurfModifierData smd= {{NULL}};
+ int ss_lvl= bkr->tot_lvl - bkr->lvl;
+
+ CLAMP(ss_lvl, 0, 6);
+
+ smd.levels= smd.renderLevels= ss_lvl;
+ smd.flags|= eSubsurfModifierFlag_SubsurfUv;
+
+ if(bkr->simple)
+ smd.subdivType= ME_SIMPLE_SUBSURF;
+
+ height_data->ssdm= subsurf_make_derived_from_derived(bkr->lores_dm, &smd, 0, NULL, 0, 0, 0);
+ }
+
+ return (void*)height_data;
+}
+
+static void apply_heights_data(void *bake_data)
+{
+ MHeightBakeData *height_data= (MHeightBakeData*)bake_data;
+ ImBuf *ibuf= BKE_image_get_ibuf(height_data->ima, NULL);
+ int x, y, i;
+ float height, *heights= height_data->heights;
+ float min= height_data->height_min, max= height_data->height_max;
+
+ for(x= 0; x<ibuf->x; x++) {
+ for(y =0; y<ibuf->y; y++) {
+ i= ibuf->x*y + x;
+
+ if(((char*)ibuf->userdata)[i] != FILTER_MASK_USED)
+ continue;
+
+ if(ibuf->rect_float) {
+ float *rrgbf= ibuf->rect_float + i*4;
+
+ if(max-min > 1e-5) height= (heights[i]-min)/(max-min);
+ else height= 0;
+
+ rrgbf[0]=rrgbf[1]=rrgbf[2]= height;
+ } else {
+ char *rrgb= (char*)ibuf->rect + i*4;
+
+ if(max-min > 1e-5) height= (heights[i]-min)/(max-min);
+ else height= 0;
+
+ rrgb[0]=rrgb[1]=rrgb[2]= FTOCHAR(height);
+ }
+ }
+ }
+}
+
+static void free_heights_data(void *bake_data)
+{
+ MHeightBakeData *height_data= (MHeightBakeData*)bake_data;
+
+ if(height_data->ssdm)
+ height_data->ssdm->release(height_data->ssdm);
+
+ MEM_freeN(height_data->heights);
+ MEM_freeN(height_data);
+}
+
+/* MultiresBake callback for heights baking
+ general idea:
+ - find coord of point with specified UV in hi-res mesh (let's call it p1)
+ - find coord of point and normal with specified UV in lo-res mesh (or subdivided lo-res
+ mesh to make texture smoother) let's call this point p0 and n.
+ - height wound be dot(n, p1-p0) */
+static void apply_heights_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, const void *bake_data,
+ const int face_index, const int lvl, const float st[2],
+ float UNUSED(tangmat[3][3]), const int x, const int y)
+{
+ MTFace *mtface= CustomData_get_layer(&lores_dm->faceData, CD_MTFACE);
+ MFace mface;
+ Image *ima= mtface[face_index].tpage;
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+ MHeightBakeData *height_data= (MHeightBakeData*)bake_data;
+ float uv[2], *st0, *st1, *st2, *st3;
+ int pixel= ibuf->x*y + x;
+ float vec[3], p0[3], p1[3], n[3], len;
+
+ lores_dm->getFace(lores_dm, face_index, &mface);
+
+ if(x==0 && y==0) {
+ zero_v3(p0);
+ }
+
+ st0= mtface[face_index].uv[0];
+ st1= mtface[face_index].uv[1];
+ st2= mtface[face_index].uv[2];
+
+ if(mface.v4) {
+ st3= mtface[face_index].uv[3];
+ resolve_quad_uv(uv, st, st0, st1, st2, st3);
+ } else
+ resolve_tri_uv(uv, st, st0, st1, st2);
+
+ CLAMP(uv[0], 0.0f, 1.0f);
+ CLAMP(uv[1], 0.0f, 1.0f);
+
+ get_ccgdm_data(lores_dm, hires_dm, lvl, face_index, uv[0], uv[1], p1, 0);
+
+ if(height_data->ssdm) {
+ //get_ccgdm_data_ss(lores_dm, height_data->ssdm, lvl, face_index, uv[0], uv[1], p0, n);
+ get_ccgdm_data(lores_dm, height_data->ssdm, 0, face_index, uv[0], uv[1], p0, n);
+ } else {
+ MFace mface;
+ lores_dm->getFace(lores_dm, face_index, &mface);
+
+ if(mface.v4) {
+ interp_bilinear_mface(lores_dm, &mface, uv[0], uv[1], 1, p0);
+ interp_bilinear_mface(lores_dm, &mface, uv[0], uv[1], 0, n);
+ } else {
+ interp_barycentric_mface(lores_dm, &mface, uv[0], uv[1], 1, p0);
+ interp_barycentric_mface(lores_dm, &mface, uv[0], uv[1], 0, n);
+ }
+ }
+
+ sub_v3_v3v3(vec, p1, p0);
+ //len= len_v3(vec);
+ len= dot_v3v3(n, vec);
+
+ height_data->heights[pixel]= len;
+ if(len<height_data->height_min) height_data->height_min= len;
+ if(len>height_data->height_max) height_data->height_max= len;
+
+ if(ibuf->rect_float) {
+ float *rrgbf= ibuf->rect_float + pixel*4;
+ rrgbf[3]= 1.0f;
+ } else {
+ char *rrgb= (char*)ibuf->rect + pixel*4;
+ rrgb[3]= 255;
+ }
+}
+
+/* MultiresBake callback for normals' baking
+ general idea:
+ - find coord and normal of point with specified UV in hi-res mesh
+ - multiply it by tangmat
+ - vector in color space would be norm(vec) /2 + (0.5, 0.5, 0.5) */
+static void apply_tangmat_callback(DerivedMesh *lores_dm, DerivedMesh *hires_dm, const void *UNUSED(bake_data),
+ const int face_index, const int lvl, const float st[2],
+ float tangmat[3][3], const int x, const int y)
+{
+ MTFace *mtface= CustomData_get_layer(&lores_dm->faceData, CD_MTFACE);
+ MFace mface;
+ Image *ima= mtface[face_index].tpage;
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+ float uv[2], *st0, *st1, *st2, *st3;
+ int pixel= ibuf->x*y + x;
+ float n[3], vec[3], tmp[3]= {0.5, 0.5, 0.5};
+
+ lores_dm->getFace(lores_dm, face_index, &mface);
+
+ st0= mtface[face_index].uv[0];
+ st1= mtface[face_index].uv[1];
+ st2= mtface[face_index].uv[2];
+
+ if(mface.v4) {
+ st3= mtface[face_index].uv[3];
+ resolve_quad_uv(uv, st, st0, st1, st2, st3);
+ } else
+ resolve_tri_uv(uv, st, st0, st1, st2);
+
+ CLAMP(uv[0], 0.0f, 1.0f);
+ CLAMP(uv[1], 0.0f, 1.0f);
+
+ get_ccgdm_data(lores_dm, hires_dm, lvl, face_index, uv[0], uv[1], NULL, n);
+
+ mul_v3_m3v3(vec, tangmat, n);
+ normalize_v3(vec);
+ mul_v3_fl(vec, 0.5);
+ add_v3_v3(vec, tmp);
+
+ if(ibuf->rect_float) {
+ float *rrgbf= ibuf->rect_float + pixel*4;
+ rrgbf[0]= vec[0];
+ rrgbf[1]= vec[1];
+ rrgbf[2]= vec[2];
+ rrgbf[3]= 1.0f;
+ } else {
+ char *rrgb= (char*)ibuf->rect + pixel*4;
+ rrgb[0]= FTOCHAR(vec[0]);
+ rrgb[1]= FTOCHAR(vec[1]);
+ rrgb[2]= FTOCHAR(vec[2]);
+ rrgb[3]= 255;
+ }
+}
+
+static void count_images(MultiresBakeRender *bkr)
+{
+ int a, totface;
+ DerivedMesh *dm= bkr->lores_dm;
+ MTFace *mtface= CustomData_get_layer(&dm->faceData, CD_MTFACE);
+
+ bkr->image.first= bkr->image.last= NULL;
+ bkr->tot_image= 0;
+
+ totface= dm->getNumFaces(dm);
+
+ for(a= 0; a<totface; a++)
+ mtface[a].tpage->id.flag&= ~LIB_DOIT;
+
+ for(a= 0; a<totface; a++) {
+ Image *ima= mtface[a].tpage;
+ if((ima->id.flag&LIB_DOIT)==0) {
+ LinkData *data= BLI_genericNodeN(ima);
+ BLI_addtail(&bkr->image, data);
+ bkr->tot_image++;
+ ima->id.flag|= LIB_DOIT;
+ }
+ }
+
+ for(a= 0; a<totface; a++)
+ mtface[a].tpage->id.flag&= ~LIB_DOIT;
+}
+
+static void bake_images(MultiresBakeRender *bkr)
+{
+ LinkData *link;
+
+ for(link= bkr->image.first; link; link= link->next) {
+ Image *ima= (Image*)link->data;
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+
+ if(ibuf->x>0 && ibuf->y>0) {
+ ibuf->userdata= MEM_callocN(ibuf->y*ibuf->x, "MultiresBake imbuf mask");
+
+ switch(bkr->mode) {
+ case RE_BAKE_NORMALS:
+ do_multires_bake(bkr, ima, apply_tangmat_callback, NULL, NULL, NULL);
+ break;
+ case RE_BAKE_DISPLACEMENT:
+ do_multires_bake(bkr, ima, apply_heights_callback, init_heights_data,
+ apply_heights_data, free_heights_data);
+ break;
+ }
+ }
+
+ ima->id.flag|= LIB_DOIT;
+ }
+}
+
+static void finish_images(MultiresBakeRender *bkr)
+{
+ LinkData *link;
+
+ for(link= bkr->image.first; link; link= link->next) {
+ Image *ima= (Image*)link->data;
+ int i;
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+
+ if(ibuf->x<=0 || ibuf->y<=0)
+ continue;
+
+ /* Margin */
+ if(bkr->bake_filter) {
+ char *temprect;
+
+ /* extend the mask +2 pixels from the image,
+ * this is so colors dont blend in from outside */
+
+ for(i=0; i<bkr->bake_filter; i++)
+ IMB_mask_filter_extend((char *)ibuf->userdata, ibuf->x, ibuf->y);
+
+ temprect = MEM_dupallocN(ibuf->userdata);
+
+ /* expand twice to clear this many pixels, so they blend back in */
+ IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
+ IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
+
+ /* clear all pixels in the margin */
+ IMB_mask_clear(ibuf, temprect, FILTER_MASK_MARGIN);
+ MEM_freeN(temprect);
+
+ for(i= 0; i<bkr->bake_filter; i++)
+ IMB_filter_extend(ibuf, (char *)ibuf->userdata);
+ }
+
+ ibuf->userflags|= IB_BITMAPDIRTY;
+ if(ibuf->mipmap[0]) {
+ ibuf->userflags|= IB_MIPMAP_INVALID;
+ imb_freemipmapImBuf(ibuf);
+ }
+
+ if(ibuf->userdata) {
+ MEM_freeN(ibuf->userdata);
+ ibuf->userdata= NULL;
+ }
+ }
+}
+
+static void multiresbake_start(MultiresBakeRender *bkr)
+{
+ count_images(bkr);
+ bake_images(bkr);
+ finish_images(bkr);
+}
+
+static int multiresbake_check(bContext *C, wmOperator *op) {
+ Scene *scene= CTX_data_scene(C);
+ Object *ob;
+ Mesh *me;
+ MultiresModifierData *mmd;
+ int ok= 1, a;
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ ob= base->object;
+
+ if(ob->type != OB_MESH) {
+ BKE_report(op->reports, RPT_ERROR, "Basking of multires data only works with active object which is a mesh");
+
+ ok= 0;
+ break;
+ }
+
+ me= (Mesh*)ob->data;
+ mmd= get_multires_modifier(scene, ob, 0);
+
+ /* Multi-resolution should be and be last in the stack */
+ if(ok && mmd) {
+ ModifierData *md;
+
+ ok= mmd->totlvl>0;
+
+ for(md = (ModifierData*)mmd->modifier.next; md && ok; md = md->next) {
+ if (modifier_isEnabled(scene, md, eModifierMode_Realtime)) {
+ ok= 0;
+ }
+ }
+ } else ok= 0;
+
+ if(!ok) {
+ BKE_report(op->reports, RPT_ERROR, "Multires data baking requires multi-resolution object");
+
+ break;
+ }
+
+ if(!me->mtface) {
+ BKE_report(op->reports, RPT_ERROR, "Mesh should be unwrapped before multires data baking");
+
+ ok= 0;
+ } else {
+ a= me->totface;
+ while (ok && a--) {
+ Image *ima= me->mtface[a].tpage;
+
+ if(!ima) {
+ BKE_report(op->reports, RPT_ERROR, "You should have active texture to use multires baker");
+
+ ok= 0;
+ } else {
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+
+ if(!ibuf) {
+ BKE_report(op->reports, RPT_ERROR, "Baking should happend to image with image buffer");
+
+ ok= 0;
+ } else {
+ if(ibuf->rect==NULL && ibuf->rect_float==NULL)
+ ok= 0;
+
+ if(ibuf->rect_float && !(ibuf->channels==0 || ibuf->channels==4))
+ ok= 0;
+
+ if(!ok)
+ BKE_report(op->reports, RPT_ERROR, "Baking to unsupported image type");
+ }
+ }
+ }
+ }
+
+ if(!ok)
+ break;
+ }
+ CTX_DATA_END;
+
+ return ok;
+}
+
+static DerivedMesh *multiresbake_create_loresdm(Scene *scene, Object *ob, int *lvl)
+{
+ DerivedMesh *dm;
+ MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
+ Mesh *me= (Mesh*)ob->data;
+
+ *lvl= mmd->lvl;
+
+ if(mmd->lvl==0) {
+ DerivedMesh *tmp_dm= CDDM_from_mesh(me, ob);
+ dm= CDDM_copy(tmp_dm);
+ tmp_dm->release(tmp_dm);
+ } else {
+ MultiresModifierData tmp_mmd= *mmd;
+ DerivedMesh *cddm= CDDM_from_mesh(me, ob);
+
+ tmp_mmd.lvl= mmd->lvl;
+ dm= multires_dm_create_from_derived(&tmp_mmd, 1, cddm, ob, 0, 0);
+ cddm->release(cddm);
+ }
+
+ return dm;
+}
+
+static DerivedMesh *multiresbake_create_hiresdm(Scene *scene, Object *ob, int *lvl, int *simple)
+{
+ Mesh *me= (Mesh*)ob->data;
+ MultiresModifierData *mmd= get_multires_modifier(scene, ob, 0);
+ MultiresModifierData tmp_mmd= *mmd;
+ DerivedMesh *cddm= CDDM_from_mesh(me, ob);
+ DerivedMesh *dm;
+
+ *lvl= mmd->totlvl;
+ *simple= mmd->simple;
+
+ tmp_mmd.lvl= mmd->totlvl;
+ dm= multires_dm_create_from_derived(&tmp_mmd, 1, cddm, ob, 0, 0);
+ cddm->release(cddm);
+
+ return dm;
+}
+
+static void clear_images(MTFace *mtface, int totface)
+{
+ int a;
+ float vec[4]= {0.0f, 0.0f, 0.0f, 0.0f};
+
+ for(a= 0; a<totface; a++)
+ mtface[a].tpage->id.flag&= ~LIB_DOIT;
+
+ for(a= 0; a<totface; a++) {
+ Image *ima= mtface[a].tpage;
+
+ if((ima->id.flag&LIB_DOIT)==0) {
+ ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+
+ IMB_rectfill(ibuf, vec);
+ ima->id.flag|= LIB_DOIT;
+ }
+ }
+
+ for(a= 0; a<totface; a++)
+ mtface[a].tpage->id.flag&= ~LIB_DOIT;
+}
+
+static int multiresbake_image_exec_locked(bContext *C, wmOperator *op)
+{
+ Object *ob;
+ Scene *scene= CTX_data_scene(C);
+
+ if(!multiresbake_check(C, op))
+ return OPERATOR_CANCELLED;
+
+ if(scene->r.bake_flag&R_BAKE_CLEAR) { /* clear images */
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ Mesh *me;
+
+ ob= base->object;
+ me= (Mesh*)ob->data;
+
+ clear_images(me->mtface, me->totface);
+ }
+ CTX_DATA_END;
+ }
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ MultiresBakeRender bkr= {0};
+
+ ob= base->object;
+
+ /* copy data stored in job descriptor */
+ bkr.bake_filter= scene->r.bake_filter;
+ bkr.mode= scene->r.bake_mode;
+ bkr.use_lores_mesh= scene->r.bake_flag&R_BAKE_LORES_MESH;
+
+ /* create low-resolution DM (to bake to) and hi-resolution DM (to bake from) */
+ bkr.lores_dm= multiresbake_create_loresdm(scene, ob, &bkr.lvl);
+ bkr.hires_dm= multiresbake_create_hiresdm(scene, ob, &bkr.tot_lvl, &bkr.simple);
+
+ multiresbake_start(&bkr);
+
+ BLI_freelistN(&bkr.image);
+
+ bkr.lores_dm->release(bkr.lores_dm);
+ bkr.hires_dm->release(bkr.hires_dm);
+ }
+ CTX_DATA_END;
+
+ return OPERATOR_FINISHED;
+}
+
+/* Multiresbake adopted for job-system executing */
+static void init_multiresbake_job(bContext *C, MultiresBakeJob *bkj)
+{
+ Scene *scene= CTX_data_scene(C);
+ Object *ob;
+
+ /* backup scene settings, so their changing in UI would take no effect on baker */
+ bkj->bake_filter= scene->r.bake_filter;
+ bkj->mode= scene->r.bake_mode;
+ bkj->use_lores_mesh= scene->r.bake_flag&R_BAKE_LORES_MESH;
+ bkj->bake_clear= scene->r.bake_flag&R_BAKE_CLEAR;
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ MultiresBakerJobData *data;
+ ob= base->object;
+
+ data= MEM_callocN(sizeof(MultiresBakerJobData), "multiresBaker derivedMesh_data");
+ data->lores_dm = multiresbake_create_loresdm(scene, ob, &data->lvl);
+ data->hires_dm = multiresbake_create_hiresdm(scene, ob, &data->tot_lvl, &data->simple);
+ BLI_addtail(&bkj->data, data);
+ }
+ CTX_DATA_END;
+}
+
+static void multiresbake_startjob(void *bkv, short *stop, short *do_update, float *progress)
+{
+ MultiresBakerJobData *data;
+ MultiresBakeJob *bkj= bkv;
+ int baked_objects= 0, tot_obj;
+
+ tot_obj= BLI_countlist(&bkj->data);
+
+ if(bkj->bake_clear) { /* clear images */
+ for(data= bkj->data.first; data; data= data->next) {
+ DerivedMesh *dm= data->lores_dm;
+ MTFace *mtface= CustomData_get_layer(&dm->faceData, CD_MTFACE);
+
+ clear_images(mtface, dm->getNumFaces(dm));
+ }
+ }
+
+ for(data= bkj->data.first; data; data= data->next) {
+ MultiresBakeRender bkr= {0};
+
+ /* copy data stored in job descriptor */
+ bkr.bake_filter= bkj->bake_filter;
+ bkr.mode= bkj->mode;
+ bkr.use_lores_mesh= bkj->use_lores_mesh;
+
+ /* create low-resolution DM (to bake to) and hi-resolution DM (to bake from) */
+ bkr.lores_dm= data->lores_dm;
+ bkr.hires_dm= data->hires_dm;
+ bkr.tot_lvl= data->tot_lvl;
+ bkr.lvl= data->lvl;
+ bkr.simple= data->simple;
+
+ /* needed for proper progress bar */
+ bkr.tot_obj= tot_obj;
+ bkr.baked_objects= baked_objects;
+
+ bkr.stop= stop;
+ bkr.do_update= do_update;
+ bkr.progress= progress;
+
+ multiresbake_start(&bkr);
+
+ BLI_freelistN(&bkr.image);
+
+ baked_objects++;
+ }
+}
+
+static void multiresbake_freejob(void *bkv)
+{
+ MultiresBakeJob *bkj= bkv;
+ MultiresBakerJobData *data, *next;
+
+ data= bkj->data.first;
+ while (data) {
+ next= data->next;
+ data->lores_dm->release(data->lores_dm);
+ data->hires_dm->release(data->hires_dm);
+ MEM_freeN(data);
+ data= next;
+ }
+
+ MEM_freeN(bkj);
+}
+
+static int multiresbake_image_exec(bContext *C, wmOperator *op)
+{
+ Scene *scene= CTX_data_scene(C);
+ MultiresBakeJob *bkr;
+ wmJob *steve;
+
+ if(!multiresbake_check(C, op))
+ return OPERATOR_CANCELLED;
+
+ bkr= MEM_callocN(sizeof(MultiresBakeJob), "MultiresBakeJob data");
+ init_multiresbake_job(C, bkr);
+
+ /* setup job */
+ steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Multires Bake", WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY|WM_JOB_PROGRESS);
+ WM_jobs_customdata(steve, bkr, multiresbake_freejob);
+ WM_jobs_timer(steve, 0.2, NC_IMAGE, 0); /* TODO - only draw bake image, can we enforce this */
+ WM_jobs_callbacks(steve, multiresbake_startjob, NULL, NULL, NULL);
+
+ G.afbreek= 0;
+
+ WM_jobs_start(CTX_wm_manager(C), steve);
+ WM_cursor_wait(0);
+
+ /* add modal handler for ESC */
+ WM_event_add_modal_handler(C, op);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
/* ****************** render BAKING ********************** */
/* threaded break test */
@@ -147,9 +1284,6 @@ static void init_bake_internal(BakeRender *bkr, bContext *C)
{
Scene *scene= CTX_data_scene(C);
- /* flush multires changes (for sculpt) */
- multires_force_render_update(CTX_data_active_object(C));
-
/* get editmode results */
ED_object_exit_editmode(C, 0); /* 0 = does not exit editmode */
@@ -273,43 +1407,59 @@ static int objects_bake_render_modal(bContext *C, wmOperator *UNUSED(op), wmEven
return OPERATOR_PASS_THROUGH;
}
+static int is_multires_bake(Scene *scene)
+{
+ if ( ELEM(scene->r.bake_mode, RE_BAKE_NORMALS, RE_BAKE_DISPLACEMENT))
+ return scene->r.bake_flag & R_BAKE_MULTIRES;
+
+ return 0;
+}
+
static int objects_bake_render_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(_event))
{
Scene *scene= CTX_data_scene(C);
+ int result= OPERATOR_CANCELLED;
- /* only one render job at a time */
- if(WM_jobs_test(CTX_wm_manager(C), scene))
- return OPERATOR_CANCELLED;
-
- if(test_bake_internal(C, op->reports)==0) {
- return OPERATOR_CANCELLED;
- }
- else {
- BakeRender *bkr= MEM_callocN(sizeof(BakeRender), "render bake");
- wmJob *steve;
+ if(is_multires_bake(scene)) {
+ result= multiresbake_image_exec(C, op);
+ } else {
+ /* only one render job at a time */
+ if(WM_jobs_test(CTX_wm_manager(C), scene))
+ return OPERATOR_CANCELLED;
+
+ if(test_bake_internal(C, op->reports)==0) {
+ return OPERATOR_CANCELLED;
+ }
+ else {
+ BakeRender *bkr= MEM_callocN(sizeof(BakeRender), "render bake");
+ wmJob *steve;
- init_bake_internal(bkr, C);
- bkr->reports= op->reports;
+ init_bake_internal(bkr, C);
+ bkr->reports= op->reports;
- /* setup job */
- steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Texture Bake", WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY|WM_JOB_PROGRESS);
- WM_jobs_customdata(steve, bkr, bake_freejob);
- WM_jobs_timer(steve, 0.2, NC_IMAGE, 0); /* TODO - only draw bake image, can we enforce this */
- WM_jobs_callbacks(steve, bake_startjob, NULL, bake_update, NULL);
+ /* setup job */
+ steve= WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), scene, "Texture Bake", WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY|WM_JOB_PROGRESS);
+ WM_jobs_customdata(steve, bkr, bake_freejob);
+ WM_jobs_timer(steve, 0.2, NC_IMAGE, 0); /* TODO - only draw bake image, can we enforce this */
+ WM_jobs_callbacks(steve, bake_startjob, NULL, bake_update, NULL);
- G.afbreek= 0;
- G.rendering = 1;
+ G.afbreek= 0;
+ G.rendering = 1;
- WM_jobs_start(CTX_wm_manager(C), steve);
+ WM_jobs_start(CTX_wm_manager(C), steve);
- WM_cursor_wait(0);
- WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
+ WM_cursor_wait(0);
- /* add modal handler for ESC */
- WM_event_add_modal_handler(C, op);
+ /* add modal handler for ESC */
+ WM_event_add_modal_handler(C, op);
+ }
+
+ result= OPERATOR_RUNNING_MODAL;
}
- return OPERATOR_RUNNING_MODAL;
+ WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
+
+ return result;
}
@@ -317,46 +1467,53 @@ static int bake_image_exec(bContext *C, wmOperator *op)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
+ int result= OPERATOR_CANCELLED;
+ if(is_multires_bake(scene)) {
+ result= multiresbake_image_exec_locked(C, op);
+ } else {
+ if(test_bake_internal(C, op->reports)==0) {
+ return OPERATOR_CANCELLED;
+ }
+ else {
+ ListBase threads;
+ BakeRender bkr= {NULL};
- if(test_bake_internal(C, op->reports)==0) {
- return OPERATOR_CANCELLED;
- }
- else {
- ListBase threads;
- BakeRender bkr= {NULL};
+ init_bake_internal(&bkr, C);
+ bkr.reports= op->reports;
- init_bake_internal(&bkr, C);
- bkr.reports= op->reports;
+ RE_test_break_cb(bkr.re, NULL, thread_break);
+ G.afbreek= 0; /* blender_test_break uses this global */
- RE_test_break_cb(bkr.re, NULL, thread_break);
- G.afbreek= 0; /* blender_test_break uses this global */
+ RE_Database_Baking(bkr.re, bmain, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE)? OBACT: NULL);
- RE_Database_Baking(bkr.re, bmain, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE)? OBACT: NULL);
+ /* baking itself is threaded, cannot use test_break in threads */
+ BLI_init_threads(&threads, do_bake_render, 1);
+ bkr.ready= 0;
+ BLI_insert_thread(&threads, &bkr);
- /* baking itself is threaded, cannot use test_break in threads */
- BLI_init_threads(&threads, do_bake_render, 1);
- bkr.ready= 0;
- BLI_insert_thread(&threads, &bkr);
+ while(bkr.ready==0) {
+ PIL_sleep_ms(50);
+ if(bkr.ready)
+ break;
- while(bkr.ready==0) {
- PIL_sleep_ms(50);
- if(bkr.ready)
- break;
+ /* used to redraw in 2.4x but this is just for exec in 2.5 */
+ if (!G.background)
+ blender_test_break();
+ }
+ BLI_end_threads(&threads);
- /* used to redraw in 2.4x but this is just for exec in 2.5 */
- if (!G.background)
- blender_test_break();
- }
- BLI_end_threads(&threads);
+ if(bkr.tot==0) BKE_report(op->reports, RPT_ERROR, "No valid images found to bake to");
- if(bkr.tot==0) BKE_report(op->reports, RPT_ERROR, "No valid images found to bake to");
+ finish_bake_internal(&bkr);
- finish_bake_internal(&bkr);
+ result= OPERATOR_FINISHED;
+ }
}
WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, scene);
- return OPERATOR_FINISHED;
+
+ return result;
}
void OBJECT_OT_bake_image(wmOperatorType *ot)
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 21249c9e8f7..1eefc58d4de 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -243,8 +243,15 @@ void IMB_free_anim(struct anim *anim);
*
* @attention Defined in filter.c
*/
+
+#define FILTER_MASK_NULL 0
+#define FILTER_MASK_MARGIN 1
+#define FILTER_MASK_USED 2
+
void IMB_filter(struct ImBuf *ibuf);
void IMB_filterN(struct ImBuf *out, struct ImBuf *in);
+void IMB_mask_filter_extend(char *mask, int width, int height);
+void IMB_mask_clear(struct ImBuf *ibuf, char *mask, int val);
void IMB_filter_extend(struct ImBuf *ibuf, char *mask);
void IMB_makemipmap(struct ImBuf *ibuf, int use_filter);
void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
diff --git a/source/blender/imbuf/intern/filter.c b/source/blender/imbuf/intern/filter.c
index 16fb1fdf4aa..d12360e5a7e 100644
--- a/source/blender/imbuf/intern/filter.c
+++ b/source/blender/imbuf/intern/filter.c
@@ -262,6 +262,70 @@ void IMB_filter(struct ImBuf *ibuf)
imb_filterx(ibuf);
}
+void IMB_mask_filter_extend(char *mask, int width, int height)
+{
+ char *row1, *row2, *row3;
+ int rowlen, x, y;
+ char *temprect;
+
+ rowlen= width;
+
+ /* make a copy, to prevent flooding */
+ temprect= MEM_dupallocN(mask);
+
+ for(y=1; y<=height; y++) {
+ /* setup rows */
+ row1= (char *)(temprect + (y-2)*rowlen);
+ row2= row1 + rowlen;
+ row3= row2 + rowlen;
+ if(y==1)
+ row1= row2;
+ else if(y==height)
+ row3= row2;
+
+ for(x=0; x<rowlen; x++) {
+ if (mask[((y-1)*rowlen)+x]==0) {
+ if (*row1 || *row2 || *row3 || *(row1+1) || *(row3+1) ) {
+ mask[((y-1)*rowlen)+x] = FILTER_MASK_MARGIN;
+ } else if((x!=rowlen-1) && (*(row1+2) || *(row2+2) || *(row3+2)) ) {
+ mask[((y-1)*rowlen)+x] = FILTER_MASK_MARGIN;
+ }
+ }
+
+ if(x!=0) {
+ row1++; row2++; row3++;
+ }
+ }
+ }
+
+ MEM_freeN(temprect);
+}
+
+void IMB_mask_clear(ImBuf *ibuf, char *mask, int val)
+{
+ int x,y;
+ if (ibuf->rect_float) {
+ for(x=0; x<ibuf->x; x++) {
+ for(y=0; y<ibuf->y; y++) {
+ if (mask[ibuf->x*y + x] == val) {
+ float *col= ibuf->rect_float + 4*(ibuf->x*y + x);
+ col[0] = col[1] = col[2] = col[3] = 0.0f;
+ }
+ }
+ }
+ } else {
+ /* char buffer */
+ for(x=0; x<ibuf->x; x++) {
+ for(y=0; y<ibuf->y; y++) {
+ if (mask[ibuf->x*y + x] == val) {
+ char *col= (char *)(ibuf->rect + ibuf->x*y + x);
+ col[0] = col[1] = col[2] = col[3] = 0;
+ }
+ }
+ }
+ }
+}
+
#define EXTEND_PIXEL(color, w) if((color)[3]) {r+= w*(color)[0]; g+= w*(color)[1]; b+= w*(color)[2]; a+= w*(color)[3]; tot+=w;}
/* if alpha is zero, it checks surrounding pixels and averages color. sets new alphas to 1.0
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 657bfb1c884..70e90cfc713 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1009,13 +1009,14 @@ typedef struct Scene {
#define R_JPEG2K_CINE_PRESET 256
#define R_JPEG2K_CINE_48FPS 512
-
/* bake_mode: same as RE_BAKE_xxx defines */
/* bake_flag: */
#define R_BAKE_CLEAR 1
#define R_BAKE_OSA 2
#define R_BAKE_TO_ACTIVE 4
#define R_BAKE_NORMALIZE 8
+#define R_BAKE_MULTIRES 16
+#define R_BAKE_LORES_MESH 32
/* bake_normal_space */
#define R_BAKE_SPACE_CAMERA 0
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 72ec09a61fe..145a58ecf0f 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2812,6 +2812,14 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Bias", "Bias towards faces further away from the object (in blender units)");
+ prop= RNA_def_property(srna, "use_bake_multires", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_MULTIRES);
+ RNA_def_property_ui_text(prop, "Bake from Multires", "Bake directly from multires object");
+
+ prop= RNA_def_property(srna, "use_bake_lores_mesh", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "bake_flag", R_BAKE_LORES_MESH);
+ RNA_def_property_ui_text(prop, "Low Resolution Mesh", "Calculate heights against unsubdivided low resolution mesh");
+
/* stamp */
prop= RNA_def_property(srna, "use_stamp_time", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index bc6c4795f5c..0087be8cca9 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -2018,74 +2018,6 @@ typedef struct BakeShade {
short *do_update;
} BakeShade;
-/* bake uses a char mask to know what has been baked */
-#define BAKE_MASK_NULL 0
-#define BAKE_MASK_MARGIN 1
-#define BAKE_MASK_BAKED 2
-static void bake_mask_filter_extend( char *mask, int width, int height )
-{
- char *row1, *row2, *row3;
- int rowlen, x, y;
- char *temprect;
-
- rowlen= width;
-
- /* make a copy, to prevent flooding */
- temprect= MEM_dupallocN(mask);
-
- for(y=1; y<=height; y++) {
- /* setup rows */
- row1= (char *)(temprect + (y-2)*rowlen);
- row2= row1 + rowlen;
- row3= row2 + rowlen;
- if(y==1)
- row1= row2;
- else if(y==height)
- row3= row2;
-
- for(x=0; x<rowlen; x++) {
- if (mask[((y-1)*rowlen)+x]==0) {
- if (*row1 || *row2 || *row3 || *(row1+1) || *(row3+1) ) {
- mask[((y-1)*rowlen)+x] = BAKE_MASK_MARGIN;
- } else if((x!=rowlen-1) && (*(row1+2) || *(row2+2) || *(row3+2)) ) {
- mask[((y-1)*rowlen)+x] = BAKE_MASK_MARGIN;
- }
- }
-
- if(x!=0) {
- row1++; row2++; row3++;
- }
- }
- }
- MEM_freeN(temprect);
-}
-
-static void bake_mask_clear( ImBuf *ibuf, char *mask, char val )
-{
- int x,y;
- if (ibuf->rect_float) {
- for(x=0; x<ibuf->x; x++) {
- for(y=0; y<ibuf->y; y++) {
- if (mask[ibuf->x*y + x] == val) {
- float *col= ibuf->rect_float + 4*(ibuf->x*y + x);
- col[0] = col[1] = col[2] = col[3] = 0.0f;
- }
- }
- }
-
- } else {
- /* char buffer */
- for(x=0; x<ibuf->x; x++) {
- for(y=0; y<ibuf->y; y++) {
- if (mask[ibuf->x*y + x] == val) {
- char *col= (char *)(ibuf->rect + ibuf->x*y + x);
- col[0] = col[1] = col[2] = col[3] = 0;
- }
- }
- }
- }
-}
-
static void bake_set_shade_input(ObjectInstanceRen *obi, VlakRen *vlr, ShadeInput *shi, int quad, int isect, int x, int y, float u, float v)
{
if(quad)
@@ -2281,7 +2213,7 @@ static void bake_shade(void *handle, Object *ob, ShadeInput *shi, int quad, int
}
if (bs->rect_mask) {
- bs->rect_mask[bs->rectx*y + x] = BAKE_MASK_BAKED;
+ bs->rect_mask[bs->rectx*y + x] = FILTER_MASK_USED;
}
}
@@ -2308,7 +2240,7 @@ static void bake_displacement(void *handle, ShadeInput *shi, float dist, int x,
col[3]= 255;
}
if (bs->rect_mask) {
- bs->rect_mask[bs->rectx*y + x] = BAKE_MASK_BAKED;
+ bs->rect_mask[bs->rectx*y + x] = FILTER_MASK_USED;
}
}
@@ -2750,16 +2682,16 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up
char *temprect;
for(a=0; a<re->r.bake_filter; a++)
- bake_mask_filter_extend((char *)ibuf->userdata, ibuf->x, ibuf->y);
+ IMB_mask_filter_extend((char *)ibuf->userdata, ibuf->x, ibuf->y);
temprect = MEM_dupallocN(ibuf->userdata);
/* expand twice to clear this many pixels, so they blend back in */
- bake_mask_filter_extend(temprect, ibuf->x, ibuf->y);
- bake_mask_filter_extend(temprect, ibuf->x, ibuf->y);
+ IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
+ IMB_mask_filter_extend(temprect, ibuf->x, ibuf->y);
/* clear all pixels in the margin*/
- bake_mask_clear(ibuf, temprect, BAKE_MASK_MARGIN);
+ IMB_mask_clear(ibuf, temprect, FILTER_MASK_MARGIN);
MEM_freeN(temprect);
}