diff options
-rw-r--r-- | source/blender/gpu/intern/gpu_matrix.c | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c index 2c9bc842083..579c1de181f 100644 --- a/source/blender/gpu/intern/gpu_matrix.c +++ b/source/blender/gpu/intern/gpu_matrix.c @@ -40,6 +40,8 @@ * we convert all code to use the API in this file. */ #define SUPPORT_LEGACY_MATRIX 1 +#define DEBUG_MATRIX_BIND 0 + #define MATRIX_STACK_DEPTH 32 typedef float Mat4[4][4]; @@ -594,17 +596,26 @@ void gpuBindMatrices(GLuint program) /* call this portion before a draw call if desired matrices are dirty */ if (loc_MV != -1) { - puts("setting MV matrix"); + #if DEBUG_MATRIX_BIND + puts("setting 3D MV matrix"); + #endif + glUniformMatrix4fv(loc_MV, 1, GL_FALSE, gpuGetModelViewMatrix3D(NULL)); } if (loc_P != -1) { - puts("setting P matrix"); + #if DEBUG_MATRIX_BIND + puts("setting 3D P matrix"); + #endif + glUniformMatrix4fv(loc_P, 1, GL_FALSE, gpuGetProjectionMatrix3D(NULL)); } if (loc_MVP != -1) { - puts("setting MVP matrix"); + #if DEBUG_MATRIX_BIND + puts("setting 3D MVP matrix"); + #endif + glUniformMatrix4fv(loc_MVP, 1, GL_FALSE, gpuGetModelViewProjectionMatrix3D(NULL)); } } |