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-rw-r--r--source/blender/editors/gpencil/gpencil_fill.c6
-rw-r--r--source/blender/editors/gpencil/gpencil_primitive.c6
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c
index d3616909415..3c16a6fb028 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -1153,8 +1153,8 @@ static int gpencil_points_from_stack(tGPDfill *tgpf)
static void gpencil_stroke_from_buffer(tGPDfill *tgpf)
{
ToolSettings *ts = tgpf->scene->toolsettings;
- const char *align_flag = &ts->gpencil_v3d_align;
- const bool is_depth = (bool)(*align_flag & (GP_PROJECT_DEPTH_VIEW | GP_PROJECT_DEPTH_STROKE));
+ const char align_flag = ts->gpencil_v3d_align;
+ const bool is_depth = (bool)(align_flag & (GP_PROJECT_DEPTH_VIEW | GP_PROJECT_DEPTH_STROKE));
const bool is_camera = (bool)(ts->gp_sculpt.lock_axis == 0) &&
(tgpf->rv3d->persp == RV3D_CAMOB) && (!is_depth);
Brush *brush = BKE_paint_brush(&ts->gp_paint->paint);
@@ -1284,7 +1284,7 @@ static void gpencil_stroke_from_buffer(tGPDfill *tgpf)
}
/* If camera view or view projection, reproject flat to view to avoid perspective effect. */
- if ((*p->align_flag & GP_PROJECT_VIEWSPACE) || is_camera) {
+ if ((align_flag & GP_PROJECT_VIEWSPACE) || is_camera) {
ED_gpencil_project_stroke_to_view(tgpf->C, tgpf->gpl, gps);
}
diff --git a/source/blender/editors/gpencil/gpencil_primitive.c b/source/blender/editors/gpencil/gpencil_primitive.c
index cf2f8d51d74..a742d149fce 100644
--- a/source/blender/editors/gpencil/gpencil_primitive.c
+++ b/source/blender/editors/gpencil/gpencil_primitive.c
@@ -711,8 +711,8 @@ static void gpencil_primitive_update_strokes(bContext *C, tGPDprimitive *tgpi)
bGPDstroke *gps = tgpi->gpf->strokes.first;
GP_Sculpt_Settings *gset = &ts->gp_sculpt;
int depth_margin = (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 4 : 0;
- const char *align_flag = &ts->gpencil_v3d_align;
- bool is_depth = (bool)(*align_flag & (GP_PROJECT_DEPTH_VIEW | GP_PROJECT_DEPTH_STROKE));
+ const char align_flag = ts->gpencil_v3d_align;
+ bool is_depth = (bool)(align_flag & (GP_PROJECT_DEPTH_VIEW | GP_PROJECT_DEPTH_STROKE));
const bool is_camera = (bool)(ts->gp_sculpt.lock_axis == 0) &&
(tgpi->rv3d->persp == RV3D_CAMOB) && (!is_depth);
@@ -1078,7 +1078,7 @@ static void gpencil_primitive_update_strokes(bContext *C, tGPDprimitive *tgpi)
}
/* If camera view or view projection, reproject flat to view to avoid perspective effect. */
- if ((*p->align_flag & GP_PROJECT_VIEWSPACE) || is_camera) {
+ if ((align_flag & GP_PROJECT_VIEWSPACE) || is_camera) {
ED_gpencil_project_stroke_to_view(C, tgpi->gpl, gps);
}