diff options
-rw-r--r-- | intern/cycles/blender/blender_object.cpp | 11 | ||||
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 3 | ||||
-rw-r--r-- | intern/cycles/blender/blender_sync.h | 3 |
3 files changed, 7 insertions, 10 deletions
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp index 2810ad15b9a..a930c439370 100644 --- a/intern/cycles/blender/blender_object.cpp +++ b/intern/cycles/blender/blender_object.cpp @@ -478,7 +478,7 @@ static bool object_render_hide_duplis(BL::Object& b_ob) /* Object Loop */ -void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time) +void BlenderSync::sync_objects(float motion_time) { /* layer data */ uint scene_layer = render_layer.scene_layer; @@ -506,7 +506,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time) * 1 : DAG_EVAL_PREVIEW * 2 : DAG_EVAL_RENDER */ - int dupli_settings = preview ? 1 : 2; + int dupli_settings = (render_layer.use_viewport_visibility) ? 1 : 2; bool cancel = false; bool use_portal = false; @@ -541,7 +541,7 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time) for(b_ob.dupli_list.begin(b_dup); b_dup != b_ob.dupli_list.end(); ++b_dup) { Transform tfm = get_transform(b_dup->matrix()); BL::Object b_dup_ob = b_dup->object(); - bool dup_hide = (b_v3d)? b_dup_ob.hide(): b_dup_ob.hide_render(); + bool dup_hide = (render_layer.use_viewport_visibility)? b_dup_ob.hide(): b_dup_ob.hide_render(); bool in_dupli_group = (b_dup->type() == BL::DupliObject::type_GROUP); bool hide_tris; @@ -617,7 +617,6 @@ void BlenderSync::sync_objects(BL::SpaceView3D& b_v3d, float motion_time) } void BlenderSync::sync_motion(BL::RenderSettings& b_render, - BL::SpaceView3D& b_v3d, BL::Object& b_override, int width, int height, void **python_thread_state) @@ -654,7 +653,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render, b_engine.frame_set(frame, subframe); python_thread_state_save(python_thread_state); sync_camera_motion(b_render, b_cam, width, height, 0.0f); - sync_objects(b_v3d, 0.0f); + sync_objects(0.0f); } /* always sample these times for camera motion */ @@ -688,7 +687,7 @@ void BlenderSync::sync_motion(BL::RenderSettings& b_render, } /* sync object */ - sync_objects(b_v3d, relative_time); + sync_objects(relative_time); } /* we need to set the python thread state again because this diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 3b071bf0e7d..ff6c749b99d 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -210,10 +210,9 @@ void BlenderSync::sync_data(BL::RenderSettings& b_render, scene->need_motion() == Scene::MOTION_NONE || scene->camera->motion_position == Camera::MOTION_POSITION_CENTER) { - sync_objects(b_v3d); + sync_objects(); } sync_motion(b_render, - b_v3d, b_override, width, height, python_thread_state); diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h index 36bedc505af..70a20400fa9 100644 --- a/intern/cycles/blender/blender_sync.h +++ b/intern/cycles/blender/blender_sync.h @@ -97,9 +97,8 @@ private: /* sync */ void sync_lamps(bool update_all); void sync_materials(bool update_all); - void sync_objects(BL::SpaceView3D& b_v3d, float motion_time = 0.0f); + void sync_objects(float motion_time = 0.0f); void sync_motion(BL::RenderSettings& b_render, - BL::SpaceView3D& b_v3d, BL::Object& b_override, int width, int height, void **python_thread_state); |