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-rw-r--r-- | doc/python_api/rst/bge.constraints.rst | 22 |
1 files changed, 21 insertions, 1 deletions
diff --git a/doc/python_api/rst/bge.constraints.rst b/doc/python_api/rst/bge.constraints.rst index ed965c3dfc1..3cca22e9cff 100644 --- a/doc/python_api/rst/bge.constraints.rst +++ b/doc/python_api/rst/bge.constraints.rst @@ -2,12 +2,33 @@ Physics Constraints (bge.constraints) ===================================== +Bullet Physics provides collision detection +and rigid body dynamics for the Blender Game Engine. + +Features: + +- Vehicle simulation. +- Rigid body constraints: hinge and point to point (ball socket). +- Access to internal physics settings, + like deactivation time, and debugging features + .. module:: bge.constraints +.. note:: Note about parameter settings + + Since this API is not well documented, it can be unclear what kind of values to use for setting parameters. + In general, damping settings should be in the range of 0 to 1 and + stiffness settings should not be much higher than about 10. + Examples -------- +.. seealso:: + + For more examples of Bullet physics and how to use them + see the `pybullet forum <https://pybullet.org/Bullet/phpBB3/viewforum.php?f=17>`__. + .. include:: __/examples/bge.constraints.py :start-line: 1 :end-line: 4 @@ -333,4 +354,3 @@ Constraint type to be used with :func:`createConstraint`. .. data:: GENERIC_6DOF_CONSTRAINT .. to do - |