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-rw-r--r--source/blender/editors/space_view3d/drawvolume.c2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_smoke_vert.glsl4
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawvolume.c b/source/blender/editors/space_view3d/drawvolume.c
index 6f6dba3cdde..e93d840eddd 100644
--- a/source/blender/editors/space_view3d/drawvolume.c
+++ b/source/blender/editors/space_view3d/drawvolume.c
@@ -331,7 +331,7 @@ void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob,
int densityscale_location = GPU_shader_get_uniform(shader, "density_scale");
int invsize_location = GPU_shader_get_uniform(shader, "invsize");
int ob_sizei_location = GPU_shader_get_uniform(shader, "ob_sizei");
- int min_location = GPU_shader_get_uniform(shader, "min");
+ int min_location = GPU_shader_get_uniform(shader, "min_location");
GPU_shader_bind(shader);
diff --git a/source/blender/gpu/shaders/gpu_shader_smoke_vert.glsl b/source/blender/gpu/shaders/gpu_shader_smoke_vert.glsl
index daabf9b97a3..297486ae26a 100644
--- a/source/blender/gpu/shaders/gpu_shader_smoke_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_smoke_vert.glsl
@@ -1,12 +1,12 @@
varying vec3 coords;
-uniform vec3 min;
+uniform vec3 min_location;
uniform vec3 invsize;
uniform vec3 ob_sizei;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz * ob_sizei, 1.0);
- coords = (gl_Vertex.xyz - min) * invsize;
+ coords = (gl_Vertex.xyz - min_location) * invsize;
}