diff options
-rw-r--r-- | source/blender/editors/mesh/editmesh_tools.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 9ff2923f733..44e00ed8181 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -3234,13 +3234,13 @@ static float measure_facepair(EditVert *v1, EditVert *v2, EditVert *v3, EditVert normal_tri_v3( noA2,v1->co, v3->co, v4->co); if(noA1[0] == noA2[0] && noA1[1] == noA2[1] && noA1[2] == noA2[2]) normalADiff = 0.0; - else normalADiff = RAD2DEGF(angle_v2v2(noA1, noA2)); + else normalADiff = RAD2DEGF(angle_v3v3(noA1, noA2)); //if(!normalADiff) normalADiff = 179; normal_tri_v3( noB1,v2->co, v3->co, v4->co); normal_tri_v3( noB2,v4->co, v1->co, v2->co); if(noB1[0] == noB2[0] && noB1[1] == noB2[1] && noB1[2] == noB2[2]) normalBDiff = 0.0; - else normalBDiff = RAD2DEGF(angle_v2v2(noB1, noB2)); + else normalBDiff = RAD2DEGF(angle_v3v3(noB1, noB2)); //if(!normalBDiff) normalBDiff = 179; measure += (normalADiff/360) + (normalBDiff/360); @@ -3255,10 +3255,10 @@ static float measure_facepair(EditVert *v1, EditVert *v2, EditVert *v3, EditVert diff = 0.0; diff = ( - fabsf(RAD2DEGF(angle_v2v2(edgeVec1, edgeVec2)) - 90) + - fabsf(RAD2DEGF(angle_v2v2(edgeVec2, edgeVec3)) - 90) + - fabsf(RAD2DEGF(angle_v2v2(edgeVec3, edgeVec4)) - 90) + - fabsf(RAD2DEGF(angle_v2v2(edgeVec4, edgeVec1)) - 90)) / 360; + fabsf(RAD2DEGF(angle_v3v3(edgeVec1, edgeVec2)) - 90) + + fabsf(RAD2DEGF(angle_v3v3(edgeVec2, edgeVec3)) - 90) + + fabsf(RAD2DEGF(angle_v3v3(edgeVec3, edgeVec4)) - 90) + + fabsf(RAD2DEGF(angle_v3v3(edgeVec4, edgeVec1)) - 90)) / 360; if(!diff) return 0.0; measure += diff; @@ -4869,7 +4869,7 @@ void mesh_set_face_flags(EditMesh *em, short mode) /* helper to find edge for edge_rip */ static float mesh_rip_edgedist(ARegion *ar, float mat[][4], float *co1, float *co2, const int mval[2]) { - float vec1[3], vec2[3], mvalf[2]; + float vec1[2], vec2[2], mvalf[2]; ED_view3d_project_float(ar, co1, vec1, mat); ED_view3d_project_float(ar, co2, vec2, mat); |