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-rw-r--r--doc/guides/blender-guardedalloc.txt2
-rw-r--r--release/scripts/modules/bpy/path.py5
-rw-r--r--release/scripts/presets/camera/1_colon_2.3_inch.py (renamed from release/scripts/presets/camera/1__colon__2.3_inch.py)0
-rw-r--r--release/scripts/presets/camera/1_colon_2.5_inch.py (renamed from release/scripts/presets/camera/1__colon__2.5_inch.py)0
-rw-r--r--release/scripts/presets/camera/2_colon_3_inch.py (renamed from release/scripts/presets/camera/2__colon__3_inch.py)0
-rw-r--r--release/scripts/presets/camera/4_colon_3_inch.py (renamed from release/scripts/presets/camera/4__colon__3_inch.py)0
-rw-r--r--source/blender/blenkernel/intern/particle_distribute.c2
-rw-r--r--source/blender/blenkernel/intern/tracking_region_tracker.c2
-rw-r--r--source/blender/blenlib/intern/storage.c2
-rw-r--r--source/blender/collada/AnimationExporter.cpp195
-rw-r--r--source/blender/collada/AnimationExporter.h9
-rw-r--r--source/blender/collada/ControllerExporter.cpp2
-rw-r--r--source/blender/collada/DocumentExporter.cpp28
-rw-r--r--source/blender/collada/DocumentExporter.h2
-rw-r--r--source/blender/collada/ExportSettings.h1
-rw-r--r--source/blender/collada/SceneExporter.cpp7
-rw-r--r--source/blender/collada/SceneExporter.h5
-rw-r--r--source/blender/collada/collada.cpp65
-rw-r--r--source/blender/collada/collada.h54
-rw-r--r--source/blender/collada/collada_utils.cpp189
-rw-r--r--source/blender/collada/collada_utils.h8
-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/interface/interface_widgets.c1
-rw-r--r--source/blender/editors/io/io_collada.c40
-rw-r--r--source/blender/editors/space_graph/graph_utils.c4
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c85
-rw-r--r--source/blender/makesrna/intern/rna_scene_api.c124
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c29
-rw-r--r--tests/python/collada/mesh/test_mesh_simple.py20
29 files changed, 527 insertions, 356 deletions
diff --git a/doc/guides/blender-guardedalloc.txt b/doc/guides/blender-guardedalloc.txt
index 44a9722a4e4..3db647a4e77 100644
--- a/doc/guides/blender-guardedalloc.txt
+++ b/doc/guides/blender-guardedalloc.txt
@@ -1,7 +1,7 @@
MEMORY MANAGEMENT IN BLENDER (guardedalloc)
-------------------------------------------
-NOTE: This file does not cover memutil and smart pointers and rerefence counted
+NOTE: This file does not cover memutil and smart pointers and reference counted
garbage collection, which are contained in the memutil module.
Blender takes care of dynamic memory allocation using a set of own functions
diff --git a/release/scripts/modules/bpy/path.py b/release/scripts/modules/bpy/path.py
index 0bfb14e4e0d..a88e60d0022 100644
--- a/release/scripts/modules/bpy/path.py
+++ b/release/scripts/modules/bpy/path.py
@@ -187,7 +187,6 @@ clean_name._trans_cache = {}
def _clean_utf8(name):
- name = _os.path.splitext(basename(name))[0]
if type(name) == bytes:
return name.decode("utf8", "replace")
else:
@@ -207,6 +206,9 @@ def display_name(name):
mixed case names are kept as is. Intended for use with
filenames and module names.
"""
+
+ name = _os.path.splitext(basename(name))[0]
+
# string replacements
for disp_value, file_value in _display_name_literals.items():
name = name.replace(file_value, disp_value)
@@ -237,6 +239,7 @@ def display_name_from_filepath(name):
ensured to be utf8 compatible.
"""
+ name = _os.path.splitext(basename(name))[0]
name = _clean_utf8(name)
return name
diff --git a/release/scripts/presets/camera/1__colon__2.3_inch.py b/release/scripts/presets/camera/1_colon_2.3_inch.py
index 72548384401..72548384401 100644
--- a/release/scripts/presets/camera/1__colon__2.3_inch.py
+++ b/release/scripts/presets/camera/1_colon_2.3_inch.py
diff --git a/release/scripts/presets/camera/1__colon__2.5_inch.py b/release/scripts/presets/camera/1_colon_2.5_inch.py
index 90f60e7d7f0..90f60e7d7f0 100644
--- a/release/scripts/presets/camera/1__colon__2.5_inch.py
+++ b/release/scripts/presets/camera/1_colon_2.5_inch.py
diff --git a/release/scripts/presets/camera/2__colon__3_inch.py b/release/scripts/presets/camera/2_colon_3_inch.py
index 46436970efc..46436970efc 100644
--- a/release/scripts/presets/camera/2__colon__3_inch.py
+++ b/release/scripts/presets/camera/2_colon_3_inch.py
diff --git a/release/scripts/presets/camera/4__colon__3_inch.py b/release/scripts/presets/camera/4_colon_3_inch.py
index 88346c01ef8..88346c01ef8 100644
--- a/release/scripts/presets/camera/4__colon__3_inch.py
+++ b/release/scripts/presets/camera/4_colon_3_inch.py
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
index 767a17a34e7..f411a605c7f 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -1101,7 +1101,7 @@ static int psys_thread_context_init_distribute(ParticleThreadContext *ctx, Parti
/* This is to address tricky issues with vertex-emitting when user tries (and expects) exact 1-1 vert/part
* distribution (see T47983 and its two example files). It allows us to consider pos as
* 'midpoint between v and v+1' (or 'p and p+1', depending whether we have more vertices than particles or not),
- * and avoid stumbling over float imprecisions in element_sum.
+ * and avoid stumbling over float impression in element_sum.
* Note: moved face and volume distribution to this as well (instead of starting at zero),
* for the same reasons, see T52682. */
pos = (totpart < totmapped) ? 0.5 / (double)totmapped : step * 0.5; /* We choose the smaller step. */
diff --git a/source/blender/blenkernel/intern/tracking_region_tracker.c b/source/blender/blenkernel/intern/tracking_region_tracker.c
index dd7def16ca8..106dd125575 100644
--- a/source/blender/blenkernel/intern/tracking_region_tracker.c
+++ b/source/blender/blenkernel/intern/tracking_region_tracker.c
@@ -189,7 +189,7 @@ void tracking_configure_tracker(const MovieTrackingTrack *track, float *mask,
options->image1_mask = NULL;
}
-/* Peform tracking from a reference_marker to destination_ibuf.
+/* Perform tracking from a reference_marker to destination_ibuf.
* Uses marker as an initial position guess.
*
* Returns truth if tracker returned success, puts result
diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c
index c08329ef34f..f69b35ce5a9 100644
--- a/source/blender/blenlib/intern/storage.c
+++ b/source/blender/blenlib/intern/storage.c
@@ -185,7 +185,7 @@ size_t BLI_file_size(const char *path)
}
/**
- * Returns the st_mode from statting the specified path name, or 0 if it couldn't be statted
+ * Returns the st_mode from stat-ing the specified path name, or 0 if stat fails
* (most likely doesn't exist or no access).
*/
int BLI_exists(const char *name)
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 24e5ecb8d10..a1497a0ab44 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -34,7 +34,7 @@ void forEachObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
}
}
-bool AnimationExporter::exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce)
+bool AnimationExporter::exportAnimations(EvaluationContext *eval_ctx, Scene *sce)
{
bool has_animations = hasAnimations(sce);
if (has_animations) {
@@ -50,7 +50,16 @@ bool AnimationExporter::exportAnimations(const struct EvaluationContext *eval_ct
return has_animations;
}
-
+bool AnimationExporter::is_flat_line(std::vector<float> &values, int channel_count)
+{
+ for (int i = 0; i < values.size(); i += channel_count) {
+ for (int j = 0; j < channel_count; j++) {
+ if (!bc_in_range(values[j], values[i+j], 0.000001))
+ return false;
+ }
+ }
+ return true;
+}
/*
* This function creates a complete LINEAR Collada <Animation> Entry with all needed
* <source>, <sampler>, and <channel> entries.
@@ -84,9 +93,11 @@ void AnimationExporter::create_sampled_animation(int channel_count,
std::string axis_name,
bool is_rot)
{
-
char anim_id[200];
+ if (is_flat_line(values, channel_count))
+ return;
+
BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char *)translate_id(ob_name).c_str(), label.c_str(), axis_name.c_str());
openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
@@ -98,8 +109,10 @@ void AnimationExporter::create_sampled_animation(int channel_count,
std::string output_id;
if (channel_count == 1)
output_id = create_source_from_array(COLLADASW::InputSemantic::OUTPUT, &values[0], values.size(), is_rot, anim_id, axis_name.c_str());
- else if(channel_count = 3)
+ else if (channel_count == 3)
output_id = create_xyz_source(&values[0], times.size(), anim_id);
+ else if (channel_count == 16)
+ output_id = create_4x4_source(times, values, anim_id);
std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
@@ -136,26 +149,38 @@ void AnimationExporter::create_sampled_animation(int channel_count,
void AnimationExporter::export_keyframed_animation_set(Object *ob)
{
FCurve *fcu = (FCurve *)ob->adt->action->curves.first;
+ if (!fcu) {
+ return; /* object has no animation */
+ }
- char *transformName;
- while (fcu) {
- //for armature animations as objects
- if (ob->type == OB_ARMATURE)
- transformName = fcu->rna_path;
- else
- transformName = extract_transform_name(fcu->rna_path);
+ if (this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) {
- if (
- STREQ(transformName, "location") ||
- STREQ(transformName, "scale") ||
- (STREQ(transformName, "rotation_euler") && ob->rotmode == ROT_MODE_EUL) ||
- STREQ(transformName, "rotation_quaternion"))
- {
- create_keyframed_animation(ob, fcu, transformName, false);
- }
- fcu = fcu->next;
+ std::vector<float> ctimes;
+ std::vector<float[4][4]> values;
+ find_keyframes(ob, ctimes);
+ if (ctimes.size() > 0)
+ export_sampled_matrix_animation(ob, ctimes);
}
+ else {
+ char *transformName;
+ while (fcu) {
+ //for armature animations as objects
+ if (ob->type == OB_ARMATURE)
+ transformName = fcu->rna_path;
+ else
+ transformName = extract_transform_name(fcu->rna_path);
+ if (
+ STREQ(transformName, "location") ||
+ STREQ(transformName, "scale") ||
+ (STREQ(transformName, "rotation_euler") && ob->rotmode == ROT_MODE_EUL) ||
+ STREQ(transformName, "rotation_quaternion"))
+ {
+ create_keyframed_animation(ob, fcu, transformName, false);
+ }
+ fcu = fcu->next;
+ }
+ }
}
/*
@@ -172,19 +197,52 @@ void AnimationExporter::export_keyframed_animation_set(Object *ob)
*/
void AnimationExporter::export_sampled_animation_set(Object *ob)
{
+ std::vector<float>ctimes;
+ find_sampleframes(ob, ctimes);
+ if (ctimes.size() > 0) {
+ if (this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX)
+ export_sampled_matrix_animation(ob, ctimes);
+ else
+ export_sampled_transrotloc_animation(ob, ctimes);
+ }
+}
+
+void AnimationExporter::export_sampled_matrix_animation(Object *ob, std::vector<float> &ctimes)
+{
+ UnitConverter converter;
+
+ std::vector<float> values;
+
+ for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime) {
+ float fmat[4][4];
+ float outmat[4][4];
+
+ bc_update_scene(eval_ctx, scene, *ctime);
+ BKE_object_matrix_local_get(ob, fmat);
+ converter.mat4_to_dae(outmat, fmat);
+
+ if (this->export_settings->limit_precision)
+ bc_sanitize_mat(outmat, 6);
+
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ values.push_back(outmat[j][i]);
+ }
+
+ std::string ob_name = id_name(ob);
+
+ create_sampled_animation(16, ctimes, values, ob_name, "transform", "", false);
+}
+
+void AnimationExporter::export_sampled_transrotloc_animation(Object *ob, std::vector<float> &ctimes)
+{
static int LOC = 0;
static int EULX = 1;
static int EULY = 2;
static int EULZ = 3;
static int SCALE = 4;
- static int TIME = 5;
- if (this->export_settings->sampling_rate < 1)
- return; // to avoid infinite loop
-
- std::vector<float> baked_curves[6];
- std::vector<float> &ctimes = baked_curves[TIME];
- find_sampleframes(ob, ctimes);
+ std::vector<float> baked_curves[5];
for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime ) {
float fmat[4][4];
@@ -193,7 +251,7 @@ void AnimationExporter::export_sampled_animation_set(Object *ob)
float fsize[3];
float feul[3];
- evaluate_anim_with_constraints(ob, *ctime); // set object transforms to the frame
+ bc_update_scene(eval_ctx, scene, *ctime);
BKE_object_matrix_local_get(ob, fmat);
mat4_decompose(floc, fquat, fsize, fmat);
@@ -215,16 +273,16 @@ void AnimationExporter::export_sampled_animation_set(Object *ob)
std::string ob_name = id_name(ob);
- create_sampled_animation(3, baked_curves[TIME], baked_curves[SCALE], ob_name, "scale", "", false);
- create_sampled_animation(3, baked_curves[TIME], baked_curves[LOC], ob_name, "location", "", false);
+ create_sampled_animation(3, ctimes, baked_curves[SCALE], ob_name, "scale", "", false);
+ create_sampled_animation(3, ctimes, baked_curves[LOC], ob_name, "location", "", false);
/* Not sure how to export rotation as a 3channel animation,
* so separate into 3 single animations for now:
*/
- create_sampled_animation(1, baked_curves[TIME], baked_curves[EULX], ob_name, "rotation", "X", true);
- create_sampled_animation(1, baked_curves[TIME], baked_curves[EULY], ob_name, "rotation", "Y", true);
- create_sampled_animation(1, baked_curves[TIME], baked_curves[EULZ], ob_name, "rotation", "Z", true);
+ create_sampled_animation(1, ctimes, baked_curves[EULX], ob_name, "rotation", "X", true);
+ create_sampled_animation(1, ctimes, baked_curves[EULY], ob_name, "rotation", "Y", true);
+ create_sampled_animation(1, ctimes, baked_curves[EULZ], ob_name, "rotation", "Z", true);
fprintf(stdout, "Animation Export: Baked %zd frames for %s (sampling rate: %d)\n",
baked_curves[0].size(),
@@ -243,19 +301,19 @@ void AnimationExporter::operator()(Object *ob)
if (ob->adt && ob->adt->action) {
if (ob->type == OB_ARMATURE) {
+ /* Export skeletal animation (if any)*/
bArmature *arm = (bArmature *)ob->data;
for (Bone *bone = (Bone *)arm->bonebase.first; bone; bone = bone->next)
write_bone_animation_matrix(ob, bone);
}
+
+ /* Armatures can have object animation and skeletal animation*/
+ if (this->export_settings->sampling_rate < 1) {
+ export_keyframed_animation_set(ob);
+ }
else {
- if (this->export_settings->sampling_rate == -1) {
- export_keyframed_animation_set(ob);
- }
- else {
- export_sampled_animation_set(ob);
- }
+ export_sampled_animation_set(ob);
}
-
}
export_object_constraint_animation(ob);
@@ -1187,9 +1245,51 @@ std::string AnimationExporter::create_source_from_vector(COLLADASW::InputSemanti
return source_id;
}
+std::string AnimationExporter::create_4x4_source(std::vector<float> &ctimes, std::vector<float> &values , const std::string &anim_id)
+{
+ COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
+ std::string source_id = anim_id + get_semantic_suffix(semantic);
+
+ COLLADASW::Float4x4Source source(mSW);
+ source.setId(source_id);
+ source.setArrayId(source_id + ARRAY_ID_SUFFIX);
+ source.setAccessorCount(ctimes.size());
+ source.setAccessorStride(16);
+
+ COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
+ add_source_parameters(param, semantic, false, NULL, true);
+
+ source.prepareToAppendValues();
+
+ bPoseChannel *parchan = NULL;
+ bPoseChannel *pchan = NULL;
+
+
+ std::vector<float>::iterator it;
+
+ for (it = values.begin(); it != values.end(); it+=16) {
+ float mat[4][4];
+
+ bc_copy_m4_farray(mat, &*it);
+
+ UnitConverter converter;
+ double outmat[4][4];
+ converter.mat4_to_dae_double(outmat, mat);
+
+ if (this->export_settings->limit_precision)
+ bc_sanitize_mat(outmat, 6);
+
+ source.appendValues(outmat);
+ }
+
+ source.finish();
+ return source_id;
+}
std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Object *ob, Bone *bone, const std::string &anim_id)
{
+ bool is_bone_animation = ob->type == OB_ARMATURE && bone;
+
COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
std::string source_id = anim_id + get_semantic_suffix(semantic);
@@ -1207,7 +1307,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
bPoseChannel *parchan = NULL;
bPoseChannel *pchan = NULL;
- if (ob->type == OB_ARMATURE && bone) {
+ if (is_bone_animation) {
bPose *pose = ob->pose;
pchan = BKE_pose_channel_find_name(pose, bone->name);
if (!pchan)
@@ -1224,12 +1324,10 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
float mat[4][4], ipar[4][4];
float frame = *it;
- float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
- CFRA = BKE_scene_frame_get_from_ctime(scene, *it);
- //BKE_scene_graph_update_for_newframe(G.main->eval_ctx, depsgraph, G.main,scene);
- BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
-
- if (bone) {
+ float ctime = BKE_scene_frame_get_from_ctime(scene, frame);
+ bc_update_scene(eval_ctx, scene, ctime);
+ if (is_bone_animation) {
+
if (pchan->flag & POSE_CHAIN) {
enable_fcurves(ob->adt->action, NULL);
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
@@ -1269,9 +1367,6 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
}
else {
- BKE_scene_frame_set(scene, ctime);
- Main *bmain = bc_get_main();
- BKE_animsys_evaluate_all_animation(bmain, scene, ctime);
copy_m4_m4(mat, ob->obmat);
}
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h
index 3bb510e51d6..1e0f434ca13 100644
--- a/source/blender/collada/AnimationExporter.h
+++ b/source/blender/collada/AnimationExporter.h
@@ -85,7 +85,7 @@ class AnimationExporter: COLLADASW::LibraryAnimations
{
private:
Scene *scene;
- const struct EvaluationContext *eval_ctx;
+ EvaluationContext *eval_ctx;
COLLADASW::StreamWriter *sw;
public:
@@ -97,7 +97,7 @@ public:
this->sw = sw;
}
- bool exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce);
+ bool exportAnimations(EvaluationContext *eval_ctx, Scene *sce);
// called for each exported object
void operator() (Object *ob);
@@ -145,9 +145,12 @@ protected:
float* get_eul_source_for_quat(Object *ob );
+ bool is_flat_line(std::vector<float> &values, int channel_count);
void export_keyframed_animation_set(Object *ob);
void create_keyframed_animation(Object *ob, FCurve *fcu, char *transformName, bool is_param, Material *ma = NULL);
void export_sampled_animation_set(Object *ob);
+ void export_sampled_transrotloc_animation(Object *ob, std::vector<float> &ctimes);
+ void export_sampled_matrix_animation(Object *ob, std::vector<float> &ctimes);
void create_sampled_animation(int channel_count, std::vector<float> &times, std::vector<float> &values, std::string, std::string label, std::string axis_name, bool is_rot);
void evaluate_anim_with_constraints(Object *ob, float ctime);
@@ -162,7 +165,7 @@ protected:
std::string create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name);
std::string create_xyz_source(float *v, int tot, const std::string& anim_id);
-
+ std::string create_4x4_source(std::vector<float> &times, std::vector<float> &values, const std::string& anim_id);
std::string create_4x4_source(std::vector<float> &frames, Object * ob_arm, Bone *bone, const std::string& anim_id);
std::string create_interpolation_source(FCurve *fcu, const std::string& anim_id, const char *axis_name, bool *has_tangents);
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
index f413651167c..ae99e6bafde 100644
--- a/source/blender/collada/ControllerExporter.cpp
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -280,7 +280,7 @@ void ControllerExporter::export_skin_controller(Object *ob, Object *ob_arm)
}
if (oob_counter > 0) {
- fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %lu.\n",
+ fprintf(stderr, "Ignored %d Vertex weights which use index to non existing VGroup %zu.\n",
oob_counter, joint_index_by_def_index.size());
}
}
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 1741312af5f..0e020c9011b 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -179,7 +179,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
-int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scene *sce)
+int DocumentExporter::exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce)
{
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
@@ -300,29 +300,11 @@ int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scen
SceneExporter se(writer, &arm_exporter, this->export_settings);
- // <library_animations>
- AnimationExporter ae(writer, this->export_settings);
-
-#if 0
- bool has_animations = ae.exportAnimations(eval_ctx, sce);
- /* The following code seems to be an obsolete workaround
- Comment out until it proofs correct that we no longer need it.
- */
- if (has_animations && this->export_settings->export_transformation_type == BC_TRANSFORMATION_TYPE_MATRIX) {
- // channels adressing <matrix> objects is not (yet) supported
- // So we force usage of <location>, <translation> and <scale>
- fprintf(stdout,
- "For animated Ojects we must use decomposed <matrix> elements,\n" \
- "Forcing usage of TransLocRot transformation type.");
- se.setExportTransformationType(BC_TRANSFORMATION_TYPE_TRANSROTLOC);
+ if (this->export_settings->include_animations) {
+ // <library_animations>
+ AnimationExporter ae(writer, this->export_settings);
+ ae.exportAnimations(eval_ctx, sce);
}
- else {
- se.setExportTransformationType(this->export_settings->export_transformation_type);
- }
-#else
- ae.exportAnimations(eval_ctx, sce);
- se.setExportTransformationType(this->export_settings->export_transformation_type);
-#endif
se.exportScene(eval_ctx, sce);
// <scene>
diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h
index 895787c7bbc..b2d8214212c 100644
--- a/source/blender/collada/DocumentExporter.h
+++ b/source/blender/collada/DocumentExporter.h
@@ -39,7 +39,7 @@ class DocumentExporter
{
public:
DocumentExporter(const ExportSettings *export_settings);
- int exportCurrentScene(const struct EvaluationContext *eval_ctx, Scene *sce);
+ int exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce);
void exportScenes(const char *filename);
private:
const ExportSettings *export_settings;
diff --git a/source/blender/collada/ExportSettings.h b/source/blender/collada/ExportSettings.h
index 0483449e513..620ccedd544 100644
--- a/source/blender/collada/ExportSettings.h
+++ b/source/blender/collada/ExportSettings.h
@@ -40,6 +40,7 @@ public:
bool include_armatures;
bool include_shapekeys;
bool deform_bones_only;
+ bool include_animations;
int sampling_rate;
bool active_uv_only;
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index c375c09d869..3a6386a8721 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -39,11 +39,6 @@ SceneExporter::SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm,
{
}
-void SceneExporter::setExportTransformationType(BC_export_transformation_type transformation_type)
-{
- this->transformation_type = transformation_type;
-}
-
void SceneExporter::exportScene(const EvaluationContext *eval_ctx, Scene *sce)
{
// <library_visual_scenes> <visual_scene>
@@ -139,7 +134,7 @@ void SceneExporter::writeNodes(const EvaluationContext *eval_ctx, Object *ob, Sc
// for skinned mesh we write obmat in <bind_shape_matrix>
TransformWriter::add_node_transform_identity(colladaNode);
else {
- TransformWriter::add_node_transform_ob(colladaNode, ob, this->transformation_type);
+ TransformWriter::add_node_transform_ob(colladaNode, ob, this->export_settings->export_transformation_type);
}
// <instance_geometry>
diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h
index ded48983bd9..3e3c15b836f 100644
--- a/source/blender/collada/SceneExporter.h
+++ b/source/blender/collada/SceneExporter.h
@@ -96,12 +96,9 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter,
{
public:
SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
- void exportScene(const struct EvaluationContext *eval_ctx, Scene *sce);
- void setExportTransformationType(BC_export_transformation_type transformation_type);
+ void exportScene(const EvaluationContext *eval_ctx, Scene *sce);
private:
- BC_export_transformation_type transformation_type;
- // required for writeNodes() for bone-parented objects
friend class ArmatureExporter;
void exportHierarchy(const struct EvaluationContext *eval_ctx, Scene *sce);
void writeNodes(const struct EvaluationContext *eval_ctx, Object *ob, Scene *sce);
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 286444882e4..04b828d35f9 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -32,6 +32,7 @@
#include "DocumentImporter.h"
#include "ExportSettings.h"
#include "ImportSettings.h"
+#include "collada.h"
extern "C"
{
@@ -68,38 +69,38 @@ int collada_import(bContext *C,
return 0;
}
-int collada_export(bContext *C,
- const char *filepath,
-
- int apply_modifiers,
- BC_export_mesh_type export_mesh_type,
-
- int selected,
- int include_children,
- int include_armatures,
- int include_shapekeys,
- int deform_bones_only,
- int sampling_rate,
-
- int active_uv_only,
- int include_material_textures,
- int use_texture_copies,
-
- int triangulate,
- int use_object_instantiation,
- int use_blender_profile,
- int sort_by_name,
- BC_export_transformation_type export_transformation_type,
- int open_sim,
- int limit_precision,
- int keep_bind_info)
+int collada_export(
+ EvaluationContext *eval_ctx,
+ Scene *sce,
+ const char *filepath,
+
+ int apply_modifiers,
+ BC_export_mesh_type export_mesh_type,
+
+ int selected,
+ int include_children,
+ int include_armatures,
+ int include_shapekeys,
+ int deform_bones_only,
+ int include_animations,
+ int sampling_rate,
+
+ int active_uv_only,
+ int include_material_textures,
+ int use_texture_copies,
+
+ int triangulate,
+ int use_object_instantiation,
+ int use_blender_profile,
+ int sort_by_name,
+ BC_export_transformation_type export_transformation_type,
+ int open_sim,
+ int limit_precision,
+ int keep_bind_info)
{
ExportSettings export_settings;
- EvaluationContext eval_ctx;
- CTX_data_eval_ctx(C, &eval_ctx);
- Scene *sce = CTX_data_scene(C);
- ViewLayer *view_layer = CTX_data_view_layer(C);
+ ViewLayer *view_layer = eval_ctx->view_layer;
export_settings.filepath = (char *)filepath;
@@ -110,7 +111,8 @@ int collada_export(bContext *C,
export_settings.include_armatures = include_armatures != 0;
export_settings.include_shapekeys = include_shapekeys != 0;
export_settings.deform_bones_only = deform_bones_only != 0;
- export_settings.sampling_rate = sampling_rate;
+ export_settings.include_animations = include_animations;
+ export_settings.sampling_rate = sampling_rate;
export_settings.active_uv_only = active_uv_only != 0;
export_settings.include_material_textures= include_material_textures != 0;
@@ -130,7 +132,6 @@ int collada_export(bContext *C,
if (export_settings.include_children) includeFilter |= OB_REL_CHILDREN_RECURSIVE;
eObjectSet objectSet = (export_settings.selected) ? OB_SET_SELECTED : OB_SET_ALL;
-
export_settings.export_set = BKE_object_relational_superset(view_layer, objectSet, (eObRelationTypes)includeFilter);
int export_count = BLI_linklist_count(export_settings.export_set);
@@ -149,7 +150,7 @@ int collada_export(bContext *C,
}
DocumentExporter exporter(&export_settings);
- int status = exporter.exportCurrentScene(&eval_ctx, sce);
+ int status = exporter.exportCurrentScene(eval_ctx, sce);
BLI_linklist_free(export_settings.export_set, NULL);
diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h
index 89853b8849f..47272255012 100644
--- a/source/blender/collada/collada.h
+++ b/source/blender/collada/collada.h
@@ -64,31 +64,35 @@ int collada_import(struct bContext *C,
int keep_bind_info);
-int collada_export(struct bContext *C,
- const char *filepath,
- int apply_modifiers,
- BC_export_mesh_type export_mesh_type,
-
- int selected,
- int include_children,
- int include_armatures,
- int include_shapekeys,
- int deform_bones_only,
- int sampling_rate,
-
- int active_uv_only,
- int include_material_textures,
- int use_texture_copies,
-
- int triangulate,
- int use_object_instantiation,
- int use_blender_profile,
- int sort_by_name,
- BC_export_transformation_type export_transformation_type,
-
- int open_sim,
- int limit_precision,
- int keep_bind_info);
+int collada_export(
+ EvaluationContext *eval_ctx,
+ Scene *sce,
+ const char *filepath,
+
+ int apply_modifiers,
+ BC_export_mesh_type export_mesh_type,
+
+ int selected,
+ int include_children,
+ int include_armatures,
+ int include_shapekeys,
+ int deform_bones_only,
+ int include_animations,
+ int sampling_rate,
+
+ int active_uv_only,
+ int include_material_textures,
+ int use_texture_copies,
+
+ int triangulate,
+ int use_object_instantiation,
+ int use_blender_profile,
+ int sort_by_name,
+ BC_export_transformation_type export_transformation_type,
+
+ int open_sim,
+ int limit_precision,
+ int keep_bind_info);
#ifdef __cplusplus
}
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 99eca373e4e..d30f8e82590 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -32,6 +32,8 @@
#include "COLLADAFWMeshPrimitive.h"
#include "COLLADAFWMeshVertexData.h"
+#include <set>
+
extern "C" {
#include "DNA_modifier_types.h"
#include "DNA_customdata_types.h"
@@ -152,6 +154,15 @@ EvaluationContext *bc_get_evaluation_context()
return bmain->eval_ctx;
}
+
+void bc_update_scene(EvaluationContext *eval_ctx, Scene *scene, float ctime)
+{
+ BKE_scene_frame_set(scene, ctime);
+ Main *bmain = bc_get_main();
+ EvaluationContext *ev_context = bc_get_evaluation_context();
+ BKE_scene_graph_update_for_newframe(eval_ctx, eval_ctx->depsgraph, bmain, scene, eval_ctx->view_layer);
+}
+
Object *bc_add_object(Scene *scene, ViewLayer *view_layer, int type, const char *name)
{
Object *ob = BKE_object_add_only_object(G.main, type, name);
@@ -895,3 +906,181 @@ void bc_sanitize_mat(double mat[4][4], int precision)
mat[i][j] = double_round(mat[i][j], precision);
}
+void bc_copy_m4_farray(float r[4][4], float *a)
+{
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ r[i][j] = *a++;
+}
+
+void bc_copy_farray_m4(float *r, float a[4][4])
+{
+ for (int i = 0; i < 4; i++)
+ for (int j = 0; j < 4; j++)
+ *r++ = a[i][j];
+
+}
+
+/*
+ * Returns name of Active UV Layer or empty String if no active UV Layer defined
+ */
+std::string bc_get_active_uvlayer_name(Mesh *me)
+{
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ if (num_layers) {
+ char *layer_name = bc_CustomData_get_active_layer_name(&me->fdata, CD_MTFACE);
+ if (layer_name) {
+ return std::string(layer_name);
+ }
+ }
+ return "";
+}
+
+/*
+* Returns name of Active UV Layer or empty String if no active UV Layer defined.
+* Assuming the Object is of type MESH
+*/
+std::string bc_get_active_uvlayer_name(Object *ob)
+{
+ Mesh *me = (Mesh *)ob->data;
+ return bc_get_active_uvlayer_name(me);
+}
+
+/*
+ * Returns UV Layer name or empty string if layer index is out of range
+ */
+std::string bc_get_uvlayer_name(Mesh *me, int layer)
+{
+ int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+ if (num_layers && layer < num_layers) {
+ char *layer_name = bc_CustomData_get_layer_name(&me->fdata, CD_MTFACE, layer);
+ if (layer_name) {
+ return std::string(layer_name);
+ }
+ }
+ return "";
+}
+
+#if 0
+/**********************************************************************
+*
+* Return the list of Mesh objects with assigned UVtextures and Images
+* Note: We need to create artificaial materials for each of them
+*
+***********************************************************************/
+std::set<Object *> bc_getUVTexturedObjects(Scene *sce, bool all_uv_layers)
+{
+ std::set <Object *> UVObjects;
+ Base *base = (Base *)sce->base.first;
+
+ while (base) {
+ Object *ob = base->object;
+ bool has_uvimage = false;
+ if (ob->type == OB_MESH) {
+ Mesh *me = (Mesh *)ob->data;
+ int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
+
+ for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) {
+ if (all_uv_layers || active_uv_layer == i)
+ {
+ if (me->pdata.layers[i].type == CD_MTEXPOLY) {
+ MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
+ MPoly *mpoly = me->mpoly;
+ for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
+
+ Image *ima = txface->tpage;
+ if (ima != NULL) {
+ has_uvimage = true;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if (has_uvimage) {
+ UVObjects.insert(ob);
+ }
+ }
+ base = base->next;
+ }
+ return UVObjects;
+}
+
+/**********************************************************************
+*
+* Return the list of UV Texture images from all exported Mesh Items
+* Note: We need to create one artificial material for each Image.
+*
+***********************************************************************/
+std::set<Image *> bc_getUVImages(Scene *sce, bool all_uv_layers)
+{
+ std::set <Image *> UVImages;
+ Base *base = (Base *)sce->base.first;
+
+ while (base) {
+ Object *ob = base->object;
+ bool has_uvimage = false;
+ if (ob->type == OB_MESH) {
+ Mesh *me = (Mesh *)ob->data;
+ int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
+
+ for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) {
+ if (all_uv_layers || active_uv_layer == i)
+ {
+ if (me->pdata.layers[i].type == CD_MTEXPOLY) {
+ MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
+ MPoly *mpoly = me->mpoly;
+ for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
+
+ Image *ima = txface->tpage;
+ if (ima != NULL) {
+ if (UVImages.find(ima) == UVImages.end())
+ UVImages.insert(ima);
+ }
+ }
+ }
+ }
+ }
+ }
+ base = base->next;
+ }
+ return UVImages;
+}
+
+/**********************************************************************
+*
+* Return the list of UV Texture images for the given Object
+* Note: We need to create one artificial material for each Image.
+*
+***********************************************************************/
+std::set<Image *> bc_getUVImages(Object *ob, bool all_uv_layers)
+{
+ std::set <Image *> UVImages;
+
+ bool has_uvimage = false;
+ if (ob->type == OB_MESH) {
+ Mesh *me = (Mesh *)ob->data;
+ int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
+
+ for (int i = 0; i < me->pdata.totlayer && !has_uvimage; i++) {
+ if (all_uv_layers || active_uv_layer == i)
+ {
+ if (me->pdata.layers[i].type == CD_MTEXPOLY) {
+ MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
+ MPoly *mpoly = me->mpoly;
+ for (int j = 0; j < me->totpoly; j++, mpoly++, txface++) {
+
+ Image *ima = txface->tpage;
+ if (ima != NULL) {
+ if (UVImages.find(ima) == UVImages.end())
+ UVImages.insert(ima);
+ }
+ }
+ }
+ }
+ }
+ }
+ return UVImages;
+}
+#endif
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index 43fcdf66dce..cdc7b99722d 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -67,6 +67,7 @@ typedef std::map<COLLADAFW::TextureMapId, std::vector<MTex *> > TexIndexTextureA
extern Scene *bc_get_scene(bContext *C);
extern Main *bc_get_main();
extern EvaluationContext *bc_get_evaluation_context();
+extern void bc_update_scene(EvaluationContext *eval_ctx, Scene *scene, float ctime);
extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsigned int index);
extern int bc_test_parent_loop(Object *par, Object *ob);
@@ -104,6 +105,13 @@ extern bool bc_is_leaf_bone(Bone *bone);
extern EditBone *bc_get_edit_bone(bArmature * armature, char *name);
extern int bc_set_layer(int bitfield, int layer, bool enable);
extern int bc_set_layer(int bitfield, int layer);
+
+inline bool bc_in_range(float a, float b, float range) {
+ return abs(a - b) < range;
+}
+void bc_copy_m4_farray(float r[4][4], float *a);
+void bc_copy_farray_m4(float *r, float a[4][4]);
+
extern void bc_sanitize_mat(float mat[4][4], int precision);
extern void bc_sanitize_mat(double mat[4][4], int precision);
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index eb101fd89a7..85bcfb603cd 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -116,7 +116,7 @@ static void animedit_get_yscale_factor(bAnimContext *ac)
/* grab scale factor directly from action editor setting
* NOTE: This theme setting doesn't have an ID, as it cannot be accessed normally
- * since it is a float, and the theem settings methods can only handle chars.
+ * since it is a float, and the theme settings methods can only handle chars.
*/
ac->yscale_fac = btheme->tact.keyframe_scale_fac;
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 3a77a103aeb..246f7d7bd61 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1591,6 +1591,7 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
rcti temp = *rect;
temp.xmin = rect->xmax - BLI_rcti_size_y(rect) - 1;
widget_draw_icon(but, ICON_LAYER_USED, alpha, &temp, false);
+ rect->xmax = temp.xmin;
}
/* If there's an icon too (made with uiDefIconTextBut) then draw the icon
diff --git a/source/blender/editors/io/io_collada.c b/source/blender/editors/io/io_collada.c
index 98c88ba5fc9..d89af5e85bd 100644
--- a/source/blender/editors/io/io_collada.c
+++ b/source/blender/editors/io/io_collada.c
@@ -28,7 +28,7 @@
* \ingroup collada
*/
#ifdef WITH_COLLADA
-#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
#include "BLT_translation.h"
@@ -91,6 +91,9 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
int include_armatures;
int include_shapekeys;
int deform_bones_only;
+
+ int include_animations;
+ int sample_animations;
int sampling_rate;
int include_material_textures;
@@ -144,7 +147,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
include_children = RNA_boolean_get(op->ptr, "include_children");
include_armatures = RNA_boolean_get(op->ptr, "include_armatures");
include_shapekeys = RNA_boolean_get(op->ptr, "include_shapekeys");
- sampling_rate = RNA_int_get(op->ptr, "sampling_rate");
+
+ include_animations = RNA_boolean_get(op->ptr, "include_animations");
+ sample_animations = RNA_boolean_get(op->ptr, "sample_animations");
+ sampling_rate = (sample_animations)? RNA_int_get(op->ptr, "sampling_rate") : 0;
+
deform_bones_only = RNA_boolean_get(op->ptr, "deform_bones_only");
include_material_textures = RNA_boolean_get(op->ptr, "include_material_textures");
@@ -164,7 +171,11 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
/* get editmode results */
ED_object_editmode_load(CTX_data_edit_object(C));
- export_count = collada_export(C,
+ Scene *scene = CTX_data_scene(C);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ export_count = collada_export(&eval_ctx,
+ scene,
filepath,
apply_modifiers,
export_mesh_type,
@@ -173,6 +184,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
include_armatures,
include_shapekeys,
deform_bones_only,
+ include_animations,
sampling_rate,
active_uv_only,
@@ -209,6 +221,7 @@ static int wm_collada_export_exec(bContext *C, wmOperator *op)
static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
{
uiLayout *box, *row, *col, *split;
+ bool include_animations = RNA_boolean_get(imfptr, "include_animations");
/* Export Options: */
box = uiLayoutBox(layout);
@@ -239,9 +252,15 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "selected"));
row = uiLayoutRow(box, false);
- uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE);
+ uiItemR(row, imfptr, "include_animations", 0, NULL, ICON_NONE);
+ row = uiLayoutRow(box, false);
+ if (include_animations) {
+ uiItemR(row, imfptr, "sample_animations", 0, NULL, ICON_NONE);
+ row = uiLayoutColumn(box, false);
+ uiItemR(row, imfptr, "sampling_rate", 0, NULL, ICON_NONE);
+ uiLayoutSetEnabled(row, RNA_boolean_get(imfptr, "sample_animations"));
+ }
-
/* Texture options */
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
@@ -284,7 +303,6 @@ static void uiCollada_exportSettings(uiLayout *layout, PointerRNA *imfptr)
split = uiLayoutSplit(row, 0.6f, UI_LAYOUT_ALIGN_RIGHT);
uiItemL(split, IFACE_("Transformation Type"), ICON_NONE);
uiItemR(split, imfptr, "export_transformation_type_selection", 0, "", ICON_NONE);
-
row = uiLayoutRow(box, false);
uiItemR(row, imfptr, "sort_by_name", 0, NULL, ICON_NONE);
@@ -376,8 +394,14 @@ void WM_OT_collada_export(wmOperatorType *ot)
RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only",
"Only export deforming bones with armatures");
- RNA_def_int(func, "sampling_rate", 0, -1, INT_MAX,
- "Samplintg Rate", "The maximum distance of frames between 2 keyframes. Disabled when value is -1", -1, INT_MAX);
+ RNA_def_boolean(func, "include_animations", false,
+ "Include Animations", "Export Animations if available.\nExporting Animations will enforce the decomposition of node transforms\ninto <translation> <rotation> and <scale> components");
+
+ RNA_def_boolean(func, "sample_animations", 0,
+ "Sample Animations", "Auto-generate keyframes with a frame distance set by 'Sampling Rate'.\nWhen disabled, export only the keyframes defined in the animation f-curves (may be less accurate)");
+
+ RNA_def_int(func, "sampling_rate", 1, 1, INT_MAX,
+ "Sampling Rate", "The distance between 2 keyframes. 1 means: Every frame is keyed", 1, INT_MAX);
RNA_def_boolean(func, "active_uv_only", 0, "Only Selected UV Map",
diff --git a/source/blender/editors/space_graph/graph_utils.c b/source/blender/editors/space_graph/graph_utils.c
index 0e56dc817e4..907f346c931 100644
--- a/source/blender/editors/space_graph/graph_utils.c
+++ b/source/blender/editors/space_graph/graph_utils.c
@@ -171,8 +171,8 @@ int graphop_editable_keyframes_poll(bContext *C)
/* editable curves must fulfill the following criteria:
* - it has bezier keyframes
- * - it must not be protected from editing (this is already checked for with the foredit flag
- * - F-Curve modifiers do not interfere with the result too much
+ * - it must not be protected from editing (this is already checked for with the edit flag
+ * - F-Curve modifiers do not interfere with the result too much
* (i.e. the modifier-control drawing check returns false)
*/
if (fcu->bezt == NULL)
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index f66c9ee9951..61e0004915d 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -286,6 +286,21 @@ static void uvedit_pixel_to_float(SpaceImage *sima, float *dist, float pixeldist
/*************** visibility and selection utilities **************/
+static void uvedit_vertex_select_tagged(BMEditMesh *em, Scene *scene, bool select, int cd_loop_uv_offset)
+{
+ BMFace *efa;
+ BMLoop *l;
+ BMIter iter, liter;
+
+ BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
+ BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
+ if (BM_elem_flag_test(l->v, BM_ELEM_TAG)) {
+ uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
+ }
+ }
+ }
+}
+
bool uvedit_face_visible_nolocal(Scene *scene, BMFace *efa)
{
ToolSettings *ts = scene->toolsettings;
@@ -1291,9 +1306,7 @@ static int uv_select_more_less(bContext *C, const bool select)
if (ts->uv_selectmode == UV_SELECT_FACE) {
/* clear tags */
- BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- BM_elem_flag_disable(efa, BM_ELEM_TAG);
- }
+ BM_mesh_elem_hflag_disable_all(em->bm, BM_FACE, BM_ELEM_TAG, false);
/* mark loops to be selected */
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
@@ -1485,9 +1498,7 @@ static void uv_weld_align(bContext *C, int tool)
BMIter iter, liter, eiter;
/* clear tag */
- BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
- BM_elem_flag_disable(eve, BM_ELEM_TAG);
- }
+ BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
/* tag verts with a selected UV */
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
@@ -2587,12 +2598,8 @@ static void uv_select_flush_from_tag_face(SpaceImage *sima, Scene *scene, Object
if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) {
/* Tag all verts as untouched, then touch the ones that have a face center
* in the loop and select all MLoopUV's that use a touched vert. */
- BMVert *eve;
-
- BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
- BM_elem_flag_disable(eve, BM_ELEM_TAG);
- }
-
+ BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
+
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -2677,11 +2684,7 @@ static void uv_select_flush_from_tag_loop(SpaceImage *sima, Scene *scene, Object
if ((ts->uv_flag & UV_SYNC_SELECTION) == 0 && sima->sticky == SI_STICKY_VERTEX) {
/* Tag all verts as untouched, then touch the ones that have a face center
* in the loop and select all MLoopUV's that use a touched vert. */
- BMVert *eve;
-
- BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
- BM_elem_flag_disable(eve, BM_ELEM_TAG);
- }
+ BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -2802,7 +2805,8 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
else {
/* other selection modes */
changed = true;
-
+ BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
+
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (!uvedit_face_visible_test(scene, obedit, ima, efa))
continue;
@@ -2814,15 +2818,21 @@ static int uv_border_select_exec(bContext *C, wmOperator *op)
/* UV_SYNC_SELECTION - can't do pinned selection */
if (BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
+ BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
else if (pinned) {
if ((luv->flag & MLOOPUV_PINNED) && BLI_rctf_isect_pt_v(&rectf, luv->uv)) {
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
+ BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
}
}
+
+ if (sima->sticky == SI_STICKY_VERTEX) {
+ uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
+ }
}
if (changed) {
@@ -2872,19 +2882,6 @@ static int uv_inside_circle(const float uv[2], const float offset[2], const floa
return ((x * x + y * y) < 1.0f);
}
-static bool uv_select_inside_ellipse(BMEditMesh *em, Scene *scene, const bool select,
- const float offset[2], const float ellipse[2], BMLoop *l, MLoopUV *luv,
- const int cd_loop_uv_offset)
-{
- if (uv_inside_circle(luv->uv, offset, ellipse)) {
- uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
- return true;
- }
- else {
- return false;
- }
-}
-
static int uv_circle_select_exec(bContext *C, wmOperator *op)
{
SpaceImage *sima = CTX_wm_space_image(C);
@@ -2944,12 +2941,22 @@ static int uv_circle_select_exec(bContext *C, wmOperator *op)
}
}
else {
+ BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
+
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- changed |= uv_select_inside_ellipse(em, scene, select, offset, ellipse, l, luv, cd_loop_uv_offset);
+ if (uv_inside_circle(luv->uv, offset, ellipse)) {
+ changed = true;
+ uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
+ BM_elem_flag_enable(l->v, BM_ELEM_TAG);
+ }
}
}
+
+ if (sima->sticky == SI_STICKY_VERTEX) {
+ uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
+ }
}
if (changed) {
@@ -3040,6 +3047,8 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
}
}
else { /* Vert Sel */
+ BM_mesh_elem_hflag_disable_all(em->bm, BM_VERT, BM_ELEM_TAG, false);
+
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (uvedit_face_visible_test(scene, obedit, ima, efa)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
@@ -3053,11 +3062,16 @@ static bool do_lasso_select_mesh_uv(bContext *C, const int mcords[][2], short mo
{
uvedit_uv_select_set(em, scene, l, select, false, cd_loop_uv_offset);
changed = true;
+ BM_elem_flag_enable(l->v, BM_ELEM_TAG);
}
}
}
}
}
+
+ if (sima->sticky == SI_STICKY_VERTEX) {
+ uvedit_vertex_select_tagged(em, scene, select, cd_loop_uv_offset);
+ }
}
if (changed) {
@@ -3966,17 +3980,14 @@ static int uv_mark_seam_exec(bContext *C, wmOperator *op)
BMFace *efa;
BMLoop *loop;
BMIter iter, liter;
- bool clear = RNA_boolean_get(op->ptr, "clear");
+ bool flag_set = !RNA_boolean_get(op->ptr, "clear");
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_edge_select_test(scene, loop, cd_loop_uv_offset)) {
- if (clear)
- BM_elem_flag_disable(loop->e, BM_ELEM_SEAM);
- else
- BM_elem_flag_enable(loop->e, BM_ELEM_SEAM);
+ BM_elem_flag_set(loop->e, BM_ELEM_SEAM, flag_set);
}
}
}
diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c
index 580b4d34106..212578cf3f0 100644
--- a/source/blender/makesrna/intern/rna_scene_api.c
+++ b/source/blender/makesrna/intern/rna_scene_api.c
@@ -290,65 +290,6 @@ static void rna_Scene_alembic_export(
#endif
-#ifdef WITH_COLLADA
-/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
-#include "../../collada/collada.h"
-
-/* Note: This definition must match to the generated function call */
-static void rna_Scene_collada_export(
- bContext *C,
- const char *filepath,
- int apply_modifiers,
-
- int export_mesh_type,
- int selected,
- int include_children,
- int include_armatures,
- int include_shapekeys,
- int deform_bones_only,
- int sampling_rate,
- int active_uv_only,
- int include_material_textures,
- int use_texture_copies,
- int triangulate,
- int use_object_instantiation,
- int use_blender_profile,
- int sort_by_name,
- int export_transformation_type,
- int open_sim,
- int limit_precision,
- int keep_bind_info)
-{
- collada_export(C,
- filepath,
-
- apply_modifiers,
- export_mesh_type,
-
- selected,
- include_children,
- include_armatures,
- include_shapekeys,
- deform_bones_only,
- sampling_rate,
-
- active_uv_only,
- include_material_textures,
- use_texture_copies,
-
- triangulate,
- use_object_instantiation,
- use_blender_profile,
- sort_by_name,
-
- export_transformation_type,
- open_sim,
- limit_precision,
- keep_bind_info);
-}
-
-#endif
-
#else
void RNA_api_scene(StructRNA *srna)
@@ -407,71 +348,6 @@ void RNA_api_scene(StructRNA *srna)
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_function_output(func, parm);
-#ifdef WITH_COLLADA
- /* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
- func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export");
- RNA_def_function_flag(func, FUNC_NO_SELF | FUNC_USE_CONTEXT);
- parm = RNA_def_string(func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Collada file");
- RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
- RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
-
- RNA_def_boolean(func, "apply_modifiers", false,
- "Apply Modifiers", "Apply modifiers to exported mesh (non destructive))");
-
- RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
- "Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
-
- RNA_def_boolean(func, "selected", false, "Selection Only", "Export only selected elements");
-
- RNA_def_boolean(func, "include_children", false,
- "Include Children", "Export all children of selected objects (even if not selected)");
-
- RNA_def_boolean(func, "include_armatures", false,
- "Include Armatures", "Export related armatures (even if not selected)");
-
- RNA_def_boolean(func, "include_shapekeys", true, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
-
- RNA_def_boolean(func, "deform_bones_only", false,
- "Deform Bones only", "Only export deforming bones with armatures");
-
- RNA_def_int(func, "sampling_rate", 0, -1, INT_MAX,
- "Samplintg Rate", "The maximum distance of frames between 2 keyframes. Disabled when value is -1", -1, INT_MAX);
-
- RNA_def_boolean(func, "active_uv_only", false, "Only Selected UV Map", "Export only the selected UV Map");
-
- RNA_def_boolean(func, "include_material_textures", false,
- "Include Material Textures", "Export textures assigned to the object Materials");
-
- RNA_def_boolean(func, "use_texture_copies", true,
- "Copy", "Copy textures to same folder where the .dae file is exported");
-
- RNA_def_boolean(func, "triangulate", true, "Triangulate", "Export Polygons (Quads & NGons) as Triangles");
-
- RNA_def_boolean(func, "use_object_instantiation", true,
- "Use Object Instances", "Instantiate multiple Objects from same Data");
-
- RNA_def_boolean(func, "use_blender_profile", true, "Use Blender Profile",
- "Export additional Blender specific information (for material, shaders, bones, etc.)");
-
- RNA_def_boolean(func, "sort_by_name", false, "Sort by Object name", "Sort exported data by Object name");
-
- RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
- "Transform", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);
-
- RNA_def_boolean(func, "open_sim", false,
- "Export to SL/OpenSim", "Compatibility mode for SL, OpenSim and other compatible online worlds");
-
- RNA_def_boolean(func, "limit_precision", false,
- "Limit Precision",
- "Reduce the precision of the exported data to 6 digits");
-
- RNA_def_boolean(func, "keep_bind_info", false,
- "Keep Bind Info",
- "Store bind pose information in custom bone properties for later use during Collada export");
-
- RNA_def_function_flag(func, FUNC_USE_CONTEXT);
-
-#endif
#ifdef WITH_ALEMBIC
/* XXX Deprecated, will be removed in 2.8 in favour of calling the export operator. */
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 28f413299a5..3098bb88cf8 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -152,7 +152,6 @@ struct wmManipulatorMap;
#include "../../intern/elbeem/extern/elbeem.h"
#include "../blender/blenkernel/BKE_modifier.h"
#include "../blender/blenkernel/BKE_paint.h"
-#include "../blender/collada/collada.h"
#include "../blender/compositor/COM_compositor.h"
#include "../blender/editors/include/ED_armature.h"
#include "../blender/editors/include/ED_anim_api.h"
@@ -825,34 +824,6 @@ struct uiLayout *uiLayoutRadial(struct uiLayout *layout) RET_NULL
int UI_pie_menu_invoke_from_operator_enum(struct bContext *C, const char *title, const char *opname,
const char *propname, const struct wmEvent *event) RET_ZERO
-/* RNA COLLADA dependency */
-int collada_export(const struct EvaluationContext *eval_ctx,
- struct Scene *sce,
- struct ViewLayer *view_layer,
- const char *filepath,
- int apply_modifiers,
- BC_export_mesh_type export_mesh_type,
-
- int selected,
- int include_children,
- int include_armatures,
- int include_shapekeys,
- int deform_bones_only,
- int sampling_rate,
-
- int active_uv_only,
- int include_material_textures,
- int use_texture_copies,
-
- int triangulate,
- int use_object_instantiation,
- int use_blender_profile,
- int sort_by_name,
- BC_export_transformation_type export_transformation_type,
- int open_sim,
- int limit_precision,
- int keep_bind_info) RET_ZERO
-
void ED_mesh_calc_tessface(struct Mesh *mesh, bool free_mpoly) RET_NONE
/* bpy/python internal api */
diff --git a/tests/python/collada/mesh/test_mesh_simple.py b/tests/python/collada/mesh/test_mesh_simple.py
index 4ef98fdc6b4..f592160f6aa 100644
--- a/tests/python/collada/mesh/test_mesh_simple.py
+++ b/tests/python/collada/mesh/test_mesh_simple.py
@@ -56,6 +56,8 @@ def with_tempdir(wrapped):
return decorator
+LINE = "+----------------------------------------------------------------"
+
class AbstractColladaTest(unittest.TestCase):
@classmethod
@@ -89,12 +91,19 @@ class AbstractColladaTest(unittest.TestCase):
break
if error:
diff_count +=1
- print ("%s"%line.strip())
+ pline = line.strip()
+ if diff_count == 1:
+ print("\n%s" % LINE)
+ print("|Test has errors:")
+ print(LINE)
+ pre = "reference" if pline[0] == "-" else "generated"
+ print ("| %s:%s"% (pre, pline[1:]))
if diff_count > 0:
- print("Generated file differs from reference")
- print("reference: %s" % reference)
- print("result : %s" % export)
+ print(LINE)
+ print("ref :%s" % reference)
+ print("test:%s" % export)
+ print("%s\n" % LINE)
return diff_count == 0
@@ -134,7 +143,8 @@ class MeshExportTest(AbstractColladaTest):
keep_bind_info=False)
# Now check the resulting Collada file.
- self.assertTrue(self.checkdae(reference_dae, outfile))
+ if not self.checkdae(reference_dae, outfile):
+ self.fail()
if __name__ == '__main__':
sys.argv = [__file__] + (sys.argv[sys.argv.index("--") + 1:] if "--" in sys.argv else [])