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-rw-r--r--source/blender/editors/include/UI_interface.h4
-rw-r--r--source/blender/editors/interface/interface_widgets.c272
-rw-r--r--source/blender/gpu/intern/gpu_batch_presets.c6
3 files changed, 188 insertions, 94 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 6e09318314d..2a0181876c7 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -1168,4 +1168,8 @@ void UI_tooltip_free(struct bContext *C, struct bScreen *sc, struct ARegion *ar)
int UI_calc_float_precision(int prec, double value);
+/* UI Batches managment */
+void ui_widget_batch_preset_reset(void);
+void ui_widget_batch_preset_exit(void);
+
#endif /* __UI_INTERFACE_H__ */
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index 6459c164075..183ab6cfbac 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -55,6 +55,7 @@
#include "interface_intern.h"
#include "GPU_basic_shader.h"
+#include "GPU_batch.h"
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
@@ -79,6 +80,7 @@ enum {
#define UI_BUT_UPDATE_DELAY ((void)0)
#define UI_BUT_UNDO ((void)0)
+
/* ************** widget base functions ************** */
/**
* - in: roundbox codes for corner types and radius
@@ -105,21 +107,31 @@ typedef struct uiWidgetTrias {
} uiWidgetTrias;
/* max as used by round_box__edges */
+/* Make sure to change widget_base_vert.glsl accordingly. */
#define WIDGET_CURVE_RESOLU 9
#define WIDGET_SIZE_MAX (WIDGET_CURVE_RESOLU * 4)
typedef struct uiWidgetBase {
-
+ /* TODO remove these completely */
int totvert, halfwayvert;
float outer_v[WIDGET_SIZE_MAX][2];
float inner_v[WIDGET_SIZE_MAX][2];
float inner_uv[WIDGET_SIZE_MAX][2];
- bool draw_inner, draw_outline, draw_emboss, draw_shadedir;
+ bool draw_inner, draw_outline, draw_emboss;
uiWidgetTrias tria1;
uiWidgetTrias tria2;
-
+
+ /* Widget shader parameters, must match the shader layout. */
+ struct {
+ rctf recti, rect;
+ float radi, rad;
+ float facxi, facyi;
+ float round_corners[4];
+ float color1[4], color2[4];
+ float shade_dir, clamp, pad[2];
+ } uniform_params;
} uiWidgetBase;
/** uiWidgetType: for time being only for visual appearance,
@@ -206,6 +218,126 @@ static const uint g_shape_preset_hold_action_face[2][3] = {{2, 0, 1}, {3, 5, 4}}
/** \} */
+/* **************** Batch creations ****************** */
+/**
+ * In order to speed up UI drawing we create some batches that are then
+ * modified by specialized shaders to draw certain elements really fast.
+ * TODO: find a better place. Maybe it's own file?
+ **/
+static struct {
+ Gwn_Batch *roundbox_inner;
+ Gwn_Batch *roundbox_edges;
+ Gwn_Batch *roundbox_emboss;
+ Gwn_Batch *anti_tria;
+
+ Gwn_VertFormat format;
+ uint vflag_id;
+} g_ui_batch_cache = {0};
+
+static Gwn_VertFormat *vflag_format(void)
+{
+ if (g_ui_batch_cache.format.attrib_ct == 0) {
+ Gwn_VertFormat *format = &g_ui_batch_cache.format;
+ g_ui_batch_cache.vflag_id = GWN_vertformat_attr_add(format, "vflag", GWN_COMP_U32, 1, GWN_FETCH_INT);
+ }
+ return &g_ui_batch_cache.format;
+}
+
+static void set_roundbox_vertex(
+ Gwn_VertBufRaw *vflag_step,
+ int corner_id, int corner_v, int jit_v, bool inner, bool emboss)
+{
+ uint32_t *data = GWN_vertbuf_raw_step(vflag_step);
+ *data = corner_id;
+ *data |= corner_v << 2;
+ *data |= jit_v << 6;
+ *data |= (inner) ? (1 << 10) : 0; /* is inner vert */
+ *data |= (emboss) ? (1 << 11) : 0; /* is emboss vert */
+}
+
+static Gwn_Batch *ui_batch_roundbox_inner_get(void)
+{
+ if (g_ui_batch_cache.roundbox_inner == NULL) {
+ Gwn_VertBufRaw vflag_step;
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
+ GWN_vertbuf_data_alloc(vbo, WIDGET_SIZE_MAX);
+ GWN_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
+ for (int c = 0; c < 4; c++) {
+ for (int a = 0; a < WIDGET_CURVE_RESOLU; a++) {
+ set_roundbox_vertex(&vflag_step, c, a, WIDGET_AA_JITTER, true, false);
+ }
+ }
+ g_ui_batch_cache.roundbox_inner = GWN_batch_create_ex(GWN_PRIM_TRI_FAN, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ }
+ return g_ui_batch_cache.roundbox_inner;
+}
+
+static Gwn_Batch *ui_batch_roundbox_edges_get(void)
+{
+ if (g_ui_batch_cache.roundbox_edges == NULL) {
+ Gwn_VertBufRaw vflag_step;
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
+ GWN_vertbuf_data_alloc(vbo, ((WIDGET_SIZE_MAX + 1) * 2) * WIDGET_AA_JITTER);
+ GWN_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
+ for (int j = 0; j < WIDGET_AA_JITTER; j++) {
+ for (int c = 0; c < 4; c++) {
+ for (int a = 0; a < WIDGET_CURVE_RESOLU; a++) {
+ set_roundbox_vertex(&vflag_step, c, a, j, true, false);
+ set_roundbox_vertex(&vflag_step, c, a, j, false, false);
+ }
+ }
+ /* Close the loop. */
+ set_roundbox_vertex(&vflag_step, 0, 0, j, true, false);
+ set_roundbox_vertex(&vflag_step, 0, 0, j, false, false);
+ }
+ g_ui_batch_cache.roundbox_edges = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ }
+ return g_ui_batch_cache.roundbox_edges;
+}
+
+static Gwn_Batch *ui_batch_roundbox_emboss_get(void)
+{
+ if (g_ui_batch_cache.roundbox_emboss == NULL) {
+ Gwn_VertBufRaw vflag_step;
+ Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(vflag_format());
+ GWN_vertbuf_data_alloc(vbo, ((WIDGET_CURVE_RESOLU * 2) * 2) * WIDGET_AA_JITTER);
+ GWN_vertbuf_attr_get_raw_data(vbo, g_ui_batch_cache.vflag_id, &vflag_step);
+ bool rev = false; /* go back and forth : avoid degenerate triangle (beware of backface cull) */
+ for (int j = 0; j < WIDGET_AA_JITTER; j++, rev = !rev) {
+ for (int c = (rev) ? 1 : 0; (rev) ? c >= 0 : c < 2; (rev) ? c-- : c++) {
+ int sta = (rev) ? WIDGET_CURVE_RESOLU - 1 : 0;
+ int end = WIDGET_CURVE_RESOLU;
+ for (int a = sta; (rev) ? a >= 0 : a < end; (rev) ? a-- : a++) {
+ set_roundbox_vertex(&vflag_step, c, a, j, false, false);
+ set_roundbox_vertex(&vflag_step, c, a, j, false, true);
+ }
+ }
+ }
+ g_ui_batch_cache.roundbox_emboss = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ }
+ return g_ui_batch_cache.roundbox_emboss;
+}
+
+void ui_widget_batch_preset_reset(void)
+{
+ if (g_ui_batch_cache.roundbox_inner) {
+ gwn_batch_vao_cache_clear(g_ui_batch_cache.roundbox_inner);
+ }
+ if (g_ui_batch_cache.roundbox_edges) {
+ gwn_batch_vao_cache_clear(g_ui_batch_cache.roundbox_edges);
+ }
+ if (g_ui_batch_cache.roundbox_emboss) {
+ gwn_batch_vao_cache_clear(g_ui_batch_cache.roundbox_emboss);
+ }
+}
+
+void ui_widget_batch_preset_exit(void)
+{
+ GWN_BATCH_DISCARD_SAFE(g_ui_batch_cache.roundbox_inner);
+ GWN_BATCH_DISCARD_SAFE(g_ui_batch_cache.roundbox_edges);
+ GWN_BATCH_DISCARD_SAFE(g_ui_batch_cache.roundbox_emboss);
+}
+
/* ************************************************* */
void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3,
@@ -274,7 +406,8 @@ static void widget_init(uiWidgetBase *wtb)
wtb->draw_inner = true;
wtb->draw_outline = true;
wtb->draw_emboss = true;
- wtb->draw_shadedir = true;
+
+ wtb->uniform_params.shade_dir = 1.0f;
}
/* helper call, makes shadow rect, with 'sun' above menu, so only shadow to left/right/bottom */
@@ -381,7 +514,18 @@ static void round_box__edges(uiWidgetBase *wt, int roundboxalign, const rcti *re
if (2.0f * (radi + 1.0f) > minsize)
radi = 0.5f * minsize - U.pixelsize;
-
+
+ wt->uniform_params.rad = rad;
+ wt->uniform_params.radi = radi;
+ wt->uniform_params.facxi = facxi;
+ wt->uniform_params.facyi = facyi;
+ wt->uniform_params.round_corners[0] = (roundboxalign & UI_CNR_BOTTOM_LEFT) ? 1.0f : 0.0f;
+ wt->uniform_params.round_corners[1] = (roundboxalign & UI_CNR_BOTTOM_RIGHT) ? 1.0f : 0.0f;
+ wt->uniform_params.round_corners[2] = (roundboxalign & UI_CNR_TOP_RIGHT) ? 1.0f : 0.0f;
+ wt->uniform_params.round_corners[3] = (roundboxalign & UI_CNR_TOP_LEFT) ? 1.0f : 0.0f;
+ BLI_rctf_rcti_copy(&wt->uniform_params.rect, rect);
+ BLI_rctf_init(&wt->uniform_params.recti, minxi, maxxi, minyi, maxyi);
+
/* mult */
for (a = 0; a < WIDGET_CURVE_RESOLU; a++) {
veci[a][0] = radi * cornervec[a][0];
@@ -605,40 +749,6 @@ static void widget_draw_vertex_buffer(unsigned int pos, unsigned int col, int mo
immEnd();
}
-static void widget_draw_vertex_buffer_aa(unsigned int pos, unsigned int col, int mode,
- const float quads_pos[WIDGET_SIZE_MAX][2],
- const unsigned char quads_col[WIDGET_SIZE_MAX][4],
- unsigned int totvert)
-{
- immBegin(mode, (totvert+3) * WIDGET_AA_JITTER);
- for (int j = 0; j < WIDGET_AA_JITTER; j++) {
- /* Duplicate First vertex. */
- if (quads_col)
- immAttrib4ubv(col, quads_col[0]);
- immVertex2f(pos,
- quads_pos[0][0] + jit[j][0],
- quads_pos[0][1] + jit[j][1]);
-
- for (int i = 0; i < totvert; ++i) {
- if (quads_col)
- immAttrib4ubv(col, quads_col[i]);
- immVertex2f(pos,
- quads_pos[i][0] + jit[j][0],
- quads_pos[i][1] + jit[j][1]);
- }
-
- /* Degenerate triangle to simulate primitive restart. */
- for (int i = 0; i < 2; ++i) {
- if (quads_col)
- immAttrib4ubv(col, quads_col[totvert-1]);
- immVertex2f(pos,
- quads_pos[totvert-1][0] + jit[j][0],
- quads_pos[totvert-1][1] + jit[j][1]);
- }
- }
- immEnd();
-}
-
static void shape_preset_trias_from_rect_menu(uiWidgetTrias *tria, const rcti *rect)
{
float centx, centy, size;
@@ -716,17 +826,6 @@ static void widget_verts_to_triangle_strip(uiWidgetBase *wtb, const int totvert,
copy_v2_v2(triangle_strip[a * 2 + 1], wtb->inner_v[0]);
}
-static void widget_verts_to_triangle_strip_open(uiWidgetBase *wtb, const int totvert, float triangle_strip[WIDGET_SIZE_MAX * 2][2])
-{
- int a;
- for (a = 0; a < totvert; a++) {
- triangle_strip[a * 2][0] = wtb->outer_v[a][0];
- triangle_strip[a * 2][1] = wtb->outer_v[a][1];
- triangle_strip[a * 2 + 1][0] = wtb->outer_v[a][0];
- triangle_strip[a * 2 + 1][1] = wtb->outer_v[a][1] - 1.0f;
- }
-}
-
static void widgetbase_outline(uiWidgetBase *wtb, unsigned int pos)
{
float triangle_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last pair is wrapped */
@@ -735,10 +834,22 @@ static void widgetbase_outline(uiWidgetBase *wtb, unsigned int pos)
widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_STRIP, triangle_strip, NULL, wtb->totvert * 2 + 2);
}
+static void widgetbase_set_uniform_colors_ubv(uiWidgetBase *wtb, const unsigned char *col1, const unsigned char *col2)
+{
+ rgba_float_args_set_ch(wtb->uniform_params.color1, col1[0], col1[1], col1[2], col1[3]);
+ rgba_float_args_set_ch(wtb->uniform_params.color2, col2[0], col2[1], col2[2], col2[3]);
+}
+
+static void draw_widgetbase_batch(Gwn_Batch *batch, uiWidgetBase *wtb)
+{
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_WIDGET_BASE);
+ GWN_batch_uniform_4fv_array(batch, "parameters", 7, (float *)&wtb->uniform_params);
+ GWN_batch_draw(batch);
+}
+
static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
{
int a;
-
glEnable(GL_BLEND);
/* backdrop non AA */
@@ -788,74 +899,47 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
}
else {
/* simple fill */
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor4ubv((unsigned char *)wcol->inner);
+ widgetbase_set_uniform_colors_ubv(wtb, (unsigned char *)wcol->inner, (unsigned char *)wcol->inner);
- widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_FAN, wtb->inner_v, NULL, wtb->totvert);
-
- immUnbindProgram();
+ Gwn_Batch *inner_batch = ui_batch_roundbox_inner_get();
+ draw_widgetbase_batch(inner_batch, wtb);
}
}
else {
char col1[4], col2[4];
- unsigned char col_array[WIDGET_SIZE_MAX][4];
- unsigned char *col_pt = &col_array[0][0];
-
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int col = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
-
- immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
-
shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown);
+ widgetbase_set_uniform_colors_ubv(wtb, (unsigned char *)col1, (unsigned char *)col2);
- for (a = 0; a < wtb->totvert; a++, col_pt += 4) {
- round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->draw_shadedir ? 1 : 0]);
- }
-
- widget_draw_vertex_buffer(pos, col, GL_TRIANGLE_FAN, wtb->inner_v, col_array, wtb->totvert);
- immUnbindProgram();
+ Gwn_Batch *inner_batch = ui_batch_roundbox_inner_get();
+ draw_widgetbase_batch(inner_batch, wtb);
}
}
/* for each AA step */
if (wtb->draw_outline) {
BLI_assert(wtb->totvert != 0);
- float triangle_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last pair is wrapped */
- float triangle_strip_emboss[WIDGET_SIZE_MAX * 2][2]; /* only for emboss */
-
const unsigned char tcol[4] = {wcol->outline[0],
wcol->outline[1],
wcol->outline[2],
wcol->outline[3] / WIDGET_AA_JITTER};
- unsigned char emboss[4];
-
- widget_verts_to_triangle_strip(wtb, wtb->totvert, triangle_strip);
-
- if (wtb->draw_emboss) {
- widget_verts_to_triangle_strip_open(wtb, wtb->halfwayvert, triangle_strip_emboss);
- UI_GetThemeColor4ubv(TH_WIDGET_EMBOSS, emboss);
- }
-
- unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
/* outline */
- immUniformColor4ubv(tcol);
+ widgetbase_set_uniform_colors_ubv(wtb, tcol, tcol);
- widget_draw_vertex_buffer_aa(pos, 0, GL_TRIANGLE_STRIP, triangle_strip, NULL, wtb->totvert * 2 + 2);
+ Gwn_Batch *edges_batch = ui_batch_roundbox_edges_get();
+ draw_widgetbase_batch(edges_batch, wtb);
/* emboss bottom shadow */
if (wtb->draw_emboss) {
+ unsigned char emboss[4];
+ UI_GetThemeColor4ubv(TH_WIDGET_EMBOSS, emboss);
if (emboss[3]) {
- immUniformColor4ubv(emboss);
- widget_draw_vertex_buffer_aa(pos, 0, GL_TRIANGLE_STRIP, triangle_strip_emboss, NULL, wtb->halfwayvert * 2);
+ widgetbase_set_uniform_colors_ubv(wtb, emboss, emboss);
+
+ Gwn_Batch *emboss_batch = ui_batch_roundbox_emboss_get();
+ draw_widgetbase_batch(emboss_batch, wtb);
}
}
-
- immUnbindProgram();
}
/* decoration */
@@ -2921,7 +3005,7 @@ void UI_draw_widget_scroll(uiWidgetColors *wcol, const rcti *rect, const rcti *s
else
rad = 0.5f * BLI_rcti_size_x(rect);
- wtb.draw_shadedir = (horizontal) ? true : false;
+ wtb.uniform_params.shade_dir = (horizontal) ? 1.0f : 0.0;
/* draw back part, colors swapped and shading inverted */
if (horizontal)
diff --git a/source/blender/gpu/intern/gpu_batch_presets.c b/source/blender/gpu/intern/gpu_batch_presets.c
index 696143a3857..1eb1b737bee 100644
--- a/source/blender/gpu/intern/gpu_batch_presets.c
+++ b/source/blender/gpu/intern/gpu_batch_presets.c
@@ -33,6 +33,8 @@
#include "BLI_math.h"
#include "BLI_threads.h"
+#include "UI_interface.h"
+
#include "GPU_batch.h"
#include "gpu_shader_private.h"
@@ -202,6 +204,8 @@ void gpu_batch_presets_reset(void)
gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_high);
gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_wire_low);
gwn_batch_vao_cache_clear(g_presets_3d.batch.sphere_wire_med);
+
+ ui_widget_batch_preset_reset();
}
void gpu_batch_presets_exit(void)
@@ -211,4 +215,6 @@ void gpu_batch_presets_exit(void)
GWN_batch_discard(g_presets_3d.batch.sphere_high);
GWN_batch_discard(g_presets_3d.batch.sphere_wire_low);
GWN_batch_discard(g_presets_3d.batch.sphere_wire_med);
+
+ ui_widget_batch_preset_exit();
}