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-rw-r--r--source/blender/editors/include/ED_view3d.h4
-rw-r--r--source/blender/editors/render/render_opengl.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c12
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
4 files changed, 13 insertions, 7 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 60220e8797e..748fb180c1a 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -485,8 +485,8 @@ char ED_view3d_lock_view_from_index(int index);
char ED_view3d_axis_view_opposite(char view);
bool ED_view3d_lock(struct RegionView3D *rv3d);
-uint64_t ED_view3d_datamask(const struct Scene *scene, const struct View3D *v3d);
-uint64_t ED_view3d_screen_datamask(const struct Scene *scene, const struct bScreen *screen);
+uint64_t ED_view3d_datamask(const struct bContext *C, const struct Scene *scene, const struct View3D *v3d);
+uint64_t ED_view3d_screen_datamask(const struct bContext *C, const struct Scene *scene, const struct bScreen *screen);
bool ED_view3d_offset_lock_check(const struct View3D *v3d, const struct RegionView3D *rv3d);
void ED_view3d_persp_switch_from_camera(
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 8006f5071d1..043265d0d71 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -606,7 +606,7 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->rv3d = oglrender->ar->regiondata;
/* MUST be cleared on exit */
- oglrender->scene->customdata_mask_modal = ED_view3d_datamask(oglrender->scene, oglrender->v3d);
+ oglrender->scene->customdata_mask_modal = ED_view3d_datamask(C, oglrender->scene, oglrender->v3d);
/* apply immediately in case we're rendering from a script,
* running notifiers again will overwrite */
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 1dce9cecc27..04e19efdb20 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -888,7 +888,7 @@ void ED_view3d_draw_depth_gpencil(
/* *********************** customdata **************** */
-CustomDataMask ED_view3d_datamask(const Scene *UNUSED(scene), const View3D *v3d)
+CustomDataMask ED_view3d_datamask(const bContext *C, const Scene *UNUSED(scene), const View3D *v3d)
{
CustomDataMask mask = 0;
const int drawtype = view3d_effective_drawtype(v3d);
@@ -900,18 +900,24 @@ CustomDataMask ED_view3d_datamask(const Scene *UNUSED(scene), const View3D *v3d)
mask |= CD_MASK_ORCO;
}
+ if ((CTX_data_mode_enum(C) == CTX_MODE_EDIT_MESH) &&
+ (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_WEIGHT))
+ {
+ mask |= CD_MASK_MDEFORMVERT;
+ }
+
return mask;
}
/* goes over all modes and view3d settings */
-CustomDataMask ED_view3d_screen_datamask(const Scene *scene, const bScreen *screen)
+CustomDataMask ED_view3d_screen_datamask(const bContext *C, const Scene *scene, const bScreen *screen)
{
CustomDataMask mask = CD_MASK_BAREMESH;
/* check if we need tfaces & mcols due to view mode */
for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->spacetype == SPACE_VIEW3D) {
- mask |= ED_view3d_datamask(scene, sa->spacedata.first);
+ mask |= ED_view3d_datamask(C, scene, sa->spacedata.first);
}
}
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index c4d537cace9..d102fdf8765 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -314,7 +314,7 @@ void wm_event_do_depsgraph(bContext *C)
const Scene *scene = WM_window_get_active_scene(win);
const bScreen *screen = WM_window_get_active_screen(win);
- win_combine_v3d_datamask |= ED_view3d_screen_datamask(scene, screen);
+ win_combine_v3d_datamask |= ED_view3d_screen_datamask(C, scene, screen);
}
/* Update all the dependency graphs of visible vew layers. */
for (wmWindow *win = wm->windows.first; win; win = win->next) {