diff options
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index fcafc7c816a..48cfb6f816a 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -619,11 +619,9 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel): gs = context.scene.game_settings - layout.prop(gs, "physics_engine") + layout.prop(gs, "physics_engine", text="Engine") if gs.physics_engine != 'NONE': - col = layout.column() - col.prop(gs, "physics_gravity", text="Gravity") - col.prop(gs, "occlusion_culling_resolution", text="Culling Resolution") + layout.prop(gs, "physics_gravity", text="Gravity") split = layout.split() @@ -645,6 +643,12 @@ class WORLD_PT_game_physics(WorldButtonsPanel, Panel): sub.prop(gs, "deactivation_angular_threshold", text="Angular Threshold") sub = col.row() sub.prop(gs, "deactivation_time", text="Time") + + col = layout.column() + col.prop(gs, "use_occlusion_culling", text="Occlusion Culling") + sub = col.column() + sub.active = gs.use_occlusion_culling + sub.prop(gs, "occlusion_culling_resolution", text="Resolution") else: split = layout.split() |