diff options
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 2 | ||||
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 16 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/common/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/common/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/ghost/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 3 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/ghost/SConscript | 2 |
7 files changed, 26 insertions, 3 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index e824a72c791..6fd1ec51b60 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -1218,7 +1218,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop= RNA_def_property(srna, "eye_separation", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "eyeseparation"); RNA_def_property_range(prop, 0.01, 5.0); - RNA_def_property_ui_text(prop, "Eye Separation", "Set the distance between the eyes"); + RNA_def_property_ui_text(prop, "Eye Separation", "Set the distance between the eyes - the camera focal length/30 should be fine"); RNA_def_property_update(prop, NC_SCENE, NULL); /* Dome */ diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index ede1b865970..009966904c7 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -83,6 +83,7 @@ void WM_autosave_init(struct bContext *C){} void WM_jobs_stop_all(struct wmWindowManager *wm){} void WM_event_add_notifier(const struct bContext *C, unsigned int type, void *reference){} +void WM_main_add_notifier(unsigned int type, void *reference){} void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnamep){} void ED_armature_edit_bone_remove(struct bArmature *arm, struct EditBone *exBone){} void object_test_constraints (struct Object *owner){} @@ -110,10 +111,14 @@ struct wmKeyMap *WM_keymap_active(struct wmWindowManager *wm, struct wmKeyMap *k struct wmKeyMap *WM_keymap_find(struct wmKeyConfig *keyconf, char *idname, int spaceid, int regionid){return (struct wmKeyMap *) NULL;} struct wmKeyMap *WM_keymap_add_item(struct wmKeyMap *keymap, char *idname, int type, int val, int modifier, int keymodifier){return (struct wmKeyMap *) NULL;} struct wmKeyMap *WM_keymap_copy_to_user(struct wmKeyMap *kemap){return (struct wmKeyMap *) NULL;} +struct wmKeyMap *WM_keymap_list_find(struct ListBase *lb, char *idname, int spaceid, int regionid){return (struct wmKeyMap *) NULL;} struct wmKeyConfig *WM_keyconfig_add(struct wmWindowManager *wm, char *idname){return (struct wmKeyConfig *) NULL;} void WM_keymap_remove_item(struct wmKeyMap *keymap, struct wmKeyMapItem *kmi){} void WM_keymap_restore_to_default(struct wmKeyMap *keymap){} +void WM_keymap_restore_item_to_default(struct bContext *C, struct wmKeyMap *keymap, struct wmKeyMapItem *kmi){} +void WM_keymap_properties_reset(struct wmKeyMapItem *kmi){} int WM_keymap_user_init(struct wmWindowManager *wm, struct wmKeyMap *keymap) {return 0;} +int WM_keymap_item_compare(struct wmKeyMapItem *k1, struct wmKeyMapItem *k2){return 0;} /* rna editors */ @@ -127,6 +132,7 @@ void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op){} void ED_node_texture_default(struct Tex *tx){} void ED_node_changed_update(struct bContext *C, struct bNode *node){} void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene){} +int ED_view3d_scene_layer_set(int lay, const int *values){return 0;} int text_file_modified(struct Text *text){return 0;} void ED_node_shader_default(struct Material *ma){} void ED_screen_animation_timer_update(struct bContext *C, int redraws){} @@ -159,6 +165,12 @@ void ED_object_constraint_dependency_update(struct Scene *scene, struct Object * void ED_object_constraint_update(struct Object *ob){} struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name){return (struct bDeformGroup *) NULL;} void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode){} +void ED_sequencer_update_view(struct bContext *C, int view){} +float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]){return 0.0f;} + +void EM_selectmode_set(struct EditMesh *em){} +void make_editMesh(struct Scene *scene, struct Object *ob){} +void load_editMesh(struct Scene *scene, struct Object *ob){} void uiItemR(struct uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, char *propname, int flag){} @@ -184,6 +196,7 @@ void uiItemM(struct uiLayout *layout, struct bContext *C, char *name, int icon, void uiItemS(struct uiLayout *layout){} void uiItemFullR(struct uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag){} void uiLayoutSetContextPointer(struct uiLayout *layout, char *name, struct PointerRNA *ptr){} +char *uiLayoutIntrospect(struct uiLayout *layout){return (char *)NULL;} /* rna template */ void uiTemplateAnyID(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *text){} @@ -204,6 +217,7 @@ void uiTemplateOperatorSearch(struct uiLayout *layout){} void uiTemplateHeader3D(struct uiLayout *layout, struct bContext *C){} void uiTemplateTextureImage(struct uiLayout *layout, struct bContext *C, struct Tex *tex){} void uiTemplateImage(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, struct PointerRNA *userptr, int compact){} +void uiTemplateDopeSheetFilter(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr){} /* rna render */ struct RenderResult *RE_engine_begin_result(struct RenderEngine *engine, int x, int y, int w, int h){return (struct RenderResult *) NULL;} @@ -224,6 +238,7 @@ int RE_engine_test_break(struct RenderEngine *engine){return 0;} struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet){return (struct wmOperatorType *) NULL;} struct wmOperatorType *WM_operatortype_first(){return (struct wmOperatorType *) NULL;} struct wmOperatorType *WM_operatortype_exists(const char *idname){return (struct wmOperatorType *) NULL;} +struct wmOperatorTypeMacro *WM_operatortype_macro_define(struct wmOperatorType *ot, const char *idname){return (struct wmOperatorTypeMacro *) NULL;} int WM_operator_call_py(struct bContext *C, struct wmOperatorType *ot, int context, struct PointerRNA *properties, struct ReportList *reports){return 0;} int WM_operatortype_remove(const char *idname){return 0;} int WM_operator_poll(struct bContext *C, struct wmOperatorType *ot){return 0;} @@ -235,6 +250,7 @@ void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType*, void*), v void WM_operatortype_append_macro_ptr(void (*opfunc)(struct wmOperatorType*, void*), void *userdata){} void WM_operator_bl_idname(char *to, const char *from){} void WM_operator_py_idname(char *to, const char *from){} +void WM_operator_ui_popup(struct bContext *C, struct wmOperator *op, int width, int height){} short insert_keyframe (struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag){return 0;} char *WM_operator_pystring(struct bContext *C, struct wmOperatorType *ot, struct PointerRNA *opptr, int all_args){return NULL;} struct wmKeyMapItem *WM_modalkeymap_add_item(struct wmKeyMap *km, int type, int val, int modifier, int keymodifier, int value){return NULL;} diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt index c865cf5ce25..2898d07e63d 100644 --- a/source/gameengine/GamePlayer/common/CMakeLists.txt +++ b/source/gameengine/GamePlayer/common/CMakeLists.txt @@ -71,5 +71,7 @@ SET(INC ${ZLIB_INC} ) +ADD_DEFINITIONS(-DGLEW_STATIC) + BLENDERLIB_NOLIST(gp_common "${SRC}" "${INC}") #env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype='player', priority=5, compileflags=cflags) diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript index 51fc2fc7334..b66d644f9f5 100644 --- a/source/gameengine/GamePlayer/common/SConscript +++ b/source/gameengine/GamePlayer/common/SConscript @@ -58,7 +58,7 @@ incs = ['.', # 'unix/GPU_System.cpp'] # gp_common_env.Append ( CPPPATH = ['unix']) -defs = [] +defs = [ 'GLEW_STATIC' ] if env['WITH_BF_PYTHON']: incs += Split(env['BF_PYTHON_INC']) diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt index d50784cb967..8d73a6f248b 100644 --- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt +++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt @@ -66,6 +66,8 @@ SET(INC ${PYTHON_INC} ) +ADD_DEFINITIONS(-DGLEW_STATIC) + IF(WITH_FFMPEG) ADD_DEFINITIONS(-DWITH_FFMPEG) ENDIF(WITH_FFMPEG) diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index e771d12988c..c6952a68a58 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -565,7 +565,10 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) else m_rasterizer = new RAS_OpenGLRasterizer(m_canvas); + /* Stereo parameters - Eye Separation from the UI - stereomode from the command-line/UI */ m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode); + m_rasterizer->SetEyeSeparation(m_startScene->gm.eyeseparation); + if (!m_rasterizer) goto initFailed; diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript index 93769e60401..2269b6400e3 100644 --- a/source/gameengine/GamePlayer/ghost/SConscript +++ b/source/gameengine/GamePlayer/ghost/SConscript @@ -40,7 +40,7 @@ incs = ['.', '#source/blender/gpu', '#extern/glew/include'] -defs = [] +defs = [ 'GLEW_STATIC' ] if env['WITH_BF_PYTHON']: incs += Split(env['BF_PYTHON_INC']) |